A Sneak Peek at the Cool Animations of the Back to the Future Special Pack for PowerWash Simulator

Hey, Washers! Jess from FuturLab here to give you the low-down on PowerWash Simulator’s heaviest collaboration yet — the Back to the Future Special Pack! We’ve teamed up with the folks at Universal Games and Digital Platforms to transport you back in time onto various sets from the iconic “Back to the Future” trilogy from Universal Pictures and Amblin Entertainment.

And, when given the chance to visit the past, you do what any person with a superior knowledge of future technology would do… powerwash! Well, introducing the world to rock ‘n’ roll was already taken!

As well as saving the Hill Valley Clocktower (from muck, this time), you will also get to spray down Doc Brown’s Van, the Time Machine, the Holomax Theater and Doc’s Time Train. Plus, you can collect 10 electrifying new achievements.

PowerWash Simulator Back to the Future Special Pack Screenshot

This Special Pack features some of our coolest animations to date, so to learn more about how we brought the timelessness of “Back to the Future” to life, I was joined by FuturLab Junior Animator Alannah Meek to share some of her secrets here with you all.

Bringing the Back to the Future Special Pack to Life

Environmental storytelling has always been a core aspect of PowerWash Simulator. From early on, clues were scattered like breadcrumbs throughout each map, adding to the narrative and breathing life into the setting.

The Back to the Future Special Pack represents the next evolution of animation in PowerWash Simulator. Fittingly, alongside this celebration of cinema, we’re bringing you our most cinematic animations yet. From ticking cogs to flying trains, this Special Pack has it all.  

PowerWash Simulator Back to the Future Special Pack Screenshot

“The Back to the Future Special Pack has more animation than its predecessors,” explains Meek. “Being able to interact with and wash all these moving parts brings so much more life and interactivity to the pack, allowing you to experience the world of Back to the Future to a greater extent and appreciate the finer details from the films,”

Creating the Hill Valley Clocktower

The Hill Valley Clocktower played a pivotal role in the first “Back to the Future” movie. You’ll find it nestled in a fully explorable Hill Valley Town Square. Although 30 years has passed since the place was struck by lightning, it sure looks like it still needs some major TLC!

PowerWash Simulator Back to the Future Special Pack Screenshot

“Animating the clock mechanism involved a lot of research into how clock towers work and finding reference videos of the moving parts as the room in the film is only shown for a short time and dimly lit,” says Meek. “I also had to work closely with the artist to make sure the models would be functional and understand how all the individual pieces interact with one another. We made sure that the clock tower mechanism is broken as the clock tower has been struck by lightning, so eagle-eyed players will notice the cogs attached to the hands on the clock are failing to interact properly.”

Building The Holomax Theater

In “Back to the Future Part II,” the Holomax Theater captured the imaginations of viewers as a futuristic way to sink your teeth into a movie. Players can put themselves in Marty McFly’s sneakers to get up close and really personal with the holographic shark from the fictional “Jaws 19!” If you are looking for how to trigger this interaction, we’ll leave you with this timeless clue: X marks the spot.

PowerWash Simulator Back to the Future Special Pack Screenshot

“It was a unique challenge to imitate CGI from the 1980s with pixelated textures and interesting quirks in the animation! I studied the clip from the film and partnered with the team at Universal Games and Digital Platforms very closely to try to get the model and animation of the shark to feel as close as possible to the film,” recalls Meek.

Constructing Doc’s Time Train

Who can forget Doc Brown’s explosive entrance on a time travelling train in “Back to the Future Part III?” Players can experience the epic take-off of Doc’s Time Train in the new Special Pack, just remember: the future is what you make it, so make it a clean one!

“My personal favourite animation in this special pack is the animation on the Doc’s Time Train,” Meek remarks, “Working out how all the parts of the train work from film footage was a real challenge, but I love the end result and being able to wash the train while all the parts are moving and watching it fly away is a great end to the level.”

PowerWash Simulator Back to the Future Special Pack Screenshot

You might be wondering: “Why aren’t they talking about the Time Machine?!” Well, we wanted you to experience that magical moment for yourselves! Once you reach 100% on the Time Machine level, you’ll see some serious…ly cool animation!

“I hope everyone enjoys the Back to the Future Special Pack and look out for the shark!” Meek says.

We hope you’ll love all the wit and wonder of the Back to the Future Special Pack! Xbox Game Pass members can play the original PowerWash Simulator as part of their membership. The Back to the Future Special Pack is available now for a separate purchase on the Xbox Store (a copy of PowerWash Simulator is required to play).

PowerWash Simulator Back to the Future Special Pack

Square Enix Ltd.

$7.99

Great Scott! Crank that water pressure to 88 miles per hour and travel back in time to hose down iconic movie sets from the Back to the Future trilogy!

The future may be ‘heavy’, but the past sure is dirty. You’ve arrived on set in the nick of time to make every legendary location sparkle and every prop ‘pop’, even if it takes a whole 1.21 gigawatts of pressure washing power!

With filming schedules running tight, you’re in for one electrifying ride to spray down everything from the Time Machine to the Holomax Theater before you’re “OUTATIME”.

Make power wash history by blasting every spec of dirt and grime from heavy use, debris from explosive scenes and temporal ice from… well, we’re not actually sure where that came from.

Wash and explore five new levels:
– Doc Brown’s Van
– Time Machine
– Hill Valley Clocktower
– Holomax Theater
– Doc’s Time Train

Well, better get to it! There’s no time like the present! Or the past, or the future for that matter.

Xbox Live
Xbox Play Anywhere

PowerWash Simulator

Square Enix Ltd.


423


$24.99

$19.99
PC Game Pass
Xbox Game Pass

Release the Pressure with PowerWash Simulator! Wash away your worries with the soothing sounds of high-pressure water. Fire up your power washer and blast away every speck of dirt and grime you can find. Build your own power-washing business and unlock new tools, upgrades and more – all with the simple satisfaction of power-washing to a sparkling finish.
TIME TO CLEAN UP THE NEIGHBOURHOOD
Build up your business in Career Mode and complete a variety of dirty jobs across the dusty town of Muckingham. There’s no right or wrong; no time pressure or final score, just you and the tools you need to soak away your stress. Want a clean start? Chill out and replay your favourite jobs in Free Play.
POWERWASH AND CHILL
Relax, unwind, and play with friends in Online Co-Op! Lend a helping hand to your closest pal in Career Mode, or up to 6 friends can splash around in Free Play, tackling any job the host has already completed.
KEEP IT CLEAN
For those looking for a little more pressure, beat your best scores in Challenge Mode! Fight grime in different scenarios; wash against the clock in Time Challenge or test your accuracy by using as little water as possible in Water Challenge.
GOOD CLEAN FUN
Graffiti, grime, moss, and mould, no dirt is too tough for your range of washers, nozzles, cleaners, and extensions. Different dirt types have different levels of toughness, so make sure you’re getting tactical with your equipment. Feeling fancy? Then customise your look with washer skins and gloves!
RELAXATION, SATISFACTION GUARANTEED
From casual, clean freaks to players looking to get into the nitty-gritty, everyone can pick up and play to feel immersed. Absorb the relaxing atmosphere and stress-free pace as you strip dirt from patios, pavements, vehicles, and public parks. Stress gets to us all, so sit back, relax, and wash your worries down the drain.
THE WORLD IS YOUR CANVAS
Create art by cleaning the way you want. Your nozzles are your brushes; the neighbourhood is your canvas. Unleash your creative talents and transform ordinary dirt into exceptional artwork. Share your techniques and showcase your power-washing prowess and mud-caked masterpieces!

The post A Sneak Peek at the Cool Animations of the Back to the Future Special Pack for PowerWash Simulator appeared first on Xbox Wire.

The Last of Us Gets a Limited-Edition Print from Legendary Illustrator Yoshitako Amano

In celebration of the 10th anniversary of The Last of Us, Naughty Dog has teamed up with Japanese illustrator Yoshitaka Amano to release a limited-edition series of prints of Joel and Ellie in Amano’s signature style.

Yoshitaka Amano x The Last of Us Prints

The print was created by Amano using pencil and watercolors, mediums in which he’s both well-versed and well-known. There are four different versions available for preorder on the site:

  • Deluxe Edition, measuring 28 x 39″ on archival paper with special paint layers.
  • Hand-signed Deluxe Edition, limited to 30 pieces, of which “25 will be sold directly to consumers” and the remaining 5 will be randomly sent out to people who ordered the Deluxe.
  • Premium Edition is similar to the Deluxe, but lacks the special paint layers.
  • Standard Edition on 20 x 28″, non-archival paper. Think of a high-quality poster. Cook and Becker calls it its “most budget-friendly option.”

Amano is perhaps best known in gaming for his illustrations on the Final Fantasy series over the decades. His style is instantly recognizable, and The Last of Us is arguably one of the biggest properties in the world of gaming today. Having Amano lend his style to The Last of Us shifts the usual, gritty versions of Joel and Ellie and gives them almost a story-book quality.

If you’re an Amano fan or a Last of Us fan, this is an extremely cool piece of art to appreciate. If I had to guess, given the fervor of Amano’s fanbase, these prints will probably sell out fast.

Get 20% off annual RPS Premium and Standard subscriptions for Black Friday

Black Friday season is once again upon us, folks, but before you sigh with a deep-seated sense of dread, there’s good news afoot. From now until November 30th, we’ve shaved 20% off the price of our annual RPS supporter memberships, which means you can pick up 12 months of ad-free browsing (and exclusive articles and game keys if you pick our Premium tier) on the cheap. All you need to do is head on over to our sign-up page and pick the subscription that suits you best.

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Cocoon Publisher Annapurna Buys South Africa’s ‘Largest’ Game Company, 24 Bit Games

Boutique video game publisher Annapurna has announced its first acquisition, 24 Bit Games, for an undisclosed fee.

Based in Johannesburg, 24 Bit Games is described as South Africa’s “largest and most successful” game company, and has worked to support development on a number of Annapurna games, including the recently released and superb Cocoon.

The acquisition of 24 Bit Games expands Annapurna’s Interactive Division, the company said, and will help the studio grow its development team. “Annapurna has been working with 24 Bit for many years, and we value not only the caliber of their work, but their team as well,” said Deborah Mars, Co-Head, Annapurna Interactive. “They’ve always shared our commitment to quality, and by taking our partnership to the next level we feel like anything is possible.”

“We deeply respect Annapurna’s approach to curating a portfolio of great games, its value system around building and extending IP, as well as the company culture,” said Luke Lamothe, CEO of 24 Bit Games. “We have truly enjoyed working together over the years, and we believe we are joining Annapurna at an exciting moment of growth and expansion.“

Annapurna has published the likes of Thirsty Suitors, Stray, Outer Wilds and Neon White. At an Interactive Showcase event in June, Annapurna revealed the first Blade Runner game in 25 years, a new trailer for Lorelai and the Laser Eyes, and more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Best early Black Friday gaming PC deals

Alright, fine, if you’re consulting a list of the best early Black Friday gaming PC deals, it’s probably already too late for me to convince you to build a PC from scratch. “But it works out cheaper!” I’d plead, sobbing, into disinterested ears. So be it – at least with the Black Friday sales going on, a prebuilt rig can be much better value that it would otherwise. The PCs on this list, some of which have several hundred pounds/dollars off their usual prices, are testament to that.

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Mass Effect Writer Mac Walters Founds New Studio, Worlds Untold

Former Mass Effect writer Mac Walters has founded a new studio to develop “AAA action adventure games with an emphasis on narrative and worldbuilding”.

The new studio, called Worlds Untold, is backed by Chinese game firm NetEase, and is based in Vancouver, Canada as a fully remote company.

Mac Walters was lead writer on Mass Effect 2 and 3, project director on the well-received Mass Effect: Legendary Edition, and production director on Dragon Age: Dreadwolf, and had been with BioWare for nearly two decades before leaving the company earlier this year.

“We’re creating incredible and meaningful stories that we believe are best told and experienced through play,” Walters commented. “We are starting by crafting worlds that we all dream of discovering and then will put the player in the leading role of the most unforgettable adventures. The team at NetEase Games shares our vision and passion to utilize leading edge technology to create the best possible new games. Their teams’ support and creative freedom affords us the opportunity to deliver on that vision.”

It sounds like the hope is Worlds Untold will build franchises that go beyond games. “Walters and his team built Worlds Untold to create IPs with depth and possibility that can’t be contained in a single game, or even a single medium,” NetEase said. “The team’s debut project is underway, a near future, action adventure game in a breathtaking world filled with mystery and exploration.”

Worlds Untold includes a number of industry veterans, such as audio director Sotaro Tojima, who has worked on Metal Gear Solid and Halo; head of production Elizabeth Lehtonen, who has worked on Dragon Age, The Sims, and Angry Birds; and head of art Ramil Sunga, who has more than two decades of creative experience in various concept art roles on Mass Effect Andromeda, Anthem, and the entire lineup Dragon Age games. Head of technology Ben Goldstein has nearly two decades in the games industry leading projects such as the next generation Xbox One version of Assassin’s Creed IV: Black Flag, the PlayStation 4 version of For Honor, and most recently worked at Tesla and Cruise building out their respective simulation platforms.

Meanwhile, Dragon Age: Dreadwolf is still without a release date. The long-awaited RPG is not expected to launch until after April 2024.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Loddlenaut review: a cute, but simple ocean clean-up adventure

The ocean planet of GUP-14 is not a happy place. Its seabed has been gunked up with piles of trash, globs of purple gunge and nasty clouds of micro-plastics, all because an industrial megacorp couldn’t be bothered to clean up after themselves after bleeding it for resources. That megacorp’s since upped sticks to, sadly, continue their terrible ways somewhere else in the solar system, but calling out these bad practices (beyond them being obviously bad and not good for the planet) is not really Loddlenaut‘s concern here.

Rather, your job is to simply clean up this mess with your array of high-tech gadgetry, healing its polluted environments so: a) it’s not a grim, purple hellscape anymore; b) native, axolotl-like loddle creatures can move back in and prosper. It’s simple, satisfying work that’s designed to make you feel warm and fuzzy inside without having to think too hard. But its straightforward, frictionless tale may leave some wishing it had just a little more bite, and less of a sense that you’re laying the ground for some other faceless corpo power to go and splurge all over it again.

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Japanese Charts: Strong PlayStation Sales Can’t Knock Mario Wonder From The Top Spot

Taking the throne for the fourth week in a row.

The latest Japanese charts are in from Famitsu (via Gematsu) and it has been yet another strong one for Super Mario Bros. Wonder, which once again out-jumps the competition to land in the top spot with another 65,017 copies sold.

While Mario’s latest 2D adventure closes in on the one milly mark in Japan, it has been a noticeably good week for PlayStation with the releases of Like a Dragon Gaiden: The Man Who Erased His Name and Call of Duty: Modern Warfare III hitting both the PS4 and PS5 to dominate the top half of the charts. Like A Dragon’s next-gen launch narrowly misses out on the top spot with 63,319 sales, while Call of Duty’s PS5 release lands in fourth with 22,132.

Read the full article on nintendolife.com

SteamWorld Build Is the Series’ Most Impressively Wild Experiment Yet

SteamWorld isn’t like other series. Where most game franchises take a single core idea and iterate on it over multiple installments, the creators of SteamWorld decided early on that it could be anything. It’s been a tower defense title, a Metroidvania mining game, a 2D strategy shooter, and a card battling adventure – all set within the same universe of down-home steam-powered robots. For fans of SteamWorld, it’s always a delight to see what it could be next – and now, with SteamWorld Build, it’s a brand new take on the city building genre. It’s a typically unexpected leap.

But, clearly never content with staying the same for too long, Build brings another first for the series – it’s the first SteamWorld game not to be built by its creators, Thunderful Games (previously known as Image & Form). After being acquired by Thunderful, The Station have stepped in to create Build. Oh, and for good measure, they also made it the first SteamWorld game to use a 3D perspective, and the series’ first voice-acted game, too.

It’s a fascinating next step for the franchise – and I caught up with Game Director Andreas Persson, Art Director Sofie Wikström and head of the SteamWorld franchise Brjann Sigurgeirsson to discuss how they sent SteamWorld on what might be its biggest leap yet.

“We knew The Station well,” says Sigurgeirsson of how the collaboration came about. “We knew that they were very solid studio that had done a lot of work on the LittleBigPlanet franchise. We also knew that they had been working on their own things. And then when the opportunity materialised to acquire them, we sort of jumped on it. One of the one of the first things we said was, ‘Wouldn’t it be great if you guys could pitch us something that could fit in the SteamWorld universe?’”

“Since this was our first SteamWorld game, we looked at a lot of what [Thunderful] had done previously,” continues Persson. “And what we settled on was that they are really good at taking something familiar, and then mixing it with something else and creating something unique… With that, we then saw that there is a real nice city builder that could be made in this universe by taking the city part and marrying it with mining gameplay. I would say it’s like a city builder meets Dungeon Keeper.”

It’s a unique proposition, and one Sigurgeirsson says proves the point of using a new developer – SteamWorld is a series that never stays still, and it can grow in even less expected directions by employing whole new groups of developers, with fresh perspectives and different expertise.

The Station had worked on ideas for a city builder for some time, but SteamWorld offered them a unique opportunity – to work on two layers. Above ground, you put together a Wild West-inflected railway town, piecing together housing, factories, and amenities for a growing population of Steambots. But below the sand and dirt, the action changes entirely, asking you to dig your own mines to find the resources needed above ground, with dungeon crawling and tower defense elements thrown in. The way these two layers link is the unique selling point, forcing you to manage two types of game at once, and always giving you something meaningful to achieve.

It can sound daunting, but The Station has also taken another key part of SteamWorld into account – the fact that the whole series acts like a smörgåsbord of game genres, and aims to introduce its fans to new ones in accessible ways.

“We then saw that there is a real nice city builder that could be made in this universe by taking the city part and marrying it with mining gameplay. I would say it’s like a city builder meets Dungeon Keeper.”

Andreas Persson, Game Director

“It’s something we’ve worked on from the very start of development,” says Persson, “since we knew we would get a lot of new players that were familiar with the world, but not necessarily with resource management games. So we had to think, ‘How do we communicate information and where do we put the complexity in the game?’ We deliberately decided early on to keep the city pretty streamlined. We didn’t want fires to erupt in the city and destroy everything.”

The idea is that there are demands on the player to build efficiently, but not major punishments if you don’t. Equally, while you’re mining, things will tick along above ground, reducing the need to constantly shift levels and micromanage. But, as Persson says, it’s not that there’s a lack of complexity:

“I remember we had some testers that didn’t realise how complex the game was until they learned everything,” Persson continues. “Because when you get to the first mine floor, there is not a ton of complexity. But as you go deeper, you learn each step, and each step builds on the previous one. So we said we want it to be ‘complex, but not complicated.’”

Another new consideration for both The Station and Thunderful was about transforming a genre best known on PC into a console-friendly experience. SteamWorld has always had a home on console, and it wouldn’t feel right to limit Build.

“We’d played a few [city builder] games [on console] and we really never felt that they worked,” says Wikström. “So we knew that going forward, we would have to adapt the UI and the gameplay with console in mind.” Unlike other games, this wasn’t a case of just working out button inputs – entire features were created with a controller at the forefront. “If we came up with anything, we always had to look at it from a controller perspective… I know that there were features that turned out in specific ways because of this. Rather than, you know, trying to shoehorn everything in on the console.”

The Station put limits on themselves to make sure playing with a controller always felt good – it’s been playable on console since the very first version of the game, and any time an update was prepared, it needed to be tested on console before it was approved.

Again, this feels like very ‘SteamWorld’ thinking – the series has always prized being unique and accessible, and The Station applied that thinking even to elements of game development that Thunderful had never had to think about before.

And, beyond the game itself, that’s the beauty of SteamWorld Build – it’s opening new doors for this already wide-open series. The Station isn’t just introducing SteamWorld fans to new ideas, and new ways of thinking about the series, but even Thunderful.

“I think The Station has proved that we can we can take SteamWorld in in any direction. There’s this internal joke that the next one should be a dating sim. And it’s a joke until we… make that game,” laughs Sigurgeirsson. “I think that The Station really proves that point. They’ve been brave, and very competent – they gathered enough understanding and then they just ran with it. And it’s turned out really, really great.”

SteamWorld Build comes to Xbox Series X|S and Xbox One on December 1. It will be available for Xbox Game Pass on day one.

The post SteamWorld Build Is the Series’ Most Impressively Wild Experiment Yet appeared first on Xbox Wire.

Realm of Ink Announced for PC and Consoles

Developer Maple Leaf and Leap Studio and publisher 663 Games have announced Realm of Ink, and upcoming roguelite with a beautiful Chinese ink painting art style that’s in development for PC and consoles and due out in Q1 2024.

The rich story and world are set up as such by the developer: “The story unfolds in a virtual realm called “Ink Realm,” where inhabitants unknowingly exist as mere fabrications within a fictional world. Controlled by the mysterious Book Spirit, they obediently follow predetermined fates, oblivious to their cyclical lives.” You’ll begin by playing as the swordsman Danzhu before unlocking additional characters, defeating four bosses along the way, learning about your fictional fate as you find the long-lost Ink Gems with the help of the ancient Scriptbound Fox.

There are four uniquely themed areas, and you’ll unlock new combat moves and styles as you progress. You’ll also have Ink Pets at your side along the way, described by the development team as such: “Mysterious in origin and adorable in appearance, the Ink Pets will be your companions. As the Ink Gems level up, your Ink Pets will also undergo a transformation, becoming more powerful to fight alongside you!”

To learn more about Realm of Ink and to track its progress as it heads towards its release date, wishlist it on Steam.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.