Sunsoft really is back.
The Japanese video game company Sunsoft (known for releases like Blaster Master, Ufouria and Trip World) is teasing something big…
Read the full article on nintendolife.com
Sunsoft really is back.
The Japanese video game company Sunsoft (known for releases like Blaster Master, Ufouria and Trip World) is teasing something big…
Read the full article on nintendolife.com
Try it out now on Switch and Switch 2.
Apart from the release of Street Fighter 6 on the Switch 2 this year, Capcom also released Capcom Fighting Collection 2 just before the arrival of the new Nintendo hardware.
Last month, this same collection of classics received a “free title update” – unlocking additional characters in Street Fighter Alper 3 UPPER and also adding quality of life upgrades, new artwork and more remix tracks. Now, this package has been updated again for all platforms (including Switch).
Read the full article on nintendolife.com
You want an Assassin’s Creed Shadows update? You’ve got an Assassin’s Creed Shadows update! Well, you will tomorrow, September 11th anyway, but Ubisoft did release the patch notes for the action game in any case. Here’s what you can expect for the Assassin’s Creed Shadows 1.1.1 title update! First up is the fact that the game will be ready for its first expansion, Claws of Awaji, which is due out next week, September 16th. The level cap is also being raised to 100 to account for the expansion!
After a month-long showdown packed with nostalgia, fan debates, and surprise upsets, IGN’s fan-voted tournament to decide the Greatest Racing Game of All Time has reached the finish line.
Starting with 32 legendary titles across four regions: Arcade Racing, Simulation, Street Racing, and Wild Card, the bracket pitted generations of racers against each other in a battle of genre, style, and pure fun. Each round was decided by fans voting across IGN’s website & social platforms throughout August.
This region saw Burnout 3: Takedown dominate with its high-octane crashes and signature chaos. It knocked out nostalgic favorites like OutRun, DriveClub, and Hot Wheels Unleashed on its way to the Final Four.
The unpredictability was real, but Mario Kart 8 Deluxe was an unstoppable force. The Switch-era racer powered through Diddy Kong Racing, Wreckfest, and Crash Team Racing to secure its spot among the elite.
Representing the most realistic and technical side of racing, Gran Turismo 7 stood tall. It beat out heavyweights like Forza Motorsport, iRacing, and F1 2020, proving that sim racing still has a loyal fanbase.
In a battle of urban horsepower, Forza Horizon 5, with its stunning Mexico backdrop and open-world freedom, outraced Need for Speed: Most Wanted and Midnight Club 3: Dub Edition to reach the Final Four.
The penultimate rounds delivered some dramatic clashes.
It all came down to a battle between two modern icons: Arcade Racing vs. Street Racing, Mario vs. Mexico. In the end, fan nostalgia, polish, and sheer fun factor helped Mario Kart 8 Deluxe take the crown as IGN’s Greatest Racing Game of All Time.
Did your favorite make it to the top? Were there any upsets that still sting? Let us know in the comments!
Presented by Toyota Gazoo Racing.
Cooking is a thing I think about almost on a daily basis, not because of the usual pesky reason that is my mortal coil demanding sustenance, but because I love to do it! Having a family background in hospitality will do that to you. Of course, doing this whole writing about games thingy is a bit of a different beast, but cooking does still often crop up in games. My only problem is I often wish it was a central aspect of a game, rather than a singular, miniscule feature. Lucky for me, a new restaurant management RPG called The Hearth and Harbour from the team behind The Pale Beyond has just been announced!
We speak with Kazutoyo Maehiro and Hiroshi Minagawa.
Boy, Square-Enix really wants us to party on our Switches like it’s… 1997.
Because over the last few years, they’ve made three separate titles in a newly minted, old-school RPG franchise Octopath Traveler, and then there’s the upcoming Switch 2 release of Final Fantasy VII Remake, the defacto RPG game that caused a brand distinction between Nintendo and Sony nearly three decades ago.
Read the full article on nintendolife.com
It is always an exciting time when Red Candle Games are up to something. The sheer variety they’ve put on display with Detention, Devotion, and most recently Nine Sols is nothing to sniff at. Now, it appears they’re gearing up for the next project in an appropriately mysterious way. Earlier today, the official Red Candle Games YouTube channel shared a video titled “The Dark Legacy of the Sun Tribe,” and it certainly is… something.
One of my favorite board games, and one that I always recommend as an excellent choice for board game beginners, is Z-Man Games’ Pandemic. A tense and strategic cooperative game that pits players in various specialized roles with the goal of stopping and eradicating deadly viruses. Now, Matt Leacock, the designer of Pandemic, has done it again, replacing viruses with Urakai, and first responders with Legolas and Gimli. The game is called The Lord of the Rings: Fate of the Fellowship. I love Pandemic, but after diving into this, it’s going to be hard to go back.
Fate of the Fellowship recounts the struggle of the Fellowship trying to destroy the One Ring in the fires of Mount Doom, with 1 to 5 players taking up the cloaks of various members of the Fellowship and their allies. Turns are spent maneuvering friendly forces and characters around Middle-earth, completing missions, halting the forces of Sauron, and inching Frodo and Sam closer to Mount Doom.
Before the game begins, players choose two characters to control from the impressive roster of 10 possible heroes, including the likes of the King himself, Argorn, the rest of the Fellowship, and elves Eowyn or Arwen. Each character comes with their own player card detailing their special abilities and starting location, where you place the screen-printed wooden meeples.
Some characters help more with movement, such as Gandalf being able to move double the spaces when traveling alone. Others, like Eowyn, are better suited to being hurled into combat, letting her permanently remove Nazghul from the game board. Being able to play to each of the available heroes’ strengths is a big factor in determining if you manage to chuck that annoying piece of metal into the volcano or not.
The players’ goal is to complete three randomly assigned objectives before finally getting Frodo to Mt. Doom to destroy the ring – a pretty straightforward goal. In order to avoid defeat, everyone has to work together to keep Frodo hidden, and to stop the dark forces from overtaking too many safe havens around Middle-earth, like Rivendell.
You lose when the Hope track hits zero. A number of situations cause your hope to lower, including havens falling to shadow, Frodo being spotted, or when you need to draw a player card but there aren’t any left. There are ways to gain Hope, but those opportunities are far fewer, including capturing a shadow stronghold and some objective rewards. This tug-of-war is always present and sometimes requires you to make hard decisions, such as drawing the eye away from the region Frodo is in at the cost of risking friendly army units in an encounter skewed in favor of the shadow.
When it comes to taking actions, Fate adds some additional elements and requirements that can limit what you can do on your turn. You can take four actions with a character. These include preparatory actions like Travel (moving your character), Muster (adding friendly army units), Fellowship (giving or taking a card from another player), and Prepare (exchanging one of your cards for its associated resource – more on this in a moment). You can also Attack (engage enemies with friendly army units), or Capture (take over/retake a stronghold of an enemy).
Since each player controls two characters, in a pretty creative move, everyone is able to take a single action as their other character, too, in addition to their primary character for that turn, who can take up to four. There are some restrictions present, such as not being able to split up your turns (i.e. take two actions with your main character, your single action with your secondary, and finish with the remaining two actions with your primary) but I do enjoy how this lets you have your hand in two places anywhere on the board at once. And you choose which of your characters is the primary each turn, so you are never locked in either.
While in the original Pandemic game, you have to turn in a set of similar colored cards to cure a virus, this concept of using resources to conduct an action has been expanded in Fate, with many of your actions requiring, at least in part, one of four different resources to do. Player cards feature one of these icons and can be played as that resource’s cost, such as Friendship being spent to Muster new forces or Valor for Attack.
Debatably, the most important of these resources are the Stealth and Resistance ones that have a more direct hand in whether or not you will fail or succeed in the game. Spending Stealth cards allows Frodo’s player to move him without causing a search by Sauron and removing the risk of losing hope. The Resistance resource not only lets you re-roll dice, but you MUST spend five of these even to attempt to throw the ring into Mt. Doom to win.
My feelings on these added action requirements are split. While I appreciate the added strategy and thematic component they bring to Fate of the Fellowship, it also shifts the game more into the realm of randomness. When you have what you need or can get it on your turn, pulling off big plays feels awesome. However, if you don’t, it can lead to some pretty lackluster turns, especially when I or my friends have little we can do to impact our odds of winning. Moments like these just didn’t feel good, since regardless of how much or how little you manage to do on your turn, you still need to draw from the Darkness deck, which could make things worse for the good guys instead. Thankfully, though, I would say that these sorts of turns only come about every so often, and I felt far more productive most of the time, and that my decisions made a difference.
My plays of Fate of the Fellowship were full of tense moments, dramatic victories, and risky plays that sometimes paid off in spades and other times brought about cataclysmic failure. When the countdown begins closing out 2025, I have little doubt that Fate of the Fellowship will have delivered one of the best gaming moments of my year.
As a hail-mary, last-ditch attempt at victory, we flew Frodo straight to Mt. Doom on the backs of the giant eagles using a special event card one of us had drawn. Doing so not only caused every Nazgul to rush back along with the Eye of Sauron directly on him, but we also needed to roll 14 dice and cross our fingers our hope track could withstand it. The first roll of seven dice put us dangerously close to losing all hope, and all that stood between the Fellowship and seven more dice.
Unfortunately, the results of those seven dice resulted in an outcome that dropped our hope to zero. Or at least it would have, had Tom Bombadil (or at least his event card) not come in to save the day. After slamming it down, I was able to re-roll three of the search dice, with a brand new result keeping our hope alive. The Fellowship and free peoples of Middle-earth had done it! The hype we felt at that moment was real.
17 years separate the original Pandemic and Lord of the Rings: Fate of the Fellowship, and this latest adaptation of Matt Leacock’s system proves that its bones are still solid. Fate of the Fellowship expands and grows what has already proven to work, delivering a challenging yet rewarding cooperative experience.
It isn’t a title that I want to recommend for people looking to get into board games, thanks to the added mechanisms and heavier reliance on chance compared to Pandemic. Plus there’s the occasional turn where you are left just waiting and hoping to get what you need. Still, it’s a game I would quickly bring to the table with players who enjoy Pandemic already and are more receptive to heavier board games. The Lord of the Rings: Fate of the Fellowship is hands-down one of the best Lord of the Rings and Pandemic games on the market right now, and proves that Gandalf meant to literally fly to Mt. Doom when he said “Fly, you fools!”.
Ubisoft has detailed a fresh update coming to Assassin’s Creed Shadows on September 11, which will add support for the game’s upcoming Claws of Awaji expansion as well as a list of other freebies — including some very special armor and a very special cat.
Assassin’s Creed Shadows update 1.1.1 will launch at 7am Pacific, 10am Eastern or 3pm UK time tomorrow, and weigh in at 12.94GB on PlayStation 5, 33GB on Xbox Series X/S and 42GB on PC (though only 17GB through Steam).
This update arrives a week ahead of Claws of Awaji’s debut on September 16 — and for much more on what that contains, be sure to check out IGN’s hands-on impressions of the expansion, including its cool Metal Gear Solid-inspired boss fight, and a lengthy chat with its developers about how Claws of Awaji wraps up Shadows’ unanswered plot threads.
As a taster of Awaji, all players will get access to the expansion’s new Bo staff weapon via an introductory quest that will be made available whether you own the new content or not. (This will unlock in-game on September 16.)
Other major changes include another level cap increase, this time to level 100, plus two new gear qualities and fresh hideout upgrades with two additional levels for each building that grant further bonuses to Naoe, Yasuke and their allies.
Several fan-requested additions are also included, such as the ability to advance the time of day (handy for sneaking into castles under cover of darkness) and improved scouts that will reveal viewpoints and safehouses. This update will also completely unfog a map region once all its viewpoints have been synchonised. Phew.
Last but definitely not least comes a fresh Animus Hub project, Sanctuary, which includes items themed around the franchise’s fan-favorite Renaissance hero Ezio. Of particular note here is the “Rooftop Cat” pet for your hideout, a white feline with custom Assassin robes. Adorable.
Below lies the patch’s list of bug fixes, in addition to all of the above.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
The bar for getting me to write up a new roguelike has never been higher. I don’t care how many twists you throw into the formula, developers. I don’t care how imaginatively you have reinvented the wheel of permadeath and unlocks. I am tired of this genre/wantonly adhesive cultural phenomenon. I wish for it to die in shame and ignominy.
You’ve made a roguelike in which attacks are performed by assembling a manga page, you say? Well… go on then. Here’s a trailer for The Fable: Manga Build Roguelike.