The creator of the game formerly known as Bloodborne Kart has announced she plans to delay the game’s release and “scrub the branding off” after being contacted by Sony about the kart racer’s use of, well, Bloodborne.
WHELP. IT HAPPENED
Sony contacted me đ«Ł
Long story short I need to scrub the branding off of what was previously known as Bloodborne Kart, which we will do. But that requires a short delay.
Don’t worry, the game is still coming out! It’ll just look slightly different đ
Today, Lilith Walker, or PSX Bunlith (@b0tster) on X/Twitter posted a thread explaining that Sony had reached out, with the end result being that she needed to update the in-progress kart racer to get rid of anything that was too close to copyright infringement.
Walker seems to be taking the change in stride. Her thread continued, saying that “we were all expecting this to happen so we could be pleasantly surprised if it didn’t,” and that she’d have to push the release date as a result, but that she was excited about the transition from a fan game to an original game that the team would have “full creative control over.”
Composer Evelyn Lark chimed in as well, expressing excitement to get to work on “an original (albeit familiar) soundtrack”.
Itâs tough news, but weâre all really excited to adjust this into a project we have more direct control over. Plus, this opens up the opportunity for an original (albeit familiar) soundtrack! https://t.co/1AY6PO7ryb
Bloodborne Kart, or I suppose just ‘Kart’ now that it can’t be about Bloodborne anymore, was originally planned for a release on January 31, 2024. Originally revealed back in 2022, Bloodborne Kart was originally a fan community meme taken to its logical confusion: a PS1-style kart racer with characters, karts, and environments directly derived from Bloodborne. It is expected to include 12 racers, 16 maps, boss fights, a campaign, a battle mode, and split-screen multiplayer.
No word yet on when we’ll be able to play Not-Bloodborne Kart, but you can currently play Bloodborne PSX, which is a PS1-style Bloodborne de-make from the same team working on Not-Bloodborne Kart.
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.
I thought itâd just be a simple sidequest. The owner of an apothecary enlisted my help to find his lost grandson, who had been taken by wolves. As I followed the trail, I heard a screeching noise from up above. All of a sudden Iâm in a battle for my life against a Griffin. Itâs a monster thatâs far too strong for my party to handle, but we fight and claw and hold our ground until we finally get it to retreat. I breathe a sigh of relief, then set up at the nearby camp and sleep till nightfall. That sleep is interrupted by the same Griffin, back for revenge. That fight somehow boils over into another battle with a Wight, who proceeds to beat me within an inch of my life before I finally take him out, just as the sun rises, after an epic 20-minute battle.
None of this was part of the actual quest involving saving the boy. It was just a series of events that cascaded into one of the most unforgettable encounters Iâve had in an open-world action-RPG. And it was just one of the incredible encounters that I experienced during the 10 hours that I spent adventuring through Dragonâs Dogma 2âs fantastic open world.
While I didnât get to start from the very beginning, I did get to begin with the creation of my own Pawn. Pawns, for those unfamiliar with the first Dragonâs Dogma, are AI-controlled companions that gain gear, skills, and experience from your game, and take all of that with them online where they can be hired by other players to be companions in their own games. Iâm not going to spend too much time on either Pawns or character creation â especially because we already have a Dragonâs Dogma 2 Character Creator Deep Dive and a look at How Pawns Have Evolved in Dragonâs Dogma 2 â but what I will say is that Pawns are integral to one of my big takeaways, which is that exploration and discovery in Dragonâs Dogma 2 feels much more natural than before.
Exploration and discovery in Dragon’s Dogma 2 feels much more natural than before.
First and foremost, there are no more quest boards, there are no markers that appear above peopleâs heads letting you know whoâs got a quest, and any sort of symbols placed on your map to let you know of points of interest are kept to a minimum. As such, youâll rely on your Pawns and NPCs to guide you through Dragonâs Dogma 2âs world. NPCs will, more often than not, be the ones to approach you with opportunities for side quests, as opposed to it being the other way around. Pawns will also point out objects of interest, like peculiar statues, boulders that can be destroyed to find a path that leads to treasure, or if they already have knowledge of a quest from their ownerâs game, they will straight up lead you to them if you give them the go-ahead.
All of this leads to a style of exploration and adventuring that feels organic and appropriately rewarding â very much in the same way that Elden Ring and the two most recent Zelda games do. As alluded to in the intro to this preview, you also never really know what to expect once you set out to pursue a quest lead. The very act of exploring beyond the safety of a cityâs walls is unpredictable, dangerous, and enticing, which is why itâs so exciting.
Power Fantasies
Over the course of my ten hours, I got to play with a total of five Vocations: Fighter, Mage, Warrior, Sorcerer, and Trickster (Which you can read about in our Trickster Breakdown article). Unlike the first game, which had you unlocking advanced Vocations simply by leveling up the base ones, the two advanced Vocations were actually unlocked via a quest. After visiting the Vocation guild, I was given a quest to retrieve a Greatsword and an Archstaff, and after doing so, I unlocked both the Warrior and Sorcerer Vocations. I don’t know if all of them will be unlocked this way, and I didnât get a chance to unlock any of the hybrid ones like Mystic Spearhand or Magick Archer, but I definitely liked the idea of not having to grind Vocations in order to unlock others.
My personal favorite of the Vocations I got to try was by far the Warrior, who maintains the fantasy of being the greatsword wielding badass that brings giant beasts to their knees with just one charged strike, but also adds a few more tricks to their repertoire. Director Hideaki Itsuno heard feedback that the Warrior didnât feel like a super viable vocation in the first game, and thus worked hard to give them some new elements to help bring out their strengths.
For starters, we’ve jacked up Warrior’s offense and destructive power, to the point where it’s unfair
âFor starters, we’ve jacked up Warrior’s offense and destructive power,â Itsuno-san told us. âTo the point where it’s unfair. In exchange, its abilities take a little longer to execute. This makes the Vocation somewhat difficult to use, but that’s where the tackle comes into play. If you’re attacked, you can use the tackle to cause an enemy to be stunned instead of being stunned yourself, making it easier to get into the Vocation.â
The tackle heâs referring to is a new ability called Barge that allows the Warrior to execute a quick shoulder bash, even while theyâre charging an attack, to interrupt and potentially stun any enemy thatâs trying to stuff their attack. The Vocation, after all, is built around being able to charge up massively powerful attacks that deal humongous damage, so this small change goes a long way in making it a little easier to get those big shots off.
My favorite new addition for the Warrior, though, is a passive skill that allows you to swing regular attacks much more quickly if youâre able to precisely time your next button press with when the attack actually lands. This gives a nice rhythm to the Warrior’s combat and allows a skilled player to compensate for the typical weakness of having very slow attack, while still making those slow and powerful attacks still feel like they have their own place in the Warriorâs skillset. Also, if youâre like me and enjoy the feeling of leaping off cliffs and slamming your weapon down on a monsterâs head, this is the Vocation for you.
If you’re like me and enjoy the feeling of leaping off cliffs and slamming your weapon down on a monster’s head, Warrior is the vocation for you.
I unfortunately didnât get deep enough into the Sorcerer Vocation to see any of the really big, crazy spells that theyâre so beloved for, but what I really enjoyed about the Sorcerer was the addition of a unique skill called Galvanize. This allows you to go into a stance that recovers your stamina extremely quickly, which is especially useful for the Sorcerer, due to the fact that their spells take so long to cast. To shorten those spells, youâll need to use a skill called quickspell, which allows you to spend stamina to reduce a spellâs cast time. All of this leads to a careful balance of preparing to cast a powerful spell, using quickspell to shorten its cast time, and then making note of whether you have enough stamina to cast another spell, or whether you have to break away and use galvanize to get your stamina back up. Itâs a fun dance that made Sorcerer feel a lot more active than in the past.
The Power of Distance
Dragonâs Dogma 2âs open world is enormous, reported to be roughly four times the size of the already huge map in the first game, and I donât doubt that claim in my experience of checking the map and wandering through just a small portion of it. Itâs big, but itâs also dense with exciting encounters both on and off the beaten path that were paced nicely so I wasnât constantly slowed down by back-to-back battles, but I also never went too long without having something to engage with.
One thing that was important to Itsuno-san and the team at Capcom was making sure that players really felt the distance they were traveling as they explored. To that end, fast travel is very limited like in the first game. You can only fast travel between discovered Port Crystals, and every time you do, you must expend a Ferrystone, which are highly valuable items that donât come cheap and arenât easily found. Another option you have for getting around is using an Ox Cart, which is relatively cheap, but they are limited in that you canât choose where to travel. The main one I found only went from the capital city of Vernworth to the Checkpoint Town, which was far to the west. You also have to consider that Ox Carts are not a completely safe way to travel, as they often will be ambushed by all manners of beasts.
Of course, you can just hoof it on foot, which is where youâll truly feel the weight of that distance, especially due to the new health restoration mechanic. In the first game, youâd be able to heal your entire life bar by using health restorative items, and recoverable gray health with spells. In Dragonâs Dogma 2, however, every hit diminishes a portion of your max health; and the only ways to restore it are by either finding a campfire to rest at, or returning to an Inn and resting for the night. Fortunately, if you rest at a campfire, you can also cook some meat to get some much needed buffs, in addition to restoring all of your life, but thereâs a risk involved with resting at a campfire as well. The flames may attract monsters to your campsite, and as I mentioned at the beginning of this preview, you could actually wake up to an angry Griffin coming back to finish what it started.
What it comes down to is this: Virtually every action in Dragonâs Dogma 2 has some combination of a cost and risk tied to it. Ferrystones are risk-free travel, but they come at a steep price; Ox Carts are a low cost, but moderately risky method of travel; and traveling on foot is free, but extremely risky. Then you must also consider whether itâs worth it to press on in a quest line with low max health, or backtrack back to town to resupply; whether you should avoid fighting the giant, tanky ogre, or risk it all on trying to bring it down for both the experience and rare material reward; whether you should keep on the less dangerous beaten path, or take a detour into the unknown.
Virtually every action in Dragon’s Dogma 2 has some combination of a cost and a risk tied to it.
In the 10 hours I played, these were very compelling decisions to have to make, but the real test will be whether those decisions remain compelling or turn exhausting in hour 20 or 30 when the map has expanded dramatically, and you still have quests remaining to complete in a town youâre super far away from.
Hypotheticals aside, though, I loved just about every moment I spent playing Dragonâs Dogma 2 during this preview window. It doubles down on everything I loved about the first game, makes some smart improvements to the way quests are handled and how you explore its giant world, and the little taste I got of the Vocations is a tantalizing reminder of why Dragonâs Dogma is one of the best in the genre when it comes to delivering on the various power fantasies tied to the classic RPG archetypes. Even after all I played, I still feel like I just scratched the surface on what Capcom has in store for players when Dragonâs Dogma 2 releases on March 22.
Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit
“ï»żWe just need a bit more time to sprinkle that extra love on it”.
Celeste, the challenging platformer focused on mental health and overcoming the odds to climb a mountain, celebrated its 6th anniversary yesterday, 25th January 2024. And it sounds like we’ve got something to look forward to.
The official Celeste Twitter teased a little something on social media yesterday, confirming that the team is “cooking up something small but COOL” for the anniversary. “We just need a bit more time to sprinkle that extra love on it.”
Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.
Itâs important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so youâre aware when updates are coming to your device.
Details can be found below!
System Update Details:
OS Version: XB_FLT_2402ZN25398.3450.240124-2200
Available: 2 p.m. PT â January 26, 2024
Mandatory: 3 a.m. PT â January 27, 2024
New Features and Experiences
We have exciting news! Alpha users can expect something new coming to their Xbox Update Preview.
Xbox Game Pass
When launching an Xbox Game Pass title that is leaving the catalog soon, a random subset of users will see we have re-enabled a new dialog which will help clarify exactly when it is leaving and offer an easy path to purchase the game to keep playing even after it has left.
Fixes Included
Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:
System
Various updates to properly reflect local languages across the console.
While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.
Audio
We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If youâre unsure, you may need to contact the manufacturer for assistance.
Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the âReproduce with advanced diagnosticsâ option, then select the category âConsole experiencesâ and âConsole Audio Output Issuesâ. Be sure to include as much information as possible:
When did the issue start?
Did you lose audio just in the game/app or system audio as well?
Does changing the audio format resolve the issue? If yes, what was the format before and after?
Does rebooting resolve the issue?
What does your setup include? Equipment, layout, etc.
And any additional information you can provide to reproduce the problem.
Game Card
Some users are reporting an unexpected black screen when opening the game card or selecting âShow in Microsoft Storeâ after it has opened, and we are investigating.
Games
We are investigating user reports of some titles experiencing unexpected display or graphical issues.
Networking
We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as youâre able.
Workaround: Wait a minute for the connection to establish. If your console still hasnât connected, restart your Xbox from the Power Center or the guide. Learn more here: How to restart or power cycle your Xbox console.
As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data weâll gather is crucial to finding a resolution.
If youâre an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.
When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, donât forget to use âReport a Problemâ before posting â the information shared in both places helps us understand your issue better.
Thank you to every Xbox Insider in the subreddit today and welcome to the community if youâre just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.
For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!
This first group is full of designs where you can tell which Pokemon inspired each Pal, but the Pal is a wholly original design. There are many of these, so these are just a few to show as an example.
For instance, Mozzarinaâs sleepy face is the exact same as Snorlaxâs, except they reversed the direction of the teeth.
Grintale
Grintale has the same facial features as Galarian Meowth, save for the pupils.
Dumud
Dumudâs face is the same derpy one as Slowpokeâs, right down to the way the mouth hangs open. The only difference is Dumud has teeth on both the top and bottom, whereas Slowpoke only has one set.
The crown on Kingpacaâs forehead looks a whole lot like Emploeonâs trident beak, plus they also share a tall, egg-like body shape when viewed from the front.
Astegon has a very similar build and shape as Mega Aggron.
Incineram
Incineram looks like someone used a Fire Stone on a Zoroark.
Orserk
Ever wonder what Garchomp would look like if it were an Electric/Bug Type? Palworldâs Orserk gives you a pretty good idea with its horns, wings, and new paint job.
Sorry, giving Wooloo a haircut isnât enough to make Lamball pass as a completely new design.
Fenglope
Fenglope just looks like Cobalion got caught in a strong wind.
Broncherry
Broncherry is Meganium with a new hairdo.
Wixen
The Pal called Wixen might look like it was inspired by Delphox, and in a sense it might be, but it actually has more in common with a fan-made, alternate design of Delphox.
Cremis
This is Cremis. Just because you drop an Eevee into a bowl of whipped cream doesnât mean itâs suddenly a brand new creature. Suffice to say, Cremis looks a lot like Gigantamax Eevee.
Verdash could pass as a copy of Cinderace that was colored green, then they stuck on the ears of Leafeon and the distinct mane of Hisuian Arcanine.
Azurobe
Azurobe is a blue snake-like Pal sporting a big head of blue hair, that has Serperiorâs body and Primarinaâs hair.
Dinossom
Add Lilligantâs crown and Meganiumâs eyeballs to Goodraâs body, colored green, and you pretty much have Dinossom.
Lyleen
To me this is Mega Gardevoirâs ballroom gown look with Bellossomâs flowers on top.
Lovander
Whoever created this unholy atrocity combining Mewtwoâs thicc legs with Salazzleâs feminine wiles will never see heaven. It may be Pal number 69 but this horror is anything but nice.
Boltmane is essentially just a shiny Luxray. However, it’s worth noting that while Boltmane was seen in preview footage, it is not currently available in the game. It could have been scrapped or it may be added at a later date. Only time will tell.
Direhowl
Direhowl is little more than a recolored Lycanroc and you canât convince me otherwise.
Honkai: Star Railâs version 2.0 will arrive at the start of February, adding a new area, three playable characters and new missions to the gacha space game, HoYoverse have revealed.
A planned live-action adaptation of MMOFinal Fantasy XIV is officially âdeadâ, according to the TV seriesâ producers. A combination of the pandemic and the âsize and scale needed to do it rightâ are apparently to blame, with Amazon reportedly coming closest to making it a reality – but to no avail.
Hogwarts Legacy players on non-PlayStation platforms will soon gain access to Sony-exclusive content, Warner Bros. Games and Avalanche Software have announced.
News about the Harry Potter video gameâs future was revealed in a post on X (formerly Twitter), promising to give fans more magic to toy with as it prepares to celebrate its one-year launch anniversary. Itâs unclear exactly when the content will become available on platforms like PC, Nintendo Switch, Xbox One, and Xbox Series X | S, but it sounds like it will land sometime this summer.
Current PlayStation-exclusive content includes the Haunted Hogsmeade quest, which, upon completion, grants access to the Hogsmeade Shop as well as the Shopkeeper cosmetic set. While it is unclear when the content will hit new audiences, the announcement post also promises to reveal more Hogwarts Legacy updates that will add new âfeatures for the game.â Itâs currently unclear what those new features will be.
âAs we near the one-year anniversary of Hogwarts Legacy, we wanted to let our community know that the Hogwarts Legacy PlayStation-exclusive content will be available on other platforms later this summer, along with additional updates and features for the game,â the post says. âStay tuned in the coming months for more details on whatâs coming to Hogwarts Legacy this year.â
Hogwarts Legacy broke a long-running trend when it outsold Call of Duty: Modern Warfare 3 last year. Warner Bros. Interactive Entertainment says that the wizard spinoff managed to sell an astonishing 22 million units in 2023. With solid numbers like these, it should be no surprise to hear that the team is already looking to the future, teasing that more projects set in that universe will eventually arrive.
Hogwarts Legacy launched February 10, 2023. In our review, we said, âItâs certainly weighed down by technical issues, a lackluster main story, and some poor enemy variety, but even those couldnât come close to breaking its enchanting spell over me.â
Reikon Games, the developers behind cyberpunky top-down shooter Ruiner, have reportedly become the latest studio to lay off dozens of staff, with over half of the Polish indie said to have lost their jobs earlier this week.
Nintendo has kicked off 2024 with a rather unexpected remake in Another Code: Recollection, which bundles together Ashley Mizuki Robbins’ two adventures from the DS and Wii era. Beloved by those who played it back in the day, the Switch version is the first time many people have been able to experience the mystery of Ashley’s family. While the first game, Another Code: Two Memories (or Trace Memory) saw a worldwide release, Another Code: R – A Journey into Lost Memories never launched in North America.
Arc System Works has taken the reins in what is a far departure from the studio’s usual gaming output â perhaps we’ll see Ashley in a future Guilty Gear game?