Nintendo Live 2024 Tokyo Threat Suspect Arrested

Event was planned for January.

According to the Japanese daily newspaper Kyoto Shimbun, police have arrested a suspect tied to the threats that led to Nintendo Live 2024 Tokyo’s cancellation (via 4Gamer & Nintendo Everything).

The weekend-long event was set to take place this January and would hold Mario Kart 8 Deluxe and Splatoon 3 competitions alongside the usual showcase of Nintendo games and presentations.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Alpha (2405.240401-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2405ZN25398.4388.240401-2200
  • Available: 2 p.m. PT – April 3, 2024
  • Mandatory: 3 a.m. PT – April 4, 2024

New Features and Experiences

We have exciting news! Alpha users can expect something new coming to their Xbox Update Preview.

Controllers

We’re releasing a new version of the Xbox Wireless Controller firmware today which contains various fixes, including improvements to thumbstick calibration and unexpected disconnections when using a wired headset.

If your controller needs an update, you will be prompted to install it once the controller is powered on and connects to your console. You can also open the Xbox Accessories App to install the update manually if you missed or dismissed the prompt.

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Games

  • Fixes to improve unexpected behavior when saving game data in some titles.

Rewards

  • Fixed an unexpected error that could occur when trying to change your auto redeem selection without canceling the existing one first.

System

  • Various stability and performance fixes.
  • Various updates to properly reflect local languages across the console.

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha (2405.240401-2200) appeared first on Xbox Wire.

Save 55% Off This Baseus 10,000mAh Fast Charging Power Bank With Two Retractable USB Type-C and Lightning Cables

This is definitely one of the more interesting power bank deals we’ve posted on IGN. Right now Amazon is offering a Baseus 10,000mAh Power Bank with up to 22.5W of Power Delivery, a digital display, and not one, but TWO retractable charging cables for only $17.99 after clipping the 30% off coupon on the product page and applying 10% off coupon code: “SK888222“. That’s a great price for any old 10,000mAh power bank, but even better for one that has so many great features.

Baseus 10,000mAh USB Type-C Power Bank for $17.99

A 10,000mAh capacity power bank is the perfect compromise between battery capacity and size for the Nintendo Switch. This Baseus model measures only 4.5″ long, 2.8″ wide, and 0.8″ thick, smaller than many smartphones. The 10,000mAh capacity can charge Nintendo Switch over two times, an iPhone 15 Pro over three times, and a full-sized iPad Pro 12.9″ almost one full time. In addition, the USB Type-C port supports Power Delivery with up to 22.5W of power. That’s enough to fully max out the charging speed on a Nintendo Switch. There is also a display that tells you how much charge is remaining.

Perhaps the most unique feature of this power bank are the two retractable cables integrated into the power bank. One is a 22.5W USB Type-C cable and the other is a 20W Apple Lightning cable. That means that even if you don’t have any spare cables lying around, you’ll still be able to charge your Android smartphone, iPhone, or Nintendo Switch console. In addition to the retractable cables, there are two more ports: a USB Type-C port that serves as both input and output as well as a USB Type-A port.

The Baseus power bank comes with built-in safety protections you’d expect from a decent quality power bank (although it’s not UL or ETL certified to save on costs). Baseus might not be as well known as Anker, but their power banks thus far have been pretty reliable, and they’ve been racking up plenty of favorable reviews and recommendations.

For more options, check out our picks for the best power banks of 2024. If you’re looking for more Nintendo Switch accessories that might be on sales check out the best Nintendo Switch deals today.

Zelda: Tears of the Kingdom Uniqlo Clothing Line Announced

Nintendo has teamed up with Uniqlo to release a clothing line based on The Legend of Zelda: Tears of the Kingdom.

As reported by VGC, the collection of six t-shirts is so far only announced for Japan but will be released on April 26, 2024 and cost ¥1,500 (around $10) each as part of Uniqlo’s UT brand.

“This is an original collection only available at UT which expresses the [Tears of the Kingdom’s] magnificent world view, unique characters, and memorable scenes and lines as t-shirts and incorporates them into the design.”

One black t-shirt has silhouettes of Link and Zelda with the phrase “please lend him your power” between them, and the Tears of the Kingdom key art on the back. Another one, this time tan, features koroks hiding behind the pocket, and one sneaking away on the back too.

Tears of the Kingdom was one of the biggest games of 2023, both critically and commercially, as Nintendo announced the Breath of the Wild sequel sold 10 million copies within three days.

In our 10/10 review, IGN said: “The Legend of Zelda: Tears of the Kingdom is an unfathomable follow-up, expanding a world that already felt full beyond expectation and raising the bar ever higher into the clouds.”

And for help with everything Tears of the Kingdom, take a look at our Tears of the Kingdom Walkthrough and Guide about making your way through Hyrule.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

SaGa Emerald Beyond Lands Free Switch eShop Demo Tomorrow

Full game arrives this month.

We are mere weeks away from the release of Square Enix’s upcoming RPG SaGa Emerald Beyond on 25th April, and there’s some good news for those curious about this one as it has been announced that a free demo will be hitting the Switch eShop tomorrow (4th April).

The demo will be available from midnight local time and will give you a taste of what’s in store for the next entry in the long-running series.

Read the full article on nintendolife.com

Borderlands makers Gearbox don’t quite escape Embracer layoffs despite recent sale, as studio confirm fresh cuts

Despite seemingly escaping the Embrace(r) of death through their sale to Take-Two at the end of last month, Gearbox Entertainment haven’t quite emerged unscathed. The studio has confirmed a number of layoffs shortly after the announcement of the sale, while clarifying that no positions related to the development of games were affected.

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Use the Potions You Craft in Alchemist: The Potion Monger

Hello soon to be Alchemists,

I’m Mateusz, Game Designer of Alchemist: The Potion Monger, here to convince you to buy property surrounded by gigantic vines (a small annoyance) on a faraway island.

This fresh opportunity is now available for Xbox One and Xbox Series X|S owners!

APM screenshot

Purchase Agreement Includes:

  • Solving puzzles to brew potions and using them during RPG adventures.
  • Furnishing and decorating your newly bought property.
  • Adopting alchemical pets (and petting them!).
  • And much more…

Interested?

Feel welcome to the world of Alchemist: The Potion Monger, full of anthropomorphic animals! Let me be your guide.

Potion Brewing

APM cauldron

Alchemy is the key aspect of the game (as you surely expected from the title called Alchemist: The Potion Monger).

Every potion recipe is based on Aspects – reflections of emotions, forces of nature, and ideas. Aspects are divided into four Elements:

  • Earth – the backbone of many brews, such as Healing Potions, Poisons, Resurrection Potions, and many more!
  • Air – a huge part in Speed Potions, Jump Potions, Perfumes, and all kinds of mind-boosting brews.
  • Fire – can set fires (what a surprise), explode, cause aggression, or spread love.
  • Water – creates brews such as Cleaning Potions, Quick Reflexes Potions, Ice Potions, etc.
APM screenshot

Creating a potion is no easy task and every brew is a Puzzle to solve. How you solve them will depend on the ingredients and alchemical tools you have available. Use various alchemical and other (demonic altars, holy waters, and more) tools to process the ingredients. Then put them into the cauldron and start brewing!

Using your Brews

This is a unique aspect among the alchemist simulators available on the market. After creating potions venture outside your home and influence the world with their help! Possibilities are plenty:

  • Help the farmer grow plants
APM screenshot
  • Or„ “Grow” the farmer!
APM frmer
  • Make a fireworks show for the townsfolk
APM fireworks
  • Or freeze them with the bottled snowstorm!
APM screenshot
  • Turn the townsfolk into sheep and adopt them
APM screenshot
  • Or burn them to the glory of the oinking pig god!
APM exterior

Design your Home/Lab

and make it truly your own! – Alchemist: The Potion Monger will allow a lot of customization in designing your home and yard.

APM dog

When you first arrive at the Island as an alchemist apprentice, you’ll have an empty home, a sleeping bag, and only some basic alchemical tools with you. Slowly you’ll be able to fill the empty space with furniture, trophies (from slain bosses), advanced tools, and some other weird stuff.

APM screenshot

Acquire blueprints from the market, find them in the world, or receive them as a quest reward, and make your – empty at-first – home a true mansion of the wealthy alchemist!

Pets

To learn alchemy you’ll surely need some help, luckily you’re not alone.

You’ll arrive on the island with yourtrusty Shiba (you’ll be able to name him/her as you wish). He/she is very special. He/she is the best boy/girl!

APM dog facing

Actually, there is one more thing that makes him/her special -the ability to discover the Earth’s element Aspects. With time you’ll be able to let more special animals join your party! Every element (Earth, Air, Fire, and Water) has its own corresponding pet for you to find and tame.

Potion Trading

Everybody has to eat, and is there any better way to make your coin than to sell magical potions to those in need?

APM street

Start with working for the middleman and fulfill potion contracts to earn Gold and Reputation. Receive bonuses for better-quality brews, and slowly grow topurchase your own market stall!

APM screenshot

Every sold Potion will award you with:

  • Gold- a basic resource on the Island, thanks to it you’ll be able to buy Ingredients, Blueprints, Home Upgrades, Potion Recipes, Skill Books, Tools, and more. However, there are some things gold cannot buy…
  • Reputation- You arrive on the Island as a nobody and have to slowly gain trust and renown. Do various quests for the Islanders, complete potion contracts, and participate in various events to grow your reputation. A higher reputation will unlock new goods in stores, more quests, more lucrative potion contracts, and progress in the story.

Abilities

During your alchemist career, your character will develop in various ways. However, there is no ordinary leveling-up system, instead, you’ll be able to get/find/purchase ability scrolls. When you acquire them, the task for the respective skill will be unlocked (e.g. have four potion effects on yourself at once – Slower Metabolism), and when you finish it, you’ll gain a new ability.

APM abilities

Abilities take the form of Merit Badges for you to collect and store in the Almanac, here are some of them:

  • Pro Milker – Milking the cow will give you two times the milk.
  • Farmer – Planted seeds grow faster.
  • Toxic Botanist – Allow to pick up toxic plants without hurting yourself.
  • Rascal – Acquire more gold when knocking out characters.

That’s not all that will await you on the Island when you get there, but I’ll let you discover the rest for yourself.

Happy brewing!

Xbox Live

Alchemist: The Potion Monger_SGD23

Art Games Studio S.A.


12

Alchemist: The Potion Monger is a mixture of simulation puzzle and RPG game, in which you can leave your lab, venture into the world and change it with your brews!

Take the role of apprentice of the alchemical arts, in a world full of anthropomorphic (described or thought of as having a human form or human attributes ~Merriam-Webster) animals!
Choose your character “Race” from a wide array of animal types, with their strengths and weaknesses.

And begin your alchemical journey!

BREW POTIONS
Use various alchemical (and not only… – demonic altars, holly waters, time-controlling sands, and more) tools to process the ingredients.
Then put them into the cauldron and start brewing!

SELL YOUR BREWS
Residents of the surrounding town and countryside, have their potion needs, fulfill them and become the wealthiest alchemist alive!

USE THEM YOURSELF!
During your adventures, you may need healing, immeasurable strength, insanely high jumps, or even the ability to fly, help yourself and drink one of your brews!
Every potion can also be thrown to create an environmental effect.
Set fires, launch wildlife and NPCs into the air, or make the whole village throw up!
Do good, bad, or just have fun – the whole world is your playground.

EXPLORE
Venture outside your warm and safe alchemical hut into the world, discover various secrets, meet distinct NPCs, and gather ingredients!
Collect merit badges and then complete the assigned challenge to learn new skills.
Find out how to pick poisonous plants, trade more efficiently, get into the battle frenzy, regain health by helping others, and much more…

DISCOVER ALCHEMICAL ASPECTS
Every ingredient you’ll find consists of alchemical aspects.
To find out about them you’ll need some help from your pets.
Unravel the whole Great Alchemy Wheel!

The post Use the Potions You Craft in Alchemist: The Potion Monger appeared first on Xbox Wire.

Homeworld: Vast Reaches Has the Homeworld Vibe Down Pat

When Homeworld 3 was first announced, I kept hoping for a VR mode announcement that never came. Wouldn’t it be great to see all of the iconic ships flying around, dogfighting and exploding all around your head? It’s a no-brainer! It turns out that the lack of VR support wasn’t because Homeworld 3’s developers at Blackbird didn’t see the potential; it was because there was another studio, FarBridge, working on a parallel Homeworld game that’s built for VR – specifically the Meta Quest 2 and 3 – from the ground up. It’s called Homeworld: Vast Reaches (see what they did there?) and, as coincidence would have it, after Homeworld 3’s delay to this coming May, both will launch very close together.

When I first put on the headset, the look and feel was immediately very, very Homeworld. It’s not quite up to the fidelity of Homeworld 3, naturally, but it’s a good representation of how these memorable ships were originally designed, and it’s a trip to have the old-school animatic cutscenes fill my entire field of view. The cherry on top, of course, is new music by Paul Ruskay, the composer of Homeworld 1, 2, Deserts of Kharak, and the upcoming Homeworld 3. So it’s certainly got authenticity on its side.

The 11-mission, single-player-only story campaign of Homeworld VR is set between the events of Homeworld and Homeworld 2 (as opposed to the further-future Homeworld 3) as Karen Sjet comes out of retirement to coach a new person learning to pilot the Mothership (you) and mop up the remnants of the Taiidan Empire. A new race shows up and, while initially promising to help the Hiigarans with new advanced tech, quickly turns on you. This sudden but inevitable betrayal comes in the middle of a training exercise where their ships were already conveniently labeled in red.

The controls certainly take a little getting used to (though I’m told they’re still being tuned) but things have been simplified a bit so it’s not hard to get up to speed if you’ve played a Homeworld game before. It’s certainly easier to judge distance and depth in VR, which is important in a game where ships can freely move up and down (to a point) in space, so there’s no need to manipulate the camera as much as in 2D to determine something’s location. The pointer-based controls are a little finicky when you’re trying to aim a resource harvester at a distant asteroid cluster when there’s anything else around it, unless you have a surgeon’s steady hand, but of course the obvious solution there is to pause the action with a tap of the Quest’s Y button, fly over to the asteroid, and issue commands up close before resuming time.

Combat uses the same rock-paper-scissors balance we’re used to.

The radar and control group menus pop up on either side of your left wrist when you raise your arm and flip your hand to swap between them, which I quickly got the hang of for selecting and jumping to my ships (but I never did learn to stop trying to click on the Mothership to bring up a menu). The trickiest part to learn was the camera controls, which allow you to float or teleport through space once you figure out that moving up and down is controlled by which way you’re tilting the right controller as you move.

My early-game fleet was composed of the same Hiigaran scouts, fighters, bombers, corvettes, and resource harvesters that we played with in the original Homeworld. However, even more so than Homeworld 2 and 3, the way you interact with ships is control group-based, to the point where you can’t individually order a ship or even a squadron around – you have to build ships into one of the groups (during these early levels you’re limited to three, but that will expand as your tech upgrades) and give orders that apply to all the ships within it. There aren’t any pre-set formations, but you can literally pick up ships and place them in the formation you want within the group, or move them to a different group. There also aren’t any passive, neutral, or aggressive stances to tell the AI how you want the ships to behave in combat, but you can activate a boost to their firepower for a short time.

It may be simplified, but combat uses the same rock-paper-scissors style balancing we’re used to, where fighters kill bombers, bombers kill bigger ships, and bigger ships kill fighters. These early missions were mostly about defending the Mothership from waves of attackers while harvesting all of the available resources nearby before jumping away, which is very familiar for this series. Since this is the original Mothership it’s unarmed and stationary, but I noticed that here you don’t really interact with it much. Because ships are built directly into the control groups they don’t fly out of the hangar, and repairs are done with a support ship rather than by docking. But as ever, it’s there to serve as your avatar on the map, and it must be protected at all costs.

Homeworld VR’s weirdest trick, though, is the option on the Quest 3 to play in augmented reality mode. When you flip on this option in the menu, the backdrop of space is replaced by the real world around you, and your ships are just flying around the room. It’s bizarre, especially if there are other people nearby, and it can be a little difficult to spot ships in a cluttered area, but I was surprised at how quickly I got used to it and was back to playing as normal. I could see myself playing this way if my kids or cats were in the room and I wanted to be able to keep an eye on them without leaving my game, but all things considered I expect I’ll prefer to experience the full immersion in the Homeworld universe when Homeworld VR launches on Quest “soon.”

The Horror At Highrook is an occult cardgame set in a Darkest Dungeon-style mansion

Earlier today Tom Betts – founder of Nullpointer and former lead programmer at The Signal From Tolva developers Big Robot – emailed me about his new game The Horror At Highrook. In the space of a single, rollercoaster paragraph, Betts earned my curiosity by describing himself as a fellow Soul Reaver enthusiast, lost it again by criticising Soul Reaver’s camera – such insolence! – and earned it swiftly back by mentioning that he’s from Yorkshire. Then, he upgraded my curiosity into attention by describing The Horror At Highrook as a “clockwork narrative” horror experience that takes inspiration from Poe, Stoker and Lovecraft on the one hand, and from boardgames, wiki-hunting and escape rooms on the other.

This is a heady brew indeed. Also, there appears to be a cat in the game called Mr Tubbs, described as a “portly grey barrel of fur”. I entertain suspicions of Mr Tubbs. What fell secrets lurk behind his perfectly groomed exterior? Anyway, here’s the trailer.

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