Random: Handheld Specialist Creates Prototype ‘Switch Lite OLED’ Mod

Lookin’ sharp.

Poor Switch Lite. Although Nintendo’s smaller, budget-friendly handheld certainly has its audience, there’s no doubt in our mind that it pales in comparison to the Switch – OLED Model thanks to the latter’s far superior screen.

This could well be a thing of the past, though, as YouTuber and handheld specialist Taki Udon has created a prototype mod that replaces the standard LCD screen in the Switch Lite with an OLED screen. What’s more, Udon has stated that the mod shouldn’t cost too much to implement, with prices ranging from $25-$50 based on overall interest.

Read the full article on nintendolife.com

Marvel’s Spider-Man 2 Getting Free Trial on PlayStation Plus Premium

Sony is giving PlayStation Plus Premium members on PS5 a free trial of Marvel’s Spider-Man 2 from Insomniac Games.

Revealed on the PlayStation Blog, those subscribed to the $159.99 / £119.99 a year PlayStation Plus tier can download Spider-Man 2 at no additional cost on February 6 and play two hours before making the decision to purchase it fully or not.

As is the case for all PlayStation Plus Premium game trials — which also include heavy hitters Baldur’s Gate 3, Alan Wake 2, Cyberpunk 2077, and more — all saved data and trophies will carry over if players do decide to purchase the game later.

Spider-Man 2 continues the story of Peter Parker and Miles Morales as they take on a rogues’ gallery of Marvel villains headlined by the big bad Venom. It earned an 8/10 in IGN’s review, as we said: “Marvel’s Spider-Man 2 delivers Insomniac’s best tale yet, and despite its open world falling short, is a reliably fun superhero power trip.”

Those picking up the game now will also enjoy its various post-launch patches, as Insomniac has removed myriad bugs (thankfully not arachnids) from Spider-Man 2 while upping the stability and general level of polish.

February 6 brings a handful of other games to PlayStation Plus users including hero shooter Foamstars, which has received both praise for its gameplay and criticism for its use of AI generated assets.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Palworld Steam Patch v0.1.3.0 Makes Lots of Welcome Fixes

Palworld developer Pocketpair has released a significant new patch for the Steam version of the game that makes a number of fixes.

Steam patch v0.1.4.0 fixes crash issues, gameplay issues, and glitches, among other things. Elsewhere, there are fixes for base issues, including one that means Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.

Some of the bugs fixed by this patch are worth highlighting because they’re quite funny. For example, there’s a fix for an issue where Pals at the base would continue to cut down trees that were already cut (talk about a thankless task), and a fix for an issue where Pals at the base were on the verge of death due to unexplained falling damage (we’ve all been there). Here’s another one: a fix for an issue where Pals at the base would float under some conditions. What are those Pals smoking?

On a more serious note, the patch makes an initial fix for an issue where the game would always crash and save data would be corrupted when the guild’s total number of Pals captured reached around 7000. However, save data that has already been in this state (in the case of a server, the server’s world data) prior to this update will still be unable to load, Pocketpair said.

While the Steam patch is out now, Pocketpair said Xbox patch v0.1.1.3 “will be released as soon as it is ready”. There is a disparity between the Xbox and Steam versions of Palworld, not least in the Xbox version’s lack of dedicated servers, which limits the number of players who can play together. This week, Microsoft said it will be working directly with Pocketpair to assist in supplying the resources necessary to keep the momentum of the monster survival game going strong, including providing support to enable dedicated servers.

Palworld is a smash hit, crossing over an eye-watering 19 million players across all platforms since going on sale January 19. It’s the most-played game on Steam right now, and the biggest third-party launch in Game Pass history with over seven million players and a daily player peak of just shy of three million. On Steam alone, Palworld has sold 12 million copies.

But Palworld is also one of the most controversial video game releases in recent memory. Developer Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, which it has denied. Soon after launch, Nintendo moved quickly to remove an eye-catching Pokémon mod, then The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.” IGN asked lawyers whether Nintendo could successfully sue.

If you’re playing, be sure to check out IGN’s interactive Palworld map.

Here are the Palworld Steam update v0.1.4.0 patch notes in full:

▼Major Fixes

・Fixed an issue where the game would crash under certain conditions

・Fixed an issue where if another player’s pal/base pal had HP 30% or less, it could be captured by using a sphere.

・Fixed an issue where enemy pals would get stuck in walls due to charge attacks.

・Implemented the first fix for an issue where the game would always crash and save data would be corrupted when the guild’s total number of pals captured reached around 7000.

*The game no longer crashes even if the total number of captured objects exceeds 7000.

However, save data that has already been in this state (in the case of a server, the server’s world data) prior to this update will still be unable to load.

We are continuing to work on fixing this issue permanently.

▼Key Configuration

・Added support for mouse side keys and numeric keypad in keyboard key configuration.

*Further improvements are currently planned, such as support for interact key configuration.

▼Player Issues

・Fixed an issue where players on dedicated servers and co-op (online) were receiving damage twice.

・Specifications have been changed so that you can move at extremely low speed even when you have exceeded the weight limit.

・Players will no longer pass through walls when dismounting.

・Fixed an issue where capture power strengthened by Lifmunk Effigies was reset when using memory reset drugs.

・Fixed an issue where armor could be equipped in the wrong slot.

・Adjusted camera positions of several Pals to make it easier to see when mounted.

▼Base Issues

・Specifications have been changed so that Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.

・The key to lift Pals has been changed from F → V (Pad: X → Y) in order to prevent accidents.

・Reduced the speed and range of fire spreading on wooden buildings.

・Fixed an issue where manual work assignments could not be set at all under certain circumstances.

・Fixed an issue where extremely high-level Relaxaurus would attack the base during raids.

・Added several measures to prevent base Pals from getting stuck.

・Fixed an issue where Pals would get stuck while transporting items and would drop them on the spot.

・Fixed an issue where Pals at the base would continue to cut down trees that were already cut.

・Fixed an issue where Pals at the base were on the verge of death due to unexplained falling damage.

・Fixed an issue where Pals at the base would float under some conditions.

・Fixed an issue where if a farm was built on the second floor or above, work pals would be unable to move on the floors below.

▼Other

・Corrected incorrect text

・Measures have been added to prevent cheating and stealing other players’ Pals.

・Many other minor fixes such as the addition of a UI key guide.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Final Fantasy Pixel Remaster Series For Switch On Sale, 20% Off Every Title & Bundle

Get ’em while you can.

If you’ve been waiting for the Final Fantasy Pixel Remaster games for Switch to go on sale, now might be the time to scoop them up.

As highlighted by Nintendo Wire, Square Enix has launched a same for not one or a few of them but all six titles. This includes Final Fantasy, Final Fantasy II, Final Fantasy III, Final Fantasy IV, Final Fantasy V and Final Fantasy VI.

Read the full article on nintendolife.com

Silent Hill: The Short Message – First Hands-On Impressions

[Editor’s Note: This article contains references to themes such as teenage suicide, self-harm and bullying. Reader discretion is advised.]

Silent Hill: The Short Message is a brand new game in the storied psychological horror series Silent Hill, announced and released today as a free download for PlayStation 5. I (Daniel) played the full game from start to finish ahead of its surprise release, along with my IGN Japan colleague Koji Fukuyama, and both of us found a lot to enjoy – and even more to ponder. This article is a mix of both of our impressions.

This compact two-hour first-person game centres on teenage protagonist Anita as she searches for her missing friend Maya in a spooky abandoned building. The game makes effective use of its themes of suicide, self-harm, bullying and isolation to create a feeling of genuine dread, bringing the central themes of early games in the series entries into a modern perspective, while offering a sensitive portrayal of its subject matter that never feels exploitative or crude.

That said, the game does include some fairly graphic scenes that may be too much for those who are sensitive to such themes, so I would advise caution. The game is rated 15 and up, and I’d say it’s a hard 15, and definitely not suitable for younger players.

Motoi Okamoto, the overall producer of the Silent Hill series, also served as the director and scenario director on The Short Message, while longtime Silent Hill team members Masahiro Ito and Akira Yamaoka return as monster designer and composer respectively. While the game was developed by Osaka-based indie studio HexaDrive, it’s clear that Konami has very much taken the lead – The Short Message is not a spinoff but a new standalone entry in the series, setting the tone for the remake of Silent Hill 2 and other announced titles such as Silent Hill f and Silent Hill: Townfall.

The game does a good job at raising expectations for upcoming games, while its use of a teenage protagonist and its gorgeous monster design feel fresh. The game’s story is linear, and its central mystery unfolds with some twists you may see coming and some you won’t. But while the story itself is interesting, its themes are what make The Short Message fascinating to play.

The game is set in an abandoned apartment building known as Villa, in the fictional city of Kettenstadt in modern-day Germany. Plans to renovate the apartment building were thwarted first by the financial crisis and then the Covid-19 pandemic; the building now lies in ruins, and has become a popular suicide spot.

High-school student Anita arrives at Villa in search of her friend Maya, a Japanese teen who is a talented graffiti artist with a large following on social media – which stokes envy and self-doubt in Anita’s heart. The apartment building is dark and dilapidated, and Anita’s search for Maya leads her through creepy hallways lined with thousands of sticky notes with scrawled slurs that reflect her low self-esteem: “Loser”, “creep”, “weirdo”, “ugly”.

Flashbacks and cutscenes jarringly juxtapose CG animation with live-action footage, reality with hellish visions, serenity with shocking scenes of self-harm. Anita’s relationships with Maya and with her other friend Amelie play out through smartphone chat messages filled with anxiety and uncertainty, a portrait of teenage angst.

And then, Anita’s smartphone screen and speakers crackle with distortion – and in a Silent Hill game, we know what that means.

Starring as it does a terrified teen, The Short Message features no combat. Most of the time players are free to explore at their own pace, but at certain sections in the game, Anita is suddenly pursued by a monster that appears to be made from cherry blossoms – beauty and the beast in one. All you can do is run.

Some of these sequences also add environmental puzzle elements, which can be challenging to solve while also under panicked pursuit from the pollinating predator.

The sudden change from slow exploration to crazed escape is genuinely scary: Lit with nothing but the light on Anita’s phone, and soundtracked by her strangled gasps mixed with Yamaoka’s brooding music, the narrow corridors are claustrophobic, looping and difficult to navigate. The visuals turn from photoreal to surreal. While there are a few jump scares, it’s not an outright survival horror; instead, its sense of psychological dread feels overwhelming. I literally had goosebumps at several points in the game.

The puzzles are not massively challenging; solving them under pressure adds to the tension, but most players should be able to clear the game within two about hours. There is no inventory to manage, no guns or iron pipes to find. It’s more like an escape room game, designed to test your wits, your courage and your mettle. The final escape sequence in particular required my full attention to survive, but after repeated failed attempts, I began to notice the clues the game subtly offers.

The monster that pursues Anita is very different to previous Masahiro Ito designs such as the menacing Red Pyramid Thing and the provocative Bubble Head Nurses. With a very Japanese motif of cherry blossoms, the monster is beautiful, organic, and utterly terrifying.

Yamaoka is one of the world’s best game music composers.

Akira Yamaoka’s music, meanwhile, builds brilliant cyclical rhythmic loops with harrying digital noise, and often seems to foreshadow what’s coming next. My colleague Koji saw it as a reminder that Yamaoka is one of the world’s best game music composers.

Themes such as neglect, domestic violence, loneliness, bullying, suicide, self-harm, destructive jealousy and trauma are interspersed throughout The Short Message. Konami treats these themes with care. Detailed guidelines at the beginning and end of the game display advice for those who may feel affected, including details of suicide prevention helplines specific to each region where the game is available.

This is not the first time the Silent Hill series has addressed these kinds of themes. Silent Hill 2, which is currently undergoing a full remake, pioneered the very nature of narrative expression in videogames by seriously exploring its protagonist’s suffering. As a game that dealt with mental health issues, Silent Hill 2 was way ahead of the curve. As such, The Short Message feels like a natural extension of these themes, but brought bang up to date.

Rather than an adult lead, here we have a teenage girl who is navigating a digital world, where posting cute selfies on social media in a relentless drive to gain followers leaves her feeling hollow, worthless and mentally exhausted. This is of course a very real issue in the always-online age, and it’s wonderful to see a new Silent Hill game feel so relevant.

The Short Message is clearly intended as the first salvo in Konami’s upcoming run of Silent Hill games, and hints at a wider overarching story. It immerses players in the horror, cruelty and beauty typical of the Silent Hill series, setting the tone for games to come.

The events here in Kettenstadt may be unfolding all around the world, alluding to a universe-style framework that could potentially link other upcoming games.

Villa is shrouded in a mysterious fog, and readable documents littered throughout the building mention similar phenomena in the United States town of Silent Hill among other places. In other words, the events here in Kettenstadt may be unfolding all around the world, alluding to a universe-style framework that could potentially link other upcoming games.

As its title suggests, The Short Message offers both a direct message about valuing ourselves and those around us, and a statement of intent for the series itself. And even after beating the game, we came away with the feeling that there may still be mysteries hidden within.

The game left a lasting impression on me: Several weeks after my playthrough, I still think about its story and themes.

More than anything, The Short Message serves as a reminder: Suicide is something you do to the people you leave behind. Talking things through can help to make life more bearable, so show love for your loved ones, and let’s get through the nightmare together.

Daniel Robson is Chief Editor of IGN Japan. Koji Fukuyama is a freelance writer for IGN Japan.

Sonic Superstars Celebrates ‘Sonic X Shadow Generations’ With Free Shadow Costume

Available later this month.

Earlier before during Sony’s ‘State of Play’ livestream, Sega announced Sonic X Shadow Generations, a remaster of Sonic Generations featuring a brand-new Shadow story campaign.

To celebrate this announcement, Sega is also giving away a free item in its latest release Sonic Superstars. From 15th February 2024, players will be able to get hold of the Shadow Costume. This will be entirely free for all players and can be equipped in the game’s Story Mode.

Read the full article on nintendolife.com

Dave The Diver gets Godzilla DLC

Well, they’re finally doing it. They’re making free Godzilla DLC for Dave The Diver, Mintrocket’s hitherto laidback restaurant management/ocean exploration game. The kaiju of kaijus will invade the celebrated “indie” title in May, shortly after the PS5 release. How would Godzilla himself react, if he were writing this news post? I suspect he would say: RRRRRARRRARRGH.

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Sonic X Shadow Generations Is Speeding Onto Switch Autumn 2024

Witness my true power!

SEGA has announced that Sonic X Shadow Generations will be heading to Nintendo Switch in Autumn 2024.

The game will feature a full remaster of the original 2011 Sonic Generations along with a brand-new campaign featuring Shadow the Hedgehog. Sorry, no guns here though. Sonic Generations features 2.5D levels in the style of the original games while also incorporating 3D levels popularised by Sonic Adventure.

Read the full article on nintendolife.com