Future Creative Assembly games may “require blood thematically”, which sure sounds like a Total War: Warhammer 40,000 teaser

Over the Christmas break, I took a brief hiatus from reporting on every time a Total War developer breathes or spills tea on their shirt. The year ended, the world did not, and no Thanquol DLC was announced, but I did miss what I reckon is the strongest hint they’ve yet freely given that strategy game Total War: Warhammer 40,000 is both real and due an announcement very soon. Here’s the skinny.

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PSA: Be Warned, Nintendo’s New ‘Emio’ Trailer Is Packed With Late-Game Spoilers

Bag practice.

This is a warning to all those who are yet to play Emio – The Smiling Man: Famicom Detective Club and want to work through the mystery unspoiled: do not watch Nintendo’s latest trailer for the game.

Yesterday, Nintendo uploaded a new trailer for the 2024 mystery entitled ‘What Lies in the Past’ (we’ve linked it in that last sentence but won’t be embedding it for obvious reasons). It’s an innocent-looking title and, without any form of warning at the start, bar the age certification the Nintendo of America upload, you would be forgiven for thinking it’s just another promo. Perhaps, at a stretch, the reveal of some upcoming DLC. But no, it’s actually loaded with late-game content that you might want to avoid.

Read the full article on nintendolife.com

Marvel Rivals Season 1 Global Release Times Confirmed, Maintenance Planned Ahead of Launch

Marvel Rivals developer NetEase Games has confirmed the global release times for the Season 1 update, which sees the arrival of the Fantastic Four.

While Marvel Rivals is available across PC, PlayStation, and Xbox, NetEase has targeted a simultaneous launch for Season 1, dubbed Eternal Night Falls, on January 10.

Season 1 begins with the addition of Invisible Woman and Mister Fantastic, with Human Torch and The Thing arriving in the second half of the season. There are three new maps, special events, and a new Doom Match game mode.

The new Battle Pass includes “over double the content” of the Season 0 pass, NetEase said, with the Luxury Pass featuring 10 new costumes for the heroes.

The three new maps include Sanctum Sanctorum and Empire of Eternal Night: Midtown, which arrive in the first half of the season, and Central Park, which will be added in the second half.

The new Doom Match puts 8-12 players in factions on a single map. Players begin in different parts of the map and earn points by knocking out enemies. Whichever faction includes the top 50% of players wins.

NetEase has published the Marvel Rivals Season 1 patch notes early, revealing all the nerfs and buffs coming to the cast of playable characters. When you’re done with that, check out official stats that reveal Marvel Rivals’ pick and win rates in Quickplay and Competitive modes for Season 0.

Marvel Rivals Season 1 Eternal Night Falls global release times

  • 1am PST, January 10
  • 4am EST, January 10
  • 9am GMT, January 10
  • 10am CET, January 10

It’s worth noting that NetEase plans to bring the Marvel Rivals servers offline for just over two hours ahead of the launch of Season 1 for planned maintenance. During this time players will not be able to access the game.

  • Maintenance Schedule: 11pm PST January 9 to 1.10am PST January 10.

The maintenance looks set to bleed into the Season 1 launch time, so players should brace themselves for a delay unless NetEase can bring the maintenance to an end earlier than planned.

Marvel Rivals is a smash hit for NetEase, securing 10 million players in just three days and 20 million in two weeks. The free-to-play superhero team-based PvP shooter launched on December 6 across PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X and S, and while Sony and Microsoft do not make player numbers public, Steam makes Valve stats available.

On Steam, Marvel Rivals peaked over its launch weekend with 480,990 concurrent players, which was enough to put it in the top five most-played games on Valve’s platform. It’s the 20th highest concurrent player number ever seen on Steam, ahead of the likes of Helldivers 2, Grand Theft Auto 5, and Destiny 2.

Check out IGN’s Marvel Rivals Review to find out what we think. And keep an eye on the latest Marvel Rivals codes for free skins, and vote on the strongest Marvel Rivals characters in our community tier list.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Transformers: Reactivate, the Autobot action game from the Gears Tactics devs, has been cancelled

Gears Tactics and Wolfenstein: Enemy Territory developers Splash Damage have cancelled Transformers: Reactivate, the Hasbro action game they announced in 2022. They will also be “scaling down to refocus our efforts on other projects”, and “a number of roles across the studio are now potentially at risk of redundancy”.

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Oops! EVO 2025’s Lineup Has Accidentally Been Revealed

New (and old) challengers join the fight.

The world’s biggest fighting game tournament EVO is scheduled to announce this year’s US game line up next week on 14th January, but it seems it might have already been revealed.

In other words, if you would rather find out in the official broadcast, navigate away from this page right now. Otherwise, here’s the lineup which seems to have been accidentally revealed in the scheduled live-stream’s thumbnail image on YouTube.

Read the full article on nintendolife.com

Video: 15 Exciting New Games Coming To Nintendo Switch In January 2025

Donkey Kong, Star Wars and much more.

It’s a new year and that means brand new games are already on the way! January isn’t always the most happening month of the year, but in 2025 there’s plenty to be excited about. Our senior video producer Zion Grassl also bought a PS5!

Back to the upcoming releases on the Switch though, there’s Donkey Kong, Star Wars, another Tales game, and much more to look forward to – so here’s the full rundown for the first month of the year:

Read the full article on nintendolife.com

Get a 10,000mAh Power Bank Capable of Fast Charging a Nintendo Switch for Under $13

Here’s a great opportunity to score a battery backup for your Nintendo Switch at a super low price. Amazon is offering two INIU branded power banks at just over $10:

INIU power banks generally have very good reviews and are considerably less expensive than equivalent Anker models. These two models have the same battery capacity and power delivery output, but the $11.58 model has two USB Type-C and one USB Type-A ports. The $12.58 model has one USB Type-C and two USB Type-A ports and a battery indicator.

INIU 10,000mAh 22.5W Power Banks

There are two reasons why these power banks serve as great battery backups for your Nintendo Switch console: capacity and charging rate. A 10,000mAh (37Whr) power bank can charge a Nintendo Switch OLED from completely empty to full about 1.9 times while still managing a slim footprint. Provided you fully charge your Switch from the get-go, that nearly triples your total playtime. Both power banks also boast a 22.5W charging output over USB Type-C. The Nintendo Switch console accepts a maximum charging rate of 18W, which is the charging rate of the official Nintendo charger.

With a power bank this small, you don’t need to worry about being stopped at airports. The 10,000mAh capacity is well below TSA’s 27,000mAh carry-on limit. Both power banks also also low-profile enough that no one will take notice in the first place. If a TSA official actually does take the initiative to test the wattage, you are well in the clear.

Looking for more options? Check out the best power banks for travel. For more big tech news for this month, check out our CES 2025 hub for all of the latest updates.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Roblox Squid Game Season 2 Codes (January 2025)

If you’re looking for Squid Game Season 2 codes in Roblox, IGN’s got you covered! In this article, you’ll find a list of active and working Squid Game Season 2 codes in January 2025 that you can redeem for free rewards in Trendsetter Games’ hit Experience, including Revives and Super Pushes to help you win.

Active Squid Game 2 Codes (January 2025)

Here are all the active Squid Game Season 2 codes in January 2025 and the free rewards you get for redeeming them:

  • Season2Released: 3x Revives (NEW!)
  • sisi: 5x Revives (NEW!)
  • Season2: 5x Super Pushes (NEW!)
  • S2Secret: 2x Revives
  • Season2Sneak: 1x Revive
  • TUN3: 5,000x Cash
  • 456: 2,500x Cash
  • ThanksPewDiePie: 500x Cash
  • SleeplessTaco: 5,000x Cash
  • PewDiePie: PewDiePie Bat Skin
  • RBBattles: RBBattles Bat Skin
  • 700kLikes: 3x Pushes
  • saucyvibe: 5x Revives
  • 350kLikes: 25x Souls

All Expired Squid Game 2 Codes

The following Squid Game Season 2 codes no longer work and can’t be redeemed as of January 2025:

  • Halloween2024
  • AppRelease
  • 2023
  • 1BILLION

How to Redeem Squid Game 2 Codes in Roblox

Follow the steps below to redeem Squid Game Season 2 codes and claim free rewards in the Roblox Experience:

  1. Open Squid Game in Roblox.
  2. You’ll see a list of icons on the left-hand side of your screen. Click on the green Codes icon to open the Redeem Code menu.
  3. Input your Squid Game Season 2 code into the [Code Here] field.
  4. Double check the code for typos, then tap Confirm to claim your free rewards.

Why Isn’t My Squid Game Season 2 Code Working?

If the Squid Game Season 2 code you’re trying to redeem isn’t working, it’s likely because of one of the following reasons:

  • The Squid Game 2 code is expired
  • There’s a typo or accidental space in the code

When inputting a Squid Game Season 2 code into Roblox, make sure it’s spelled correctly and that there are no spaces before or after the code. We recommend copying and pasting codes straight from this article to ensure they’re correct as we’ve tested and verified them ourselves. Codes are case-sensitive, so you’ll also need to ensure it’s in the correct case.

If the Squid Game 2 code you’re trying to input still isn’t working, it’s probably expired and can no longer be redeemed.

How to Get More Squid Game Season 2 Codes

Outside of bookmarking this article, the best way to get more Squid Game 2 codes as soon as they become available is to check the Squid Game Season 2 Roblox game page as the creator often update’s the Experience’s description with new codes. Alternatively, the creator, kingerman88, sometimes posts new codes on their X account.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or making miniatures.

Marvel Rivals Dev Confirms Nerfs and Buffs Coming With Season 1 Balance Changes

Marvel Rivals Season 1 balance changes are nearly here, and NetEase Games has revealed details that promise tweaks for popular heroes like Captain America, Cloak & Dagger, and Jeff the Land Shark.

The team detailed its reasoning for the buffs and nerfs that will soon be delivered with version 20250110 in a post on its website. Despite having launched only last month, NetEase says it’s happy with the “vibrant diversity of lineups” it has seen this far but still sees some room for improvement.

“Hence, in the first half of Season 1, we are set to make balance adjustments to certain heroes, enabling a broader roster to partake in more intricate gameplay, ensuring a richer, more engaging, and diverse gaming experience for all,” the team explained.

Some of the balance tweaks arriving in the first half of Marvel Rivals Season 1 include slight nerfs to a few of the more dominant heroes in the roster. Hulk’s Indestructible Guard gamma shield is going from 250 to 200 health, while Hela will be hit with a base health reduction that brings her from 275 to 250. Hawkeye is also getting a decrease to his medium-long range damage alongside a slight increase to his close combat resistance. Then there’s Luna Snow, whose ultimate ability will now take longer to switch from damage to healing.

The list of heroes set to benefit from buffs, meanwhile, is quite long, with Cloak & Dagger, Storm, Punisher, Moon Knight, and more due improvements in some form. Captain America is getting some of the more substantial balance adjustments, with NetEase aiming to enhance his survivability. Jeff’s Joyful Splash healing is also getting an increase from 140/s to 150/s, while the team has also moved to make his ultimate ability warning marker line up better with its actual radius.

Marvel Rivals Season 1 launches this Friday, January 10. In an X/Twitter post, NetEase announced that a maintenance period will begin tomorrow, January 9, starting from 11pm to 1.10am PST. Servers go offline during this time, with the team warning that server return times may vary based on progress.

Alongside today’s patch notes, NetEase revealed what it is calling the Hero Hot List, a stat page that details pick and win rates for heroes across console and PC quickplay and competitive matches. It’s a list that will almost certainly change with Season 1 not only because of the balance adjustments but the introduction of four new heroes with the Fantastic Four. Mr. Fantastic and the Invisible Woman start things off with the first half of the season, with The Thing and Human Torch set to arrive in the second half.

You can read the full balance changes planned to arrive in the first half of Marvel Rivals Season 1 below.

Marvel Rivals First Half of Season 1 Balance Changes

VANGUARD

Captain America

Steve will receive some enhanced survivability, allowing more frequent entering and exiting of the combat.

– Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s.

– Reduce Liberty Rush cooldown from 12s to 10s.

– Increase base health from 650 to 675.

– Reduce the energy cost for releasing Freedom Charge (ultimate ability) from 3400 to 3100; Reduce the additional health provided per second to self after releasing it from 110 to 100.

Doctor Strange

We’ll be reducing the threat range and increasing the defense window of the Sorcerer Supreme.

– Add damage falloff to Maelstrom of Madness and Gamma Maelstrom. Starting at 5 meters and reducing to 70% at 8 meters.

– Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s.

Thor

The God of Thunder could use some slightly increased survivability and improved the success rate to his ultimate ability.

– Increase base health from 500 to 525.

– Added immunity to control effects during God of Thunder (ultimate ability).

Hulk

Dr. Banner has been dominant, but some decreased sustained combat capability upon entering the battlefield will bring him more in line with other Vanguards.

– Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200.

Venom

With increased survivability and the threat of his ultimate ability, the symbiote menace will strike fear into the backlines of all enemy teams.

– Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2.

– Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50.

DUELIST

Black Panther

We’re slightly decreasing T’Challa’s combat survivability.

– Reduce the additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of additional health provided from 120 to 75.

Black Widow

Natasha was very much in need of optimization when evaluating the release experience of her abilities as well as a slightly increase to the threat of her ultimate ability,

– Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius.

– Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s.

– Reduce the time required for Electro-Plasma Explosion (ultimate ability) to reach maximum power from 1s to 0.6s.

Hawkeye

We’ll be decreasing the medium-long range damage capability, reducing the threatening combat radius, and slightly improving the close combat resistance for the avenging archer.

– Slightly reduce the spread angle between every two Blast Arrows.

– Reduce the triggering distance of passive ability Archer’s Focus from 60 meters to 40 meters. Reduce the maximum additional damage of the passive from 80 to 70.

Hela

The Goddess of Death has been a menace and we’ll slightly decreasing her combat strength.

– Reduce base health from 275 to 250.

Magik

The Queen of Limbo needed an Increase to her threat after unleashing her ultimate ability.

– Increase Umbral Incursion damage in Darkchild form from 115 to 135.

Moon Knight

The Hand of Khonshu will receive a slight increase to the threat of his ultimate ability.

– Increase the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14.

– Increase the explosion radius of each talon from 4 meters to 5 meters.

Namor

We’re optimizing the throwing feel of Namor’s eggs!

– Adjust the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can more accurately throw them to the desired location.

Psylocke

We’ll be providing more options for other heroes to counter the demon slayer’s ultimate.

– Now Dance of the Butterfly (ultimate ability) will check for barriers (including Magneto’s Metal Bulwark, Hulk’s Indestructible Guard, etc.).

The Punisher

We’re slightly increasing the damage capability of Frank’s weapons.

– Slightly reduce the spread of Deliverance and Adjudication.

Scarlet Witch

We’re Increasing Wanda’s combat strength when she’s facing Duelists or Strategists.

– Increase Chaos Control’s fixed damage from 50/s to 60/s.

– Reduce the percentage damage per second from 5% to 3%.

– Increase Chthonian Burst’s projectile damage from 30 to 35.

Storm

The Weather Witch needed an overall increase to her damage capability; We’re also optimizing the feel of her left-click projectile and the release experience of her ultimate ability.

– Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55.

– Increase Bolt Rush damage from 70 to 80.

– After releasing Omega Hurricane (ultimate ability), the bonus health provided for herself will be increased from 350 to 450. Moreover, following its conclusion, the extra health will no longer vanish instantly but will instead diminish at a rate of 100 per second.

Squirrel Girl

We’re increasing the threat of Doreen and her furry friends in their ultimate ability.

– Addition of a new effect to the Unbeatable Squirrel Tsunami (ultimate ability): the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly.

– Reduce the squirrel tsunami health from 600 to 300.

Winter Soldier

We’ll be adjusting Bucky by decreasing his long-range combat strength and increasing his survivability in medium-close range combat.

– Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40.

– Increase Roterstern’s projectile damage from 70 to 75.

– Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%.

– Increase base health from 250 to 275.

Wolverine

Logan will receive an increase to basic combat strength, but a slight decrease to the additional survivability after activating Undying Animal.

– Increase base health from 300 to 350.

– Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%.

STRATEGIST

Cloak & Dagger

Ty and Tandy will receive an increase to their healing capability as well as an expansion to the coverage area of their ultimate ability.

– Reduce Dagger Storm cooldown from 15s to 12s.

– Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4.

Jeff the Land Shark

We’ll be adjusting the range for his ultimate ability so it now better fits the warning marker. In addition, we’ll also be increasing his healing capability.

– Adjust It’s Jeff! (ultimate ability) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field.

– Increase the healing of Joyful Splash from 140/s to 150/s.

Luna Snow

While we’ve enjoyed her dropping the bass, we’ve made adjustments to Luna’s ultimate ability to prevent players from abusing its healing capabilities.

– Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s.

Mantis

We’ll be making Mantis a bit less fleet-footed, reducing her roaming support capability.

– Reduce Nature’s Favor (passive) movement boost from 2.5m/s to 1.5m/s.

Rocket Raccoon

Rocket could use an enhancement to his healing capability.

– Increase the healing of Repair Mode from 60 per/s to 70 per/s.

TEAM-UP ABILITIES

Hawkeye – Black Widow

To further tone down Hawkeye’s oppression, we’ ll be reducing his seasonal buff.

– Reduce Hawkeye’s season bonus from 20% to 15%.

Hela – Thor – Loki

Much like Hawkeye, Hela’s overwhelming power will be receiving a slight reduction.

– Reduce Hela’s season bonus from 20% to 15%.

Luna Snow- Namor

We’ll be increasing the threat of Namor’s Frozen Spawn.

– Increase Frozen Spawn damage from 25 to 27.

– Increase Frozen Spawn slowing effect applied to hit enemies from 25% to 30%.

– Increase berserk state Frozen Spawn damage from 16 to 18.

Rocket Raccoon – The Punisher – Winter Soldier

One of Rocket’s best tools will be available more often!

– Reduce the cooldown of Ammo Invention from 45s to 40s.

Scarlet Witch – Magneto

A bit underwhelming, the damage capability of this father-daughter Team-Up ability will be enhanced.

– Increase Metallic Fusion projectile damage from 55 to 60.

– Increase Metallic Fusion spell field damage from 30 to 35.

Thor – Storm – Captain America

We’ll be enhancing the damage capability of Storm’s side of this Team-Up ability.

– Reduce the cooldown of Charged Gale from 20s to 15s.

– Increase the damage of Charged Gale from 50 to 55.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.