The Original Fallout Games Deserve The Diablo 2: Resurrected Treatment

As great as it is to see the 3D Fallout games enjoying another moment in the sun following the popularity of Prime Video’s excellent TV adaptation, the games I most want to direct new fans toward are the classic original Fallout and Fallout 2. Aside from being where it all began, those are the stories that hold many of the answers people coming off of the show are looking for: the origins of Shady Sands, the Brotherhood of Steel, the Enclave, what happens when a vault’s water chip fails, and much more. Their stories, scenarios, and memorable moments have stuck with those of us who played them for decades, and bringing those same experiences to an entirely new audience that’s ravenous for Fallout content seems like a slam dunk.

However, in 2024 that recommendation comes with more caveats than it ought to: While both are readily available on Steam (and included in PC Game Pass) and run on modern PCs, when you fire it up you’re presented with an array of tiny buttons, no tutorial, and 2D sprite graphics designed for 800×600 CRT monitors that, despite being loaded with post-nuclear character, make you squint to see what’s going on. It’s enough of a barrier to re-entry to make even a (very) old fan like myself balk a bit at diving in for another playthrough – and a reminder that if there’s one series that has been criminally overlooked in the era of remasters, it’s old-school Fallout.

Bringing a game like Fallout up to date in a way that would please both diehard fans and newcomers would certainly take years of work, and I don’t mean to suggest it would be easy by any stretch of the imagination. The original is just 562MB installed off of Steam; Fallout 2 is just 2MB larger. (I remember having to keep the disc in the drive to play because my brother’s PC only had a 1GB hard drive in 1998.) You can technically crank the resolution up to full 4K, but who’re we kidding? Character sprites are just 60 pixels tall, so you’re getting a bare minimum of detail – packed with retro-futuristic flavor as it may be – any way you slice it. The grainy cinematics are barely better, and only the most important conversations are voice acted. Also, there’s no controller support, so there are legions of modern-day Fallout fans who play on consoles who have no access to these fantastic games at all.

There are legions of modern-day Fallout fans who have no access to these fantastic games at all. 

A full remaster wouldn’t even be as simple as porting over models and textures from Fallout 4, since any art director worth their salt will tell you things need to be designed differently when they’re intended to be viewed from an isometric perspective. (It’d be interesting to see those old games brought in line with the art style of Bethesda’s Fallout games, though personally I’d love an update that honors the more cartoonishly broad-shouldered, bulkily armored character design.) Beyond graphics, there are a number of features that would be expected in a modern game, such as character customization beyond picking between dark-haired white male and dark-haired white female for your Vault Dweller, that would need to be added. The UI could certainly use some updating as well, and the first Fallout is from a time when in-game tutorials weren’t a thing, so popping up with some instructions on how to use its systems would be a positive step. I’m sure some people would love an option to prevent companions from being permanently killed when a stray SMG burst shreds them into a fine mist, but for me that’s part of the charm.

I’m sure a modern remaster would have to do away with a few things that haven’t aged super well – I would not expect the Childkiller trait to carry over, for instance. Back when Fallout 3 was announced I asked Todd Howard how that game would handle kids; visibly wincing, he replied that you can’t do child murder at that level of fidelity. Much as I enjoyed how the original gave you such broad freedom that you could make a decision – or mistake – so monstrous the entire wasteland would hate you forever, I’m inclined to agree.

The popularity of Baldur’s Gate 3 makes me confident modern gamers wouldn’t have a problem with Fallout’s combat.

That said, the underlying gameplay holds up very well, and the popularity of Baldur’s Gate 3 and XCOM-style turn-based tactical games makes me confident that modern gamers wouldn’t have a problem getting the hang of how Fallout’s combat works – it’s far, far less complex than managing a wizard’s spells. Sure, you have to go into your inventory to load a pistol with your choice of ammo types and open a menu to target an enemy’s groin, for instance, and if your luck stat is low you’ll be prone to weapon misfires and hitting the wrong target. But it’s plenty rewarding even so, and there’s no shame in save scumming (quicksave/quickload would be another great addition).

So there’s a long to-do list, but it can be done. We’ve seen proof with 2021’s Diablo 2: Resurrected, where Vicarious Visions (now known as Blizzard Albany and, coincidentally, under the same corporate ownership as Bethesda) painstakingly remastered a beloved game from 2000 with vastly improved 3D graphics and a handful of important quality of life enhancements. In theory, Fallout could get the same treatment: According to Tim Cain, producer on the original Fallout, the original source code still exists for both games and should be in the possession of Bethesda, so they could be updated rather than remade.

It’s going to be a long, long time before Bethesda revisits the post-apocalypse.

And they really should be, because the reality is that it’s going to be a long, long time before Bethesda’s already announced development schedule allows it to revisit the post-apocalypse for another full-scale RPG. Heck, even in the best-case scenario where another Xbox studio like Obsidian or InExile were to kick off a new Fallout tomorrow while Bethesda goes back to Tamriel for The Elder Scrolls VI, we’d still be very, very lucky to see it before the 30th anniversary of the original Fallout, which came out in 1997. To put that in perspective: there will likely be a longer gap between 2018’s Fallout 76 and a hypothetical Fallout 5 than there was between Fallout 2 (1998) and Fallout 3 (2008) – a 10-year stretch during which the series was largely considered dead. Remastering the originals would fill that gap nicely in as little as a couple of years, if Diablo 2 Resurrected’s three-year development is any indication, and give Fallout fans a Stimpack injection of the good stuff to tide us over.

Dan Stapleton is IGN’s Director of Reviews and one of our many old-school Fallout fans. Follow him on Bluesky.

Community: 28 Switch Games We Missed, As Recommended By You Lovely People

Part 8 – Missed hits.

Welcome back to Part VIII of our ‘Games We Missed’ series. With so many Switch games large and small releasing every week, we’re eager to highlight great ones which slipped through our net — and thanks to you lovely people, this bi-annual feature can do just that.

As always, we asked you to send us nominations for Switch games that you think deserve highlighting, and you’ll find 28 candidates below.

Read the full article on nintendolife.com

Talking Point: What Are You Playing This Weekend? (27th April)

Jump up, Superstar Saga.

Another week is almost over, which means it’s once again time to kick back, relax, and play some games.

Before we do, however, let’s just do a quick recap of some of the stories from this week. First up, Nintendo expanded the NSO service with two N64 games, which is always welcome in our book. We also got our first proper look at Tales of the Shire, the new Lord of the Rings-themed farm sim for the Switch. It looks… okay..? See what you think.

Read the full article on nintendolife.com

Capcom eShop Golden Week Sale Includes Monster Hunter Rise For “Lowest Price Ever” (US)

Multiple other Capcom titles are also on sale.

To celebrate Golden Week, Capcom’s latest Monster Hunter game Monster Hunter Rise is currently going for its “lowest price ever” in the US.

As highlighted by Nintendo Everything, you can currently get Rise for just for just $9.99 (normally $39.99). The base game and Sunbreak are also available together for just $19.99 (normally $59.99).

Read the full article on nintendolife.com

Stardew Valley Creator Shares Update About Version 1.6 Console Release

“Thank you for your continued patience”.

Stardew Valley creator Eric ‘ConcernedApe’ Barone has this week rolled out a brand new patch for the PC version and provided an update about the console update.

If you are holding out for the Switch version of the 1.6 Update, Barone has reassured fans on social media it’s “still in progress”. He goes on to thank everyone for their patience. Here’s the message in full via social media:

Read the full article on nintendolife.com

Tomb Raider I-III Remastered Will Restore Missing Posters In Patch 3

The posters were “inadvertently removed” according to Aspyr.

Aspyr released a brand new patch for Tomb Raider I-III Remastered earlier this month which removed the posters from the Tomb Raider III level ‘Sleeping With The Fishes’.

The developer has now issued a response on its official support page, stating the posters were “inadvertently removed” and will be restored in the next major update:

Read the full article on nintendolife.com

Deathbound is Coming to Xbox Series X|S

Brace yourselves for a one-of-a-kind party-based soulslike. Deathbound is a passion project developed by Brazilian developers at Trialforge Studio, with the game already garnering critical acclaim from IGN, Kotaku, The Escapist, and many others.

In Deathbound, your journey through the city of Akratya isn’t a solo quest. You’ll need to forge bonds with seven fallen warriors whose stories you’ll discover during your crusade through the forbidden city. Take advantage of the four-hero party system, something new to soulslike games, and switch warriors at any time during gameplay – even while executing attacks and dodges.

Deathbound character closeup

Each of the playable characters available in Deathbound is unique with their own skill sets, combat styles, and rich histories. Fallen warriors are intricately connected to the world of Deathbound and each other, belonging to conflicting factions and driven by diverse motivations. Synergies between warriors can provide combat buffs, while conflicts among them can lead to debuffs within your party.

The combat system in Deathbound was meticulously crafted over many months, with developers implementing feedback from players and fans of the genre. A key element of the combat system, and one of the most important mechanics in Deathbound, is the Morphstrike – a devastating attack similar to combos that crushes every enemy in your path, uniting the forces of the fallen warriors in your party.

Deathbound screenshot

But what would a soulslike game be without unforgiving monsters and bosses? In Deathbound, you’ll confront challenging enemies meticulously crafted to test your skills to the fullest. Encounter abominations created in dark laboratories by a cult devoted to eternal life. Each battle could be lethal for you, don’t underestimate any of the enemies that stand in your way.

Deathbound screenshot

Deathbound is coming to Xbox Series X|S consoles later this year. If you’re intrigued by what you’ve read, we encourage you to visit the game’s store page and add Deathbound to your Wishlist.

See you in Akratya, Fallen Warrior!

Xbox Live

Deathbound

Tate Multimedia Sp. z o.o.

Deathbound is a one-of-a-kind party-based soulslike set in a callous world where Faith and Science clash. The forbidden city of Akratya is an unforgiving land that cannot be conquered alone. Bind with fallen warriors found throughout your crusade and dynamically transform between characters seamlessly in mid-combat with the unique 4-hero party system.

The fallen are individual characters with their own unique skill sets, combat styles, and rich history. By absorbing their essence, you inherit the fiber of their very being. Conflicts and synergies between characters greatly impact gameplay, so relationships must be balanced. Strong synergies may offer combat buffs that can spell disaster for the ruthless boss awaiting your steel and magic.

Throughout combat, you will charge a sync meter shared across all characters. During an opportune moment, dispel your sync meter and unleash a devastating Morphstrike using the combined power of the bound fallen warriors. When faced with a formidable abomination, a precisely executed Morphstrike can be the deciding factor between life and death.

The world of Deathbound has been lovingly crafted and influenced by the developer’s homeland of Brazil, a vibrant culture brimming with life, creativity, rhythm, and a rich history. From the Afro-Brazilian martial art of capoeira to the sweeping music cascading through Akratya, Trialforge’s origins shine throughout every aspect of Deathbound.

The post Deathbound is Coming to Xbox Series X|S appeared first on Xbox Wire.

Review: Tales Of Kenzera: ZAU (Switch) – An Emotional Metroidvania That Plays It Too Safe

Zau do you do?

The best thing we can say about Tales of Kenzera: ZAU is that it’s a decent gateway game into the Metroidvania genre. The Switch is so chock full of incredible titles at this point that it can often be difficult to know where to start (we can help with that too, by the way), but Kenzera provides a relatively breezy 6-7-hour experience that should give you an indication as to whether or not to dip your toes in a bit further. For genre veterans, however, while the gameplay is certainly good enough to see you through to the end, there’s little here that hasn’t already been done elsewhere… and better, too.

What elevates the game, however, is its setting and story. If you’ve been following Tales of Kenzera’s development at all, you’ll know that a great deal of the plot takes inspiration from Sugent Studio’s creative lead, Abubakar Salim, and his personal experience dealing with parental loss. Incidentally, Salim (a stage and screen actor and the voice of Bayek in Assassin’s Creed Origins) also provides the voice for protagonist Zau, and we have to commend the voiceover work as a whole; it’s brilliantly done throughout and helps the plot resonate a lot more than if we were merely reading lines of dialogue.

Read the full article on nintendolife.com

Explore the Post-Apocalyptic Seas in Age of Water

Welcome to the future, adventurers!

Imagine Earth completely covered by water. Civilization as we know it is gone forever, and whatever remains of your favorite fast-food joints, fancy cars or gaming consoles rests on the ocean floor. 

Humanity has survived though. We always do. People built settlements on top of whatever high structures remained above the surface. Brave captains roam this water world in their improvised boats looking for food, materials or information. Age of Water will put you in the shoes of one such adventurer embarked on their first big journey.

This journey includes:

  • Crafting your own unique post-apocalyptic boat.
  • Saving your friends from the hands of cruel scavengers.
  • Fishing mini-game!

Our team at Three Whales Studio (named after the signature settlement you’ll visit in our game!) has been developing Age of Water for quite a few years. Our goal was to build a world that is post-apocalyptic in nature, but visually bright and colorful. The ruins of the old civilization serve as a sombre reminder of what was lost, while the vibrant new societies that have emerged atop them radiate with life and resilience.

AoW wide landscape

Age of Water is also our love letter to, well, water. Its realistic flow, reflections, and interactions with objects and characters help to immerse players in this vast, aquatic world. From the gentle lapping of waves against your boat to the terrifying majesty of a whirlpool, every aspect of the water has been crafted to feel as real and dynamic as possible.

Obviously, this is a video game, so the adventure won’t go too easy, as pirates and other evil guys, both seaborne and airborne, will attack your boat on sight. You’ll have to prepare for battle by customizing your boat or building a completely new one, adding more weapons and training crew members. 

AoW screenshot

On the other hand, Age of Water has a lot of more peaceful things to do: you can trade between settlements, hunt for treasure and undertake story quests to unravel the mysteries of this brave new world.

Age of Water is an online adventure game, and that means that you’ll meet other players and will be able to talk to them and invite them into your quests. But I’d like to stress that you’re totally welcome to play solo if that’s your preference. 

AoW tanker

We did not want to limit you to any specific game-play style, as freedom is essential for any marine adventure game. So, after a few tutorial-style quests at the very beginning you’ll be free to do your own thing, living your own life in Age of Water. I hope you’ll like it!

The game will allow you to test your might against others, though all PvP content is strictly optional (no player will attack you while you’re just exploring the ocean), and you won’t miss anything important by not engaging in battles with others. It’s just another way of earning in-game resources that you can get via other non-PvP-related means

Xbox Live

Age of Water

Gaijin Distribution Kft


15

$29.99

Become a sea captain of a post-apocalyptic Earth completely covered in water and go on an adventure in a huge open world. Sail through storms, fight and trade, capture other people’s boats or build your own, extract resources from the bottom of the ocean, reveal the secrets of the Age of Water world.

Water post-apocalypse
The ocean destroyed a once great civilization, but people survived and adapted. They built settlements on the roofs of tall buildings and the tops of other man-made structures. People travel across the ocean in tiny boats and huge combat vessels. The ocean provides everything they need, including extractable resources on the seabed. And yet, the dream of real land is still alive.

True open world
Explore the world at your own pace, discover new settlements and meet their inhabitants. Complete tasks, search for and extract valuable resources from the bottom of the ocean, earn money on trade or simply sell the artifacts you have obtained, and when you get the idea of how this world works, build your own base.

Hundreds of unique ships
Build boats from scratch or modify existing ones. Players have access to dozens of hulls and hundreds of parts, from which they can assemble anything ranging from a small boat to a hefty vessel 30 meters long, and then install equipment, armor and weapons. It’s important not to forget to gather a team of good crewmembers so that there is someone to stand behind machine guns and cannons or do other work on board.

Fierce naval battles
Pirates are always waiting for you at sea, and in some cases more aggressive players even start to chase you, so do not forget to install enough guns on your deck. You can destroy an enemy vessel, or you can capture it in battle and take it for yourself forever. Adventures might also get you into storming enemy fortresses and defending allied settlements!

Personal naval base
This shelter is reliably protected from enemies, and it allows a player to organize the production of everything that the captain may need on it. Build factories for the production of equipment, weapons, hulls for boats of all sizes, as well as the necessary resources.

Flexible balance between PvE and PvP
At first, you will only meet computer opponents, but later you can challenge other players if you are confident enough in your skills and gear. Always be on the lookout: if your task is to transport illegal goods, then other players may well take the quest to hunt smugglers. In Age of Water, everyone decides for themself who they are today – a peaceful traveler or a bloodthirsty pirate.

The post Explore the Post-Apocalyptic Seas in Age of Water appeared first on Xbox Wire.

Official PlayStation Podcast Episode 483: Buckle Your Seatbelts


Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hello everyone! The gang returns this week to discuss new releases Stellar Blade and Another Crab’s Treasure. Plus, the Helldivers 2 marathon continues as the team dives into Super Samples and more.

Stuff We Talked About

  • Moto GP 24 – PS5, PS4
  • Sea of Thieves – PS5
  • Gran Turismo 7 1.46 Update Blog
  • Community Game Help live now for select titles including Granblue Fantasy: Relink and Stellar Blade
  • Stellar Blade New Game Plus Blog
  • Another Crab’s Treasure Hands-on Blog
  • Another Crab’s Treasure – PS5
  • Stellar Blade – PS5
  • Lords of the Fallen – PS5
  • Tekken 8 – PS5
  • Helldivers 2 – PS5

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Senior Content Communications Specialist, SIE

James Stavrinides – Project Manager, Content Communications, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]