“It should have been an OLED screen from the get-go”.
One aspect of the Nintendo Switch 2 that has generated a lot of interest is its display. While Nintendo released an OLED model of the original Switch, which massively improved over the launch model’s LCD screen, for Switch 2, it has opted to return to LCD technology.
On the whole, it’s fair to say that the decision has gone down fairly well; as we reported after our first hands-on sessions, the panel used in the Switch 2 is leagues ahead of the one we got back in 2017, with superb brightness and bold colours.
A sold-out 700-strong crowd at the BBC’s famous TC1 studio in West London’s Television Centre was treated to an awesome demonstration of racing on Gran Turismo 7 on Saturday, 7 June. With a display of stunning cars gracing the Helios Circle outside the iconic venue, and a big screen relaying the action to those without a ticket, there was a festival feel as some of the world’s fastest SIM racers gathered in the UK’s capital city for Round 1 of the Gran Turismo World Series 2025.
First up was the Manufacturers Cup, a team competition in which the drivers represent their favourite automotive marque. Present for Round 1 were the team members who had qualified online for the Asia-Oceania region. The combination was Gr.3 cars racing around the Tokyo Expressway – South Counterclockwise.
First blood went to Team BMW’s Seiya Suzuki who took pole position in a two-part qualifying session. Lining up alongside him was two-time Manufacturers Cup champion Takuya Miyazono representing Team Subaru. Lined up in P3 was Team Porsche’s 911 RSR, driven by Shota Sato.
The Grand Final saw strategy play a decisive role. Teams were required to make one pit stop and had to choose between soft- and medium-compound tires. The early stages of the race saw drivers hold their positions, assessing both the track and their rivals. But once all the competitors had completed their sole pit stops, the tone shifted dramatically. The gloves came off, transforming the contest into an all-out battle royale.
Lap 16 delivered a moment to remember. A fierce midfield battle involving multiple cars erupted, and in the chaos, the Porsche 911 RS was nudged from behind, sending it to the back of the field and effectively ending its race. The race culminated in a tense final showdown between Sato in the BMW and Miyazono in the Subaru. The two drivers traded the lead several times, but it was Miyazono who executed a flawless pass in his BRZ GT300 at the last hairpin, slipping by Sato’s M6 GT3 to take the checkered flag and the six championship points. BMW settled for five points, while Team Mazda, led by veteran Ryota Kokubun in the RX-VISION GT3, claimed the final podium spot and four points.
In the Nations Cup the Le Mans 24H track provided a fitting setting for the Sprint Race, a week before the 93rd running of the famous race, and the Aston Martin Valkyrie the right car for the job. Spaniard Jose Serrano kept countryman Pol Urra at bay with a victory that rewarded him with pole position for the Gran Finale.
As is tradition in the Gran Turismo World Series, the drivers would switch to the Red Bull X2019 Competition cars adorned in their nations’ colours for the Grand Final race run around the reverse configuration of Gran Turismo 7’s Gran Valley Highway. Nearly every driver on the grid chose to start the 20-laps on medium-compound tyres. However, the Netherlands’ Kaj de Bruin, starting from P10, opted to gamble on softs. His bold strategy paid off early, propelling him into the lead by the fourth lap. Yet he struggled to maintain the pace under relentless pressure from Serrano, Urra, Kylian Drumont of France, Takuma Miyazono and Takuma Sasaki of Japan, and Italy’s Valerio Gallo.
Exceeding 320 km/h on the straights, the drivers left nothing on the table. Tyre strategy played a pivotal role: de Bruin made two stops, while most others managed with just one. Miyazono and Drumont chose hard-compound tires for their final stints, a gamble against the favoured mediums and softs. In the closing laps, a fierce wheel-to-wheel battle for the lead unfolded between the two Spaniards, each pushing the other to the limit. The fantastic sold-out crowd watching the action live was on the edge of their seats, gasping and cheering with every turn and attempted overtake.
Ultimately, Serrano emerged victorious, crossing the finish line first by just over two-tenths of a second. Urra settled for 2nd, with Gallo completing the podium in 3rd.
With a spectacular Round 1 complete, the action moves from London to Berlin where Round 2 will be hosted in the Uber Eats Music Hall close to the East Side Gallery.
Tickets are on sale now here. Round 3 tickets for The Orpheum Theatre in Los Angeles are also available here. Add the Gran Turismo World Series to your calendar and come and join us for more thrilling action.
Round 1 – London, UK | Saturday, 7 June Round 2 – Berlin, Germany | Saturday, 20 September Round 3 – Los Angeles, USA | Saturday, 8 November World Finals – Fukuoka, Japan | Saturday, 20 and Sunday, 21 December
Wondering just how powerful the Nintendo Switch 2 is in terms of raw computing power? One developer has said it’s closer to the Xbox Series S than the PlayStation 4.
In an interview with wccftech, Takuto Edagawa, producer of Koei Tecmo’s Wild Hearts S, said that while it’s difficult to generalize about the power of the Switch 2, the Series S is a decent comparison.
There are a lot of characteristics when it comes to raw computing power so it’s difficult to generalize, but I think it can be thought as closer to the Series S.
The Xbox Series S is the less powerful alternative to the Xbox Series X. It launched alongside that console in 2020, in direct competition with the PlayStation 5, and this November turns five years old.
If the Switch 2 is similar in power to the Xbox Series S, that suggests it will run most third-party games. Microsoft mandates that any game that launches on the Xbox Series X also launches on the S, so any developer working on a game for the current-gen Xbox must ensure the S is capable of running it.
Indeed, Switch 2 released with a number of third-party games to flesh out its launch lineup, including CD Projekt’s demanding Cyberpunk 2077. Where the Switch lacked many third-party multiplatform games, perhaps the Switch 2 will thrive.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Mindseye, the game from ex-Rockstar president Leslie Benzies-helmed studio Build a Rocket Boy, has arrived. Its launch has gone, er, a bit glitchily, currently landing the game at a mixed reception on Steam. That said, the studio have at least confirmed an update designed to improve Mindseye’s performance is on the way.
If you’re out of the loop, the sort of GTA-ish/Cyberpunk-ish game’s road to release had been plenty weird prior to it breaking cover. Build a Rocket Boy co-CEO Mark Gerhard had seemingly suggested on the game’s Discord server that he believed people were being paid to say negative things about Mindseye, and two other high-profile execs had departed the studio not long before release.
Stardew Valley creator Eric “ConcernedApe” Barone has confirmed his upcoming game, Haunted Chocolatier, is “larger” than the already sizeable Stardew Valley.
How much bigger, or in which way it’s bigger? Sorry — Barone didn’t elaborate. “The world of Haunted Chocolatier is larger than Stardew Valley” is the full extent of his message. If he’s referring to the length of the game, however, How Long to Beat? has the average Stardew Valley playtime listed as over 50 hours for just the main story, and around 168 hours for a completionist run.
Perhaps unsurprisingly, then, these 10 words sent a ripple of excitement through his fan communities, with one exclaiming: “[Concerned Ape] STOP TEASING. I MEAN- DONT STOP TEASING. I MEAN- IDK IM SO EXCITED BUT I DONT WANT U TO RUSH TAKE UR SWEET ASS TIME WE LOVE U.”
Last month, Barone admitted that he “didn’t want to just be the Stardew Valley guy,” explaining that was why he’s currently working on Haunted Chocolatier. We shouldn’t expect a release date anytime soon, though — there’s “still a lot to be done,” Barone recently admitted, particularly as he feels it’s “got to be better” than Stardew Valley.
However, he also suggested that he may “eventually make a Stardew Valley 2.” Before you get too excited, however, the developer also said it’s “so much easier to just add more stuff to Stardew Valley than to make a whole new game from scratch.”
“It’s all the systems — all the major systems — are already all done. That’s the stuff that’s not fun to do. When I make an update [for Stardew Valley now], it’s like, you know, oh, throw in this, throw in that. Let’s add green rain — like, these random, whimsical ideas.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Lars Wingefors, founder of Swedish gaming company Embracer, is stepping down from his CEO role. Current deputy CEO Phil Rogers will assume the position from August 2025.
In April 2024, Embracer announced plans to split itself into three separate companies: Asmodee Group, Coffee Stain & Friends, and Middle-earth Enterprises & Friends to “unleash the full potential of each team and provide them with their own leadership and strategic direction.” The restructuring and closures saw 1,387 workers lose their jobs and 29 unannounced projects canceled. It recently announced plans to spin off Coffee Stain Group and renamed its The Lord of the Rings business Fellowship Entertainment.
Wingefors isn’t leaving Embracer entirely, however, and has been appointed executive chair of the board, with current chair Kicki Wallje-Lund moving to deputy chair. Wingefors will also be appointed director of the aforementioned Coffee Stain Group.
“With the start of this new phase, I am thankful for the years and lessons learned as CEO of Embracer,” Wingefors said in a statement (thanks, GamesIndustry.biz). “While the road has not always been straight, I am incredibly proud of the achievements made possible by our talented teams, which have created some incredible experiences for gamers.
“This new phase allows me to focus on strategic initiatives, [mergers and acquisitions], and capital allocation, ensuring Embracer’s continued growth and success. I am more convinced than ever that the best is still ahead of us. Having worked very closely with Phil over the past years, I have high confidence in his abilities. I look forward to a continued close collaboration to further strengthen the business and drive value in the coming years.”
Looking to the future, Embracer owns or controls over 450 franchises, with a long list of subsidiaries that includes THQ Nordic, Plaion, Coffee Stain, Amplifier Game Invest, DECA Games, Dark Horse, Freemode, and Crystal Dynamics – Eidos. It has 73 internal game development studios and over 7,000 staff.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Ian Proulx, the CEO of Splitgate 2 developers 1047 Games, has apologised for wearing a ‘Make FPS Great Again’ cap while talking about the game’s battle royale mode on stage at Summer Game Fest. As you might have guessed, the hat drew unfavourable comparisons to US president Donald Trump’s MAGA hats.
It’d have been a pretty dumb, controversy-baiting stunt for a games company CEO to pull at any point in recent history, but especially hasn’t gone over well given the timing. As the SGF show happened, a large number of anti-ICE protests also began in response to violent immigration raids, and later that weekend Trump deployed the National Guard onto the streets.”
Mario Kart World is proving to be a big hit with fans, thanks to its range of tracks, the open-world mode and its online features. It still has the accursed Blue Shell, of course, which you can thankfully dodge if you know what you’re doing.
This weapon has been ruining friendships for years and is one of the many tactics the Mario Kart series employs to avoid having a single player dominate the race. When used, it dashes to the front of the pack and takes out the lead driver, evening the odds.
The developer of MindsEye has said it’s working to improve the game’s performance after a number of players took to Steam user reviews to complain.
Build A Rocket Boy’s debut title launched on June 10 and has settled on a ‘mixed’ user review rating on Steam, where it also hit a peak concurrent player count of 3,302. Many of the negative reviews focus on MindsEye’s performance problems, which appear to be hitting PC gamers hard. There are also reports on various bugs, glitches, and NPC behavior oddities.
In response, Build A Rocket Boy issued a statement on the MindsEye subreddit, saying its engineering team is “working around the clock” to improve performance. Patch 3 will be revealed soon, it added.
Here’s the statement in full:
Thank you kindly to all of you who joined us as pioneers on day one! We understand that the current minimum spec requirements are very high, but our engineering team are working around the clock to improve performance on mainstream hardware as well as consoles by integrating the performance improvements in Unreal Engine V5.6. We will provide patch 3 update timing, including these improvements, within the next 24 hours. In addition to the main campaign, we would also value your thoughts on Build.Mindseye.
MindsEye, led by former Rockstar North chief Leslie Benzies, has endured a tumultuous run-up to release. Last week, Build A Rocket Boy said fans should wait for MindsEye’s official launch rather than play it before its street date, after early copies made their way into the hands of players.
“We want everyone to experience the story the same way at the same time on day one, without bias,” Build A Rocket Boy said in a statement issued in response to early copies being played. “This means waiting until the official release date to play through the game firsthand.”
Mention of bias in the studio’s statement sparked speculation that the company was referring back to comments made by its co-CEO Mark Gerhard, who suggested there had been a “concerted effort” to “trash the game and the studio” with negative social media posts from paid accounts or bots.
Physical copies of MindsEye also needed a “major” update for “key improvements to ensure MindsEye plays as we intended and to meet all the characters at their best.”
And just days before MindsEye’s launch, Build a Rocket Boy’s Chief Legal Officer and Chief Financial Officer confirmed they had left the company, sparking concern from the studio’s fledgling community.
Steam concurrents do not tell the whole story, of course. MindsEye launched on PlayStation 5 and Xbox Series X and S as well as PC, so its true concurrent player count will be higher than that reported on Valve’s platform.
MindsEye carries a $59.99 price tag. At launch, there is a “tightly crafted linear story campaign,” and what’s called “single-player free roam,” but there are also a number of missions: a horde mode mission called “Destruction Site Shootout,” and two combat missions (“Honor Amongst Thieves” and “Friendly Fire”). Also at launch are six races, six checkpoint races, and three drone races. If you get the premium pass, you get an extra horde mode mission and an exotic cosmetics pack.
Following launch, Build A Rocket Boy said it will deliver a “constant stream” of fresh premium content monthly, “ensuring MindsEye is a living, ever-expanding player experience.” This includes new missions, challenges, and game assets. “The continuous stream of studio-developed content, combined with the very best of the community’s own beautiful creations, means that MindsEye will continue to surprise and delight its players for decades to come,” Build A Rocket Boy added.
Build A Rocket Boy also confirmed its 2025 roadmap of content. In the summer there will be community updates, new missions, in the fall new single-player modes, multiplayer, and new missions, and in the winter free roam updates and new missions. Premium pass owners get extra missions and new packs throughout.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.