The First Berserker: Khazan review

When Lords of the Fallen came out in 2014, it was interesting to see another developer daring to mimic From Software’s Souls formula. But now that it’s a whole genre, seeing another big-budget soulslike just doesn’t feel special anymore – even Star Wars has had a crack at it. So what’s The First Berserker: Khazan bringing to the table? What fresh twist or novel setting makes this soulslike stand out? To be frank, I can’t see one. If I were to be as reductive as possible, I’d say it simply takes some core ideas from Nioh, and slaps Sekiro‘s parry on top.

Some of you might read that and think this anime-eyed action RPG sounds derivative. Others will probably salivate with glee. Well, both reactions make sense. There’s absolutely nothing original about The First Berserker: Khazan. It might also be the most fun I’ve had playing a soulslike in years.

Read more

Exclusive: ‘Misc. A Tiny Tale’ Gameplay – Check Out Switch Footage Of This Cosy Chibi-Robo-Like

What it says on the tin.

Misc. A Tiny Tale is scheduled to launch Switch later this year, and today we’ve got an exclusive look at a trailer showcasing the game running specifically on Nintendo’s console.

Coming from three-person indie developer Tinyware Games, the video above features project lead Michael Pearce showcasing this Chibi-Robo-eque 3D platformer with footage captured on Switch (it’s also coming to PC). Showing various characters and areas, the demo gives us a good idea of how Misc. is shaping up on Nintendo’s console.

Read the full article on nintendolife.com

Atomfall Arrives: Six Tips to Survive the Quarantine Zone

Atomfall Arrives: Six Tips to Survive the Quarantine Zone

Atomfall Hero Image

With the Deluxe Edition of Atomfall launching today, and the regular game releasing with Xbox Game Pass this Thursday, March 27, I thought it would be an opportune moment to give you a few choice tips for how to survive life inside the Quarantine Zone.

For those of you new to the game, Atomfall is an action-survival mystery set in the UK. The story takes place five years after the real-life events of the 1957 Windscale Disaster in the North of England. In the world of Atomfall, a quarantine zone has been established around the Windscale Atom Plant and no one has been allowed in or out for five years. Life and society have changed and adapted under these trying circumstances, and gangs of strange folk now wander the countryside.

You wake up in a bunker with no idea who you are or how you got there. Given the circumstances, you have little choice but to set out on a journey to discover what really happened at Windscale and maybe try to find out who you are in the process.

The world of Atomfall is essentially a large sandbox where you are free to explore and investigate at your own pace and in your own style. The way you approach every encounter and each scenario is completely up to you, but here are a few bits of advice to get you started.

1) Pick your Playstyle

Atomfall Screenshot

Before you start the actual game, you‘ll be prompted to set your playstyle. There are five pre-sets to cater for different approaches, as well as the option to customise this further should you wish. They adjust the challenge of combat, survival and exploration in the game.

  • Sightseer – a low-pressure mode for those who want to enjoy the narrative and exploration of Atomfall.
  • Investigator – for players who enjoy unguided exploration but prefer lighter survival and combat.
  • Brawler – you enjoy combat but prefer lighter survival and guided exploration.
  • Survivor – the classic Atomfall experience. A balance between combat and survival.
  • Veteran – harsh combat and consequences, a gritty battle for survival.

Survivor offers the recommended Atomfall experience but pick whichever best suits you and the way you want to play. And don’t worry, if you get into the game, and feel you’ve made a mistake, these settings can be adjusted at any time in the Options menu.

2) Following Leads

Atomfall Screenshot

Atomfall doesn’t have a traditional quest or mission system. Instead, we have Leads – snippets of information that you will uncover as you explore the world. There are numerous ways you can discover Leads, such as through conversations, tape recordings or by finding letters and items as you investigate the areas in the game. Discovering a new Lead will help you piece together the puzzle of what happened inside the Quarantine Zone, but how you use that information is up to you. 

In Survivor difficulty, the game does not add waypoints to your map or compass by default, but you can manually place markers on the map, which will then be shown on the in-game compass during play. If you do prefer a more guided experience, you can also adjust the Exploration settings in the Options menu.

3) Where to Start…

Atomfall Screenshot

So, where is a good place to gather some Leads at the start of the game? When you leave the bunker, you are greeted by the lush open countryside of Slatten Dale. Directly in front of you is a ringing phone box that is just begging to be answered.

Head down the hill to the left and you’ll come across Nat. He’s a talkative fellow and – provided you don’t offend him – might be convinced to give you directions to find the nearby Molly, a trader who happens to indulge in lots of juicy gossip. Once you’ve have had a chat with Molly and maybe done a deal or two, why not visit the nearby village of Wyndham, where there is plenty to explore? We heartily recommend taking in the sights. Maybe visit the church or frequent the village shops, bakery and, of course, the village pub, to discover some Leads.

Wyndham is under the control of Protocol – a military force who was sent in when quarantine was put into effect to keep the peace. You can find their leader, Captain Sims at the band stand in the centre of the village, where he regularly harangues the populace.

4) Pick your Fights

Atomfall Screenshot

As you explore the various areas in the game you will encounter all sorts of colourful characters and gangs, some friendly, some less so. Remember that, when confronted, force is not always the best course of action – many folks you’ll meet are just trying to make their way, same as you. Knowing when to back down and head for safety can be a great survival tool.

Before charging into any fight, our suggestion is “observe, plan, execute.” Think about who you’re fighting. Are they armed and, if so, with what? Can you take them out silently or should you just slip past and hope they don’t notice you? Any course of action is open to you. It is, in fact, entirely possible to complete the game without killing anyone (although it is extremely challenging).

5) Listen Carefully

Atomfall Screenshot

You will meet a host of weird and wonderful folk as you explore Atomfall. Some of these will want to trade but remember that money is useless in the Quarantine Zone, so bartering will be key. Others may have Leads that could help you understand what really happened at the Windscale Atom Plant. Some may have both. Others will simply push their own selfish agendas.

You need to listen carefully and give real thought to the way you reply in order to gain an understanding of who you want to trust and who you don’t. Some characters will play you off against another and may even want you to kill for them. Choosing the path you take, which Leads to follow, and who to trust will ultimately determine the end of the game, so choose wisely!

6) Search and Scavenge Whenever You Can

Atomfall Screenshot

Resources are scarce in the Quarantine Zone. Guns and ammunition are particularly hard to come by, so waste them at your peril. Take every opportunity you can to search areas for resources – be that food, weapons or other items.

As you explore you will also uncover Manuals that teach you new skills – and unlock them by finding Training Stimulants. You can then choose which skills will be most beneficial to you and your playstyle.

You will also acquire the ability to craft various resource and tonics that will help you fight, survive and heal. There is limited space in your backpack, so make sure to craft what you need as you go in order to have the best weapons and tools at your disposal.

You can also make use of pneumatic dispatch tubes that you find in various places around the game world, a still-functioning relic of the military and science facilities. These are extremely useful for storing items that you don’t immediately need access to. For example, you might find a great shotgun but have no bullets – so you can choose to store it and then grab it back once you have enough shells to make the best use of it.


Hopefully that little lot should give a little bit of a head start in the world of Atomfall. I hope you enjoy playing the game as much as we have enjoyed building such a unique and mysterious experience.

See you in the Quarantine Zone!

Atomfall Deluxe Edition

Rebellion

$79.99

Deluxe Edition includes:
• The entire Atomfall game
• 3 days Early Access
• “Story Expansion Pack” – (*not available Day 1):
• “Basic Supply Bundle” Pack
• “Enhanced Supply Bundle” Pack

A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Explore this Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you.
Search, Scavage, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!

Atomfall

Rebellion


2

$59.99

Pre-order the Atomfall Standard Edition to receive:
• “Basic Supply Bundle” – Supplies are scarce in the quarantine zone. Improve your chances for survival with additional items to find, including an exclusive melee weapon to help you in those brutal close-quarters engagements.
• Exclusive Melee Weapon Variant
• Additional Loot Cache
• Item Recipe

A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Explore this Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you.
Search, Scavage, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!

The post Atomfall Arrives: Six Tips to Survive the Quarantine Zone appeared first on Xbox Wire.

Can the creators of Control really make a great multiplayer FPS? Remedy talk hiring and firefighting

Earlier this month I had the chance to check out Remedy’s forthcoming Control spin-off game FBC: Firebreak, which casts you as a bunch of weaponised office gremlins fighting the extra-dimensional Hiss and other “paranatural” lifeforms in the corridors of the Oldest House. The game is a co-op first-person shooter, which is a bit of a departure from the likes of Alan Wake 2. How, if at all, has Remedy had to change to make a game like Firebreak? Have they, for example, hired up a bunch of seasoned FPS devs? I put the question to game director Mike Kayatta and Remedy’s comms director Thomas Puha.

Read more

Palworld Communications Director Says Nintendo Switch 2 Version ‘100% Worth Considering’ if the Console Is ‘Beefy Enough’

When Pocketpair’s monster capturing survival adventure Palworld launched, many people compared it to Pokemon, specificallycalling it “Pokemon with guns.” It’s not Pocketpair’s favorite comparison, according to communications director John ‘Bucky’ Buckley, but the thought of collecting a following of adorable monsters has nonetheless prompted a number of people to ask if Palworld would ever make it to Pokemon’s platform of choice, the Nintendo Switch.

Unfortunately, according to Buckley, that’s not in the cards, largely due to technical reasons. “If we could make the game work on the Switch, we would, but Palworld is a beefy game.”

I spoke to Buckley at the Game Developers Conference in San Francisco last week following his talk, ‘Community Management Summit: A Palworld Roller Coaster: Surviving the Drop.’ During our chat, I also asked Buckley about the possibility of a Nintendo Switch 2 release. He said that Pocketpair is interested, but hasn’t gotten a chance to see if a port is even possible yet.

“We haven’t seen those specs yet,” he said. “Like everyone else, we’re waiting. I’m walking around GDC hoping someone will tell me them, but everyone I’ve spoken to says they haven’t even seen them.

“If it’s beefy enough, it’s 100% worth considering. We did a lot of optimization for Steam Deck, which we were really happy with. Still work to do, but we’re really happy with how it turned out. So we would like to get it on more handhelds if possible.”

Pocketpair remains entangled in a lawsuit from Nintendo over alleged patent infringement against Pokemon’s ball-throwing mechanics, leading some to speculate that to be the actual reason Palworld hadn’t made it to Switch.

But the lawsuit isn’t really what’s stopping the studio from releasing games on Nintendo’s platforms, as we saw back in January. Buckley addressed the lawsuit very briefly in his GDC talk, saying that it caught the team by surprise, and that the team had done numerous legal checks in the lead-up to release in order to prevent that exact thing. “Pretty much everyone at Pocketpair is a huge fan [of Pokemon],” Buckley said in the talk, “so it was a very depressing day, everyone heads down and walking in the rain.”

The question is, would Nintendo allow a game it’s taken such issue with on its next-gen console?

We’ll be posting our full interview with Buckley at GDC later this week, so keep checking back for more about Palworld. In the meantime, it’s a great time to revisit Palworld if you’ve stepped away, as the game just got cross-platform play in a new update last week.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Nintendo Alarmo Update Adds Multiple Highly-Requested Features

Finally!

Nintendo Sound Clock: Alarmo had been updated to version 3.0.0, adding in a highly-requested feature that, frankly, should have been there at launch.

As detailed by the Japanese support page (english patch notes are not yet available at the time of writing), you can now alter the alarm time and mode for each day of the week. This was a major sticking point for us when we first reviewed the device, but Nintendo has finally come through with this much-needed update.

Read the full article on nintendolife.com

Silent Hill f has been deemed too freaky for Australians… for now

Sorry Australians, you can’t confront the horrifying psychological manifestations of your inner turmoil. It would be too much for you, according to the government. The country’s classification board recently refused to grant upcoming horror game Silent Hill f an age rating, essentially preventing it from being sold in the country unless certain elements of the game are toned down or altered by Konami. But it’s possible the developer will do just that, as the classification board has retracted their ruling. At least for the time being.

Read more

Final Fantasy 7 Rebirth Drops to Lowest Price Ever, and Even Beats Its Black Friday Discount

Final Fantasy VII Rebirth is now available at its lowest price so far. Woot is offering the game for $32.99 for PS5, a significant drop from its regular price of $69.99. For those who have been waiting to pick it up, this is a great opportunity to do so at a significant discount, and potentially one of the best deals of the year.

It’s hard to imagine the game dropping any further in price anytime soon, making this likely the best opportunity to buy it at the lowest price possible in 2025. With such a steep discount, I wouldn’t be surprising if it sells out quickly, so if you’re interested in picking it up, don’t wait too long.

In our 9/10 review, Michael Higham called Final Fantasy VII Rebirth “a best-in-class action-RPG full of exciting challenge and depth,” and “an awe-inspiring recreation of a world that has meant so much to so many for so long.” While it takes some creative liberties in reimagining the classic, he described it as “thrilling and unexpectedly impactful.”

Woot, an Amazon-owned online retailer, is known for offering limited-time deals on video games, tech, and more. It’s a trusted source for deep discounts, and one we frequently recommend on IGN for finding some of the best gaming bargains around.

If you’re interested in more gaming discounts, we’ve compiled the best PlayStation deals, Xbox deals, and Nintendo Switch deals, along with a roundup of the best video game deals across all platforms. You can also check out our Daily Deals roundup for more gaming, tech offers, and even news on Pokémon TCG restocks.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

GTA 6 Map in GTA 5 Mod Suffers Inevitable Take-Two Takedown, Creator Believes It Was ‘Probably a Little Too Accurate’ and ‘Could Have Ruined the Surprise’

The modder who released a playable recreation of the Grand Theft Auto 6 map in Grand Theft Auto 5 has ceased all work on the project after being hit by a takedown from Rockstar owner Take–Two.

‘Dark Space’ had created a free-to-download playable GTA 5 map based on leaked coordinate data and official trailer shots of GTA 6, and uploaded gameplay footage to his YouTube channel. His videos and his mod hit the headlines in January as information-starved GTA fans flocked to experience a fan-made approximation of what they can expect to play officially when GTA 6 launches on PlayStation 5 and Xbox Series X and S this fall.

Then, last week, Dark Space received the dreaded strike notification from YouTube after Take-Two issued a copyright removal request. If a YouTube channel receives multiple copyright strikes, it runs the risk of being terminated.

In response, Dark Space removed all download links to his mod, despite the fact he has yet to be asked to do so by Take-Two, and published a response video on his channel calling out the company for its actions and suggesting it was the result of the mod’s take on GTA 6’s map being “probably a little too accurate.”

Dark Space was more philosophical in a follow-up interview with IGN. “I expected this would happen based on their past takedowns,” the modder said. “I went into this project knowing it was a possibility, and the fact that it happened does not surprise me.”

Dark Space said he believes Take-Two went after his mod because it was based on an online GTA 6 community mapping project that uses leaked coordinate points to “perfectly” map out the upcoming virtual space, and as a result might have ruined the surprise for players and the internet at large.

“That’s probably the biggest red flag, although most of the work in my map was based on the trailer shots,” Dark Space added.

“I think my map could have ruined the surprise of their map, which I get. If you spent years building out this amazing game world just to have some YouTuber spoil the experience of the map’s shape, size, and vibe… I’d want it removed too.”

The upshot is Dark Space’s GTA 6 mod project is no more. And that’s not just for YouTube videos of it, that’s for the entire thing. “Well they clearly do not want this project to exist,” Dark Space said. “So it’s not just under threat, it’s eliminated. There’s no point putting more time into something that goes directly against what they’re willing to allow.

“I’m just going to keep making videos that people hopefully like. I probably won’t do anything else modding GTA 5 in relation to GTA 6, since it seems dangerous.”

There are now concerns that the GTA 6 community mapping project could be next in Take-Two’s sights. IGN has contacted the group for comment.

Take-Two has a history of taking down fan projects, most recently the YouTube channel belonging to the makers of the ‘GTA Vice City Nextgen Edition,’ which ports the world, cutscenes, and missions from 2002’s Vice City into 2008’s GTA 4.

One former Rockstar developer has defended the company’s actions here, saying both Take-Two and Rockstar are protecting their business interests.

“Take2/R* are a commercial company,” former Rockstar Games technical director Obbe Vermeij tweeted. “They will take down mods that interfere with their business interests.

“The VC NextGen Edition mod for GTA4 directly competes with the Definitive Edition. The Liberty City preservation project (GTA4 in GTA5 engine) would interfere with a possible GTA4 remaster. (No idea whether they’re working on that. I think they should.)

“There’s no point getting angry about it. This is what companies are supposed to do. The best we can hope for is that they allow mods that don’t interfere with their business. Such as DCA3 (GTA3 for Dreamcast). Afaik they have recently been decent about letting these projects continue.”

While you wait for GTA 6 to come out, check out IGN’s coverage of an ex-Rockstar dev who says the studio probably won’t be able to decide whether GTA 6 is delayed until May 2025, Take-Two boss Strauss Zelnick’s response to concern about the fate of GTA Online once GTA 6 comes out, and the expert opinion on whether the PS5 Pro will run GTA 6 at 60 frames per second.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Bam Margera Will Reportedly Appear in THPS 3+4 After Tony Hawk Insisted 

Bam Margera was not featured on the recent list of Tony Hawk’s Pro Skater 3 and 4 skaters returning to the roster for the upcoming Tony Hawk’s Pro Skater 3+4, but it’s now being reported that Margera will, in fact, be a part of the final game.

The news comes via skateboarding media veteran Roger Bagley during a members-only livestream of The Nine Club skateboarding podcast (via Video Games Chronicle).

According to Bagley the game was “already done” when Tony Hawk contacted Activision to ask that Margera be added to the game. Hawk was apparently told it could not be done, but Bagley says the skateboarding legend would not take no for an answer.

IGN has contacted Activision for comment.

Margera, a former professional skateboarder and star of the Jackass film and TV series, has endured a long and public history of alcohol and substance problems, including several stints in rehab. Margera, who was fired from Jackass Forever, was also the subject of a restraining order granted to Jackass director Jeff Tremaine after threats were allegedly sent to Tremaine and his family.

Hawk and Margera recently shared a video of themselves skateboarding together, fueling initial speculation that Margera may be coming back to the game.

Tony Hawk’s Pro Skater 3+4, which was announced earlier this month, will be available on July 11, 2025 for PlayStation 4 and 5, Xbox One and Series X|S, Nintendo Switch, and PC. It’s being developed by Iron Galaxy. The project has fought its way back from being scrapped in the wake of Activision’s merger of previous series developer Vicarious Visions with Blizzard.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.