The lawyers in Sony and Tencent’s ongoing legal fracas over alleged Horizon homework-copier Light of Motiram continue to dish out the words. Letters, phrases, and sentences are being flung to and fro with reckless abandon. Sony are the latest corp to take a swing, not only calling Tencent’s defense “nonsense”, but accusing the Chinese conglomerate of playing shell company hide-and-seek.
If you need to catch up on the tale of this copyright clash, it began in July, when Sony brought about legal action accusing Tencent-published post-apocalyptic open worlder Light of Motiram of being a “slavish clone” of their Horizon series. Tencent battled back, filing a motion to dismiss the case last month. “Sony’s effort is not aimed at fighting off piracy, plagiarism, or any genuine threat to intellectual property,” Tencent claimed at the time. “It is an improper attempt to fence off a well-trodden corner of popular culture and declare it Sony’s exclusive domain.”
Combined sales put it just behind Mario Kart World.
Famitsu has published the latest boxed charts from Japan and, as seems to be the norm at the moment, there are a couple of newcomers to take note of this week.
First up is Little Nightmares III which debuts at numbers 5, 7, and 8 for the Switch, PS5, and Switch 2 respectively. Combining the sales yields a total of 31,770, which puts the game just behind Mario Kart World at 37,502. A decent start for the sequel, then, despite some middling reviews.
Customize Your Game: New Accessories for ROG Xbox Ally Handhelds
Scott WeberSenior Hardware PM Lead, Xbox
The wait is over – ROG Xbox Ally and ROG Xbox Ally X are officially here! With the launch of ROG Xbox Ally and ROG Xbox Ally X today, a new line-up of Designed for Xbox accessories is here to help you play your way. From lightning-fast storage to premium protection, these accessories (sold separately) make it easier than ever to expand your library, safeguard your device, and customize your setup.
Here’s what you can pre-order or pick up today – plus a glimpse at what’s coming soon.
STORAGE
SanDisk microSD Card – Available Now
Take your supported games anywhere with a high-performance microSD card engineered for Xbox Ally and Xbox Ally X. With up to 2TB of storage, you can carry up to 50 games on the go. Built for speed, this card delivers write speeds up to 140MB/s for fast installs and updates, while read speeds up to 200MB/s offer quick load times for massive open-world titles and high-performance shooters. Rugged and reliable, it’s drop-proof, shock-proof, and X-ray-proof, and backed by a lifetime limited warranty for peace of mind.
The SanDisk microSD 512GB, 1TB and 2TB cards are available for purchase starting at $69.99 USD ERP
Seagate FireCuda 530R SSD – Coming Soon
Push your performance to the limit with the FireCuda 530R SSD, featuring PCIe Gen4 NVMe speeds up to 7,400MB/s for ultra-responsive gaming and content creation. Optimized for handheld and PC gaming, it supports Microsoft DirectStorage for faster load times and comes in a slim M.2 2280 form factor. Built tough with endurance up to 5,050TBW and backed by 3 years of Rescue Services.
The Seagate FireCuda 530R 1TB, 2TB and 4TB SSDs are available for pre-order starting at $94.99 USD ERP.
WD_Black SN7100X NVMe SSD – Coming Soon
Play your Xbox games anywhere with the officially licensed WD_Black SN7100X NVMe SSD for ROG Xbox Ally & Xbox Ally X, and PC. Experience read speeds up to 7,250MB/s and write speeds up to 6,900MB/s (2TB model), plus improved power efficiency for longer sessions. Designed with PCIe Gen4 technology and next-gen TLC 3D NAND, this drive offers capacities up to 4TB for massive libraries and includes a 1-month Xbox Game Pass Ultimate trial (where available).
Learn more about the WD_Black SN7100X NVMe SSD for ROG Xbox Ally & ROG Xbox Ally X.
INPUT
ROG Raikiri II Xbox Wireless Controller – Coming Soon
Elevate your play with the ROG Raikiri II Xbox Wireless Controller. Packed with anti-drift TMR joysticks, ultra-fast 1000Hz polling for PC, and four programmable rear buttons, it delivers precision and control. Tri-mode connectivity – 2.4GHz RF, Bluetooth, or USB-C – lets you game seamlessly on the Xbox Ally and Xbox Ally X, as well as on PC and Xbox consoles (Xbox with USB-C and 2.4GHz RF). Dual-mode triggers, tactile micro-switch buttons, and an ergonomic grip keep you comfortable, while up to 50 hours of wireless play keeps you going. It also includes a portable protective case, a charging stand, and two detachable joystick caps for added convenience.
Learn more about the ROG Raikiri II Xbox Wireless Controller.
PROTECTION
ROG Xbox Ally (2-in-1) Premium Carrying Case – Available Now
Keep your handheld safe with a hard-shell design, fleece lining, and water-repellent fabric that protects against spills and bumps. Reinforced edges add durability, while a detachable pouch stores your 65W charger. The case even doubles as a portable stand and SD card holder, making it perfect for gaming on the go.
The ROG Xbox Ally (2-n-1) Premium Carrying Case is available for purchase starting at $69.99.
Dbrand Killswitch– Coming Soon
Engineered to survive everything from drops to marathon gaming sessions, the Dbrand Killswitch is a Designed for Xbox-certified case, built for the Xbox Ally and Xbox Ally X. It combines impact-resistant thermoplastics, a slim 2.5mm profile, integrated kickstand, and crush-proof Travel Cover to create the holy grail of handheld gaming cases.
The dbrand Killswitch case for Xbox Ally & AllyX is available to pre-order for $59.95 USD ERP.
DOCKING
ROG 100W Gaming Charger Dock – Available Now
Charge, connect, and display—all in one device. This portable dock powers your Xbox Ally while outputting to a big screen via HDMI and connecting peripherals through dual USB-A ports. With ultra-fast charging and universal compatibility, it’s the ultimate travel companion.
Transform your setup with a versatile 7-in-1 dock featuring HDMI 2.1, USB-C, three USB-A ports, Ethernet, and audio jack—all supporting up to 4K at 144Hz or 8K at 30Hz. With 100W USB-C power delivery, ultra-fast data transfer, and Aura Sync RGB lighting, this dock is built for players who want performance and style.
SteelSeries Arctis GameBuds for Xbox – Available Now
Game anywhere with crystal-clear sound and ultra-low latency wireless. These buds feature Active Noise Cancellation, Quick-Switch 2.4GHz wireless & Bluetooth 5.3, and over 200 audio presets for Xbox and more on the Arctis Companion App. Enjoy immersive 360° Spatial Audio, 40 hours of total battery life with 10 hours of battery life per charge, and IP55 water/dust resistance—all in a compact, Qi wireless-charging case.
The SteelSeries Arctis GameBuds for Xbox are available for $199.99 USD ERP.
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Start customizing your Xbox Ally and Xbox Ally X experience today with accessories available for pre-order or purchase now. Look for more accessory options coming this holiday season, giving you even more ways to personalize, protect, and power up your handheld. Whether you’re upgrading for yourself or gifting someone special, make handheld gaming unforgettable this year.
Heavy Rain and Detroit: Become Human developer Quantic Dream has given fans a brief update on its long-gestating Star Wars Eclipse, as it reveals plans for a separate competitive multiplayer project.
In a blog post published today, Quantic Dream chief David Cage revealed that the company had now decided to operate with multiple internal teams, “after years as a single-project studio” dedicated to single-player narrative-focused games.
Discussing its plans, Cage said Quantic Dream was now creating “something very different, a competitive multiplayer experience” that “may surprise our fans as it is very different from what we have done so far.”
“Of course, development of Star Wars Eclipse continues,” Cage confirmed, “and we are eager to share more with you in the future.”
Announced in 2021 via a flashy cinematic trailer, Star Wars Eclipse has flown under the radar in the years since. Set within the franchise’s High Republic era, Eclipse is expected to integrate Quantic Dreams’ traditional story-based gameplay with an action-adventure game set in the Star Wars universe.
Beyond that, details on what to expect remain thin on the ground, and Quantic Dream has only commented on the project over the past few years to quash rumors of development trouble and delays, amid suggestions that the studio was struggling to hire staff following previous workplace allegations.
“Can I say it still exists? Because it exists,” Quantic Dream marketing boss Lisa Pendse told IGN in 2023, when asked for an update on Star Wars Eclipse. “It’s just not ready. It’s simmering.”
“Star Wars Eclipse has not been delayed because Quantic Dream never announced or promised a launch window for the title,” the developer said in 2022. “Recruiting remains active as it works on Star Wars Eclipse, third-party publishing, and unannounced projects.”
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
In Crisol: Theater of Idols, you fire bullets of your own blood at frenzied wooden puppets while exploring an island saturated with unpleasant Spanish folklore. As elevator pitches go, I like the immediacy of this one’s trade-offs. Blood? But I need that stuff inside my body to convey oxygen and vital nutrients to my trigger fingers. Surely there are other fluids I can fill the bullets with. I get that it would prompt the less sexy kind of revulsion, but Norman Reedus did get away with lobbing cannisters of piss and dribble in Death Stranding.
As the debate over the price of Grand Theft Auto 6 rages on, one developer of the original Saints Row — itself heavily inspired by GTA — has said he hopes Rockstar charges $100 for it, insisting it’s the only game in the world that can get away with it.
Strauss Zelnick, boss of Rockstar parent company Take-Two, is often asked how much Rockstar will charge for what is expected to be the biggest entertainment launch of all time. And each time he’s asked, Zelnick dances around the question, pointing to delivering value for customers.
Adding fuel to the scrutiny is the industry’s recent jump from $70 to $80 for some games. If Nintendo is charging $80 for Nintendo Switch 2 games like Mario Kart World, and Microsoft, as many expect, jumps to $80 for its games from next year after backtracking on doing just that this year, then it’s hard to see GTA 6 priced any cheaper.
Fans often baulk at the idea of forking out $100 for GTA 6. But according to Chris Stockman, the design director of the first Saints Row game, GTA 6 “deserves” to be $100.
In an interview with Esports Insider, Stockman responded to the suggestion that GTA 6 will be the first $100 video game.
“They’re the only ones that can get away with it, Stockman said. “I don’t think it’s a rising tide that floats all boats. I think that there’ll be a tremendous amount of backlash if everyone switched to $100. Not all games are created equal. I think GTA is the only one that can get away with it, and I hope they do. I really hope it’s $100. I think it deserves to be $100.
“The scope and magnitude of this production deserves that price tag, but not everything is treated equally. It would be a disaster if everyone tried to match them.”
Stockman here is saying the sheer scope of GTA 6 will be of a magnitude higher than any video game before it. Certainly it’s rumored to have the largest development budget of all time. Rockstar has barely shown any of the game, so it’s unclear exactly how big and varied an experience it will be. But it seems like a safe bet that barring the worst disaster in video game history, GTA 6 will rewrite the record books when it comes to critical and commercial acclaim.
But is the world ready for the jump to $100? Earlier this year, a $100 GTA 6 was mooted by Epyllion CEO and analyst Matthew Ball in a lengthy presentation on the state of gaming in 2025. Near the end of the presentation, Ball said that “some gamemakers hope GTA 6 will be priced at $80 to $100, breaking the $70 barrier and helping $50 titles to move up to $60, $60 to do $70, $70 to $80 etc.”
“Packaged game prices have never been lower in real terms than they are today — even though budgets are at all-time highs and player growth is stalled,” Ball wrote. “GTA 6 could re-establish packed video game prices after decades of deflation despite rampant cost growth.”
Price is just one of the many unanswered questions swirling around GTA 6. Another is what Rockstar plans to do with GTA Online. Could the company charge more for access to GTA Online? Will it be a standalone free download? Could Rockstar sell a subscription? Will Rockstar and Take-Two really keep GTA Online available at no additional cost, as before?
Hopefully it won’t be long before we get answers. GTA 6 is due out May 26, 2026, on PlayStation 5 and Xbox Series X and S.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Another group of workers at Microsoft-owned Blizzard have voted to form a union, with the Communications Workers of America (CWA) set to represent them. The CWA say that this union will be made up of “nearly 400” workers across Blizzard’s platform and technology department.
Their action follows the formation of a number of other unions at Blizzard over the past couple of years, with developers on World of Warcraft, Overwatch, and Diablo all having recently secured representation.
Switch 1 was home to plenty of Warhammer 40,000 titles, so it was only a matter of time before Switch 2 got in on the fun. Well, that time is finally upon us, and the first series title on the new hardware is… the classic RPG Rogue Trader! Wait, that’s not Space Marine II.
Yep, there was a part of us that expected to see the immensely popular 2024 shooter as the one to lead the 40k charge on Switch 2, but it looks like we’re going for something different.
The Pokémon world can feel a bit idyllic at times to imagine, especially when you think of the free universal healthcare via magic healing machines provided to all Pokémon at any Pokémon Center. Since the very first games, these Pokémon Centers have been staffed by a roster of completely identical women (skin, hair, eyes, expression, everything!), all known in the anime as Nurse Joy.
But in Pokémon Legends: Z-A, for the first time, working Nurse Joys can be a little different.
Pokémon Legends: Z-A introduces unique Nurse Joys at every Pokémon Center for the first time in a Pokémon game. While the first one you’re likely to encounter looks like a fairly standard Joy, every woman staffing a Center has slightly different features: different skin tones, different eyes, different mouths, and different eyebrows. They’re all still in the same uniform and still sporting the same red loopy pigtails, but they now are giving a lot less pre-1980s Rockette.
This is in keeping with one of the features I’ve really enjoyed about Z-A so far: its character diversity. In past Pokemon games, towns could start to look a little samey, as every character of a single trainer class would have the exact same features copy-pasted. That has started to change in more recent games, but Scarlet and Violet took a bit of a step backward by dressing most of its cast in samey uniforms, again creating the illusion that every character looked the same.
In Z-A, though, not only do NPCs all have different facial features, their outfits can change things up a bit too. You still might see a couple of matching characters here or there, but I’ve spotted athletes sprinting through town in different colored workout gear, and artists with different colored aprons. It’s a small touch, but it adds a lot to the feeling that Lumiose City is actually populated by real people and not a lot of weird clones.
So congrats to every woman who didn’t look exactly like the original Nurse Joy in Pokémon Red and Blue (read: every woman), the job is now open to you, if you want it! Sorry to the gents though, as I still haven’t seen any men in the profession. Hopefully next game we can move into the 21st century on that front.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
The future of GZDoom, the community-updated engine behind many thousands of brilliant Doom mods, is in doubt following a bust-up over the lead developer’s use of generative AI to create code. The fracas has seen a number of GZDoom developers announce plans to splinter off and maintain their own engine, UZDoom.