Nintendo Squeezes More Life Out of the Switch as Switch 2 Anticipation Builds

Nintendo is squeezing sales out of the seven year-old Switch, shifting 13.74 million units in the first nine months of the financial year, a 7.8% decline on the same period a year earlier. But it has revised its sales forecast for the current financial year up, predicting Switch sales of 15.5 million, up from the 15 million previously predicted.

Reporting its financials for the three months ending December 31, 2023, Nintendo said Switch exclusive Super Mario Bros. Wonder, the first side-scrolling Super Mario Bros. in almost 11 years, saw a “solid start” with sales of 11.96 million.

Sales continued to grow for The Legend of Zelda: Tears of the Kingdom, which is now up to an incredible 20.28 million units sold but some way off Breath of the Wild‘s 31.61 million sold. Pikmin 4 is now on 3.33 million units sold, and Super Mario RPG, which came out in November, reached 3.14 million units.

Boosted by the April release of the phenomenally successful The Super Mario Bros. Movie, Mario Kart 8 Deluxe shifted another 6.79 million units. The kart racer is now up to an eye-watering 60.58 million sold, comfortably the best-selling Switch game and the best-selling kart racer of all time.

As for Switch, Nintendo said sales of the console “continued to be steady” in its seventh year since launch. The Switch is now up to 139.36 million units sold. It lags behind only the Nintendo DS and the PlayStation 2 in the best-selling consoles of all-time list. Indeed, the Switch has more annual playing users than ever before, with 122 million recorded during the 2023 calendar year.

Switch software sales totaled 163.95 million units (a decrease of 4.7% year-on-year) for the period. Nintendo reported a record net profit of 408 billion yen ($2.7 billion) for the April-December period.

“For hardware, by continuing to convey the appeal of Nintendo Switch, we try not only to put one system in every home, but several in every home, or even one for every person,” Nintendo said. “Another objective is to continually release new offerings so more consumers keep playing Nintendo Switch even longer and we can maximize hardware sales.”

Looking ahead, Nintendo will release Mario vs. Donkey Kong this month and Princess Peach:

Showtime! in March. Splatoon 3: Expansion Pass – Side Order, the second wave of paid add-on content for Splatoon 3, is due out this month.

Of course, expectations of an announcement of Switch 2 are sky high, with the console reportedly due out during the second half of 2024. One of the big unanswered questions is whether this next-gen console will be backwards compatible with the Switch. With 122 million Switch players in tow, is seems unlikely Nintendo will leave those accounts behind to start over.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Elden Ring Mobile Game in Development, as Wait for DLC Continues

An Elden Ring mobile game is in development, but don’t hold your breath — it sounds like this one’s a while away.

Reuters reports that Tencent is working to adapt FromSoftware’s mega hit into a mobile game, but progress is described as “slow”.

Apparently Tencent wants the Elden Ring mobile game to work similarly to gacha game Genshin Impact, with a free-to-play business model supported by in-app purchases. But the design of Elden Ring, which is a single-player, premium action role-playing game, is “at odds” with Tencent’s vision.

News of an Elden Ring mobile game comes amid what fans hope is the imminent release of the hotly anticipated Elden Ring DLC, Shadow of the Erdtree. Various changes to the back end of Elden Ring’s entry in Steam suggest something is afoot. So far, however, both developer FromSoftware and publisher Bandai Namco have remained quiet.

As for Tencent, it appears to be struggling to create mobile game hits based on established PC and console games. Last week it emerged Tencent had canceled an unannounced Nier mobile game.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Avowed Team Is ‘Actively Working on’ Making Combat More Impactful, Says Director

Obsidian Entertainment has responded to criticism revolving around its upcoming fantasy RPG, Avowed, saying that there is still work to be done before players try the experience for themselves.

This update on one of Xbox Game Studios’ most anticipated titles comes from the Dropped Frames podcast, which recently invited Avowed Game Director Carrie Patel on to talk about how development is going. She says it’s been interesting to work on Avowed while periodically unveiling slivers of content to the public. However, as fans get to peek behind the curtain and critique what they see, she hopes they realize that these demos represent somewhat dated builds.

Avowed has only shown up at events a handful of times, with one recent example being a gameplay-focused demo that appeared at the Xbox Developer Direct in January.

“We’re getting to show more and more, but all of that is while the game is still in progress, obviously,” Patel explained. “One of the heartening things has been seeing fans call out some of the things that we are actively working on, like the sense of hitting and impacts as you’re attacking enemies. It’s like, ‘Yep, what you all saw was still a few weeks behind where we were even when that footage was released just because of the nature of the way these things are put together, and the team’s been working on it.’”

Patel says it’s nice to see feedback like this and know Obsidian has already addressed those concerns or is at least in the process of addressing them. When asked how the studio incorporates online commentary surrounding Avowed, she said that “it’s definitely a point of discussion.”

“We’ve definitely got enough people who follow that stuff closely enough that, if there’s something that’s coming up a lot in commentary, we’re probably talking about it internally,” Patel said.

We recently learned a lot about how Avowed will compare to some of Obsidian’s past titles. Fans familiar with the studio will be happy to know that the adventure will have multiple endings to uncover. However, you won’t be able to romance your companions as you wander through the magical settings, and you’ll only be able to play as either a human or an elf.

Avowed is currently slated to launch for PC and Xbox Series X | S sometime this fall. In other Microsoft gaming news, Xbox head Phil Spencer just revealed that the company will talk about its future in interactive entertainment in a business update next week. This follows swarms of reports that the company is interested in bringing some of its titles to other platforms.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Save $15 on Super Mario RPG at Walmart

For those with a Nintendo Switch, we’ve found an excellent deal that you definitely don’t want to miss out on. Right now, Walmart is offering a great discount on a physical version of Super Mario RPG. You can save $15.11 on the title, as its price has dropped from $59.99 to $44.88.

This is a deal that’s definitely worth jumping on, as discounts like this can disappear fast. Pick up your copy at the link below.

Get $15 Off Super Mario RPG at Walmart

In our Super Mario RPG review, we gave the game an 8/10, expaining that it’s, “considered a classic for a reason, and this wonderfully faithful remake makes it easy for anyone who missed it in the SNES era to see why.” We also came to the conclusion that, “Super Mario RPG already held up pretty well if you didn’t mind a bit of dust on its different systems, but now there’s no excuse not to see why Mario’s most unexpected adventure is still so beloved.”

If you’re curious to see even more deals on Nintendo Switch games, make sure to check out our roundup of the best Nintendo Switch deals today. Alongside this deal on Super Mario RPG, you can also find discounts on The Legend of Zelda: Tears of the Kingdom and Super Mario Bros. Wonder. For the latter, it marks its first discount as well (down to $50), so it’s well worth taking advantage of before the price goes back up! You can also save on some games right now over at Amazon as they have a Buy 1 Get 1 50% Off sale going on that includes some Switch titles. There’s also a selection of Blu-rays, books, and more included in that sale that are worth a look.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

These Are The Best Board Game Deals Right Now (February 2024)

When it comes to game night, it’s always a great idea to have a variety of board games around for people to choose from. Unfortunately, building that collection of games can oftentimes cost you more than you’d expect. Have no fear, though, as we’re here to help you out with a variety of deals on board games that are worth picking up.

TL;DR – The Best Board Game Deals

This doesn’t just cater to events like Amazon Prime Day or Black Friday, either. We try to find deals on the best board games all throughout the year, so you can buy your favorites without breaking the bank. Below, you can find a selection of the best board game deals at the moment.

The Best Board Game Deals

Board Games: Budget to Best

For when board games aren’t on sale, it’s nice to know you still have options that don’t cost you tons of money. Here, we’ll point you in the direction of more affordable board games that are still worth the investment for your next game night.

When Is the Best Time to Find Board Game Deals?

Board games go on sale at sites like Amazon, Target, Walmart, and even GameStop fairly regularly — you can generally find special discounts every month or two. In addition, they absolutely get big discounts during major sale events like Amazon’s Prime Day and Black Friday.

While Prime Day is primarily an Amazon shopping holiday, other retailers always put on competing sales events at the same time. Those are great times to look for board game deals.

As for Black Friday, it’s not just a one-day event: you can often find deals on board games the whole week of Black Friday, as well as on Cyber Monday and throughout that whole following week. Keep in mind that stock runs out (particularly at Amazon), so if you see a good price on a board game you want during one of these major sale events, grab it before it’s gone.

How to Know if it’s Really a Good Board Game Deal

At online board game retailers like Amazon and Walmart, prices are always in flux, to say the least. Many of the board games in the board game section will be discounted to some degree from their MSRP. But there are a few ways to know when a board game is on sale for a notable discount.

For one, you can check Amazon’s daily deals page, where you’ll occasionally find an actual sale on various board games. Sometimes these are from one company, sometimes they’re on the whole category of board games. Target also periodically runs sales on board games, so check their deal page, too.

If you’re looking at a board game and are wondering if the sale price is good, copy the URL and paste it into the search field at camelcamelcamel. That’s an Amazon price tracker that shows you price history. Better yet, it works for any item, not just board games.

Finally, you can follow IGN Deals on Twitter, where we’ll always tweet any notable board game deals we come across.

How Do You Know if a Board Game Is Any Good?

IGN reviews board games fairly regularly, so you can always search to see if we’ve reviewed a game you’re considering picking up. Other websites do, too. We also have a whole lot of board game roundups, ranging from the best classic board games and the best cooperative board games to the best horror board games.

Outside of IGN, the best board game resource around (for my money) is Board Game Geek. It maintains a database of every board and card game you’d want to know about, with all kinds of news, stats, and user reviews all gathered together in one place.

Final Fantasy 14 Requires Game Pass Subscription to Play on Xbox

The Xbox version of Final Fantasy 14 requires a Game Pass subscription on top of the massively multiplayer role-playing game’s own monthly cost.

Tucked into a blog post revealing the Xbox version’s open beta begins on February 21 at 12 midnight Pacific / 3am Eastern / 8am UK, Square Enix revealed that, unlike PlayStation, Xbox players will have to pay for two subscriptions to play Final Fantasy 14.

“The Free Trial version, including the open beta test, will not require an Xbox Game Pass (Core or Ultimate) plan to play,” Square Enix said. “However, the full Xbox Series X and S version will require an Xbox Game Pass (Core or Ultimate) plan to play.”

A 30 day subscription to the game costs $14.99, 90 days costs $41.97, and 180 days costs $77.94. Xbox Game Pass Core, which is the cheapest tier, costs $9.99, $24.99 for three months, or $59.99 for a year. The cheapest Xbox players could play Final Fantasy 14 for per month is therefore $17.98 if they commit to the longest possible subscription of each. Xbox players will otherwise pay $24.98 if they choose to pay for both on a monthly basis.

PlayStation players are not required to own a PlayStation Plus subscription to play Final Fantasy 14, leaving many fans confused over why the Xbox equivalent is required. PC players don’t require any additional subscriptions either.

“Mind boggling decision,” said Super on ResetEra. “Xbox will be the only platform where you need paid online and the game subscription to play.” Yam’s chimed in too: “Greedy move. Not like you have time to benefit from a Game Pass subscription while playing an MMO.”

The blog post also confirmed the game will fully release on Xbox immediately upon the open beta’s conclusion, though it didn’t offer any idea as to when this may be.

In our 9/10 review of the game’s latest expansion, IGN said: “Final Fantasy 14’s Endwalker expansion brings its longest story arc to a satisfying close and cements its place as one of the best Final Fantasy stories ever told.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Avatar: Frontiers of Pandora Drops to $39.99 at Best Buy Two Months After Release

Avatar: Frontiers of Pandora has dropped a significant $30 from its MSRP in a brand new sale at Best Buy. It’s down to just $39.99 for PS5 and Xbox, marking a serious saving on a game that came out just less than two months ago on December 7, 2023.

From what we can tell, this is the best price on the game at the moment, compared to the $50 pricepoint that is being offered at Amazon and Target. As they say, it can pay to be a patient gamer. If the $70 pricepoint was too steep for you, this new sale might just hit the sweet spot for many of us to pull the trigger on the latest entry into the famous franchise.

IGN reviewer Tristan Ogilvie gave the game a 7/10 in his review, stating: “Avatar: Frontiers of Pandora features a stunning alien world to explore with a refreshingly uncluttered approach to navigation, countless enemy bases to destroy and Na’vi clan sidequests to complete, and no shortage of exotic flora and fauna to harvest and hunt.

“However, its combat is pretty one-dimensional, its mission design is a bit on the repetitive side, and its environment is generally lacking in any major surprises beyond visual splendor, meaning that Avatar: Frontiers of Pandora is a solid shooting adventure that’s more inside the box than truly out of this world.

A Ubisoft exec has recently stated that gamers will need to get “comfortable” not owning their games for subscription models to take off. This comes after the launch of Ubisofts revamped subscription model titled Ubisoft+ Premium — which now costs $17.99/month and conceded with the recent launch of Prince of Persia: The Lost Crown.

Other gaming and tech deals to consider right now include Super Mario Bros. Wonder dropping down to just $49.99, alongside the 2023 Alienware Aurora RTX 4090 gaming PC for $3299.99 ($400 instant discount), and $100 off an Apple Watch Series 9 in the latest sales.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Final Fantasy VII Rebirth Preorders Are Down to Just £56 in the UK

Who’s excited to dive back into the world of Gaia with Final Fantasy VII Rebirth on PS5? We are as well, and what’s more, you can snag this rebooted adventure for a steal at Currys. By using code ‘REBIRTH20’, you can preorder the game for just £55.99—that’s 20% off and £14 off the RRP. That’s right, a saving that feels almost as good as summoning Bahamut in a boss fight.

This deal from Currys is giving us an offer that’s hard to resist. This is the best Final Fantasy VII Rebirth preorder deal in the UK right now, making it the perfect time to secure your copy and ensure you’re among the first to explore the expanded universe. Don’t miss out on this opportunity to save big and embark on an unforgettable adventure, as the game is set to release on February 29.

Final Fantasy VII Rebirth promises to bring back the nostalgia, while adding layers of depth to the story and gameplay that we’ve been dreaming of since the original. The game is the highly anticipated second installment in the Final Fantasy VII Remake trilogy, taking the iconic story into its next chapter.

The anticipation surrounding the release of the game is palpable, with fans eagerly discussing how good they expect the game to be. Whether you’re a die-hard fan or a curious newcomer, Final Fantasy VII Rebirth is shaping up to be an unforgettable journey through one of gaming’s most cherished universes.

We’ll be able to get a much closer look at the game next week, because it looks like a demo is on the way, giving fans a chance to try out the game and hopefully get their nostalgic juices flowing.

In our first hands-on preview of Final Fantasy 7 Rebirth, we said: “Story-wise, Rebirth again feels very familiar, and yet also different. This is due in part to the tremendous difference in scale and presentation. Here, like with Remake, areas that were previously sparse or bare are expanded out into lush zones to explore. But there are also little changes that are mostly inconsequential, but they still play out in different ways than fans of the original FF7 are used to.”

Joe O’Neill-Parker is a freelance writer and audio producer. He is the owner of O’Neill Multimedia. He writes commerce, sports, and audio-related tech articles for IGN.

The Inquisitor Review

Video games can be great vehicles for mysteries. The idea of gathering clues, questioning witnesses, and giving dramatic speeches where you stun an array of suspects with your intellect makes for an exciting fantasy. But lots of games stumble trying to fit the inherently open-ended, red-string-connecting fantasy of the detective into traditionally linear story structures. The Inquisitor is a game like that — it starts with the compelling concept of playing as a medieval church cop hunting a vampire, but it always puts the strings on the board for you, and thus never really lives up to the potential of its premise.

It is quite a premise, though. As inquisitor Mordimer Madderdin, you’ve been dispatched to investigate the citizens of a European town called Koenigstein. What’s more, the story is based on the dark fantasy novels of Polish writer Jacek Piekara, imagining an alternate religious history of Christianity in which Jesus Christ wasn’t a martyr, but instead broke free of his crucifixion and led a vengeful army to conquer the Roman Empire.

It feels a bit like you’ve stepped into Star Trek’s Mirror Universe as you begin The Inquisitor, with characters describing how mercilessness, retribution, and the ends justifying the means are virtues of their religion. For a story-driven game that promises tough decisions to make in conversations and interrogations, it’s an excellent setup. Lots of games will put “moral” questions to you, but I’ve never seen another use its worldbuilding to change the rules underlying that morality. What you consider moral in our reality may not be what characters consider moral in this one, and you might need to worry about how others will interpret your actions in ways you don’t expect.

At least, that’s the underlying idea of The Inquisitor, but it doesn’t ever really land that feeling. The consequences of your actions shake out pretty much the way you’d expect them to whether you’re nice to people or mean to them — or at least, that’s how it seemed to me over two complete playthroughs, the first of which took me around eight hours. How and when your choices affect the story isn’t particularly clear in most cases in The Inquisitor, and its mostly linear, straightforward structure makes it really difficult to tell if and when you’re able to move things in different directions.

Having exactly what you’re looking for lit up is helpful, but removes any critical thinking.

That said, the story The Inquisitor tells is a fairly compelling one, at least for most of its runtime. The writing is largely solid, with interesting characters that are mostly portrayed pretty well by the large voice cast, although a few look at you with animatronic-like eyes that seem like they’re trying to escape their heads. But Koenigstein’s art direction successfully gives it a dirty, lived-in atmosphere. It’s generally bigger than it needs to be in a way that makes it feel like a town, not a gameplay space that only exists to hold your objectives. The drawback is that the town is so big that most of your time is spent sprinting from one end to the other as you chase the next plot point.

As an investigator, you’ll eavesdrop on conversations, examine murder victims, and scope out crime scenes from time to time, and these moments generally tell you exactly how many clues to gather before you can move on. Most of your clue-collecting ability comes from The Inquisitor’s version of Detective Vision; when Mordimer prays, the landscape goes gray and important elements like your destination, collectible notes, clues, or scent trails you can follow are all highlighted. Vision modes like The Inquisitor’s always seem like a necessary evil, since it can be tough to spot small details in a busy world, but that didn’t stop praying from feeling like a crutch whenever I used it. It’s difficult to tell what’s interactive and what isn’t or to see details like a blood trail leading to a suspect without highlighting them, but having exactly what you’re looking for lit up orange all the time removes any requirement for critical thinking.

You have more agency through your conversation choices, particularly in interviews and interrogations. People are often lying to you, so whether you’re nice or brusque can determine how forthcoming they’ll be. At the same time, it’s tough to see where the failure points are or if you’ve messed up. In one interrogation, in which Mordimer has a guy strapped to a torture chair, you can take the suspect at his word or increase the pain. I played this scene twice, varying my approach the second time knowing I’d gotten false information before. This time, I got some additional answers I could also vet with my knowledge of later scenes — but Mordimer gave up the interrogation basically right afterward, indicating I’d learned all I could, and he still treated information I knew was false as if it was a good lead. So the extra info didn’t actually lead to anything new, and I was still left chasing a lie.

The reason Mordimer always follows the wrong tack is that it pushes you into one of The Inquisitor’s more action-focused levels in a place called the Unworld. Mordimer can project himself into a sort of astral plane populated by monsters, where it’s possible to piece together visions of past events and learn what actually happened, free of the lies and confusions of the people you’re interrogating. These sequences give Mordimer a supernatural cheat code, providing information he shouldn’t otherwise have, but they also make a lot of those clue hunts and interrogations feel unnecessary. Why bother asking people for answers and wonder if they’re lying if you’re just going to use magic anyway?

Once I realized I could sprint through the Unworld, it ceased to be stressful.

The Unworld puts you in a twisted, dark reflection of Koenigstein where you’re constantly avoiding the detection of a flying eyeball called the Murk while you search for five pieces of a vision to trigger a cutscene. To avoid the Murk’s searching gaze, you’ll need to dip under overhangs and pick the right paths through the Unworld. More interesting aspects are added over time, such as sword-wielding enemies and black mist that slows you down while alerting the Murk to your presence, and you’ll even unlock useful abilities like a blast of light to temporarily blind it. But while the first one or two of these levels are tense and spooky, it quickly becomes apparent that enemies are predictable enough that you can pretty much just sprint straight to each objective. Once I figured out there was nothing stopping me from running full-speed around the Unworld, these segments ceased to be stressful.

Lack of challenge thanks to general clunkiness is a problem throughout The Inquisitor, weakening its otherwise decent ideas. There are several times when you’ll engage in sword fights, a system that includes standard things like light and heavy attacks, a quick dodge, the ability to block, and a parry that opens enemies up to counter-attacks. Theoretically, duels should be tense dances where you identify your opponent’s moves and react with the appropriate counter. But I won just about every fight by executing one or two perfect parries and then overwhelming my opponent with a flurry of strikes. The Inquisitor has a couple of more difficult boss fights against more interesting enemies, but most of the battles are easily won because enemies just can’t keep up with you.

Action sequences aren’t the main thrust of The Inquisitor, though. Easy fights and simplistic quick-time events could be forgiven, as could blobby faces and minor gaffes like characters clipping into one another, if the investigation and story were strong enough. But those don’t give you enough agency to feel satisfying; Mordimer always tells you exactly where to go and what to do next. When I hit my first (bad) ending after eight hours, a character chided me for allowing events to transpire that led to a bad outcome. But after a second playthrough, I’m still not sure where I messed up, except for a particular conversation where I was supposed to stall for time but didn’t stall enough; I had no way of knowing which choices would have stalled more than others, either. (Autosaves stop you from save-scumming in The Inquisitor, and after two attempts at this sequence, I wasn’t willing to play through the whole game a third time for another shot at it.)

Even when I made specific choices with the benefit of hindsight — like choosing to avoid a fight I knew would get one character killed, resulting in another character later trying to kill Mordimer as revenge — that later scene still played out as if that person had been killed. There are a few distinct choices that lead to different situations like this one, but they didn’t seem to materially affect the story, and I never saw opportunities to search for different clues or follow alternate leads.

There are occasional technical issues that undercut the experience as well. The Inquisitor’s best sequence takes you into a maze-like dungeon, where you confront a murderous jester who’s constantly rhyming and playing a flute. This guy is creepy, and when you find him dismembering a victim, he disappears among the jail cells, forcing you to follow his taunts emanating from the shadows. You can light torches as you search, but the jester will attack you if you wait in the shadows too long. The presentation of the scene is excellent, making it legitimately frightful. The dinginess of the dungeon under torchlight, the cackling couplets from the darkness, and the escalation of the moment as another character shows up for the jester to target instead, all made for something that was really fun, tense, and spooky — until I got lost in the maze.

For some reason, the prayer ability didn’t work throughout this sequence, so in a later portion when there are no sounds to follow, I was stuck just running around the dungeon, trying to figure out what The Inquisitor wanted me to do. Prompts even appeared to tell me to use the prayer ability to see where I should be going, but it just didn’t work. Eventually, I stumbled on the solution when I happened to pass an item that gave me a contextual button prompt, but by then, all the tension and fright had been drained out.

Indiana Jones and the Great Circle and Possibly Starfield Are Reportedly Being Considered for PS5

Indiana Jones and the Great Circle and possibly Starfield are reportedly being considered for PS5, and this may indicate a new multi-platform approach inside Microsoft for certain Xbox games going forward if it proves to be true.

As reported by The Verge, a source with knowledge of Microsoft’s plans have claimed the company is “weighing up which titles will remain exclusive and others that will appear on Switch or PS5 in the future.” Indiana Jones is seemingly part of this new plan and could be one of the first to kick off this new strategy if it ends up happening.

Assuming this plan goes forward, Indiana Jones and the Great Circle appears set to launch exclusively on Xbox and PC in December 2024 and would arrive on PS5 after a “rather short period” that could just be “some months later.”

Once again, it’s important to take all this with a grain of salt as plans change all the time, but the conversations look to be happening inside Microsoft. This report also follows rumors that Hi-Fi Rush and Sea of Thieves may also be jumping to other platforms as well.

That’s not all, however, as XboxERA is reporting that Starfield may be another game to make its way to PS5. According to XboxERA’s sources, Microsoft may be planning to launch Bethesda’s space RPG on PS5 after the already announced Shattered Space expansion that is slated to arrive later in 2024.

Furthermore, it has been claimed Microsoft is making even more of an investment into PS5 dev kits to support this supposed multi-platform strategy it may adopt.

Ahead of Starfield’s launch, the question of its exclusivity was one of the biggest out there. While it turned out Starfield was exclusive, at least at launch, these potential new developments will also surely bring back The Elder Scrolls 6 into view.

While it hasn’t been 100% confirmed, Microsoft’s own internal documents have claimed it will skip PS5 and will only launch on Xbox and PC. Once again, plans change all the time, as is possibly evidenced by these reports, so it’s important not to take anything as fact until it happens.

For more, check out how Xbox is changing the nature of exclusivity and Microsoft CEO Satya Nadella’s recent comments on how Microsoft can now be a “good publisher on Sony and Nintendo and PC and Xbox” following the acquisition of Activision Blizzard.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.