Diablo 4’s New Warlock Class Lets You Turn the Power of Hell Back on Itself | Hands-On Preview

No matter how much time goes by, the gory, loot-filled embrace of Diablo 4 is something I always seem to return to, and with the Lord of Hatred expansion right around the corner it’s only a matter of time before I lose myself for dozens of hours once again. That’s especially true now that I’ve had the chance to check out the second of two new character classes coming alongside the expansion, the Warlock, who uses the power of Hell against itself to become an unstoppable, demonic magic user that even Mephisto himself should have reason to fear. This summoner of satanic sigils and swarms of sinister spawn has numerous distinct builds that make it an interesting option for different types of players, and make it less likely that you’ll end up in a party filled with identical demon summoners when going toe-to-toe with the Lord of Hatred, and I truly cannot wait to see what insane builds people come up with. Combined with the new region of Skovos, an overhauled endgame experience, and a whole bunch of tweaks to skill trees and loot, this finale to Mephisto’s story is looking truly epic so far.

Blizzard was happy to share plenty of news about their upcoming Lord of Hatred expansion for Diablo IV, but the main course was the Warlock character class – a mage who turns the dark powers of hell against itself and uses demons as disposable tools in his battle against their kind. It’s truly the most metal class in Diablo to-date, and after spending some hands-on time messing around with several pre-configured variations, it’s given me another reason to look forward to diving back into one of my favorite ARPGs.

Like the Spiritborn class from last year, the Warlock seems to have a bit more build diversity than the classes found in vanilla Diablo 4. Instead of a ranged magic user like the Sorcerer, who has a handful of elemental options that apply different status effects to enemies, the Warlock has a version that turns him into an aggressive melee monster, leaping around to stomp the enemy flat, or a summoner class that lets his minions do his fighting for him and has much more in common with the Necromancer. No matter which you pick though, they all have the same flavor of using hellish powers, whether that be unholy rituals or imposing your will over enemies on the battlefield to turn them into your meat puppets. And since you can mix and match these options at your discretion, there’s a lot of potential to create a well-rounded fighter that perhaps ends up being a jack of all trades, but master of none, which is both a neat option to have available, and also maybe not advisable (though that won’t keep me from at least giving it a try).

If You Build it, They Will Die

My favorite of the builds I tried was called the Legion, which focused on summoning demons to aid me in battle, then feeding off of their death to do additional damage to my enemies. In this version of the Warlock, absolutely every attack involved using and abusing my infernal servants to deal damage, including my base attack that fired exploding fallen lunatics at my foes. Naturally, the ultimate for this build let me summon an absolutely massive demon called the Fiend of Abaddon, who swung a gigantic claymore at everything in the area, doing huge damage. It’s been a while since I did a playthrough with the Necromancer, but the Warlock felt to me like a much more aggressive version of this type of minion character archetype and I absolutely loved it.

But summoning demons to do your bidding is still a fairly passive strategy, and for a truly aggressive alternative, I tried out the Vanguard build, which focused on turning myself into a hideous, profane hellspawn instead of just summoning them. This version of the Warlock involved unleashing a bunch of fire and lava all over the place, like one ability that let me summon a demonic head that spewed flames from his mouth (hell yeah), and another that caused my enemies to explode upon death, causing a chain reaction of destruction in my wake. The main draw of this variety of Warlock though, was Metamorphosis, an ultimate ability that straight-up turned me into a demon, replacing my existing hotbar with a whole new slew of blasphemous temporary abilities as I ran around tearing my way through Mephisto’s hordes with my razorsharp claws. This build felt like it would definitely take some learning to master, especially since replacing all your skills while in demon form could be fairly jarring at first, but I really liked the idea nonetheless.

Whether I was opening up molten cracks in the earth, using totems to chain enemies in place, or hexed enemies within an area and turned me invisible when killing enemies within them, I was almost always placing lethal traps all over the map that made it impossible for demons to reach me without suffering my wrath first.

Another build that really clicked with me was the Ritualist – a version of the Warlock that focused on creating sigils that impacted whole areas of the map with various status effects, often causing demons to up and explode into pink giblets. Whether I was opening up molten cracks in the earth, using totems to chain enemies in place, or hexed enemies within an area and turned me invisible when killing enemies within them, I was almost always placing lethal traps all over the map that made it impossible for demons to reach me without suffering my wrath first. Naturally, the ultimate ability for this build just summoned an absolutely humongous sigil on the ground (filling nearly the entire screen) that exploded multiple times and just wiped the area clear of any baddies. I probably only scratched the surface with this build, and there were a few sigils I didn’t even get to try, but it already felt super powerful and very different from any of Diablo 4’s other character classes.

Finally, there was the Mastermind Warlock, which was all about mobility, stealth, and applying a bunch of status effects to enemies. I definitely felt the least at home with this build, but the vibe I got from it was that it’s sort of the rogue version of the Warlock, where you’re given lots of ranged attacks and options to dodge around or become invisible, but are also quite squishy. The ultimate ability involved summoning a swarm of hungry Hell bugs that ran around the map eating everything in sight. Overall, this one seems like it requires a fair bit more finesse than some of the other options that were much more straightforward brute force plays, but even in my limited time with it, I could see that the DPS potential on this one was pretty insane. It maybe won’t be the choice for my first playthrough of Lord of Hatred, but I could definitely see myself deep-diving into this option and seeing what interesting combos I could come up with.

After experimenting with these options, I also tried my hand at building my own Warlock that mixed and matched my favorite abilities from each. I can’t say I was very successful at doing so on my first attempt, but the vibes of using Hell against itself and all the different forms that can take definitely sold me on giving this class a try come April.

More to Explore

Though most of my time was spent checking out the Warlock and its various permutations of demonic badassery, I also was given a sneak peek at some of the new systems, like the reworked skill trees that put more emphasis on customizing abilities rather than passive increases, new details on the new endgame progression system called War Paths, some seriously cool changes to itemization, like set bonuses being added, new crafting systems, and a much-needed loot filter (finally), and even a fishing minigame. I didn’t get to go hands-on with most of these, instead just learning about them from developers over the course of several Q&A sessions, but everything I’ve heard so far has me feeling really optimistic about Diablo 4’s chances at consuming my life (again) later this year.

The skill tree changes are easily my favorite tweak, as they’ve done away with all the boring nodes that just make your numbers go up (that’s what the paragon tree is for, after all), and have instead made each skill purchase an interesting decision that augments how your character plays. Some of the examples of this are a skill tree that can turn the Sorcerer’s Hydra fire summon into an ice summon instead, or in the case of the Warlock, a perk that turns a defensive wall of demons into an offensive group of roaming monsters. I really like the idea that now the core skill trees for each character will focus on modifying skills to match your playstyle, instead of just boosting DPS, and am pretty eager to dive in and see what new options are waiting to be exploited.

As for the endgame changes, set bonuses, and the new crafting systems, IGN will have plenty more to share in the future as the Lord of Hatred nears ever closer to ensnaring Sanctuary. For now, I’m sold on the Warlock, and am already noodling on some chaotic summoner builds to let loose later this year.

Arc Raiders Players Stunned After Exploit Hotfix Results in Widespread Reports of a New Inventory Glitch

Arc Raiders players have gathered to applaud Embark Studios after it took just one day to tackle new duplication and infinite ammo exploits – even though reports of a new inventory glitch have already popped up in their place.

The developer behind the successful extraction shooter published a hotfix addressing a variety of issues today, defying the expectations of fans who thought the latest exploits would be around for nefarious players to take advantage of for days, if not weeks. Initially, at least, it resulted in a wave of positive comments from fans.

“Say what you want about embark,” one Reddit user commented, “but this was QUICK!”

“Dude I was literally in firing range, tried it (successfully), went back to Speranza to grab a bobcat and give it a 100 round mag in practice range, and it just stopped working,” another replied.

“Insane work Embark, I didn’t even restart my client.”

Arc Raiders has suffered from those looking to take advantage of dupe exploits since its launch in October, and Embark has played whac-a-mole with cheaters and exploiters since. This was the case earlier this week, when the Stockholm-based studio launched an update fixing the latest dupe glitch only to find reports of a new one cropping up shortly after.

It’s an annoyance for players, who are often forced to confront Raiders who have earned their items and in-game currency through illegitimate means, and it’s apparently keeping Embark up at night, too. As players – and even popular streamer TheBurntPeanut – began showcasing examples of the latest glitches, the developer launched the new hotfix, bringing adjustments just one day after its last patch.

In addition to fixing the inventory slot mechanic duplication glitch and infinite ammo weapon glitch, the update tackles two bugs related to quests. Embark says it is “dedicated to investigating and squashing exploits” in Arc Raiders and will “keep you in the loop” regarding future issues. The problem is, these issues are already here, with what appears to be hundreds of players already taking to various Arc Raiders social media accounts to share that they’ve been impacted by a new problem.

Reports related to a separate glitch, which seemingly robs players of their topside inventory when extracting, appeared moments after today’s hotfix went live. It’s unclear if this is an ongoing issue or if the lost loot bug is only affecting those who were mid-raid while the hotfix was published. The confusion has been enough to see fans directly ask Embark for their loot to be returned, while others worry a new topside run could result in them losing their gear, too.

“Embark,” one player said, “come on guys.”

“Damn, they fix one thing and break something else entirely,” another replied. “Good lookin out!”

It’s unclear how the Embark team plans to handle the latest Arc Raiders glitch. For now, at least, it seems some of its community managers are working with fans to determine the cause.

The Arc Raiders team can’t catch a break, at least when it comes to cheaters and exploits. Since laying out a plan to deal with widespread reports of cheaters last month, the studio has done its best to keep players coming back with frequent gameplay adjustments, new content, and a four-month roadmap. Its post-launch plan currently has it sitting in the middle of its Headwinds update, with its next chapter, Shrouded Sky, set to bring a new map condition, a new Arc threat, and more later this month.

For more, you can check out our interview with Embark CEO Patrick Söderlund, where we talked about the past, present, and future of Arc Raiders. During our chat, we also learned more about what’s next for the company following its extraction shooter’s success.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Jurassic Park: Classic Games Collection To Be Delisted Just Two Years After Release

Extinction.

Just over two years after it was released on Switch and other platforms, Limited Run Games’ Jurassic Park: Classic Games Collection is getting delisted from digital storefronts. The publisher and distributor announced the news on Steam (thanks Wario64) earlier today.

From 31st March 2026, you’ll no longer be able to purchase the game digitally. However, if you already own it (physically or digitally) or buy it before 31st March, you’ll be able to redownload and play it at any point.

Read the full article on nintendolife.com

Reforj – Join the Xbox Insider Playtest Today!

Reforj – Join the Xbox Insider Playtest Today!

Reforj

We’re excited to invite all Xbox Insiders on Xbox Series X|S to join the Reforj playtest starting today, February 11. Limited space is available, so join now to secure your spot!

About the Game:

4J Studios – the Scotland-based team that brought Minecraft to consoles alongside some of its most memorable content additions – are inviting you to step into the world of Reforj! Have your say in the future of this community-focused pre-alpha title, currently exclusive to Xbox Insider.

Explore, sculpt, build, and survive in this open-world, voxel-based, survival sandbox. Journey through exotic, procedurally-generated biomes, establish settlements with advanced building capabilities and unlock the secrets of a lost civilization spanning multiple worlds. 

Become an Expansion Pioneer and start forj-ing the future of Reforj’s development, today!

*Reforj is in early development – join the Reforj Discord to keep up with any news and updates or to provide feedback/suggestions. Similarly, you can visit the Reforj website for further information about the game.

How to Participate:

  1. Sign-in on your Xbox Series X|S console and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary)
  2. Navigate to Previews > Reforj
  3. Select Join
  4. Wait for the registration to complete and be directed to the Store and install Reforj Pre-Alpha

NOTE: Limited space is available and offered first-come first-served.

NOTE: This playtest is only available on Xbox Series X|S consoles.

How to Provide Feedback:

If you experience any issues while playing Reforj, don’t forget to use “Report a problem” so we can investigate:

  • Hold down the home button on your Xbox controller.
  • Select Report a problem.
  • Select the Games category and Reforj Pre-Alpha subcategory.
  • Fill out the form with the appropriate details to help our investigation.

Other resources:

For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post Reforj – Join the Xbox Insider Playtest Today! appeared first on Xbox Wire.

The Secretlab Presidents Day Sale Is Your Chance to Score a Great Deal on the Ultimate Gaming Chair

The Secretlab Presidents Sale has officially commenced and with it are a couple of different promotions that are running concurrently (some are stackable). For starters, you can save up to $139 off across Secretlab’s lineup of Titan Evo gaming chairs and Magnus gaming desks, including themed editions from One Piece, Jujutsu Kaisen, Star Wars, Demon Slayer, and more. Secretlab’s highest-end gaming chair, the Titan Evo Nanogen, has also ben discounted.

In addition to these instant discounts, you can get extra tiered savings by hitting a certain order amount for each category. These should be stackable with the instant discounts, although some themes are excluded.

  • Extra $40 off Chair orders of $850+ with code “SLEV-MINCPRES26
  • Extra $50 off Desk orders of $1,489+ with code: “SLEV-MINDPRES26
  • $100 off all orders of $1,999+ with code: “SLEV-MINSWPRES26

Finally, Secretlab’s Genshin Impact themed gaming chairs gets some love of its own. The Ninguang and and Xiao inspired gaming chairs are on sale as well, to coincide with the Lantern Rite event that’s going on right now in-game.

Save $50 off Secretlab Titan Evo gaming chairs

The Titan Evo is Secretlab’s most iconic and best selling chair. Over 70 different styles are currently on sale, with prices ranging from $529 to $634 after a $50 off instant discount across the entire lineup. It’s available in small, medium, and large sizes, which is great for smaller people because most gaming chairs sold here in the United States are huge. Discounted upholstery optioins include Neo Hybrid leatherette and SoftWeave Plus fabric.

Signature features include a solid steel frame with aluminum wheelbase, firm and supportive cold-cure foam upholstery, adjustable four-way lumbar system, full length backrest with 165 degrees of recline, full metal 4D armrests with magnetically attached PU cushions, and a memory foam headrest pillow. Check out our own glowing Titan Evo review.

Genshin Impact themed chairs see their first discount ever

Genshin Impact’s annual Lantern Rite in-game event is going on right now, coinciding with the actual Chinese New Year, which lands on February 17. In celebration of the event, Secretlab has discounted two Genshin themed chairs inspired by Liyue characters: Xiao, an anemo adeptus, and Ningguang, the geo-wielding Tianquan of the Liyue Qixing (she’s basically a royal). This is the first time a Genshin chair has gone on sale, so if you’re a Hoyoverse superfan, don’t miss it.

Secretlab’s flagship Titan Evo Nanogen is also on sale

The Titan Evo Nanogen Edition is Secretlab’s highest end chair and is rarely discounted. It normally sells for $799 at Secretlab direct, but both the white and black colors have been discounted by $50 during the Presidents Day Sale. If your budget can accomodate it, this is the best gaming chair. In our recent Titan Evo Nanogen Edition review, Chris Coke wrote that “the Secretlab Titan Evo Nanogen Edition deserves every bit of the overwhelming praise I’ve given… The Titan Evo Nanogen Edition is class-leading, and is hands-down the most comfortable gaming chair I’ve ever used.”

Sadly, Titan Evo Pokemon Edition preorders aren’t discounted

Secretlab’s recently announced lineup of Pokémon gaming chairs is, not surprisingly, still listed at full price. Even so, these chairs are so cool that they’re worth a mention. These chairs showcase one of three iconic Pokémon – Gengar, Pikachu, and Eevee – with ostentatious use of color, patterns, and figures. My personal favorite is the Eevee edition, with its detailed embossing of Eevee’s myriad evolutions; it also seems to be the top seller, since it’s already on its third wave of preorders.

Unusual for a collab, Secretlab opted to go with its Softweave Plus fabric instead of leatherette, and I for one am happy with that decision. Fabric ages more gracefully, feels softer, and doesn’t stick to your sweaty skin on hot days.

Save $30 off the Titan Evo recliner add-on (it’s worth it)

Also on sale for the first time, Secretlab’s new recliner add-on is $30 off for Christmas. This is a nice upgrade for anyone who already owns the Titan Evo chair. In our recliner add-on review, Chris Coke wrote that “while both comfort and value are subjective things, the recliner is able to take the Titan Evo and transform it from one of the best racing style gaming chairs to standing head and shoulders above the competition at its price point.”

Secretlab Magnus deals are also on sale, including Genshin

Not only are the Magnus and Magnus Pro discounted for Presidents Day, you also get the desk mat topper (your choice of style) free of charge. The Magnus is a traditional fixed-frame gaming desk while the Magnus Pro ups the ante with practical electric sit-stand functionality. Both desks feature a metal desktop surface, solid steel frame, and clever cable management, but the Magnus Pro has some unique features including a power cable that runs internally inside one of the telescoping legs and an in-line control panel. Check out our Magnus Pr0 review review for hands-on impressions.

Secretlab has the best “racing-style” gaming chairs

It’s no secret that we love our Secretlab gaming chairs. Three of the eight chairs in our best gaming chair roundup are Secretlab models. Of all the gaming chairs we covered in our “Budget to Best” roundup video earlier this year, my colleague Akeem Lawanson considered the Secretlab Titan Evo to be the most comfortable. No good chair comes cheap and Secretlab chairs definitely cost a premium, but we think the craftsmanship, materials, and customizability are worth it.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

1200 Ubisoft staff go on strike against Assassin’s Creed company’s massive cutbacks

At least 1,200 Ubisoft developers have gone on strike across Paris and Milan in response to the company’s recent massive cutbacks and change of policy towards remote-working. That’s the figure given for yesterday’s bout of strike action by Marc Rutschlé, Ubisoft Paris staffer and a representative of the union Solidaires Informatique, in a statement to the socialist agitators of GamesIndustry.biz.

The primary inspiration for this week’s strike is Ubisoft’s cancellation or closure of several games and studios, with total job losses still to be confirmed but likely to be in the hundreds. The strikers are also pissed off about delayed or inadequate pay rises, together with Ubisoft’s new ban on remote or hybrid working (employees will get a yearly allowance of homeworking days instead). In general, they incline to the belief that Ubisoft CEO Yves Guillemot is a big smelly bumface who should be looking for a new job.

Read more

Surprise! Braid: Anniversary Edition Nintendo Switch 2 Edition Just Dropped

4K puzzling awaits.

If, on a random Wednesday afternoon, you were considering picking up or replaying Braid on your Switch,then we’ve got good news for you. Braid: Anniversary Edition has received a Nintendo Switch 2 Edition, and it’s out today.

Spotted by Nintendo Everything, at the time of writing, the game is available on the Japanese eShop, with other territories surely following suit very soon. It costs 3,169 yen for the game, or 475 yen to upgrade, so expect to pay a little extra for the Switch 2 magic when it hits the eShop in your region.

Read the full article on nintendolife.com

Celebrating the 2025 Xbox Excellence Awards

Celebrating the 2025 Xbox Excellence Awards

2025 Xbox Excellence Awards Hero Image

2025 was an incredible year for gaming and, before we run full-tilt into 2026, we wanted to take a moment to celebrate the titles that Xbox players made a part of their year, across all devices – from console, to PC, to handheld, to cloud. Today, we’re announcing the recipients of the 2025 Xbox Excellence Awards.

Introduced last year, the Xbox Excellence Awards celebrate games – and the teams behind them – based on how you engaged with Xbox over the last year. As such, we’ve picked out four key categories, which represent players’ enthusiasm, passion, engagement, and love. Those four categories are:

  • Store Rating: The highest-rated content across our stores released in 2025, with a minimum of 500 ratings.
  • Player Engagement: The games with the highest average hours per-player within the first six weeks of release.
  • Daily Active Users: Games, expansions, or major updates with the highest single-day active users in 2025. You may notice games that weren’t released in 2025 in this list – that’s because they got a significant update last year.
  • Units Sold: Top-selling content across Xbox and Microsoft stores.

The final list represents a diverse collection of titles produced by studios of wildly varying sizes. You’ll find 55 total games, with 16 currently available through Xbox Game Pass. It features 48 unique developers hailing from 13 countries, and brought to you by 24 publishers, alongside 19 self-published titles. Taken as a whole, it’s an encapsulation of development on Xbox – we want gaming to reach you wherever you are, and for the teams making those games to find you from wherever they are. You can find the titles for each category – listed alphabetically – below.

Store RatingPlayer EngagementDaily Active UsersUnits Sold
Call of Duty: Black Ops 7Borderlands 4Arc RaidersArc Raiders
Clair Obscur: Expedition 33Digimon Story: Time StrangerAvowedAssassin’s Creed Shadows
Crime Scene CleanerDynasty Warriors: OriginsBattlefield 6Battlefield 6
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2EA Sports College Football 26Borderlands 4Borderlands 4
Digimon Story: Time StrangerEA Sports FC 26Call of Duty: Black Ops 7Call of Duty: Black Ops 7
DreamcoreElden Ring NightreignDOOM: The Dark AgesEA Sports Madden NFL 26
Dynasty Warriors: OriginsFantasy Life i: The Girl Who Steals TimeElden Ring NightreignEA Sports College Football 26
Fantasy Life i: The Girl Who Steals TimeFarm Together 2FortniteEA Sports FC 26
Final Fantasy XVIFinal Fantasy Tactics – The Ivalice ChroniclesForza Horizon 5Elden Ring Nightreign
Lies of P: OvertureHelldivers 2Grand Theft Auto VGrand Theft Auto V
Like a Dragon: Pirate Yakuza in HawaiiInazuma Eleven: Victory RoadGrounded 2Helldivers 2
Little Nightmares IIIKingdom Come: Deliverance IIHelldivers 2Hollow Knight: Silksong
Marvel vs. Capcom Fighting Collection: Arcade ClassicsLike a Dragon: Pirate Yakuza in HawaiiMarvel RivalsKingdom Come: Deliverance II
Minami LaneMLB The Show 25MinecraftMLB The Show 25
Mullet MadJackMonster Hunter WildsNBA 2K26Monster Hunter Wilds
Poppy Playtime Chapter 4NBA 2K26RematchNBA 2K26
SatisfactoryNHL 26RobloxPGA Tour 2K25
Silent Hill 2RustRocket LeagueReady or Not
Sonic Racing: CrossWorldsSatisfactoryThe Elder Scrolls IV: Oblivion RemasteredThe Elder Scrolls IV: Oblivion Remastered
The First Berserker: KhazanThe First Berserker: KhazanTom Clancy’s Rainbow Six SiegeWWE 2K25

The post Celebrating the 2025 Xbox Excellence Awards appeared first on Xbox Wire.

Reanimal hands-on: A haunting co-op platformer built on trust, timing, and fear

Tarsier Studios is no stranger to invading our dreams. Its Little Nightmares series scared up some wonderfully disturbing gameplay that has lived long in memory, and now its spiritual sibling Reanimal is ready to pull us into another intense co-op platforming experience. 

I was given access to the full game ahead of its February 13 release to feel first-hand the many delightful horrors that await.  

A dark, dreamlike opening

Reanimal doesn’t waste any time, with a disconcerting intro to its protagonists. I started as The Boy, floating alone in a boat adrift in a sea of darkness. A press of R2 drove me towards a single red light bobbing on the horizon. That light led to another. And then another. Until eventually I stopped to haul a masked figure out of the sea…who immediately tried to strangle The Boy, my DualSense controller shuddering in the attempt.

It turns out this was The Boy’s sister, their reunion a sharp tone-setter for the brutal world ahead and an indication of how vital their collaboration is to survive.

Varied environments keep you guessing

While Reanimal starts off in bobbing waters, the setting changes and evolves in your search for the siblings’ friends Hood, Bucket, and Bandage. Your adventure across a fragmented island pushes you to an abandoned factory, an unsettling forest, a sinkhole-plagued city, and a waterlogged workshop, just for starters, before things vastly open up for more non-linear exploration.

Each area demonstrates that Tarsier can make practically anything creepy, with derelict gas stations, a bank of rattling washing machines and even playground animals feeling like an unspoken threat.

A focus on visual storytelling

As with the Little Nightmares series, Reanimal relies on minimal dialogue to convey its story. The characters speak in places, but many of its narrative beats are told through body language and smart use of camera angles to convey claustrophobia, tension, and direction. Not to mention the level design, which always provides a clue to your next objective or where to go, albeit often subtly. Speaking of design…

Sounds to make you quiver

Great audio design is essential to any horror game, and Tarsier leans into its genre experience with a creeping aural dread that can lurch into a full-blown jump scare. Music is used sparingly, leaving the sound effects to deliver the shivers and the DualSense wireless controller’s haptic feedback to accentuate the shudders. A particular favourite of mine was the distant jingle of an ice cream van which foreshadowed…well, let’s just say I definitely screamed for ice cream.

Teamwork is essential

If you don’t have a human partner to survive with, Reanimal’s co-op artificial intelligence is more than capable of keeping you company. In my playthrough, The Girl followed quickly when needed, swiftly responding to a press of the Triangle button when we needed to give each other a boost to out-of-reach platforms.

Alternatively, a tap of L1 gets her to interact with certain elements in the environment. For example, one puzzle required me to walk across a giant metal drum which was spinning too fast to traverse. The Girl was prompted to flip a switch to temporarily stop the drum from rotating, long enough for me to get across it and create a platform for her to follow.

The co-op AI even occasionally performed acts that pushed me into action. During a particularly tense sequence involving the inside of a runaway van, a giant smashed through a window in an attempt to grab the masked siblings. Given the game’s general avoidance of direct combat, my first instinct was to hide, but my partner leapt up to strike the brute, making me realise I had a weapon to join in the attack.

Chilling set pieces are never far away

You’ll be doing a lot of sneaking, running, and hiding in the many haunting scenarios that make up Reanimal, with cinematic chases and rooms full of strange, slithering skin. One of my personal highlights was preceded by a crackling night-time movie theatre, with awkwardly posed bodies and shadowy flickers which made for a deeply unsettling experience. And while I died many times in some of the trickier areas, the quick respawn points were never far from where I made my mortal errors.

It’s not just about primal survival

Environmental puzzles play a big part of the game, ranging from simply finding wheels for a pump trolley, to more elaborate tasks. One had me in a forest of cut trees, where a solitary saw embedded in one trunk hinted at what my next action should be. Another had the siblings’ use a car for a battering ram, take a complex detour to rescue Hood, then have to find and fill a gas canister to refuel the car to escape an increasingly hostile situation.

There are many secrets in the shadows

Hidden away in the dark corners of the game are collectibles such as masks and concept art to find, some requiring steely nerves, keen eyes or just the twisted desire to dive into areas which go squelch in the night. 

Better bring a flashlight – you’ll see how dark things can get when Reanimal launches on PS5 February 13.

TIME Magazine Is Celebrating Pokémon’s 30th Anniversary With Three Exclusive Covers

February 27 is Pokémon’s big 30th anniversary of its original launch in Japan, and while details are slowly trickling in on how Nintendo and Game Freak plan to celebrate, TIME Magazine is already getting into the spirit.

The 96-page special edition issue of the magazine is coming out with three different covers, each featuring iconic pocket monsters from over the year – one cover depicts Mega Charizard X, one has Lugia and Ho-Oh, while the third shows off Rayquaza. You can purchase any of the three covers for $14.99 each on Amazon now.

The special oversized issue of TIME Magazine takes readers on a deep dive through Pokémon’s history, analyzing its rise to iconic status, how it’s garnered such staying power, and even gives a few tricks and tips on how to get better at playing Pokémon GO.

It doesn’t just focus on the video games, either; you’ll get a detailed retrospective of the Pokémon anime and its many spin-offs, as well as education on the Pokémon trading card game and how to navigate the secondary market.

With Pokémon celebrating its 30th anniversary this year, fans are expecting big things. We got a special video during Super Bowl LX, with celebrities like Lady Gaga gushing about their favorite Pokémon.

With Pokémon Legends: Z-A being as big of a hit as it was on the Nintendo Switch and Switch 2 and Pokémon Pokopia launching in just a few short weeks, fans still have plenty to do until the inevitable Pokémon Presents comes out, detailing what we can expect for the rest of the year and beyond.

Personally, I’d love to see the original Game Boy games onto the Nintendo Switch Online subscription service. Those games desperately need better accessibility.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.