Share of the Week – Senua’s Saga: Hellblade II

Last week, we asked you to share moments from Senua’s harrowing journey in Senua’s Saga: Hellblade II using #PSshare #PSBlog. Here are this week’s highlights:

UkFemshep shares the top half of Senua’s head peeking out from water.

Photoingame shares a black and white profile shot of Senua looking up.

MdeavorVP shares Senua raising her torch in a field of darkness

LastGlass_VP shares a head-on portrait of Senua with ceremonial face paint and symbols.

JarrinWasHere shares a dual-toned side profile of Senua

Keng_console shares a macro shot of Senua’s wide-open eye

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Sword of the Sea
SUBMIT BY: 11:59 PM PT on August 27, 2025 

Next week, grab your sword! Share moments bringing sea life back to the deserts of Sword of the Sea (a recent August Game Catalog title) using #PSshare #PSBlog for a chance to be featured.

How Shigeru Miyamoto Influenced Donkey Kong Bananza’s Sound and Movement

Donkey Kong: Bananza is a triumph, earning a rare IGN 10/10 and prompting our reviewer to call it “a brilliant successor to Super Mario Odyssey and a smashing return for a classic Nintendo character.” It’s high praise for a brand new Donkey Kong game, and one made seemingly without much input at all from original Donkey Kong creator Shigeru Miyamoto. But Miyamoto did still share some feedback on Bananza with the development team, and now we know a bit about what exactly that was.

We’ve already learned from past interviews that Miyamoto couldn’t stop digging around whenever he played the game in development. But now, thanks to a new interview with Nintendo Dream Web (independently translated by IGN), we also know a bit about what he thought about how digging worked. According to game director Kazuya Takahashi, it was Miyamoto who suggested that “B” prompt Donkey Kong to dig downwards, as opposed to being a jump button like in Super Mario Odyssey. As he puts it:

Takahashi: Mr Miyamoto also suggested the button assignments. Since the game was an extension of Mario, we initially had you jump with the B button. But Miyamoto pointed out, “If you’re digging down, wouldn’t B be more intuitive?” Indeed, when I tried it out, the key assignment felt intuitive, so that was based on Mr Miyamoto’s opinion.

Interviewer: I see. The Y button is to the side and the X button is to the top, which is in line with the Switch 2’s button layout, so even people who aren’t familiar with action games will find it easier to play if they keep that in mind.

Takahashi: Of course, there are people who are used to using B to jump with Mario, so for those people, we’ve made it possible to change this in the options.

But that’s not all. Miyamoto also apparently influenced a small but crucial element of the sound design, as related by producer Kenta Motokura and sound director Naoto Kubo:

Motokura: During development, both Mr Miyamoto and Mr Koizumi were constantly destroying the ground and the surrounding area. There were lots of options in the field to play with, so I thought that felt good. He made some adjustments to the sound, right?

Kubo: Yes. Miyamoto-san said something like, “Donkey Kong’s movements look a little light. Maybe his footsteps are a little too light as well.” When it comes to sound, footsteps are something you hear all the time, so we thought that if we made them too loud and heavy, the impact of the destruction sounds might feel weaker, so we had kept them quite subtle. We turned up the volume a little and had Mr Miyamoto listen to it, and we repeated this several times. In the end, I think we were able to strike a good balance that gives a sense of weight without losing the satisfying feeling of destruction.

So it’s also thanks to Miyamoto that Donkey Kong’s footsteps sound juuuuust right in comparison to all the digging and smashing sounds he’s making. Thanks, Mr. Miyamoto!

We’ve learned all sorts of interesting behind-the-scenes tidbits about Bananza in the last few months. We did a big interview ourselves with Motokura and Takahashi, in which we learned how and why the game was conceived, the game’s place in the Donkey Kong “canon” and the necessity of releasing on the Nintendo Switch 2.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Shovel Game combines Minecraft, Mozart and hell

I did not expect to meet Mozart in Shovel Game, nor did I expect him to ask me to mine a pyramid of shit, with the helpful advice that I start at the top to avoid any floating shitbricks. Mozart is probably the least interesting thing about Shovel Game, actually.

It’s a shortform first-person oddity with Minecraft-style destructible voxels (yes I know Minecraft doesn’t really use voxels) and a touch of AHL_5am. The idea is to tunnel through “a sequence of strange and unfamiliar spaces”. Here’s a trailer.

Read more

Silksong will get DLC and “some of the plans for that stuff are kind of ambitious as well”

Hollow Knight: Silksong began life as a DLC expansion, but then developers Team Cherry decided the concept was “too large and too unique“, and upgraded it into a full game. They spent six years working on the thing in almost total silence, while fulminating legions of the terminally online quietly drove themselves bonkers hunting for release date clues. We now have a Silksong release date – it’s just two weeks away – so in theory, the nightmare is over. Except, oh dear – Team Cherry are planning post-launch content for Silksong, and they’re already calling it “ambitious”.

Read more

Review: 8BitDo Arcade Controller For Switch + Switch 2 – The Best Way To Play Street Fighter 6

8BitDid it again.

If you’re into fighting games, chances are you’ve probably seen – or maybe even used – a bunch of leverless arcade controllers. They’re taking the fighting scene by storm, and now 8BitDo, one of the most consistent accessory manufacturers in the business, has launched its own Arcade Controller for the Switch, Switch 2, and PC, priced at $89.99.

But what the heck is a leverless arcade controller? Well, some folks call them Hit Box controllers, but Hit Box is actually just one of many branded products released over the years, so it’s kinda like calling a games console ‘a Nintendo’. In reality, they’re largely referred to as ‘leverless’ thanks to the obvious lack of a joystick / lever in favour of an all-button setup. If you’re dead set on a more traditional setup, 8BitDo also has its own Arcade Stick available for purchase.

Read the full article on nintendolife.com

Next Week on Xbox: New Games for August 25 to 29

Next Week on Xbox: New Games for August 25 to 29

Next Week on Xbox Hero Image

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Gears of War: Reloaded Pre-Order

Xbox Game Studios


31

$39.99

Gears of War: Reloaded – August 26
Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere (Console & PC) / Cloud

Available on day one with Game Pass! The original Gears of War returns, faithfully remastered, natively optimized for more platforms than ever before, with full cross-play and cross-platform support. Gears of War: Reloaded delivers all post-launch content for the original title, including a bonus campaign act, multiplayer maps, plus characters and cosmetics — at no additional cost. Jump into Campaign Co-Op, fight with your squad in Versus Multiplayer, and enjoy cross-play across all supported platforms, allowing you and your friends to squad-up, regardless of where you play.


HELLDIVERS™ 2

PlayStation Publishing LLC

$39.99

Helldivers 2 – August 26
Optimized for Xbox Series X|S

Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter. You will be assembled into squads of up to four Helldivers and assigned strategic missions. Watch each other’s back – friendly fire is an unfortunate certainty of war, but victory without teamwork is impossible. Rain down freedom from above, sneak through enemy territory, or grit your teeth and charge head-first into the jaws of combat.


METAL GEAR SOLID Δ: SNAKE EATER

KONAMI

$69.99

Metal Gear Solid Delta: Snake Eater – August 28
Optimized for Xbox Series X|S

The core experience of the original, evolved and more immersive than ever. A remake of the 2004 game Metal Gear Solid 3: Snake Eater, with the same gripping story and engrossing world, now with all new graphics and 3D audio that enhance the jungle atmosphere. Get ready for the ultimate survival stealth action experience. The story, characters, voice acting, gameplay, and music that made the original a sensation return, remade for modern consoles. This evolutionary leap breathes new life into every cutscene and rebuilds every corner of the world.


SHINOBI: Art of Vengeance

SEGA


$29.99

$26.99

Shinobi: Art of Vengeance – August 29

Play as the legendary Shinobi Joe Musashi, master of the ninja arts. After finding your village burned to the ground and your clan turned into stone, you must set off on a quest for vengeance, ready to face an unparalleled evil and avenge your clan.


UBOAT

Ultimate Games S.A.

UBOAT – August 27
Optimized for Xbox Series X|S

UBOAT is primarily a crew management game, where your success depends on leading your men, not manually controlling the submarine. In UBOAT you control the crew in order to control the boat. You look after their physical and mental health, because if the sailors are hungry, tired and their spirit is low, there’s no chance of winning even a skirmish.


Particle Hearts

First Break Labs

Particle Hearts – August 25
Optimized for Xbox Series X|S

A 3rd-person adventure game where you explore a world made entirely of particles. Use special abilities to manipulate those particles, solve puzzles, avoid detection, and navigate this sinister and beautiful land.


Vlad Circus: Curse of Asmodeus

Blowfish Studios

Vlad Circus: Curse of Asmodeus – August 25
Optimized for Xbox Series X|S / Smart Delivery

Descend into the depths of madness and terror in this disturbing pixel-art graphic adventure. Explore a haunting universe through the eyes of Josef Petrescu, a man scarred by tragedy who awakens horribly burned, voiceless, and memoryless. As Vlad Petrescu’s brother and co-heir to Vlad Circus, Josef embarks on a harrowing journey to uncover the truth behind his past.


Space Adventure Cobra – The Awakening

Microids

$39.99

Space Adventure Cobra – The Awakening – August 26

Play as Cobra, the space pirate, in an action platformer. Along with Lady Armaroid, your loyal partner, and equipped with your iconic Psychogun, you must solve a mystery that could threaten the entire universe. Pre-order the game and receive an exclusive bonus skin for Cobra, inspired by the iconic jacket he wore in the very first episode of the anime series.


Axobubble

Afil Games

AxoBubble – August 27
Optimized for Xbox Series X|S

In Axobubble you control a friendly axolotl in a world of platforms and creativity. Your main ability is to create floating bubbles that act as temporary platforms. Use these bubbles to jump higher, cross dangerous distances, and collect shells while advancing to the big star shell at the end of each level.


Xbox Play Anywhere

Captain Bones

World of Poly

Captain Bones – August 27
Xbox Play Anywhere

You are Captain Bones, a pirate captain who worked your way up from the bottom. In a world full of danger and opportunity, you must use your skills and determination to survive and thrive.


Xbox Play Anywhere

Carnival Survivors The Parade

Lucky Raccoon Games

Carnival Survivors The Parade – August 27
Optimized for Xbox Series X|S / Xbox Play Anywhere

Embark on a unique journey in this 2D roguelike-survivor where you control a parade truck, a sound-powered carnival machine full of attitude. Your goal? Recruit musicians with unique abilities, each adding different powers and a new layer to the soundtrack that evolves as your band grows stronger.


Goblin Gold Hunt (Xbox Series X/S)

Synnergy Circle Games

Goblin Gold Hunt – August 27
Optimized for Xbox Series X|S

Gold Goblin Hunt is a 2d casual platformer about collecting coins and treasures. Beat each level and collect every shiny thing you see, but taking damage will make you lose some coins. Reach the final levels while collecting everything you can and avoiding all the danger so you can get a high score!


Makis Adventure

Eastasiasoft Limited

Makis Adventure – August 27
Optimized for Xbox Series X|S / Smart Delivery

Take the role of Maki as you explore a world of unique islands, meeting new friends and dashing through the waters using 3 different shark forms. Makis Adventure is a side-scrolling action platformer that lets you decide how to tackle its unique challenges. Whether you prefer to fight or focus on exploring, there’s plenty to discover and decide your play style.


Xbox Play Anywhere

Mini Words

Mens Sana Interactive

Mini Words (Console & PC) – August 27
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Discover the most commonly used words in English with Mini Words, a unique mix of puzzle, word search, and hangman. Enjoy a minimalist and relaxing environment, free from distractions. Unscramble them by connecting all letters on the board, ensuring no paths repeat or cross.


The Strange City

Newmatic Co., Ltd.

The Strange City – August 27
Optimized for Xbox Series X|S

On an unsettling night, Agent G awakens after a brutal car crash. Disoriented and alone, she notices two mysterious lights drifting into the forest. Compelled by an inexplicable force, G ventures deeper into the unknown. Only by reaching the end of this haunting path will she uncover the true reason for her adventure—and the secrets that await in the shadows.


Void Source

Xitilon

Void Source – August 27
Optimized for Xbox Series X|S

Classic multi-directional (360°) shoot ’em up. Navigate your UFO through hazardous environments with dangerous enemies and beat huge bosses!


Legends of Amberland II: The Song of Trees

Pineapple Works

Legends of Amberland II: The Song of Trees – August 28
Optimized for Xbox Series X|S / Smart Delivery

Legends of Amberland II: The Song of Trees is a classic western dungeon crawler RPG. Using the classic first-person perspective, over grid movement, turn-based system to travel in an open world with fast travel options and a quick combat.


NODE: The Last Favor of the Antarii

Beep Japan Inc.

$19.99

NODE: The Last Favor of the Antarii – August 28
Optimized for Xbox Series X|S

In a forsaken world of radiation and secrets, one AI stands between salvation and collapse. Explore Toska, a haunting nuclear labyrinth, where the echoes of the past meet an otherworldly twist. Can you outsmart the unknown and save us all?


The Knightling

Saber Interactive Inc

The Knightling – August 28
Optimized for Xbox Series X|S

Sir Lionstone, the most powerful knight and protector of the great city of Clesseia, hasn’t returned from his latest quest. As Sir Lionstone’s trusted knightling, it is up to you and the legendary shield he left behind to become the hero the people need and find Lionstone before lurking threats endanger the realm. Explore the many regions and secrets of the lands of Clesseia, fend off bandits and monsters, and uncover the truth of the shield’s unparalleled power and the realm’s illustrious past.


Ash Pines: The Motel

Ratalaika Games S.L.

Ash Pines Motel – August 29
Optimized for Xbox Series X|S / Smart Delivery

Welcome to Ash Pines – a peaceful vacation spot nestled deep among whispering pine trees… or so it seems. What begins as an ordinary night soon unravels into a terrifying mystery beyond imagination. Stranded at the eerie Ash Pines Motel, you’ll explore abandoned rooms, uncover cryptic clues, and slowly piece together the haunting secrets buried within the motel’s forgotten past.


Bumblebee – Storm of Friendship

EpiXR Games

$11.99

Bumblebee – Storm of Friendship – August 29
Optimized for Xbox Series X|S

On your quest to find a beautiful new home you will discover distant places, friendly calm animals, and amazing and dangerous habitats. You are a tiny bee in a giant environment and move continuously forward. You are free to fly wherever you want and explore the level to your heart’s desire.


Carlos the Taco

ChiliDog Interactive

$4.99

Carlos the Taco – August 29
Optimized for Xbox Series X|S

A 2D platformer set in sunny Mexico. Fight enemies, use power-ups like flavor enhancements, and uncover the mystery of the kidnapping. Carlos is armed with ketchup and mustard tubes, as well as a stylish sombrero. Are you ready to help Carlos save his love and bring some spicy Mexican justice to those skeletons? Let’s go, amigo!


Xbox Play Anywhere

Color Water Sort

QubicGames S.A.

Color Water Sort (Console & PC) – August 29
Xbox Play Anywhere

Use your head and arrange colored liquids to solve unique puzzles. Master the art of water sorting and rise to the top as a champion. Strategically move the water until every color is separated, proving your puzzle-solving prowess. Immerse yourself in the challenge of sorting water into tubes with the same-colored liquid on top.


Death Mask

Happy Player


$9.99

$8.99

Death Mask – August 29
Optimized for Xbox Series X|S / Smart Delivery

A series of murders follows a mysterious ritual dance in rural China. A narrative mystery game set around rural Chinese religious rituals and serial murders. When ancient beliefs and modern horror collide, can you uncover the truth behind the mask? A rich and fully realized story unfolds like an interactive novel. Multiple choices and branching paths lead to dramatically different endings.


Xbox Play Anywhere

Compass of Destiny: Istanbul

5Deniz

$9.99

Compass of Destiny: Istanbul – August 29
Optimized for Xbox Series X|S / Xbox Play Anywhere

Compass of Destiny was created using meticulous research, to give you an authentic glimpse of the Ottoman Empire at its peak. But this realm is more than just violence: You’ll need to explore in depth, tackle challenging puzzles and show off your agility in platforming sections, if you want to learn the complete truth. The Compass will be your irreplaceable aid.


Detail Detective

Gametry LLC

Detail Detective – August 29

Detail Detective is the ultimate spot the differences game that combines stunning cartoon colorful visuals, mind-engaging puzzles, and captivating storylines. Explore diverse and vibrant environments, choose your difficulty level, and use hints strategically as you race against the clock. Uncover hidden secrets, and become the ultimate detective in this immersive, relaxing, and socially competitive experience.


Xbox Play Anywhere

Gang Blast

Entity3 Limited

Gang Blast – August 29
Optimized for Xbox Series X|S / Smart Delivery/ Xbox Play Anywhere

Take to the skies and bring the boom in Gang Blast, an explosive arcade shooter that puts you in the cockpit of a heavily armed helicopter. Wipe out gangs across a stylized city teeming with chaos, where every missile, and explosion sets off satisfying destructions.


Xbox Play Anywhere

Goosebumps: Terror in Little Creek

GameMill Entertainment


$39.99

$35.99

Goosebumps: Terror in Little Creek (Console & PC) – August 29
Optimized for Xbox Series X|S / Xbox Play Anywhere

Enter the chilling world of Goosebumps in Goosebumps: Terror in Little Creek! Step into the shoes of Sloane Spencer, a young teen caught in a town of nightmares, as you unravel eerie mysteries, confront sinister monsters, and navigate haunted locations inspired by R.L. Stine’s legendary book series. Solve puzzles, evade creatures, and uncover the dark secrets lurking in the shadows.


Heading Out

Crunching Koalas

Heading Out – August 29
Optimized for Xbox Series X|S

Flee your fear and carve your story. Blaze a trail across mythic American highways, where choices twist your tale and danger’s always in the rearview mirror. With roguelike routes, limited resources, and breakneck chases, this isn’t just a drive—it’s your legend in the making.


Kitten Island 2

Phoenix Reborn Games

Kitten Island 2 – August 29

The adventure continues! Return to Kitten Island and test your skills across 15 new platforming levels and guide your kitten on an all-new journey.


Xbox Play Anywhere

Learning Factory

Luden.io

Learning Factory – August 29
Xbox Play Anywhere

You’re a humble genius scientist who gets invited to become the chief engineer at an abandoned Factory on Mars, designed to produce and sell exquisite goods for cats. It was conceived to learn everything about cats and make them happy, but it is desolated now, and cats are leaving Factory Stores unhappy and empty-pawed.


The Mystery Of Woolley Mountain

Lightfoot Bros Games

$11.49

The Mystery Of Woolley Mountain – August 29
Optimized for Xbox Series X|S / Smart Delivery

Funded on Kickstarter with backers including legend of the genre Ron Gilbert, The Mystery of Woolley Mountain is an otherworldly adventure game filled with strange beasts, evil witches, confused automatons and wacky ropemen. Join a renegade crew of time-travelling audio scientists on a hilarious and fantastical quest. A malevolent witch has captured a group of children, and it’s up to you to save them from the mysterious island of Woolley Mountain!


Tidy Toys

Afil Games

Tidy Toys – August 29
Optimized for Xbox Series X|S

In this casual puzzle with a creative kitchen atmosphere, your mission is to organize the ingredients, or rather, toys, in pans styled like gift boxes. The objective is to fit all the pieces onto the board and meet demanding customer requests.


The post Next Week on Xbox: New Games for August 25 to 29 appeared first on Xbox Wire.

Double Fine’s Tim Schafer Rules Out More Sequels for Now, So You Can Forget About Brütal Legend 2 and Psychonauts 3

Double Fine is poised to release a brand new game called Keeper in October, but what comes after that? According to development chief Tim Schafer, he’s working on multiple projects at the Microsoft-owned studio, none of which are sequels.

Keeper is an atmospheric puzzle adventure in which a long-forgotten lighthouse is awakened and goes on a journey. It’s led by Double Fine’s Lee Petty, which means Tim Schafer is hands-off and free to work on other things.

What are those other things? Speaking to IGN at gamescom 2025, Schafer of course wouldn’t divulge Double Fine’s upcoming games, but did say the studio has multiple projects in the works and they’re all original IP.

“I’m working on other stuff,” he confirmed. “The studio is doing multiple projects right now and they’re all original IPs, because we did Psychonauts 2 and that will hold us for sequels for a while.”

So, that rules out Psychonauts 3 or — and this was always an unlikely one — Brütal Legend 2, at least in the short to mid-term. As game developers are fond of saying, never say never, but Schafer’s rather definitive comment gives us an idea of what to expect from Double Fine in the coming years — and that is the unexpected.

Psychonauts 2 was Double Fine’s first release following Microsoft’s acquisition of the company in 2019. Schafer has spoken before about how Double Fine had to cut boss fights from the game due to budget concerns, but the Microsoft buyout meant it had the resources to add them back in. Schafer described Keeper as smaller-scale compared to Psychonauts 2, but with an impressive level of quality.

Psychonauts 2 eventually came out in 2021. Now, four years later, Double Fine is about to release its next game. Keeper comes out October 17, 2025, on PC and Xbox Series X and S.

Photo by Christian Petersen/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Stardew Valley Creator ConcernedApe Doesn’t Ask for Money for Collabs, Insists He Only Does It With Games He’s a Fan Of, or Because He ‘Genuinely Thought Players Would Like It’

Stardew Valley developer Eric “ConcernedApe” Barone has revealed he doesn’t ask for any compensation when his fan-favorite farm sim collabs with other franchises, saying he only does them because “[he] was a fan of the other games, or because [he] genuinely thought players would like it.”

The statement comes as fans prepare for a crossover event between Stardew Valley and Infinity Nikki, which goes live on September 1. Although we still don’t really understand what this will involve, exactly, there are already some surprisingly mixed reactions coming from the community, with some players upset about the timing, suggesting it’s an all-too-convenient distraction from the recent controversy around leakers.

“There have been a few collaborations between Stardew Valley and other games over the years,” Barone posted on X/Twitter yesterday. “To be clear, I never receive any money from these collabs. I’ve only done them because I was a fan of the other games, or because I genuinely thought the players would like it.”

Interestingly, Infinity Nikki responded directly to Barone from its official X/Twitter account.

“We really appreciate you sharing your feelings on this. Any unintended stress was the last thing we wanted. It was our way of saying thanks — a free love letter to Stardew Valley from our team and for the community,” the message said.

“Working on it felt like we were all tending a little farm together. The care and detail you pour into your world is exactly why we want to make cozy games too. We’re still learning from you every day.”

To be fair, it feels as though the fallout from the Stardew Valley collab is just a matter of bad timing here. The Infinity Nikki community has been unhappy ever since update 1.5 added some controversial changes to the game, such as retconning Infinity Nikki’s story, and ramping up the money and time investments required to collect full outfits.

It’s not that Barone does this all that often, either. Stardew Valley has only ever worked with a handful of other games, such as Balatro and Terraria.

Back in May, Barone admitted that he “didn’t want to just be the Stardew Valley guy,” explaining that was why he’s currently working on Haunted Chocolatier. We shouldn’t expect a release date anytime soon, though — there’s “still a lot to be done,” Barone recently admitted, particularly as he feels it’s “got to be better” than Stardew Valley.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Battlefield 6 Dev DICE Confirms Big Changes Coming to Player Movement, ‘Especially Horizontal Speed’

DICE has outlined what it’s learned — and what it’s changing — following the open beta test for Battlefield 6.

With “tens of thousands connecting on Discord to play together, over 600,000 hours streamed, and over 30 million hours watched,” the Battlefield team said it would “like to take a moment to look back at the recent Open Beta to share our key learnings and in-game changes we’re making based on your feedback and in-game data,” including tweaks to weapons, movement, maps, modes, player counts, and playlist options.

Perhaps one of the biggest complaints from players was around movement mechanics, particularly the speed of movement, and moving out of a slide into a jump. DICE says it’s now “adjusting” this “to create a more balanced and traditional Battlefield experience.”

“Momentum, especially horizontal speed, carried from a slide into a jump has been reduced,” the team wrote. “There is now a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Firing while jumping or sliding will result in increased inaccuracy. These changes are designed to make sliding and jumping more situational, so they are no longer ideal options for engaging in gunfights, and will contribute to a gameplay pace that rewards skillful movement without becoming too fast or unpredictable.

“Parachute physics have also been re-tuned, with reduced initial acceleration when opening the parachute for more controlled aerial movement.”

The team was also keen for you to know that it heard your “strong feedback” about larger-scale maps, and says that while the Open Beta intentionally featured smaller, more fast-paced maps, “larger-scale maps are already part of our package, delivering action-packed gameplay and memorable, unique moments for every player.” As Battlefield Labs continues — that’s the closed test available to select players who sign an NDA — it’ll introduce two new multiplayer maps: one set in Mirak Valley, the other a remake of the fan-favorite from Battlefield 3, Operation Firestorm. These two maps “include the full complement of vehicles, like Liberation Peak, along with a more vast combat space.” Details about Mirak, you may remember, leaked earlier this week.

And of course, the studio is looking at feedback on modes, too. DICE recently made changes to Rush mode after a negative response from fans, noting “the conversation we observed wasn’t just about player count, but also about how maps play, and the tactical experience they offer.”

For those who aren’t aware, Rush was initially known as Gold Rush in Bad Company, where matches typically ranged from 12v12 to 16v16 players.

“We’ve experimented with larger player counts over the years, such as 64- and even 128-player versions. While these matches created intense, fast-paced moments, they also led to issues: Overwhelming defenses, stalled frontlines, and too many games ending in the first sector,” DICE explained. “Rush is especially sensitive to higher player counts due to its tactical and strategic requirements; when a player tries to arm the M-COM while more than 20 opponents are defending, the intended gameplay becomes less tangible. Based on feedback throughout recent titles, we’re lowering the default player count for Rush to improve the flow of combat and restore the tactical, methodical experience that defines the mode.”

Those who enjoy a “large-scale” Rush, however, will still be able to “experiment” with different player counts via the Portal from launch. “Finding the right balance is an ongoing process as everyone gets familiar with map size, lanes, and combat spaces,” the team added. “For now, we’ve found that 8v8 provides a solid starting point for small-scale, fast-paced modes like Team Death Match, Squad Death Match, Domination, and KOTH.”

“With the insights gathered during the Open Beta play sessions, we will be introducing in-game adjustments in upcoming Battlefield Labs events. Stay tuned for progress updates and future opportunities to get involved,” the team concluded. “Lastly, thanks again for joining the Battlefield 6 Open Beta. Your feedback and participation made it an incredible experience.”

We’re having a great time with what we’ve played so far, writing in our Battlefield 6 review-in-progress: “We are still in the beta period, but I’m already having an absolute blast with Battlefield 6’s multiplayer. The action is sublime, with a cinematic quality to the constantly raining debris that is enhanced by how legitimately effective it is to take strategic advantage of that destruction.

“Right now, even in beta form, Battlefield 6 might be the most fun shooter I’ve played this year.”

Don’t forget that from now until October 7 — Battlefield 6’s launch day — EA has a “wave of content” planned for Battlefield 2042, including a free new pass “celebrating the legacy of Battlefield,” new hardware, and a reimagining of the fan favorite Iwo Jima map. As you progress through the ‘Road to Battlefield 6’ pass, you can expect 50 “exclusive cross-rewards,” including 20 for Battlefield 6 that will be ready for you on launch day.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.