We’re past Cyber Monday, but Walmart is still pushing out brand new gaming deals for December. Right now, you can pick up the professional-grade Xbox Series X Elite Series 2 Wireless Controller for only $124.00 after a 30% off instant discount. That’s a great deal for the original Elite Series 2 controller that includes the component pack. The newer Elite Series 2 Core controllers in White, Blue, and Red do not include the component pack and they normally retail for $140. The component pack itself retails for $59.99.
Xbox Elite Wireless Controller Series 2 for $124
Includes component pack
The Xbox Elite Series 2 Core controller features better build quality and lots more customizability than the stock controller that comes with the Xbox Series X console. Some of the more significant pro gaming features include adjustable-tension thumbsticks, wrap-around rubberized grip, and shorter hair trigger locks. The component pack, which is bundled with this controller, includes an extra sets of paddles, thumbsticks, D-pad, and case.
I rarely see this version of the Elite Series controller for sale. The versions without the component packs are commonly sold for a lesser price, but one of the biggest advantages of getting this controller over the standard controller is the customizability. Without those extra accessories to modify the controller to your liking, there’s less of a reason to spend so much more when a regular Xbox controller can be often be found for under $50.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.
I think It’s safe to say that Trigger Happy Interactive’s upcoming survival horrorTotal Chaos is a bit of a palette change from their last offering – the frenetic, neon-drenched, chainsaw-legged Turbo Overkill. Still, it’s not often we see psychological horror combined with ultraviolence, and anything that gives off even a whiff of Condemned: Criminal Origins has my attention.
Total Chaos started life as a popular Doom 2 mod, and while I dare the say the limitations of that game sell the atmosphere a little better than this much sleeker update, I certainly trust Trigger Happy enough to make the most of the new engine. The game is set in New Oasis, a “once bustling haven for coal miners” that is now most definitely not bustling, nor haven-like.
Far Cry is one of the most beloved series from Ubisoft, and for good reason. Over the last 20 years, Far Cry has challenged and twisted the shooter formula with all sorts of settings through 13 different games. This includes places like America, Cuba, the Himalayas, the dystopian future, and even a trip to 10,000 BCE. To celebrate the 20th anniversary of the series, you can pre-order the all-new Far Cry 20th Anniversary Soundtrack Collection on vinyl at IGN Store!
Pre-Order the Far Cry 20th Anniversary Soundtrack Collection on Vinyl!
This soundtrack collection includes 48 tracks from across three LPs. The music was selected from some of the biggest games in the series, including Far Cry 2, 3, 4, 5 and 6, Blood Dragon, Primal and New Dawn. This includes music from composers like Tyler Bates, Pedro Bromfman, Marc Canham, Jason Graves, and more.
The front cover of this collection features five iconic villains from the Far Cry series, with unique 20th anniversary iconography placed on the back. Each LP comes in a spined and printed inner sleeve that slips into a widespined outer sleeve with spot gloss UV. It’s perfect for any Far Cry fan, with a vibrant cover that’s sure to strike up a conversation.
The Far Cry 20th Anniversary Soundtrack Collection Vinyl will ship out starting May 2025. Pre-orders are now open on IGN Store, so don’t miss your chance to grab this unique collector’s item!
About IGN Store
IGN Store sells high-quality merch, collectibles, and shirts for everything you’re into. It’s a shop built with fans in mind: for all the geek culture and fandom you love most. Whether you’re into comics, movies, anime, games, retro gaming or just want some cute plushies (who doesn’t?), this store is for you!
Dogubomb’s Blue Prince boasts my favourite shapeshifting house in a video game, which admittedly isn’t setting a very high bar. Perhaps surprisingly, most video game houses do not shapeshift. Despite being made out of pure imagination and carbon emissions, they remain nostalgically shackled to the limitations of brick, mortar and Euclidean geometry. Blue Prince’s abode is different. It is a house made of house. You’ll actually design the layout yourself every time you wander through it, picking from a selection of mismatched room types whenever you open a door.
How The Thing: Remastered Remains Faithful To 2002’s Adaptation
Morgan Shaver, Communications Manager, Nightdive Studios
John Carpenter’s iconic 1982 horror classic “The Thing” has inspired countless creators over the years, including Computer Artworks, the studio behind 2002’s The Thing, a video game adaptation that takes place after the events of the film.
In the game, Captain J.F. Blake leads a team of U.S. Special Forces in an investigation of Outpost 31. There, Blake and his crew must defend themselves from hostile alien life, and each other, as infections arise.
Despite being released 20 years after the 1982 film, The Thing has become more of a challenge to revisit than its original source of inspiration. While you can easily purchase or stream the film, 2002’s The Thing often requires nostalgic gamers to track down a physical copy along with the necessary hardware to play it on.
This is where Nightdive comes in with The Thing: Remastered, available on Xbox Series X|S and Xbox One today. It’s a revitalization of the almost-lost game that stays true to the creators’ original vision.
Understanding The Source Material
Nightdive’s goal is to bring lost and forgotten games like The Thing back from the depths. Not only so people can revisit their favorites on modern platforms like Xbox Series X|S, but also to preserve these games for future generations.
Game preservation is something I recently stressed the importance of while writing about Killing Time: Resurrected, and the same remains true for The Thing: Remastered. All games deserve to be preserved, but preservation isn’t as simple as applying a fresh coat of paint. One of the challenges in using remasters as a form of preservation is keeping the remaster as faithful to the original as possible.
With this in mind, Nightdive worked closely with members of the original Computer Artworks staff, including art director Ron Ashtiani and technical director Mark Atkinson, both of whom are well-versed in the game they helped create and the 1982 film.
“I‘d seen the film before the project, but re-watched it multiple times when we started the game,” explains Computer Artworks technical director, Mark Atkinson. “We wanted to preserve the feel of the movie and what made it scary in terms of a survival horror.”
For Ron Ashtiani, the movie “scared the hell out of me, but also sparked my interest in sci-fi horror.” He went on to reflect how ahead of its time the film was. “It was made before the days of studios relying on an abundance of CG effects to wow the viewer.”
In addition to being ahead of its time visually, “The Thing” benefited from the captivating performance of actors like Kurt Russel and Keith David, and well-written screenplay courtesy of Bill Lancaster.
“I think one of the reasons ‘The Thing’ still holds up is due to the lingering mystery at the end — who was the Thing? It’s a smart movie, a masterclass in cinema,” remarks Joel Welsh, art lead on The Thing: Remastered at Nightdive Studios.
While it’s not required to watch “The Thing” before playing The Thing: Remastered, it does help broaden your knowledge of the peril Captain J.F. Blake and his team face as they explore Outpost 31. Both from alien creatures, and each other.
“Every scene was carefully detailed to make you wonder and be suspicious about everyone the whole time,” says Grover Wimberly IV, Nightdive’s project manager and producer on The Thing: Remastered. “For fans of Nightdive games who haven’t had a chance to watch ‘The Thing,’ I’d suggest watching before diving into the game.”
Remastering With The Masters
Mark Atkinson oversaw many technical aspects with 2002’s The Thing in addition to contributing to the game’s original design and coding alongside Computer Artworks’ talented team of engineers. Working on The Thing: Remastered with Nightdive, Atkinson took on a similar role.
“On the remaster, Ron and I were involved from the start, resurrecting the old code and master quality art assets, and helping guide the Nightdive team, e.g. what was intentional vs. where we just ran out of time to polish,” notes Atkinson.
“The remaster adds many significant upgrades in terms of gameplay, level design, UI, HUD etc., which go beyond a simple 4K reskin. Ron and I gave the green light to all of that, as well as consulting Andrew Curtis, the original game designer. In practical terms, I did a significant amount of C++ work as we wanted to really take the opportunity to make the remaster as good as possible.”
When asked about his experience working on 2002’s The Thing, Ashtiani recalls, “I joined the art team at Computer Artworks just after the game was fully signed after a successful prototype. Back then, art teams weren’t siloed into specific fields, but I mainly worked on the environments and built around half of the levels in the game.”
Again, Ashtiani reprised this hands-on role with The Thing: Remastered: “My role with Nightdive has been to co-lead the art team as the vision holder for the look of the game. I worked on setting the art direction for the remaster and ensuring that while we remaster the graphics and art assets, we don’t lose the essence of the original game.”
And this is important, because the essence of the original is inherently special. For the entire team, not just the artists, 2002’s The Thing needed to align with the 1982 film, and that took making the most of the technology and tools that were available at the time.
“We did the best we could with what we had,” Ashtiani explains. “We put a lot of work into capturing the isolation of the Antarctic and created a host of new and interesting creatures. However, lighting was an area we couldn’t match until the remaster.”
As well as the technical limitations, time constraints also contributed to some of the quirks players encountered in 2002’s The Thing, which Atkinson says has been addressed in the remaster.
”People loved the original game, but had some legitimate complaints, e.g. the scripted burst-outs, the difficulty is uneven, the combat was a little janky, the boss fights weren’t great,” admits Atkinson. “We went hard on fixing all that.”
The Thing: Remastered also benefits from the addition of modern gameplay elements such as third-person aiming, quick select wheels, the ability to use a controller on PC, and more. In terms of difficulty, Atkinson notes, “the game is still fairly hard, but not in such an uneven and sometimes frustrating way as the original.” There’s also the option now for players to select an easier difficulty setting, further expanding the game’s approachability.
Seconding this, Ashtiani says the remaster is true to 2002’s The Thing, but with improved gameplay balancing, control systems, UI improvements, among other quality-of-life adjustments.
“Graphically, it’s a big leap forward,” Ashiani adds. “We’ve been able to use all the lighting technology of today, plus higher resolution models and textures. We even managed to add some assets that were cut from the original game, creature variations in particular.”
A Team Effort
Having a team you can trust is important, not only when attempting to survive in the world of The Thing, but also in developing a quality remaster. Trust, communication, and teamwork between the original developers and the developers at Nightdive Studios were integral in resurrecting 2002’s The Thing.
“We made it a point to make sure Ron and Mark’s input were taken throughout the development process by consulting and having them at our team meetings when discussing adjustments, enhancements, and fixes to make sure it fit the spirit of the original 2002 release,” explains Wimblerly IV.
“Ron and Mark certainly left their mark, along with the rest of the team,” praises Welsh. “This is Nightdive/Atari’s most ambitious remaster to date, and we hope Xbox players have a blast with it. Just remember: No One Survives Alone!”
You don’t have to take our word for it, though. Whether you’re a fan of 2002’s The Thing, or simply want to check out a classic game you previously missed out on, you’ll be able to pay an eventful visit to Outpost 31 when The Thing: Remastered releases on Xbox One and Xbox Series X|S today.
The 2002 third-person survival horror shooter that serves as a sequel to the genre-defining 1982 film is back, remastered by Nightdive Studios to bring this innovative blend of fast paced squad action meets survival horror to the modern era. Including Antialiasing, Per Pixel Lighting, 4K Resolution and up to 120 FPS.
Where the movie ended, the true terror begins.
You are Cpt J.F. Blake, leader of a U.S. Special Forces rescue team sent to investigate the blood-curdling events and enigmatic deaths of the American scientific team that transpired at the Outpost 31 research facility located in the frozen wastelands of Antarctica. Within these inhospitable surroundings your team encounters a strange shape-shifting alien life-form that assumes the appearance of people that it kills. Trapped by the elements and infected by this horrific entity, using all your team members is critical if you hope to accomplish your objectives, let alone survive. If you only knew which ones were still human…
IGN’s Infinity Nikki map is here! Our interactive map tracks collectibles across the world of Miraland including Whimstars, Dew of Inspiration, and Treasure Chests for those who like to farm collectibles. It also displays the locations of Styling Challenges and Mini Games so you know where to go to spend time.
Our team of Stylists is hard at work filling out our Infinity Nikki interactive map, so make sure to check back often and track your progress across Miraland.
Locations, such as Warp Spires, which allow you to fast travel once activated. There’s also Caverns, Catapult Seals, and more.
Activities, including Box Games, Mini Games, and Styling Challenges.
Items, such as Treasure Chests. Opening them can net you Clothing and even Diamonds, which you can spend on the Resonance Banners.
Quests, including Main Quests and Side Quests, so you always know where to go to start your next mission.
Infinity Nikki Codes
While you’re using IGN’s Infinity Nikki interactive map to find loot across Miraland, make sure you check out the latest Infinity Nikki codes to get even more free rewards.
Infinity Nikki codes lead to rewards like free Diamonds and Revelation Crystals, and materials such as Threads of Purity and Shiny Bubbles to help you craft new clothes, accessories, and outfits. Combine those with what you can earn by exploring the map alone and you’ve got a ton of rewards!
4X strategy and RPG stalwarts Shiro Games have announced SpaceCraft, a “massively multiplayer management and crafting adventure” set in Normandy during the Middle Ages, haha, of course not – it’s set in space. They won’t be winning the T.S. Eliot poetry prize with that title, but I guess it gets the job done. Here’s a trailer.
The Game Awards 2024 is almost here – a night celebrating recognition of the biggest games released throughout the year. The event will take place on Thursday, December 12, and we’ll share below exactly how you can tune into the livestream and what to expect for awards.
How to Watch The Game Awards 2024 Livestream
The Game Awards 2024 will kick off on December 12 at 4:30pm PT/7:30pm ET and is expected to run for roughly three hours, according to The Game Awards.
If you live in the GMT or AEST timezones, this translates to 12:30am GMT/10:30am AEST on December 13.
IGN will be hosting a pre-show for The Game Awards that takes place at 4pm PT/7pm ET before the official festivities begin. We will also be back after The Game Awards for an IGN post-show to break down all the biggest moments, reveals, and winners from the show!
Where to Watch The Game Awards 2024 Online
We’re hosting the livestream for The Game Awards 2024 here, on IGN.com, and on our accounts across all major platforms including YouTube, Twitch, Twitter, and Facebook. Here are all of the links where you can watch the stream online:
There are 29 categories in total for The Game Awards 224, with the most anticipated category, “Game of the Year” having a handful of popular games. The contenders include Astrobot, Balatro, Black Myth: Wukong, Elden Ring: Shadow of the Erdtree, Final Fantasy VII Rebirth, and Metaphor: ReFantazio.
The category for “Most Anticipated Game” includes biggies with Death Stranding 2: On the Beach, Ghost of Yotei, GTA 6, Metroid Prime 4: Beyond, and Monster Hunter Wilds.
Dragon Age: The Veilguard, Prince of Persia: the Lost Crown, Star Wars Outlaws, CoD: Black Ops 6, and Diablo 4 are all up for “Innovation in Accessibility,” with “Games for Impact” comprising of Life is Strange: Double Exposure, Neva, Indika, Closer the Distance, Senua’s Saga: Hellblade 2, and Tales of Kenzera: Zau.
You can check out the full list of The Game Awards 2024 nominees, where it shows Astro Bot and Final Fantasy VII Rebirth leading with seven noms each, and Metaphor: ReFantazio following with six noms.
It’s been years now since Nintendo opened the eShop floodgates and started letting everything in. In stark contrast to the Wii U days when even established developers had trouble getting their games on Nintendo platforms, the weekly update is now filled with games that would have been unthinkable just one console generation ago.
For all my moaning to come, I’ll make it clear up front that I’m not advocating going back to those dark days – the breadth and quantity of experiences you can download from the eShop is one of the great strides forward Nintendo made this gen. The problem that needs addressing is one of content management in an overcrowded storefront; for every promising-looking game and genuine gem, there are five cynical, bottom-of-the-barrel releases obscuring it.
Jessica Ronnell, ID@Xbox Team Lead: Events, Social and Community Management
As the year comes to a close, it’s the perfect time to tackle that backlog. Speaking of which, we have an exciting new lineup of game demos just for you! We’re thrilled to introduce even more unique and creative games that you can add to your Microsoft Store wish list. From December 10 to December 31, 2024, you’ll have the opportunity to play over 35 demos of upcoming unreleased games for Xbox Series X|S and Xbox One!
Here are a few things to keep in mind:
These demos will only be available on the Xbox Dashboard through December. Some might be re-published to the Demo channel later, but many will disappear at the end of the month, so be sure to check them out while you can.
The developers would love to hear your feedback. Reach out to them on social media or through their websites. If you enjoy the game, let them know! If you have constructive criticism, they would appreciate that too.
These “game demos” are not the usual kind. Typically, the demos you see in our Demo channel are created after the game is completed (or nearly completed) and represent an almost final version. Think of these as “show floor demos” and not necessarily indicative of the final product. You’ll get to experience these games early – some way early – which gives you the chance to provide your feedback! Keep in mind that these games will continue to evolve and become more polished as they approach release.
We’ll announce the full list on December 10, but here are some games you can expect to see:
Kulebra and the Souls of Limbo – Galla Games/Surprise Attack
A 3D adventure game where you’ll encounter the diverse inhabitants of Limbo, a realm where souls burdened with deep regrets are doomed to relive the same day endlessly. Use your sharp mind and keen observation skills to gather clues from the residents and discover items that will help unravel the mystery of Limbo and its curse that traps souls in an eternal loop.
The Alters – 11 bit studios
Dive into an emotional sci-fi game that seamlessly blends adventure, survival, and base-building elements. Step into the shoes of Jan Dolski, an ordinary worker who must create alternate versions of himself in a desperate bid to escape a planet where even the sun’s rays can be lethal.
Cosmorons – Blind Squirrel Games
Greetings, cosmic conquerors! Introducing Cosmorons, an old-school futuristic shooter where quirky minions take on the cosmos with outrageous weapons and endless hijinks. Your mission: achieve ultimate glory by conquering all systems in your galaxy. New areas offer big rewards but come with increased difficulty. How far can you go?
Section 13 – Ocean Drive Studio
A roguelite twin-stick shooter that you can enjoy solo or with up to three players. As an Agent of the S2P Corporation, your mission is to investigate an ongoing incident at the company’s most secretive facility, known for its obsession with keeping secrets.
There will be a wide variety of games to discover and enjoy! When you get the chance to check them out, we’d love to hear your thoughts. Connect with us on Twitter, Instagram, Discord, Twitch, and YouTube. Stay tuned to Xbox Wire to learn more about what Team Xbox has planned!