Nintendo Announces Gamescom Return After Skipping Last Year’s Event, Raising Hopes of Switch 2 Game Reveals

Nintendo has confirmed it will return to Gamescom to showcase Switch 2 this year, after skipping 2024’s event.

Gamescom, the biggest games show by attendance in the world, will this year run from August 21 to August 24 at its usual home in Cologne, Germany.

A post by Nintendo on its German-language social media account has confirmed the company will be back on the show floor at the event. But does this mean we’ll get a new Nintendo Direct for Switch 2 at the same time?

Nintendo has not yet said what it plans to showcase at Gamescom 2025, but it’s worth bearing in mind that its two main titles for the Switch 2 launch window — Mario Kart World and Donkey Kong Bananza — will have been out for some time by that point.

What could Nintendo focus on next? Well, Nintendo Switch and Switch 2 shooter Metroid Prime 4: Beyond currently still sits with a vague “2025” launch date, and seems likely to arrive this fall. We may see more of that, and a longer demo than the one previously shown to the public at the Nintendo Switch 2 Tour events made available.

There’s also Pokémon Legends Z-A, another title set to arrive for both Switch and Switch 2, which is down for a “late 2025” launch.

And while Nintendo could sail through the second half of 2025 with those two games, it seems possible the Mario maker may also have something else for this year still tucked up its sleeve.

Last year, Nintendo raised eyebrows by skipping Gamescom’s 2024 event — an ususual move that many saw as indication its aging Switch hardware was running out of steam, and the company did not have much else to show.

Gamescom is one of the key dates on the gaming calendar, with its in-person event regularly attracting more than 300,000 attendees. Online, the show is now accompanied by the Geoff Keighley-fronted Gamescom Opening Night Live, which in 2024 included looks at Borderlands 4, Monster Hunter Wilds and Dune: Awakening.

WizKids Offering Refunds For Baldur’s Gate 3 Minis That ‘Missed the Mark’

Last week, WizKids’ Baldur’s Gate 3 miniatures arrived, and they didn’t exactly garner rave reviews. The public response seems to have been heard, and now WizKids is offering refunds to anyone who feels dissatisfied with their minifig boxes.

“As a company, WizKids seeks to create products that enhance and add to the enjoyment of game play,” the company said in an announcement. “We want our customers to build long-lasting, fond memories around game nights with friends and family using our products.

“Unfortunately, we missed the mark on this goal with the D&D Icons of the Realms: Baldur’s Gate 3 Character Boxed Set. If you purchased this set through our online stores, we will be offering a full refund to those who are unsatisfied with their set.”

WizKids went on to say it’s aware of the reports, and its team is investigating the issues and taking action to both “make this right” and to ensure issues do not pop up again in future products.

The $49.99 pre-painted D&D Icons of the Realms: Baldur’s Gate 3 Character Boxed Set started rolling out to buyers last week, and the results surprised more than a few. Opening the box to strange paint jobs, off details, and a seemingly melting Withers left purchasers feeling frustrated.

WizKids is offering refunds through two options. If you bought the set online, you can contact customerservice@wizkids.com to start a request. If you went through a local retailer, you can return it at the point of purchase for a full refund. The company is also offering a product replacement through its replacement site, where WizKids says it will work to provide a replacement that “meets the standards expected.”

It’s not exactly the happiest ending for those hoping for a nice new set of Baldur’s Gate 3 miniatures, but it’s at least something for those disappointed with the outcome of their box of minis. Hopefully those affected can find some other figure-makers to fill the miniature-shaped hole in their hearts.

Larian just bid farewell to Baldur’s Gate 3 with Patch 8, its final major patch for its 2023 RPG that took the world by storm. The studio’s CEO Swen Vincke has dropped some hints about what’s next for Larian, but aside from it not being Baldur’s Gate nor Dungeons & Dragons, there’s not too much more to go on.

Eric is a freelance writer for IGN.

Only press who previewed the RTX 5060 under Nvidia’s test conditions are getting review drivers, reports claim

In classic me fashion, I swanned off for a few days just as another graphics card fracas has spilled out into public view. At the centre this time is the previously unassuming RTX 5060, which you may have noticed is due for launch today yet only has a handful of “hands-on previews” to tell you how big of a graphics it does. Allegedly, that’s because Nvidia have been keeping hold of the drivers needed for full reviews, only providing them at the eleventh hour to press outlets that have previously run these previews. No preview? No review, at least until the drivers release publicly later today, and what’s more, the same reports say that these previews were only offered under strict testing provisos set by Nvidia themselves.

According to VideoCardz and Hardware Unboxed, the mandated test conditions supposedly range from only allowing certain games for benchmarking – judging from the previews currently online, these were Doom: The Dark Ages, Avowed, Cyberpunk 2077, Hogwarts Legacy and Marvel Rivals – to the more egregious demand that RTX 5060 performance figures would focus on DLSS 4’s Multi Frame Generation (MFG). And, in turn, would only be compared to results from older XX60 GPUs that lack DLSS frame gen support entirely.

Read more

Switch 2’s HD Rumble Is Seemingly Capable Of Some Impressive Sound Output

Good vibrations.

If you have ever lost one of your Switch 1 Joy-Con, there’s every chance that you will have seen the ‘Search for Controllers’ feature in action. This menu in the ‘Controller’ settings lets you select any paired controller that you know is in the room somewhere, and make it vibrate, so you can track it down in a pocket, down the back of the sofa, or accidentally left in the fridge when you got up to grab a mid-game snack.

Switch 2 boasts a similar feature, but, with the introduction of HD Rumble 2, it makes the controllers even easier to track down. That’s because the new Joy-Con can now output sound at a pretty impressive volume, all through the magic of vibrations.

Read the full article on nintendolife.com

Magic: The Gathering Final Fantasy Starter Kit and Bundle Preorders Are Back in Stock Today

One of the most exciting trading card crossovers in years is nearly here. Magic: The Gathering Final Fantasy releases on June 13, and the only set still available from major retailers is the Starter Kit, now back in stock and available to preorder at Amazon for just $19.87 (and £15.99 in the UK).

The upcoming set has been steadily building in hype since its announcement, and a new trailer has since kicked the excitement up an extra notch. Walmart also has the Final Fantasy bundle back in stock today for $69.87.

Market Price on the Play Booster Set seems to have surged, as on May 14, 2025, you could pick it up for $164.99 from TCGPlayer; it’s now $185.59, a $20+ spike. Amazon had also restocked at $189, and still managed to promptly sell out as well.

There’s also the nine-booster Final Fantasy bundle (plus bonus cards) that’s shot up to $95 (was $87.99), despite still being available to preorder for $70 at Walmart, alongside single sealed boosters that have risen from $7.99 to $9.54 as well.

So, what is “Market Price”? Those collecting Pokémon TCG will be wildly familiar with the concept, but it’s where retailers will take liberties with the “recommended” part of an MSRP, and list it for what they think folk will pay. Capitalism at its finest, I know, and for Final Fantasy MTG, “Market Price” is currently around $20-40 over MSRP, depending on what you’re buying.

If you can stomach the cost, with the rest of the sets sold out and some singles already going for over $500, you’ll want to lock in your preorders before everything vanishes faster than you can say Chocobo.

Prices in the singles market are looking remarkably high as well, with the borderless version of Cloud, Midgar Mercenary, currently sitting at $147.23, and the Surge Foil version is at an almighty $599, the most expensive of the entire FF set.

If you’ve already preordered, or are just on the hunt for rare singles, there are a few other clear standouts to keep an eye on in the coming weeks.

That includes the gorgeous borderless Kefka, Court Mage card, shown off in the new MTG teaser trailer from PAX East, and featuring longtime Final Fantasy artist, Yoshitaka Amano.

TCG Player is good spot for a wide collection of single cards you can purchase and add to your deck without having to hope for a good pull.

It’s also a good resource for figuring out how much your cards are worth once the new set is out, so if you pull any Surge Foil cards in your booster pack preorders, you might suddenly find yourself with quite the nest egg. But, it’s also worth noting that prices change all the time, so some cards may change in value closer to release.

Other highlights to look out for when opening boosters, or to consider buying standalone, include the Cloud, Ex-Soldier Commander card, which costs $45.99 at the time of writing. That’s not surprising, given how easy it makes it for equipping other creatures you might have in play on the field.

Then there’s also the full-art version of the Yuffie Kisaragi – Yuriko, the Tiger’s Shadow, currently just under $100. That’s due to both the card’s use as a Commander and its rarity, especially in that classic late 90’s FF7 art style.

It’s when you get to some of the special cards where things get extra expensive, though. Alongside that eye watering $599 Cloud card, the borderless version of the Traveling Chocobo card, costs $169.98, while the standard version stands at a cheaper, but still expensive $114.97.

You can also buy the new Traveling Chocobo cards, which even had their own teaser trailer featuring a limited edition Gold Chocobo.

While it can be expensive when seeking out the rarest cards, quite a number of singles at TCG player can also be bought at a low price.

That includes the likes of Sazh’s Chocobo for $1.96, Tonberry for $2.49, the useful Summon: Shiva for $1.56, or even Gladiolus Amicitia for 33 cents.

Moreover, TCG Player is also hosting preorders for select Final Fantasy booster sets, albeit at over MSRP, but at current market price.

But, for those just preordering the Starter Kit today, it is also worth noting that each deck in the set is preconstructed, and doesn’t feature boosters to open (so no surprise $600 cards).

Instead, it includes one traditional foil legendary creature, five brand-new non-foil cards debuting in Magic, and 54 cards from the main set.

The kit also comes with four non-foil double-sided tokens, two MTG Arena code cards (one per deck), and two deck boxes. That’s a lot of value packed into a $20 price tag.

For new Magic: The Gathering players, the Arena code cards are especially useful. You can redeem both decks to play online, giving you a chance to learn the game at your own pace through AI matches or competitive play.

More MTG Preorders and Restocks at Amazon

Looking for more? There’s also plenty of other Magic: The Gathering products to buy now or preorder, such as the highly anticipated Edge of Eternities set.

The rest are a mixed bag, with older products going for an absolute fortune, such as the $749 Theros Beyond Death booster to the pricey Lord of the Rings sample bundles.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

The Last of Us Season 2 Episode 6: TV Show vs Game Comparison

The following article contains spoilers for The Last of Us season 2, episode 6.

Season 2 of The Last of Us has thus far presented events in chronological order, a departure from the game’s frequent dips into non-linearity. That means there are several important flashbacks it has skipped over – fan favourites like Ellie’s birthday at the Wyoming museum and Joel singing Future Days. Thankfully they were not consigned to the cutting room floor: we got a whole bunch of them in episode six, grouped together for an hour-long look at Ellie’s past.

Three key flashback sequences from the original game were adapted for this episode. Here we’ve compared them against the original source material, analysing what’s changed and what’s stayed the same. You can see both versions in the video above, or read on below for our written explanations.

Prologue

Episode six takes us back a few years to one of Ellie’s birthday’s. Now living in Jackson, she’s treated to a birthday cake and a present from Joel: the musical instrument that some folks call a gee-tar.

This is an adaptation of The Last of Us Part 2’s second scene, and so arrives much later in the story than it did in the game. The framing of the scene has been changed significantly, as in the game it was not Ellie’s birthday, rather just a random late night. After having spoken to Tommy about what he did at the end of the first game, Joel visits Ellie to bring her the guitar. The shift in framing means the environment is much darker and more somber in the game, but otherwise the events of this scene are largely identical.

We see Joel play Pearl Jam’s Future Days in both versions of the scene, and both Troy Baker and Pedro Pascal perform the song in a similar fashion. In the show Ellie urges Joel to play, while in the game Joel offers himself. The show’s version of Ellie is more animated as she listens, while the game version is more reserved and stoic. But the differences are minute; this is very clearly the same sequence. Both versions of the song end with Ellie saying “Well, that didn’t suck.”

In the game, Joel then gives Ellie the guitar and promises to teach her how to play. In the game the gift is already made obvious; this is Ellie’s birthday, after all.

The Birthday Gift

Originally taking place at the end of Seattle Day 1 in the game, The Birthday Gift flashback that takes up the middle portion of this episode is a fan favourite. It sees Joel take Ellie to the Wyoming Museum of Science and History for her birthday, where she has a close encounter with a T-Rex and blasts off into outer-space (sort of). Of all the recreated flashbacks in this episode, The Birthday Gift is the most lovingly replicated. This is pretty much a 1:1 clone of what we played in the game. I do wish they’d done the pulling faces in the mirror, though.

The scene begins outside, with Ellie discovering the overgrown Tyrannosaurus rex statue and climbing up onto its head. The dialogue here is nearly line-for-line the same as in the game, and the clothing and backpacks used by both Joel and Ellie are very close matches.

The scene skips slightly ahead of the game to take Joel and Ellie to the museum’s space exhibition, which opens on a perfect recreation of the game’s orrey room. This mechanical model of the solar system functions exactly as it does in the game, with the sun orb lighting up and the planets moving through their orbits when Ellie turns the crank.

Of course, it’s the next room where the important stuff happens. There we find a great recreation of the overgrown rocket shuttle cockpit from the game. Ellie acquires her helmet in a very slightly different fashion – in the game she simply picks it up from a display, where in the show she breaks a glass cabinet to get one – but both versions remark that the helmet smells “like space and dust”.

Inside the shuttle, Joel gives Ellie the tape that contains the lift-off recording. He does so with exactly the same dialogue: “This is something that took a mighty effort to find.” The scene then proceeds into a near identical recreation of the “launch”, with the camera focused on Ellie’s face as the lighting replicates that of a space mission. The only real difference is that where the game’s camera is locked directly on Ellie’s face for the full duration of the sequence, the show sometimes uses a side angle to show the shuttle’s window and the bright light pouring in.

Epilogue

The final sequence of this episode recreates The Last of Us Part 2’s epilogue, and so arrives much earlier in the show than it did in the game. A flashback to the night of Ellie’s kiss with Dina and Joel’s subsequent attack on Seth, this scene sees Joel and Ellie hash out their issues and finally arrive at some kind of resolution. In the game it’s a powerful end point – a reveal that Ellie and Joel didn’t part on a bad note. It’s interesting to see that brought forward to an earlier moment in the story, where it now feels more like season 2’s farewell to Joel.

Despite the relocation, the scene remains largely the same. Ellie arrives at Joel’s porch to find him drinking coffee. The dialogue here is practically identical to the game’s script, with Joel explaining that he’s “a little embarrassed” about what he traded for the coffee. The duo proceed to discuss the same topics as they did in the game; Ellie’s complaints about Joel’s behaviour at the dance, Joel quizzing Ellie on Dina’s intentions. This all leads to the real topic at hand: what Joel did at the end of the first game/season.

While the script is broadly similar for this part of the conversation, the characters are notably more distressed in the show. The game’s tone has always been very subtle, its characters very reserved and stoic. In the show, there’s tears and broken voices from both sides. When Joel explains that, if given the chance, he’d make the same decision again, in the show he expands on those thoughts, saying that Ellie will never understand the way he loves her. He ends by saying he hopes that she’ll do better than he did, should she ever have a child of her own.

Both in the game and show, Ellie concludes their conversation by saying that she can never forgive Joel, but that she would like to try. The scene then cuts to black in the show, but there’s a little extra in the game, as Joel responds that he’d “like that”. It’s a line that actually makes the whole sequence feel a little more uplifting – a hope that things may return to “normal”, or something resembling it.

For more from The Last of Us, check out our spoiler-free season two review and our spoiler-filled review of the sixth episode.

Matt Purslow is IGN’s Senior Features Editor.

The Cave Diver blends the joyful physics of QWOP with the less joyful physics of being trapped underground

“What morbid force is calling you deeper into the heart of the caves?” asks the Steam page for The Cave Diver. It ain’t calling me, developer Ovsko. I read the opening words of your description and immediately started running away from my laptop. I’m still running, in fact. This article is being breathlessly dictated to Oisin over the phone. I’m somewhere in the vicinity of Luton, now, and hope to make it all the way to Scotland by the weekend.

After that, there’ll be the problem of securing naval travel as I continue my headlong flight. Then I’ll have to worry about frostbite as I gallop past the North Pole and begin my long traversal of the Pacific. At some point I will reach New Zealand, which – according to this handy antipodal mapping site – is approximately as far away from The Cave Diver Steam page currently loaded on my laptop as I can get without venturing into outer space. I do not rule out venturing into outer space, which is notable for its complete and categorical deficit of caves.

Read more

Nintendo Renews A Couple Of Metroid Prime Trademarks

But don’t get your hopes up.

Nintendo always seems to renew its trademarks at the juiciest of times. While these renewals are rarely anything to get excited about, a little bit of speculation never hurts. Especially with a new console looming.

As brought to our attention on BlueSky by @Stealth40k, Nintendo has today renewed the trademarks for the Wii’s Metroid Prime 3: Corruption and the DS’ Metroid Prime: Hunters. With Prime Remastered making a surprise appearance on Switch back in 2023 and Prime 4 set to land on Switch 2 at some point this year, it’s only natural to let a little bit of excitement take hold when two more series additions are mentioned in the same breath, but let’s not get ahead of ourselves here.

Read the full article on nintendolife.com

This week in PC games: Deliver At All Costs, Onimusha 2 reborn, more Monster Train and a touch of cat racing

Despite the best efforts of all concerned, there are once again new PC games this week. See how they frolic among the days ahead, trampling all over our life commitments and need for tranquility like boisterous, fugitive oxen. Please equip yourself with a broom, weighted net and klaxon and help me herd them back into the pens, for proper disassembly. Here are a few I’ve rounded up already.

Read more

Stellar Blade Devs ‘Closely Discussing’ Mysterious PC Region Lock Issue With Sony

After Stellar Blade‘s Steam rollout was mysteriously blocked in countries like Egypt, Vietnam, Estonia, and Cuba, developer Shift Up said it was “closely discussing the region locked issue” with publisher Sony.

While there’s still no formal explanation on why sales have been blocked in over 100 countries around the world, it’s thought the list broadly matches that of places where PlayStation Network is not available — although neither PlayStation nor Shift Up has explicitly confirmed that. Instead, the developer insisted it was “doing our BEST to resolve most of it as soon as possible.”

“PSN connecting [is] entirely optional and NEVER required,” the studio added.

In the same message, Shift Up sought to assuage fears that adding DRM — an additional system to help protect against tampering and piracy — would adversely impact the game’s performance. It comes after players of Resident Evil Village essentially proved that the game’s anti-piracy technology was behind a persistent stuttering issue a couple of years ago.

“As shown in the test chart below, the DRM has been hard tuned to maintain the same average frame rate, with even higher minimum frames in some cases,” the studio explained, adding modding is also “fully supported without any restrictions.”

At the time of writing (Monday, May 19), there has been no further update on the issue.

The PC version of Stellar Blade launches via Steam on June 11 along with a raft of PC-specific features, including AI upscaling via Nvidia DLSS 4 and AMD FSR 3, an unlocked framerate, Japanese and Chinese voiceover, ultrawide display support, higher resolution environment textures, and DualSense support for haptic feedback and trigger effects.

IGN’s Stellar Blade review returned a 7/10. We said: “Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre.”

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.