Rocket Knight Adventures: Re-Sparked Crashes Onto Switch In June

Blast-off.

Konami has revealed that Rocket Knight Adventures: Re-Sparked will be launching on Nintendo Switch and other consoles on 11th June 2024.

In just over a month’s time, Konami’s opossum knight will be making his grand return. Re-Sparked is a collection of all three of Sparkster’s games — Rocket Knight Adventures, Sparkster: Rocket Knight Adventures 2, and Sparkster.

Read the full article on nintendolife.com

Athenian Rhapsody Brings Laughs, Community, and IBS

Welcome to the colorful and unpredictable world of Athens. Athenian Rhapsody releases May 14 on Xbox One & Series X|S systems, and with it, the chance to build your very own Rhapsody! Inspired heavily by a mixture of retro RPGs, choose-your-own-adventure books, and numerous other inspirations, Athenian Rhapsody is a unique blend of traditional RPG mechanics, player-focused narrative and exploration, and surprises such as varied minigames and a unique online system. No playthroughs will be the same – find out why in the brand new launch trailer above!

The world of Athens is weird, highly unusual, and filled with a host of surprises. Along the way, you’ll meet tons of friends (and foes)! As you navigate the world in your own unique way, you’ll decide how you want to interact not only with those you meet, but also the world itself. As the world shifts and you interact with denizens, you’ll begin to flesh out your very own rhapsody. You can meet 16 potential party members, all with tons of depth – the very world will change depending on who you have in your party when. Plus, every single enemy can be fought or befriended! You’ll also find smaller friends and foes to commune with, and find tons of unlockable outfits to deck yourself and your party out with.

AR Screenshot 1

The game also features a unique combat system, which mixes traditional JRPG-esque turn-based combat alongside real-time bullet-hell elements. However, that’s not all! The game throws a monkey wrench in this formula by introducing a vast assortment of distinct ways of battling through an eclectic mix of unique minigames. This may include playing basketball, cooking, dancing your heart out, working out, playing old arcade games, drawing pictures, and more! And that’s not even mentioning the unique conversations and personalities of each enemy you can find throughout the game.

AR Screenshot 2

As you explore Athens, you’ll come across tons of different biomes, all with their own unique feel and residents (both friendly and not)! Not only will your party members play a role in how you explore these biomes, but so will the choices you make throughout the game and how you interact with those around you. You’ll find yourself in situations that range from odd (such as fighting an arrogant fly) to utterly bizarre (helping out in an Italian restaurant). What other secrets does the world of Athens hold? You’ll have to explore every nook and cranny to find out!

AR Screenshot 3

Last but not least, what’s up with that online system we mentioned? The complexity and deep variety of the game’s design means no two playthroughs will ever be the same. As you wrap up each playthrough of the game, you’ll be awarded your very own “rhapsody”, something of a unique memento that contains your player character and each and every nuance of how you experienced Athens. These rhapsodies can be collected and viewed, but also traded to friends! Collected rhapsodies can also be stacked/combined to give them additional effects. Plus, some rare rhapsodies exist, which may grant special in-game bonuses or allow for unique experiences to pop up in game.

AR screenshot 4

Developed by Nico Papalia with co-development help, porting assistance for Xbox, and publishing by Top Hat Studios, Athenian Rhapsody is launching May 14 on Xbox Series X|S and Xbox One, with a 15% launch discount until May 28th.

Xbox Live

Athenian Rhapsody

Top Hat Studios, Inc.

ARE YOU READY FOR THE CRAZIEST GAME EVER? CAN THE DEVELOPER OF THE GAME DO A BACKFLIP??? No, he can’t. Maybe one day, but for now he’s too scared!

…anyway, Athenian Rhapsody is a super-fresh, one-of-a-kind comedy RPG in which you’ll explore the World of Athens! Your goal is to build your very own Rhapsody – the story of you (the player) and your epic tale in this world. You’ll be faced with many challenges, and you’ll have to fight (or hug) your way through the world by either battling, or awkwardly trying to make friends with your opponents through esoteric knowledge, abstract jokes, memory games, and other strange and funny interactions.

If you want more of the meat’n’cheese, well feast your eyes upon these rather dry feature descriptions, written by someone who’s probably a little bit boring:

– Each character in the world of Athens has a bold personality, and a large amount of depth for you to discover. You can choose to adventure with whoever you’d like! There truly is a favorite for everyone to bond with, I promise.

– This world has no shortage of intense battles with opponents that range from weird, wacky, tough, cute, and outright goofy!

– On your journey, you may face mind-bendingly difficult challenges such as “Spell Richard” and “Carry A Feather” throughout your Rhapsody. Would you dare come face to face with the infamous 3×3 slide puzzle?

– Many characters will switch up the tactics of battle, you’ll be faced with various minigames based on the scenario you find yourself in.

– This game is fast paced, action packed, and full of zany and ironic humor that anyone can have a nice laugh at.

– You will NOT run out of things to do. If you do, you probably haven’t seen the sunlight in quite some time!

– Nothing substantial in this game is up to RNG. You choose your pathway from start to finish, creating an extremely specific pathway which’ll then be recorded – this is your playthrough’s Rhapsody, a narrated story of your journey through Athens! When you come to the end of the line and reflect upon your Rhapsody, could you say you did your best?

– You’ll be able to share Rhapsodies between your friends. Share, combine, read through, and maybe even delete your friend’s Rhapsodies!

The post Athenian Rhapsody Brings Laughs, Community, and IBS appeared first on Xbox Wire.

UK Charts: Endless Ocean Luminous Just About Cracks The Top 10

Cyberpunk 2077 takes the crown.

After a short delay, the latest UK Charts are in, and despite its mixed reception, Endless Ocean Luminous has managed to crack the top 10 to land at, well, number 10.

In fact, there’s been a bit of a shake up this week – likely due to retail sales on specific titles – as Cyberpunk 2077 Ultimate Edition has managed to shoot all the way up to the top spot to beat out the likes of Stellar Blade and EA Sports FC 24.

Read the full article on nintendolife.com

How to make the most of Destiny 2 Expansion Open Access, live now

Whether you’re new to Destiny 2 or haven’t played in a while, this could go down in history as the best month yet to hop in the game. From May 7 to June 3, Bungie is giving all players access to The Witch Queen, Beyond Light, and Shadowkeep expansions (plus Lightfall if you’re a PlayStation Plus member) along with the past four Seasons of content!

That’s a lot to tackle in one month. Where does a Guardian even start? We consulted Bungie Community Lead Chris “Cozmo” Shannon to see what he recommends.


How to make the most of Destiny 2 Expansion Open Access, live now

Skip ahead and gear up

“If you haven’t finished the New Light quest chain, there’s now an option to skip it and get right to all this content. There are two gifts you should immediately go claim, too. Visit Shaxx in the Hall of Champions to pick up your high-power gear from the Gift of the Thunder Gods chest and go see Ikora in the Tower to choose your New Light Kit. Each kit has Exotic armor and abilities for a different Light subclass. And you can get this gear for each of your characters!”

Choose your own adventure

After you’re geared up, it’s time to determine your first adventure. There are so many places to explore, each with its own unique fantasy feel and story. Consider your play style and availability, too. Whether you have limited time and just want to explore or want to go all-in to take advantage of this deal, Cozmo has some ideas to help point you in the right direction.

Solo Campaign: The Witch Queen

Journey through Savathûn’s Throne World, a twisted wonderland of Darkness and Light.

“I believe The Witch Queen is some of the best storytelling we’ve done so far. We took our time setting up Savathûn as a complicated antagonist, and it’s thrilling to finally get to face off against her and learn more about her history and motivations. Even if you aren’t familiar with Savathûn, the campaign does a great job of telling her story and catching you up along the way. It has some amazing moments and caps off with a spectacular boss fight.” – Chris “Cozmo” Shannon

Solo Campaign: Unlock Stasis in Beyond Light

Experience the dark power of Jupiter’s moon, the blizzardy landscape of the Fallen.

“If you like crowd control and the idea of freezing enemies and then shattering them into ice chunks, get Stasis. You can unlock this Darkness subclass by completing the Beyond Light campaign and getting various quests from the Exo Stranger. She can also help you unlock more Stasis abilities.”

Solo or 3-Player Matchmade Activity: The Coil from Season of the Wish

Go below the Dreaming City, where a labyrinth of dragon mysteries awaits.

“Definitely check out The Coil. I believe it’s one of the best activities we’ve ever made and one of the most rewarding. You get to explore Riven’s dragon lair with different layouts each time you pass through, dodging traps to protect your limited lives. Take it on solo, bring friends, or get automatically matched with a fireteam.” – Chris “Cozmo” Shannon

Extra Challenge: Shadowkeep Exotic Weapons

Discover nightmarish secrets hidden beneath the surface of the Moon.

“Shadowkeep has some really great Exotic weapons, but they’re difficult to get. If you’re up for the challenge, assemble a team to do the Symphony of Death Exotic quest for the Deathbringer Rocket Launcher and The Journey quest for the reliable, versatile Xenophage Heavy Machine Gun. If you’re a support player who wants a weapon that could really help out your team and you’re ready for even more of a challenge, go after Divinity. Find a good guide online though. You’ll have to do a bunch of tough puzzles and a raid.” – Chris “Cozmo” Shannon

Casual: Fishing from Season of the Deep

The ocean floor of Titan teems with dangers, but fishing is not one of them.

“Sometimes it’s nice to just take a break from the action and enjoy the simple pleasure of casting a line and pulling in some fish and occasional treasure. It’s great for unwinding solo or with friends. Plus, you get to collect a bunch of different fish for your tank and visit them at your aquarium in the H.E.L.M.”  – Chris “Cozmo” Shannon

Destiny 2: Lightfall available with PlayStation Plus

On top of all that, PlayStation Plus members will have access to the current Destiny 2 expansion, Lightfall, during this same time period, included as a May Monthly Game.

“Lightfall features beautiful urban environments to visit and some action-packed encounters in the later missions. It’s definitely worth a playthrough to pick up Strand and start swinging around with the grapple ability.”  – Chris “Cozmo” Shannon

Ready, Guardians?

Tuck these tips in your pocket as a handy roadmap from your Bungie friend Cozmo. Explore! Have fun! Gear up and boost those stats. The Final Shape launches on June 4, and we need all Guardians at peak readiness for the battle ahead.

Shock and Anger as Xbox Shuts Down Arkane Austin, Tango Gameworks, and More

The video game industry has reacted with shock and anger after Microsoft shut down several game studios today, May 7, 2024 including Arkane Austin and Tango Gameworks, the developers of Redfall and Hi-Fi Rush respectively.

Both developers and fans have shared their disappointment at the closures, announced to staff via email on the morning of May 7, 2024. Head of Xbox Game Studios Matt Booy told employees of the studios, which joined Microsoft under Bethesda parent company ZeniMax, the cuts were a result of the “reprioritization of titles and resources.”

“This is absolutely terrible,” wrote Arkane Lyon director Dinga Bakaba on X/Twitter, whose studio survived the closures and will continue working on Marvel’s Blade. “To any executive reading this: friendly reminder that video games are an entertainment and cultural industry, and your business as a corporation is to take care of your artists and entertainers and help them create value for you.”

“Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations or blind spots, don’t make our work environments Darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we’ve seen it before.

“For now, great teams are sunsetting before our eyes, again, and it’s a f**king gut stab. Lyon is safe, but please be tactful and discerning about all this, and respect affected folks’ voice and leave it room to be heard, it’s their story to tell, their feelings to express.”

Several other developers weighed in on the closures too, which also affect mobile game developer Alpha Dog Games. It’s unclear how many staff have lost their jobs across the three studios, but Microsoft, currently valued at more than $3 trillion, declined to expand further when contacted by IGN.

“Arkane Austin and Tango being shut down is the biggest let down from the Microsoft acquisitions.

“Arkane Austin and Tango being shut down is the biggest let down from the Microsoft acquisitions,” wrote Anthony Panecasio, level design team lead on Splinter Cell Remake at Ubisoft Toronto, on LinkedIn. “They were making exciting new IP, even if they were rough around the edges. I played both Redfall and Ghostwire: Tokyo to completion when they launched and still have fond memories of them.”

Sebastien Mitton, co-creative director at Arkane Lyon, called the closures a “very, very bad wake up call” on X/Twitter. “A thought for our brothers and sisters in Texas, Canada, and Japan who are going through a very difficult time. Our hearts go out to all of you in this terrible ordeal.”

Adam Boyes, co-CEO of Iron Galaxy Studios and former PlayStation executive, didn’t comment on the closures directly on X/Twitter but did share a screenshot of a GeekWire article from April 25, 2024 which showed Microsoft posted a 17% increase in revenue and $21.9 billion in profit in its latest financial earnings report.

“To everyone whose been pestering me for years about why we didn’t allow Moon Studios to get acquired by a big publisher, that’s why,” wrote Thomas Mahler, boss of the studio behind Ori and the Blind Forest, on X/Twitter. “I’ve lived through the 90s and saw what happened when smaller studios got acquired by EA.”

Myriad developers also shared job opportunities and offered advice to their industry peers affected by the closures. “I am absolutely shocked at the closing of Arkane Austin, Tango, and Alpha Dog,” said Epic Games principal engine programmer Emanuel Masciarelli on LinkedIn. “If I worked with you and can help you get a job, either here at Epic or at another company that I have connections with, please, please, reach out. I can help with resume reviews, anything.”

Fans of the affected studios have also taken to social media to express their shock and anger over these unexpected closures too. “My heart just broke,” said BethA69 on a Reddit post discussing Arkane Austin’s closure and the cancellation of Redfall’s downloadable content.

“This is honestly pretty painful,” added Shameer2405. “Redfall was one of my most anticipated games last year and even though it disappointed me, I thought it had a lot of potential to be better. It’s a shame that’s not going to happen anymore.”

Those discussing Tango Gameworks and its 2023 hit Hi-Fi Rush shared similar sentiments, with many pointing to an X/Twitter post from Microsoft executive Aaron Greenberg that declared the game “was a breakout hit for [Xbox] and [its] players in all key measurements and expectations.” He said Microsoft “couldn’t be happier with what the team at Tango Gameworks delivered” when it hit two million players after a month and received high praise from critics.

But just over a year later the studio was shut down. “So this is how it ends,” wrote Tango Gameworks creative director and Hi-Fi rush director John Johanas on X/Twitter. “Unfortunately I don’t quite have the words. But at least thank you to everyone who supported us.”

“Tango being shut down after the success of Hi-Fi Rush is bonkers.

“This whole acquisition thing was great for the industry, right?” asked PimentaGui on ResetEra. “Microsoft’s spending spree continues to have long lasting terrible effects on the industry,” said Baoben. “Tango being shut down after the success of Hi-Fi Rush is bonkers,” added Einbroch.

Microsoft acquired ZeniMax in 2021 for $7.5 billion and with it came Bethesda studios such as Arkane, Tango Gameworks, and Alpha Dog Games. Its acquisition streak reached new heights in 2023 with the $69 billion acquisition of Activision Blizzard, which finally went through in October 2023, just six months before it closed these other studios.

Xbox also announced The Elder Scrolls Online developer ZeniMax Online Studios would absorb Roundhouse Studios, but the other Bethesda teams would be unaffected. Starfield and The Elder Scrolls 6 developer Bethesda Game Studios, Indiana Jones and the Great Circle developer Machine Games, Doom developer id Software, and the aforementioned Marvel’s Blade developer Arkane Lyon are all unaffected.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Stardew Valley Review – 2024

Editor’s Note: This review takes a fresh look at Stardew Valley after its 1.6 update on PC, replacing our previous review from 2018. You can read more about our review policies and philosophy here.

Every time I return to Stardew Valley after a new patch drops, I ask myself: why is the pull still so strong? Newer farming games have improved on many of the mechanics its developer, ConcernedApe, introduced way back in 2016, adding interesting twists to the old-school blueprint it repopularized – so in 2024, why is Stardew Valley still my favorite? But that’s just it: Stardew Valley is the model for farming games now. It may not be quite as refined or as streamlined as some of the sims it inspired, but none have managed to capture the raw lightning in a bottle that makes it so enduring, either. That’s partly because Stardew Valley might be a “cozy” pixel art haven, but it’s also tough. Managing your time and juggling dozens of competing priorities is an endless challenge, and it’s in this superbly balanced dance that I find an intense satisfaction that simply cannot be beat. Pair that with a nearly decade-long parade of new quirky details to discover every time I start up a fresh farm, and Stardew Valley becomes truly timeless.

There is no small measure of irony to the fact that the start of Stardew Valley plucks you from a soul-crushing desk job and plops you into a quaint little farming town… where you must then become a tireless, people-pleasing perfectionist. Oh, you thought you were just going to be pleasantly plucking weeds and planting parsnips on your late grandpa’s abandoned farm? No, you aren’t just a farmer after your move to Pelican Town. Like any typical entry-level intern, you are expected to wear many hats. Restoring the Community Center to its former glory may be fulfilling labor, but you’ll also need to level up your skills across the board, from foraging to fishing to mining, and even monster fighting. Don’t forget to smoodge your way into the hearts of the lovable townspeople by showering them with gifts every day. How else are you supposed to find your life partner?

Multitasking efficiently is a deceptively tense balancing act.

I’m a returning fan, so I know what I want to accomplish on each new run, but for those new to this sensation you might find that, at first, Stardew Valley gives you so much freedom and so many options that it can feel kind of aimless. Besides the odd request from your neighbors arriving in the mail, you are given no larger objective – just this broad rags-to-riches goal of fixing up your grandpa’s farm and the town by delivering bundles of goods. It’s only as you start to progress through the seasons that you realize what’s at stake. Sure, you could play at your own leisure and still find plenty of joy in a more relaxed, unoptimized pace. But you’ll soon come to understand that forgetting to gift Jodi that cauliflower she wanted in spring could mean waiting a whole year before you get back to the season where you can grow that crop again, and thus learn to make time for the things that matter most.

This makes Stardew Valley a deceptively tense balancing act of managing your time and multitasking efficiently. There are plenty of things to unlock that will make that easier, be they cooking recipes for meals that increase your stamina so you can accomplish more each day or upgraded tools to help you till the earth and water your crops quicker. But the cost of unlocking those things usually comes in the form of grinding for experience points in the skill you are trying to improve or collecting a certain number of required items. Do you want to unlock the greenhouse before the end of Year 1? Well, then you’d better make sure you grow enough gold-quality melons that summer to complete the Pantry Bundle in the Community Center, otherwise you’ll have to wait until Year 2.

This is why playing Stardew Valley alongside a good game guide can be day and night. Like many “old-school” games, Stardew Valley doesn’t always tell you everything you need to know. Not every quest has hints to follow, and when it comes to finding some seasonal items such as specific fish, you’re going in completely blind. There’s definitely joy to be found in figuring something out for yourself, but I only found myself truly thriving once I realized that there was an endless dirge of strategy guides and community resources to be found online.

You’re always incentivized to explore areas you might not otherwise.

While this might sound like an overly rigid slog, it certainly doesn’t feel like one. Seasons are so fleeting and the time you have to accomplish your goals is so limited that you’re always incentivized to explore areas you might not have otherwise in order to accomplish them quicker. For example, if you want to unlock the minecarts (a handy mode of fast travel), you’ll need to push yourself to explore the mines. Each floor is randomly generated, and breaking open rocks to find materials while cutting down slimes and other monsters quickly evolves into a harrowing dungeon crawl. As you delve deeper, you will encounter dangerous and strange new enemies with different attacks and harder hits, and it’s fun to prepare the right weapons and stat-boosting food to survive. Lose all your health (or run out of energy and fail to make it home in time) and you’ll pass out, costing you cash or even your precious treasure depending on which character randomly finds you and brings you back to the surface, making each trip down into the mines feel fresh and potentially nerve-racking.

If combat isn’t your speed, there are so many other things to do that you could easily put off exploring the mines for a bit in favor of farming, foraging, or even socializing – and don’t even get me started on fishing. (Okay, if you insist!) Stardew Valley’s infamous fishing minigame is both the bane of my existence and my greatest obsession. It’s such a simple activity: cast in your line, snag a fish, and then keep a green bar overlapped with a bouncing fish icon until you’ve successfully reeled it in. And yet, nothing is more devastating than carefully tapping my left mouse button for a whole minute to keep a Pufferfish on the line, only to break concentration for a moment and watch my progress crash into the red. On the other hand, nothing is quite as elating as finally catching an elusive Catfish on a rainy day. Every fish has different behaviors and movement patterns that dictate how they wiggle around on the hook, adding an interesting layer of strategy to recognizing them; some are easier to predict and others will have you on the verge of frustrated tears. It is quite literally my favorite activity.

The joy of Stardew Valley isn’t just in making the most of its jam-packed days, it’s in all the little quirks and secrets you discover along the way. From heartwarming cutscenes with villagers to bizarre one-off quests that could have you delivering maple syrup to a strangely cognizant bear, truly, so much character has been injected into this idyllic town. This is the only game where I can build a pond on my farm only to then get absurd demands from the talking fish within it. What is a fish going to do with three Omni Geodes anyway? Time to go mining in the Skull Cavern, I guess.

Fast days entice you to stick around for “just one more.”

You’re rarely doing the same thing for very long because it takes less than 15 minutes to play through an in-game day, a pace which only further entices me to stick around for “just one more” every session. Because time is so tight, it often feels like you never quite have enough to do everything you might want to – that may sound frustrating initially, but it’s actually so absorbing. It forces you to strategize and plan out your tasks in advance, fueling that obsessive urge to keep playing even more in order to keep from leaving some goal only half finished. In this way, each morning feels like embarking on a new dungeon run. How far will you get today? Will luck be on your side or will it work against you?

Stardew Valley feels endless, which is both thrilling and overwhelming. Yes, technically, there are two ways in which you could see yourself “beating” it. The first is to fully restore the Community Center by gifting the adorable little Junimo spirits specific bundles of local goodies, which you either have to grow or hunt down yourself, and the second is to achieve total “Perfection,” Stardew Valley’s version of 100% completion. Either one will have you planting vegetables, growing fruit trees, and raising animals on your farm, all of which follow suit with Stardew Valley as a whole by being fairly straightforward on the surface, but deviously deep if you want to maximize both the quantity and quality of your produce. It will likely take you more than one in-game year just to complete the Community Center on your first playthrough; with 28 days in each of the four seasons, that means this challenge alone can easily take dozens of hours, and I loved every minute of it.

Hearing about that scale of time commitment could make it seem like an intimidating task, but this is the true appeal of Stardew Valley: It is a collector’s paradise. Just when you think you’re done, you’ll stumble upon another list of tasks to delightfully check off. Complete the Community Center bundles and now the local fisherman, Willy, is asking you to help repair his old boat. Next thing you know, you’re traveling to a totally new island that’s mostly inhabited by voracious parrots. Of course, the only way to explore this entirely separate area and unlock all the cool things introduced there is by feeding the parrots the Golden Walnuts found hidden throughout the island. It gives you another enticing goal to distract you from whatever you may have been doing before, even if just for a few days.

It could easily take over 100 hours to discover everything it has to offer.

This deluge of options is in no small part thanks to all of the excellent free updates Stardew Valley has sporadically received since its initial launch in 2016, tantalizingly pushing that finish line further and further out of reach for its dedicated players. ConcernedApe has added co-op multiplayer, cool new starting farm layouts, tons of additional crops and seasonal events, expanded post-game activities, and innumerable bug fixes – not to mention plenty of silly things like the recent craze sweeping the valley: drinking mayonnaise. I’ve lost count of how many farms I’ve started over the years, including one on the unique new Meadowlands Farm layout that was introduced in the most recent 1.6 update (only on PC as of this writing) and I still haven’t found those darn raccoons it added! It could quite literally take you over 100 hours to discover everything Stardew Valley has to offer… and by the time you do, there may have been another patch.

And did I mention the lore scattered throughout it all? Because, yes, Stardew Valley is steeped in the stuff. At first, the people of Pelican Town might come off as stand-offish and sometimes even cold. But the more you chat with each villager and give gifts to increase your “friendship” level with them, the more you will unveil just how messy these people are. The kind but strangely vain mayor has a secret lover; we’re all pretty sure that Abigail, our resident video-game loving goth girl, has a mysterious origin story to discover. Heck, you don’t even get to meet one of the villagers until you’ve reached Year 2 because he’s been away fighting in a war against some fantastical evil empire. I love getting to feel like the town snoop, prying into the personal details of everybody’s lives without any of the repercussions. If anything, the messiness of these characters makes them feel more grounded and endearing.

As you get to know this community better, you’ll make headway in one of the biggest aspects of Stardew Valley: Romance. There are 12 eligible villagers residing in Pelican Town, all of whom you can get to know by chatting them up once a day and gifting their favorite things. This is one area where Stardew can, admittedly, fall a bit flat relative to the high points of other games with a focus on dating. While it’s great that you can date any of these villagers regardless of gender, it doesn’t quite make up for the lack of both interesting personalities and diversity amongst your choices for romantic partners.

If there’s romance available in a game, I want to feel torn by the decision of who to pursue. But here, my indecision over who to marry initially has less to do with being too smitten and more to do with the fact that all of the options are similarly… unappealing. That being said, I don’t think all of the villagers of Stardew Valley are necessarily supposed to be immediately “likable” in a traditional sense. Just as it often is in real life, it’s only after taking the time to get to know them through special conversations and unlockable events that some of them start to look more attractive and complex as people. But while their larger stories are generally well written, they don’t necessarily make for the most exciting romantic partners to woo right out of the gate.

Microsoft are shutting down the studios that made Redfall and Hi-Fi Rush

Microsoft are shutting down multiple game studios including Redfall developers Arkane Austin and the creators of Hi-Fi Rush, Tango Gameworks. The news was delivered via an email to staff from Xbox boss Matt Booty which has since been seen by IGN. Booty calls the decision a “consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP.”

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Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

Microsoft has closed a number of Bethesda studios, including Redfall maker Arkane Austin, Hi-Fi Rush and The Evil Within developer Tango Gameworks, and more in devastating cuts at Bethesda, IGN can confirm.

Alpha Dog Studios, maker of mobile game Mighty Doom, will also close. Roundhouse Games will be absorbed by The Elder Scrolls Online developer ZeniMax Online Studios. Microsoft did not say how many staff will lose their jobs, but significant layoffs are inevitable. IGN has asked Bethesda and Microsoft for comment.

On Redfall, the disastrous vampire co-op game will now not receive promised updates as Microsoft has ended all development on the game. Microsoft said Redfall will remain online to play, and it will provide a “make-good” offer for those who bought the Hero DLC.

Arkane Lyon, which is working on Marvel’s Blade, survives the cull, as does Bethesda Game Studios (Fallout, The Elder Scrolls, Starfield), and Machine Games (Indiana Jones and The Great Circle). Doom developer id Software is also unaffected.

“This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us. 

In an email to staff sent by Matt Booty, head of Xbox Game Studios, Microsoft blamed the cuts on a “reprioritization of titles and resources”. The email, verified by IGN, is below:

Today I’m sharing changes we are making to our Bethesda and ZeniMax teams. These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

To double down on these franchises and invest to build new ones requires us to look across the business to identify the opportunities that are best positioned for success. This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us.

Here are the changes going into effect:

Arkane Austin – This studio will close with some members of the team joining other studios to work on projects across Bethesda. Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of. Redfall’s previous update will be its last as we end all development on the game. The game and its servers will remain online for players to enjoy and we will provide make-good offers to players who purchased the Hero DLC.

Alpha Dog Studios – This studio will also close. We appreciate the team’s creativity in bringing Doom to new players. Mighty Doom will be sunset on August 7 and we will be turning off the ability for players to make any purchases in the game.

Tango Gameworks – Tango Gameworks will also close. We are thankful for their contributions to Bethesda and players around the world. Hi-Fi Rush will continue to be available to players on the platforms it is today.

Roundhouse Games – The team at Roundhouse Games will be joining ZeniMax Online Studios (ZOS). Roundhouse has played a key role in many of our recent game launches and bringing them into ZOS to work on The Elder Scrolls Online will mean we can do even more to grow the world that millions of players call home.

With this consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP, a small number of roles across select Bethesda publishing and corporate teams will also be eliminated.

Those whose roles will be impacted will be notified today, and we ask that you please treat your departing colleagues with respect and compassion. We will provide our full support to those who are impacted in today’s notifications and through their transitions, including severance benefits informed by local laws.

These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things. I acknowledge that these changes are also disruptive to the various support teams across ZeniMax and Bethesda that bring our games to market. We are making these tough decisions to create capacity to increase investment in other parts of our portfolio and focus on our priority games.

Bethesda remains one of the key pillars of Xbox with a strong portfolio of amazing games and thriving communities. As we look to the future, there is an impressive line-up of games on the horizon. In 2024 alone we have Starfield Shattered Space, Fallout 76 Skyline Valley, Indiana Jones and The Great Circle, and The Elder Scrolls Online’s Golden Road. As we align our plans and resources to best set ourselves up for success in this complex and changing industry, our teams across Arkane Lyon, Bethesda Game Studios, id Software, MachineGames, ZeniMax Online Studios and the Bethesda publishing and corporate teams will be well-positioned to build new IP, explore new game concepts, and expand on our existing franchises.

– Matt

Microsoft’s announcement of the cuts at Bethesda come over three months after the company announced plans to cut 1,900 staff from its video game workforce, and amid a boom time for Bethesda’s Fallout series following the breakout hit Prime Video TV show. The closure of Tango Gameworks hits just over a year after the launch of Hi-Fi Rush, what many considered to be one of the best Xbox games in recent years. Hi-Fi Rush launched on PS5 as part of Microsoft’s new multi-platform push in March.

Microsoft plans a June showcase event to reveal its upcoming slate of games and potentially Xbox hardware plans.

“Great teams are sunsetting before our eyes again, and it’s a fucking gut stab.

In a series of tweets, Arkane Lyon chief Dinga Bakaba hit out at the cuts, calling them “absolutely terrible.” “To any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you,” Bakaba continued.

“Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations/blind spots, don’t make our work environments darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

“For now, great teams are sunsetting before our eyes again, and it’s a fucking gut stab. Lyon is safe, but please be tactful and discerning about all this, and respect affected folks’ voice and leave it room to be heard, it’s their story to tell, their feelings to express.

“Inside baseball, but if I read ‘immersive sim curse’ from the community, especially from a fellow dev, I swear to God… Please, let’s talk about the *real* challenges instead of rehashing irrational anxieties of the past.

“Even more inside baseball, but with a very, very wide range, as a wise and sorely missed man said: ‘Please Stop.’ “

Layoffs are sweeping the video game industry, with a number of high-profile studios cutting staff or shutting down. In stark contrast to a year of blockbuster video game hits, one of the biggest ongoing industry trends in 2023 was the prevalence of mass layoffs, and they have continued into 2024. While actual figures are difficult to obtain, estimates suggest the number of workers laid off in games last year approached or exceeded 10,000. A recent GDC survey of developers suggests one-third of all game developers were impacted by layoffs last year, either directly or by witnessing them happen at their company.

Developing…

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Gray Zone Warfare is deploying hotfixes, but performance remains grim

Hardcore tactical FPS Gray Zone Warfare is proving to be yet another of 2024’s unexpected successes, shifting over half a million copies when it launched into early access last week. Unfortunately, in its attempt to eat Escape from Tarkov’s lunch – a timely one, given that game’s self-inflicted DLC misery – it’s currently choking on the wishbone of some truly dire performance issues. Even players with tip-top graphics cards are seeing heavy stuttering while out in the field, and none of the updates released thus far, including today’s Hotfix #3, have done much to soothe it.

Said hotfix does include some fixes for other widespread problems, including a second attempt at preventing players from becoming headless when rejoining a server (an amusing though resilient glitch, given a previous hotfix had also tried to nix it). But having played a bit of this third patch on a usually reliable RTX 4060, there’s clearly an awful lot of work left to do before Gray Zone Warfare performs acceptably.

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Review: Another Crab’s Treasure (Switch) – Great Ideas, Crabby Performance

Oh Crab!

Over the years, many games have tried to recreate the precise, difficult nature of FromSoftware’s Dark Souls, a revolutionary title that created the aptly named Soulslike genre. Another Crab’s Treasure, from developer Aggro Crab, is another one of these endeavours, albeit with a significantly more colourful approach compared to the usual intensity of many Soulslikes.

The adventure begins with the introduction of protagonist, Kril, a Hermit Crab living above the surrounding ocean in a small tide pool. Before long, Kril is removed from his precious shell, as he now seemingly owes money to a creature by the name of the Duchess due to new tax laws. A Loan Shark — who takes the form of a plastic Shark-head-on-a-stick toy with a top hat — takes Kril’s shell as collateral, sending the adorable young crustacean on a journey to the depths of the ocean to retrieve his shell and return to his lovely tide pool. The writing is charming and full of witty remarks from the game’s cast of characters, resulting in an engaging narrative that will provide a few laughs here and there.

Read the full article on nintendolife.com