The Manor Lords dev has the “ideal” approach to early access, says Hooded Horse: “It’s not like, vote on the next feature”

Medieval city builder Manor Lords was Steam’s most-wishlisted game prior to release, and has now managed the feat of transmuting that anticipation into broad enthusiasm and very healthy sales. Not too shabby, considering that it’s mostly the work of just one person, Grzegorz Styczeń of Slavic Magic, who has hopefully found time to sleep now and then between fielding bug reports and preparing the game’s first patches.

Styczeń understandably doesn’t have much time for interviews right now – those troublesome archers aren’t going to balance themselves – but yesterday I spoke to Tim Bender, CEO of Manor Lords publisher Hooded Horse, about how Styczeń is getting on. The answer, apparently, is: pretty good, because Styczeń has a healthy approach to early access development in keeping players close, without quite handing them the wheel.

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Shadow of the Erdtree ‘The First and Last’ Elden Ring DLC, FromSoftware Boss Hidetaka Miyazaki Confirms

FromSoftware boss Hidetaka Miyazaki has confirmed that Shadow of the Erdtree will be the only expansion released for beloved role-playing game Elden Ring.

As reported by GamesRadar, Miyazaki told Chinese publication Zhihu that, unlike previous FromSoftware titles such as Dark Souls 3, the developer plans to release just one chunk of downloadable content for Elden Ring due to the nature of its open world.

“[Shadow of the Erdtree] is the first and last DLC, and we have no plans to add more content to Elden Ring,” Miyazaki said, via machine translation.

“[Shadow of the Erdtree] is the first and last DLC, and we have no plans to add more content to Elden Ring.

“Elden Ring emphasizes exploration and adventure in a big world. In order to provide such an experience, a vast and huge setting is inevitably needed. Therefore, instead of splitting it into several parts, it was better to simply make one big [expansion]. If they were sold separately, the freedom of exploration and sense of adventure would be reduced.”

Shadow of the Erdtree, which launches June 21, 2024, may not be fans’ final taste of The Lands Between, however, as Miyazaki didn’t shut down the possibility of a full sequel. When asked about the future of the franchise, he commented that FromSoftware deliberately leaves the end of its games open to potential sequels, and it seems Elden Ring will be no exception.

Miyazaki suggested in March 2024 that FromSoftware hadn’t made a decision on a sequel yet, but similarly spoke to the desire to keep its options open. “We don’t want to say this is the end of the Elden Ring saga for now,” he told IGN.

“We said a similar thing at the end of Dark Souls 3. We didn’t want to flatten those possibilities or put a pin in them just at that time. And it’s a similar story with Elden Ring. We don’t want to discourage the possibilities for that. There might be more ideas in the future.”

The success of Elden Ring may encourage FromSoftware to make a sequel, as the game had swelled to a colossal 23 million units sold as of February 2024.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Sea Of Thieves has gone all Lock Stock in Season 12 with double-barreled guns and, er, skeleton summons

Remember that bit in that Guy Ritchie film where Dexter Fletcher shoot a guy and then throws a glowing jar over his soldier that summons a bunch of skeletons to help him out? Me too! Must have been the direct influence for Sea Of Thieves‘ new Season 12, which launched earlier this week with a bang – from two smoking barrels! Among the additions in this season of the ever popular salty sea-dog open-world adventure are double barrel pistols. They deal less damage per shot but have higher rate of fire, and you can charge them up to fire both barrels at once.

On the other end of the weapon scale are new throwing knives, capable of sneak attacks, light slashes, or, you know, throwing. You can nab any throwing knives you see lying around, too, which is fun. But honestly, the Bone Caller tool (the aforementioned jar of skeletons, which has a great Jason and The Argonauts vibe) and the Horn Of Fair Winds are are probably more useful. The winds from said horn can make your ship go faster, but can also put out fires or crowd control enemies, or for some reason make you swim faster? I don’t think that makes sense, to be honest, but the horn has limited uses so as not to make you an unstoppable wind machine.

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Splatoon 3’s Next Splatfest Is All About The End Of The World

Apocalypse wow.

Nintendo has announced the theme for Splatoon 3‘s next Splatfest and things are getting surprisingly dark.

Yes, away from last month’s competition of fluffy bunnies and cute chicks, the theme this time around is all about the end of the world. “What would you do at the world’s end?” is the question for this Splatfest, with Teams Same Ol’, Bucket List and Save the Day splatting it out for apocalypse supremacy.

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Bethesda’s Todd Howard Addresses Mixed Reception to Starfield

Bethesda development chief Todd Howard has commented on the mixed reception to its expansive space game Starfield, suggesting some of the criticism stemmed from the game being different from the likes of Fallout and Skyrim.

Starfield came out in September 2023 and, boosted by its inclusion in Microsoft’s subscription service Game Pass, enjoyed more players at launch than any previous Bethesda game. It also held up better than most other Bethesda games in terms of performance.

But Starfield had a mixed reception from critics and players. IGN’s Starfield review returned a 7/10, with what we called “disjointed space travel, nonexistent maps, aggravating inventory management, and a slow rollout of essential abilities” holding it back from getting a higher score. Starfield currently has a ‘mixed’ user review rating on Steam, with negative reviews pointing out the extensive loading involved with space travel, empty spaces on planets, and a lack of people or enemies to encounter.

In an interview with Kinda Funny Games, Howard addressed the mixed reception to Starfield, or as interviewer Greg Miller put it, the “polarizing” Starfield. Howard began by pointing to Starfield’s stability at launch, which he said the studio was delighted with, as well as the reviews on the higher end of the scale. But throughout his response is the suggestion that Starfield suffered in part because it was unlike Bethesda’s previous games, Fallout and Skyrim, and he insisted: “Each of the franchises should be its own thing.”

“What’s new is it’s a new IP, so you know that we’re going to be doing some things differently than we’ve done before, and obviously we had people who love the game both on the review side and people who liked it less,” Howard said.

“I think the majority of our reviews were in the 90s, which, look, that’s great. I don’t want to ever be in a world where that is not a great place to be in terms of critical reception, particularly in a year where there were so many amazing games out.

“But obviously, look, we see the feedback, we see a lot of players saying, this is what I want out of a Bethesda game, which is to explore a world in a certain way and Starfield didn’t give me that, I prefer the way it’s done in Fallout or Elder Scrolls. And perfectly understandable right, in terms of, hey this is a different experience.”

Howard continued by discussing the “trade-offs” Bethesda was willing to make in order to realize the fantasy of landing on a huge number of planets and exploring each one in-game. Ahead of release, Bethesda touted Starfield’s 1,000 explorable planets, although many players found them to be lacking in content.

“I do think, for us, particularly me going into a science fiction game, I want to be able to land on all the planets, I want the game to say yes to us knowing that that content is going to be different than you’ve seen from us in the past when you’re exploring a landscape,” Howard said. “And that’s some of the trade-offs we’ll make to do what we think makes a science fiction game like this, that’s based in this kind of fiction and reality, to make it what it should be. Each of the franchises should be its own thing.

“Obviously, look, there are areas that… the maps or some other things, gameplay options, that we’re adding, other display modes on console that people have asked for, and we want to do all that stuff, it takes some time but we’re excited to get stuff out there.”

Howard’s comments, already much-discussed online, come as Bethesda is in the process of releasing a significant update for Starfield that makes the Xbox Series X version playable in 60fps, among many other things. It will be interesting to see if the update sparks renewed interest in the game, with the Shattered Space expansion due out in the fall.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Skateboarding studio Roll7 is reportedly being closed down by parent company Take-Two

Roll7, developers of bright skateboarding games OlliOlli World and dual-wielding bloodsport Rollerdrome, are being closed down as part of large scale layoffs by parent corp Take-Two Interactive, according to documents seen by Bloomberg. The British studio has been responsible for some great stuff over the years but the report says they’ll be following the fate of Kerbal Space Program 2 developers in being laid off.

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Helldivers 2 Patch 1.000.301 Improves Performance After This Week’s Big Balance Update

The Helldivers 2 patches are coming in thick and fast, this time with a fix for performance problems triggered by the previous update.

After this week’s release of patch 01.000.300, which tweaked a long list of weapons, stratagems, and enemies, some Helldivers 2 players experienced performance issues. Arrowhead later confirmed there was indeed a problem, and has now issued a fresh patch to deal with it.

Patch 1.000.301, out today, May 2, is much smaller than the update released earlier this week, but, crucially, makes the promised performance improvements, as well as sorts out a number of crashes.

Arrowhead has also updated its helpful ‘known issues’ list to give players an idea of what the studio is working to fix. One line of note: “Helldiver may be unable to stand up from crouching when surrounded by enemies.” And here I was thinking that was a feature, not a bug!

Yesterday, IGN reported on Arrowhead’s plan to tweak the Eruptor after a community investigation revealed a ricochet and shrapnel issue caused by this week’s patch. It doesn’t look like that fix is in place yet.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 update 01.000.301 patch notes in full:

Overview

For this patch, we have addressed some crashes as well as performance improvements following the decline from the last patch:

  • Performance improvements
  • Crash fixes

Fixes

  • Fix for a crash that could occur during the post mission end screen
  • Fix for crash which could occur when destroying automaton tanks.

Known Issues [Unchanged since patch 1.000.300]

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
    • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sony Is Pulling Horizon: Zero Dawn From PS Plus Amid PS5 Remaster Rumors

Sony has signaled its intention to pull Horizon: Zero Dawn from PlayStation Plus later in May, fueling rumors the company is set to announce a PlayStation 5 remaster of the game.

Redditor Melodic_Cake_3344 spotted a new message on the PlayStation dash warning Horizon: Zero Dawn’s inclusion in the PS Plus Extra Game Catalog ends on May 21. As verified by Eurogamer, this specifically relates to Horizon Zero Dawn: Complete Edition, which includes the Frozen Wilds expansion.

Sony’s decision to pull one of its biggest first-party games from PS Plus has only fueled rumors it is set to announce a PS5 remaster of Guerrilla’s much-loved action adventure, first released as a PlayStation 4 exclusive in 2017 before coming to PC in August 2020.

Reports of a Horizon: Zero Dawn remaster emerged in October 2022, when VGC said an updated version of Aloy’s first adventure on PS4 was set for PS5. We haven’t heard anything since, but the removal of Horizon: Zero Dawn from PS Plus may indicate the impending arrival of its remaster, possibly even shadow dropped as part of a May State of Play showcase.

According to VGC’s report, the Horizon Zero Dawn remaster features improved visuals to bring it up to par with its sequel, Horizon Forbidden West, with new character models, lighting and animations. It will also have added accessibility features, graphics modes, and quality of life improvements to gameplay. Sony has yet to comment on the reports.

Following the news, some questioned the need for a Horizon Zero Dawn remaster, given the PS4 game is currently playable on PS5 with a 4K, 60 frames per second update. But it’s worth noting that Sony has form when it comes to remasters of its games, most recently releasing a remaster of Insomniac’s Marvel’s Spider-Man, a remake of Naughty Dog’s The Last of Us Part I, and a remaster of The Last of Us Part II.

Sony has said it will not release any major existing PlayStation franchise games before April 2025, leaving ‘second-party’ exclusives such as Arrowhead’s Helldivers 2, Team Ninja’s Rise of the Ronin, and Shift Up’s Stellar Blade to plug the gaps this year. Remasters and remakes are also in-line to keep PlayStation going until a raft of significant exclusive PS5 games hit in 2025.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Video: Nintendo Shows Off The World Of Paper Mario: The Thousand-Year Door

The classic RPG returns later this month.

Paper Mario: The Thousand-Year Door is arriving on the Switch later this month and Nintendo’s European social media account continues to share all sorts of video clips. The latest one happens to be a look at the many locations you’ll visit throughout this classic adventure.

This includes destinations like Rogueport, the sights of Petalburg and Twilight Town, and various other exciting (and dangerous) locales. The same Nintendo account has also uploaded a sample of Rogueport’s soundtrack, which you can listen to below:

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