The 10 Most Valuable Spider-Man Magic Cards That Collectors Think Are Worth the Case

Marvel’s Spider-Man set for Magic: The Gathering has finally swung into stores (after its recent prerelease), and the unique combination of comic book icons and fun new play designs is making it pretty popular so far.

So popular, in fact, that one rare card has already sold for $10,000 (and is even now getting listings for over $30,000) while others are also making a strong case for collectors themselves, tallying in the hundreds for market value.

If you’re looking to hunt any of these rare cards down, your best bet is picking up a Collector Booster set from Amazon right now, but be prepared to pay around $480 for just 12 packs.

Otherwise, buying cards standalone is perfectly legit as well, especially for some of the less pricey picks from the latest Universes Beyond set. For now, these are the most expensive Spidey cards to look out for when cracking packs, courtesy of data from our friends at TCGPlayer.

10. Cosmic Spider-Man (Extended Art)

Keyword soup on a five-color card? We may not have got Commander decks for Marvel’s Spider-Man, but Comic Spider-Man makes a great argument to helm one.

He powers up every Spider you have, giving them the same keywords, and that applies to Spider heroes, too. So, if you want to build a Spider-Verse deck, this is the way to go.

9. Norman Osborn/ Green Goblin (Borderless)

Norman’s standard card is fairly good value as well at $12.95, but if you want the full borderless art, it’s not much more to pay standalone. Featuring some of the MTG x Spidey sets coolest art, I can see why Green Goblin is attracting some attention.

8. Gwenom, Remorseless (Extended Art)

Kicking off the list with a banger, Gwenom, Remorseless is a Venomized version of Gwen. It’s 4/4 with Deathtouch and lifelink, which lets you spend life to play extra cards from the top of your library.

It’s a neat idea, and one I’m curious to see players build around. The card was around $37 last month, but is now sitting at more steady $16-$20.

7. Anti-Venom, Horrifying Healer (Extended Art)

An awesome card is a 5/5 that brings back a card from your graveyard, Anti-Venom, Horrifying Healer can also power up as it takes damage.

You could, in theory, end up using him as a game-ending play if it takes enough damage from other players, or you could use him in a deck that’ll have your own creatures damage him to make him a juggernaut.

6. Gwen Stacy/Ghost-Spider (Borderless)

Sticking with Gwen, but a much less spooky version, this borderless card shows our heroine relaxing before flipping into action against Electro.

Gwen Stacy/Ghost-Spider (Borderless) is around $40 for the nonfoil and double that for the foil. Her 209 variant card is also one of the best sellers right now, and can be picked up for about $25.

5. Miles Morales/Ultimate Spider-Man (Borderless)

This version of Miles Morales is currently fetching close to $65, which is pretty spenny, but much less than it was demanding closer to release when it was sitting at $150 or more. Miles powers up others and then transforms into a camouflaging web-slinger with first strike and haste.

If you’re looking for something a little less expensive, he’s got another transforming Miles Morales card that was sitting at around $40 during release week, but you can expect to pay just over $14 for him these days, and that’s a bargain.

4. Peter Parker/Amazing Spider-Man (Borderless)

He had to show up eventually, right? This card looks like the iconic moment Peter Parker gets bit by a spider on one side, and his first appearance alongside Marvel’s Fantastic Four on the other.

It’s currently sitting at around $100, a significant drop from its recent highs of $200.

3. Eddie Brock/Venom, Lethal Protector (Borderless)

This Eddie Brock/Venom, Lethal Protector card is another one with a comic-book cover on the flipside, and the iconic antihero is fetching a mean price at $200.

As for gameplay, Venom lets you sacrifice cards to draw and play other spells, potentially shifting your board state pretty quickly.

2. Spectacular Spider-Man (Various)

The Spectacular Spider-Man cards from this set were bound to be popular, both because the card is great and its artwork is awesome, but if you have a textured foil one, you might be in for a windfall.

There are five to get, starting at around $850 for the Future Foundation Suit and the Spider Armor MK 1 Suit, while The Black Suit variant can fetch around $950.

The Six-Armed Spider-Man suit is worth just over $1000, while the awesome Bombastic Bag-Man Suit card is already up to $1,250.

1. The Soul Stone (Various)

The Soul Stone is not only a piece of Marvel history – its card is exciting in its own right.

To play it, you’ll exile a card in order to trigger its ‘Harness’ ability, which essentially brings a creature card back from your Graveyard every turn. It’s going for around $100.

This powerful card is up for big money in its borderless format, but the Soul Stone’s Cosmic Foil variant is even harder to find.

As I mentioned, one has reportedly already sold for $10,000-$15,000. Right now, it’s listed at $40,000, with a market value of $32,000. Wow.

Yes, there’s also a less flashy version of The Soul Stone, to consider as well, but this Thanos artwork looks amazing… if you’re lucky enough to pull it, or have a spare $2000 to blow.

The Borderless version of the card is currently going for around $1,500 on TCGPlayer, but the site lists its market value as closer to $1,700.

Otherwise, the cheapest way to pick this card up is via its standard variant, which still goes for around $100 right now as well. Not exactly cheap, but miles better than $40k.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

No, commuters of Bus Bound’s Steam Next Fest demo, I will not stop publicly transporting you to the scene of accidents

The bumper sticker plastered to the rear of the pickup in front of me reads ‘please let me merge before I start crying’. Behind me, an angry mob are starting to sharpen their pitchforks and light their torches. The next stop beckons, and I’m not going to make it on time. There’s nothing I can do. For I am Bus Bound in this Steam Next Fest demo, and that bus is too large to slice through gridlock like a hooligan.

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Avatar: The Last Airbender Is Getting Its Very Own Switch 2 Fighter Next Year

Appa Cut.

Well here’s something that we weren’t expecting. Fresh out of New York Comic Con 2025, we got our first peek at Avatar Legends: The Fighting Game (working title), an upcoming one-on-one fighter heading to Switch 2 in Summer 2026.

We don’t know all that much about what this one will have in store just yet — heck, the title will almost certainly change in the next 12 months — but the pre-alpha footage is looking pretty sweet.

Read the full article on nintendolife.com

Code Vein 2 Preview: New Moon, Same Blood

Code Vein getting a sequel, as announced at Summer Game Fest earlier this year, was a pleasant surprise. The original was good! It was one of those games that necessarily didn’t blow people away, but was fun popcorn for action-RPG fans who like deep character creators, over-the-top plots, and far more weapons and customization choices than any person can reasonably keep track of. But good or not, loads of excellent games in this genre never resurface after their initial debut, so Bandai Namco being willing to return to its twist on vampires and take another crack at perfecting the pitch is some seriously good news. Sure, the developer has disavowed any plot connections to the original, which has some fans worried. But I just got 45 minutes of hands-off time with Code Vein 2, and came out feeling confident that direct sequel or no, this follow-up feels like a far more fully realized vision of the fast-paced, flashy action RPG that Code Vein 1 was always striving to be.

Dress to Impress

I did get a very, very brief stint of hands-on time with Code Vein 2, in that Bandai Namco let me mess around in the c haracter creator before they took over. No huge surprises here, but if you liked the robustness of Code Vein 1’s character creator and can spend hours tweaking eyebrow shapes, I’ve got good news for you. You can choose from preset designs, of course, for folks who don’t want to sit on this screen all day, but you can also adjust minute details like teeth and ear shapes if that’s more your bag. I had a lot of fun picking out a really big, silly hat for my character to wear. One of my favorite elements of the creator is the ability to select an outfit, and then turn on and off certain pieces of it. Love a cute dress but hate the weird garter it makes you wear with it? Just turn it off!

Once I had settled on a cute hat and hairstyle, I handed the controller back over to the devs, and sat back to watch what they had to show me. The mission they elected to demonstrate was one where the player is sent off with a partner (a buddy) named Josée to restore power to a city area. They selected the quest area from a large overworld map and traveled there instantly, though they arrived not in a closed dungeon but in a large, lovely, ruined city with multiple dungeons available to them just by running (or driving a motorcycle) around. I got to watch some gameplay both from an optional dungeon near where we landed, and from the actual objective dungeon itself, a substation where the hero might be able to get the city’s power running again.

Define “Open”

One big question I had going into this preview was whether Code Vein 2 was open world, or open zone, or something else. After chatting with the team, asking about the issue several times, and watching the demo, I’m still not 100% sure how to answer this. The team says it’s not open world, but also kept saying Code Vein 2 had “one single overworld” and that traveling is “a bit more open” than in Code Vein 1. There does seem to be a lot of interconnectivity – I watched the he=ro zoom around the outdoor area on a motorcycle (with Josée adorably sitting cross-legged on the back) and covering some meaningful distance without running into artificial walls, but it’s possible there were some much further along. Director Hiroshi Yoshimura also told me that the overworld is “significantly” bigger, while the dungeon sizes are roughly the same as Code Vein 1. Make of all that what you will for now.

When I asked about the world, director Yoshimura repeatedly pointed out that the focus was less on exploration and more on the various character companions you’ll meet in Code Vein 2. You’ll be traveling to points in the world specifically for missions tied to these characters that will let you get to know them better. Much of Code Vein 2 does indeed seem to be centered around these buddies, or partners as they’re now called, even more so than the first game since the sequel won’t feature co-op.

Friend Circle

In my preview, I got a decent look at some of the partner dynamics between the main character and Josée. Josée’s got a big ol’ sword she swings around, slow but powerful, and at different points I saw her light it on fire for both close-up and long-range attacks. Without actually playing myself it’s hard to say whether or not the AI has improved from Code Vein 1 (where it could be a bit finicky or, at times, suicidal). Though, if you hate dealing with AI partners at all, they can assist you in Code Vein 2 via “assimilation” – effectively removing them from the battlefield, but giving yourself significant stat boosts and powerful new abilities to compensate. One other feature I did appreciate was the ability of partners to revive you when you fall in battle, and vice versa if your partners fall, wisely on a cooldown so it can’t be spammed for immortality.

From what I could see, Code Vein veterans will be perfectly happy with the sequel’s bursting larder of combat abilities and character customization. Code Vein 2 wants you to get really comfortable cycling through different types of skills, and boy, you better keep track of all those Proper Nouns. But here’s the jist: you’ll attack with your weapon to start building up bleeds on an enemy, then use your equipped auxiliary “Jail” weapon to gain a resource called Ichor. Ichor can then be spent on far more powerful abilities, such as “bequeathed formae”, special, powerful weapons like a huge bow and arrow or a powerful shield. Or, you can activate your Jails for huge finisher moves, like swinging an enormous scythe or briefly gaining big, vampiric wings.

Code Vein 2, like its predecessor, seems to benefit from just trying stuff out and seeing what’s fun and effective.

I don’t mean to spend this whole preview lamenting that this was a hands-off demo, but man, I wish I could have gotten ahold of a controller just to muck around in the menus! Code Vein 2, like its predecessor, seems to benefit from just trying stuff out and seeing what’s fun and effective, and even with just the options I saw in the demo I feel like I could waste a lot of time wildly flailing around with different combinations until I was happy with my particular expression of it.

When This Baby Hits 88mph…

I unfortunately didn’t get a chance to see anything from one of Code Vein 2’s most intriguing key features: time travel. It takes place in a present day where a horrible calamity has taken place in the past, and you and your companions are given the ability to travel back in time and change history. Though you’re strongly urged not to meddle with the past, obviously, you do anyway. I’m told you’re allowed to freely travel between past and present most of the time (occasionally you’ll be locked out of doing so), and things you do in the past can influence what’s going on in the present, even to the point of making it impossible to return to the present. But I wasn’t able to see any of that in action during my preview, so it’s hard for me to say how extensive or interesting this element actually is.

One other, somewhat fangirly note – hey, I love Go Shiina’s music? Shiina returns as composer for Code Vein 2 after working on Code Vein 1, and he’s also composed for my two favorite Tales games (don’t laugh at me for this): Tales of Legendia and Tales of Zestiria. His excellence was on full display both in my preview and in the story trailer I watched ahead of time, with soaring strings and chaotic vocals backing Code Vein 2’s intense battles. Sign me up for another banger Shiina soundtrack, thanks!

While Bandai Namco has confirmed that Code Vein 2 is a complete departure from the story and universe of the first game, it’s familiar enough in gameplay and style that I came away feeling pretty happy with the direction. I’ve seen fans calling it a “soft reboot” and I think that’s an accurate summation: it’s true to the philosophy of Code Vein without being beholden to its lore Wiki. Nothing I’ve seen has shocked me so far, but I don’t think it needs to: everything good about Code Vein 1 is here, just bigger, shinier, and slash-slash-slashier. Now just let me tinker around in the character creator for just a few more minutes…

Assassin’s Creed Shadows Gets Another Nintendo Switch 2 Leak, and It Looks Like It’s Another Game-Key Card

A French retailer has all but confirmed Assassin’s Creed Shadows is indeed coming to Nintendo Switch 2, and it looks like it’ll be another controversial Game-Key Card game.

While rumors of the port have been swirling around ever since PEGI rated the adventure game for its console back in April, this is the first time we’ve seen a retailer share Assassin’s Creed Shadow box art, and news players will be able to “experience Assassin’s Creed Shadows in a whole new way with Nintendo Switch 2.”

As noted by the eagle-eyed members of the GamingLeaksAndRumours subreddit, however, the key art used in the new retail listing also suggests the game will come as a Game-Key Card. This means that unlike, say, Cyberpunk 2077, which is fully contained on a 64GB cartridge on Switch 2, players will instead have to download part or all of a game before they can play.

It’ll likely divide fans who continue to debate the practice of publishers providing Game-Key Cards in Switch 2 boxed games instead of a physical cartridge. It’s proven to be a divisive practice among some, not least because while it allows collectors to have a game’s box on their shelf, they’re essentially useless unless your console is connected to the internet.

Nintendo recently launched a survey designed to poll the Switch 2 userbase on its thoughts surrounding digital and physical games, with questions designed to probe the reasons you might consider one option over another. Nintendo’s also interested in finding out if your attitude to digital downloads has shifted over time.

In September, a Ubisoft developer who worked on the Nintendo port of Star Wars Outlaws defended the use of Game-Key Cards, saying the real reason why the Switch 2 version of Star Wars Outlaws uses a Game-Key Card was due to the Switch 2’s data speeds, and how quickly the hardware can read information from its bespoke cartridges, versus games downloaded to the console’s internal memory.

Later in September, Final Fantasy VII Remake trilogy director Naoki Hamaguchi implied that developers are choosing Game-Key Cards not necessarily from a cost perspective, but a performance one, as the format enables them to bring smoother-running games to the Switch 2.

If you missed Assassin’s Creed Shadows the first time around, now may be a good time to try it out. Released back in March, it returned 8/10 in the IGN review.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Everwild screenshots leak after Microsoft cancellation, and you’d seemingly have been a walking garden centre

Rare’s Everwild was one of a number of games Microsoft tossed in the bin as part of wider layoffs earlier this year. It was disappointing, if not a huge surprise given how protracted Everwild’s development had been up until its demise, with lots of questions remaining as to what the mysterious ramble through nature would be like to play.

Now, some leaked screenshots might offer a bit more of an idea as to some of the stuff you’d have been able to get up to in between patting various creatures and swinging a staff around.

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Atsu’s Sword-Drawing Technique in Ghost of Yotei May Look Impossibly Cool, but According to Japanese Martial Arts Experts It Is (Kind Of) Doable in Real Life

Ghost of Yotei gives its revenge-seeking protagonist Atsu a wide range of traditional Japanese weapons to wield, including bows, swords and spears. Last week, however, a Japanese-speaking user on X questioned whether it was realistic or even possible for Atsu to draw a very long sword from her back, prompting a flood of video comments from traditional Japanese martial arts practitioners.

In Ghost of Yotei, you’ll pick up the Odachi (literally ‘big sword’) in The Way of the Odachi quest (check out our walkthrough here). It is a useful addition to Atsu’s arsenal, especially when facing off against larger enemies (brutes). It allows her to block heavy attacks and then push back against the opponent, opening them up for a devastating slice.

As she already has two swords at her hip, Atsu opts to sheath the Odachi on her back, however X user ikazombie questioned how on earth you’d pull this off without dislocating something. Upon slowing the clip down, they realised that you could theoretically draw and sheath it from over your left shoulder, but seemed unconvinced about how this would be accomplished in real life.

Japanese martial arts practitioners commented with videos. User Harima_mekkai (a member of the Tenshinryu school) decided to try out Atsu’s way of wearing and drawing an Odachi. She posted a video of herself successfully unsheathing a 1m long sword weighing 1.5kg from over her left shoulder. This shows that the drawing part of Atsu’s Odachi technique is actually doable, albeit it takes effort and training to pull it off that smoothly.

Another user by the name of Lornplum replied with a video of himself drawing and sheathing a back-mounted sword and described the way Atsu deals with the length by holding the blade as she draws it as a “brilliant touch of realism.”

Sucker Punch did get members of the Tenshinryu school to do motion capture for the sword fights and stances in Ghost of Yotei. Tenshinryu is a traditional Japanese martial art which dates from the 1600s and covers the art of a wide variety of weapons, including spears, swords and chain sickles. PlayStation Japan recently posted a side-by-side video of Ghost of Yotei footage and Tenshinryu members enacting the fight scene.

However, there is still a bit of video game coolness trumping realism here. The clips of real-life pros show them moving the sheath up and over their shoulder more (or even around their body) to make it easier to draw and sheath the weapon. This is especially apparent when sheathing the sword. It seems that the amount of movement in Atsu’s Odaichi sheathing was reduced, likely to make whipping out and holstering the weapon smoother and more responsive for players.

As Lornplum commented on Harima_Mekkai’s demonstration of drawing a Odaichi Atsu-style: “As you can see, with some effort anyone can manage to draw it, however sheathing it (like Atsu does) is pretty much impossible.”

While they look cool in games, it goes without saying that having a sword on your back in real life makes it much more awkward to access than if it was at your hip. Last year, a Link cosplayer found it impossible to unsheath their back-mounted sword Breath of the Wild-style. However, they received a bit of unexpected advice from none other than Super Smash Bros. creator Masahiro Sakurai, who explained that they made Link’s sword skills a little more realistic for Smash Bros. Ultimate by having him move the scabbard.

IGN’s Ghost of Yotei review returned an 8/10. We said: “A predictable but well-executed story takes you through Ghost of Yotei’s gorgeous landscapes and satisfying, fluid action – it may not be revolutionizing open world games, but it’s a great distillation of the samurai fantasy.”

Ready to master Ghost of Yotei? Check out our comprehensive guides, which cover everything from things to do first, best skills to unlock, advanced combat tips, getting the best early-game armor set, and uncovering every Altar of Reflection location. Our Walkthrough also provides essential tips and strategies for defeating every boss, and our secrets and easter eggs guide ensures you never miss another hidden reference again.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Borderlands 4’s first bounty pack DLC releases next month, followed by a free mutant tree fight

Someone ring up Slayer, because it’s going to raining blood in Borderlands 4 soon. That being the natural way to precede the arrival of the shooter‘s first paid DLC bounty pack next month and a free December update that’ll bring a weird tree fight to the endgame.

All of this stuff will lay a pre-Christmas foundation for the arrival of a fresh vault hunter early next year. That hunter, whom Gearbox showed off a little while ago out of contept for chronological reveals, is Randy Pitchford’s magic cowboy spirit animal.

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Takashi Iizuka Explains Why Sonic Racing: CrossWorlds Was Delayed On Switch 2

It’s pretty much why you think.

Sonic Racing: CrossWorlds is out now on the Switch, but with sub-optimal performance, many fans are eagerly awaiting its eventual release on the Switch 2.

In a new interview with Traxion, series producer Takashi Iizuka explained why the game needed more time before launching on the Switch 2, and his reasoning is pretty much in line with what we’d expected. Supposedly, the Switch 2 launch date of 5th June 2025 meant that the development team simply needed more time to optimise the game properly.

Read the full article on nintendolife.com

New Dissidia Final Fantasy Is Game Coming, But Only to Mobile Devices

A new Dissidia Final Fantasy game is on the way.

Dissidia Final Fantasy brings together the largest collection of Final Fantasy characters ever in a fighting game where players can choose their allegiance between good and evil. The first such game was released in 2008, and it returned a Great 8.9/10. From what we can tell from the new teaser site set up by publisher Square Enix, though, this is a “Team Boss Battle Arena” that will only be coming to iOS and Android mobile devices.

While Square Enix plans to tell us more on October 14, fans have already been scouring the mini-site, which one suggesting the silhouetted roster teaser image could include key Final Fantasy characters like Edward or Kain, Terra, Warrior of Light, Lightning, Tinoa, Cloud, and more, all “redesigned characters with modern outfits.”

We also can see five images of the game’s gorgeous environment art on the website, which we’ve embedded below for you:

Reaction is mixed. For instance, in a Reddit thread dedicated to the new game, one unimpressed player advised: “no one join. Let this game burn in the hell of EoS after one month.” Another thread called “Excited about new Dissidia news just to see it’s more mobile game nonsense” says: “Please Square even just a modern port of Duodecim so that I don’t have to see another live service slop you keep insisting just so you can shut down its servers again for the nth time.”

Not everyone’s so pessimistic, though — “if it is half as good as Dissidia Opera Omnia, I’m ready to open the wallet,” wrote this fan.

Whatever it is, we don’t have to wait long to hear more: Square Enix said we’ll find out more at 3am PT/6am ET on October 14 — you’ll be able to watch the reveal on YouTube.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.