We know that another Super Mario Bros. Movie is on the way (Nintendo confirmed it’s coming in 2026, no less), but that doesn’t mean that we are quite done talking about its predecessor just yet. In fact, there’s something new to look at.
Jed Diffenderfer worked as a story developer and artist on the 2023 Illumination/Nintendo movie, and he has recently uploaded a fresh batch of concept art to his website which shows an initial vision for some of the movie’s memorable moments as well as some sections that didn’t make the cut (thanks, Nintendo Everything).
Capcom has properly unveiled Akuma for Street Fighter 6 in a new trailer that also confirms a spring release window.
The video, below, shows a typically angry but this time older Akuma punch the head of a statue clean off its shoulders with what looks like a ghostly, red Shoryuken (Street Fighter’s iconic Dragon Punch move). An overpowered Akuma in a Street Fighter game? Well it wouldn’t be Akuma if he was balanced, would it?
Eagle-eyed fans have already noticed a glimpse of Ryu in the Akuma trailer, which suggests the two rivals will once again battle it out in a shower of fireballs. Elsewhere, the trailer is set within Akuma’s new stage, which is a riff on Akuma’s stage from Street Fighter Alpha 2. That’s all we have for now, as fans wait for the Akuma gameplay reveal.
Akuma’s reveal follows the release of fellow DLC characters Rashid, A.K.I., and Ed. Akuma rounds out the game’s first year of DLC characters, with Capcom yet to announce a second year. Here’s the official blurb on Akuma:
“The demonic Akuma joins the Street Fighter 6 roster and rounds out the list of the award-winning fighting game’s Year 1 characters when he hits the streets starting in spring 2024! Players can throw hands with Akuma across all three game modes, including Fighting Ground, World Tour, and Battle Hub. We look forward to sharing much more on Akuma soon. And stay tuned later this year for captivating announcements on Year 2 content and potentially even some fun events coming to the Battle Hub!”
Commenting on the two million sales milestone, Capcom said Street Fighter 6 was “generally progressing in line with our expectations”, adding it hoped positive word of mouth would fuel follow-up success.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Speaking to Variety, The Pokémon Company International executives Andy Gose and Taito Okiura are still open to Ash potentially reappearing and “anything is possible”, but for now the focus is on the new story of Liko and Roy in Pokémon Horizons, which made its debut in North America last week.
Contra: Operation Galuga is out on the Nintendo Switch today and as part of this, there will be a patch update released in response to demo feedback.
While other versions of this update are locked in for 12th March, for the Switch version, this update will be applied “as soon as preparations have completed”. This “post release” patch will include bug fixes, input optimisation, and visibility improvements. Here’s the full rundown courtesy of the official Contra social media account:
Three years after its release on Nintendo Switch and PC, Monster Hunter Stories 2 is headed to PlayStation… 4. Capcom announced that the turn-based spin-off of the popular monster hunting series will be releasing on PlayStation’s previous-gen console, leaving PS5 owners to play it through the console’s backwards compatibility features.
Revealed during today’s Capcom Highlights stream, which previously revealed Dragon’s Dogma 2’s character creator, Monster Hunter Stories 2 is slated to arrive on PS4 on June 14. It will be available as a special set with the remastered version of the original Monster Hunter Stories, which is slated to release the same day.
A preorder bonus includes a special Kamura Maiden outfit for Ena, with additional bonuses available by connecting it with a Monster Hunter Rise save. It will also be available in a deluxe edition featuring various costumes and other items.
Monster Hunter Stories 2: Wings of Ruin was first released on Nintendo Switch and PC back in 2021. We called it “great” in our review, writing, “Minor oversights and frustrations certainly wore away at me over the 80+ hours I spent with Monster Hunter Stories 2: Wings of Ruin — during its campaign and beyond — but the journey was well worth taking despite the frequent grains of sand in my shoe.
“Its mercifully free, gacha-like monster hatching loop is always exciting, and its combat and customization are both accessible but still intricate and rewarding. Its story is enjoyable if a bit cliche, but exploring this gorgeous world from the backs of my favorite monsters is an absolute delight.”
Since its release, fans have wondered when Monster Hunter Stories 2 would be making its way to PlayStation, and now they don’t have to wonder anymore. But more than a few expressed surprise over Capcom’s decision to limit it to an exclusive PS5 release.
“PS4 still going strong I see,” one commenter quipped on social media. Another observed publishers are “holding onto these decade-old consoles til the heat death of the universe.”
Monster Hunter Stories 2 is far from the only game headed to PS4 in 2024, though. MLB The Show 24, Unicorn Overlord, and numerous other releases are still coming out on PS4, which was first released back in 2013 and has sold more than 117 million units. One way or another, Monster Hunter Stories 2 is heading to PlayStation, and you’ll still be able to play it on PS5 even if it’s technically for PS4.
As for the original Monster Hunter Stories, the former 3DS exclusive is slated to release on Nintendo Switch, PS4, and PC on June 14. You can read our original review right here.
Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
The LEGO Animal Crossing sets bring Animal Crossing: New Horizons to life in plastic brick form, featuring minifigures of some of the series’ most beloved characters at home and around their island.
The first wave of sets launched in March 2024, with Julian’s Birthday Party among them. This is the cheapest set in the range (at launch), and will therefore be an attractive option for Animal Crossing fans looking to dip their toe into this Lego pool without shelling out $180 to buy the lot.
Team Ninja has become synonymous with best-in-class action gameplay. From Ninja Gaiden to Nioh 2, the fundamental act of swinging a sword or spear (or any number of deadly weapons) is reliably complex and satisfying, often with a challenging-yet-rewarding learning curve.
That Rise of the Ronin carries on this tradition is hardly a surprise—but, their latest work on PlayStation 5 offers so much more than satisfying combat. Team Ninja jumped katana-first into the crowded open-world space, and delivers something uniquely compelling.
I had a chance to play the game’s opening hours, and am excited to share details about the eclectic sights, sounds, combat, and traversal of Bakumatsu-era Yokohama.
A whole new world
After finishing the linear prologue, the events of which I won’t spoil here, I soon found myself thrust into the game’s vast open world—a first for Team Ninja. Armed with a katana, Western-style saber, musket, and trusty steed, I took the long route to Yokohama, scouring the countryside for crafting materials, climbing rooftops to pet cats (one of the game’s hidden collectibles), and freeing villages from the clutches of bloodthirsty bandits. Rise of the Ronin does a fantastic job of always keeping something curious in view—finish one side activity, and there’s usually another just out of reach to catch your eye.
Of course, the bustling port city of Yokohama is the centerpiece of this open-world environment (and, later, Edo and Kyoto), and it’s here that the game fully comes into its own. Yokohama in the late 19th century is caught between worlds, having recently been subject to American “gunboat diplomacy.” This is evident in the city’s eclectic mix of influences: guns and swords; top hats and kimono; and a fascinating tapestry of traditional Japanese dwellings and imposing brick structures.
The upshot is that this place is dense with opportunities to explore, and Team Ninja gives the player several tools to take advantage of the city’s verticality. Climbing up (or using a grappling hook) to scale buildings, and then using your prototype glider to soar across the rooftops, is a breeze. Rise of the Ronin drew me in for its uniquely textured world as much as the game’s razor-sharp combat.
I also acquired lodging in the city, where I was able to not only hang out, chat, and give gifts to visiting companions, but also rearrange furniture, customize my ronin’s appearance, and freely reset skill points.
Parry and riposte
For those familiar with Team Ninja’s recent run of modern action classics, Rise of the Ronin places a much greater emphasis on the duelitself. The game achieves this by prioritizing parries, called Countersparks, that drain your enemy’s Ki (stamina), which in turn makes them vulnerable to gruesome critical hits. Optimal play seems to emphasize staying within striking distance and timing your opponents’ attacks to counter, rather than the attack-and-dodge routine typical in games of this type. The combination of metal-on-metal clangs and bright sparks flying gives these duels a very cinematic feel—as does the speed with which you can slay your foes following successful Countersparks. Critical hits are varied and brutal, replete with detached limbs and massive blood sprays, making Counterpsarks worth the significant risk to pull off.
Some additional gameplay details that stuck out to me:
● Gruesome stealth kills and critical hits will terrify your opponents’ companions, thus lowering their Ki and making them easier to dispatch. In a similar way, slaying the more resilient enemy leaders first will lower the Ki of their weaker henchmen.
● The grappling hook can be used to hurl explosive barrels and other hazards into your opponents, as well as pull archers down from irritating vantage points (among other uses).
● Parrying incoming bullets sets your sword aflame, giving your attacks a temporary damage boost.
● Rise of the Ronin affords the player a ton of flexibility in how they approach combat encounters, whether you want to whittle down the horde by landing headshots from afar, or first prey on vulnerable sentries with stealth strikes. You can even carry out surprise attacks while gliding overhead.
● On certain missions, you’re able to bring along companions with whom you’ve established Bonds. While they will of course attack on their own, you can also take control of these other characters as you wish.
I also got to experience two of the game’s Combat Styles, movesets for each weapon that unlock and evolve as you progress through the game (and there appear to be dozens to discover). Each Combat Style holds advantages and disadvantages against certain weapons, and you can swap them on the fly to give you a leg up against your foes.
Finally, it’s worth noting that the game’s strength, dexterity, intelligence, and skill trees can also unlock new dialogue options. In one instance, I was able to intimidate a group of pesky officials before initiating a brawl, consequently lowering their Ki gauges at the start of the fight.
Flight of the Ronin
My time with Rise of the Ronin concluded with an aerial base infiltration, gliding through the air with three companions to take on a boss and retrieve inventor Igashichi Iizuka’s rudimentary camera. This climactic mission challenged me to use all the tools at my disposal, flinging environmental hazards and picking off enemies at range before facing off in a duel against a club-wielding brute. But before putting the controller down, standing among the bloody wreckage of my first major battle, I took a moment to pet a stray cat.
This is just a slice of the adventure players can unsheathe in Rise of the Ronin when it hits PS5 on March 22, 2024.
Rise of the Ronin has been a blast so far. While not a graphical stunner like Ghost of Tsushima, I have been very impressed with the depth and sheer number of things to do. The story is compelling and gives you motivation to keep going to see what’s next. There’s plenty of gear you can acquire to make a stronger build. Characters you meet during your journey will join your crew and fight alongside you. There’s a transmogrification system that lets you customize your appearance while also having the best gear possible equipped. And you can pet cats. But more importantly than all that, the core gameplay loop felt like a mix of Assassin’s Creed 2’s exploration and storytelling with a smidgen of Ninja Gaiden’s combat, and a dash of Dark Souls’s difficulty. In other words, this recipe seems to be a perfect mix of gameplay ingredients that I’ve been loving.
The main storyline of Rise of the Ronin is all about a duo referred to as Blade Twins. In this case it’s believed that the duo are a brother and sister who nearly suffered a terrible fate at a young age as their village burned to the ground. Instead, they were saved and recruited into the Veiled Edge as Blade Twins. Highly skilled with the sword, Blade Twins train and grow together as they master their skills.
One of your first tests of skill has you infiltrating the ship of historical figure Matthew C. Perry to steal a secret message and assassinate Perry after doing so. This section does a good job of showing off a few stealth elements of Ronin, and also showcases combat with the footage PlayStation sent us to use for this preview. Combat will require precise timing for counters, and you’ll need to pay close attention to your Ki gauge, which is basically a stamina meter. Getting hit too much while blocking will deplete your Ki. But parrying your opponent or damaging them will result in loss of their Ki. Deplete all their Ki and they’ll be left open for a devastating attack.
I could have murdered him right there, but I instead chose to spare Gonzo.
This back and forth is a lot of fun in practice, but it’s not easy to hit that perfect timing. Each encounter also allows you the opportunity to use stealth to infiltrate an area and take out a few enemies without being seen. But in almost every situation there will be higher-powered foes that will require you to know the combat basics to defeat them and move on. So while I built a character with a speech trait that opened up some unique dialogue options for me, there’s no escaping those necessary combat beats that Ronin does quite well.
After this introductory section, Ronin really opens up. Our preview window promised two hours of playable content, but it turned out it was much more than that. We were given access to a large open world that included countryside towns and open fields, as well as city spaces with different types of missions located at each. In these sections you can choose to take on story quests, side quests, customize your Longhouse, or play mini-games – along with other activities I probably missed. The provided footage we’re allowed to use for the preview does a good job showcasing a smattering of options available to players, but even this feels like it’s just a glimpse into what’s available, as I haven’t even played some of what you’re seeing yet.
One notable omission in the footage was a story beat where I fought alongside the Eccentric Ronin to gain his allegiance in one of the Battles. In our preview, Battle Missions allowed us to gain ally allegiance as part of core story missions. These are fun excurious that have bonus objectives like “Defeat 3 Formidable Foes” and will have an impact on the overall story you wind up experiencing. The main objective in this case was to defeat Gonzo, and decide his fate before looting some forged documents that would complete the quest. I could have murdered him right there, but I instead chose to spare Gonzo.
Fast forward to the open world section and I met a character in the middle of nowhere asking me to deal with a person who swindled him out of some money. Who did it turn out to be? None other than Gonzo, who is getting into trouble again – even after I spared him earlier. This time, I can finish him for real or have him join my crew. Had I chosen to kill him off, I would have been rewarded with some loot, but if I didn’t, I got an extra helper to fight beside me in the open world. I’ll take that over a few trinkets any day. I discovered this because I reloaded my save just to see what would happen had I chosen the other option.
And while I had really been having fun with Rise of the Ronin up until this point, that was the moment that really solidified how much I was liking this game. Great combat. An intriguing story. Decisions that matter. Tons of stuff to do. And you can pet cats? I’m sold.
My decision to spare Gonzo would pay off too, because in the upcoming story mission fight with Mochisuke Kira I now had three allies going into battle instead of just two: Myself, that Eccentric Ronin, and Gonzo were an unstoppable trio ready to take Kira down. And that’s just in the opening missions. I am tremendously excited to see who else I can recruit into my group.
My decision to spare Gonzo would pay off too, because in the upcoming story mission fight with Mochisuke Kira I now had three allies going into battle instead of just two.
These were the core missions that we got to experience in our preview, but there’s a lot more to do. While running in the open world you might come upon towns that are overrun with troublemakers that you’ll need to dispatch to restore order. There are mini-games like the gatling gun and firearm range that was teased in the footage Sony sent over, or the glider mini-games that challenge you to break all the targets floating in the sky. And while they didn’t show much of it in the video we’re allowed to use, there’s an entire gear system at play that encourages you to learn different weapons and use tools like the sub weapon class that includes things like throwing stars, rifles, bows, and more for combat to get a leg up in battle.
Rise of the Ronin is poised to give players a lot to dive into, and while it doesn’t quite live up to PlayStation’s first-party open-world exclusives in the graphics department, the developers at Team Ninja has focused on what’s important: an engaging story that has a great hook to keep you exploring, a fun gameplay system that will keep you striving to perfect your skills, and all of that is found alongside a smattering of fun activities to challenge yourself with. I can’t wait to see how it all comes together when Ronin launches later this month.
It seems only fitting that Ghostbusters has become the movie franchise that refuses to die, returning for a smattering of so-so (at best) reboots and sequels on screen and elsewhere being relegated to another rich vein of nostalgia to be mined for cash. Speaking of, Destiny 2 is getting Ghostbusters cosmetics next week!