12 Free Demos for indie.io Games Available Now as Part of Steam Next Fest Party

The latest Steam Next Fest began this week, showcasing a wide range of upcoming titles. And as has become a trend, publishing platform indie.io has several titles featured. To celebrate, it has launched a campaign called Next Fest Party that will run from October 13–20 and includes free demos for 12 different games.

The games come from a variety of different developers in a variety of different genres, so we figured we’d give you a rundown of everything that’s available. Below you’ll find brief descriptions of each game, with each title linked to its free demos so you can try them for yourself.

Monsters and Me

This 2D top-down roguelite shooter is chaotic, silly, and a bit gross (well, as gross as a 2D game can be). Your city has been overrun with slime mutants who have one goal in mind: ripping your face off. The natural reaction should be to prevent that, so you’ll need to upgrade your weapons and special abilities to fend off the horde. The demo drops you into the game’s first level, and you just need to survive as long as you can. Simple, right?

Kriophobia

Kriophobia also challenges you to survive, but in a VERY different way. You play as Anna, a geophysicist who’s trapped in a frozen Soviet bunker … and something else is down there with you. This is classic psychological horror, perfect for spooky season and for players who don’t want their hands held. Combat is tense and difficult, to the point it’s sometimes best avoided altogether. The demo is a standalone section of the game’s second chapter, where you’ll have to contend with the cold, mysterious abominations, and Anna’s traumatic past.

Plagun

This pixel shooter is a bullet-hell roguelike set in a post-apocalyptic kingdom where an attempted cure for death resulted in an all-consuming plague instead. You were a doctor before this event, but now you must use cursed masks and plague-infused weapons to deal with escalating waves of enemies. The demo is a vertical slice that will give you a sense of the game’s fast pace and let you experiment with different cursed masks and power-ups.

Dwarf Delve

It’s time to pick up your Battlemallet, go delving into mines, and try to safely make it out with as many riches as you can in this first-person extraction roguelite. The mines are randomly generated, so no two trips are the same. You’ll need to craft items like support beams and ladders to traverse dangerous areas, as well as utilize lanterns and floodlights to see in the darkness. Once you’ve grabbed your loot, you’ll need to be wary of traps and other dangers on your way back to safety.

Heistfest

Do you like stealing stuff and then causing untold destruction throughout the city as you try to make your escape while an escalating police force chases you? Well, great news. That’s the premise of the aptly named Heistfest. You’ll speed your way through hand-drawn environments, and things will get more intense the longer you evade capture. And if you think that means just adding some more cop cars and maybe some guns, think again. You’ll have to deal with spike traps, helicopters, paratroopers, tanks, and full-on airstrikes. Chaos and fun are more important than realism anyway. The demo is a vertical slice that gives you a sense of the core gameplay loop: rob a bank, spark a police chase, and see how long you can survive as public enemy #1.

Locked in My Darkness 2: The Room

It’s Halloween time, so of course there can’t just be one scary game on this list. This one is a psychological horror walking sim focused on atmosphere, exploration, and puzzle solving. You play as Yuki Tachibana, a Japanese high school student who recently moved into a new apartment with her family. Something sinister awakens within the walls of their new home, warping reality and dredging up sins of the past. With flashlight in hand, you’ll uncover notes, solve environmental puzzles, and reveal the secrets of Yuki’s family.

Nullstar: Solus

You are Solus, a scavenger drone sent to salvage the nullstar from a dying world. But there’s only one goal that really matters in this game: be faster. You’ll need to master the flying mechanics, thrusters, and momentum to make it through levels as quickly as possible. Those levels are high-risk, high-reward, and you’ll need to stay on your toes to deal with everything they can throw at you.

Air Hares

You probably haven’t seen a bullet hell quite like this one. In Air Hares, your main goal isn’t shooting enemies out of the sky; it’s using your plane to seed and water crops to save the starving people of the barren Winrose Warren. But your feathered foes in the Gale Gang want to stop you, so you’ll need to dodge, jab, and ram them to send them packing and get back to your important work.

Binary Golf

Miniature golf gets a chaotic overhaul in Binary Golf, where you use your golf ball to eliminate targets until the final one becomes the hole you need to get your ball into. But this isn’t just any old mini golf course. You can jump over hazards, teleport across courses, and phase through objects to pull off trick shots. The demo includes the game’s first two episodes, which will teach you the ropes before pitting you against a boss to test what you’ve learned.

The Cascadier

If you’ve ever wondered what would happen if a roguelike deckbuilder collided with a magical coin-pusher machine, The Cascadier has your answer, and it’s gloriously chaotic.
Each run has you charging coins with elemental powers from your deck and dropping them into dazzling, pinball-like cabinets that erupt in chain reactions if you drop your coin just right. You’ll be guided by Fortuna, the trickster goddess of luck, and her envious brother Theodan as you chase divine rewards.

Each round starts with ten coins to drop and your deck of earned abilities. Like any good coin pusher, you’ll scoop up coins mid-round and play them back in to keep your score and ticket count climbing. Run out, and the round’s over, so make every toss count. Hit your score goal to move on, then choose new powersets to add to your growing deck and mix things up in the next run. You’ll spend your hard-earned tickets on upgrading Trinkets that grant new abilities and permanent boosts. The demo lets you try the first cabinet, a lush, nature-themed machine that hints at the elemental powers each new board will bring.

Elemental Brawl

A multiplayer party game, Elemental Brawl tasks you with beating up your friends with the power of the elements. Each round begins with everyone only being able to punch and kick, but as time goes on, random elemental orbs will drop. Collecting them grants you powers related to that element, and you can combine elements as the round continues. And the maps aren’t static, you can use your elements to burn them, freeze them, turn puddles into steam traps, and more. It’s all about coming up with creative ways to eliminate your opponents.

Chowdown Kitty

A puzzle game with simple yet addictive gameplay, Chowdown Kitty presents you with a board filled with cat treats. Connect matching treats in a string of three or more, and those treats get pulled out and put in a food bowl for a cat. The more treats you manage to string together, the higher your score gets and the happier the cat gets.

Pokémon Z-A’s Source Code And Beta Builds Have Now Supposedly Leaked

An extension of last year’s ‘Teraleak’.

Pokémon Legends Z-A may have already leaked online, but that apparently isn’t devastating enough for Nintendo and The Pokémon Company.

Now, the alleged hacker behind last year’s ‘Teraleak’ – in which huge amounts of data had leaked online – has now supposedly returned and released Legends Z-A’s source code, beta builds (including two from PC and three from Switch), and around 10GB of related documentation (thanks, My Nintendo News).

Read the full article on nintendolife.com

Crimson Desert: See a Mechanical Dragon Go Wild in New Quest Gameplay

October’s IGN First continues with even more gameplay from Crimson Desert. This time we’re taking a look at a main story quest, one which brings us face to face with one of the campaign’s most imposing foes: Golden Star, a colossal mechanical dragon.

So far, we’ve shown off a lot of combat. Crimson Desert is an open-world action game, of course, so naturally combat is key to the entire experience. You’ll see plenty more sword-slinging in the video above. But we also wanted to showcase a little more of the story and help contextualize where some of those… stranger elements come from.

But first, the basics. You play as Kliff, leader of the Greymanes free sword company. Not that he’s doing much leading right now. Crimson Desert’s prologue sees the Greymanes attacked by their sworn rivals, the Black Bears, and the assault leaves the company wounded and scattered (a bloody opening you can see in action here). Alone, Kliff sets out on a mission to seek out his lost allies, rebuild the Greymanes, and exact vengeance on the enemies who tore the company apart.

That mission takes Kliff on a journey across Pywel, a massive continent made up of numerous regions, including the titular Crimson Desert. As he explores, he learns of a number of powerful artefacts that grant immense power – a power that some are using to wreak destructive havoc rather than enact good deeds. Kliff takes it upon himself to get involved and finds himself falling down a rabbit hole that leads to a grander destiny.

In the quest we’re showcasing today, “Master of the Forgotten Lands”, Kliff has found himself wound up in the affairs of Marni, a scientific genius. Fans of Black Desert Online, developer Pearl Abyss’ previous game, may recognise the name Marni, and while Kliff’s new acquaintance is not the same character, they are somewhat mirror images of each other – both incredibly intelligent scientists who make the impossible possible via unorthodox methods. In Marni’s secret cliff base, you can see one of the origin points of Crimson Desert’s steampunk aesthetic. His array of strange devices suggest he’s much more advanced than Pywel’s wider Medieval-like society.

This quest takes Kliff on a journey along the Great Ocean of Pywel’s coast, up Mount Benus, and into Marni’s Masterium, where an army of unexpected foes await. And then, at the castle’s summit, Kliff must hold his own against the colossal Golden Star. Will he succeed? You’ll have to watch our brand new gameplay video to find out.

Stick with IGN throughout this month for even more from Crimson Desert. Later this week we’ll be revealing how Pearl Abyss created Golden Star, taking you behind the scenes to see how sound, vision, and gameplay mechanics combine to create a striking boss battle.

Matt Purslow is IGN’s Executive Editor of Features.

The 10 Most Valuable Spider-Man Magic Cards That Collectors Think Are Worth the Case

Marvel’s Spider-Man set for Magic: The Gathering has finally swung into stores (after its recent prerelease), and the unique combination of comic book icons and fun new play designs is making it pretty popular so far.

So popular, in fact, that one rare card has already sold for $10,000 (and is even now getting listings for over $30,000) while others are also making a strong case for collectors themselves, tallying in the hundreds for market value.

If you’re looking to hunt any of these rare cards down, your best bet is picking up a Collector Booster set from Amazon right now, but be prepared to pay around $480 for just 12 packs.

Otherwise, buying cards standalone is perfectly legit as well, especially for some of the less pricey picks from the latest Universes Beyond set. For now, these are the most expensive Spidey cards to look out for when cracking packs, courtesy of data from our friends at TCGPlayer.

10. Cosmic Spider-Man (Extended Art)

Keyword soup on a five-color card? We may not have got Commander decks for Marvel’s Spider-Man, but Comic Spider-Man makes a great argument to helm one.

He powers up every Spider you have, giving them the same keywords, and that applies to Spider heroes, too. So, if you want to build a Spider-Verse deck, this is the way to go.

9. Norman Osborn/ Green Goblin (Borderless)

Norman’s standard card is fairly good value as well at $12.95, but if you want the full borderless art, it’s not much more to pay standalone. Featuring some of the MTG x Spidey sets coolest art, I can see why Green Goblin is attracting some attention.

8. Gwenom, Remorseless (Extended Art)

Kicking off the list with a banger, Gwenom, Remorseless is a Venomized version of Gwen. It’s 4/4 with Deathtouch and lifelink, which lets you spend life to play extra cards from the top of your library.

It’s a neat idea, and one I’m curious to see players build around. The card was around $37 last month, but is now sitting at more steady $16-$20.

7. Anti-Venom, Horrifying Healer (Extended Art)

An awesome card is a 5/5 that brings back a card from your graveyard, Anti-Venom, Horrifying Healer can also power up as it takes damage.

You could, in theory, end up using him as a game-ending play if it takes enough damage from other players, or you could use him in a deck that’ll have your own creatures damage him to make him a juggernaut.

6. Gwen Stacy/Ghost-Spider (Borderless)

Sticking with Gwen, but a much less spooky version, this borderless card shows our heroine relaxing before flipping into action against Electro.

Gwen Stacy/Ghost-Spider (Borderless) is around $40 for the nonfoil and double that for the foil. Her 209 variant card is also one of the best sellers right now, and can be picked up for about $25.

5. Miles Morales/Ultimate Spider-Man (Borderless)

This version of Miles Morales is currently fetching close to $65, which is pretty spenny, but much less than it was demanding closer to release when it was sitting at $150 or more. Miles powers up others and then transforms into a camouflaging web-slinger with first strike and haste.

If you’re looking for something a little less expensive, he’s got another transforming Miles Morales card that was sitting at around $40 during release week, but you can expect to pay just over $14 for him these days, and that’s a bargain.

4. Peter Parker/Amazing Spider-Man (Borderless)

He had to show up eventually, right? This card looks like the iconic moment Peter Parker gets bit by a spider on one side, and his first appearance alongside Marvel’s Fantastic Four on the other.

It’s currently sitting at around $100, a significant drop from its recent highs of $200.

3. Eddie Brock/Venom, Lethal Protector (Borderless)

This Eddie Brock/Venom, Lethal Protector card is another one with a comic-book cover on the flipside, and the iconic antihero is fetching a mean price at $200.

As for gameplay, Venom lets you sacrifice cards to draw and play other spells, potentially shifting your board state pretty quickly.

2. Spectacular Spider-Man (Various)

The Spectacular Spider-Man cards from this set were bound to be popular, both because the card is great and its artwork is awesome, but if you have a textured foil one, you might be in for a windfall.

There are five to get, starting at around $850 for the Future Foundation Suit and the Spider Armor MK 1 Suit, while The Black Suit variant can fetch around $950.

The Six-Armed Spider-Man suit is worth just over $1000, while the awesome Bombastic Bag-Man Suit card is already up to $1,250.

1. The Soul Stone (Various)

The Soul Stone is not only a piece of Marvel history – its card is exciting in its own right.

To play it, you’ll exile a card in order to trigger its ‘Harness’ ability, which essentially brings a creature card back from your Graveyard every turn. It’s going for around $100.

This powerful card is up for big money in its borderless format, but the Soul Stone’s Cosmic Foil variant is even harder to find.

As I mentioned, one has reportedly already sold for $10,000-$15,000. Right now, it’s listed at $40,000, with a market value of $32,000. Wow.

Yes, there’s also a less flashy version of The Soul Stone, to consider as well, but this Thanos artwork looks amazing… if you’re lucky enough to pull it, or have a spare $2000 to blow.

The Borderless version of the card is currently going for around $1,500 on TCGPlayer, but the site lists its market value as closer to $1,700.

Otherwise, the cheapest way to pick this card up is via its standard variant, which still goes for around $100 right now as well. Not exactly cheap, but miles better than $40k.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

No, commuters of Bus Bound’s Steam Next Fest demo, I will not stop publicly transporting you to the scene of accidents

The bumper sticker plastered to the rear of the pickup in front of me reads ‘please let me merge before I start crying’. Behind me, an angry mob are starting to sharpen their pitchforks and light their torches. The next stop beckons, and I’m not going to make it on time. There’s nothing I can do. For I am Bus Bound in this Steam Next Fest demo, and that bus is too large to slice through gridlock like a hooligan.

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Avatar: The Last Airbender Is Getting Its Very Own Switch 2 Fighter Next Year

Appa Cut.

Well here’s something that we weren’t expecting. Fresh out of New York Comic Con 2025, we got our first peek at Avatar Legends: The Fighting Game (working title), an upcoming one-on-one fighter heading to Switch 2 in Summer 2026.

We don’t know all that much about what this one will have in store just yet — heck, the title will almost certainly change in the next 12 months — but the pre-alpha footage is looking pretty sweet.

Read the full article on nintendolife.com

Code Vein 2 Preview: New Moon, Same Blood

Code Vein getting a sequel, as announced at Summer Game Fest earlier this year, was a pleasant surprise. The original was good! It was one of those games that necessarily didn’t blow people away, but was fun popcorn for action-RPG fans who like deep character creators, over-the-top plots, and far more weapons and customization choices than any person can reasonably keep track of. But good or not, loads of excellent games in this genre never resurface after their initial debut, so Bandai Namco being willing to return to its twist on vampires and take another crack at perfecting the pitch is some seriously good news. Sure, the developer has disavowed any plot connections to the original, which has some fans worried. But I just got 45 minutes of hands-off time with Code Vein 2, and came out feeling confident that direct sequel or no, this follow-up feels like a far more fully realized vision of the fast-paced, flashy action RPG that Code Vein 1 was always striving to be.

Dress to Impress

I did get a very, very brief stint of hands-on time with Code Vein 2, in that Bandai Namco let me mess around in the c haracter creator before they took over. No huge surprises here, but if you liked the robustness of Code Vein 1’s character creator and can spend hours tweaking eyebrow shapes, I’ve got good news for you. You can choose from preset designs, of course, for folks who don’t want to sit on this screen all day, but you can also adjust minute details like teeth and ear shapes if that’s more your bag. I had a lot of fun picking out a really big, silly hat for my character to wear. One of my favorite elements of the creator is the ability to select an outfit, and then turn on and off certain pieces of it. Love a cute dress but hate the weird garter it makes you wear with it? Just turn it off!

Once I had settled on a cute hat and hairstyle, I handed the controller back over to the devs, and sat back to watch what they had to show me. The mission they elected to demonstrate was one where the player is sent off with a partner (a buddy) named Josée to restore power to a city area. They selected the quest area from a large overworld map and traveled there instantly, though they arrived not in a closed dungeon but in a large, lovely, ruined city with multiple dungeons available to them just by running (or driving a motorcycle) around. I got to watch some gameplay both from an optional dungeon near where we landed, and from the actual objective dungeon itself, a substation where the hero might be able to get the city’s power running again.

Define “Open”

One big question I had going into this preview was whether Code Vein 2 was open world, or open zone, or something else. After chatting with the team, asking about the issue several times, and watching the demo, I’m still not 100% sure how to answer this. The team says it’s not open world, but also kept saying Code Vein 2 had “one single overworld” and that traveling is “a bit more open” than in Code Vein 1. There does seem to be a lot of interconnectivity – I watched the he=ro zoom around the outdoor area on a motorcycle (with Josée adorably sitting cross-legged on the back) and covering some meaningful distance without running into artificial walls, but it’s possible there were some much further along. Director Hiroshi Yoshimura also told me that the overworld is “significantly” bigger, while the dungeon sizes are roughly the same as Code Vein 1. Make of all that what you will for now.

When I asked about the world, director Yoshimura repeatedly pointed out that the focus was less on exploration and more on the various character companions you’ll meet in Code Vein 2. You’ll be traveling to points in the world specifically for missions tied to these characters that will let you get to know them better. Much of Code Vein 2 does indeed seem to be centered around these buddies, or partners as they’re now called, even more so than the first game since the sequel won’t feature co-op.

Friend Circle

In my preview, I got a decent look at some of the partner dynamics between the main character and Josée. Josée’s got a big ol’ sword she swings around, slow but powerful, and at different points I saw her light it on fire for both close-up and long-range attacks. Without actually playing myself it’s hard to say whether or not the AI has improved from Code Vein 1 (where it could be a bit finicky or, at times, suicidal). Though, if you hate dealing with AI partners at all, they can assist you in Code Vein 2 via “assimilation” – effectively removing them from the battlefield, but giving yourself significant stat boosts and powerful new abilities to compensate. One other feature I did appreciate was the ability of partners to revive you when you fall in battle, and vice versa if your partners fall, wisely on a cooldown so it can’t be spammed for immortality.

From what I could see, Code Vein veterans will be perfectly happy with the sequel’s bursting larder of combat abilities and character customization. Code Vein 2 wants you to get really comfortable cycling through different types of skills, and boy, you better keep track of all those Proper Nouns. But here’s the jist: you’ll attack with your weapon to start building up bleeds on an enemy, then use your equipped auxiliary “Jail” weapon to gain a resource called Ichor. Ichor can then be spent on far more powerful abilities, such as “bequeathed formae”, special, powerful weapons like a huge bow and arrow or a powerful shield. Or, you can activate your Jails for huge finisher moves, like swinging an enormous scythe or briefly gaining big, vampiric wings.

Code Vein 2, like its predecessor, seems to benefit from just trying stuff out and seeing what’s fun and effective.

I don’t mean to spend this whole preview lamenting that this was a hands-off demo, but man, I wish I could have gotten ahold of a controller just to muck around in the menus! Code Vein 2, like its predecessor, seems to benefit from just trying stuff out and seeing what’s fun and effective, and even with just the options I saw in the demo I feel like I could waste a lot of time wildly flailing around with different combinations until I was happy with my particular expression of it.

When This Baby Hits 88mph…

I unfortunately didn’t get a chance to see anything from one of Code Vein 2’s most intriguing key features: time travel. It takes place in a present day where a horrible calamity has taken place in the past, and you and your companions are given the ability to travel back in time and change history. Though you’re strongly urged not to meddle with the past, obviously, you do anyway. I’m told you’re allowed to freely travel between past and present most of the time (occasionally you’ll be locked out of doing so), and things you do in the past can influence what’s going on in the present, even to the point of making it impossible to return to the present. But I wasn’t able to see any of that in action during my preview, so it’s hard for me to say how extensive or interesting this element actually is.

One other, somewhat fangirly note – hey, I love Go Shiina’s music? Shiina returns as composer for Code Vein 2 after working on Code Vein 1, and he’s also composed for my two favorite Tales games (don’t laugh at me for this): Tales of Legendia and Tales of Zestiria. His excellence was on full display both in my preview and in the story trailer I watched ahead of time, with soaring strings and chaotic vocals backing Code Vein 2’s intense battles. Sign me up for another banger Shiina soundtrack, thanks!

While Bandai Namco has confirmed that Code Vein 2 is a complete departure from the story and universe of the first game, it’s familiar enough in gameplay and style that I came away feeling pretty happy with the direction. I’ve seen fans calling it a “soft reboot” and I think that’s an accurate summation: it’s true to the philosophy of Code Vein without being beholden to its lore Wiki. Nothing I’ve seen has shocked me so far, but I don’t think it needs to: everything good about Code Vein 1 is here, just bigger, shinier, and slash-slash-slashier. Now just let me tinker around in the character creator for just a few more minutes…

Assassin’s Creed Shadows Gets Another Nintendo Switch 2 Leak, and It Looks Like It’s Another Game-Key Card

A French retailer has all but confirmed Assassin’s Creed Shadows is indeed coming to Nintendo Switch 2, and it looks like it’ll be another controversial Game-Key Card game.

While rumors of the port have been swirling around ever since PEGI rated the adventure game for its console back in April, this is the first time we’ve seen a retailer share Assassin’s Creed Shadow box art, and news players will be able to “experience Assassin’s Creed Shadows in a whole new way with Nintendo Switch 2.”

As noted by the eagle-eyed members of the GamingLeaksAndRumours subreddit, however, the key art used in the new retail listing also suggests the game will come as a Game-Key Card. This means that unlike, say, Cyberpunk 2077, which is fully contained on a 64GB cartridge on Switch 2, players will instead have to download part or all of a game before they can play.

It’ll likely divide fans who continue to debate the practice of publishers providing Game-Key Cards in Switch 2 boxed games instead of a physical cartridge. It’s proven to be a divisive practice among some, not least because while it allows collectors to have a game’s box on their shelf, they’re essentially useless unless your console is connected to the internet.

Nintendo recently launched a survey designed to poll the Switch 2 userbase on its thoughts surrounding digital and physical games, with questions designed to probe the reasons you might consider one option over another. Nintendo’s also interested in finding out if your attitude to digital downloads has shifted over time.

In September, a Ubisoft developer who worked on the Nintendo port of Star Wars Outlaws defended the use of Game-Key Cards, saying the real reason why the Switch 2 version of Star Wars Outlaws uses a Game-Key Card was due to the Switch 2’s data speeds, and how quickly the hardware can read information from its bespoke cartridges, versus games downloaded to the console’s internal memory.

Later in September, Final Fantasy VII Remake trilogy director Naoki Hamaguchi implied that developers are choosing Game-Key Cards not necessarily from a cost perspective, but a performance one, as the format enables them to bring smoother-running games to the Switch 2.

If you missed Assassin’s Creed Shadows the first time around, now may be a good time to try it out. Released back in March, it returned 8/10 in the IGN review.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.