Dragon Quest 12 Still in Development Despite Square Enix Cancellations

Dragon Quest 12: The Flames of Fate is still in development despite myriad cancellations at Square Enix, series creator Yuji Horii has confirmed.

As reported by GamesRadar, Horii posted on X/Twitter about the game in what’s essentially the first update since its announcement in May 2021. He didn’t provide any new details on Dragon Quest 12 despite it being the series’ anniversary on May 27, but at least confirmed Square Enix was still working on it.

“Everyone, thank you for all the congratulations,” Horii said of the 38th anniversary celebrations. “I’m hoping it will be a fitting posthumous work for the two people who have passed away.”

It’s unclear who these two developers are (though one could be series character designer and Dragon Ball creator Akira Toriyama, who passed away in March 2024), but the post will at least alleviate fans’ concerns that the game was cancelled altogether.

Square Enix announced in April 2024 it was taking a ¥22.1 billion (approximately $140.9 million) “content abandonment loss” as it changed its development plans to be “more selective.” Given the lack of updates around Dragon Quest 12, many fans grew concerned it was affected by the reshuffle.

Dragon Quest 12 was announced as part of the series’ 35th anniversary celebration and will be the first mainline entry since 2017’s Dragon Quest 11: Echoes of an Elusive Age. No release window, platforms, or gameplay was shared, just the game’s logo.

Also this week, Square Enix said Dragon Quest 3 HD-2D Remake, which will recreate the classic role-playing game in the graphical style of Square Enix’s Octopath Traveller series, now “draws near” as it’s confirmed to be a multiplatform title.

A post on X/Twitter teasing the game, which was announced in May 2021 but has gone practically unheard of since, confirmed it will come to PlayStation 5, Xbox Series X and S, Nintendo Switch, and PC via Steam and the Windows Store.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Stellar Blade Developer Shift Up Considering a Sequel

Stellar Blade developer Shift Up is considering making a sequel to the PlayStation 5 exclusive.

Speaking to Famitsu, and translated by Genki on X/Twitter, studio founder and Stellar Blade director Kim Hyung Tae alongside technical director Lee Dong Gi discussed Shift Up’s current plans for the game and a potential sequel.

The pair said Shift Up plans to add a photo mode and additional outfits to Stellar Blade, and beyond that has a long-term plan for the game which includes more fun updates. As for the sequel, neither Kim nor Lee said much, but they’re reviewing what fans liked about the first game in their considerations for a second game.

While light, these comments follow word from Gematsu that a public filing on the Korea Composite Stock Price Index confirmed Shift Up was “considering a PC version of Stellar Blade and a sequel.” Fans who enjoyed the game can therefore look ahead with some hope, though an official announcement is likely still far away since Stellar Blade only launched on April 26, 2024.

It brought its sci-fi action and adventure exclusively to PS5, with its inspirations including Alita: Battle Angel, 80s and 90s science fiction, and a taxi driver strike according to Kim. Its already enjoyed a handful of post-launch updates too, including one which added a boss challenge, new outfits, and more.

In our 7/10 review, IGN said: “Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its role playing game mechanics prevent it from soaring along with the best of the genre.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Anthology of the Killer is out now, bringing murder to your doorstep

A whopping 1000 corpses have been found in our ongoing investigation into Anthology of the Killer, Rock Paper Shotgun can reveal. The bodies were discovered in the aforementioned murder mystery “video game”, which is out now on itch.io. Following our previous reports we can confirm that exposure to the game’s crime-infested city can cause severe disorientation, confusion, uncontrolled fits of laughter, and moderate enlightenment. The streets here are so dense with crime that entire apartment blocks must shutter at night. When Rock Paper Shotgun reported the 1000 corpses to detectives, we were told this was “normal” and “appropriate”.

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The Legend of Zelda: Majora’s Mask Just Got Another Unofficial PC Port

The Legend of Zelda: Majora’s Mask just received another unofficial PC port with a high frame rate, ultra-widescreen resolution, and more.

As reported by VGC, this port from Harbour Masters, the same team which released an unofficial version of The Legend of Zelda: Ocarina of Time for PC in 2022, is completely separate to another Majora’s Mask port released earlier in May 2024. That version used “Recomp” recompiling technology to port any Nintendo 64 game much faster than ever before.

Harbour Masters, meanwhile, reverse engineered the original N64 version of the game to create a readable code before porting it to PC. It claims this will allow for “more large scale features” than the Recomp version, evidenced by the likes of Harbour Masters’ version having mod support.

As for its other features, autosaves, faster mask transformations, skippable cutscenes, a bow reticle, and more have all been added to Majora’s Mask in Harbour Masters’ version. Cheats, such as infinite health, magic, rupees, and consumables are all available too.

Creating unofficial ports of Nintendo games comes with certain risks, of course, including legal action from the gaming giant. Nintendo issued a takedown request to Github for more than 8,500 copies of code of Switch emulator Yuzu earlier in May 2024, for example. This came after it sued the creator of Yuzu, who had to pay $2.4 million in damages, and follows a string of similar cases.

Game file sharing website RomUniverse was ordered to pay $2.1 million in damages to Nintendo in 2021, while another instance in 2018 saw it receive more than $12 million in damages. It also blocked GameCube and Wii emulator Dolphin from releasing on PC game platform Steam.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Microsoft announce Call Of Duty: Black Ops 6 Game Pass launch alongside teaser trailer

Call of Duty: Black Ops 6 will be the first Call Of Duty to launch on Microsoft Game Pass, according to a notification that went out this morning via the Xbox Game Pass app for iPhone and Android. “Just announced: Call of Duty: Black Ops 6 is coming to Game Pass on day one later this year!” it reads. Sounds like a solid confirmation from me, though Microsoft and Activision have yet to start bellowing the news from any of Call of Duty’s official pulpits.

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‘Summer Nights’ Is Bringing A Seasonal Splatfest And Free Gear To Splatoon 3

“Stay tuned for more deets!”.

Nintendo has today announced that the ‘Summer Nights’ Splatoon 3 event will be coming to the Splatlands as a part of Sizzle Season 2024.

If you remember ‘FrostyFest,’ ‘Splatoween‘ or ‘SpringFest,’ then you probably know the drill here too. Splatsville and Inkopolis will be “soaked in summery vibes” as the event kicks off a seasonal Splatfest (the theme of which is TBA) and some free Headgear items will be thrown in too.

Read the full article on nintendolife.com

Star Citizen Pushes Through the $700 Million Raised Mark and No, There Still Isn’t a Release Date

Star Citizen has now raised over $700 million according to figures from developer Cloud Imperium Games.

The developer behind the controversial space sim makes revenue publicly available on its website, which at the time of this article’s publication shows Star Citizen has raised $701,186,615. CIG calls this money “funds raised.”

CIG even breaks down the revenue by recent months, weeks, and hours. At its lowest point on the morning of May 28, Star Citizen brought in $42,886 in one hour, about $1.5 million yesterday, May 27, $10,883,513 last week, and $4,753,264 for the month of April (things appear to have picked up considerably in May after the launch of the Alpha 3.23: Adventure Beckons update).

Star Citizen is considered one of the most controversial projects in all video games. Over the 12 years since its crowdfunding drive began, it’s been called many things including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism.

Alpha 3.23 launched two months after CIG began talking about Star Citizen’s 1.0 launch being within sight, over a decade after the game released its first crowdfunding drive. CIG chief Chris Roberts has said 2024 will see the launch of Star Citizen Alpha 4.0, and that the developer is working to bring features developed for Squadron 42, the standalone story-based game starring the likes of Mark Hamill and Gillian Anderson, to the persistent universe portion of the game “at an accelerated rate”.

This is all building up to Star Citizen 1.0, which, Roberts has said, “is what we consider the features and content set to represent ‘commercial’ release.” However, there is still no release date or even release window for Star Citizen 1.0. CIG will share the roadmap later this year, it has said.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Resident Evil Code Veronica and 0 remakes are rumoured to be in development at Capcom

Resident Evils Code Veronica and 0 will be the next entries in the survival horror series to get the remake treatment, according to rumours. “A remake of Resident Evil Zero & Code Veronica in development right now,” claimed user Dusk Golem on Le Epic Musk Zone. The claim was casually corroborated by trustworthy sort Andy Robinson of VGC. Note the wording here, which suggests a bundle package of sorts, similar to the rumoured original plan for the remakes of Resident Evil 2 and Resident Evil 3.

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Resident Evil Zero and Code Veronica Remakes Reportedly in the Works at Capcom

Following the enormous success of the Resident Evil 2, 3, and 4 remakes, Capcom has turned its attention to remakes of Resident Evil Zero and Code Veronica.

That’s according to a Twitter/X report by Dusk Golem, who said remakes of Resident Evil Zero and Code Veronica are “in development right now.” IGN can corroborate that Zero and Code Veronica are the next two Resident Evil remakes scheduled to release. Capcom is yet to comment on the reports.

Resident Evil Zero first launched on the GameCube in 2002 as a prequel to 1996’s Resident Evil. It covers the events surrounding the S.T.A.R.S. Bravo Team in the Arklay Mountains, with the player switching between police officer Rebecca Chambers and convicted former Force Reconnaissance Officer Billy Coen. Resident Evil Zero HD Remaster came out in 2016 before releases on Nintendo Switch in 2019.

Code Veronica, meanwhile, originally released for the Dreamcast in 2000 as the fourth mainline Resident Evil game and the first in the series to launch on a non-PlayStation console. It stars Claire Redfield and her brother Chris Redfield as they battle to survive an outbreak in a remote prison island in the Southern Ocean. Code: Veronica ditched the pre-rendered backgrounds of previous Resident Evil games to use real-time 3D environments with dynamic camera movement. The game was remastered for Xbox 360 and PlayStation 3, and is available to play via backwards compatibility

It should come as no surprise to learn that more Resident Evil remakes are on the way, after Capcom indicated as much in December last year — although at the time it stopped short of announcing which games would be next.

At a PlayStation partner awards event in Japan, attended and translated by IGN Japan, Resident Evil 4 remake director Yasuhiro Anpo said the company would announce its next Resident Evil remake in due course.

“Yes,” Anpo replied when asked if Capcom wanted to keep making Resident Evil remakes. “We’ve released three remakes so far and they have all been received very well. Since it allows a modern audience to play these games, it is something I am happy to do as someone that loves these older games, and we want to continue doing more.

“What game we will remake in the future is something that we would like to announce in the future, so please look forward to it.”

Meanwhile, Capcom is also working on the next mainline Resident Evil game, currently dubbed Resident Evil 9 by fans. However, Capcom’s next triple-A release is Monster Hunter Wilds, due out at some point in 2025.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Maw – 28th May-1st June 2024

At intervals in our relentless battles with the Maw, we lose people. Sometimes, it’s because those people have succeeded in levelling up out of games journalism, or found their way into another echelon of the craft. Other times, the losses are more abrupt and arbitrary. In each case, one short term response is intensification. Those of us who remain must be rockier, paperier and more shotgun than ever before. With that in mind, here are this (four-day) week’s new PC games of note.

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