EA Says Madden and FC Might Find ‘Real Energy’ on Nintendo Switch 2

As you’d expect, EA is eyeing the Nintendo Switch 2 as a platform for its games. In a recent financial call, CEO Andrew Wilson was asked directly about Nintendo’s next-gen console, and he replied to suggest the company has plans to release many of its games there.

Wilson singled out EA’s money-spinning sports franchises, Madden and FC, as potentially finding “real energy” on Nintendo Switch 2, and also pointed to The Sims as a game that could do well on the console.

“Anytime a new console comes into the marketplace that’s of a benefit to us, it gives us the ability to access and acquire new players,” Wilson said. “Typically, we’ve had franchises perform very well on Nintendo platforms. Certainly our expectation is that products like FC and Madden and others might find real energy on the platform as they have done in the past.

“When you think about something like The Sims and the My Sims cozy bundle, which performed well ahead of our expectations, 50% of all players were new to EA. That represents a great opportunity for us.

“So again, nothing in our models at this juncture, but our expectation is that anytime a great new console comes in the marketplace that gives us access to new players and new communities, that we have the IP that will benefit from that.”

While it comes as little surprise to hear the likes of Madden and FC will be released on Nintendo Switch 2, fans will be wondering what version of those games they can expect on the console. Historically, EA has released what it calls “legacy” versions of FIFA on Nintendo Switch, but in recent years it has aimed for feature parity for the rebranded FC franchise. Given the Switch 2 will be a more powerful console than its predecessor, perhaps FC 26, say, will be closer to the FC 26 on PlayStation, Xbox, and PC.

Now Nintendo has announced the Switch 2, we’re starting to build a picture of what to expect on it in terms of games. There is a long list of rumored third-party titles coming to the console, and in an interview with IGN, Civilization 7 developer Firaxis called Switch 2’s apparent Joy-Con mouse mode “definitely intriguing.” French video game and accessories maker Nacon, publisher of the likes of Greedfall 2, Test Drive Unlimited, and RoboCop: Rogue City, has said it has Switch 2 games ready to go. The long-awaited Hollow Knight: Silksong is also rumored to be set for Switch 2.

As for Nintendo, we know it’s working on a new Mario Kart. Expect to find out more at a Nintendo Direct in April.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Wreckfest 2 is ramming through the barricades of early access next month and I will be waiting there patiently to get run over

Hoo-eee! The sequel to the rootinest-tootinest gassiest-guzzlingiest racecar rasslin’ game is launching into early access in March this year. Wreckfest 2 is the follow-up to smashing racer Wreckfest, which came out in 2018 but which I only discovered last year while listing our best racing games. My friends, it got on the list. Developers Bugbear say they have “overhauled its physics engine to deliver the most intense crashes, deeper component damage, and absolute vehicular mayhem.” We can see a little bit of that in a new trailer below, which also gives us an exact early access release date.

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EA CEO Says Dragon Age: The Veilguard Failed to ‘Resonate With a Broad Audience,’ Gamers Increasingly Want ‘Shared-World Features’

EA CEO Andrew Wilson has commented on the financial failure of Dragon Age: The Veilguard, saying it failed to “resonate with a broad enough audience.”

Last week, EA restructured Dragon Age developer BioWare to focus on Mass Effect 5 only, meaning some who worked on The Veilguard were moved to projects at other EA studios.

The decision followed EA’s announcement that Dragon Age: The Veilguard had underperformed on its expectations for the long-awaited action RPG. EA said Dragon Age “engaged” 1.5 million players during its recent financial quarter, which was down nearly 50% from the company’s projections.

IGN has chronicled some of Dragon Age: The Veilguard’s development challenges, including layoffs and the departure of several project leads at different stages.

According to Bloomberg reporter Jason Schreier, BioWare staff believe it was a miracle Dragon Age: The Veilguard released a complete game “after EA forced live-service into it, then reversed course.”

Now, speaking in an investor-focused financial call, Wilson suggested its role-playing games need to have “shared-world features and deeper engagement alongside high-quality narratives.”

“In order to break out beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category,” Wilson said in prepared remarks.

“Dragon Age had a high-quality launch and was well-reviewed by critics and those who played. However, it did not resonate with a broad enough audience in this highly competitive market.”

Reading between the lines, Wilson is suggesting that if Dragon Age: The Veilguard had “shared-world features” and “deeper engagement,” it might have sold more copies. But it’s hard to understand that position when you consider EA backed BioWare’s major reset of Dragon Age. As IGN has reported, this reboot saw Dragon Age shift from the skeleton of a multiplayer game with repeatable quests, a tech base, and the outline of a story, to a full-blown single-player RPG.

Fans are already saying EA has learnt the wrong lessons from Dragon Age: The Veilguard, and are pointing to the enormous success of single-player only RPGs that have been released recently, including Larian’s all-conquering Baldur’s Gate 3. Either way, it seems Dragon Age is now dead, at least for the foreseeable future. But what does this all mean for Mass Effect 5?

EA CFO Stuart Canfield touched on EA’s decision to restructure BioWare to focus on the next Mass Effect, which has reportedly involved cutting the 200-person studio down to less than 100 people.

“Historically, blockbuster storytelling has been the primary way our industry bought beloved IP to players,” Canfield said. “The game’s financial performance highlights the evolving industry landscape and reinforces the importance of our actions to reallocate resources towards our most significant and highest potential opportunities.”

It’s worth noting that single-player only games make up a tiny portion of EA’s overall revenue. The bulk of the company’s cash comes from live service (74% in the last 12 months). Ultimate Team is doing the heavy lifting here, but there are live service contributions from everything from Apex Legends to The Sims. The upcoming Skate is a live service, and the next Battlefield will inevitably be treated as such, too.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Slender Threads is an engrossing point n’ click horror with old school charm, out this week

I don’t end up covering as many classic point and click adventures as I’d like on RPS. That’s a real shame, because every time I play a good one, I’m reminded how much magic the genre still has. Developer Blyts (Kelvin And The Infamous Machine) was kind enough to send me over a key for Slender Threads, which is out this Friday. My opinion as a complete non-expert on the genre? Yep, this one’s absolutely worth a look.

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F-Zero 99 Has Been Updated To Version 1.5.6, Here Are The Full Patch Notes

Download it today.

Nintendo has released its first update for the battle royale Switch Online racer F-Zero 99. This bumps the game up to Version 1.5.6 and comes with a whole host of fixes and improvements. Here’s the full rundown, courtesy of Nintendo’s support page:

Latest update: Ver. 1.5.6 (Released February 4, 2025)

Fixed shortcuts that utilized a bug

Read the full article on nintendolife.com

New Monster Hunter Wilds trailer reveals Iceshard Cliffs and the monsters within

Hunters! 2025 is here, and the time to hunt in Monster Hunter Wilds is fast approaching. We are excited to share the latest trailer, as well as additional information on the second open beta test (OBT2). 

First, let’s unpack all the reveals from the latest trailer.


New Monster Hunter Wilds trailer reveals Iceshard Cliffs and the monsters within

Meet a wandering Wudwud at the newly revealed locale: the Iceshard Cliffs

The hunter and the Expedition Team arrive at a new locale, the Iceshard Cliffs. As the story unfolds, you’ll venture into this icy landscape and encounter a variety of monsters that reside in it. The Iceshard Cliffs is a locale where snowy blizzards blow.

The Iceshard Cliffs is a locale where snowy blizzards blow.

Icy fog drifts in the air, forming a unique area where you can see collapsed debris and something fluttering in the freezing winds overhead.

Hunters exploring during a blizzard. Beat the cold and stay in top condition by warming up with a hot drink.

The Iceshard Cliffs are home to endemic life that have adapted to its harsh conditions for survival.

An ordinary Wudwud who has wandered far from home

Rove

Rove, the quirky Wudwud you will meet in the Iceshard Cliffs.

Monsters inhabiting the Iceshard Cliffs

Hirabami – Leviathan

A species of leviathan that inhabits the Iceshard Cliffs. It has sharp claws on its tail and uses a wind-catching membrane on its neck that allows it to float.

In our latest trailer, a mysterious large monster is seen attacking a group of Hirabami.

Nerscylla – Temnoceran

Nerscylla, a Temnoceran, makes its comeback to the Monster Hunter series. It defeats its prey with a single blow from its distinctive horn.

It appears that Nerscylla is trying to restrain and prey on Gypceros…

During the final scene of the trailer, the ominous Gore Magala launches a surprise attack on Fabius and members of the Expedition Team. 

What kind of threat will the fearsome Gore Magala pose in Monster Hunter Wilds? Face off with fan-favorite monster in the full game and find out for yourself!

Unfold the story of Arkveld, the White Wraith

In the latest trailer, more of the mysterious nature of the flagship monster, Arkveld, is revealed. Uncover its true nature and the motives behind its actions as you make your way through the rich and compelling story of Monster Hunter Wilds. 

What is the true nature of Arkveld, which skillfully attacks with its unique chain-like appendages extending from its wings?

A battle between Arkveld and Rey Dau, the apex predator of the Windward Plains.

The flagship monster Arkveld appears in the second open beta test (OBT2) 

The second open beta test will be held during the following two sessions below. 

Date and time (Pacific Time)
Thursday, February 6th 2025 7:00pm – Sunday, February 9th, 2025 6:59 pm
Thursday, February 13th, 2025 7:00 pm – Sunday, February 16th, 2025 6:59 pm

Pre-load for the second Open Beta Test begins on February 5, 2025 (Wednesday) at 7:00pm.

Both sessions will feature identical content, so we hope you join the hunt when you can!

OBT2 includes the same content as the OBT held last November: Character Creation, Story Trial, and a Doshagma Hunt. 

After slaying Doshaguma, hunters can continue to enjoy other hunts that await you in the Windward Plains.

In OBT2, hunters can face off against Gypceros: a poisonous Bird Wyvern that is well-known in the series for its intelligent and unique behavior. We hope you enjoy taking on this returning monster in OBT2!

OBT2 marks your first chance to take on Arkveld, the flagship monster of Monster Hunter Wilds. Arkveld appears in a more difficult advanced quest specially tweaked for OBT2. We encourage skilled and confident hunters to take on this difficult challenge.

The Training Area is now available in OBT2, and can be accessed from the base camp. Hone your skills with various weapons as you get ready for the hunts ahead. 

Keep in mind that OBT2 does not reflect the full slate of adjustments and tweaks to weapon actions and balancing, that will be featured in the full release of the game.

In OBT2, hunters can create a Private Lobby that cannot be found through searching, perfect for when you hunt with a specific small group. In addition, Online Single Player mode is also available, allowing you to play solo without joining a lobby. While in this mode, you can also temporarily play multiplayer by using an SOS Flare.

Whether you were unable to join the first OBT, or are looking to take on the additional monsters added, we hope you enjoy OBT2! 

OBT2 is available to all players with a PS5 and a PlayStation Network account, regardless of whether you have a subscription to PlayStation Plus. 

All who play OBT2 will receive a Felyne pendant to decorate your weapon or Seikret, as well as a Bonus Item pack in the full game. If you’ve already played the first Open Beta Test, you’re already set to receive these rewards at launch. 

For PlayStation 5 Pro players, be aware that while OBT2 is playable on PS5 Pro, it is not officially supported with PS5 Pro Enhanced features. The full version of Monster Hunter Wilds will support PS5 Pro via a day 1 patch. 

Carry over your created characters from both Open Beta Tests to the full version of Monster Hunter Wilds! Note however that some character edit recipe values will have slight differences in the full version.

Monster Hunter Wilds is nearly here! Thank you to all our hunters for your support. We can’t wait to see you in the Forbidden Lands when the game launches on February 28.

Pre-loading the game

If you’ve pre-ordered Monster Hunter Wilds at PlayStation Store, you’ll be able to pre-load the game 48 hours ahead of release, ensuring you can spend less time downloading and more time hunting!

Immortals of Aveum Leads Humble Choice for February 2025

If you’re searching for your next new game to play, Humble Choice February is now live, and this is the perfect bundle to discover something new! This month, Immortals of Aveum headlines the bundle, with seven other games like Total War: Pharoah Dynasties, Fabledom, and more included. Instead of paying hundreds of dollars to grab these games individually, you can get all eight games for just $11.99 at Humble Bundle for this month only.

Humble Choice Games for February 2025

  • Immortals of Aveum
  • Trepang2
  • Total War: Pharoah Dynasties
  • Fabledom
  • Griftlands
  • Tales & Tactics
  • Naheulbeuk’s Dungeon Master
  • My Little Universe

Each month, Humble Choice curates a selection of games for members to redeem. These games are sent as Steam codes, which are yours to keep forever. You can even send them to a friend if you already have the game or want to gift one! For February, Immortals of Aveum is well worth the price of this package alone, receiving an 8/10 in our review:

“Immortals of Aveum is an impressively confident first-person shooter that successfully trades muzzles and magazines for mages and magic. Its fast-paced, spellcasting combat is both satisfying to master and spectacular to look at, and it features a lengthy and hearty campaign packed with secrets to keep us going well after the story has wrapped. As someone who desperately hopes that unapologetically single-player shooters will live forever, these Immortals have done a great job of making sure they’re definitely not dead yet.”

In addition to these games, you can also score up to 20% off select games on the Humble Store. The longer that you have an active subscription, the more rewards you can unlock. 5% of each Humble Choice purchase also supports a charity that rotates monthly, with February’s supporting United Negro College Fund, an organization that works to increase the total annual number of African American college graduates. Don’t miss out on this month’s Humble Choice selection!

EA Says Next Battlefield Is ‘Expected’ Fiscal Year 2026

The next Battlefield game is expected to launch during EA’s fiscal year 2026, the company said today.

Reporting its financial results for the third quarter of its current fiscal year ending March 2025, EA said the new Battlefield has an “expected fiscal year 2026 release.”

That means it’ll launch at some point between April 2025 and March 2026.

This week, EA released a first official look at the new Battlefield game as part of an announcement around player testing and its development set-up.

The brief glimpse at pre-alpha Battlefield gameplay came as part of a video revealing what EA calls Battlefield Labs, and an accompanying call to arms for playtesters.

“EA unveiled Battlefield Labs, a new initiative allowing player-driven testing and innovation ahead of the franchise’s expected fiscal year 2026 release,” EA said in its financial report.

Meanwhile, EA revealed Battlefield Studios, the umbrella branding for the four studios it has working on the new Battlefield. These are the series’ main Stockholm, Sweden-based developer, DICE, Dead Space remake and Star Wars: Squadrons developer Motive (which is also working on an Iron Man game), U.S. studio Ripple Effect (formerly known as DICE LA), and UK studio Criterion, whose work on Need For Speed has now come to an end.

DICE in Sweden is building the multiplayer for the new Battlefield. Motive is working on single-player missions and multiplayer maps. Ripple Effect is working on bringing in new players to the Battlefield franchise. And Criterion is working on the single-player campaign.

EA said its collective Battlefield Studios teams are now entering a “critical” phase of the development cycle, and want player feedback on what to prioritize, improve, and refine before release. To that end, Battlefield Labs will see EA test almost everything but not everything players see will be complete. Participants will have to agree to a non-disclosure agreement (NDA) before getting in.

“Even in pre-alpha, we are proud of where the game is at,” EA said. “We tirelessly playtest, but your feedback will supercharge our development as we strive to hit that perfect note between form, function, and feel.

“This is an unprecedented moment for Battlefield. We will start by testing the pillars of play, like core combat and destruction. Then transition to balance and feedback for our weapons, vehicles and gadgets, ultimately leading to where all these pieces come together in our maps, modes, and squad play.

“And yes, we will be testing Conquest and Breakthrough, the heart and soul of our all-out warfare experience, but BF Labs will also be a place to explore new ideas and fine-tune and improve Battlefield pillars like our class system (Assault, Engineer, Support, and Recon) to create deeper more strategic play.”

It’s worth remembering that while EA is devoting four entire studios to Battlefield, last year it shut down Ridgeline Games, a Seattle-based developer that was working on a new supposedly standalone single-player Battlefield game with more of a story focus, and laid off all its staff.

In September, EA revealed fresh details on its untitled Battlefield game alongside its first concept art. IGN also confirmed that Battlefield will return to a modern setting after stints in World War I, World War II, and the near future. The concept art suggested ship-to-ship and helicopter combat will be part of the new game, and that it will feature natural disasters like wildfires.

At the time, Vince Zampella, Head of Respawn & Group GM for EA Studios Organization, referenced Battlefield 3 and 4 in an interview with IGN. “I mean, if you look back to the peak or the pinnacle of Battlefield, it’s that Battlefield 3… Battlefield 4 era where everything was modern,” he said.

“And I think we have to get back to the core of what Battlefield is and do that amazingly well, and then we’ll see where it goes from there. But I think for me, it’s that peak of Battlefield-ness is in that Battlefield 3 and 4 days. So I think it’s nostalgic for players, for me, for the teams even. Those are kind of the heyday… although I would say 1942 also.”

The return to the modern setting represents a course correction for the series after Battlefield 2042, which eventually found its footing but was otherwise widely panned for features like Specialists — characters that made it seem as if Battlefield was trying to be a hero shooter. Its ambitious 128-player maps also proved unpopular with fans who preferred a more focused experience. Battlefield 2042 eventually went back to supporting 64 players per map, and the next Battlefield plans to stick to that approach. Specialists are also out this time around.

The pressure on the next Battlefield is on after 2042’s missteps. EA CEO Andrew Wilson has called it one of the “most ambitious projects in [EA’s] history,” and based on the sheer number of studios involved, it’s a significant investment. The Battlefield Studios tagline is, “We’re all in on Battlefield.”

“Yeah, it’s definitely betting bigger on Battlefield,” Zampella told IGN in the interview from 2024. “It’s going in and expanding what Battlefield is. We have to have the core. The core Battlefield players know what they want. They’ve been with us forever, they’ve been amazing supporters. We need to earn their trust back and get them back on our side. And then it’s expanding out and getting more players into the universe and seeing what we can do, so when you want a different experience, you don’t have to leave Battlefield. You can experience more things within the Battlefield universe. So we’re expanding the offerings that we’re giving.”

EA has yet to announce launch platforms or a final title for the new Battlefield.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.