10 Steam Next Fest Demos to Play Right Now

Steam Next Fest is the all-digital event where you can play literally hundreds of demos on Steam for free, so you can find your next favorite game. But with so many demos to play and the event lasting only a week – it ends 3 March at 10am PT – it can be daunting to know where to start.

IGN’s team has been downloading and trying out the best and most interesting demos, which we’ve compiled below. It’s not a comprehensive list of everything to check out, more a starter list of demos you should definitely go to first and, if you want more, well, there’s hundreds of others to choose from.

Monster Train 2

I still play the Monster Train daily challenges on my phone to this day, and I’d just finished one when the announcement of Monster Train 2 and the demo popped up. So I was pre-grabbed on the roguelike, deck-building fantasy game series. But so far I like what I’m seeing of the sequel. It’s not a radical reinvention of the idea, but it’s layering on some new stuff like equipment and room cards where you have to upgrade on the fly moore, and building resources like Dragon’s Hoard and Valor are different enough from the original that it’s refreshing – Dan Stapleton

Dark Deity 2

If you like Fire Emblem, you’ll like Dark Deity 2. As somebody who enjoyed the first game despite its rough edges, the second game is shaping up to be a significant improvement with even more room for player creativity. The standout feature is build flexibility, as each unit has four mid-tier classes and an additional four high-level classes. My personal favorite unit is the hunter who is given the choice of an orangutan, toad, lion, or hyena to fight with them. The story has you playing as the children of the first game’s protagonist. I really enjoyed the sibling dynamic, along with Alden, a returning character acting as the chill uncle. The demo also showed off some early choices with branching paths which is promising for a more memorable and replayable adventure. – Eric Zalewski

Out of Sight

In Out of Sight you play as Sophie, a blind girl who’s trapped in a mansion and trying to escape. You see through the eyes of her teddy bear and you have to guide her through environmental puzzles to help her escape the building, while avoiding the adults who want to keep her there. Sophie carries the teddy (you) much of the time, giving you a first-person perspective as you play. But in order to climb or manipulate items in the environment, she has to set you down, shifting the perspective to third-person. It’s a clever trick that adds to the off-kilter vibes of this creepy puzzle game that reminds me of parts of Resident Evil 7, but with enough new ideas to make it worth a look. – Chris Reed

Monaco 2

You can never rely on your friends, but sometimes that’s what makes hanging out with them so fun and funny. That’s a big reason why Monaco 2 is so much fun. It’s a co-op stealth experience where you’ll have to rely on your teammates to not get caught, and react accordingly when they inevitably do. Monaco 2 isn’t the next live service phenomenon, but when you’re itching for a new game to get deep into with your friends, it’ll be there for you. It’s got fun and often hilarious stealth mechanics, tons of ways to strategize, and an aesthetic that brings everything together. It’s definitely not one you’ll be able to enjoy on your own though, but who’d want to do a heist on their own anyway? – Tyler Robertson

Note: Humble Games is the publisher of Monaco 2 and shares a parent company with IGN.

Everhood 2

Everhood, released in 2021, was an incredible indie mashup of Undertale, Yume Nikki, and Guitar Hero that asked players to meditate on life, death, and existence in a trippy, mushroom-filled world. I loved it, and it had absolutely no business getting a sequel. Yet here we are, and I’m already hooked by whatever the heck is going on in Everhood 2. The dance battles are better than ever, its wacky cast has me constantly on my toes, and I have no idea where this wild story about soul weapons and mind dragons is going but I am absolutely buckled up for the ride. – Rebekah Valentine

Haste: Broken Worlds

If you’re looking for the speed of a 3D Sonic game with stylings that seem to have come out of a Dreamcast launch title, Haste: Broken Worlds might just be it. The main gameplay mechanic revolves around landing perfectly on the back edge of slopes in order to fill a meter that lets you give yourself more hangtime. From the short amount of time I’ve spent with it, it seems to nail the “just barely hanging on” nature of the good “Fast Games.” The soundtrack is also a bop. – Aaron Barrier

Skin Deep

Skin Deep is the perfect marriage of immersive problem solving and slapstick humor that has you protecting a spaceship crew of cats from strange pirates who also want you very dead. Much of Skin Deep’s charm comes from just rolling with the absurdity of it all: Don’t think too hard about why you’re the lone unarmed human insurance agent on a ship of tiny felines, or why the pirates’ heads slowly float back to respawn points when killed. How you defeat the armed pirates while sneaking through the sandbox-like spaceships is entirely up to you, but what really makes Skin Deep stand out is how all of your tools can also be hazards. Pepper can stun foes, but also gives away your position if you sneeze. Windows into space can be broken to create new entry points, but leave glass shards to slice up your feet. The dynamic of what helps you can also hurt you sets the stage for some truly hilarious bouts of unintended consequences that I cannot get enough of. – Brendan Graeber

Teenage Mutant Ninja Tturtles: Tactical Takedown

As someone who LOVES the Turtles, but has never fully fallen in love with a turn-based tactics game, Teenage Mutant Ninja Turtles: Tactical Takedown has the sauce. Fast, fluid actions taking place right as you hit the button make it feel less turn-based than other tactical games, and the potential of its story makes it one of my most anticipated games of the moment. Some fonts and UI elements need some work, but that’s why it’s a demo! That’s what Next Fest is for. – Tyler Robertson

Promise Mascot Agency

Described as an “open-world narrative adventure mascot management simulator, “Promise Mascot Agency feels like a Yakuza side-quest, partly because it kind of is. Playing as an exiled Yakuza member named Michi, your new job is to help a cutesy mascot agency find financial success by hiring different mascots and sending them out to events where they can be as cute as they can be, bring in more fans, and unlock more jobs. It’s a very madcap kind of game combining the numbers go up stonks feeling of a management sim, but with the sense of humor and style of cult-Japanese games like Yakuza and No More Heroes. – Matt Kim

Labyrinth of the Demon King

I’m a sucker for old-school, first-person dungeon crawlers and Labyrinth of the Demon King certainly scratches that itch. Developed by a lone developer, Labyrinth of the Demon King is a throwback to games like King’s Field, but with splashes of J-Horror like Siren thrown in for good measure. As a lowly footsoldier to your lord, you decide to enter the nightmarish realm of the demon king to try and avenge your master. But the hellish monsters and a nightmarish version of feudal Japan might not be worth your honor. Great visuals, classic vibes, and a lot of style makes this one demo to keep an eye on. – Matt Kim

And those are just some of the demos we’re playing at this Steam Next Fest. Check out the games on our list and, again, there are hundreds of game demos currently available to play on Steam Next Fest until March 3. So let us know in the comments which demos you’re playing.

Pokémon Fans Are Frantically Trying to Work Out How Pokémon Legends: Z-A Connects to Other Pokémon Games

This morning, we got our first lengthy look at Pokemon Legends: Z-A, Game Freak’s futuristic new Pokémon game set in the familiar Pokémon X/Y locale of Lumiose City. But even though we saw a number of features such as running on rooftops, changes to battling, and Mega Evolution, we still have loads of questions about exactly when Pokémon Legends Z-A takes place relative to the other Pokémon games, and which returning characters we might see in Lumiose City.

That’s where the community comes in.

For context, while most Pokémon games tend to be standalone affairs, the first Pokémon Legends game dealt with time travel. It also heavily featured familiar locations from Pokémon Diamond and Pearl set hundreds of years in the past, numerous characters who were clearly ancestors of characters in other Pokémon games…or, in one case, just a Pokémon Black and White character plopped down in the past by Pokémon God themself. With that in mind, fans are eager to know when Pokémon Legends: Z-A is set, if there are any time traveling shenanigans, and if we’ll see any familiar faces in Lumiose City whenever this game takes place.

In the last few hours since the trailer debuted, fans have been combing it for connections to other Pokémon games…and they’ve found a surprising amount. The most obvious connection is the presence of AZ, which is called out directly in the trailer. AZ is a character who was granted immortality 3000 years before the events of Pokémon X and Y, so it makes sense that regardless of when Z-A takes place, he’d be around. In Z-A, he seems to run a hotel in Lumiose City, and he looks a lot happier now that he’s been reunited with his beloved Floette.

But there are far more subtle ties. One of my favorites that fans have discovered is the potential presence of the Looker Bureau in Z-A. Looker is a fan-favorite detective character who first appeared in Pokémon Black and White, but has since made appearances in several other games. Several eagle-eyed fans have noticed that one office shown in the trailer looks nearly identical to the Looker Bureau in past games, which they believe confirms the presence of either Looker or his protege Emma in Z-A’s Lumiose City.

Another really bonkers theory floating around is the connection between the two main protagonists and some other familiar faces. Now that we’ve got full character art for the protagonists of Pokémon Legends: Z-A, fans have pointed out that the two characters look suspiciously similar to Ethan and Lyra, the two player characters from Pokémon HeartGold and SoulSilver. This has led to speculation that Legends: Z-A may feature a time traveling scenario where Ethan and Lyra are pulled out of their version of Johto and sent to a futuristic Lumiose.

But another interesting, protagonist-related theory suggests a different origin story. Fans are also pointing out that the pair look somewhat similar to Kalos Pokémon scientist Professor Sycamore and the mother of the protagonist in Pokémon X and Y, named Grace. This one, especially the bit involving Grace, is a bit more of a stretch, but still a super interesting theory in light of past plays on ancestry in the Legends series:

What’s most curious about all those theories is that some version of them could all be true at the same time. As multiple fans have pointed out, we have absolutely no idea where Pokémon Legends Z-A takes place in the timeline. Pokémon games over the years have had a very loosely sequential timeline that also occasionally involves alternate realities (don’t worry about it, it’s fine) and, again as in the case of Legends: Arceus, time travel back to the past. If AZ is running a hotel, fans are pointing out that this game must take place after the events of Pokémon X and Y.

But it’s possible that could mean hundreds of years after, given AZ’s immortality. The greatest evidence of this is Lumiose City itself, which is ginormous and futuristic in Legends Z-A in a way that would have taken decades to build. If that’s true and this takes place that far into the future, that would mean the two protagonists, as well as whoever is running the Looker Bureau, are descedents several generations down the line of the characters they resemble.

There is one more character that fans are obsessing over, and that’s this creepy woman from the key art:

This woman looks like a Hex Maniac, which was a trainer type that appeared in Pokémon X and Y. While a number of returning trainer types have been spotted in today’s news, this girl is particularly interesting due to an ongoing Pokémon mystery: the Ghost Girl.

In Pokémon X and Y, there’s a scene you can view by entering a building in Lumiose City and heading up to the second floor. When you arrive, the lights will flash, the music will stop, and a Hex Maniac will appear behind you, glide toward the front of the screen, and say, “No, you’re not the one,” before disappearing. It’s a weird, creepy scene that to this day has absolutely no explanation. This girl is never seen again, does not unlock anything, and just appears to be a strange easter egg. So because that Hex Maniac has remained a mystery for years, the sight of one creepily wandering around Lumiose in Legends Z-A has a lot of fans hopeful this thread might finally lead somewhere. After all, if she’s a ghost, she could have continued to haunt that building for hundreds of years…

In the coming days, there will almost certainly be more new discoveries, easter eggs, and connections found throughout all the footage, art, and news we received today about Pokémon Legends: Z-A. We have a bit of a wait for the game’s release, as it’s currently planned for “late 2025.” But in the meantime at least we have lots of new information to obsess over. You can catch up on everything announced at today’s Pokémon Presents, including Legends Z-A news, mobile gaming news, Pokemon Champions, and more, right here.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Opinion: Pokémon Legends: Z-A Looks Cool, But It’s Lacking Arceus’ Unique Style

We’re getting Scarlet and Violet vibes.

One year after its initial announcement, Pokémon Legends: Z-A has finally been showcased properly during the most recent Pokémon Presents, giving us a good look at the upcoming title’s gameplay and features. It wasn’t quite the deep dive many of us were hoping for, but it was certainly enough to whet our appetites for the ‘late 2025’ launch window.

We’re generally quite pleased with what we saw, all told: the battle system looks neat; Mega Evolutions are back; you can jump between building rooftops, for goodness’ sake. Lots of cool stuff. We can’t help but feel like it’s a bit lacking in the visual department, though (“Shocking”, we hear you say). Granted, Pokémon games have never been graphical powerhouses – at least since the move into the 3D realm – but going from Pokémon Legends: Arceus to this is a bit of a blow, to be honest.

Read the full article on nintendolife.com

Forza Horizon 5 Drifts Onto PS5 in April

After an announcement last month that Forza Horizon 5 would be coming to PS5 this fall, we now have confirmation of an exact release date: April 25 for those who purchase the Premium Edition for $99.99, and April 29 for everyone else.

This comes from an announcement today on the official website, which also included news of an update arriving to the game on all platforms on April 25. The update, Horizon Realms, will include four new cars, a new racetrack layout at the Horizon Stadium, and a mixture of returning environments selected from past community favorites.

We learned last month that Forza Horizon 5 on PS5 will include all the same content as the Xbox and PC versions, including Car Packs, the Hot Wheels expansion, and the Rally Adventure expansion, will all be included too.

Forza Horizon 5 is just one of several previously Xbox-exclusive games that’s headed to PlayStation, with Sea of Thieves and Indiana Jones and the Great Circle preceding it. While Xbox is the first of the three major platform holders to really push for cross-platform first-party releases like this, there’s been increasing discussion in the industry as to whether or not exclusives really make sense for most major releases given how expensive games have become to make, and how exclusives can limit sales.

We gave Forza Horizon a coveted IGN 10/10 on its Xbox/PC launch, so needless to say we recommend PlayStation owners dig in. At the time, our reviewer said it’s “the result of a racing studio at the peak of its craft and the best open-world racing game I’ve ever played.”

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

EA hand Command & Conquer modders the source code for Tiberian Dawn, Renegade, Red Alert and Generals

EA have restored and released the full source code for several antique Command & Conquer games under the GPL license, in a red letter day for series modders. The games in question are the original Command & Conquer (aka Tiberian Dawn), Command & Conquer: Red Alert, Command & Conquer Renegade and Command & Conquer Generals, plus the latter’s Zero Hour expansion. That’s a lot of refurbishable strategy game to get your head around.

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The Gothic Remake demo reveals an RPG powered by wheeling, dealing, and growling

I’ve never played 2001’s Gothic, developed by Piranha Bytes, but Sin has an article from 2016 about why it is “more believable than modern RPGs”. In that piece, she paints an absorbing picture of a magically quarantined penal colony, where three factions of prisoners enjoy an uneasy truce. In this crammed ocean vent of a setting, fights generally end in defeat rather than death, reputation isn’t just a points gauge, and the player character’s centrality is an accident. It sounds pretty thrilling.

I am still searching for this RPG in the Steam prologue demo for Alkimia Interactive’s Gothic reboot. There are certainly some intrigues afoot, and I’m quite enjoying the desolate quarry scenery, but I’m distracted by aspects of the presentation, not least the fact that the prologue character looks like a Funko Pop incarnation of Highlander’s Christopher Lambert.

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We’re Losing Our Minds Over This New Retro ‘Terminator 2’ Game

I’ll be back… I need to change my pants.

Following a rating toward the end of 2024, Publisher Reef Entertainment and developer Bitmap Bureau have revealed the debut trailer for Terminator 2D: NO FATE, a new retro-inspired title based on the 1991 movie Terminator 2: Judgement Day (a.k.a. the best one, and we won’t hear any different, thank you very much).

Bitmap Bureau is known for its work on titles such as Xeno Crisis and Final Vendetta, and the team certainly seems to have done its homework for this latest project. NO FATE looks remarkably faithful to the James Cameron-directed movie, allowing you play through scenes from the ‘present day’ and the apocalyptic future.

Read the full article on nintendolife.com

Why Two Point Museum Takes the Management Sim in a Whole New Direction – Play Today

Why Two Point Museum Takes the Management Sim in a Whole New Direction – Play Today

Two Point Museum Hero Image

For years, the Two Point series has taken players on delightfully eccentric journeys through the world of management sims. We’ve built busy hospitals, shaped the future of academia, and now, we’re setting our sights on a whole new challenge, and something rarely seen in the genre: museums!

Two Point Museum launches for Xbox Series X|S on March 4, but you can play from today by purchasing the digital Explorer Edition. Find out why we made the switch to a brand new kind of management sim and, if you want to jump in right now, stick around for some handy tips on what we think is the best game in the series so far.

Evolving the Two Point Formula with New Features

One of the biggest challenges – and thrills – of creating Two Point Museum was adapting our beloved Two Point formula to an entirely new setting. Unlike hospitals or universities, where the core gameplay revolves around treating patients or educating students, museums are all about curation. You will build and expand your own institutions, filling them with exhibits that range from ancient relics to futuristic wonders, and even a few… let’s say, “unexpected” surprises, like guest-eating plants.

Two Point Museum Image

We’ve also introduced some exciting new layers of strategy to Two Point Museum, with the Expedition feature offering a whole new sense of adventure. As curator, you will be tasked with sending a team of (partially) trained experts on Expeditions to discover unique exhibits. You can find over 200 rare exhibits across multiple map locations across your home of Two Point County. Will they return with priceless fossils, cosmic relics, or a rapidly melting ice sculpture containing a caveman who may – or may not – make a run for it?

Two Point Museum Image

In Two Point Museum you will explore five distinct museum locations, each with their own unique progression path, exotic relics and creatures to find. Discover unusual dinosaur bones in your Prehistory Museum, keep restless ghosts entertained in the Supernatural Museum, or journey to the far reaches of the Two Point universe to encounter aliens in your Space Museum. Venture beneath the waves to access aquatic marvels in the Marine Life Museum or unearth an abandoned lab and do science-ey stuff in your Science Museum. Oh, and don’t forget to look after that carnivorous plant in your Botany Museum! There is so much to explore and discover in Two Point County, meaning you will always have plenty to be getting on with.

Guests Know Best

In Two Point Museum, guests really do know best. You will encounter 18 different visitor types, from science enthusiasts and goths, to meddling kids who love touching things they shouldn’t. You will need to think carefully about how you place your exhibits, which will affect the overall mood of your guests – everyone likes different stuff, you know! Sometimes that means providing an alien Cheese-Moonger with a specific cheese-related dish at the cafeteria, while at other times it’s finding a way to transform a goth into a vampire. Unravel evolving mysteries and unlock new tools in a bid to create your own museum empire and offer the ultimate guest experience.

Two Point Museum Screenshot

Running a museum isn’t all serious business – there’s plenty of room for creativity. Want to mix prehistoric fossils with alien artifacts? Go for it! Just don’t be surprised if the results are… unusual. Two Point Museum gives you more creative freedom than ever before, letting you customise everything – from floor tiles and wall coverings to staff uniforms and exhibit names.

Tips for Future Curators

To help players make the most of their museum experience, here are a few handy tips from us:

  • Plan your layout wisely: Use interior walls to create themed sections and guide guests along optimal routes. Nobody wants to find the cafeteria next to a cursed sarcophagus.
  • Keep the guests happy: Visitors expect beautifully decorated exhibition spaces, cleanliness, snacks, a giftshop and plenty of restrooms. You can attract specific guest types via marketing campaigns, check in on their experience and cater to their whims to maximise success, happiness and of course….revenue!
  • Train your staff: Experts can gain new skills over time – investing in training can mean the difference between a well-run museum and total exhibit catastrophe.
  • Security challenges: Heists aren’t just for movies! Thieves will try to make off with your precious artifacts, so keep those security guards on high alert. Security chairs and cameras can be used in tandem to ensure boots on the ground, eyes in the sky, and, er, backsides on seats.
Two Point Museum Screenshot

What Players Can Expect

Two Point Museum takes everything fans love about our previous games – deep yet accessible management mechanics, charming humour, and a world filled with personality – and applies it to a brand new setting full of possibilities. Whether you’re designing the next great historical exhibition or uncovering long-lost artifacts, you’ll be shaping a museum that’s uniquely yours. So, are you ready to become a world-class curator?

Two Point Museum launches on Xbox Series X|S on Tuesday, March 4. Aspiring curators can play it right now with Advanced Access when ordering the digital Explorer Edition.

Two Point Museum: Explorer Edition

SEGA

$39.99

Pre-order now for exclusive Sonic themed items to decorate your museum and entertain your guests with! Only available during pre-purchase.

• Sonic decorative statue
• Shadow decorative statue
• Interactive display grabber machine
• Sonic, Tails and Shadow staff outfits
• Exclusive gift shop item – Sonic, Tails and Shadow children’s onesies
• Exclusive gift shop item – Sonic and Shadow plushies
• 2 Sonic level themed floor patterns
• 1 Sonic level themed wallpaper

Two Point County’s most daring adventurers have travelled to the far reaches of the known map and returned with unique artefacts to host in your museum, along with the coordinates of a new expedition location, home to an exclusive special exhibit and events!

The Explorer Edition brings a selection of decorative items to embellish your halls, walls and floors with bespoke designs and well travelled statues. As well as exclusive items to help your experts replenish faster to send out on more expeditions. See a full list of the contents:

• DIGITAL ONLY: 5 days advanced access
• 5000 Kudosh!
• Exclusive Map Location to explore for unique exhibit
• Exclusive pop-up challenge museum
• Prestige Package – start your museum with a rare, high buzz level item
• Explorer staff outfit
• Additional interactive display
• Decorative arch way
• 2 decorative items
• Explorer ticket desk theme
• Explorer helicopter skin
• 3 unique statues
• 3 floor decorations, 3 wallpapers
• 3 bench styles
• Staff Replenishment Trunk which provides additional bonuses after a perilous expedition!

Two Point Museum

SEGA

$29.99

Pre-order now for exclusive Sonic themed items to decorate your museum and entertain your guests with! Only available during pre-purchase.

• Sonic decorative statue
• Shadow decorative statue
• Interactive display grabber machine
• Sonic, Tails and Shadow staff outfits
• Exclusive gift shop item – Sonic, Tails and Shadow children’s onesies
• Exclusive gift shop item – Sonic and Shadow plushies
• 2 Sonic level themed floor patterns
• 1 Sonic level themed wallpaper

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
– Prehistory – Memento Mile
– Aquarium – Passwater Cove
– Supernatural – Wailon Lodge
– Science – Bungle Wasteland
– Space – Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!

As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

EXPLORING FOR EXHIBITS
As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you, and complete a sticker book to document your journey as a souvenir of your discoveries.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

DESIGN-OSAURS
Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests’ experience. To keep guests enthused, showcase Exhibits with the highest Buzz – those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

GUEST-ERTAINMENT
Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained… or else you could make them sick.
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!

The post Why Two Point Museum Takes the Management Sim in a Whole New Direction – Play Today appeared first on Xbox Wire.

Terminator 2D: No Fate launches September 5 on PS5 and PS4

Hey everyone, this is Mike Tucker, design director and programmer at Bitmap Bureau. On behalf of our team, we’re thrilled to reveal Terminator 2D: No Fate, an officially licensed 2D action side-scroller is launching September 5 on PS5 and PS4!

Our team poured its passion into crafting adrenaline-fueled arcade gameplay and stunning pixel art—the very elements that make games special to us. As our first licensed game, we wanted to do justice to the Terminator 2 legacy.


Terminator 2D: No Fate launches September 5 on PS5 and PS4

I feel Terminator 2D: No Fate is a love letter to ‘80s/‘90s arcade games, and my mission was to create the T2 side-scroller we should have had in our youth. Players control Sarah Connor, John Connor, and the T-800 in arcade-style missions that retell Terminator 2: Judgment Day while expanding its narrative.

Sarah Connor

Our team are massive fans of the film—especially Sarah Connor, one of the greatest action heroes of all time. We knew playing as her would be special, so we worked hard to make her playstyle feel authentic. Sarah is agile and reactive, mirroring her paranoia and intense training. She excels in melee combat, sliding into enemies for direct attacks, reflecting her fearlessness. We also gave her a laser sight, inspired by the iconic Miles Dyson scene. It locks the player in place but significantly boosts damage.

John Connor

One of the most exciting parts of development was designing the Future War missions, where players control an adult John Connor leading the Resistance. Since T2 only gives glimpses of John’s leadership, we had fun expanding his lore. His gameplay emphasizes strategic mid-to-long-range combat, using a plasma rifle, pipe bombs, and three ammo types. He’s less agile than Sarah but can execute a tactical roll to evade attacks.

T-800

Few characters in cinema match the sheer presence of the T-800. We made him move deliberately to emphasize his weight and power, most evident in his devastating shoulder barge. He compensates for slower speed with high durability, taking significant damage before going down. The T-800’s segments were a blast to create, especially recreating iconic moments like the Corral bar brawl and the motorcycle escape from the T-1000 in a 2D arcade style.

T-1000

Of course, the T-1000 is one of the most legendary villains of all time. Robert Patrick’s unforgettable performance—his slow, intimidating walk and relentless sprint—was crucial for us to capture. Bringing his liquid metal abilities to life in pixel art was a real challenge, but our animators nailed his menace. Players will feel it when they face him in-game.

Working on a title connected to such a revered film has been a huge honor. Terminator 2’s characters are among the most beloved in cinema, and we hope players enjoy playing them as much as we enjoyed bringing them to life.

Terminator 2D: No Fate launches on PS5 and PS4 September 5.