Helldivers 2’s First Big Update of 2025 Lets You Emote While Ragdolling Once Again, Tweaks Balance, and More

Arrowhead has released Helldivers 2‘s first big update of 2025, making a number of important changes to the game.

Patch 01.002.101, out now, increases the duration of the gas status effect from spray weapons, returns the ability to emote while flying or ragdolling, and makes a number of other balance changes and fixes.

Helldivers 2 is nearing its first anniversary, and with the arrival of the Illuminate enemy faction breathing new life into the game, players are wondering what’s next in the ongoing meta narrative that is the Galactic War. Fans also suspect this update sneakily adds new content as well as the balance changes and fixes, given it weighs in at over 5GB.

And it’s worth highlighting this particular change, just because it’s so… troubling!

  • Fixed a small visual bug with the Stalker’s tongue (you don’t want to know what it took to fix it)

Helldivers 2 update 01.002.101 patch notes:

Balancing

General Changes

  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
  • Implemented a timer for the Illuminate dropship wreckages to despawn to prevent them from obstructing paths in the colonies

Helldiver

  • The Ministry of Humanity has added a clause to its Principles of Correct Posture for Safe Lifting, now allowing Helldivers to jog while carrying two-handed items such as barrels and SEAF Artillery Rounds

FRV

  • Helldivers have now also been authorized to deploy grenades and stratagems while leaning out from the FRV
  • Tuned FRV handling for a better driving experience when cornering

Sidearms

  • Starting magazines increased from 2 to 3
  • Spare magazines increased from 4 to 5

Stratagem Support Weapons

TX-41 Sterilizer

  • Removed the crosshair drift recoil
  • Decreased the camera climb recoil
  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec

Armor Passives

  • After hearing player feedback, we have decided not to fix a bug with the Siege Ready Armor Passive which gives more ammo to all magazine-based weapons, instead of just primary weapons as described. We will eventually update the Armory description to reflect this but for now we’re evaluating if it’s causing any other additional unforeseen bugs

Backpacks

AX/TX-13 “Guard Dog” Dog Breath

Has been reworked to increase its effectiveness and to ensure it remains distinct, focusing on its unique gas-based mechanics.

  • It will now preserve ammo by only prioritizing enemies unaffected by the gas status effect. Once an enemy is affected by gas the drone will move on and target another unaffected enemy
  • The targeting logic has been reworked to prevent the drone from roaming too far. The origin of the targeting will be from the Helldivers position rather than the drone itself
  • The targeting range has been increased from 10 to 20m
  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec

Stratagems

MD-6 Anti-Personnel Minefield

  • Cooldown decreased from 180 to 120 sec
  • Damage increased from 350 to 700
  • The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions

MD-I4 Incendiary Mines

  • Cooldown decreased from 180 to 120 sec
  • Damage increased from 210 to 300
  • The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions

MD-17 Anti-Tank Mines

  • Cooldown decreased from 180 to 120 sec

SH-20 Ballistic Shield Backpack

  • Now blocks melee attacks until it breaks from taking enough damage

Fixes

Resolved Top Priority issues:

  • You can once again emote while falling or ragdolling! It should no longer reduce fall damage, but you’ll be able to freely express yourself as you fall to your imminent death or severe injuries – Nothing a stim can’t fix!
  • Fixed Illuminate spawner ship shields not taking impact grenade damage
  • Fixed an issue with collision gaps inside the Illuminate spawner ship, preventing grenades thrown in close proximity to the door from destroying the ships
  • Health packs now fully restore all of the Helldiver’s stims
  • High damage weapons will now detonate spawned Hellbombs on the map

Crash Fixes, Hangs and Soft-locks:

  • Fixed a crash that occurred when aborting missions with the Democracy Space Station effects active on them
  • Fixed a crash that could occur when hot-joining a mission on a planet with the Democracy Space Station present
  • Fixed a crash caused by quickly switching between different emotes before another client interacted with the emoting player
  • Reduced the chance for crashes caused by fires
  • Fixed a rare crash that occurred at the end of the drop-in sequence when hot-joining a game in session
  • Fixed a crash that occurred when the player returned to the ship while reloading their primary weapon
  • Fixed a soft-lock during drop-in when the host left or disconnected the session right after loadout
  • Fixed a crash that occurred when repeatedly changing armor pieces in the armory
  • Fixed a crash that occurred after finishing the tutorial and after naming your Destroyer
  • Fixed a crash that occurred during extraction
  • Fixed a crash that occurred when returning to the ship during heavy projectile fire
  • Fixed a crash for clients when the host was holding a carryable objective and quit the game
  • Fixed a crash that could occur when a player left the game when an encounter started
  • Fixed a crash that could occur when changing text language
  • Fixed a crash that could occur when reloading the SG-20 Halt

Social Issues & Matchmaking

  • Improved the matchmaking logic to better match players with players from nearby regions
  • You’ll now be more likely to get matched with the same difficulty lobbies as the one you have currently selected
  • Fixed an issue where the chat history was cleared when going to a mission and returning from it

Weapons and Stratagems

  • Opening and closing the text chat while in an emplacement now allows the player to remain in the emplacement instead of switching to their weapon
  • Fixed Arc weapons not reliably hitting the Impaler’s tentacles if aimed at the lower parts of the tentacle
  • The E/AT-12 Anti-Tank Emplacement now has the correct armor penetration tag in the ship menu
  • Stratagem turrets will no longer target Illuminate Tesla Towers
  • Fixed a visual bug where heat weapons would show numbers over the progress bar in the weapon wheel menu
  • Melee weapons should no longer send civilian cars and other objects in the world flying long distances
  • B-1 Supply Pack will now once again provide stims to other players. Remember Helldiver, sharing is caring!
  • Fixed a bug where players could get stuck in the E/AT-12 Anti-Tank Emplacement after depleting all of its ammunition

FRV

  • Following an investigation into the effects of severe survivorship bias during FRV Impact Testing, all FRVs have been reinforced. Minor parking mishaps will no longer result in catastrophic FRV explosions
  • General improvements to the FRV camera to make it look cooler and prevent it from getting stuck underground when driving downhill. Absolute cinema!
  • Reduced the chance FRVs get dropped on rooftops when being called in
  • The FRV movement key bindings should now accept non-QWERTY keyboard inputs
  • Fixed a bug where some enemies such as the Brood Commander was launched away further than intended when hit by the FRV

Helldiver

  • Fixed an issue where player ragdolling into the FRV would cause the vehicle to be yeeted into space
  • Fixed an issue preventing Helldivers from climbing and vaulting over civilian cars
  • Helldivers should no longer slide around on the ground after ragdolling from a blast (despite it being the year of the snake)
  • Fixed an issue where ragdolling into shallow water caused a stuck prone gliding animation
  • Fixed an issue where the Helldiver was not playing the sample pick up animations

Enemies

  • Fixed a small visual bug with the Stalker’s tongue (you don’t want to know what it took to fix it)
  • Fixed an issue where enemies wouldn’t react to missed shots from projectiles or melee attacks near them

Miscellaneous Fixes

  • Fixed an issue where clients would trigger the wrong audio when waiting for the host to join the loadout
  • Fixed an issue of Helldivers exiting the hellpod right after readying up and before transitioning to the loading screen
  • Fixed an issue of civilians being blocked from finding the shuttle door during Emergency Evacuation missions
  • Purple question marks should be encountered less frequently during Illuminate missions on Sandy and Arctic planets
  • Fixed the floating head syndrome affecting Helldivers donning the AC-2 Obedient armor while using certain helmets
  • Fixed a bug that was introduced in December where weapons with lower armor penetration than the target’s armor incorrectly dealt one (1) damage rather than zero (0), resulting in misleading visual feedback and negligible extra damage to enemies and Helldivers alike
  • Enemies will now start sinking into the ground when killed near terminals or the extraction point, preventing players from being physically blocked

Known Issues

Top Priority:

  • Black box mission terminal may be unusable if it spawns clipped into the ground
  • Stratagem balls bounce unpredictably off cliffs and some spots
  • Balancing and functionality adjustments for DSS
  • Pathfinding issues in Evacuate Colonists Illuminate missions
  • Dolby Atmos does not work on PS5

Medium Priority:

  • Players can get stuck on Pelican-1’s ramp during extraction
  • Explosives can cause Helldivers hidden behind terrain to ragdoll
  • Currently equipped capes don’t display properly and show a blank grey cape in Armory tab
  • Players who use the “This is Democracy” emote on their ship might unintentionally send their fellow Helldivers on unauthorized unscheduled spacewalks
  • AX/TX-13 “Guard Dog” Dog Breath does not show when it is out of ammo
  • The Barrager Tanks turret has armor 0 and no weak spots
  • Higher zoom functions do not zoom the camera in through the scope on the LAS-5 Scythe
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Forgotton Anne follow-up Forgotlings is a gorgeous jaunt into a mountain full of adorable weirdos – and it has a demo

Alice Bee (RPS in peace) covered the announcement for Forgotlings back in 2003. It’s a metroidvania by ThroughLine Games, them behind Forgotton Anne – one of my favourites from 2018. Forgotlings, however, managed to completely slip by me until I recently noticed it had a Steam demo. This is such good news I’ve basically forgiven them for doubling down on the funky spelling.

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Roots Devour’s demo harbours the seeds of a brilliant horror card RPG

I had trouble sleeping last night, due to a combination of press trip excitement, chugging too many complimentary coffees, and my hotel room being opposite a strange, insistently symmetrical building that reared over my dreams like Sauron’s penthouse. So to settle my nerves, I got up and played a game about being a horrible tree. Just the worst tree. A total shit of a tree. That game was Roots Devour – and great news, if you’re having trouble sleeping you can play it too, for there is a demo in the wilds.

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(For Southeast Asia) PlayStation Plus Monthly Games for February: Payday 3, Sol Cresta, Pac-Man World Re-Pac

Plan the ultimate heist, team up with talkative weaponry then jump and chomp your way through an island adventure with the PlayStation Plus Monthly Games lineup for February! Payday 3, High on Life and Pac-Man World Re-Pac will be available to PlayStation Plus members from February 4*. 

Let’s take a closer look at the games. 

Payday 3 | PS5 

Revel in the thrill of a perfectly planned and executed heist in this high-octane, co-op FPS experience for up to four players online. Step out of retirement back into the life of crime in the shoes of the Payday Gang, the envy of their peers and the nightmare of law-enforcement wherever they go. Several years after the crew’s reign of terror over Washington DC has ended, they assemble once again to deal with the threat that roused them out of early retirement.

SOL CRESTA | PS4 

PlatinumGames’ NEO-CLASSIC ARCADE series carries on the spirit and fun of classic gaming using modern technology, and the first project in this endeavor is SOL CRESTA. SOL CRESTA takes the docking and formation strategies of classic shooting games Moon Cresta and Terra Cresta and elevates them with the “free-form docking” system. The flagship Yamato, composed of the fighters Amaterasu, Tsukuyomi, and Susano can utilize various attacks depending on how the three ships are aligned. Docking, splitting, and reforming the ships as needed is the key to defeating the invading armies of Mega Zofer. 

Pac-Man World Re-Pac | PS4, PS5 

In this 2022 remake of the original PlayStation platformer, with improved UI, fine-tuned mechanics and updated visuals, Pac-Man arrives home on his birthday to find the Ghosts have kidnapped Pac-Man’s family & friends and ruined his party. Off to the rescue, Pac-Man sets out to Ghost Island. Dodge Ghosts, solve environmental puzzles, rescue the Pac-Fam, and more in this platforming adventure. Play a collection of 3D mazes in Maze mode, clear Quest mode to unlock the original Pac-Man game in Original mode. 

All three games will be available to PlayStation Plus members on February 4 until March 3.


Update on PS4 Games for PlayStation Plus

As many of our players are currently playing on PS5 and have shifted toward redeeming and accessing PS5 titles from the Monthly Games and Game Catalog benefit, PlayStation Plus is also evolving with this trend and will focus on offering PS5 titles through the Monthly Games and Game Catalog benefit starting January 2026. As we shift to PS5, PS4 games will no longer be a key benefit and will only be occasionally offered for PlayStation Plus Monthly Games and Game Catalog starting January 2026. We may still provide titles that can be playable on both PS4 and PS5 consoles after this date.

Please note, this won’t affect the PS4 Monthly Games that you have already redeemed from PlayStation Plus. You’ll continue to have access to games you’ve already redeemed as long as you remain a member.  For Game Catalog, PS4 games will still be available to play until it leaves the catalog as part of our monthly refresh.

We’ll continue to evolve the experience of PlayStation Plus and optimize the benefits you receive, including exclusive discounts, online multiplayer access, online game save storage and more. As we shift our focus to PS5, we look forward to adding new PS5 titles monthly for you to enjoy.

*PlayStation Plus Game Catalog lineup may differ in certain regions. Please check the PlayStation Store on launch day for your region’s lineup.

Takaya Imamura On Nintendo’s Future: Talented And Charismatic Devs Are “Crucial”

Relying exclusively on big IP would be a “big mistake”.

Former Nintendo artist Takaya Imamura has kicked off the new year with a new blog post titled “Why I Left Nintendo” more than four years after departing from the company’s Japanese headquarters.

While he goes into all sorts of history about his career, he’s also shared his thoughts about Nintendo’s future and how “crucial” talented and charismatic developers are to the success of the company and the value of its IP.

Read the full article on nintendolife.com

Capcom’s Best-Selling Mega Man Game Reaches Another Sales Milestone

Mega news for the eleventh major entry.

Back in 2022, Capcom announced the blue bomber’s latest outing Mega Man 11 had become the best-selling entry in the series’ history.

Capcom has now delivered an update on this a few years later – with the news sales have jumped from 1.60 million units to surpass the two million sales milestone. Once again, this puts it ahead of the Mega Man 2 lifetime sales (1.51M) as well as the Mega Man Legacy Collection which has sold 1.60 million units.

Read the full article on nintendolife.com

“Nintendo Is Probably The Easiest To Scam” – Devs Discuss The Current State Of The eShop

The rise of “eSlop”.

We all know that in the year of our lord 2025, the Switch eShop has its fair share of problems. It’s slow, it’s clunky and it’s flooded with games that we’d really rather not have to wade through, but what’s it like from the other side? How does the storefront hold up if you’re the one trying to sell games on it?

That was a question recently asked by IGN in a new feature that put Nintendo’s storefront (and Sony’s, Microsoft’s and Valve’s) under the microscope. Unsurprisingly, the devs are just as tired of it as we all are.

Read the full article on nintendolife.com

ID@Xbox Showcase to Kick Off IGN Fan Fest 2025

ID@Xbox is kicking off IGN Fan Fest this year with an exciting new showcase on February 24. Get ready to see trailers, gameplay, and reveals from indie studios including Raw Fury, Team 17, Akapura, 11 Bit, and many others. Highlights include the next big collaboration for Balatro, and much, much more.

The ID@Xbox Showcase will stream on Monday, February 24, 2025 at 10am PT / 1pm ET / 6pm BST across IGN platforms. Along with all the new reveals, IGN’s Podcast Unlocked will be breaking down the biggest moments from the showcase in a special IGN post-show, which will immediately follow the main show.

Check out the some of the studios who will be a part of the ID@Xbox showcase, below:

  • 11 Bit
  • BigFan
  • Critical Reflex
  • Daedalic
  • Game Source Entertainment
  • No More Robots
  • Panic
  • Playstack
  • Raw Fury
  • Thunderlotus
  • Cult Games
  • Team17
  • Curve
  • Akapura
  • Don’t Nod

While we wait for all things Xbox, make sure to check out the biggest reveals from 2024’s ID@Xbox partnership with IGN, where it shared exclusives from games including Dungeons of Hinterberg, 33 Immortals, Astor: Blade of the Monolith, Vampire Survivors, and many more.

And throughout February, stay tuned to IGN for more information about the exclusive reveals, interviews, gameplay, and trailers that will be showcased during IGN Fan Fest the week of February 24 – 28. From games like Monster Hunter Wilds, WWE 2K25, and Alien Rogue Incursion, to shows including Daredevil: Born Again, Mythic Quest, and it’s new spin off Side Quest, to comics such as TMNT, Sonic the Hedgehog, and Godzilla, IGN Fan Fest will be a week full of exciting reveals you won’t want to miss!

Anime Royale Update 5 Adds New One Punch Man Units, Raid, and Cosmetics

One Punch Man has arrived in Anime Royale as part of update 5, and he’s brought new units, cosmetics, quality-of-life changes, and codes with him.

The anime-themed Roblox tower defense experience’s latest update takes players into Saitama’s superhero world with a fresh batch of additions to enjoy. Patch notes reveal everything players can look forward to when they log in, including a selection of units inspired by characters from the One Punch Man anime, such as Tatsumaki, Sonic, Metal Bat, Boros, and, of course, Saitama himself. It breaks down to two Secret units, seven Mythical units, two Legendary units, and one Epic unit, but Anime Royale update 5’s changes don’t stop there.

A new Raid, Story, and Raid Shop, as well as new cosmetics, are also accessible to those who hop into the Roblox experience. The quality-of-life changes mostly focus on tweaking Meruem but also saved some room to deliver balance adjustments to Muzan and Aizen. Additionally, players will notice that the Killua blessing bug has been fixed, too.

Anime Royale update 5 follows the release of update 4.5 last week. That patch introduced Hunter x Hunter content for tower defense fans, including even more Mythical, Legendary, and Secret units. There is currently no release date for the next update, but at this rate, Roblox players likely won’t need to wait too long to learn more.

For more, you can check out IGN’s full list of all active Anime Royale codes here. To see every new code added with update 5, you can see the full patch notes below.

Anime Royale Update 5 Patch Notes

Update 5 One Punch Man

What’s new?

Added:

New 2 Secret Unit

– Evolution

– Drop from Strongest’s City last act

New 7 Units:

Mythical:

– Saitama

– Tatsumaki

– Atomic Samurai

– Metal Bat

– Bang

Legendary:

– Sonic

– Boros

Epic:

– Mosquito Girl

NEW Double Evo:

– Boros -> Boros Released -> Boros True Form

New Evo:

– Saitama

NEW Raid

NEW Story

NEW Raid Shop

New Cosmetics

All Units from update that are Mythic+

New Passives

Balance Changes:

– Meruem can no longer eat other Meruems

– Meruem can no longer eat buffed damage, instead only taking base damage of unit he eats

– Meruem can no longer eat Farm Units in range to prevent accidentally losing farms to it

– Muzan can no longer give Farm Units Demon Passives (Except for Pot)

– Aizen Passive now buffs 20% damage for all tower in his range (Cid and Netero excluded) like Warlord instead of enemies coming closer to him, it can stack with Warlord

QoL Updates:

  • The search doesn’t get reset when interacting with unit in units frame anymore

Fixes:

  • Killua blessing anchoring the player

Codes:

  • Strongest
  • Bald
  • 50KFavsTysm

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).