Helldivers 2: how Arrowhead turned the twin-stick shooter original into a bombastic PS5 sequel

Helldivers 2 has exploded onto the gaming scene in a massive way. This co-operative third-person shooter packed with danger, action, humor, and surprises has already become one of this year’s most talked-about games. What some people may be less familiar with though is its progenitor. The original Helldivers, which debuted in 2015 (and is still active) is a co-op, multiplayer overhead twin-stick shooter packed with action, intensity, and plenty of challenging situations that a player might find themselves in.


Helldivers 2: how Arrowhead turned the twin-stick shooter original into a bombastic PS5 sequel

We asked Johan Pilestedt, CEO & Creative Director at Arrowhead Studios about the process of adapting the original overhead-view gameplay of Helldivers into the third-person format–after first congratulating him for the rip-roaring success of the game. We asked how the team felt about the positive reception. “Overwhelmed and ecstatic! Over the last 15 years, we’ve seen a keen interest in the types of games we make and it was great to see our work recognized at this scale.”

He then elaborated on the process of choosing to go third-person view. “After the successful launch of the original Helldivers, we knew we wanted to test the game design philosophy in first- or third-person. Our stance has never been about ‘only top-down.’ However, a lot of the things we are aiming for when we make games lend themselves to perspectives that are a bit more “removed” from play, such as our commitment to draw inspiration from real life and pop culture. We tried this by pulling down the camera in Helldivers. We wound up feeling really excited by the viscerality of the combat, which made us committed to exploring what Helldivers would be like in third-person.”

“A good co-op game forces players to play together, but a great one makes players want to play together” 

Maintaining a persistent sense of danger and chaos was crucial to both games. “Maintaining the sense of chaos was one of the largest challenges we had in creating Helldivers 2. In a top-down perspective, everyone knows what the team members are doing and shares the same reality. But in Helldivers 2, each player has their own perception of events that have unfolded. You gain some and lose some from both approaches.


Helldivers 2: how Arrowhead turned the twin-stick shooter original into a bombastic PS5 sequel

The launch trailer for the original Helldivers, showing many elements that’ll be familiar to players playing the PS5 sequel today.


Helldivers 2: how Arrowhead turned the twin-stick shooter original into a bombastic PS5 sequel

The launch trailer for Helldivers 2.

“Since Helldivers is fundamentally a game where collaboration and cooperation is key, we struggled with this early on. The key thing that resolved this was the need for the “watering hole” which encourages players to

gather in certain locations. We created these locations dynamically by making the shared resupply stratagem, players dropping sample containers upon death, and through reinforcement Placement. I believe that a good co-op game forces players to play together, but a great one makes players want to play together. Helldivers 2 should feel like when you are going into a dark basement – You want a friend by your side. And we could only achieve this by creating the sensation that no single person can do this alone–even though some crazy people out there have done so!”

“Feeling human is a key part to the Helldivers experience.”

How did the team reference the first Helldivers’ core gameplay mechanics and progression loop when creating Helldivers 2? “Initially we went further away from the original Helldivers,” explains Pilestedt. “Our philosophy is always “don’t mimic, understand deeply and go from there”. Helldivers 1 took a lot of inspiration from real life and military-sim experiences – merged with combat against extraterrestrials. The distance in top-down viewpoints, however, does not allow for more immersive experiences. We also had pivotal functions that we knew we wanted to include: The viscerality and intensity of combat, the haphazardness and friendly fire. We always knew we wanted the juxtaposition between the fragility of humans with overpowered tools versus physically superior foes only vulnerable to heavy weapons. Feeling human is a key part to the Helldivers experience.”


Helldivers 2: how Arrowhead turned the twin-stick shooter original into a bombastic PS5 sequel

Which brings us to another major element of both titles: friendly fire always being turned on, and all of the headaches and hilarity that ensues. Pilestedt described the logic behind its inclusion. “The most important thing when we make games is believability. Things should be consistent in the game world and therefore, we must have friendly fire. If your bullets can kill enemies, and the enemies can kill you, then logic dictates that your bullets must also be able to kill your friends. This kind of design is inherently systematic, where we create a rule set that applies to everything in the game world, with minor exceptions.”

“What this does, and maybe most clearly noted by friendly fire, is create a complexity to the gameplay where players have to actively think during combat sequences – not in a “solve the puzzle” way but instead in a very primal creative problem solving way. Also, the chuckles that happen when you accidentally carpet bomb your friends allows for a playfulness that in reality would be a tragedy – but within the self bounds of games we can explore the dark humor of these situations. And finally,, the friendly fire element makes the players a true interactable part of the game world that plays a great part in positioning and helps with team play.”

“Wouldn’t it be awesome to have a mech?” 

Another element that appears in both games are the stratagems, powerful tools that can be accessed using a special code and called onto the battlefield when needed. We asked how the concept emerged, and how they developed between the two games. “Generally, stratagems are based on real world examples. We’re interested in both war movies and pop culture, so in some cases the concept may be inspired by a pop-culture reference, but realism is added by taking real world guns and applying them to the mechanics.”

“All-in-all, stratagems are generally designed in an iterative and sprint based fashion. We play the game and get bored by the current selection, so we add another one. Maybe a designer that has an idea, such as the walking barrage, or something more advanced. The Exo-44 Walker that came about by the team saying “Wouldn’t it be awesome to have a mech?” Then the process started. What would a mech be like in this universe? What would the armament be? What would be the strengths and weaknesses of a mech? It all comes back to believability.”


Helldivers 2: how Arrowhead turned the twin-stick shooter original into a bombastic PS5 sequel

Helldivers II looks to have a long and prosperous future ahead of itself, so we wanted to know what players can expect in the future. “So much! The game is designed from the ground up to be an expandable universe. We have grand plans, but we do not want to make any early announcements as we love to surprise and delight players with new stuff. What I can say is that we have a massive list of quality of life improvement ideas that we source from the community.”

And any advice for new Helldivers? “Come in with an open mind, be kind and do your part. This is a fun community where everyone is on the same side. We’d love to have you spread some democracy with us. You never know what’s going to happen – login to Helldivers 2 and help create the history of Super Earth and the Galactic War.”

Rise of the Ronin hands-on report: Team Ninja’s first open-world is a wandering swordsman’s playground

Team Ninja has become synonymous with best-in-class action gameplay. From Ninja Gaiden to Nioh 2, the fundamental act of swinging a sword or spear (or any number of deadly weapons) is reliably complex and satisfying, often with a challenging-yet-rewarding learning curve.

That Rise of the Ronin carries on this tradition is hardly a surprise—but, their latest work on PlayStation 5 offers so much more than satisfying combat. Team Ninja jumped katana-first into the crowded open-world space, and delivers something uniquely compelling.

I had a chance to play the game’s opening hours, and am excited to share details about the eclectic sights, sounds, combat, and traversal of Bakumatsu-era Yokohama. 

A whole new world

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After finishing the linear prologue, the events of which I won’t spoil here, I soon found myself thrust into the game’s vast open world—a first for Team Ninja. Armed with a katana, Western-style saber, musket, and trusty steed, I took the long route to Yokohama, scouring the countryside for crafting materials, climbing rooftops to pet cats (one of the game’s hidden collectibles), and freeing villages from the clutches of bloodthirsty bandits. Rise of the Ronin does a fantastic job of always keeping something curious in view—finish one side activity, and there’s usually another just out of reach to catch your eye.

Of course, the bustling port city of Yokohama is the centerpiece of this open-world environment (and, later, Edo and Kyoto), and it’s here that the game fully comes into its own. Yokohama in the late 19th century is caught between worlds, having recently been subject to American “gunboat diplomacy.” This is evident in the city’s eclectic mix of influences: guns and swords; top hats and kimono; and a fascinating tapestry of traditional Japanese dwellings and imposing brick structures.

The upshot is that this place is dense with opportunities to explore, and Team Ninja gives the player several tools to take advantage of the city’s verticality. Climbing up (or using a grappling hook) to scale buildings, and then using your prototype glider to soar across the rooftops, is a breeze. Rise of the Ronin drew me in for its uniquely textured world as much as the game’s razor-sharp combat.

I also acquired lodging in the city, where I was able to not only hang out, chat, and give gifts to visiting companions, but also rearrange furniture, customize my ronin’s appearance, and freely reset skill points.

Parry and riposte

For those familiar with Team Ninja’s recent run of modern action classics, Rise of the Ronin places a much greater emphasis on the duel itself. The game achieves this by prioritizing parries, called Countersparks, that drain your enemy’s Ki (stamina), which in turn makes them vulnerable to gruesome critical hits. Optimal play seems to emphasize staying within striking distance and timing your opponents’ attacks to counter, rather than the attack-and-dodge routine typical in games of this type. The combination of metal-on-metal clangs and bright sparks flying gives these duels a very cinematic feel—as does the speed with which you can slay your foes following successful Countersparks. Critical hits are varied and brutal, replete with detached limbs and massive blood sprays, making Counterpsarks worth the significant risk to pull off.

Some additional gameplay details that stuck out to me:

●  Gruesome stealth kills and critical hits will terrify your opponents’ companions, thus lowering their Ki and making them easier to dispatch. In a similar way, slaying the more resilient enemy leaders first will lower the Ki of their weaker henchmen.

●  The grappling hook can be used to hurl explosive barrels and other hazards into your opponents, as well as pull archers down from irritating vantage points (among other uses).

●  Parrying incoming bullets sets your sword aflame, giving your attacks a temporary damage boost.

●  Rise of the Ronin affords the player a ton of flexibility in how they approach combat encounters, whether you want to whittle down the horde by landing headshots from afar, or first prey on vulnerable sentries with stealth strikes. You can even carry out surprise attacks while gliding overhead.

●  On certain missions, you’re able to bring along companions with whom you’ve established Bonds. While they will of course attack on their own, you can also take control of these other characters as you wish.

I also got to experience two of the game’s Combat Styles, movesets for each weapon that unlock and evolve as you progress through the game (and there appear to be dozens to discover). Each Combat Style holds advantages and disadvantages against certain weapons, and you can swap them on the fly to give you a leg up against your foes.

Finally, it’s worth noting that the game’s strength, dexterity, intelligence, and skill trees can also unlock new dialogue options. In one instance, I was able to intimidate a group of pesky officials before initiating a brawl, consequently lowering their Ki gauges at the start of the fight.

Flight of the Ronin

My time with Rise of the Ronin concluded with an aerial base infiltration, gliding through the air with three companions to take on a boss and retrieve inventor Igashichi Iizuka’s rudimentary camera. This climactic mission challenged me to use all the tools at my disposal, flinging environmental hazards and picking off enemies at range before facing off in a duel against a club-wielding brute. But before putting the controller down, standing among the bloody wreckage of my first major battle, I took a moment to pet a stray cat.

This is just a slice of the adventure players can unsheathe in Rise of the Ronin when it hits PS5 on March 22, 2024.

The Finals Season 2: first details on hacking-themed season 2, live March 14

Season 2 of The Finals arrives on March 14 and strange things are happening in the free-to-play arena. The game show has been compromised by the rogue hacking collective CNS, and showrunners are scrambling to decipher their cryptic messages — but one thing is clear: the show must go on!

On top of new weapons to spice up the loadout of each class, viewers and contestants alike can keep an eye out for game-changing additions that are likely to disrupt the game show. The hacker collective has infiltrated the source code to add gadgets and abilities, alter maps, and even enter unauthorized contestants.


The Finals Season 2: first details on hacking-themed season 2, live March 14

Throughout this jam-packed season, contestants can expect to experience the hacked and voxelized new map, several limited-time game modes, an all-new 5v5 game mode, and the new Hacker Playstyle. Contestants can step into the shoes of CNS, with a set of gadgets & a new specialization that can be mixed and matched with the existing toolset. Raise barriers, remove walls, defy gravity, tunnel across the arena, and transform items — become the glitch in the system, the ultimate cyber tactician, and bring a new dimension to the game.

Let’s take a closer look at the gadgets and abilities CNS has hacked together:

The Dematerializer for Mediums

A specialization that temporarily erases physical surfaces, like walls, ceilings, or goo — allowing contestants to see, shoot, and pass through them. Create new passageways and close them back up again as contestants turn every obstacle in their path into an open door.

The Anti-Gravity Cube for Heavys

A deployable cube that manipulates gravity in its immediate area, lifting contestants and objects upwards. Is it a traversal tool? Or a defensive gadget? It’s up to each contestant.

The Gateway for Lights

A pair of limited-range deployable portals. When both are thrown and activated, contestants and objects can move between the two locations. Anyone can use a portal, but players can’t see or shoot through them! Perfect for a quick getaway, when things get hairy.

The Data Reshaper for Mediums

A gadget that changes enemy fortifications (or any random objects for that matter) into something else entirely — like turning an enemy mine into a chair. Or an enemy turret into a table. Great for breaking through enemy defenses.

This and much more is coming in Season 2. So what are you waiting for? Head into the arena, join CNS, and disrupt the fabric of the arena in Season 2, arriving March 14.

Fortnite Chapter 5 Season 2 brings the powers of the gods to Battle Royale

Pandora’s box has been opened, unleashing the myths and mortals of Fortnite Chapter 5 Season 2! Olympian legends — like thunder god Zeus and Hades king of the underworld — now rule the Battle Royale Island with otherworldly rage. Turn the tides against them like Poseidon in Chapter 5 Season 2: Myths & Mortals, out now!


Fortnite Chapter 5 Season 2 brings the powers of the gods to Battle Royale

Locations of legend

Grim Gate awaits

Brave enough to take on the horrors of The Underworld? Make your way to the west of the Island to Grim Gate, one of the ways to gain entry. But be wary of Cerberus, the three-headed dog who guards this location. Will you best him in combat?

Enter The Underworld

Welcome to the home of Hades: The Underworld. This dilapidated land is as barren as Hades’ heart.

The glorious Mount Olympus

Home of Zeus, Mount Olympus is the opposite of The Underworld — vast structures and monuments grace the great mountain. Take in all its glory, but keep your eyes peeled for opponents.

It’s a Brawler’s Battleground

Ares, the god of war, is always hunting for his next challenge. Venture south of Mount Olympus to Ares’ Brawler’s Battleground arena. (Heads up to all the Ares enthusiasts out there: he’ll be the Outfit of April 2024’s Fortnite Crew Pack).

Feel free to marvel at the locations that the gods have brought with them, but don’t forget what else has emerged from Pandora’s box…

Unleashing chaos upon the land

Harness the weapons and powers of the gods to carve your path to victory. Here’s a quick look at what you can wield in Myths & Mortals:

Zap opponents with the Thunderbolt of Zeus

Bring a storm down on your opponents with the Thunderbolt of Zeus. Unleash this power to rise into the air and hurl lightning bolts like Zeus himself. You can throw three lightning bolts total with a cooldown in between, so use this power wisely. To claim this Mythic power as your own, defeat Zeus or find it across the Island.

Grab the Warforged Assault Rifle

The Warforged Assault Rifle is a powerful yet unruly assault rifle forged for battle-hungry gods.With its high damage and rate of fire, no wonder it’s a favorite of Ares. Find one by exploring the Island or by defeating Ares for the Mythic version.

Go crazy with the Gatekeeper Shotgun

The Gatekeeper Shotgun fires three aggressive rounds at a short range, perfect for close combat. Forged for Cereberus by Hephaestus, this shotgun packs a bite almost as strong as Cereberus’. Defeat him to claim the Mythic version, or explore the Island to collect a normal one.

Herald danger with the Harbinger SMG

The Harbinger SMG is almost as unforgiving and relentless as Hades himself. This SMG has increased recoil and bloom the longer you fire it, so be precise! Become the harbinger of doom by defeating Hades for the Mythic version, or simply be a harbinger of chaos by finding a regular version on the Island.

Hunt for the Huntress DMR

Craving the hunt, the goddess Artemis prefers to keep distance between her and her prey. Created to punish mortals, the Huntress DMR is no slouch against the gods either. Take down Zeus to claim the Mythic version or find a normal version across the Island.

Take flight with the Wings of Icarus

The Thunderbolt of Zeus isn’t the only Olympian power! Soar through the skies and dive-bomb your enemies with the Wings of Icarus. Spreading your wings for too long will cause your wings to burn up, as will taking too much damage, so don’t get too carried away! (What’s that saying about flying too close to the sun?) This Mythic power can be found across the Island.

Not enough power for you? Later in the season, the Chains of Hades Olympian power will become available. It’s sure to pull you in so be on the lookout!

Myths & mods

Supernatural beings tend to be fans of advanced techniques. The new Thermal Scope mod can be attached to any scoped weapon, which doubles the scope view and adds a thermal effect that can be toggled on or off. Want to be quick like Hermes? With the Speedgrip mod, your movement speed while aiming will increase.

Mods can be found at Mod Benches, which are now located in Weapons Bunkers. The unchained bunkers will unlock in the middle of the match, so raid them for mods and weapons when the time comes!

The Myths & Mortals Battle Pass

Alongside Chapter 5 Season 2 comes the Myths & Mortals Battle Pass. With the Battle Pass, unlock rewards in Fortnite by earning XP across Fortnite Battle Royale, creator-made islands, LEGO Fortnite, Rocket Racing, and Fortnite Festival. Among these rewards are Outfits of some of the legends above, including Zeus and Artemis!

Purchase the Myths & Mortals Battle Pass for only 950 V-Bucks and earn up to 1,500 V-Bucks back by progressing in it.

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With the Myths & Mortals Battle Pass purchase, you can unlock these Olympian Outfits:

  • Cerberus (unlocked immediately): Rise from The Underworld.
  • Aphrodite: Lead with your heart.
  • Poseidon: King of the beach.
  • Medusa: Humanity’s stone-hearted defender.
  • Zeus: Warrior-king of the gods.
  • Artemis: All must respect the natural laws, even the gods.
  • Hades: The overseer of The Underworld.

The gods aren’t the only ones known for controlling the elements. Later in the season, unlock the Avatar Korra.

With Pandora’s box open, it’s time to become a myth of your own. Take up the weapons and powers of the gods in Chapter 5 Season 2: Myths & Mortals.

PlayStation Store: February 2024’s top downloads

It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. February’s PS5 list saw players doing their part to save democracy and humankind from extinction with new releases Helldivers 2 and Final Fantasy VII Rebirth storming the top three in both US and EU regions. The bone-crushing new release Legendary Tales surged the PS VR2 list breaking the top three of most downloads in both US and EU regions.

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
HELLDIVERS 2HELLDIVERS 2
FINAL FANTASY VII REBIRTHFINAL FANTASY VII REBIRTH
Suicide Squad: Kill the Justice LeagueEA SPORTS FC 24
Madden NFL 24Tomb Raider I-III Remastered Starring Lara Croft
NBA 2K24Grand Theft Auto V
Call of Duty: Modern Warfare IIICall of Duty: Modern Warfare III
Grand Theft Auto VSKULL AND BONES
SKULL AND BONESSuicide Squad: Kill the Justice League
Persona 3 ReloadNBA 2K24
EA SPORTS FC 24It Takes Two
TEKKEN 8Poppy Playtime: Chapter 1
Poppy Playtime: Chapter 1ARK: Survival Ascended
Tomb Raider I-III Remastered Starring Lara CroftMadden NFL 24
Baldur’s Gate 3TEKKEN 8
Marvel’s Spider-Man 2Hogwarts Legacy
Jujutsu Kaisen Cursed ClashSTAR WARS Jedi: Survivor
Pacific DriveNeed for Speed Unbound
God of War RagnarökPersona 3 Reload
It Takes TwoCyberpunk 2077
ARK: Survival AscendedThe Crew Motorfest

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
Red Dead Redemption 2Red Dead Redemption 2
MinecraftMinecraft
Madden NFL 24EA SPORTS FC 24
Call of Duty: Modern Warfare IIINeed for Speed Heat
NBA 2K24A Way Out
Need for Speed HeatGrand Theft Auto V
Batman: Arkham KnightBatman: Arkham Knight
Grand Theft Auto VPoppy Playtime: Chapter 1
Injustice 2Tomb Raider I-III Remastered Starring Lara Croft
Batman: Return to ArkhamNeed for Speed Payback
Overcooked! 2Gang Beasts
theHunter: Call of the WildCall of Duty: Modern Warfare III
Call of Duty: Black Ops IIIUnravel Two
Gang BeastsBatman: Return to Arkham
Mortal Kombat 11The Last Of Us Remastered
EA SPORTS FC 24NBA 2K24
The Last Of Us RemasteredtheHunter: Call of the Wild
God of WarSTAR WARS Battlefront II
A Way OutOvercooked! 2
Poppy Playtime: Chapter 1Wobbly Life

*Naming of products may differ between regions

PS VR2 Games*

US/CanadaEU
Legendary TalesForeVR Bowl
Beat SaberBeat Saber
Among Us VRLegendary Tales
PavlovArizona Sunshine 2
Arizona Sunshine 2Pavlov
Creed: Rise to Glory – Championship EditionUltrawings 2
Ultrawings 2Among Us VR
Job SimulatorCreed: Rise to Glory – Championship Edition
Five Nights at Freddy’s: Help Wanted 2Moss: Book II
The Dark Pictures: Switchback VRJob Simulator

*PS Store purchases only. Game upgrades or games bundled with hardware not included

PSVR Games

US/CanadaEU
The Walking Dead OnslaughtBatman: Arkham VR
Creed Rise to GlorySniper Elite VR
Beat SaberThe Walking Dead Onslaught
Batman: Arkham VRJob Simulator
Sniper Elite VRBeat Saber
Job SimulatorCreed: Rise to Glory
ASTRO BOT Rescue MissionMoss: Book II
Borderlands 2 VRLethal VR
The Elder Scrolls V: Skyrim VRGoalkeeper VR Challenge
SUPERHOT VRDOOM 3: VR Edition

Free to Play (PS5 + PS4) 

US/CanadaEU
FortniteFortnite
RobloxRoblox
Call of Duty: WarzoneCall of Duty: Warzone
Apex LegendsFall Guys
Fall GuysHAWKED
THE FINALSRocket League
Rocket LeagueApex Legends
HAWKEDeFootball 2024
Fortnite Battle RoyaleTHE FINALS
Overwatch 2The Sims 4

Beat Saber Daft Punk music pack out today, full tracklist revealed

Few artists have been more requested by our community than our latest release, Daft Punk. The wait is over, we are excited to announce the Daft Punk Music Pack is now available on Beat Saber for PS VR and PS VR 2!


Beat Saber Daft Punk music pack out today, full tracklist revealed

Formed in Paris in 1993, the duo quickly rose to prominence, becoming one of the most influential electronic music artists of all time, spanning genres and inspiring the global music industry for many years. The iconic helmets and robot personas they adopted allowed more focus on their music and craft, and became an undeniable part of Daft Punk’s image and brand.

The Daft Punk Music Pack brings 10 of the band’s top hits so we can all celebrate their work through their almost 30-year history. We’re sure that everyone will find their favorites in our packed selection.

The tracklist includes:

  • Around The World
  • Around The World / Harder Better Faster Stronger (Live 2007)
  • Da Funk / Daftendirekt (Live 2007)
  • Get Lucky (feat. Pharrell Williams and Nile Rodgers)
  • Harder, Better, Faster, Stronger
  • Lose Yourself to Dance (feat. Pharrell Williams)
  • One More Time
  • Technologic
  • The Prime Time of Your Life (Live 2007)
  • Veridis Quo

What’s even more exciting is that for the very first time ever, we’re launching live music in the game, bringing select high-energy tracks from the legendary live show Alive 2007. If you’re up for a challenge, this music pack features the longest song ever released on Beat Saber – The Prime Time of Your Life (Live 2007) – it’s 10 mins and 23 seconds long!

The music pack is accompanied by a new custom in-game environment in gold/silver color palette,  inspired by the band’s iconic triangle stage look from their live shows. We took it to the next level and created a beautiful space-y environment, surrounding the player with stars (some even orbit around you). The environment brings captivating new tech for lasers like physics and length.

Beat Saber players can get the 10-song Daft Punk Music Pack for 12.99 USD / 12.99 EUR, or if they don’t have Beat Saber just yet, they can jump in with a discounted bundle that includes the Beat Saber base game plus a full music pack for 39.99 USD / 39.99 EUR.

Let’s lose ourselves to dance!

Helldivers 2 new Warbond launches March 14, first look at new weapons, armor, and more

Greetings, fearless heroes of galactic democracy! Steel yourself for the next big push against the disgraceful enemies of freedom with our new Warbond – Cutting Edge*.


Helldivers 2 new Warbond launches March 14, first look at new weapons, armor, and more

Packed with high-voltage vibes, Cutting Edge gives you the chance to enhance your loadout of liberty with ultra-futuristic armour, guns that spit lightning, super stylish capes and epic emotes.

Super Earth R&D experiments

Helldivers… we need your help. The brainiacs in Super Earth Research & Development have some cool experimental armor ready to be field-tested. This is where you come in, you’re just the right people for the job.

The EX Series Prototypes

EX-03 Prototype 3

Includes a rubber underlayer for insulation. Handy, really, as this prototype’s wires operate at a shocking 400,000 volts.

EX-16 Prototype 16

Warning: Electric arc generates a strong magnetic field. Avoid use while near stapled paperwork.

EX-00 Prototype X

The end result of several billion Super Credits and 12 years of research into creating “the Soldier of Tomorrow”. Show us it was worth it.

Expanded arsenal

R&D didn’t stop at armor, though. They’re also rolling out a new series of alien-splitting weapons with electrifying perks!

LAS-16 Sickle

A sweet laser rifle that fires in short bursts. And it doesn’t need reloading. Just watch for overheating or shove a new heatsink in there.

SG-8P Punisher Plasma

Exploding plasma rounds sound deadly… because they are, to aliens and allies! This modified Punisher shotgun is as fun as it is fearsome.

ARC-12 Blitzer

Project an arc of close-range lightning, or charge it up to fire off powerful bolts. Good for taking out multiple targets and giving you more time to pick a celebration emote.

And you can unlock a new stun grenade, the G-23 Stun, and the LAS-7 Dagger pistol.

I know what I’ll be doing… equipping the LAS-7 Dagger AND LAS-16 Sickle at the same time, turning my Helldiver into a real live wire and melting the foes of Managed Democracy on sight.

But we’ve got to do this with a touch of style, right? Get creative and accessorize your armor sets with three new capes, featuring matching colors and designs.

My favorite is the Botslayer: a light tan cape that will no doubt look great soaked in Automaton oil.

There are even matching player cards for each cape, as well as three new emotes.

Cutting Edge is rolling out to your Destroyer’s Acquisitions panel March 14, soldiers.

Get ready to spill some oil in style. Prepare for deployment.

*PSN account required. Content shown requires base game, paid purchase of Super Credits, and game progression to unlock.

Ghost of Tsushima Director’s Cut is coming to PC on May 16

Ghost of Tsushima Director’s Cut is coming to PC! We at Nixxes are thrilled to collaborate with the talented team at Sucker Punch Productions who created this critically acclaimed open-world action adventure. We are excited to bring Jin’s story to a new audience and to bring a Sucker Punch title to PC for the first time.

The PC version of Ghost of Tsushima Director’s Cut includes the full game, the Iki Island expansion, and the cooperative online multiplayer Legends mode. For the past year, the team at Nixxes has been working hard to bring the Sucker Punch in-house engine technology to PC and implement PC features such as unlocked frame rates, a variety of graphics settings and presets, and customizable mouse and keyboard controls. 


Ghost of Tsushima Director’s Cut is coming to PC on May 16

With ultrawide monitor support, you can take in the expansive terrain and ancient landmarks with a cinematic field of view. Ghost of Tsushima Director’s Cut on PC is fully optimized for 21:9 and 32:9 resolutions and even supports 48:9 resolutions for triple monitor setups.  

Ghost of Tsushima Director’s Cut on PC features the latest performance-enhancing technologies. NVIDIA DLSS 3 and AMD FSR 3 are available with both upscaling and frame generation options. Intel XeSS upscaling is also supported and if your hardware has headroom to spare, you can use NVIDIA DLAA or FSR 3 Native AA to further boost image quality.   

The game on PC also offers extensive controller support. Use Steam Input to remap and customize the peripheral of your choice to your preference. For a more immersive experience, use a PlayStation DualSense controller with haptic feedback and adaptive triggers, so you can feel the tension of drawing a bow and the strikes of your sword.  

You can wishlist and pre-purchase Ghost of Tsushima Director’s Cut now on Steam and the Epic Games Store. If you pre-purchase the game, you’ll get access to the following early in-game unlocks when the game releases on 16 May: 

  • New Game+ Horse  
  • Traveler’s Attire  
  • Broken Armor dyes from Baku’s shop 

 

We asked Sucker Punch co-founder Brian Fleming for his thoughts on the upcoming PC version, here is what he had to say: 


“We’re proud to announce that our friends and partners over at Nixxes are bringing Ghost of Tsushima to PC! This is a first for Sucker Punch – all our previous work is console-exclusive, so we are excited about all this and Nixxes was the right team to do this project. With them on board, we knew the results would be nothing short of amazing! Now excuse me as I go order a Super Ultra Wide monitor!”

– Brian Fleming, Co-Founder, Sucker Punch


For PC players who are new to the game, here’s an overview of everything that is included: 

Ghost of Tsushima Director’s Cut is an action-adventure game set in feudal Japan. Protagonist Jin Sakai was raised and trained in the ways of the samurai. His world is shattered when a Mongol invasion defeats the samurai army of his home on Tsushima island, and he is faced with a difficult decision: honor the tradition and customs of his upbringing and maintain a fight he cannot win, or deviate from his samurai path to protect the island and its people by any means necessary.  

In his quest to reclaim Tsushima, Jin seeks the guidance and support of old friends and new unlikely allies. He must break away from tradition, become a new kind of warrior, and protect what’s left of his home at all costs. 

Iki Island Expansion In this story expansion, Jin discovers new locations, characters, and enemies on a mysterious island. The island of Iki is a wild, lawless land of raiders and criminals. Jin will have to bring all his skills to defeat the enemy and save Iki. 

Legends – Inspired by Japanese folk tales and mythology, this cooperative multiplayer experience consists of two-player story missions and four-player wave-based survival missions, as well as the competitive two-versus-two Rivals mode. Choose one of four classes: Samurai, Ronin, Hunter or Assassin and play with friends or via online matchmaking. 

Kurosawa Mode – Experience the game in black and white with film grain effects, as well as Japanese dialogue and English subtitles. This mode is inspired by the movies of legendary filmmaker Akira Kurosawa. 

On behalf of everyone at Nixxes Software and Sucker Punch Productions, we can’t wait to bring Ghost of Tsushima Director’s Cut to PC. We will have more information to share, such as system requirements, as we get closer to launch on May 16. 


Turbo Golf Racing tees off April 4 on PS5

Are you ready for the ultimate fusion of racing and golf? Well warm up your engines and polish your golf balls because Hugecalf Studios is proud to announce that Turbo Golf Racing hits PS5 on April 4!


Turbo Golf Racing tees off April 4 on PS5

Turbo Golf Racing revolutionizes the traditional sport of golf by introducing turbo-charged cars as the means to putt the ball. Compete in golf or race game modes across over 80 fantastical levels, unlocking a selection of more than 500 cosmetics as you progress.

Race mode brings adrenaline-inducing speed to the fairways. Compete against seven opponents in a race to putt your ball first. Equip unique Power Cores, which grant special abilities or passive effects, such as a Magnet that can pull your ball closer or Hyper Glider which increases your cars gliding speed. Collect pick-ups such as Air Strike or Frost Beam to hinder the progress of your rivals in your bid to become the ultimate Turbo Golf Racer.

For those who favor a traditional golfing experience, take a moment to unwind in Golf mode, where accuracy outweighs speed. Victory is awarded to the player who putts in the fewest shots, so make every shot count, there’s little room for error.

Feel like practicing? Take on Time Trials, a way to learn the maps, refine your skills, and compete in the online leaderboards.

Hang out with your friends and play at your own pace in Custom Games. You can line up your favorite maps and customize the cores and pick-ups available.

Launch party

We’ll celebrate Turbo Golf Racing’s launch with a season full of party rewards! For a limited time after launch players can earn our 2 new car bodies: Jester, our clown car, and Bassline, a car equipped with DJ decks and speakers. Other goodies include party shades, musical boosters, and pork pie wheels, totaling over 35 seasonal rewards.

New Golf mode

Alongside a season of content, Turbo Golf Racing will feature a new game mode, allowing players to compete in Golf mode with up to seven opponents. This new fast-paced take on golf is only for the most skillful of players. Out of bounds will trigger penalties, so if you want to score an eagle, albatross, or the infamous hole-in-one, you’ll need to be precise with every shot!

We’re excited to see you all on the starting line, so mark the 4th of April on your calendar, let the launch party commence!