The end of merch culture is upon us with an official Death Stranding exoskeleton

I am sure that, if I were a porter of any kind in the material world, I would find an exoskeleton quite helpful. Probably, anyway, I might also be too afraid that one would crush my bones, or fuse to my body in a horrendous accident that results in the government stealing me away to send me on top secret missions thanks to my strong part-robot body. None of that happened when I used an exoskeleton in both Death Stranding games, it was actually quite a useful thing to do. And now, apparently, I can try out what the experience of what using one is like, free of my silly little bits, with an – I kid you not – officially licensed Death Stranding 2: On the Beach exoskeleton.

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There’s no plans for cross progression in Helldivers 2 right now, but don’t lose all hope just yet

Anyone that’s spent any amount of time playing Helldivers 2 recently will already know that the thing the game needs right now isn’t new features, its fixes. A massive patch dropped last month bringing in over 200 bug fixes (you know, the technological kind of bugs), as part of the dev team’s promise to get the game in running order again. That promise even extends to holding off on adding new stuff for the time being. When it comes to new stuff, however, one thing you shouldn’t expect for the time being is cross progression.

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The first act of Ambrosia Sky, an im-sim where you clean up fungi on a dead asteroid colony, is out now

I don’t particularly like trends in genres all that much. They’re much too relied upon, and don’t really tell me much about a game outright. Even still, I do like to think about why a particular genre might be trending. More than that, I love a twist on a trending genre that actually seeks to reckon with said genre. Like, say, Ambrosia Sky, one of those cleaning sorts of games except instead of muck or leaves, you’re cleaning up a cosmic contamination on a dead asteroid colony. And its first act is out today!

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The Elder Scrolls 6 is “still a long way off”, but that’s not stopping Todd Howard teasing an Oblivion Remastered-style shadow drop

Sit down. “I’m preaching patience.” Stay calm. “I don’t want fans to feel anxious.” There’s no need to hide underneath a chest of drawers. Some of those are things I’ve had to tell my firework-averse cat around Bonfire Night time here in the UK. Some of them are things Todd Howard has said about The Elder Scrolls 6 in a fresh interview that’s also about Bethesda’s imminently to be released again radioactive golden goose, Fallout 4.

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Post-apocalyptic shooter Misery’s Steam page pulled following alleged takedown by Stalker devs GSC Game World

The Steam page of recently released post-apocalyptic survival shooter Misery – seemingly unaffiliated with the Stalker mod called Misery – has been pulled offline, with developers Platypus Entertainment alleging it’s the result of a DMCA takedown filed by Stalker creators GSC Game World. Platypus say they’re in the process of fighting this claim, which an email shared by Platypus themselves suggests is all about copyright and purported use of GSC’s “game content” without permission.

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227 hours later, Football Manager 26 is both broken and, begrudgingly, brilliant

Ask me what I’m thinking about, at a random moment any hour of the day. There’s a good chance that however you time it, the answer will be either Roma youth academy players, Goncalo Ramos’ egregious salary demands, or that time Maurizio Sarri bodied me in a press conference following our Derby della Capitale. By rights this should not be the case.

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Elden Ring Nightreign DLC’s planned to drop by March next year, FromSoftware’s big corporate bosses reveal

Elden Ring Nightreign developers FromSoftware are planning to release some DLC for the action RPG by March 2026. That’s according the latest financial report of FromSoft parent company Kadokawa, which has attached a window to the add-on Nightreign‘s promo material had already hinted would be in the pipeline.

Call out to the people who’re deep in the night of Nightreign’s last addition so they hear. Tell them to scrabble around for a light switch so they can read the info. Remind them not to accidentally fondle a big boss as they paw along the walls. Actually, I’m sure they’ll remember that anyway, since it’s s-oh no.

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This week in PC games: Call of Duty, Where Winds Meet, alien fungus, chess-playing queens and pareidolia

November goes on. The cavalcade of belles, brutes and barons that is Videogaming continues its push through the midnight forest. Spiderwebs wrap the axles of the gala coaches in which the optimates of Ubisoft, Microsoft and EA drink from lavender flutes, turning their bloodshot eyes from the QA staff powering their barrows through the ruck. The faces of the common developers are a moth-eaten ribbon of quiet striving and terrible hope. The guards form a torchlit embroidery. Every so often, a torch goes out, and the wych elms generate new fruits. The stones in the road cant against our strides. The skulls of live service games burst beneath our wheels, and the analysts in the pageant wagons moan that the future lies behind us now.

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Genshin Impact’s devs look to be working on a realistic fantasy MMO that uses some kind of AI, bad kind or not yet to be determined

MiHoYo appear to be eternally busy. After printing copious amounts of money with games like Genshin Impact and Honkai: Star Rail, they are continuing to do so with future releases like Petit Planet (or Not Animal Crossing) and Honkai: Nexus Anima (Not Pokemon). Now, it turns out, they’re also working on an MMO, seemingly codenamed Genesis, that seemingly in some capacity incorporates AI, it’s just unclear what kind.

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The Falconeer gets a new lease of life with a free remaster filled with improvements, fixes, and new bits

The Falconeer turns five years old next week, and ahead of that its developer Tom Sala has put in the work for a pretty big update. Update undersells it a touch I think, because it’s being billed as a full-on remaster, complete with a touched up look, and plenty of mechanical changes. So, let’s detail those details!

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