Escape From Tarkov 1.0 Review in Progress

When I played Escape From Tarkov for the first time in 2018, I remember being captivated by its obtuse, insanely challenging structure. Like PUBG was to the battle royale genre, this promising prototype of an extraction shooter had so many unique elements going for it that made me absolutely certain it would be the next big thing, even if it was sometimes completely broken in its Early Access state. All these years later, now finally hitting 1.0, it’s pretty shocking how much has changed while it also remains exactly as exasperating as I remember it. The hands-off approach to onboarding that forces newcomers to beat their heads against its unforgiving mechanics for dozens of hours before claiming even a single victory captures the same relentless challenge I’ve always adored, while other frustrations, like its continued bugs, poor technical performance, and inability to address an abundance of cheaters, remains disappointingly worse than ever. I’ve only spent 30 hours with the 1.0 version so far, which (as any veteran player will surely tell you) is no time at all, but right now it feels like this progenitor may have been left in the dust of the genre it spawned.

Escape From Tarkov isn’t just the original standalone extraction shooter, but also the one most fanatically adherent to the ruthless principles on which the genre was founded. Not only are you thrown into a deadly hellscape filled with lethal NPCs and merciless human opponents, but you’re given absolutely no guidance in your quest for survival and loot. Practically none of the progression systems are explained to you, there’s no map for you to look at while out in the field to indicate where the extraction points are, and you could easily spend tens of hours studying weapon attachments and ammo types just to understand how the heck to use the tools of death you’ll find in your journey.

In some ways, I really admire how unrepentant Tarkov is – its beautifully exacting game design, and the sense of discovery that takes place across hundreds of lessons learned the hard way can be incredibly rewarding. But then there are times where it’s all just so dang frustrating, like how atrociously the UI and menus are organized, as if they were designed specifically to offend you. Whether or not the payoff of finally feeling comfortable enough to bring your best equipment out and try for a proper extraction is worth it will ultimately depend on couple things: your tolerance for pain, and your drive to master something designed to really test your expertise of systems Tarkov refuses to teach you. At least in these early hours with 1.0, I find myself somewhere in the middle of enamoured by its harsh edges and utterly disgusted by outdated design choices.

Unfortunately, the intentionally punishing design is marred by completely unintentional issues that have made this full launch that much harder to enjoy. The servers so far have been incredibly unreliable, with regular disconnects and wait times greater than 15 minutes to get into a match, and cheaters are very prevalent since accounts and items can be sold for real money in the gray market. As a result, I decided to spend most of my time this first week just focusing on the PvE mode for the sake of my sanity.

There’s also the matter of just how bad this thing looks and performs by the standards of the day. I remember thinking Escape from Tarkov already didn’t look great when I last revisited it, and coming back to it again a few years later has not done it any favors. Objects in the environment are blurry and low res, and with the exception of the vendors you’ll chat with as you complete quests, human faces look like they were modeled using the monster-generator that is The Elder Scrolls IV: Oblivion’s character creator. It’ll take me a while before I’ve played enough to call this review final, so hopefully developer Battlestate Games will smooth out the worst of these issues before they drive me insane, but it’s been an incredibly rocky start.

Anyway, I should get back to it – between the PvE mode, PvP mode, and Arena, I’ve got plenty more to see and do before I can make a recommendation either way. For now, diving back into this influential, daunting game has been equal parts fascinating and irksome, but I’m looking forward to going as deep down the rabbit hole as I can.

Vampire Survivors Is Getting A Bonkers-Looking Dungeon Crawler Spin-Off

Okay, is the vampire in *this* coffin?

Vampire Survivors is the gift that keeps on giving. We’ve had a countless amount of free updates, expansive paid DLCs, and so much content that it’s so easy to lose hundreds of hours to. So, how’s about a completely new game?

Yep, Poncle is spreading its wings and today announced a spin-off to Vampire Survivors, called Vampire Crawlers: The Turbo Wildcard from Vampire Survivors (we’ll stick to Vampire Crawlers…) coming to Switch in 2026. The tongue-in-cheek trailer above tells you it isn’t a roguelite deckbuilder, but it is in fact a roguelite deckbuilding dungeon crawler. Fancy that.

Read the full article on nintendolife.com

Xbox Partner Preview | November 2025: Everything Announced From Our Amazing Partners

Xbox Partner Preview | November 2025: Everything Announced From Our Amazing Partners

Xbox Partner Preview returned today, shining a light on our third-party partners with world premieres, new announcements, DLC reveals and much more. During the 30-minute broadcast, we revealed five brand new games, released three that you can play today, and announced nine new titles that will be playable day one on Game Pass Ultimate -from partners such as IO Interactive, Poncle, THQ Nordic, and Future Friends, alongside other powerhouse developers.

The broadcast kicked off with the world premiere of Armatus, the upcoming third-person action-roguelike from publisher, Fictions, ande wrapped up with the announcement of Raji: Kaliyuga, a surprise sequel to 2020’s action-adventure game, Raji. We also showed a world premiere of Vampire Survivors studio, Poncle’s new game, Vampire Crawlers. Even better – all three of these titles will be available day one on Xbox Game Pass Ultimate. We also saw new DLC and an Xbox release for Dave the Diver, plus a first look at the wild new Eminem Elusive Target mission heading to Hitman: World of Assassination next week, among many others.

All of the games featured in today’s show are Xbox Play Anywhere, which means you’ll be able to play across console, PC and supported gaming handhelds with just one copy of the game.

Additionally, we also announced that full screen experience—originally available on the ASUS ROG Xbox Ally and Ally X—is generally available tomorrow (November 21) across all gaming handhelds currently in market. Plus, we’re expanding FSE to more Windows 11 PC form factors through the Xbox and Windows Insider programs soon.

If you missed it, don’t worry, we’re here with a recap of everything announced during the show. Read on for more:

007 First Light

James Bond is of course, synonymous with fast cars packed with wild gadgets, and 007 First Light plans to honor that legacy with the inclusion of what else but a slick Aston Martin. The trailer showed a first look at the Aston Martin Valhalla, a state-of-the-art sports coupé with a few “special” modifications (guns) built in especially for on-duty 00 Agents. It looks as though this car will become a much-needed sidekick to young Bond’s activities in 007 First Light – and you can floor it over to our post to read more about the franchise’s long-running legacy with iconic vehicles.

007 First Light launches on Xbox Series X|S and Xbox on PC on March 27, 2026.

Armatus

We got a first look at the worldwide premiere of Armatus, a third-person roguelite shooter from Counterplay Games. The trailer introduces us to a mysterious event known as The Vanishing, which has ended the world. Armatus sees you become a masked warrior, summoned and magnificently armed, to defeat the demonic horrors wandering the ruins of Paris. Your motivations are a mystery for now, so we’re excited to see what Armatus‘ narrative has in-store. You can also read more on Xbox Wire about the gothic horror inspiration and background of Armatus right here.

Armatus launches in 2026 for Xbox Series X|S, Xbox on PC, and Xbox Cloud. It’ll also be available day one via Xbox Game Pass.

CloverPit

Gamble for your life (quite literally) in CloverPit, the roguelite where every spin contributes to your survival. Locked in a room with a slot machine and an ATM, you must play to pay off your debts and not be plunged into the depths below via a trap door. With a host of odd prizes and curious items that can trigger big wins, combos and boost your luck, every run ends up different and more compelling than the last. Find out more about CloverPit’s gripping loop, plus information about the upcoming DLC, here on Xbox Wire.

And the ultimate jackpot – CloverPit is out today! Play it on Xbox Series X|S, Xbox on PC and Xbox Cloud, and via Xbox Game Pass Ultimate and Premium.

Crowsworn

This stylish action platformer blends tight traversal mechanics with fluid combat manoeuvres, and we got to see a little more of it in action during today’s Crowsworn gameplay trailer. The world of Fearanndal is under a terrible curse, and it’s up to you to fight through hordes of monsters and unravel the mysteries of this forsaken land. Uncover secrets, upgrade your abilities, and enhance your loadouts as you progress through this gorgeous metroidvania.

Crowsworn launches on Xbox Series X|S, Xbox on PC and Xbox Cloud, and will also be playable day one with Xbox Game Pass Ultimate.

Dave The Diver + In The Jungle DLC

Dave the Diver arrives on Xbox today! Xbox Series X|S and Xbox on PC players can dive into this deep-sea RPG and explore the Blue Hole by day, and run a thriving sushi restaurant by night. Its whimsical setting combined with a deeply moreish gameplay loop is an absolute must-play. We also got a look at In The Jungle, a new expansion that sees our titular marine hero Dave exploring solid ground, riding through jungle settlements, and doing battle against a fierce, giant crocodile. Read more about the inspiration behind Dave the Diver, here on Xbox Wire.

Dave The Diver is available today on Xbox Series X|S, Xbox on PC, and Xbox Cloud, and is optimized for handheld devices. In The Jungle arrives early 2026.

Echo Generation 2

Developer Cococumber has unveiled a sequel to voxel adventure Echo Generation, and it looks interesting indeed. Echo Generation 2 is bringing back the first game’s spooky, supernatural setting, as well as its explosive turn-based combat against cosmic horrors and raging robots. We’re also seeing welcome inspiration from many beloved ’80s and ’90s action movies, including a Gremlins-esque battle sidekick. It looks like great fun, and we’re curious to see more.

Echo Generation 2 is coming soon to Xbox Series X|S, Xbox on PC, Xbox Cloud, and Xbox Game Pass.

Erosion

We showed the world premiere of Erosion, an isometric action game set in a stylish, western-themed voxel world. The trailer showed us a super interesting mechanic – when you die, you respawn 10 years later. In the time that passes, the world around you has changed, and other characters have gotten older, creating an urgency to find what you’re looking for. It’s a curious concept, and we’re looking forward to seeing more.

Erosion is coming to Xbox Series X|S, Xbox on PC, Xbox Cloud, and Xbox Game Pass, and will launch into Xbox Game Preview on PC in spring 2026.

Hitman World of Assassination

The next Hitman World of Assassination Elusive Target mission is on the way, and it’s a truly fantastic concept. This job sees Agent 47 tasked with hunting down none other than the alter ego Slim Shady, at the request of… yes, rapper, Eminem himself. In this world, the younger Slim Shady has become an entirely separate, violent entity, and our intrepid assassin is tasked with taking him out by the real Eminem, in fear that his own creation will come for him. We’re truly excited for this one – pop over to our post for more insight into how Eminem’s Elusive Target mission came to life.

The Mound: Omen of Cthulu

A team of explorers ventures deep into an unwelcoming land in this upcoming co-op horror game. In this new gameplay trailer for The Mound: Omen of Cthulhu, the expedition arrives on a mysterious coastline shrouded by dangerous jungles and supernatural forces beyond comprehension. Inspired by the inexplicable (un)realities of H.P. Lovecraft’s original stories, The Mound challenges players to work together and navigate shifting perceptions of reality to survive the horrors and uncover the treasures that lie within.

The Mound: Omen of Cthulhu arrives in summer 2026, and will be available on Xbox Series X|S.

Raji: Kaliyuga

We’re thrilled to reveal a brand-new sequel to Raji: An Ancient Epic, the multi award winning indie action-adventure title, set in ancient India. Set six years after the original game, Raji: Kaliyuga expands on the conflict, portraying not just a war among mortals but a cosmic struggle involving gods, asuras, and mystical forces. You play as Raji and her younger brother Darsh as dual protagonists that you’ll control during different parts of the story. The sequel also makes bold new strides into a new genre, pivoting from the first game’s isometric interpretation of ancient India, into a full third person action-adventure, and we can’t wait to see more! For now, you can read more about how developer Nodding Heads Games is bringing this ambitious sequel to life, here on Xbox Wire.

Raji: Kaliyuga is slated to launch on Xbox Series X|S, Xbox on PC, and Xbox Cloud. It’ll also launch day one on Xbox Game Pass.

Reanimal

From the creators of Little Nightmares – Reanimal is a darkly inviting co-op horror where you play as a brother and sister on a mission to rescue their missing friends and escape their home, which is now shrouded in horrors. As the duo, you’ll venture through a twisted world brimming with monsters and secrets. In this new trailer, we saw some new locations in this uniquely atmospheric setting, as well as some new gameplay mechanics that you’ll use to explore and survive this harrowing adventure.

Reanimal launches February 2026, and will be available for Xbox Series X|S, Xbox on PC and Xbox Cloud and is available to preorder today. If you can’t wait until then, a demo for Reanimal is available to play today.

Roadside Research

If you’ve ever wanted to be an alien working undercover at a rural gas station, well, that’s incredibly specific… and we’ve got the game for you. Roadside Research is a comedic co-op simulator where you’ll do just that, with the aim of gathering intelligence on humans. Day to day, you’ll be responsible for running the shop, stocking shelves, and appearing normal, while secretly conducting research on your customers. However, if you arouse too much suspicion, the government will show up, jeopardizing your Earthly mission. It looks like great fun, especially with friends.

Roadside Research launches on Xbox Series X|S, Xbox on PC and Xbox Cloud in Q1 2026,and it’ll be available day one via Xbox Game Pass Ultimate.

Tides of Annihilation

Next up, we saw some incredibly cool gameplay from Tides of Annihilation, an upcoming fantasy action-adventure title inspired by Arthurian Legend. The trailer shows off an entire boss battle from start to finish, with protagonist Gwendolyn battling a giant winged entity, using abilities that allow her to shift through different realities to gain an edge in the fight. It’s a mesmerizing scene, complete with cinematic moments to add more flair to the frenetic combat.  For a full breakdown of what’s happening during that epic, reality-bending boss fight in the trailer, head over to our deep dive here.

Tides of Annihilation is coming to Xbox Series X|S, Xbox on PC and Xbox Cloud – stay tuned for news on a release date.

Total Chaos

From the creator of Turbo Overkill comes Total Chaos, a first-person survival horror brimming with mysteries to solve and monsters to kill/avoid/scream at. In this eerie, atmospheric world, you’ll scavenge materials to craft makeshift weapons, and battle against horrific creatures as you unfurl a nightmare narrative. The gameplay trailer alone looks tense and truly unnerving, but fortunately, you don’t need to wait to experience the horrors for yourself.

Surprise! Total Chaos is available today, on Xbox Series X|S, Xbox on PC, Xbox Cloud, and Xbox Game Pass Ultimate.

Vampire Crawlers

Poncle, the creator of Vampire Survivors, is back with a brand-new game announcement inVampire Crawlers – a first-person, deckbuilding, roguelike dungeon crawler brimming with the developer’s trademark chaotic approach. Many of your favorite familiar upgrades are featured – the bible, the whip, and of course, the garlic. It’s a fresh, interesting twist on the Vampire Survivors look and feel, with that same compelling, “one more go” appeal we know and love. Want to know more? Stick with Xbox Wire to read our exclusive interview with Poncle about building your future favorite time sink.

Vampire Crawlers is coming to Xbox Series X|S, Xbox on PC, Xbox Cloud and Game Pass Ultimate soon – keep an eye on Xbox Wire for news on a release date.

Zoopunk

Take control of a ragtag group of sky-faring, traditional-weapon-wielding anthropomorphic animals in Zoopunk, a new action game from TiGames, and part of the universe introduced by the acclaimed F.I.S.T.: Forged In Shadow Torch. This new trailer sees one character on the hunt for an enigmatic object called “Spark”, before being captured by a rival group looking to take it for themselves. We also got a look at the fast-paced, third-person combat, which sees the characters pulling off different acrobatic moves and explosive abilities in battle.

Zoopunk looks like a fun, sci-fi romp, and it’s coming to Xbox Series X|S, Xbox on PC, and Xbox Cloud in 2027.

The post Xbox Partner Preview | November 2025: Everything Announced From Our Amazing Partners appeared first on Xbox Wire.

Reanimal out Feb 13, 2026 on PS5

Hi folks!

My name is Dave Mervik and I am the Narrative Director for Tarsier Studios, creators of the soon-to-be-released co-op horror game Reanimal, which launches on PS5 Feb 13, 2026. 

Reanimal out Feb 13, 2026 on PS5

For those of you new to the world of Reanimal, it is a story of a group of orphans bound together by the world they grew up in, and torn apart by what that world became. The Boy and The Girl are your playable characters in this story and they find each other very early on at the beginning of the game. After they’ve said their hellos, they set off in their boat to find and reclaim their missing friends – Hood, Bucket and Bandage – from a variety of unpleasant places and even more unpleasant monsters. It’s fair to say that these kids have a complicated history with this place, so don’t be surprised if they’re a bit nonplussed to see you at first, but all good friends come to those who wait!

This year we have travelled to both Gamescom and Tokyo Game Show to demo Reanimal for the public and the reaction has surpassed all our wildest dreams, hearing the screams of both joy and terror as players worked together to survive has been music to our ears and is exactly what we had hoped for when concocting this idea of being Scared Together. So to all of you who gave of your time in Cologne and Tokyo, we give our most heartfelt thanks. It’s that kind of reception that makes the many years of hard work worth it. Just about!

As the release of the full game hoves into view, we would like to take this opportunity to announce to you here today that pre-orders are now open! All pre-orders of Reanimal unlock a pair of exclusive masks – Foxhead and Muttonhead – which can be used by either character to make your travails in this hellish world a bit more fun, or to blind you to their horrors!

As a studio that cut its teeth making hats and costumes for LittleBigPlanet, it feels strangely appropriate to be back here all these years later talking about the masks of Reanimal. Those of you who have already played the Reanimal demo will know, our latest range of headwear has gone to a much darker place! Yes, gone are the days of donning your silliest hat to gambol with carefree abandon through a world of happiness and creativity. Reanimal is a wildly different beast, it is a world of loss, violence and being scared together, a birthday cake hat would ruin everything!

At Tarsier, we try to make our worlds as rich and full of character as possible, where the story lives as much in the world around you as it does in what our characters say and do. It’s both fun and rewarding to pay attention to the little things, filling the background with details that tell us more about the world we’re in and the world we came from. Masks and costumes fall into this category too. Decorating the head or obscuring the face needn’t always be a meaningless act, and in many cases the mask (or the reason for it) is as much a part of the story as the person behind it.

The process of creating masks for Reanimal begins in much the same way as in past games, the artists begin sketching ideas around the core themes that we explore in the game and then iterating these until they hit that elusive Tarsier Quality Bar™. The Foxhead and Muttonhead masks resonated especially well because they had that bestial flavour that we were looking for; while their predator/prey characterisations quietly reiterate the game’s thematic undercurrents. They felt like a fitting pair to release as exclusives, as they come with plenty of baggage, just like our protagonists.

So, while out looking for your friends, even though you may dread to do so, it is worth exploring the world around you to see what secrets might be lying around. There are extra story snippets, hidden morsels of lore, easter eggs; and, of course, some of the most unpleasant masks we’ve ever created. We can’t guarantee that wearing them will keep you safe from what lies ahead, but you will at least look like you belong here!

Godfall Developer Counterplay Games Talks Shutdown Reports as First Trailer for Armatus Hits the Internet

Godfall developer Counterplay Games reportedly shut down earlier this year, so seeing it suddenly reappear with Armatus, a full-blown roguelite shooter coming to PC and consoles in 2026, might be somewhat of a shock.

A trailer, including everything from far-along cinematics and tense gameplay, materialized during today’s November 2025 Xbox Partner Preview. It’s undeniably got that Godfall flair to it, as its main character can be seen smashing and blasting their way through a post-post-apocalyptic Paris.

It’s not often a game developer seemingly closes down only to reemerge months later with a brand-new video game for PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X | S. We sat down with Counterplay studio head and creative director Ming Zhang to learn more about Armatus, its roguelike gameplay, and what it’s been like for the team to continue its work when those rumors were kicked up. You can see the full interview below.

IGN: To set the stage, tell me about Armatus and this trailer we’re going to see. What are players looking at in this first trailer?

Ming Zhang: What you see in this trailer is snippets of gameplay, largely with a little bit of cinematic footage from our game. You know, it’s been a number of years in the making, and this is Counterplay’s next entry in our love of visceral combat. You see some of the abilities, some of the enemies, and some of the cool moves that you’re going to be you’re going to be able to do, in this case.

What can you tell me, in a little more detail, about its gameplay, its story, and, especially, the world it takes place in?

Zhang: It’s a third-person roguelite shooter, and in order to build the world, what we did, is we took the concept of urban fantasy, which is the grim supernatural underneath the real world, and we took it to the nines. What happens in the post-post-apocalypse of an urban fantasy world? Well, you know, the real world kind of starts to break apart, and underneath, all the supernatural stuff starts to spill forth, right? When you think about, ‘What is a city that evokes classic but also modern, and has all the right tone and tambre, even un-supernatural?’ It would be Paris. Starting from there, we then said, ‘Well, what is the kind of character that we would have bring here? We wanted to create the supernatural character, who was powerful and had access to these celestial abilities that you would be able to use, but we also wanted to take the sound and fury of modern firearms and put that in the hands of this supernatural being. So, you’ve got the magic and the firepower, and put it together.

I saw The Vanishing is what triggered this Paris to look like this. What can you tell me about that event and how it resulted in something like that?

Zhang: There’s something about the word spoiler that is coming up (laughs), so you’ll have to, you’ll have to play and find out, but it is the pivotal event. That kicks off the game.

That’s totally fair. You talked about it a little bit there, but what else is it about Paris that makes it the location you go to for this instead of somewhere else around the world?

Zhang: Paris just has incredible visuals, as a city. Again, when you think urban fantasy, it’s impossible to avoid a lot of the gothic undertones. The architecture of the city already evokes the emotions that we wanted from those from the supernatural side of the world, so combining that real world with the supernatural was a big part of the setting as well.

I’m curious if you can tell us more about the different tools players will have at their disposal. Are there different guns, weapon modifiers, or abilities? What can we generally look forward to?

Zhang: This is a run-based game, and the primary, I say, means of combat that the player has is, of course, your gun. So, you have your gun, you will be able to shoot it, but you also have a melee weapon at your disposal, and you have several locomotion kits and several abilities that you will be able to pick. One of the things that was really important to us was that players do this thing that we internally call ‘creative expression through combat,’ where not only is it that, you have all these amazing tools that you can use in your in your player kit, it’s that you get to customize the player kit that you’re taking on the run as you play each run. Just as it’s important to have visceral fidelity in the gameplay, it was important for us to have the build craft to go along with it.

Armatus is described as a third-person, roguelite shooter. Are there any specific games that inspired Counterplay when crafting its gameplay?

Zhang: We have a lot of references, as all game designers do. I think you’ll have to play and discover all the references, but I think fans of the genre will be very pleased with what we have to offer.

I don’t know if maybe you’d have the same answer, then, for some of the different movies, books, and games or shows that inspired the story and universe this takes place in?

Zhang: Well, one of the things that we always look for at Counterplay, and we’ve done this since the beginning, was interesting genre blends. Without getting you know too nerdy (laughs), we always look for combinations. We always look for the chocolate and peanut butter or whatnot, and so I think a lot of the fun in doing that is for our players to figure it out on on their own, but I think you’ll see the inspirations worn pretty heavily on our sleeves.

Roguelite, I think, is a term that a lot of people hear, and they feel like if they’ve played one, they’ve played them all. What does Armatus do to stand apart from other rogue lights and shooters?

Zhang: I tend to think of roguelite as a design framework. It’d be like saying, ‘If you played one RPG, you played them all.’ The design framework is the thing that you scaffold the game on top of, but it’s not the only thing in the game. As we emphasized, our game really sings when you get into the combat. Creative expression through combat is a core pillar of what we wanted to do. If you came into this game and you just wanted to slaughter demons using abilities and guns and melee, this is the game for you, and if you wanted to be the kind of person who strategically picks every single upgrade in order to hit the perfect combination and eradicate rooms that way, this is also the game for you. So that’s kind of how we think about it.

How long is your average run going to be? Is this the kind of thing where you can play quick run before bed, or do you really need to sit down and lock in for hours and hours?

Zhang: We’re still working on the game, so I prefer not to give a number at this at this point, but what I will say is, like many games that have come before and after, both in the third-person action genre, as well as the roguelite genre, the choices that you make have a big impact on how much you can do.

I think at the end of the trailer, you tease a boss fight. I’m not looking for specifics here, but are bosses something players can look forward to in Armatus, and what can you tell me about them?

Zhang: Yeah, bosses are definitely a part of the game. Thank you for that. Bosses are definitely a part of the game, and we call them Greater Demons. What they represent is, if you think of the demonic incursion that’s happening in Paris, in the post-apocalypse that we talked about, the Greater Demons are the ones that anchor. They’re more solid than the other ones. They’re bigger, they’re scarier, they are figures of nightmare, and I think players will have a great time being killed and killing them as well.

So would you call Armatus a particularly difficult game, then, or is that in the hands of the player through different options?

Zhang: I think that’s going to be up to the player, but I guess you’ll have to wait and see on that one, too.

What are some of the lessons the team learned from, specifically, Godfall, because it’s really easy to compare these two, that the team brought into the development of Armatus?

Zhang: I think the biggest one is this: Coming out of Godfall, one of the things we consistently received feedback on, and it was almost all positive, but basically the big discussion point was the starting point in the game felt almost primordial. Then, as you unlocked moves in the skill tree, suddenly you were doing this and you were doing that. The combat in that game felt like a conversation with the developers. Again, I’m paraphrasing, you know, one or two reviews here, but that was a major source of feedback we got across the board. Fans really resonated with the dynamic combat that we had in Godfall, and they really liked this conversation with the developer-style of play that they had. So as we moved into our next project, we said, ‘Hey, we did it for melee. Can we pull it off for shooters as well?’ So we took that, and that’s where this emphasis on build craft comes from.

I saw a lot of rumors earlier this year that Counterplay had shut down, and sitting here now, that’s obviously not the case. So, I’m curious if you have any comment on that situation you’d like to share, and more specifically, what it’s been like for the studio to see those rumors swirl while knowing full well that Counterplay’s next game is very much still in development, despite that.

Zhang: I think most of the studio was too busy working on the game (laughs) to really pay attention to rumours that don’t really apply to their day-to-day. I think the only comment I really have on it is, the announcement and future release of Armatus is a celebration of Counterplay Games, of our camaraderie, and this team that has gone through thick and thin together. It means the world to us that players are going to be able to see this game. They’re going to play it, and we think that people are going to have a lot of fun. So, my comment is, go play Armatus, and then you can tell us how you feel about, right? (laughs)

Moving back to the game itself, I couldn’t tell based on the trailer alone. Is this an entirely single-player experience, or are there any multiplayer elements, even scoreboards, or anything like that?

Zhang: It’s a single-player game, and as for features, again, we’re, we’re still in development, so wait and find out.

I get it. It’s hard to talk about these things when the pieces are always moving, I’m sure.

Zhang: I think it’s harder not to talk about these things, right? That’s kind of the challenge here.

PC, PlayStation, and Xbox versions are on the way, but I also saw that a Nintendo Switch 2 version is in development. Were there any challenges in bringing Armatus to that console, and is the Switch 2 version expected to launch at the same time as other platforms?

Zhang: Yes, they are all expected to launch together. The challenge with these things is always optimization, but if you’ve seen Godfall, a PlayStation 5 launch title, you know that, if there’s one thing that we do well, it’s optimizing game systems.

Is there anything about Armatus that you want to talk about or that you want players to know now that they’re finally seeing what this looks like?

This game is a love letter to action combat in all its forms. It’s a love letter to the urban fantasy, gothic horror inspirations that we see in so many games and fiction all over, and the thing that is most important to us here at Counterplay is for players to see this letter that we’ve written. So, I can come up here and yammer about systems and features all day long, and all I would be doing is making promises to the audience, but the promise I will make is that if you play our game, you’re going to have a really great experience of butchering all these demons.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Here’s an unedited bossfight video from Tides Of Annihilation to sate your hunger for Arthurian witch murder

Biff! Smash! Spear to the groin! Asteroid to the jaw! It must be a new gameplay video for Tides Of Annihilation, the Arthurian fantasy action game from Eclipse Glow Games that’s out to steal either Stellar Blade, Final Fantasy XVI or Bayonetta‘s lunch – do me a favour and pick one, because I can’t decide. I can’t stop comparing this game to things. I think there’s something wrong with me. Help.

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Reanimal, the New Co-Op Horror From the Devs of Little Nightmares, Is Out in February

Reanimal, the upcoming co-op horror game from the creators of Little Nightmares, now has a release date announced at the Xbox Partner Presents. It’s coming out on February 13, 2026 for Xbox, PC, PS5, and Nintendo Switch 2.

We got a look at a new trailer today during the presentation, which showed off the pair of siblings you play as traveling through some new locations.

Reanimal is incredibly unsettling, as is fitting for the Little Nightmares folks. First announced at Gamescom 2024, you play as a brother and sister trying to rescue their missing friends. You’ll solve environmental puzzles and travel both by land and boat on this quest, haunted by horrible monsters and pieces of the childrens’ past.

The good news is, if you don’t have a friend to play with, you can play Reanimal in single-player, as well as with both local and online co-op.

You can catch up on everything announced at today’s Partner Showcase right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

80 Days co-writer Jon Ingold is making a code-breaking game inspired by Obra Dinn and his uncle’s World War career, unless he’s lying

80 Days and Heaven’s Vault developers Inkle are making a new “narrative deduction game” and audio drama called TR-49, in which you fiddle with a bunch of creepy old machines. It’s based – or so they tell us – on a family connection to World War 2 espionage, and takes inspiration from Return of the Obra Dinn and The Roottrees Are Dead.

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Opinion: Banjo-Tooie Is Pure Nightmare Fuel, And I Wouldn’t Have It Any Other Way

Banjo-Too-Five-ie.

One of the reasons I adore N64-gen Rare so much is because they loved testing the boundaries. What could they get away with in a cheeky, charming 3D platformer? Banjo-Kazooie was already dipping its toe in the water in a few subtle (and less-subtle) ways. “How’s your nuts, bark breath?” is funny, but perhaps funnier with that adult context. And the 1998 platformer was more than ready to get a little bit scary – did anyone else freak out the first time they saw Clanker? No?

But Banjo-Tooie pushes things to a whole new level. It rips the band-aid off and tosses it off of a steep cliff into the volcano of Hailfire Peaks, almost with complete disregard for what came before it. Rare is unafraid to tell you that this is a very different game tonally from the first. In fact, growing up, it was one of the scariest games I’d played. I still feel that way 25 years later. And I love it, warts and all, for that reason.

Read the full article on nintendolife.com

Free Play Days – Nowhere Prophet, One Piece: Pirate Warriors 4, For the King II, Wildgate and more

Free Play Days – Nowhere Prophet, One Piece: Pirate Warriors 4, For the King II, Wildgate and more

Plenty to explore this weekend with Free Play Days! Police Simulator: Patrol Officers (XPA), Expeditions: A Mudrunner Game and Wildgate are available this weekend for Xbox Game Pass Ultimate, Premium and Essential members to play from Thursday, November 20 until Sunday, November 23.

Nowhere Prophet, One Piece: Pirate Warriors 4, and For the King II are free for all Xbox members to try during Free Play Days (Xbox Game Pass Game Pass Ultimate, Premium and Essential membership not required).


How To Start Playing


Scroll down and find and install the games on each of the individual game details pages on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One or Xbox Series X|S.


Keep The Fun Going


Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


Free Play Days (Game Pass Membership Required)


Wildgate

Dreamhaven, Inc.


170

$29.99

Wildgate
Optimized for Xbox Series X|S
Wildgate is a PvP multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. The latest update, Wildgate: Emergence, is out now for the spacefaring crew-based first-person shooter. Emergence introduces highly requested new game modes, Treasure Hunt and Fleet Battle, Psionic prospector Charlie, the Outlaw solo or two-person crew ship, the ability to create custom game lobbies, and more.


Xbox Play Anywhere

Police Simulator: Patrol Officers

astragon Entertainment GmbH


446


$29.99

$23.99
Xbox One X Enhanced
PC Game Pass
Xbox Game Pass

Police Simulator: Patrol Officers
Optimized for Xbox Series X|S, Smart Delivery, Xbox Play Anywhere
Welcome to Brighton! Join the ranks of this fictitious American city’s police force and experience the everyday life of a police officer. Begin with parking violations and work your way up to shouldering greater responsibilities. Be part of Brighton’s community, get to know your neighborhood, and fulfill the daily duties of a police officer as you fight crime during your shift.


Expeditions: A MudRunner Game

Focus Entertainment


273


$49.99

$24.99
Xbox Game Pass

Expeditions: A MudRunner Game
Optimized for Xbox Series X|S, Smart Delivery
Embark on ever-rewarding scientific expeditions and unravel the mysteries of uncharted lands for free as part of Xbox Free Play Days. To celebrate the release of Season 4: Amber Dusk, you can also grab the game for 50% off. Jump in alone or with your friends now – adventure awaits!


Free Play Days For All


Xbox Play Anywhere

Nowhere Prophet

No More Robots


178


$24.99

$7.49

Nowhere Prophet
Xbox Play Anywhere
Prepare your decks and go on a pilgrimage through the wasteland! Nowhere Prophet is a unique single-player card game. Travel across randomly generated maps and lead your followers in deep tactical combat. Discover new cards and build your deck as you explore this, strange, broken world. Try Nowhere Prophet for free as part of Xbox Free Play Days, and grab the full game at 70% off.


ONE PIECE: PIRATE WARRIORS 4(Xbox One)

BANDAI NAMCO Entertainment


261

$39.99

One Piece: Pirate Warriors 4
All aboard, pirates! Battle your way through waves of enemies as your favorite One Piece characters in One Piece: Pirate Warriors 4. In search of treasure, relive some of the One Piece series’ most memorable moments from Alabasta all the way to the Land of Wano. Experience the latest evolution of Pirate Warriors action and prepare for an even more thrilling gameplay with enhanced graphics on Xbox Series X|S and check out the upcoming DLC, Character Pack No. 7.The new Legendary Edition is on sale at 50% off this weekend — don’t miss your chance to own the most complete One Piece experience!


Xbox Play Anywhere

For The King II

Curve Games


228


$24.99

$9.99
PC Game Pass
Xbox Game Pass

For the King II
Optimized for Xbox Series X|S, Smart Delivery, Xbox Play Anywhere
Battle against Fahrul’s tyrannical Queen alone or as a party of four players in the sequel to For The King, the massively popular turn-based roguelite tabletop RPG. Will you unravel the once beloved Queen’s terrible secret?


Don’t miss out on these exciting Free Play Days for Xbox Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.

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