Plants vs. Zombies Set To Be Revived And ‘Reloaded’ On Nintendo Switch

Ready those peashooters.

Electronic Arts has already released multiple titles for Switch and it looks like the next one could be a Plants vs Zombies game.

According to a new rating in Brazil, a game titled Plants vs Zombies Reloaded is on the way to the Switch and multiple other platforms in the future. Here’s a quick look at the listing, courtesy of Gematsu:

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X-Men Dice Throne Is a Board Game That Makes Good Use of its License

Marvel is everywhere these days, so it’s not surprising to see the deluge of heroes and villains represented throughout various media like the X-Men ‘97 show and Marvel Rivals video game. Even on the tabletop front, Marvel has seen its fair share of interesting crossovers with the likes of the team-based word game Codenames, and the long lasting trading card game Magic: The Gathering. Coming this Spring, there is yet another Marvel collab featuring the X-Men and the dice-rolling fighting game, Dice Throne. From what I’ve played so far, it’s very similar to past versions, but the new characters and unique abilities give this new X-Men run an interesting take for fans looking for a different kind of superhero tabletop experience.

The new X-Men iteration of Dice Throne was initially on Kickstarter. So the Kickstarter version and the Battle Chest version that can be ordered on their website will have different contents than the retail versions that I was able to play with. These differences are mainly in the quality of the tokens and game pieces, in addition to better organizational improvements like storage trays for each hero. For the retail versions, there are two boxes to choose from showcasing four different X-Men each. One includes Cyclops, Gambit, Rogue, and Jean Grey while the other has Iceman, Psylocke, Storm, and Wolverine. So when deciding on which box to get into, you get a good blend of some fan favorites no matter what. Each character has a difficulty rank from one to six, which can be seen on the back of the box as well. The box with Wolverine and Storm is best for new players, since neither of the heroes have a difficulty over four. The Gambit and Jean Grey box, on the other hand, has both of these heroes in particular at difficulty six, so it’s best to consider your playgroup before choosing one or the other.

Since this is ultimately Dice Throne, the gameplay is much the same, with each player rolling dice to determine what abilities their character will use on themself or their opponents or allies. Of the eight abilities on a character board, one of them is usually a defensive ability and another is a passive – alongside the other offensive abilities. On the center is the ultimate ability, which is of course very difficult to pull off being a game of chance. WIth each character board comes dice, a deck of cards specific to the character, dials for tracking resources, and associated character sheets with added information. It can take some time to understand a character’s abilities and the synergy between each one, but it all comes down to what you roll to decide what your turn will play out as. The deck of cards can assist you in manipulating your roll, but you can also alter your opponent’s roll if you decide to make an attack weaker or fizzle altogether. You’ll be taking turns rolling dice and bashing your opponents until they’re life hits zero. It’s pretty a straightforward goal, but how you get there is where the strategy comes in.

The more Wolverine is attacked, the stronger his attacks will be.

Since the basic gameplay is quite simple, the replayability really comes from the different characters you can pick from. Wolverine, for instance, has a fairly easy playstyle where he gains rage when taking damage. So the more Wolverine is attacked, the stronger his attacks will be. Then you have characters like Storm that can supercharge her abilities to have extra effects. She even has an ability to borrow dice from other players, so she has a better chance of rolling straights, like in poker, which are the cost of some offensive abilities.

Looking at the very difficult side of the character spectrum, there’s Jean Grey, who swaps back and forth between the Dark Phoenix, altering her passive abilities each turn. This means she’s drawing many cards and gaining resources one turn as Jean Grey, then skipping an entire phase but having higher offensive capabilities the next turn as Dark Phoenix. It can be difficult to balance depending on how your opponents affect your plays. Then there’s Gambit, another difficult character who kinetically charges cards with abilities to set up added effects on future turns. So keeping track of said charged cards and when to use them is another layer of strategy. Each character has their own flavor that matches their comic lore, so it’s just a matter of understanding their playstyle to make gameplay go smoothly.

Dice Throne can be played 1v1, but there are other options that the game suggests, like a free-for-all King of the Hill when there are an odd number of players, or even team matches. Since players take turns one at a time, games can last long if players aren’t quite comfortable enough yet, so playing 1v1 is a good way to get your feet wet before moving on to bigger parties. If you have experience with trading card games like Magic: The Gathering, Dice Throne will actually be pretty easy to pick up. Other than the dice rolls determining which abilities to use, the cards are used very similarly to other TCGs. For instance, there is a specific turn order like upkeep phase, income phase, main phase, and dice roll phases as well as the different timings for when cards can be used during either phase.

I’ve seen Dice Throne before, but I’ve never really thought much of it whenever I find myself at the board game section of a store. Sure, dice-rolling games can be fun and interesting, but people will be drawn to whatever genres or game types they prefer. Being a fan of the Marvel universe and superheroes in general, this iteration of Dice Throne really brought me around to checking it out. If you enjoy Marvel characters and want a fun new board game to add to the library, X-Men Dice Throne really scratches that itch for board game nights – especially when your friends enjoy the characters and world as well.

Stalker 2’s latest patch once again comes with four figures worth of fixes and improvements

It’s been four months since Stalker 2 was released, starting life as a really great shooter that had more tech issues than you can shake a stick at, but GSC Game World have kept themselves busy with some hefty patches. The first one alone had almost 2000 fixes, with the second one following that up with more than 1700. As of today, patch 1.3 is here, this time bringing in over 1200 changes, fixes, and improvements. Obviously quite a bit less than the previous two main patches, but a sizable figure nonetheless, and hopefully a sign that the game is getting to a healthy point.

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Chromatic Conundrum is a nifty looking puzzle game that will really test your understanding of colour theory

I like a good puzzle game, but to be honest I don’t play them all that often. Not because I’m bad at them, thanks for assuming I’m a numpty, it’s more just that I prefer games with a really good hook to them – think Portal as the prime example of such a game. Clean, knows exactly what it is, and uses its concept in increasingly interesting ways without overstaying its welcome. I have no idea if Chromatic Conundrum will manage that or not, but I’ve never seen a game use light as part of its puzzles in quite the same way before.

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Counter-Strike modders are remaking the classic shooter, and they’re using Valve’s official Source Engine SDK to do it

There are two shooters that I imagine will never die, because they just seem to hang on despite being incredibly old and plenty of other games coming out in the mean-time: Team Fortress 2, and Counter-Strike (both Valve games, funnily enough – they’ve clearly got the Source (sorry)). Counter-Strike 2, which came out back in 2023, is the most played shooter of all time on Steam in fact, but even now the original game is still pretty popular. There’s literally more than 16,000 people playing it right now. And though it might not be official, a group of modders have come together to remake the 1.6 version of the game.

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Talking Point: What’s Your Dream Pokémon LEGO Set?

Wish upon a Starmie.

It’s the collaboration that we only thought possible in our dreams, but LEGO and The Pokémon Company are officially teaming up on a set (dare we say “sets“?) in 2026.

The problem is, we have no idea what’s in store yet — the brief teaser from LEGO showcased a bricky Pikachu tail and that’s about it. It’s safe to assume that the flagship ‘mon will be landing a set of its own, but with a series as full of icons as Pokémon, we have to hope that there’s room for something a little less electric down the line too.

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Split Fiction Dev Calls EA a ‘Good Partner’ as Hazelight Begins Work on Next Game

Hazelight director Josef Fares has taken the time to clear the air about his studio’s relationship with EA while promising that the It Takes Two and Split Fiction developer is already working on its next game.

The creative behind the infamous “f*** the Oscars” line spoke about Hazelight’s past, present, and future during an interview on the Friends Per Second podcast. For those who enjoyed Split Fiction, the studio’s most recent critically acclaimed co-op adventure, he says the team is already putting some early ideas together.

“For me, personally, every time a game is out, I’m kind of done with it. I’m kind of like, ‘OK, here’s the next thing,’” Fares explained when talking about his mentality after releasing Split Fiction. “This has been a bit extra special. I would say that it’s been the best-received game we have done, but to be honest, everybody is super happy, but I’m so fully-focused and excited on the next thing that we already have started.”

Fares declined to share too much about what Hazelight’s mysterious next title is called, what it’s about, or what kind of game it will be, mostly because work only began around one month ago. Hazelight is well known for the mark it’s left on co-op gaming, but for now, we’ll have to wait at least a few more years to hear how it plans to follow Split Fiction.

“There is a reason why I can’t talk about the next game; it’s because it’s quite early,” Fares added. “You do know, at Hazelight, we don’t work on [a] game more than three or four years. Three or four years is not so far away. Then we’re going to talk more about it. It’s way too early, but just know this: we are very, very, very, very excited here. Very excited, and we started working on this a month ago-ish.”

A Tale of Two Studios

Hazelight has worked with publisher EA on several titles in the last seven years. While games like A Way Out and It Takes Two have continued to secure the studio’s place as a leading developer in the industry, Fares said the company has had “zero” input when it comes to the games the developer chooses to work on.

“Here’s the thing, people don’t understand this: EA is a supporter. We don’t pitch games to them,” he explained. “We say, ‘We’re going to do this.’ That’s it. They have zero, and I mean zero, thing to say about what we’re doing next.”

While EA has a mixed reputation as a publisher, Fares said his experience with EA has been largely positive as Hazelight charges forward to what’s coming next.

“With that said, I have to say, they’re a good partner,” Fares added. “Nobody believes me. Whatever I say, they’re like, ‘Yeah, yeah. It’s EA.’ Look, I don’t know anything about what EA are doing. Maybe they’re f***ing up with other developers. With us, no. They respect us. They respect what we do. I’m very clear with them that they cannot interfere with what we do. Now, we have become one of their most successful studios.”

Split Fiction has easily solidified its place as another Hazelight success story in more ways than one. While it quickly propelled itself to high ratings from critics (IGN’s Split Fiction review returned a 9/10), it also managed to sell 1 million copies in only 48 hours and 2 million copies in just one week. That means it’s already outpacing its previous title, It Takes Two, which had sold 20 million copies as of October 2024.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Koei Tecmo know your Rise of the Ronin save file might be borked, promises they’re trying to figure out why

Rise of the Ronin is just not having a very good time on PC. The game only launched on Steam just last week, where it was quickly discovered that, oh dear, there are a lot of issues. Just a quick look at the game’s reviews will let you in on its myriad of problems, but one of the biggest ones that’s cropped up is an issue where save files are being completely wiped, obviously quite an annoying bug especially if you’ve put a lot of time into the game.

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