Former Capcom Designer Yoshiki Okamoto Sparks Backlash in Japan by Saying Palworld Has ‘Crossed a Line That Should Not Be Crossed’

The Nintendo and The Pokémon Company’s ongoing patent infringement lawsuit against Pocketpair’s Palworld has stirred up much debate among game developers and players alike. However, former Capcom game developer Yoshiki Okamoto’s recent YouTube video, in which he made comments seemingly against Pocketpair and Palworld, has sparked a strong backlash from viewers.

Current chairman of the Japan Game Culture Foundation, Yoshiki Okamoto has worked in the game industry for over 40 years, with a varied resume which includes Street Fighter 2, the first Resident Evil, and hit mobile game Monster Strike. He also created the original concept for what would become Rockstar’s Red Dead Revolver.

In a YouTube video posted on his channel on September 27, Okamoto gave his opinions on the ongoing Nintendo vs. Pocketpair lawsuit, saying that Palworld had “crossed a line that should not be crossed, and I don’t want the world to become a place where this kind of thing is acceptable.”

Later in the video, Okamoto said that “if a settlement is reached with Nintendo, then I think it (Palworld) will become a game that is officially fine to play. However, it is currently a game that’s being sued so it’s unacceptable. By playing the game you are supporting it, so please don’t buy it.”

This comment and his labelling of Pocketpair as an “anti-xxxx” (Okamoto bleeped out and distorted the last kanji character of the word in both the audio and subtitle in the video) prompted a flood of criticism in the comments — and many did not hold back. The majority of commenters interpreted Okamoto’s half-obscured term as “hansha” or “anti-social force” (an abbreviated term often used to describe criminal organizations like the yakuza, and groups that operate in ways that go against the proper and/or legal way of doing things). One commenter pointed out that calling Pocketpair an “anti-social force” could be considered defamation. They then added, “On the other hand, your argument that ‘people should stop playing games with questionable content because this equates to supporting them’ is convincing,” before announcing that these words made them decide to quit playing Okamoto’s Monster Strike after nearly 20 years. Other user reactions included, “I think assuming something is bad just because it has been sued is wrong,” and, “No matter how much you dislike (Pocketpair and Palworld), calling them anti-social is crossing a line.”

Okamoto openly acknowledges that even though people have recommended it to him, he has never actually played Palworld, insisting: “I have no intention of playing the game or spending money on it.” He pointed out that Palworld had become a divisive topic, with people split into fan and hater camps, and confirmed that he is anti-Palworld. “But at the same time, I understand that there are fans out there,” he added.

In the video, Okamoto also expressed concern that if Pocketpair wins the lawsuit and is able to release the full version of the game, then copyright infringement may be seen as more acceptable if a game is perceived as interesting and gets good reviews. He also worried that this could potentially open the floodgates to the hard work of creators on other Nintendo series (like Mario, Zelda etc.) being more freely and overtly copied, especially with the use of generative AI.

However, commenters also pointed out that many games have used elements of previous titles made by other companies, noting that this includes games Okamoto worked on. People mentioned how Street Fighter 2 used similar elements to previous fighting games like Yie Ar Kung Fu, and how Monster Strike’s UI is similar to Puzzle & Dragons. “How can someone who has done things like that speak out against Palworld?” sad one commented. Others pointed out that Okamoto’s mention of generative AI risks feeding the false rumor (since debunked by Pocketpair) that developer used gen AI in the creation of Palworld.

Referencing the changes made to Palworld mechanics under dispute in the lawsuit, Okamoto predicted that Pocketpair have worked out some way to settle the matter with Nintendo, which is why it has announced a full, official release of the game. However, he noted that there is “no information” to properly confirm this at this time.

The Nintendo-Palworld lawsuit, which has been ongoing in Japan since its announcement in September 2024, involves three patents, two related to monster capture and release, and one related to riding characters. For more details, check out IGN’s coverage of the lawsuit, including why Nintendo re-wrote patents mid-case and Nintendo’s recent move to discount mods as “prior art.” All the while, Nintendo has been busy obtaining patents — some of which IP lawyers said should never have been granted — as it develops its case against Pocketpair, which has vowed to defend itself in court.

Last month, Pocketpair announced Palworld: Palfarm just a week after Nintendo revealed fellow cozy farming sim Pokémon Pokopia. Pocketpair announced on September 16 that Palworld will be getting an official 1.0 release sometime in 2026.

At GDC in March, IGN sat down for an extended conversation with Pocketpair communications director and publishing manager John “Bucky” Buckley following his talk at the conference, ‘Community Management Summit: A Palworld Roller Coaster: Surviving the Drop.’ During that talk, Buckley went into candid detail about a number of Palworld’s struggles, especially the accusations of it using generative AI and stealing Pokemon’s models for its own Pals. He even commented on Nintendo’s patent infringement lawsuit against the studio, saying it “came as a shock” and was “something that no one even considered.”

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Prototype remaster speculation kicks into super gear after a surprise Steam update adds to its credits

Remember Prototype, the super hero game which saw Radical Entertainment explore what might happen if a hoodie enthusiast was given shape-shifting powers? Well, it’s recieved a sudden and mysterious steam update which adds to its credits, fuelling a fresh bout of speculation that a remaster might be on the cards.

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The Witcher Creator Says It Was ‘Completely Unnecessary’ for ‘Video Game People’ to Expand the One Sentence About Witcher Schools He Wished He Never Wrote

Andrezj Sapkowski, the creator of The Witcher, has said he regrets including a throwaway reference to “Witcher schools” in one of his books, which CD Projekt’s The Witcher video games have since massively expanded on.

Writing in a Q&A on reddit, Sapkowski said his single mention of a “School of the Wolf” in The Last Wish, a short story collection, had been an “unworthy” inclusion that he was now considering deleting from the book’s future print runs.

But for many fans of The Witcher, who know the franchise from its existing trilogy of video games, Witcher schools are now an important part of the franchise — and something that CD Projekt has developed into a key part of its lore.

CD Projekt has established that there are at least seven guild-like Schools: the Wolf (to which hero Geralt belongs), the Cat, Griffin, Bear, Viper, Manticore and Crane. Those within each school wear a medallion showing them as such — and indeed, the studio’s first teaser for The Witcher 4 sparked huge speculation among fans with its focus on a new school medallion, which CD Projekt later confirmed was for a previously-unknown School of the Lynx.

But while video game fans have enjoyed the series sorting Witchers into Hogwarts-like houses, it’s safe to say that Sapkowski isn’t on board.

“A single sentence about some ‘School of the Wolf’ mysteriously made its way into The Last Wish,” Sapkowski wrote. “I later deemed it unworthy of development and narratively incorrect, even detrimental to the plot. Therefore, later I never included or referenced any Witcher Gryffindors or Slytherins again. Never.

“However, that one sentence was enough. Adaptors, particularly video game people, have clung to the idea with remarkable tenacity and have wonderfully multiplied these ‘witcher schools’. Completely unnecessary.”

Sapkowski continued to say he was tempted to simply delete the reference to the School of the Wolf, removing it from his own book canon, even if the lore invented by CD Projekt would still remain. Alternatively, the author suggested he could expand on the matter in a future work — something fans have suggested he might do to deliberately rein in the concept closer to his own personal vision.

“I’m still uncertain about what to do with this situation,” Sapkowski concluded. “Perhaps, taking the path of least resistance, I’ll erase the sentence about the ‘school’ from future editions of The Last Wish.

“Or maybe I’ll want to expand and clarify the matter somehow in subsequent books? Perhaps I’ll shed some light on the issue of Witcher medallions, their significance, and their connection to specific individuals? There are many possibilities, and the sky is the limit.”

Sapkowski’s comments come alongside the arrival of his latest Witcher novel, Crossroads of Ravens, in English nearly a year after its debut in Poland. Crossroads of Ravens is a new standalone prequel novel in The Witcher saga that takes place decades before both the games and the main novel saga. It follows a teenage Geralt of Rivia fresh from Kaer Morhen, and his early steps as a Witcher.

The Witcher Season 4, meanwhile, premieres on Netflix on October 30. Liam Hemsworth recently spoke about the recasting of Henry Cavill as Geralt, admitting reaction online forced him off social media and the internet.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Prototype Remaster May Be on the Way After New Credits Were Quietly Added to the Steam Version

Fans think they’ve uncovered proof that 2009 action game Prototype could be getting a new lease of life.

While the game has mostly remained dormant on Steam since its release 16 years ago, eagle-eyed fans spotted a flurry of updates behind the scenes via SteamDB, as well as a revealing datamine effort that has discovered a mysterious change to the game’s credits that adds in remaster studio, Iron Galaxy, and a curious reference to Ubisoft Connect.

That’s not all, though. “So one of the OG modders for the game data mined the recent update and has found a lot of interesting things,” StanleyMitchel explained on the game’s subreddit. “For Prototype 1, they have added some test maps and quite a few new names in the credits. There might be some hope for a remaster after all.”

They then linked to two text versions of the game’s credit roll, which highlights the changes. These include a new “downloadable content” team, another team for “Ubisoft Connect Version,” “Activision Localization,” “Demonware,” and finally, “Iron Galaxy Studios.” In all, 753 changes were made to the original credits list.

“One of the new studios in the credits worked in [sic] the Spyro remasters,” Nixson wrote on Discord. “This is 100% confirmed. They’re remastering the games. Likely using the same engine/code or some hybrid like Oblivion. There’s a lot of new names in the credits, mainly other Activision studios,” they added. “I’m starting to think the new Prototype game in-the-works thing may be true.”

As for the strange Ubisoft Connect reference? Don’t forget that when Microsoft acquired Activision as part of its historic $68.7 billion deal in 2023, Microsoft agreed to sell Activision’s cloud gaming rights to Ubisoft. So while none of this is confirmed, it’s possible Prototype is one of the games Ubisoft will be adding to its subscription service. Watch this space.

Prototype sees you take control of Alex Mercer, a dark, genetically mutated shape-shifter with no memory of his past, hell-bent on solving the mystery of his existence as he tears through New York City. We had a good time with it when it released way back in 2009, calling Prototype a “game with many cool features [but] lack[ing] many of the finishing touches that make for a great and memorable game.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Random: Bandai Unleashes Palm-Sized Legend Of Zelda Weapons Collection In Japan Next Year

Is that a Lightscale Trident in your pocket?

The fantastic character designs of The Legend of Zelda series have always lent themselves very well to amiibo, toys, and all of that sweet merchandising action that we all seem to love very muchly. Big muchly!

Now, Bandai Candy Toy has announced a set of ten collectible, fully-licensed Legend of Zelda weapons, which we love the idea of because, hey, the weapons in these games deserve a whole lot of love too.

Read the full article on nintendolife.com

Warzone Will Get a ‘Bold New Experience’ Inspired by OG Call of Duty Battle Royale Mode, Blackout, in Spring 2026

Call of Duty: Warzone has promised a “bold new experience” will come to the battle royale next spring, inspired by Black Ops 4’s original battle royale mode, Blackout.

In a message posted to X/Twitter, the Call of Duty team appended an image of players dropping from the sky and the words: “Approaching the drop zone… Call of Duty: Warzone is bringing a bold new experience in Spring of 2026 inspired by the original Blackout, set on Avalon.”

The Blackout battle royale mode was released alongside Call of Duty: Black Ops 4. Call of Duty’s “responsive and forgiving gunplay, nimble movement, and creative but practical equipment fit beautifully into the trendy last man standing format,” we said of Blackout in our 2018 review. Blackout was eventually superceded by COD’s dedicated battle royale experience, Call of Duty: Warzone, which was in turn spruced up in 2022, but there are plenty of fans who hold a special place in their hearts for the OG mode given the thousands of replies and likes the Twitter tease has received.

While there’s been no formal follow-up to any of the questions asking what, exactly, Activision means by the term “experience,” the publisher teased: “And here’s just a glimpse on what’s dropping into Call of Duty: Warzone:

  • Bold New Blackout Experience on Avalon
  • Rebirth Island Refresh
  • Verdansk Updates
  • Ranked Play
  • And MORE!

“Stay tuned for more information as we have more FREE content updates all next year!”

As for the next mainline Call of Duty game? Call of Duty: Black Ops 7 officially releases on November 14, 2025, for PC, PS5, PS4, Xbox Series X/S, and Xbox One. Those hoping to try before they buy can test Treyarch’s updated formula October 5-8 via an open beta. Players willing to pre-order can get in on the action even earlier via an early access beta running October 2–5 — here’s when the closed and open betas goes live in your timezone.

Don’t forget, Activision recently warned PC gamers that they will not be able to play during the beta and at launch if they do not enable TPM 2.0 and Secure Boot. Like rival shooter Battlefield 6, TPM 2.0 and Secure Boot are required for Black Ops 7 to run on PC as part of strict anti-cheat measures to block modified hardware and unauthorized software.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Amid Call of Duty’s war on cheating, Black Ops 7 says ehh whatever, here’s a wallhack-esque killstreak

Activision have just shown off a bunch of new Call of Duty: Black Ops 7-related stuff as part of a COD Next showcase, and naturally one of the biggest talking points is a simp shooting people through walls. Well, to be more accurate, a clip of a pro player called Simp using the new Gravemaker killstreak reward, which resembles the sorts of wallhacking cheats the publishers have been trying their best to give the secure boot.

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Amazon Just Slashed the Price on This MTG Spider-Man Bundle Before October Prime Day

Magic: The Gathering’s latest set takes us through the Spider-Verse, and while yesterday we highlighted that Amazon’s Marvel’s Spider-Man booster box deal may not have been all it was cracked up to be, the retailer is back with a bona fide deal.

The Marvel’s Spider-Man Bundle, which includes packs, land cards, and a promo in foil as well as other gubbins, is down to $54.95 – a 21% saving on the $69.99 MSRP just a week before the October Prime Day sales officially kick off.

This Spider-Man MTG Bundle is a Great Deal

The Marvel’s Spider-Man bundle includes 9 Play Boosters. Ignoring the rest of what’s included, you’d be paying an inflated $7.77 for each pack, but the discount brings things down to $6.11.

That doesn’t take into account the rest of the contents, though. If you’re looking to build a Spidey-themed deck, the 30 included land cards (split between foil and non-foil) will help even your mana be correctly themed for this Universes Beyond set.

The exclusive alternate art card, for those unaware, is a foil version of Radioactive Spider, which is a 1/1 by itself but can be sacrificed to search your deck for a Spider Hero card.

Then there’s a slick deck box and a spindown life counter that comes in Spidey’s iconic red and blue coloring, making this a solid pickup for kicking off your Spider-Man MTG collection.

For more on the Spider-Man set, check out the cards players are looking for – you might find some in your bundle. I got lucky and found Venom, Lethal Protector in mine.

And, for more on Magic: The Gathering in general, check out our rundown of the long-running card game’s wildest year yet, with 2026 bringing Star Trek, more Marvel, and even a return to Middle-earth.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Soma devs Frictional release video of “something new”, aka their nice hotel game in which nothing awful will happen

Shortly after updating their ocean horror story Soma with an in-game teaser – an old-school marketing ARG! By gar, it’s been a while – Amnesia developers Frictional have put out a brief untitled video of “something new”. It’s a series of perspectives of what I assume is their new game’s science fiction setting. To adopt the appropriate Jungian terminology, it looks creepy as balls. I am looking forward to this soma-ch. Without further ado, that trailer.

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