Roblox’s Grow a Garden Towers Above Even the Biggest Steam Games — but You Probably Have No Idea What It Is

Roblox farming simulator Grow a Garden is attracting millions of players across PC, mobile, and console devices, eclipsing numbers achieved by some of the most popular games on any platform – so what exactly is it?

If you load up Roblox at any time on any day in the next week, there’s a good chance around 2 million people will be playing Grow a Garden in some capacity. That’s according to the official user tracker found on all Roblox experiences, which plants the colorful free-to-play game firmly atop trending charts in a variety of categories. These are numbers that see the free-to-play game leaving other Roblox projects in its dust, with the second-most-popular “Playing Now” experience, Brookhaven RP, showing 590,000 players at the time of this piece’s publication.

Pulling 1.5 million players is an impressive feat, and it’s also on the low end for Grow a Garden.

The farming simulator peaked at more than 8.8 million active users last weekend, annihilating only competing experiences but multiple active user records, starting when it crossed the 5 million active users mark earlier this month. The 16-year-old behind Grow a Garden released it March 25, 2025. It has since been visited 3.4 billion times.

For comparison, Counter-Strike 2, currently the most popular Steam game, reached its all-time peak just last month at just under 1.86 million players (via SteamDB). PUBG: Battlegrounds holds the trophy for the highest-ever active player count on Valve’s PC storefront, and even its peak topped out at 3.25 million players in 2018.

Grow a Garden is still trailing behind the free-to-play battle royale megaton that is Fortnite, which boasts a peak active player count of 15.3 million from an event held in 2020. Grow a Garden isn’t quite at the top of the mountain, but it is climbing – and fast. It’s at least another significant piece of evidence that the Roblox platform is one to be taken seriously, as millions continue to flock to the dense forest of content it offers.

What Do You Do in Grow a Garden?

In Grow a Garden, you – if you can believe it – grow a garden. There’s little complexity to the gameplay formula currently setting Roblox ablaze. It’s not yet another anime tie-in or tower-defense experience but instead a straightforward farming game with a tutorial that lays out everything you need to know in just a few seconds.

Each player is plopped into a server with a handful of other Roblox users, with everyone granted their own plot of land to begin their garden on. While new players are gifted 20 Sheckles, Grow a Garden’s in-game currency, to purchase simple seeds for vegetables like carrots, it’s also almost immediately clear how far you can take the premise, as other players’ fenced-in areas will often be brimming with towering trees, bamboo, lively fruits, and more. Growth takes time, but gardens will continuously flourish, even when a player is offline, until picked.

Grow a carrot and sell it, and you’ll profit a few Sheckles. Rinse, repeat, and earn enough for blueberries, then mangos, then orange tulips, then grapes, then peppers, and so on. The satisfaction comes from the tangible growth you can see in your garden – and money – in real time. It’s a far-from-unique cycle distilled into its purest form, though there is more to do for those looking to dig for it.

Customizing a garden can be as simple as organizing your yard by color, height, or type, or flavor can be added with optional cosmetic items, tools, and pets. Updates and events keep players coming back for more, as do weather modifiers that can potentially increase the value of your crops. Every gameplay wrinkle is part of the formula that has seen Grow a Garden’s player base balloon to levels unheard of in Roblox’s blocky world. Not everyone understands it, but the success is undeniable.

Who Made Grow a Garden?

The 16-year-old who first broke ground with Grow a Garden remains creatively involved in what it’s become but is no longer the only name attached. Sharing responsibilities are Roblox experience management company DoBig Studios and popular developer Janzen Madsen (a.k.a. Jandel) and his network of creators at Splitting Point. These are major players in the space, but Grow a Garden stuck out to Madsen before it exploded.

“The game was developed by a 16-year-old in a few days, and we saw the game when it was on about 1,000, 2,000 CCUs,” Madsen tells us, describing Grow a Garden’s active players, “and we just partnered with that developer, built in a live-ops plan, did some general updates to the game, and, pretty much, the rest is history.”

It was here the now-gargantuan farming experience began to plant its roots, as the 20-person team at Splitting Point began to help create a foundation for growth. That’s not to say the original, anonymous developer stopped being involved.

I actually think they’re, creatively, pretty incredible.

“I actually think they’re, creatively, pretty incredible,” Madsen said when describing how development responsibilities are shared. “I think they bring a pretty unique perspective to the game, and I think there’s maybe a generational gap between me and them. Everyone has… I would say it’s almost equal, honestly, in terms of, we get on a call, we plan an update – it’s probably not what you’d expect. Sometimes we’re planning the update week to week, you know?”

Madsen can’t nail down what triggered Grow a Garden’s meteoric rise, mostly because “it happened so quickly,” but points to tight update strategies and events as reliable draws for Roblox players. Recent examples include bringing in a DJ for entertainment and organizing a mass dance party in hopes of breaking a world record. Every update presents an opportunity to create a moment that sucks players in while making them feel involved in the journey.

The small free-to-play project with humble beginnings eventually exploded into the biggest game in Roblox history. There’s a full-on operation maintaining its success to ensure its millions of fans continue showing up, and the developers aren’t tending to it for free. Although Madsen declined to share the details regarding Grow a Garden’s earnings past an acknowledgement of Roblox’s previously established cut of in-game spending, the experience offers more than a few clear ways for players to spend real-world cash.

Nearly every item of interest can be purchased with the Roblox premium currency known as Robux, Grow a Garden’s primary source of income. On PC, $5 translates to 500 Robux, with seed prices ranging from seven to 715 Robux and decorations like crates and campfires asking for 119 and 149 Robux. There are also seed packs and eggs that can be purchased one at a time or in packs, essentially serving as loot boxes containing special crops and pets, respectively. Most these items can still be purchased with in-game Sheckles, even if the price tag can sometimes reach numbers higher than Grow a Garden’s player average player count. It’s unclear how much players are spending to kit out their farms, but with at least 1.5 million users playing at any moment, we can guess it’s probably a lot.

Climbing the Beanstalk

Grow a Garden is pulling attention the likes of which Roblox has never seen, but success is far from a foreign concept on this platform. New experiences flood in every day, and while many of them never reach the top of trending charts, plenty of others, such as Blue Lock: Rivals and Dress to Impress, still boast hundreds of thousands of engaged players months after release. Roblox isn’t a gaming fresh phenomenon – it’s been here for years, and it’s only attracting more attention.

Still, reaching around nearly 9 million active users is so unbelievable that many have questioned the legitimacy of Grow a Garden’s success. Some have suggested bots have played a role in inflated numbers and fabricated popularity, but Roblox says this isn’t the case.

“Grow a Garden’s global success is fueled by exceptional user retention, vibrant social interactions — with friends driving play — and strong Robux engagement,” a Roblox spokesperson told Game File. “Our preliminary analysis confirms genuine popularity, not artificial inflation, validating the game’s authentic community-driven growth.”

Look at AAA. No one takes big risks, you know? Every day on Roblox, there’s a new concept or a new game out – I think it’s kind of cool.

While those on the outside raise eyebrows at Roblox’s attraction to gamers, Madsen says he has worked to legitimize the platform he calls home for the majority of the time he’s been in this space. He sees Roblox as both a slice of gaming that’s gone ignored and a hub for creativity.

“Most people’s first impression of Roblox is, ‘This is a silly platform for kids, and there’s no depth to the gameplay or games,’ and I think legitimately some of the best game designers in the world are on Roblox making games,” Madsen explained. “It’s like, ‘Yeah, they look simple, but they’re actually like… they’re solving hard problems there in the platform. They’re pushing the boundaries.’

“Look at AAA. No one takes big risks, you know? Every day on Roblox, there’s a new concept or a new game out – I think it’s kind of cool. I think it’s easy to judge from the outside without really taking a few weeks to look at it.”

Even if Grow a Garden has already bloomed to its fullest extent, it’s no doubt planted the seeds for other Roblox experiences to reach or even exceed its high bar. While we wait for it to grow, you can read up on all active Grow a Garden codes here.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Ubisoft Just Dropped An Image of Splinter Cell Star Sam Fisher With No Context — What Does it Mean?

Ubisoft’s heading into the weekend dropping a big tease about Splinter Cell.

As for what it’s teasing, who knows? The Splinter Cell series has been sadly dormant for years now, the last game being 2013’s Splinter Cell: Blacklist. Since then, we’ve heard very little until Ubisoft remembered Splinter Cell existed by adding Steam achievements to a 12-year-old game just a couple of weeks ago.

If we’re honest, today’s tease doesn’t provide much more information — we’ve got a close-up of Sam Fisher’s face and a hashtag, Splinter Cell — but interestingly, the alt description is a little more revealing.

“Close-up of Sam Fisher from Splinter Cell: Chaos Theory, showing a stern expression with focused eyes, short dark hair, and a rugged beard, set against a blurred high-tech background,” the description explains. “He’s locked in.”

It’s also interesting that Ubisoft specifies this screenshot is from Splinter Cell: Chaos Theory, and not from the upcoming Splinter Cell Remake, so make of that what you will.

The Splinter Cell series is set to sneak back into action with a remake of the classic first game in the franchise, Splinter Cell Remake. We still don’t know very much about it other than the new version will be built from the ground up using the advanced Snowdrop engine. Our last meaningful update came in 2022 when IGN met with Ubisoft Toronto developers to discuss their design philosophy behind the game.

“20 years later, we can look back at the plot, the characters, the overall story of the game [and] make some improvements — things that might not have aged particularly well,” said creative director Chris Auty at the time. “But the core of the story, the core of the experience will remain as it was in the original game.”

Perhaps Ubisoft is priming fans for a Summer Game Fest announcement, but without confirmation, it’s hard to know for sure. On the plus side, we don’t have too long to wait — Summer Game Fest and IGN Live are right around the corner. The Last of US Season 2 will be at IGN Live, as well as Sonic Team, Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2, Norse: Oath of Blood, and more.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Yooka-Laylee developers Playtonic announce layoffs: “the landscape is shifting, and with it, so must we”

Yooka-Laylee developers Playtonic are laying off staff across their operations, as they wrestle with what they call “a period of profound change in how games are created and financed”. It’s not clear what these “profound changes” are, exactly – soaring budgets? Evergreen service games drinking up all the oxygen? Falling interest in the genre of mascot platformer Playtonic are best known for? Either way, the outcome is that a bunch of artists, game designers, narrative designers, producers and UI or UX people are now looking for work.

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New Yakuza 0 Opening Movie Builds The Hype For Switch 2 Launch

It’s nearly here!

SEGA is keeping the hype train running in the lead up to Switch 2’s release by gradually drip-feeding us more information about its launch titles. Today, Yakuza 0: Director’s Cut is back in the limelight, as we’ve got our first look at the game’s opening movie.

The above footage promises just about as much action as we would expect from the upcoming definitive edition, showcasing some of the tasty visuals and fancy lighting that we can expect to find from the Switch 2.

Read the full article on nintendolife.com

Eternal Evil Hits Xbox Series X|S – Vampires Grow Stronger with Your Blood

Eternal Evil Hits Xbox Series X|S – Vampires Grow Stronger with Your Blood

Eternal Evil key art

Eternal Evil is a first-person survival horror game that captures the spirit of the genre’s roots. With two playable characters, limited resources, and a city on the edge of collapse, players must think fast, aim carefully, and survive the night.

Eternal evil Screenshot

In Eternal Evil, Every Mistake Fuels Your Enemy

Vampires don’t just attack – they feed. If you let them get close, they’ll grow faster, tougher and harder to kill. This survival horror FPS turns every encounter into a choice: strike first, or be bled dry.

At the core of Eternal Evil is its “feeding mechanic” – the longer a vampire is on you, the stronger it becomes. What starts as a basic fight can quickly become a deadly chase if you hesitate. You’re not just trying to survive. You’re managing your own downfall.

Eternal evil Screenshot

Every Bullet Matters

Combat is slow, deliberate, and brutal. Ammo is scarce. Headshots are everything. You won’t blast through hordes – you’ll count every round and pray you brought enough.

The game demands tight inventory management, attention to detail, and preparation. Puzzles are embedded in the environment. There are no glowing objectives or quest markers. Progress comes from observation, not hand-holding.

Eternal evil Screenshot

Two Storylines. One Outbreak.

You’ll play as two characters: detective Hank Richards, locked inside a hotel during the first wave of infection, and his ex-military ally Marcus, navigating the city from the outskirts. Each path reveals a different part of the story – and only one of them makes it to the end.

Environments shift from cramped hallways to burned-out streets and abandoned facilities. Enemy placement and pacing are designed to keep tension high throughout both campaigns.

Eternal evil Screenshot

No Shortcuts, No Hand-Holding

There are no tutorials. No mini-maps. No regenerating health. Eternal Evil respects your ability to adapt – and punishes those who don’t.

If you’re stuck on a puzzle, an optional item allows limited auto-solves – but nothing comes free. Everything in Eternal Evil has a cost.

Eternal evil Screenshot

Pure Survival Horror

Eternal Evil doesn’t chase spectacle. It builds fear through restraint. Minimalist UI. Cold, comic-style cutscenes. No noise – just tension.

This is what defined the golden age of survival horror: constant pressure, deliberate pacing, and the kind of dread that doesn’t let go. Eternal Evil is now available on Xbox Series X|S.

Eternal Evil

Axyos Games

$19.99

In Eternal Evil, you’ll immerse yourself in a dark, blood-soaked atmosphere filled with terrifying enemies and a gripping, mysterious storyline. Armed with a diverse arsenal of firearms, you’ll experience realistic shooting mechanics as you battle evolving ghouls.

The game challenges you with intricate puzzles. As you explore diverse and immersive locations, you’ll manage your inventory carefully, all within a classic survival-horror experience. The game also features a physics-based damage system, allowing for enemy dismemberment, adding to the intense and visceral horror.

Fans of traditional survival-horror gameplay—featuring tight corridors, limited resources, and a constant sense of dread—will feel right at home. The experience pays homage to the golden age of the genre with a modern edge, offering methodical combat, strategic exploration, and a deeply atmospheric world.

The post Eternal Evil Hits Xbox Series X|S – Vampires Grow Stronger with Your Blood appeared first on Xbox Wire.

Share of the Week: Expressive

Last week, we asked you to highlight expressive faces from the games you love using #PSshare #PSBlog. Here are this week’s highlights:

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MrioMoreno5 shares Ellie’s face lighting up in The Last of Us Part II.

Couch_Gamer2k23 shares Maelle looking apprehensive in Clair Obscur: Expedition 33

EmperorHal shares Deacon grimacing while holding a weapon in Days Gone Remastered

xirantics shares Cait Sith with a cheeky grin in Final Fantasy VII Rebirth.

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player1pov shares Raven looking fierce in Stellar Blade

RhodWulfLeon shares Aloy looking wistful in the grass of Horizon Forbidden West

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Monochromatic
SUBMIT BY: 11:59 PM PT on June 4, 2025 

Next week, we’re all about color. Share monochromatic moments from the game of your choice highlighting one color using #PSshare #PSBlog for a chance to be featured.

Some Elden Ring Nightreign Players Are Fighting Their Muscle Memory From the Original Elden Ring’s Controls and Chugging Flasks by Mistake

Elden Ring Nightreign is out, and players are already diving into the shifting lands to fight the Nightlord. If they warmed up a bit on the original Elden Ring, though, they might be finding themselves a little turned around by some control changes.

While the controls in Elden Ring Nightreign are mostly the same as the original Elden Ring, a few changes have been made, either to accommodate new abilities or simply move things around a bit. Some of these are just for new moves, or updated versions of old tools. One in particular, though, seems to be causing at least a little confusion: the flask.

In FromSoftware’s Souls games and Elden Ring, the “flask” is a mainstay of your kit: a refillable potion holder that acts as your main source of healing in combat. Usually, the flask is one of several consumables, and you’d cycle through them and use them mid-combat. In Elden Ring Nightreign, the flask is a static element. You hit the left-most face button (X or Square, depending on your controller) to drink it, by default, while Up on the D-Pad becomes your ‘use item’ option.

Well, it seems like some folks are already reporting some muscle-memory confusion. It is a little bit funny that players who have been playing Elden Ring, either to warm up for Nightreign or just happened to line it up that way, are now re-learning muscle memory thanks to the change.

Alongside the flask, there’s now the Nightreign-specific super-sprint mapped to L3. Though you won’t have your trusty steed Torrent in Nightreign, FromSoftware has instead given players a surprisingly fast sprint option. The wrinkle is, there’s also a sprint option from the traditional method of holding your dodge button. And as one player notes, they keep defaulting to the original Elden Ring sprint, rather than the new one.

The really odd change, though, is that there doesn’t seem to be a way to crouch now. I booted up Elden Ring Nightreign myself just to check and, sure enough, I couldn’t find a crouch option anywhere in the controller settings. While it was clicking in the left-stick on controller, by default, it seems like the option didn’t just move, but was completely ejected. Granted, Elden Ring Nightreign does seem like it’s more about moving fast and wiping out enemies than sneaking around.

Other players report that mouse-and-keyboard default controls also feel strange in comparison to the original Elden Ring. Granted, this is not the first time FromSoftware has shifted control schemes. Every Souls or Souls-like usually has some degree of change, especially for games like Bloodborne, which have very notable mechanical and systemic differences from other FromSoft Souls-likes.

Ultimately, controls are re-bindable, so you can still make things fit as comfortably in your hands as you’d like. Maybe take this article as a PSA, then, to spend some time acquainting yourself with your control scheme for Elden Ring Nightreign and fine-tuning it before heading out on your first venture. And maybe spare some sympathy for a player who keeps accidentally chugging their Estus mid-fight. We’ve all been there.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

JDM: Japanese Drift Master review

I have spun out on wet tarmac again and I am furious with myself. JDM: Japanese Drift Master requires a different mentality to most other racing games. Drifting around a corner is not the side gimmick that you’ll do a few times during races. Drifting is the race. In this self-described “simcade” game, you’ve got to slide around the bendy roads of sunny (and rainy) Japan while delivering sushi and chasing boy racers for style points. It all adds up to some remarkably weighty speedfreakery that is bitingly frustrating when I’m bad at it, and rumblingly compelling when I’m good at it.

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One Modder Has Already Demonstrated an Elden Ring Nightreign Duos Mod

One should really never the doubt the tenacity of modders. Elden Ring Nightreign is now live, and within 24 hours of its launch, one well-known FromSoftware game modder has already demonstrated a Duos mode mod.

Luke Yui, the modder behind popular co-op mods for games like Elden Ring and Armored Core VI, uploaded a short video to their YouTube channel yesterday. It shows off an Elden Ring Nightreign two-player mod, allowing just two Nightfarers to team up rather than forcing the choice between one or three.

It’s important to note that, as of this writing, this is not a public or playable mod, but a short demonstration from Yui. They noted that the mod runs without connecting to the matchmaking server, so while it’s possible to use additional mods during gameplay, that also means you’re not running through the normal channels. Whether this becomes a real solve or just an interesting curiosity, we’ll have to see.

While Elden Ring Nightreign can be played solo or in a group of three, there’s no option to run it with just two players; you’d need to either kick your friend and run solo, or matchmake and find a third. It might sound like a small hindrance, but for those who like to play with just one pal, it can be a frustration.

It’s also a prevailing issue in the early hours of Nightreign’s public reception. The lack of a duos setting has been cited in early negative reviews, and players seem to be struggling with the restriction. As one user on the Elden Ring subreddit pointed out, the Nightreign-specific subreddit is “looking like a threesome sub” with the number of people seeking one additional player.

Speaking to IGN, Elden Ring Nightreign director Junya Ishizaki said the team “kind of overlooked and neglected the duos aspect,” but it was something the Nightreign team was looking at and considering for post-launch support. With this much desire for a duos-specific mode, I’d imagine it’s hard not to take notice.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

Elden Ring Nightreign’s faster, fightier Elden Ringing still works a treat on the Steam Deck

Elden Ring Nightreign might replace its source material’s sprawling RPG exploration with a mad dash around tightly-nestled hotspots, but under the bonnet, this is still essentially just Elden Ring with a quicker sprint and character models of hitherto-unseen birdpeople. Even the system requirements are, save for a minor CPU bump, a copy and paste job, confirming the feathers aren’t even that high-poly.

As a result, this spinoff runs equally well on the Steam Deck, even appearing to take advantage of the same SteamOS/Proton tweak that made Elden Ring less stutter-prone on Valve’s handheld specifically. My Steam Deck settings guide for the base game works here too, though having been yanked around Limveld at greave-splintering speeds by loothounds Nic and Ollie, I actually think further quality cuts could be prudent. This is FromSoft at their paciest, and it makes sense to help framerates keep up.

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