‘The Spy Who Shot Me’ Brings ’90s-Inspired FPS Action To Switch eShop

Become “super spy Agent7”.

If you’re looking for another GoldenEye 007-style game to play on the Nintendo Switch, you might want to check out The spy who shot me, which arrived on the eShop last week for just $7.99 / £7.19.

It’s a parody of James Bond-inspired and the “classic shooters” of the ’90s. While the obvious comparison is Rare’s legendary N64 title, some reviews on Steam also compare it to series like No One Lives Forever. It’s been available on Valve’s digital service since 2019 and has a “very positive” review rating.

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Supernormal Review

Has any other demo had the impact of Hideo Kojima’s genre-redefining PT? That stunning playable teaser for the scrapped Silent Hills may be a decade old now (sorry, yes, that made me feel ancient, too), but its legacy is still undoubtedly shaping the games we play today. One of the latest to pay homage, Supernormal, says it’s the spiritual successor to Allison Road rather than PT itself, another unreleased game that was heavily influenced by Kojima’s aborted horror project. But doing the one thing Silent Hills and Allison Road couldn’t, Supernormal has actually made it into our hands – and while it doesn’t leave the same impact as its inspirations, it certainly has a few moments worthy of them… as long as you’re prepared to get through its underwhelming first half to see them.

Like PT, Supernormal takes place in just a single location – Mr. Sakamoto’s stylish Japanese home – and it’s your job as an investigator named Wyatt to uncover exactly what the hell happened to his daughter, Sophia. Though the home is neat and orderly, there are plenty of signs that something’s amiss. There’s blood spattered on the piano. Bloody handprints are stamped all over the downstairs bathroom. Flies crowd around a pile of unwashed clothing in the laundry room, where a pistol just so happens to lie idly next to the washing machine. While we’re spared the terror of yet another looping hallway extravaganza, Supernormal requires you to become very familiar with Sakamoto’s home, and as you move around – exploring inexplicable sounds and following ominous blood trails – the true horror of what took place here begins to come to light.

That can create an appropriately tense atmosphere, but it’s one that’s frequently shattered by some strange choices, particularly in the first half. For starters, Supernormal’s dull opening cinematic is just your character and Mr. Sakamoto sitting in front of each other for three minutes as the sound effects and music get louder and louder until you can barely hear the conversation; a real problem, given the auto-subtitles just stop working, too. Shortly after, you’ll wish you still couldn’t hear Wyatt, as you’re let loose on the house and he talks you through every idiotic thought that enters his head.

“Bloody handprints amidst a piano-loving environment,” he whispers, inexplicably, when finding blood on the piano. “It’s unsettling to think what might have happened to Sophia. I’ll leave no stone unturned in my search for answers.”

Yes. He actually said that out loud.

Uniformly awful dialogue is delivered in an unconvincing way.

“An unexpected sight,” Wyatt adds when he encounters the pistol. “A pistol in this case raises serious concerns. I need to be cautious and determine its relevance to the missing person’s investigation.”

It’s uniformly awful dialogue, delivered in a fairly unconvincing way, but once you’ve made your first lap around the house, Wyatt falls mercifully quiet. That’s wonderful, because it’s here – when Wyatt shuts up, and all you can hear is the sounds of the house settling and what may or may not be the groans of the undead – that things take a turn for the terrifying.

Nothing Supernormal attempts feels particularly unique, but the scares are beautifully done, especially if you’re playing alone in a dark room with headphones (as all horror games should be enjoyed). The first time I realized how the lingering spirit in this house was trying to communicate with me, the hairs on the back of my neck stood to attention. When a disembodied voice firmly told me to keep the light off, you better believe I obeyed it.

The entire 90-ish minute playtime is essentially one giant fetch quest as you look for clues, and you’ll never quite be sure what you need to do to trigger the next event – but the spooky interactions you’ll encounter are genuinely unsettling, with randomized events that are considerably more terrifying than the scripted ones. There’s one where the ghost scuttles up the wall like a cockroach. Another, where it skitters around the place with its back arched, a neat homage to the deleted spider crawl scene from The Exorcist. Other times, it’s stomping around the kitchen, just a few feet away from where you’re sitting, staring at a laptop. It’s only by regularly interacting with the laptop that you’ll be able to progress, though, which adds a delicious beat of tension every time you sit down.

The spooky interactions you’ll encounter are genuinely unsettling.

Undoubtedly one of Supernormal’s more intriguing features is a voice recognition system, though it never quite functioned properly for me. If you have a mic live, you can theoretically ask the spirit where it is, or if it can see you. Sadly, even though my mic was being picked up, I wasn’t able to trigger any of the cool TV messages shown in its teaser trailers. I suppose it’s nice that this feature isn’t mandatory, as I was able to complete three playthroughs without using my mic, but it’s a shame such a key feature didn’t work for me during them, even after I realized that the red mic icon meant the ghost can hear you, not that it can’t (surely green would be a more recognizable visual indicator?).

Eventually, though, you’ll not only learn that getting killed by this spirit is entirely out of your hands – it will somewhat arbitrarily decide whether or not you make it through a sequence alive – but it’s without consequence, too. If it decides to take you out (whether or not you do “look behind you”), you’ll wake up on the couch again, having lost no progress at all. This isn’t a complaint exactly, as few things deaden the impact of horror more than making you re-do things over and over again, but it does take some of the fear away. You’ll also eventually discover that the sputter of your flashlight (which you’re never explicitly told you have, by the way) is meaningless, too.

Supernormal does look and sound great, though – the visual style of the Sakamoto home and its lighting in particular are really well designed, even if they borrow many ideas from PT. Most of the time, you’ll move through the story smoothly as well, rarely getting stuck in annoying ways, which – unpopular opinion alert – is a step up from PT’s occasionally super confusing puzzles.

I can’t be as complimentary about Supernormal’s clumsy story, however. “Something something untreated mental health is bad” is as lazy as it is stereotypical, and I anticipated an inevitable “twist” the moment Wyatt made a superfluous comment about a certain item he found lying around. I know Supernormal isn’t the only game guilty of these crimes, but it’s the latest in a long, long run of psychological thrillers that default to this kind of asinine storyline, and we need horror designers to try a little harder than falling back on harmful stereotypes.

Beyond seeking out a second ending, there’s not a lot of replayability here, either. Most scares seem randomized, so while you may see some new encounters in a second playthrough, nothing else changes – including the password you spend the second half trying to find. This means you can turbocharge your playthrough by entering the password the moment you have access to the laptop and circumvent thirty minutes of clue-hunting. Yes, you may possibly see some new jumpscares, but nothing else of note will change, including the default “bad” ending.

MSI reveal the Claw, the first Intel-powered Steam Deck rival

MSI are the latest gaming gear makers to unveil a Steam Deck-alike, announcing the Claw as part of their CES 2024 showcase. The Claw – great name, by the way – actually looks and sounds closer to the Asus ROG Ally than Valve’s handheld, being a Windows 11-based device without any flashy hardware tricks like the Lenovo Legion Go’s detachable controllers. All the same, it’s aiming to stand out among these portable PCs through two means: its engorged 53Whr battery, and the industry-first use of a 14th-gen Intel Core Ultra chip as its APU.

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Hogwarts Legacy Sold 22 Million Copies in 2023, Warner Bros. Teases More Harry Potter Games

Harry Potter spinoff game Hogwarts Legacy managed to sell an astounding 22 million copies in 2023.

Warner Bros. Interactive Entertainment president David Haddad confirmed the numbers when speaking with Variety. While the project did have the benefit of coming from an established IP, these are still impressive numbers. Warner Bros. Games adds that around 2 million copies were sold during the December holiday season alone.

Hadded went on to call it “the best-selling game of the year in the entire industry worldwide”: “That’s a position that typically is held by one of these incumbent’s sequel games and we’re so proud that we’ve been able to break into the top ranks,” he added.

Circana analyst Mat Piscatella analyst talked to IGN about the possibility of Hogwarts Legacy being 2023’s top game back in December, saying it was “certainly possible.” Should it truly come out on top (we still don’t know the final 2023 numbers for Call of Duty: Modern Warfare 3), it’ll mark the first time since 2009 that a Call of Duty or Rockstar game has not topped a yearly chart.

Warner Bros. added that Hogwarts Legacy has conjured up 707 million hours played as players sought after repeat playthroughs with different Houses. Additionally, would-be wizards have poured 819 million potions, plucked 1.3 billion plants, saved 593 million beasts, and beaten just less than 5 billion evil wizards.

Hogwarts Legacy launched for most platforms on February 10, too, meaning it had most of 2023 to score these numbers. It also came to Nintendo Switch in November.

We didn’t need to know about Warner Bros. Games’ success to suspect that the team might be brewing plans for more Harry Potter adventures, but Hadded still made sure to tease more projects. This includes a much-talked-about Quidditch experience, as well as “a series of other things” set in that universe.

“We don’t have any particular announcements on exactly how and when [the Quidditch game] is going to come to the market, but we are working to get it designed in a way just to delight fans,” Haddad said.

Hogwarts Legacy also charted well on PC, with Steam reporting the title as one of its most-played games of 2023. The Harry Potter video game was one of IGN’s best-reviewed games of the year. At launch, we said, “Its open-world adventure captures all the excitement and wonder of the Wizarding World with its memorable new characters, challenging and nuanced combat, and a wonderfully executed Hogwarts student fantasy that kept me glued to my controller for dozens of hours.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Final Fantasy 14’s new cyberpunk city has me hoping Dawntrail will shower more love on the series’ best entry

Among the slew of reveals for Final Fantasy XIV during Fan Fest Tokyo last weekend was a new town players will visit during upcoming expansion Dawntrail. While a new corner of Eorzea to explore is exciting by itself, the cyberpunk city has added to my hope that the MMO is set to shower a bit more love on the best Final Fantasy game. That’s right: Final Fantasy IX.

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Rumour: Rare & Microsoft’s Sea Of Thieves Could Be Sailing Onto Switch

Plundered.

The Xbox and Microsoft rumours are flooding the news at the moment, aren’t they? And there’s another one sailing into view — Microsoft exclusive Sea of Thieves, developed by Rare, is reportedly being considered for Switch and PlayStation.

Giant Bomb and Game Mess Mornings host Jeff Grubb claims that he’s heard that “that was the one that might be coming to other platforms,” (via VGC). Speaking on Game Mess Mornings earlier today (above), 8th January, the host states that this, alongside rumours of an Xbox “critically-acclaimed” title also making the jump, shows that Microsoft “is kind of trying to rejigger its strategy”.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Beta (2311.240104-1615)

Hey Xbox Insiders! We have a new Xbox Update Preview coming to the Beta ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles.

We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Details can be found below!

Xbox Insider Release Notes

System Update Details:

  • OS Version: XB_FLT_2311ZN25398.2922.240104-1615
  • Available: 2 p.m. PT – January 8, 2024
  • Mandatory: 3 a.m. PT – January 9, 2024

Fixes Implemented

Thanks to the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented for this build:

Capture & Share

  • Fixed an issue where capturing screenshots or game clips immediately after launching a title could prevent subsequent captures from completing as expected until the console was restarted.

Games

  • Additional fixes to address unexpected loss of saved game progress in various titles.

System

  • Various stability and performance fixes.

Known Issues

We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution.

Audio

  • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
    • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
      • When did the issue start?
      • Did you lose audio just in the game/app or system audio as well?
      • Does changing the audio format resolve the issue? If yes, what was the format before and after?
      • Does rebooting resolve the issue?
      • What does your setup include? Equipment, layout, etc.
      • And any additional information you can provide to reproduce the problem.

Networking

  • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Don’t forget to use “Report a problem” before posting—the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Beta (2311.240104-1615) appeared first on Xbox Wire.

LEGO Fortnite Players Are Sharing the Devastating Moments Their Hard Work Crashes and Burns

LEGO Fortnite players are having some difficulties with their structures and flying vehicles crashing and burning after all the hard work they put into them — and they caught it all on video for all of Reddit to see.

A few players took to the LEGO Fortnite subreddit over the weekend to post videos capturing the moments their crafts headed towards disaster. To wit, u/OkaNitsuki shared a clip of themself jumping out of their plane because it was falling apart just as they were flying over the island.

Meanwhile, u/Elibenz936 had their rocket car explode while driving it on a long metal platform floating above the ground. “Was working pretty good for a while… and then pop,” they said in response to another Redditor who said the video hurt their heart. “Alas, this is the life of dynamic travel methods it seems lol if it hasn’t broken yet it will at some point.”

Another Redditor, u/Cafenn94, literally brought the house down when they supposedly tried axing the stairwell for parts only to have the ceiling and everything else crash down on their avatar.

While it’s easy to blame the game itself for the problems the players faced, some chalked their in-game disasters to poor planning on their part. When asked why they jumped out of their plane, OkaNitsuki said, “At that point of the build I was quite mad that the previous phases were similarly catastrophic, this one was working so flawlessly that when i saw the steering device die, I thought in my head ‘Yeah it’s about time I face the very same fate as this atrocity of a vehicle.’”

Elibenz936 suggested that the devs “Maybe make dynamic / toy objects be indestructible unless attacked by the player or an enemy. Hope they improve this in the future.”

Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

This Slay the Spire-like made to teach a dev’s daughter maths looks like the best edutainment game I never had

If you’re like me, you probably have at least one treasured memory of being allowed to play an edutainment game at school under the guise of learning. What a blast, getting to play video games at school! For me, it was a floppy disk with a bizarre Pac-Man clone where you had to answer maths questions every time you ran into an enemy or obstacle. I’m sure for others it might be unforgiving classic Oregon Trail or globetrotting trivia quiz Where in the World is Carmen Sandiego?

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