Project Bloomwalker is A Beautiful Crafting Adventure About Purifying The World, and We Love It

Project Bloomwalker is A Beautiful Crafting Adventure About Purifying The World, and We Love It

Project Bloomwalker Image

Some games simply ‘wow’ you from the moment you’re permitted to enter their worlds, and in that regard, Project Bloomwalker is a blessing indeed. Revealed for the first time in the Xbox @ gamescom 2025 Broadcast, Project Bloomwalker is a beautiful survival crafting affair set in a gorgeous, anime-infused land that has been corrupted – its plant life shrivelled, and its ground turned an ashy white. As a ‘Bloom Walker’, you have the ability to cure the world of this blight, using your travelling caravan, a deceptively spacious house escorted by giant robotic legs, housing an equally giant talking cat. It’s quirky, inviting, and frequently magical.

During a hands-on demo at gamescom, we were invited to explore Bloomwalker’s world, and how you’ll seek to purify it. This really is the crux of the game. You’re not crafting to dominate the natural world – you’re there to heal it, and it feels truly different as a result.

The demo begins with your character carefully escorting their house through some tainted areas, using its power to slowly restore the world around it. It’s immediately inviting; the ground around it is restored as it works – the terrain explodes into vibrant green, foliage and massive mushrooms transform from nasty, sludgy mounds to bright, rainbow hues – everything here feels intentionally placed and ripe for exploration, which is exactly what you’ll need to do.

While the majority of the world we saw in the demo was relatively safe (sans one attack from a giant pelican), the tainted areas require some thought to explore, adding layers of puzzle to the mix. You’ll need to be prepared to encounter enemies like the aforementioned pelican, and venture into dangerous, blighted parts (taking damage as you do) until you can clear it. Luckily, there are resources like the Breathblossom that allow you to temporarily breathe in those spots, but you’ll need to work fast. For all of its beauty, Project Bloomwalker’s world can be treacherous, and it seems you’ll need to brace yourself for it in order to survive and keep your house moving.

The house’s purification power (or ‘purrification’, according to our cat, Kuroru), won’t last forever; after a short amble to the designated spot, we’re invited to settle the house down and start crafting more purification crystals. This is the resource that allows you to keep purifying, and it can be made from a number of items scattered around the map – berries, apples, honey, and a few other special materials like luminite.

This is where Kettlekid comes in, a creature I can only describe as the sentient, very hungry contents of a cauldron. Throwing your gathered resources into Kettlekid will create purification crystals, used to fill purification gauge so the house can keep on moving. These crystals are ferried over to your house by the absolute highlight of the demo – Oddlings. These tiny, squeaky balls of pure joy are here to help you, but they’ll need a bit of care to function effectively.

Fortunately, you have a wooden crafting table (also equipped with legs, naturally) at your disposal, which allows you to craft little leafy beds and tents for your Oddlings to rest in. In a pinch, you can also approach Oddlings that are exhausted and give them a hug, which will not only restore 50% of their energy, but also cure a tiny part of your own soul, too. It’s truly adorable.

Rogue Oddlings can also be found out in the wild, either stressing out in the open or concealed by a small puzzle. Once you found them, they can be adopted and recruited into your own Oddling army. While they’re a joy to have around anyway, building a larger group also expedites some automated crafting activities (like getting crystals from Kettlekid over to the house). There’s a hint of factory sim underneath all the loveliness.

Your own ambling house is truly impressive; the quaint little cottage, while small on the outside, houses a pocket dimension of sorts – a whimsical, celestial-themed bedroom full of sparkling trinkets and cute decorations. It’s truly amazing the first time you realize that it’s bigger on the inside than the outside, with no loading screen or transition. The attention to design is really felt here – I spent a good few minutes peering into round terrariums and zooming into the walls to absorb every magical detail. It’s also where you’ll come to chat to Kuroru about what’s going on, orienting you on your next goal.

Even with just a short time in Project Bloomwalker, I’m absolutely entranced by its whimsical landscape and characters, and its poignant premise.

The post Project Bloomwalker is A Beautiful Crafting Adventure About Purifying The World, and We Love It appeared first on Xbox Wire.

Vampire: The Masquerade – Bloodlines 2 Has Two Clans Locked Behind DLC Because of ‘Business’

The decision to lock two of Vampire: The Masquerade – Bloodlines 2’s six clans behind a DLC add-on pack is a “business” informed choice, publisher Paradox has said.

Bloodlines 2’s clans have been boiling the blood of fans for a little while now. It all started with the reveal that the game would feature four clans: Brujah; Tremere; Banu Haqim; and Ventrue. While this selection provides four different starting options for how you build your protagonist, it’s a more limited offering compared to the cult classic original Bloodlines, which featured seven clans.

Reacting to fan feedback, developer The Chinese Room has added a further two clans to Bloodlines 2 (Lasombra and Toreador), but these are only available as part of the Shadows and Silk add-on pack, which costs $21.99 as DLC, or is included as part of the $89.99 Premium Edition. The standard edition costs $59.99.

This DLC is available from day one, which has created the impression that the “full” roster has been carved up, with only those paying extra getting the complete launch experience. Some fans are now feeling like a vampire caught in the sunlight, especially because Toreador was a clan available in the original Bloodlines and is considered fairly significant to Vampire: The Masquerade mythology.

At Gamescom 2025, IGN was able to ask publisher Paradox why Lasombra and Toreador are only available as part of the add-on pack. We were told that additional content is “pretty typical” for games, but that adding fan-requested content comes at a cost.

“What the team has done here is make these two clans accessible on day one, while still understanding that the original experience is going to be with the first four,” said a Paradox representative. “You hear fan feedback and you’re like, ‘Okay, you know that they want these two clans. It’s highly sought after.’

“At the end of the day, business-wise, game development takes time,” they continued. “And [the two clans] is additional content that does get created. So instead of making it ‘day 30’ content, making it day one [content] allows it to be available for those players who have been asking for those two clans the entire time. And like I said, it’s business. That just happens the way that it does, but it provides that access on day one rather than them having to wait.”

As the representative mentioned, these additional clans were “highly sought after.” But their inclusion required an “an awful lot of time testing, listening, going through comments,” explained Ian Thomas, narrative director at The Chinese Room.

“We have spent so much time over the last couple of years extending the release date by going, ‘Yeah, we should really add some stuff about this’ and fattening out the game and deepening the story because of this sort of thing,” Thomas said.

“Because of people going, ‘Oh yeah, we really like that. Are we going to get that?’ In some cases we’ve gone, ‘No, artistically it doesn’t make sense to do that.’ And in some cases we have gone, ‘You know what, that would be really nice. Paradox, can we have a little bit more time and we’ll put that thing in?’ And Paradox have said, ‘We think it’d be nice too, have another few weeks.’”

Those weeks, plus many others, have contributed to Bloodlines 2’s later-than-originally-anticipated October 21, 2025 release date. And while we have waited a very long time for this sequel to a cult classic, it does now come with those six clans… at a price. As we mentioned earlier, not every fan is satisfied with the way these character-defining clans are being locked behind DLC.

While there’s some controversy around this decision, we have been able to play several quests and have come away from Vampire: The Masquerade – Bloodlines 2 feeling optimistic. It’s dripping with atmosphere and has some smart approaches to vampire abilities and the way an undead blood-drinker navigates a modern city.

Matt Purslow is IGN’s Executive Editor of Features.

Where To Buy Magic: The Gathering x Spider-Man Cards Ahead Of Next Month’s Launch

Magic: The Gathering’s Universes Beyond sets may upset some purists, but there’s no denying the power of a crossover with another franchise.

Final Fantasy’s set was the biggest in history, while other crossovers have included Lord of the Rings, Warhammer 40K, and more. Next up, it’s a veritable pop culture goldmine with Marvel’s Spider-Man, launching next month.

Here’s everything on offer, and where you can still preorder before September 26.

Play Boosters and Bundles

Play Boosters are the bread and butter of collecting the Spider-Man set, and can be purchased individually or as part of a booster box of 30 packs.

Each pack has 14 cards inside, with a foil in every pack and at least a rare guaranteed, too. Booster boxes are currently going for around $200, but if the price changes between now and launch, Amazon will adjust your payment accordingly.

Expect individual packs to be readily available at your local stores after launch, while there will be prerelease bundles available at participating stores which will include a specified foil Rare or Mythic and six Play Boosters.

Collectors can also grab a bundle that includes nine Play Boosters, 15 Traditional Foil basic lands, and a deck box.

Finally, there’s a new Gift Bundle that has a box that evokes Spidey’s earliest comic appearance and includes a Collector Booster and 9 Play Boosters, as well as a foil alternate-art promo card and other goodies like full-art lands.

Scene Box

We’re waiting to see how much stock there will be of this Scene Box, because at the time of writing, we don’t know if it’ll sell out instantly or be available for a while.

It includes six cards that can be displayed together as a collector’s piece or used in decks, with Spidey, Venom, Green Goblin, and Doctor Octopus represented.

The box also comes with three Play Boosters to help build your collection, and is currently around $100 at TCGPlayer for preorder.

Collector Boosters

Spider-Man Collector Boosters are, at the time of writing, sold out unless you want to go to the secondary market.

Doing so will cost you a whopping $88 for a single pack, or (at the time of writing) up to $1000 for a booster box.

Is it really worth it? Only you can make that call, but here’s hoping prices settle down as we get closer to launch.

Spider-Man Welcome Decks

Wizards of the Coast is holding a series of new player events in the coming weeks, and is offering Spider-Man-themed ‘Welcome Decks’ that feel a little like Jumpstart packs.

There are five to collect, with decklists available here. Each is themed after a character and has a mono color identity. Mash two decks together to make a 60-card deck.

  • Spider-Man – White
  • Spider-Man 2099 – Blue
  • Venom – Black
  • Spider-Gwen – Red
  • Miles Morales – Green

You can check the store locator to see if your game store will have stock, but TCGPlayer has listings, too.

Action Figure Bundles

Something unique to the Spider-Man set is the arrival of Marvel Legends bundles that include a foil, borderless MTG card alongside the relevant action figure, with four to collect: Spider-Man, Mary Jane, Man-Wolf, and Anti-Venom.

They sold out pretty quickly, but we’re keeping an eyeout to see if more become available.

Where Are The Commander Decks?

While Final Fantasy got its own Commander Decks (as did Lord of the Rings, Doctor Who, Fallout, and Warhammer 40k), there’s no such luck with the Spider-Man set.

That’s a shame, as we’d have loved a Red/Black Symbiote Deck helmed by Carnage and Venom, or a deck that packed as many versions of Spidey together as possible.

Once the set is out, we’ll do our best to find the best cards to use in your Commander decks, though.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

At Long Last, Hollow Knight: Silksong Has a Release Date

Team Cherry has finally reemerged with a release date for the long-awaited Hollow Knight: Silksong. It’s coming out on September 4, 2025.

First announced in 2019, the release date for the long awaited sequel was finally shared more than six years after Silksong was announced.

Originally confirmed for just Nintendo Switch and PC, but eventually Xbox (and Game Pass) and later PlayStation 4 and PlayStation 5, Team Cherry has been slowly ramping up the conversation around Silksong after going quiet for a long time.

A trailer officially re-revealed the game at the Xbox Bethesda Showcase in June 2022, at which point Xbox also confirmed the game would be available sometime within the next 12 months. Team Cherry didn’t say anything itself, however, leaving some speculation around its release date.

That is until now, of course, and fans don’t have too long to wait before the next tough as nails, side-scrolling action adventure game. Players will have a whole new kingdom to explore, 150 new beasties to defeat, and a new gameplay mode of crushing difficulty.

Developing…

Pokémon Legends: Z-A Lands Another New Mega Evolution

With a particularly spooky reveal.

The Pokémon Company has revealed yet another new Mega Evolution that will make its debut in Pokémon Legends: Z-A, and it’s Victreebel being put in the limelight this time.

This classic Grass / Poison Type has been a series mainstay throughout the generations, and its new Mega design looks particularly… sweet (heh).

Read the full article on nintendolife.com

Onimusha: Way of the Sword Is a Modern, Graceful Action Classic-in-Waiting

Onimusha: Way of the Sword Is a Modern, Graceful Action Classic-in-Waiting

Onimusha Hero Image

It’s such a simple decision – in Onimusha: Way of the Sword, pressing the block button lets you deflect or parry attacks from any direction. Your character, Musashi Miyamoto, will seamlessly pull his katana into just the right position, sometimes readjusting for multiple strikes on the fly. It’s a single gameplay choice that says so much about this game, and offers so much to the player – built to dominate more than struggle. Plus, performing a no-look block just feels superb.

The long-awaited follow-up to Capcom’s grimdark feudal fantasy series sees you play as a master swordsman, who gains the abilities of the Oni gauntlet that’s attached itself to each of the series’ main characters, and is charged with taking down invading demons by any means necessary.

At first blush, you might expect this to be another entry in the burgeoning soulslike genre but, in a first hands-on, I discovered a game that, while not without challenge, was far more interested in making you feel good than making you get good. This is a consummate action game – one that constantly rewards you for experimenting with its systems, and feels almost incapable of looking bad, even in a non-expert player’s hands.

Much of this is down to animation. Every strike, dodge and, yes, no-look block, feels as though it’s reacting to the situation you’ve found yourself in, always looking natural. Fighting regular enemies rarely has the start-stop rhythm you might have come to expect – instead, you glide through these fights, dispatching demons, deflecting arrows (particularly delightful when you realise you can parry them back into the enemies around you), and finishing skirmishes with the series’ signature, instant-kill Issen attacks.

In these regular fights, offence is often the best defence – overwhelming smaller enemies with blows will deplete their stamina, opening up opportunities to unleash an Issen (with an appropriately over-the-top animation). Stronger enemies will force you to dodge a little more often (which can trigger a Bayonetta-like slow-mo), or parry more effectively, complete with gorgeous visual effects and generous stun windows.

The message is clear – you’re not playing as a character learning the ropes. This is already a master of their craft, and they act like it. For Musashi, these fights should feel simple – difficulty is more down to how you manage a crowd, than how you deal with the individual fighters in it.

But when the game pits me against a fellow Samurai, Sasaki Ganryu, it’s a swordfight worthy of the classic movies the developers have drawn from (even the main character’s likeness is based on legendary Japanese actor Toshiro Mifune). You might expect the game to suddenly embrace that soulslike comparison here, but it resists – it’s not easy, but you get the impression that Capcom would prefer you to be able to choreograph your own film-like encounter, resisting the impulse to truly stop you in your tracks with a fight that needs to be learned, repeated, and mastered.

Healing items are limited by your inventory space, but relatively plentiful, ensuring you can top up in tricky spots. Pulling off an Issen against Ganryu gives you an in-built gamble – do massive damage, or earn more Souls (used as currency and more). And the game prioritizes speed over precision – both you and Ganryu will buzz around the arena, dodging, lunging, and clashing in showers of sparks. It’s absolutely thrilling, featuring some of the smoothest, best-looking combat I’ve seen from an action game this generation.

As a taster of what’s to come, it’s absolutely piqued my interest. This feels like a classic action game waiting to emerge.

Onimusha: Way of the Sword arrives for Xbox Series X|S in 2026.

Onimusha: Way of the Sword

CAPCOM CO., LTD.

Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-era Kyoto, twisted by malevolent clouds of Malice.
With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy.
Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma.
Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?

Note: this content has not yet been age-rated. Age ratings information will be published at a later date.

The post Onimusha: Way of the Sword Is a Modern, Graceful Action Classic-in-Waiting appeared first on Xbox Wire.

Kiss takes the stage in World of Tanks’ Metal Fest

We love summer music festivals, so here at Wargaming, our team at World of Tanks Modern Armor has made it a mission to bring you a hard-rockin’ annual music event that truly shakes the battlefield: Metal Fest.

New tanks, new 3D Commanders, new Challenges and events: they’re all part of what Metal Fest offers each summer. But this is our third year of the event, coming to you on PS4 and PS5 starting August 26. We knew we had to go bigger and louder than ever.

To borrow some lyrics you might know, we wanted the best—and we got the best.

This year, our featured act is none other than the legendary band Kiss! Not only that; we’ve got the actual voices of core members Gene Simmons and Paul Stanley in the game.

This is how it all shook out. 

Kiss takes the stage in World of Tanks’ Metal Fest

Shout It Out Loud

Ever since the band’s shows at The Daisy in March 1973, when they debuted the character designs they’d become known for, Kiss has been more than a group of skilled musicians. They’ve been icons and personas.

So even though Metal Fest 2025 features four new Kiss-inspired Premium tanks, we knew specifically that the 3D Commanders representing the four classic Kiss personas (The Demon, The Starchild, The Spaceman, and The Catman) had to be absolutely right and larger than life.

Fortunately, as World of Tanks’ senior producer JJ Bakken explains, the band was all in. “Gene [Simmons] and Paul [Stanley] were gracious enough to give us some of their time for the game, as they represent the highest profile characters in Kiss … Both Gene and Paul saw all our concepts as we created them for characters and tanks. [They] brought the idea to us to really lean into the fantastical elements of each character.” 

Our art team worked to get those fantastical elements down, whether we’re talking the feline claws and nimble animations given to The Catman 3D Commander or the enormous pair of bat-like wings that Tanks’ art director Andy Dorizas suggested for The Demon 3D Commander.

But as any tanker knows, when it comes to our 3D Commanders, it’s not just about the look. Our players’ favorite Commanders speak with custom-written voiceover lines, so of course that’s the case for all four of our Kiss Commanders.

“Kiss themselves made the decision to have Paul and Gene featured as voices in the game,” says the game’s audio director, Brendan Blewett. “They were very particular in that the Kiss ‘characters’ are just that—characters, not real-life individuals. Each of them has traits and those are portrayed, in the instance of The Starchild and The Demon, by Paul and Gene.” 

So what was it like, working with legendary musicians to bring the voices of their world-famous characters to our console battlefield?

“Working with Paul and Gene was an absolute blast,” says Blewett. “These guys are obviously seasoned studio vets and really made the sessions fun and engaging.”

He adds, “Gene lived up to his reputation as a master of trivia and kept us entertained between takes regaling us with stories from the road and factoids. Paul was absolutely a gracious, friendly individual and belted out an incredibly intense vocal performance and kept it going for the whole session. We even quipped that it was ‘like six months of shows in two hours.’ Impressive!”

As for the voiceover for The Starman and The Catman, tankers and Kiss fans should rest rock out assured that these Commanders have received the same attention to detail. According to Blewett, “We worked with Kiss to understand the character profiles of The Catman and The Spaceman and came up with casting guidelines from there. For instance, The Catman is a smaller guy, witty and agile, while The Spaceman is older and wiser. The word ‘sagacious’ was used in session to describe the personality of The Spaceman.”

War Machine(s)

If you think the Kiss 3D Commanders sound impressive (and yes, I’m biased, but they are), be sure to recruit them during Metal Fest, and pair them up with our four Premium Kiss tanks, also inspired and named after the characters: The Demon, The Starchild, The Spaceman, and The Catman.

Each of these tanks not only takes visual inspiration from Kiss; it also has abilities inspired by a specific band member’s persona. You’d better believe that The Demon is a tank that mounts a flamethrower!

All of this is in addition to the Challenges, special event battles, daily login rewards, and more that Metal Fest offers. Rock out while you can, and don’t miss any of it—Metal Fest takes place in World of Tanks Modern Armor from August 26 through September 15 on PS4 and PS5!

Pokémon Legends Z-A Reveals Another New Mega Pokémon

Pokémon has just announced an all new Mega Pokémon species set to debut in the upcoming Nintendo Switch and Switch 2 game Pokémon Legends Z-A.

In a video debuted today, fans got a first look at Mega Victreebell, a more bulbous version of the pitcher plant Pokémon.

This new spooky trailer sees the game’s heroes investigate a sweet smell in a creepy building after dark. After various jump scares (Espurr! A Clefairy doll!) we finally see the new Mega species.

Pokémon Legends Z-A features a long-awaited return to the Kalos region, home to the series’ popular Mega Evolution mechanic. A previous trailer announced Mega Dragonite, the franchise’s first new Mega Pokémon in over a decade.

While not confirmed, Legends Z-A expected to feature several dozen new Mega Pokémon designs, as well as familiar Mega Pokémon such as Mega Kangaskhan, Mega Absol, and Mega Charizard X.

As for the game’s main story, it involves the seemingly-spontaneous Mega Evolution of local wild Pokémon, dubbed Rogue Mega Pokémon. You’ll need to utilise your own Mega Pokémon to take them down, and you can also bring in help from one of your allies to battle alongside you.

“Overall, Legends: Z-A didn’t feel like a full action game to me,” IGN wrote in our first hands-on impressions of Pokémon Legends Z-A’s battle systems, “but kind of more like an MMO, with its casting times, cooldowns, and behind-the-scenes math happening. That’s not necessarily a bad thing, but I do hope Legends: Z-A gets challenging enough to make me more intentionally dish out commands and think about switching Pokémon at just the right moment.”

Pokémon Legends Z-A arrives for Nintendo Switch and Switch 2 on October 16.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social