Lost Soul Aside launches today with free playable demo

I’m thrilled to share that Lost Soul Aside is officially out today on PlayStation 5 console and PC via Steam and the Epic Game Store, and you can also jump in with a free playable demo starting today!

Lost Soul Aside launches today with free playable demo

From the very beginning, this project was born out of a dream to create fast, fluid, and visually striking action gameplay, and I’m incredibly excited that you can now experience the full adventure – or get a taste of it with the demo.

Blades flash like lightning. Movements blur like wind. This is the heart of Lost Soul Aside and today marks just the start of your journey.

Lost Soul Aside launches today with free playable demo

Demo beginner’s guide: The art of high-speed combat

In this demo trailer, Kaser and Arena join forces to overwhelm enemies with their lightning-fast, high-octane combat style. The trailer showcases radically distinct weapon techniques, split-second combat performances, and breathtaking dance of clashing blades, embodying the game’s combat philosophy – “Strikes roar like thunder, evade fade as phantoms.”

This playable demo features an early-game boss challenge and a mid-game adventure stage, allowing players to experience Lost Soul Aside’s signature combat system: 

Core combat: fast-paced, seamlessly smooth, and endless-combos.

  • Seamless weapon switching: Sword (split-second strikes) and Greatsword (earth-shattering power) enable endless combo variations, making battles flow like poetry in motion.
  • Aerial combat: Launch enemies mid-air and strike with unstoppable combo storm.
  • Boss encounters: Face off against enemies like Rose Queen, Holy Knight Commander Victor, and the titanic Ancient Mecha. Master movement, timing, and counterattacks to survive.

Combat tips: Precise Dodges, Precise Blocks, Energy Burst Pursuits

  • Perfect Dodge: Evade at the last moment to trigger a special counterattack.
  • Precise Block: When blocking an enemy’s powerful attack right as the blue circle warning appears, you’ll stagger them and create an opening.
  • Burst Pursuit: When a blue glow appears on Kaser, press the Burst Pursuit button to unleash a spectacular strike.

The journey starts now

Whether you’re a hardcore action gamer or someone who loves exploring breathtaking fantasy worlds, now’s your chance to dive in. The full game is available now, and you can also try it free with the playable demo on both PlayStation 5 console and PC via Steam.

If you haven’t already, check out our behind-the-scenes video in our previous article to see how the world, combat, and characters came to life.

Thank you for all your support over the years. Now go push your limits, master every combo, and show us what you’ve got.

‘That Really Sucks’ — Battlefield 6 Developer DICE Knows Anti-Cheat Measures Like Secure Boot Mean Some PC Gamers Just Won’t Be Able to Play the Game

With Battlefield 6’s open beta done and dusted and its October 10 release date in sight, developer DICE is prepping the shooter for launch across PC and console. But it is on PC specifically that EA’s anti-cheat efforts have raised eyebrows, and even caused some fans to miss out.

PC gamers who played the Battlefield 6 open beta might have run into the following on-screen warning: ‘Secure Boot is not enabled.’ Indeed, if you want to play Battlefield 6 on PC you have no choice but to enable Secure Boot. And based on the open beta, some had trouble with it.

Enabling Secure Boot involves tinkering with a part of a computer not all PC gamers will be instantly familiar with: the BIOS (check out IGN’s guide for more). There are things like TPM 2.0 (which must be turned on) to deal with, and you need to make sure your Windows disk is GPT and not MBR (not everyone will know what these are). All this before you can even enable Secure Boot — and then you may not be able to enable it anyway, which then means you need to refer to your manufacturer for guidance.

While this won’t be a problem for more experienced PC gamers, it will be an intimidating process for some. And according to DICE, it knows these anti-cheat measures will prevent some people from playing Battlefield 6 at all.

Speaking to Eurogamer, Battlefield 6 technical director Christian Buhl lamented the situation. “The fact is I wish we didn’t have to do things like Secure Boot,” Buhl said.

“It does prevent some players from playing the game. Some people’s PCs can’t handle it and they can’t play; that really sucks. I wish everyone could play the game with low friction and not have to do these sorts of things.”

Still, Buhl sounds pleased with the effectiveness of the likes of Secure Boot, which are “some of the strongest tools in our toolbox to stop cheating.”

“We were pretty happy with how the anti-cheat performed. Obviously I’ll say we can never be perfect, anti-cheat is always a cat-and-mouse game where we’re constantly going back and forth and keeping on top of what the cheaters are doing. But from the beginning this was something we put a high priority on, so when we launch this game we have a really strong anti-cheat program in place.”

Buhl continued: “Again, nothing makes cheating impossible, but enabling Secure Boot and having kernel-level access makes it so much harder to cheat and so much easier for us to find and stop cheating.”

It’s no secret that cheating in competitive multiplayer games is a huge problem for publishers. Activision, for example, has spent millions trying to reverse the narrative for Call of Duty, and TPM 2.0 and Secure Boot are in place for Black Ops 7 on PC.

While Secure Boot caused some people problems, the Battlefield 6 open beta enjoyed huge player numbers on Steam, so it will be interesting to see how this goes at launch.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Metal Gear Solid Delta: Snake Eater’s First Hotfix Is Out Now — Check Out the Patch Notes

Konami has deployed a patch to address multiple reports of issues occurring in Metal Gear Solid Delta: Snake Eater.

Ver. 1.1.2. — which is now live across all platforms — deploys a number of fixes and improvements, addressing various scenarios where players could inadvertently cause their systems to crash.

“We’re grateful to have so many players enjoying the game and sharing valuable feedback and issue reports,” the publisher wrote.

Here’s the full Steam patch notes, which are similar to the updates rolled out across console:

Metal Gear Solid Delta: Snake Eater Ver. 1.1.2. Patch Notes

This update includes the following improvements and fixes:

  • Resolved an issue where performing consecutive survival knife attacks to secure food could cause the game to crash under certain conditions.
  • Fixed an issue where removing the Crocodile Cap from the Survival Viewer while equipped could cause the game to crash under certain conditions.
  • Addressed crashes that could occur when collecting food near a hungry crocodile under certain conditions.
  • Corrected an issue where transitioning from a roll into a crawl could cause the character model to float in mid-air.
  • Fixed an issue where player movement could become restricted under certain conditions in areas where Intrusion View is used.
  • Resolved an issue where the game could crash under certain conditions while in Radio Window.

Konami also assuring players it was actively investigating and addressing all reported concerns.

Hideo Kojima may be the creator of the seminal stealth series, Metal Gear, but that doesn’t mean he’ll play Metal Gear Solid Delta: Snake Eater. And while it seems unlikely (especially given Kojima’s comment), Konami’s Metal Gear series producer Noriaki Okamura has said he’d love to work with Kojima again on the stealth series.

We awarded IGN’s Metal Gear Solid Delta: Snake Eater review returned an 8/10. We said: “Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

CD Projekt’s mysterious Project Hadar is now their research focus, as Cyberpunk 2 and Witcher 4 gather steam

The headcounts of both The Witcher 4 and Cyberpunk 2‘s dev teams continue to steadily climb, as the two RPGs inch closer to our fingertips. Meanwhile, CD Projekt have confirmed that their research division are still busy deciding what the mysterious original game codenamed Project Hadar will look like.

All of these details, plus some Nintendo Switch stuff we’ve avoided hearing by sticking our mouse and keyboard-focused fingers in our ears, were revealed in the Polish publishers’ financial report covering the first half of 2025.

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Lost Soul Aside Dev Acknowledges Performance Issues, Assures Players It is ‘Actively Working on Optimizations’

The PC and PS5 console-exclusive Lost Soul Aside only released today, August 29, but it’s already sitting on a ‘Mixed’ Steam review score from 300+ players, many of whom have reported issues with performance and optimization.

Developer Ultizero Games was quick to respond, assuring players in a statement that it had “received your feedback regarding the performance of certain cutscenes in the prologue of Lost Soul Aside,” and was “actively working on optimizations.”

“Currently, some of these cutscenes are pre-rendered 4K/30fps videos, which may cause occasional stuttering during playback,” the team explained. “We sincerely apologize for any inconvenience this may have caused and appreciate your understanding.

“The Lost Soul Aside team is actively working on optimizations, and future updates will address this to deliver a smoother gameplay experience. Thank you for your continued support and patience!”

Notably, no time frame was provided, so it’s unclear when, exactly, players can expect a fix. In the meantime, Steam continues to fill up with reviews from unhappy players.

“I’ve completed the prologue of Lost Soul Aside, and in its current state I can’t recommend this game,” said one player, while another added: “I thought movement looked jerky because of frame drops but the walking actually just looks like that lmao. Walking and the camera are so bad it’s honestly impressive.”

“I’m only three hours in but I’m really torn on this game,” commented another Steam reviewer. “On one hand, the visuals are top-notch and the combat is decent (a tier below Stellar Blade, imo). These were the two things that had been consistently teased and promised, and Yang Bing and his studio finally delivered on those aspects. Everything else is kind of a mess.”

Lost Soul Aside is a stylish single-player action-adventure RPG in which you battle dimensional invaders while trying to save your sister. It was initially expected to release in May but after roughly a decade in development, Lost Soul Aside was delayed three months from May 30 to August 29.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

System Shock 2 Has Been Updated On Switch, Here Are The Patch Notes

Fix this, insect.

Following the rollout of a new patch on PlayStation, Xbox, and PC last week, the same has now been applied to System Shock 2: 25th Anniversary Remaster on the Nintendo Switch.

Patch 1.2 offers up a healthy batch of fixes and improvements, including gameplay tweaks, visual updates, and quality-of-life additions such as a separate save slot for quick saves. It’s all very welcome, and should go toward making an already-excellent game even better.

Read the full article on nintendolife.com

Rally Point: Crop to Selection

Sometimes, readers, it’s tempting to do the popularity thing, and ask what you’re playing, or thinking of buying. There are countless popular games I never mention, surely I should be doing those? What if I am terrible actually and should write about the things that are making a big splash instead?

But that way lies Views Brain. You can already get that everywhere. Moreover, I suffer a curse where if you chose a game I hated or found dull, it would ruin my life. Especially given the time investment that even lightweight strategy games so readily demand (I don’t get paid for the 6-hours-in “Oh, this is really limited/bugged/regurgitated” games, you know).

My compromise was a shortlist you could pick from, and I’d do a piece on the winner. Naturally I’d have to play them a bit first to be sure, and you already know what happened, don’t you. We’re doing a roundup, and it won’t be the last. There are no rules in the Rally Point.

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Genshin Impact Studio Has An All New Honkai Adventure On the Way — Honkai: Nexus Anima

HoYoverse — the team behind Genshin Impact — has unveiled a brand-new Honkai game: Honkai: Nexus Anima.

From now until September 12, early adopters can sign up on iOS or PC to participate in the first closed beta, entitled the Nexus Bond Test and try out Honkai: Nexus Anima’s own blend of “creature collection with strategic adventure.” There’s no release date yet.

“In a world where unseen bonds between concepts like Light and Dark or Life and Death have ruptured, players will forge connections with companions known as Anima,” the description teases. “Each carries unique powers that can be combined in battle, setting the stage for fresh strategies and new stories in the Honkai universe.”

There’s also a 90-second long announcement video, which shows off the sun-dappled shores and leafy meadows, as well as some of the wonderfully cute characters you can expect to meet. You can check it out below:

Earlier this month, HoYoverse confirmed it was discontinuing support for Genshin Impact on PS4 “due to limitations related to hardware performance and platform application size.” We thought it was ‘amazing’ when it released back in 2020, awarding it 9/10 in the IGN Genshin Impact review.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Over 450 Diablo developers vote to unionise, because “passion can’t protect us from job instability”

A group of more than 450 Diablo developers have voted to form a union at Blizzard, under the banner of the Communications Workers of America (CWA).

According to a CWA press release, the new union is made up of game developers, artists, designers, engineers, and support staff across the Diablo series, and has already been formally recognised by Blizzard parent company Microsoft. These workers join the over 500 World of Warcraft and almost 200 Overwatch devs who each formed their own unions earlier this year.

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Battlefield 6 Closed Beta to Start Testing Server Browser and ‘Player-Owned’ Servers

A server browser will be available in Battlefield 6 via Battlefield Portal, developer DICE has announced.

As DICE gets ready to “resume testing the latest updates and content” with its Battlefield Labs closed player tests, the team has revealed players will not only get to try out new maps not previously available in either closed or open betas, but they’ll also get “a first look at the Server Browser.”

As EA explains it, Battlefield Labs is an experimental environment where “the latest changes and work-in-progress ideas are tested with players in a closed and private space.” The content available will be in various stages of production, including items in alpha state, which may result in less polished and/or unstable builds. This allows DICE to balance and make adjustments much faster as it “shapes the future of the game with the community to shape the future of the game.”

This next collection of play sessions will focus primarily on hosting, where the team will “concentrate on the ease of setting up player-owned servers with predefined shortcodes, altering descriptions, selecting tags, and joining those experiences.” And as part of this, we’ve been given our first look at the Battlefield Portal user interface.

“Some of the most frequent questions from the community have been about Server Browser availability and functionality,” DICE explained in a community blog. “In an upcoming Battlefield Labs play session, we will enable an early implementation of this Portal functionality within the Community tab. At this stage, our main goal is to observe how it works in practice, with initial feedback focusing on accessibility and UI clarity.”

Players will be able to use the experience library to find a verified Conquest experience using a shortcode, after which players can then choose from a pre-filtered list of active servers, or host their own, where they’ll be able to alter descriptions, rotations, tags, and so on. Of course, this should still be treated as a work-in-progress for now, and DICE would like feedback from Battlefield Labs participants as they play.

The next batch of closed tests will also usher in new maps, Operation Firestorm and Mirak Valley, which are designed for combined arms combat and vehicles, including quad bikes, tanks, and aircraft.

We’re having a great time with what we’ve played so far, writing in our Battlefield 6 review-in-progress: “Right now, even in beta form, Battlefield 6 might be the most fun shooter I’ve played this year.”

Don’t forget that from now until October 7 — Battlefield 6’s launch day — EA has a “wave of content” planned for Battlefield 2042, including a free new pass “celebrating the legacy of Battlefield,” new hardware, and a reimagining of the fan favorite Iwo Jima map. As you progress through the ‘Road to Battlefield 6’ pass, you can expect 50 exclusive cross-rewards, including 20 for Battlefield 6 that will be ready for you on launch day, on which you can also expect big changes to player movement, maps, modes, and player counts.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.