Report Examines Claim Nintendo of America Once Suggested Pikachu Should Look Like ‘A Kind of a Tabby Cat With Huge Breasts’

Fresh light has been shone on an interview that claims Nintendo once suggested Pokémon’s beloved mascot Pikachu should have breasts.

The interview, with The Pokémon Company’s veteran CEO Tsunekazu Ishihara, dates back around 25 years, and is in Japanese — something that has prompted debate over the exact translation of what Ishihara originally said.

Now, however, Japanese site Game*Spark (via Automaton) has examined the original interview in detail to uncover as firm an interpretation as possible — and yes, it really does seem to be what it sounds like.

Firstly, let’s examine what Ishihara says, before further discussing the specific issue over the word “breasts.” For context, Ishihara is discussing an early conversation he had with Nintendo of America employees regarding the localisation of the Pokémon franchise — before it launched in the West and became the global phenomenon it is today.

“When I first showed Pokémon to them, they told me it was too cute,” Ishihara recalled. “The staff at Nintendo of America then suggested their own designs for the characters – I won’t show those illustrations to anyone as long as I live, but they kind of looked like the characters from the Cats musical.

“So, for example, Pikachu was changed into a character shaped like a kind of a tabby cat with huge breasts.”

As Automaton notes, there is some debate here about the exact Japanese word used to describe “breasts,” which could also mean pronounced masculine pecs. However, there’s added context in what is said next.

When Ishihara is asked whether he means breasts “like those girls who do Pikachu cosplays at anime conventions,” the CEO replies in the affirmative.

“Yes, exactly,” Ishihara states, “they presented that kind of design to us for real. I thought it was interesting, in a sense of appreciating such cultural differences. However, I didn’t want to compete in the [overseas] market with that kind of thing.”

One final wrinkle in the matter is a subsequent anecdote from the late Nintendo president Satoru Iwata, who in 2008 recalled early localisation conversations that featured a westernised Pikachu concept with big muscles, in an attempt to make the mascot “stronger and scarier.”

But, as Game*Spark notes, this could simply refer to an additional concept also being discussed in the same meetings, as Nintendo suggested a range of alterations. And, if anything, it’s yet more proof that Nintendo once had some eye-opening ideas to change the design of some Pokémon for the franchise’s rollout outside of Japan.

Judging by the popularity of Pokémon today, and the failure of Cats’ movie adaptation, that’s probably for the best.

Image credit: Universal.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Baldur’s Gate 3 Dev Questions Why TV and Movie Adaptations Often Overlook Video Game Performers: ‘Why Was Doug Cockle Not in the TV Series, The Witcher?’

Baldur’s Gate 3 actor and performance director Aliona Baranova has questioned why TV and movie adaptations often overlook in-game talent when casting for the big screen.

At a panel at the Tampa Bay Comic Convention moderated by Collider’s Maggie Lovitt, Baranova said: “I feel like it’s a shame that the video game audience is being overlooked when it comes to screen projects. We see from you guys how dedicated you are… and I feel like that’s been neglected at the moment by filmmakers [and] studios.”

It’s a pertinent challenge, not least because rather than simply reading a script into a mic, game performers often provide so much more than just their voices when it comes to bringing games to life, with some even providing the mo-cap and faces of our favorite characters, too.

“We see all the time how willing everyone is to support us in the screen projects we do,” Baranova — who’s also performed for Cyberpunk 2077, Lies of P, and Clair Obscur: Expedition 33, added. “Why are filmmakers not seeing that yet?”

The director and performer pointed specifically at HBO’s recent adaptation of The Last of Us, which cast both in-game Ellie (Ashley Johnson) and Joel (Troy Baker) in the show, too, albeit in different roles. The impact? “Ashley Johnson was the number one most looked-up person on IMDb when the TV project came out.”

“Why is more of that not happening?” Baranova asked. “Why was Doug Cockle not in the TV series, The Witcher? Why are we not being considered when there’s video game adaptations? Even animated adaptations like Arcane, we would love to be part of those.”

The role of Geralt went to Superman star Henry Cavill, who has since exited the series. Cockle did not appear in the show, even in cameo form. But he did voice Geralt in Netflix’s recently released animated The Witcher movie.

While most video game performers are fully and professionally trained, Baranova suggested that the screen industry still views video game actors as niche performers. “We are also theatre-trained,” she added. “A lot of us are formally trained in the UK… and I think that’s something that maybe execs are a bit short-sighted about. They think, ‘They just know how to do a video game.’ Studios are neglecting the video game audience who are so willing to support and so dedicated and passionate about… their favorite video game actors. And I think it’s a shame that that’s being overlooked. It’s being slept on.”

It feels as though we’re in the best of times when it comes video game adaptations, not least due to stellar projects like The Super Mario Bros. Movie, Sonic the Hedgehog, and TV series based on The Last of Us and Fallout. There are plenty more still to come, however — keep on top of things with our handy list of all the upcoming new video game movies and TV shows coming in 2025 and beyond.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

After being “wrongly banned” from Steam over sexual content rules, horror game Vile: Exhumed launches for free

Horror game Vile: Exhumed, which sees you delving into a 90s computer to uncover a man’s obsession with an adult film actress, has launched as a free download after being “wrongly banned” from Steam over sexual content, according to developer Cara Cadaver of Final Girl Games.

Initially released via Itch.io (where that version remains live), the game was set to to debut on Steam on July 22, but had its page on Valve’s platform pulled down. Cadaver and publisher DreadXP say “sexual content with depictions of real people” was the reasoning given for this by Valve, despit the game featuring “no uncensored nudity, no depictions of sex acts, and no pornography”.

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Mafia: The Old Country Confirmed PS5 Pro Enhanced From Launch — Here’s What to Expect

Mafia: The Old Country will be PS5 Pro Enhanced at launch.

We already knew that Mafia: The Old Country would boast both quality and performance modes on PlayStation 5 and Xbox Series X, and now developer Hangar 13 has confirmed the game will also be ready for PS5 Pro when it releases later this week, on August 8, 2025.

This includes support for variable refresh rate, 120Hz displays, and higher dynamic resolution in both quality and performance modes.

The announcement follows last week’s reveal of the PC and console specifications, with Hangar 13’s statement simply saying: “We’re excited to confirm that Mafia: The Old Country will be PlayStation 5 Pro Enhanced at launch.”

On PS5 and Xbox Series X, Mafia: The Old Country will have both Quality and Performance modes, with the game running at an average 60fps in Performance Mode. “Players who want to prioritize higher resolution and visual fidelity should select Quality Mode, while players who prefer to prioritize framerate should select Performance Mode,” Hangar 13 suggested.

As for those aforementioned PC specs and features, here’s what you need to know.

Mafia: The Old Country — PC Features

  • Uncapped gameplay framerate
  • Anti-aliasing and upscaling
  • Remappable keyboard inputs
  • Frame generation with AMD PFSR, NVIDIA DLSS and Intel XESS
  • HDR support
  • Accessibility Options
  • Untrawide monitor support
  • V-Sync

We’ve been covering Mafia: The Old Country in an exclusive way through our IGN First cover story, with gameplay and our hands-on preview. Last month, IGN had the pleasure of talking to Hangar 13 studio president Nick Baynes and game director Alex Cox about returning the Mafia series to its not-open-world roots, which games The Old Country takes design inspiration from, the plentiful amount of fruit found throughout the upcoming prequel, and more.

Mafia: The Old Country is a gritty mob story set in the brutal underworld of 1900s Sicily wherein you’ll fight to survive as Enzo Favara in this immersive third-person action-adventure that sees you uncover the origins of organized crime. If you’re hungry for more, check out the newly released The Family Code: Vehicles & Villas Gameplay trailer. It shows how players will be able to traverse through a variety of different ways, from horseback to foot travel and occasionally in vehicles.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Nintendo Won’t Let Charity Speedrunning Event Use Its Games Without Permission, Because Of Course

Mari no cart.

Japan’s largest speedrunning event, RTA, is set to kick off later this week on 9th August, and will see some of the speediest gamers in the biz ploughing through the likes of Cuphead, Nier: Automata and Skyrim, all in aid of Doctors Without Borders. We learnt a few months ago that Nintendo games would not be included in the lineup, and now the RTA group has explained why (thanks for the heads up, Eurogamer).

In a new post shared on the RTA website (and translated by Automaton), the event organisers explain that they were contacted by Nintendo back in June, informing them that “as a legal entity, they would have to ask for permission in advance” if they wanted to feature any Nintendo game in the event. What’s more, the Big N apparently stated that all previous instances of Nintendo games being streamed from the event are now considered “unauthorised use”.

Read the full article on nintendolife.com

Genshin Impact Discontinues PS4 Support ‘Due To Limitations Related To Hardware Performance and Platform Application Size’

HoYoverse is discontinuing support for Genshin Impact on PS4.

In a statement, the publisher thanked PS4 players for their “continued support and love,” but claimed that, “due to limitations related to hardware performance and platform application size,” it would be discontinuing support and updates for the RPG on Sony’s last-gen system.

The “removal and discontinuation plan” for Genshin Impact will unfold in three phases: firstly, the PS4 version of the game will be removed from the PlayStation store on September 10 (although you’ll still be able to re-download it if it’s already in your library). Secondly, in-game purchases will be delisted on February 25, 2026, and finally, support will end completely in August 2026.

Thankfully, HoYo has given a decent notice period, so you’ll still be able to play Genshin Impact on PS4 right up until August 4, 2026.

PS5 players are not to worry — the change shouldn’t affect you at all, and Travelers will still be able to “enjoy the latest content updates.”

“These adjustments apply only to Genshin Impact on PS4,” the publisher reiterated. “We recommend that Travelers currently playing on PS4 transition to PS5 or other supported platforms to continue enjoying the game. Your game progress will not be affected. If you have any questions regarding this announcement, please feel free to contact Genshin Impact Customer Service.”

The announcement has garnered a lot of attention in the post’s comment section, with hundreds of players sharing their thoughts. Some are confused why the game has to be discontinued on PS4 at all, given that the game is accessible on mobile devices, while others accept that PS4’s decade-old architecture had an inevitable end date.

While a PS5 may still be out of reach, don’t forget that Genshin supports crossplay across all platforms, including mobile — here’s now to cross-save between your accounts.

In the open-world action RPG Genshin Impact, you are a traveler drifted from another world who has awoken in a new land. You will explore this wondrous world freely, make friends along the way, and look for “The Seven” — Archons of the seven elements.

We thought it was ‘amazing’ when it released back in 2020, awarding it 9/10 in the IGN Genshin Impact review, writing: “Genshin Impact is an amazing open-world adventure that draws heavily on both its Breath of the Wild and anime inspirations to create something truly special. Even if the gacha model introduces some undesirable level grinding deeper in, the excellent combat, addictive exploration, and beautiful world make this one of the most exciting games I’ve played all year.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Battlefield 6’s open beta makes enabling secure boot on your PC mandatory, because cheaters

If you’re planning to hop into Battlefield 6‘s open beta later this week, you might have to do some digging around in your PC’s settings in order to get in. EA have elected to make enabling secure boot on your hardware mandatory, as part of an effort to limit cheating.

It’s not that surprising a move, given the publishers opted to make it a hard requirement for Battlefield 2042 earlier this year. EA’s not alone either, with the likes of Riot having already done the same with fellow online shooter Valorant. You see, the real war isn’t about nations, resources, or petty rulers’ personal grievances – it’s to ensure you don’t get sniped by a Terminator with permanent x-ray vision or auto-aim.

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Apex Legends Switch 2 Performance And Resolution Upgrade Detailed

Drop in today.

One of the many announcements during last week’s Nintendo’s Partner showcase was the Switch 2 upgrade for Apex Legends.

With the game now available for the Switch 2 this week, Respawn Entertainment has outlined the game’s performance details on this new platform. Here’s the full rundown along with some information about the download process:

Read the full article on nintendolife.com

New Arcade Racer ‘Formula Legends’ Speeds Onto Switch This September

Emulate the last seventy years of the premier motorsport.

It’s been another solid year for arcade racing fans on Nintendo platforms so far, and there’s even more to come…

The independent studio 3DCloud has announced Formula Legends will be racing onto the original Switch later this year on 18th September 2025 for £19.99 / $19.99 / €19.99.

Read the full article on nintendolife.com

Nintendo Rolls Out Version 1.1.1 Update For Game Builder Garage On Switch 2

Here are the full patch notes.

When Nintendo launched the Switch 2 earlier this year in June, it also released multiple free game updates for select Switch titles.

One of these updates was for Game Builder Garage – adding visual optimisations, Joy-Con 2 mouse support and more. Now in a follow up update, it’s rolled out Version 1.1.1. This particular update tackles some issues when playing this title on the Switch 2.

Read the full article on nintendolife.com