Id Software devs form “wall-to-wall” union, with 165 workers at Doom studio the latest to vote in favour

Doom and Quake studio id Software are now home to a “wall-to-wall” union according to the Communications Workers of America (CWA). The organisation have announced that a group of 165 id workers have just voted to unionise, adding to the ranks of the 300 ZeniMax quality assurance staff who unionised back in 2023.

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Doom, Quake Developers Form Wall-to-wall Union at id Software

165 workers at id Software, the studio behind the Doom and Quake franchises, have elected to unionize with the Communications Workers of America (CWA) in yet another wall-to-wall developer union within Microsoft.

The new union encompasses developers, artists, programmers, and other disciplines, and has been formally recognized by Microsoft in accordance with its pledge to remain “neutral” with regard to unions within its ranks and voluntarily recognize any that emerge. Union members suggest issues of concern for the group include the instability of the games industry writ large, as well as the necessity of remote work.

“I’m very proud to be a part of this effort to organize our studio, to have a voice in decisions that directly affect myself and my coworkers,” said senior VFX artist and organizing committee member Caroline Pierrot. “In an industry that has proven to be very unstable over the last few years, more unions means more power to the workers and a real shot at shaping the future of the industry for the better.”

Microsoft has seen a cascade of new unions formed at its game studios in recent years, a large number of which have been under its most recent acquisition, Activision Blizzard. Diablo developers unionized this past August, as did Blizzard’s story and franchise development team, the entire World of Warcraft team unionized last year, and the Overwatch developers followed in May of this year. Meanwhile, Raven Software workers won their first contract earlier this year, Zenimax QA workers won a contract in May, and Bethesda’s union is still in active negotiations.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Go on then, break 4:Loop’s roguelike-ish mechanics with teleporting berry mischief, says Left 4 Dead creator

I have to say, it does tickle me that pretty much anyone involved with Left 4 Dead just seem to still want to make Left 4 Dead. The Anacrusis and Back 4 Blood both were made by folks who worked on the original co-op shooter, and now the original lead designer of it Mike Booth is back with yet another incarnation, 4:Loop, revealed at Geoff’s Ads and Statues Evening. As part of that reveal, Booth took part in a little interview over on the PlayStation Blog where he touched on the game’s roguelike mechanics, and how excited he is for people to break them.

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‘Shipping a Major Franchise Like Clockwork Every Year Is a Really Difficult Task’ — Microsoft Responds to Call of Duty: Black Ops 7’s Disappointing Launch

Clearly, all is not well in the world of Call of Duty. Black Ops 7 appears to have struggled for players and sales relatively speaking amid tough competition from the likes of EA’s Battlefield 6 and Embark Studios’ Arc Raiders, and coming out just a year after Black Ops 6. Microsoft is yet to announce a player count or a sales figure for Black Ops 7, nor has it detailed any boost to Game Pass subscriber numbers as a result of its launch. Clearly, it hasn’t met its expectations.

Last month, sales data suggested Black Ops 7 was struggling not just against rival shooter Battlefield 6, but also last year’s Black Ops 6. The Game Business reported that Black Ops 7’s European launch saw opening week sales down 63% versus Battlefield 6 during the equivalent launch periods for each shooter, and Black Ops 7 also down by more than 50% versus Black Ops 6. All in all, Black Ops 7 had a “terrible” launch, The Game Business’ chief Chris Dring said in a post on social media.

Then, in a shock development, Activision promised never to release Black Ops or Modern Warfare games back to back again. In a statement attributed to “the Call of Duty team” (Treyarch, Sledgehammer, Infinity Ward, Raven Software and co.), Activision admitted “that for some of you, the franchise has not met your expectations fully. To be very clear, we know what you expect and rest assured we will deliver, and overdeliver, on those expectations as we move forward.”

Activision continued: “We will no longer do back-to-back releases of Modern Warfare or Black Ops games. The reasons are many, but the main one is to ensure we provide an absolutely unique experience each and every year. We will drive innovation that is meaningful, not incremental. While we aren’t sharing those plans today, we look forward to doing so when the time is right.”

Fast forward to this week, and Xbox Game Studios boss Matt Booty has painted a slightly rosier picture. When asked about Black Ops 7’s performance by Variety, Booty responded to confirm that it’s one of the most-played games on Xbox right now, and that he was proud of what the development team was able to achieve. He then said Call of Duty is “its own unique category” because of Activision’s ability to release content via a seasonal model, so the launch isn’t the end of Black Ops 7’s story.

Here’s the quote in full:

“Right now, it is one of the most-played games on Xbox. And I’m really proud of what the team did, in terms of feature innovation, moving the franchise forward. Shipping a major franchise like clockwork every year is a really difficult task, and I’m really proud of what the team did to move the franchise forward in that way.

“And the interesting thing about Call of Duty is, I think that as an IP, it is really well positioned to continue to deliver content for players going forward; the system of seasons. And it’s not just about the launch, but it’s kind of in its own unique category and ability in terms of how the team keeps delivering content throughout the year. So we’re real happy with where we’ve landed with that.”

Amid the doom and gloom, Microsoft has said Call of Duty (overall) ended 2025 as the number one franchise on Game Pass for total players and hours all year, which perhaps doesn’t come as much of a surprise given this is Call of Duty we’re talking about. But it does show that even when Call of Duty has a bad year relative to previous games in the series, it’s still massively popular relative to other games.

Call of Duty is now at something of a crossroads. 2026’s Call of Duty game is almost certainly a continuation of Modern Warfare from Infinity Ward, but what will 2027 bring? Black Ops 8? Activision’s failure to establish a third Call of Duty sub-brand means that it has become overly reliant on Modern Warfare and Black Ops to keep the franchise going at the player numbers executives demand. Could Microsoft take the drastic step of giving Call of Duty a year off to recover from its recent struggles? Given Microsoft paid $69 billion for Activision Blizzard, it seems unlikely.

As for Black Ops 7 in the here and now, Activision has promised “unprecedented season support,” saying it “won’t rest until Black Ops 7 earns its place as one of the best Black Ops games we’ve ever made.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Deltarune Chapters 3 + 4 is a virtual Dip Dab, and its contrast of zingy humour and bitter story was delicious

Deltarune‘s third and fourth chapters dropping simultaneously this year was my Silksong. Granted, I haven’t been waiting quite as long as the Hollow Knight sickos. Toby Fox only kept me hanging four years for the latest slice of his episodic Undertale successor.

Still, that’s before I’d started freelancing for IGN, let alone descended into the guide mines in service of my new all-knowing deity, Horace. Life has passed since I hung out with Deltarune’s adorably awkward protagonist, Kris, their chalk-devouring bestie, Susie, and the duo’s goat mage guide, Ralsie. They’re like old friends at this point, and I’ve been frantically waiting to rejoin their excursions to the shadowy alternate universe of the Dark World. After all, I had to see what manner of quirky little weirdos its ability to distort everyday objects into sentient beings would create next. But the wait was worth every agonising minute

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CRKD Announces The ‘Nitro Deck 2’, Compatible With Switch And Switch 2

Shipping Spring 2026.

We’ve had mixed opinions on the CRKD Nitro Deck for the Switch, but now the company has come out swinging with a brand new iteration – and it’s compatible with both Switch and Switch 2.

The Nitro Deck 2 starts shipping in Spring 2026 and looks to be a significant upgrade over the previous model. It seems the company has the Switch 2 in mind with this new product, but those still on the original Switch can still get in on the action. You’ll just need to utilise the additional centrepiece to make up for the height difference, while turning the dial on the back to decrease the length of the chassis.

Read the full article on nintendolife.com

After a rough reveal, Deus Ex Remastered gets an indefinite delay with existing preorders refunded

When Deus Ex Remastered was revealed back in September, it quickly became apparent how Simply Not Great this thing looked. There was way too strong of a “we have to make this thing look new and modern and well lit” vibe to it that did not go down very well with pretty much anyway. It even tried to convince us that you’d need an RTX 2080 to run it at the recommended settings! The gall! And here we are, almost three months later, with word that the game has been delayed.

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Total War: Warhammer 40,000 devs detail future factions, and when you can expect official modding tools

The future is here! Or, I guess it’s around 40,000 years away, but that’s still more or less here for the Total War series, which’ll be tackling a futuristic setting for the first time in last night’s reveal of a Warhammer 40,000 spin-off reveal. It’s got most of what you’d expect, like those mean ole Space Marines, and big, dramatic, explosive battles with so much going on on screen you’ll get a hernia. But there were a few details shared in a post-reveal blog post that go into some small bits that weren’t a part of the big reveal.

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Review: Terminator 2D: NO FATE (Switch) – A Simplistic Yet Fascinating 16-Bit Love Letter

Hasta la vista, LJN.

Are you old enough to remember being a kid and seeing a NES, Super Nintendo, or Mega Drive game of a licensed movie, and having your imagination run wild as to all the playable scenarios potentially contained within? If the answer is ‘yes’, then you’re equally likely to remember the actual experience typically being rushed, poorly coded junk that barely resembled the material upon which it was based.

But, in an alternate timeline, UK developers Mike Tucker and Matthew Cope would grow up to form a future resistance in 2016 under the moniker Bitmap Bureau (Xeno Crisis, Final Vendetta). Their mission: return to the early ’90s to create the 16-bit movie licensed game kids always dreamed of, before travelling back to 2025 to correct the past and save the world. Confused? Wait until you find out who the dad is.

Read the full article on nintendolife.com

Clair Obscur: Expedition 33’s free Thank You expansion is out now with “surprising new locations”

Clair Obscur: Expedition 33’s promised free expansion is available to download right now, developers Sandfall Interactive have announced at this evening’s Trial by Keighley, aka the Game Awards.

The update includes new enemies and bosses, a new dungeon, enemies, new language support and costumes. The extra environment appears to be toy-themed and accessible later on in the game. If you’re concerned about spoilers (I myself still haven’t finished this), I would skip the below trailer. I would also skip the below trailer if the prospect of death by lollipop strikes you as a bridge too far even for Clair Obscur, a game of many disarming eccentricities.

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