Canceled Wonder Woman ‘Was Gorgeous and Expansive,’ Comic Book Writer Who Consulted on the Game Says

Comic writer Gail Simone has revealed she worked on Warner Bros.’ beleaguered Wonder Woman game before it was shelved yesterday.

Simone, known for being the longest running female writer on Wonder Woman comics to date, praised the “dream team” working on the video game, insisting everyone she worked with from the now-shuttered Monolith and Warner Bros. was “enthusiastic and supportive.”

“I was asked to do long-term consulting on the game, and I was thrilled to do it, it was a perfect storm of stuff I adore,” Simone wrote on social media. “Wonder Woman, video games, and one of my favorite games studios: Monolith, who produced the Game Of The Year Mordor games, that I was completely addicted to.

“The game was gorgeous and expansive. It was beautiful to look at. I am not going to give details for a number of reasons, but every effort was made to make this not just a great game, but a great Wonder Woman game. A showpiece epic.

“And all of that was because of the team. Everyone who worked on it brought their A-game. Programmers, artists, designers, everyone. I don’t know that I have ever worked with a team that cared more about making sure the end product was perfect.”

“It was a dream come true. Wonder Woman had a dream team and they put their all into it,” Simone concluded.

“They made sure it had WW and DC lore on every aspect of the game. It was a thrill and honor to work with them. I know there’s a lot of finger-pointing going on, but everyone I worked with from Monolith and WB both was enthusiastic and supportive. Everyone wanted to make the best game ever.”

Announced in December 2021 with a brief teaser trailer and description, Wonder Woman was a single-player action adventure set in a “dynamic” open-world in which players became Diana of Themyscira in an original story set within the DC universe.

Earlier this month, Bloomberg reported that Wonder Woman was in trouble after reportedly rebooting and switching directors early last year. It had already cost more than $100 million and was reportedly still years away from release.

Monolith’s reimagined Nemesis system (it developed the much-loved Middle-earth: Shadow of Mordor and its sequel) would have seen Wonder Woman befriending enemies, but the system was ditched in favor of a more traditional action adventure game.

Yesterday, Warner Bros. announced the end of development on Wonder Woman and the closure of three of its studios: Monolith Productions, MultiVersus developer Player First Games, and WB San Diego.

It followed a troubled year for Warner Bros.’ video game division, first with the catastrophic release of Rocksteady’s Suicide Squad: Kill the Justice League, then the disappointing release of Smash Bros.-style brawler MultiVersus. The company said Suicide Squad: Kill the Justice League’s failure contributed to a $200 million hit to its business, with MultiVersus adding another $100 million on top. Warner Bros. Games’ only other recent release, Harry Potter: Quidditch Champions, also failed to make an impression.

Meanwhile, fans of Monolith’s much-loved Nemesis System are now lamenting its “wasted potential.”

Here’s Warner Bros.’ statement:

We have had to make some very difficult decisions to structure our development studios and investments around building the best games possible with our key franchises -– Harry Potter, Mortal Kombat, DC and Game of Thrones. After careful consideration, we are closing three of our development studios – Monolith Productions, Player First Games and Warner Bros. Games San Diego. This is a strategic change in direction and not a reflection of these teams or the talent that consists within them.

The development of Monolith’s Wonder Woman videogame will not move forward. Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities. This is another tough decision, as we recognize Monolith’s storied history of delivering epic fan experiences through amazing games. We greatly admire the passion of the three teams and thank every employee for their contributions. As difficult as today is, we remain focused on and excited about getting back to producing high-quality games for our passionate fans and developed by our world class studios and getting our Games business back to profitability and growth in 2025 and beyond.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Magic: The Gathering Tarkir: Dragonstorm Preorders Are Available Right Now On Amazon

Tarkir is back, and that means dragons. A lot of dragons. Magic: The Gathering – Tarkir: Dragonstorm is diving headfirst into the plane where clans battle, and giant flying lizards rule the skies. If you played during Khans of Tarkir, this set is like a reunion with old friends (except now, those friends have even more firepower and zero chill). Expect three-color madness, absurdly powerful spells, and just enough nostalgia to make you forget how many Siege Rhinos you lost to back in the day.

Magic: The Gathering Tarkir: Preorders

There’s something for everyone this time around. Want to Play Boosters, hunt for Collector Booster treasures, or jump straight into Commander mayhem? This set has you covered. No matter your budget or how badly you want to pull that ridiculously rare serialized dragon.

Magic: The Gathering Tarkir: Dragonstorm – Play Booster Box

Just want to rip packs? You get 30 Play Boosters, each with 14 cards and a chance at 1-4 rares or mythics. That means you could open a legendary dragon or just another bulk rare mocking your choices in life. There’s at least one foil per pack, though, so at least your disappointment will be shiny.

Magic: The Gathering Tarkir: Dragonstorm – Collector Booster Box

12 packs loaded with foil everything, alt-border cards, and up to five rares per pack. If you’re feeling lucky you might pull one of the 500 serialized Headliner cards, because nothing says “flex” like a dragon with a number stamped on it. If you like your cards extra fancy and your bank account slightly emptier, this is the one to grab.

Magic: The Gathering Tarkir: Dragonstorm – Collector Booster

Same as the Collector Booster Box, but you’re only committing to one pack. This is for the gamblers and those who tell themselves, “I’ll just open one” before buying three more. Hoping to score something rare without diving in too deep? This is it.

Magic: The Gathering Tarkir: Dragonstorm – Commander Deck Bundle – Includes All 5 Decks

Can’t decide which Tarkir clan is calling your name? This bundle gives you all five Commander decks. That’s 500 cards, 10 foil legendary creatures, and 5 Collector Booster Sample Packs to sweeten the deal.

Magic: The Gathering Tarkir: Dragonstorm Commander Deck – Abzan Armor

If your idea of fun is turning defense into offense, this is your clan. The Abzan play the long game by stacking up defenses until they’re suddenly steamrolling everything in sight. Expect big toughness creatures, grindy value plays, and your opponents regretting every attack they make.

Magic: The Gathering Tarkir: Dragonstorm Commander Deck – Jeskai Striker

Love casting spells non-stop and making your opponents question their life choices? Jeskai’s got you covered. This deck is all about spell-flinging, chaining effects together, and making sure your opponents never get a moment’s peace.

Magic: The Gathering Tarkir: Dragonstorm Commander Deck – Sultai Arisen

Welcome to graveyard central, where nothing stays dead for long. This deck thrives on filling up the graveyard, reanimating threats, and making sure your opponents never feel safe. If you like your creatures coming back for revenge, this is the way to go.

Magic: The Gathering Tarkir: Dragonstorm Commander Deck – Mardu Surge

Mardu plays to win fast by being aggressive, reckless, and ready to throw creatures at the problem. This deck is packed with token generators, sacrifice synergies, and combat tricks that make every attack a nightmare for your opponents. If patience isn’t your thing, you’ll love it.

Magic: The Gathering Tarkir: Dragonstorm Commander Deck – Temur Roar

Big creatures, big spells, big wins. Temur is all about ramping up mana, playing massive threats, and making sure every turn is a spectacle. If your favorite part of Magic is dropping 10-mana creatures while your opponents sigh in frustration, this is the deck for you.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Random: A Homebrew Port Of Balatro Is Now Available On Nintendo DS

Though key features are missing.

Given the immense popularity of Balatro since its launch last year, it was really only a matter of time before it was unofficially ported over to other systems via homebrew modding.

Well, that time is upon us, folks. Thanks to Haynster over on Github (via GBATemp), Balatro is now available to play on the Nintendo DS. Installation instructions are available, and you’ll need to make sure you have the MicroLUA homebrew development software.

Read the full article on nintendolife.com

This Fan-Favorite Sims Character Is Finally Making an Appearance in The Sims 4

Careful, Sim fans… The Burglar is back.

The Burglar, a familiar sight for those of us who’ve spent time with any of the older Sims games, is sneaking back into your life as part of the latest update for The Sims 4.

Rolling out across PC and console, the update (re)introduces Robin Banks, which means it’s time to hide your valuables well out of sight. She only strikes at night, usually only sneaking into homes when everyone’s asleep, but she has been known to attempt a daring heist even when Sims are awake… so be alert.

To combat the thief, Sims can make use of the handy burglar alarm. If Banks trips it, the police are guaranteed to turn up in time to arrest her and recover your goods. But even homes without an alarm can call the police, you just have to be quick about it. Or there’s vigilante justice, of course. It’s your call.

By design, burglar events are fairly unusual, but if you live for chaos, activate Lot Challenge Heist Havoc to boost your odds.

“We are so thrilled to finally bring the Burglar back into The Sims universe,” The Sims’ team wrote. “Sending a special shout out to our full team for making this a reality. Robin Banks isn’t just ready to rob your Sims’ houses — she’s here to steal your hearts too! What better way to celebrate The Sims 25th Birthday than with this nostalgic yet fresh addition? We hope you’re as excited as we are to see what kind of chaos Robin Banks will bring to your households.”

The Sims 4 may be 10 years old — and the series itself 25 years old — but last year, it attracted over 15 million new players.

In EA’s Q2 earning report, published towards the end of last year, we learned that The Sims 4, then a premium game, took four years to reach 20 million unique players. When it first went free-to-play in 2022, however, it gained a whopping 31 million new players out of the gate and reached a total of 85 million as of May 2024. And no, there’s currently still no plans for The Sims 5 at this time… Plum!

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Fable has been delayed until 2026 because the studio needs more time, says Xbox

The upcoming reboot for Fable, the fantasy role-playing game of British chortles ‘n’ chuckles, has been delayed until next year, says head of Xbox Game Studios Craig Duncan. Developers Playground Games need “more time” to create the world of Albion, it turns out, but Xbox has offered a sparse sprinking of of game footage as compensation for the delay. There’s nothing particularly mind-blowing among it. Some combat, some vistas. But it’s something.

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Tekken 8 Director Blasts Fan for Criticizing Anna Williams’ New Look, Saying ‘The Content of Your Argument Are Entirely Unconstructive, Utterly Pointless’

Tekken 8 veteran Anna Williams is returning to the roster, and while her redesign seems to be going down well with most fans, some aren’t so sure and are even comparing her new look to Santa Claus.

When one fan asked Tekken game director and chief producer Katsuhiro Harada if the development team could bring back the “old Anna design,” Harada slammed the criticism, saying: “If you prefer the old design, I am not taking those away from you.”

“While 98% of the fans are welcoming this, there will always be people like you,” Harada wrote. “I understand and sympathize that it may not suit your personal taste, but if you prefer the old design, past works already exist. I am not taking those away from you.

“Also, you refer to yourself as ‘Anna fans,’ as if you represent all Anna fans, but you should express your opinion as an individual.

“You threaten to quit if she isn’t brought back. You complain the moment she is brought back. You demand that she be reverted after she has been completely redesigned from scratch, including her model and framework,” he added. “And if she actually were reverted, you’d just say, ‘That’s recycling!’

“Either way, your method of expressing your opinion and the content of your argument are entirely unconstructive, utterly pointless, and, above all, disrespectful to the other Anna fans who are genuinely looking forward to her.”

When another commenter pointed out that Tekken “hasn’t rereleased one of [its] older games into modern systems with functional netcode” and summarized Harada’s response as “a joke,” the director said: “Thank you for POINTLESS reply. You yourself are the joke. MUTED.”

As mentioned, reaction to Anna’s new design is largely positive, although there are some complaints, mostly around her outfit. “Before she was announced I was hoping for an edgier, angry, violent Anna out for revenge for her fiance’s death and so I’m quit happy with this design!” said redditor AngryBreadRevolution.

“The hair is growing on me. It really suits the outfit and personality well. It wont look good on all her outfits naturally, but her original bob will still be available.

“Coat was ruined for me when it was pointed out the resemblance to Christmas. The leotard, tights, boots and gloves all look fantastic though so looking forward to being able to take off the coat.”

“Love everything but the white feathers,” said troonpins. “It’s giving Santa Clause.”

“Aside from looking like Santa Claus, she looks a lot younger than she did in Tekken 7 and before,” added Cheap_Ad4756. “She looks like less of a ‘woman’ now and more like a girl. I don’t get the dominatrix vibe from her at all anymore.”

“Horrible,” declared spiralqq. “It’s another overdesigned T8 look, feels like almost every costume in this game lacks a real focal point and everyone is just decked out in 100 bulky accessories from head to toe. I’d like it a lot more without the coat, or at the very least if the whole outfit didn’t look like Santa cosplay. You can’t have a bright red coat with white fur trims and a black belt and read as anything other than Santa.”

Tekken 8 has sold 3 million copies a year from release, achieving the sales milestone at a faster pace than Tekken 7, which took 10 years to sell 12 million copies worldwide.

“Tekken 8 is an amazing new entry in the long-running series,” we wrote in IGN’s Tekken 8 review, awarding it 9/10. “Interesting tweaks to its classic fighting systems, a full suite of fun offline modes, great new characters, incredible training tools, and a vastly improved online experience all add up to a fighting game I will be playing for many years to come. By honoring its legacy, but continuing to move forward, Tekken 8 manages to stand out as something special.”

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Castle V Castle is a snappy minimalist card game with robots, witches, and sentient doomer signage

I can’t be certain, but the music for Castle V Castle sounds very much like it was made on an old Roland TR-808 drum machine or equivalent plug-in. Your ears will be familiar with the 808 even if your brain isn’t – it’s about as ubiquitous in hip hop as the Amen break. That’s actually quite fitting, because this minimalist strategy game has the rhythms of a call-and-response rap battle. That’s something you could say for all I-go-you-gos to an extent, but the bellicose back and forth here is especially sizzling, snappy, and scintillating.

(The game music is very different from the trailer music.)

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Airlock-hopping immersive sim Skin Deep is as playful as an ten-week-old kitten

In first-person stealth game Skin Deep you are a “deep freeze insurance commando” who gets defrosted whenever pirates board the space vessel you’re aboard. The ships you work are crewed by talking house cats with big personalities and a poor track record in information security. It’s your job, when things go wrong, to save them from their captors. We’ve seen a couple of trailers for this sci-fi Die Hard homage before but now we have a full demo to blast through, in which you can throw fishbones at elevator switches and overflow an entire laundry room with soap suds, useful if you want your enemies slip up and donk their heads. Just be careful, because it’ll do the same to you. The demo takes about 90 minutes (if you’re taking your time like me), but it already feels like Blendo Games at their most playful.

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Warner Bros close Monolith, creators of F.E.A.R., Condemned, Shadow Of Mordor and Wonder Woman

Warner Bros are closing three video game development studios as they seek “to get back to a ‘fewer but bigger franchises’ strategy”, according to a leaked staff memo from Warner Bros head of games and streaming JB Perrette. The three studios in question are MultiVersus developer Player First Games, free-to-play specialists Warner Bros Games San Diego, and Monolith, the 30-year-old studio behind No One Lives Forever, F.E.A.R., Condemned: Criminal Origins, Middle-earth: Shadow of Mordor, and a troubled forthcoming Wonder Woman adaptation that has now been cancelled.

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Konami Adds Incredibly Rare Slice Of GBA Ninja History To The Switch eShop

Welcome back, Ninja Five-O.

The Switch has a growing library of Game Boy Advance titles and Konami has expanded this with its latest eShop release.

It’s the GBA action-platformer Ninja Five-O (also known as Ninja Cop). This Switch version was originally announced last month and you can download the title right now for USD $24.99 / GBP £19.99 (or your regional equivalent). Physical copies were also announced, but have already sold out.

Read the full article on nintendolife.com