Arc Raiders doesn’t AI-generate guns from Youtube videos, Embark clarifies: “that’s a research project, and not something that we’re using in the game now”

Let’s get the hot potato out of the way without preamble: Embark’s extraction shooter Arc Raiders doesn’t include any gun models generated from Youtube videos, executive producer Aleksander Grøndal has told RPS in an interview about the game’s usage of generative AI and machine learning technologies.

This clarification follows the partial online publication of an Edge magazine interview in which Embark CEO Patrick Söderlund made various claims for the studio’s in-house tech, including the suggestion that the developers “can take a video from YouTube, feed it through our tools and pipelines, and [produce] a 3D model of the weapon you had in that video.” According to Grøndal, this particular technology is not actually used in Arc Raiders. “That’s a research project, and that’s not something that we’re using in the game now,” he told me over a video call this Monday, following a sprawling and generally enjoyable hands-on.

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Zelda: Breath Of The Wild Soundtrack Is Scoring A Gorgeous Vinyl Release Next Year

B-Sidon.

Well this is music to our ears! Nintendo has announced that it’s teaming up with Laced Records to give the Breath of the Wild soundtrack the vinyl treatment next year in two stunning collections.

We’ll start with the biggie. A 130-track 8 LP box set is now available to pre-order from both Laced Audio and the My Nintendo Store for £145 / $195 with options for both coloured and standard black vinyl. Each LP in the collection comes in a gorgeous sleeve with art from the game, all wrapped up in a sleek gold and blue box that we just know would look perfect on our shelves (sorry wallet).

Read the full article on nintendolife.com

Turning the Moon into The Moon Man’s Playground with Snapchat for The Outer Worlds 2

Turning the Moon into The Moon Man’s Playground with Snapchat for The Outer Worlds 2

Summary

  • Fans can unlock a Snapchat AR Lens that uses celestial tracking and transforms everyday phones into portable The Moon Man spotters.
  • We’ve also created a custom, one-of-a-kind, Snapchat-powered telescope — peer inside and you’ll see The Moon Man come alive.
  • The Outer Worlds 2 is available today for Xbox Series X|S, Xbox on PC, ROG Xbox Ally handhelds, Battle.net, Steam, and PlayStation 5. It is an Xbox Play Anywhere title and available day one with Xbox Game Pass Ultimate and PC Game Pass.

What if we went where no brand has ever gone before?

That’s the question we asked ourselves as we geared up for The Outer Worlds 2. Because when your sequel is literally bigger, bolder, and more bizarre than the first, you’d aim higher. Much higher. You’d aim for the Moon.

So, in partnership with our friends at Snapchat, that’s exactly what we’re doing.

Fans can unlock a Snapchat AR Lens that uses celestial tracking and transforms everyday phones into portable Moon Man spotters leading up to the full moon on November 6, 2025. Point your device skyward, and suddenly the Moon isn’t just a big glowing rock—it’s a playground for our larger-than-life mascot.

Whether you’re in Tokyo, Toronto, or Timbuktu, you’ll be part of the same global spectacle as The Moon Man takes over the universe’s oldest billboard. He’ll wink. He’ll smirk. He might stir up a little cosmic chaos. And with every shift of the lens, you’ll uncover new stories playing out across the lunar surface—mini-moments of mischief and mayhem only The Moon Man could dream up.

But we didn’t stop there. We also created a custom, one-of-a-kind, Snapchat-powered telescope. This physical installation isn’t just any telescope. Peer inside and you’ll see The Moon Man come alive. Inspired by the in-game items from Auntie’s Choice – we have created something befitting of the game.

For us, this partnership is about more than AR wizardry. It’s about taking something familiar—the Moon we all grew up with—and giving it a new personality, one that can only exist in this universe. By blending Snapchat’s technology using celestial tracking with The Moon Man’s cheeky smile, we’re letting fans interact with The Moon Man in a way that feels as absurdly fun as the game itself.

So, grab your phone, look up, and prepare to laugh at the cosmos. Because in The Outer Worlds 2, even the Moon has jokes—and we can’t wait for you to see them.

The Outer Worlds 2 is available today for Xbox Series X|S, Xbox on PC, ROG Xbox Ally handhelds, Battle.net, Steam, and PlayStation 5. It is an Xbox Play Anywhere title and available day one with Xbox Game Pass Ultimate and PC Game Pass.


Xbox Play Anywhere

The Outer Worlds 2 Preorder Premium Edition

Xbox Game Studios


113

$99.99

Pre-order The Outer Worlds 2 Premium Edition now to get up to 5 days early access and the Commander Zane’s Anti-Monopolistic Battle Pack.

The Outer Worlds 2 Premium Edition includes:
– The Outer Worlds 2 base game
– Up to 5 days early access
– DLC Pass for 2 future story expansions*
– Moon Man’s Corporate Appreciation Premium Prize Pack
– Access to The Outer Worlds 2 Digital Artbook & Original Soundtrack

* Story expansions available as released

The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!

As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions – your strengths, your flaws, your crew, and the factions you choose to trust.

Explore a New Frontier
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!

Your Commander, Your Way
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own -whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!

Enlist Your Companions
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.


Xbox Play Anywhere

The Outer Worlds 2 Standard Preorder Edition

Xbox Game Studios


105

$69.99

Pre-order The Outer Worlds 2 now to receive the Commander Zane’s Anti-Monopolistic Battle Pack at launch.

The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!

As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions – your strengths, your flaws, your crew, and the factions you choose to trust.

Explore a New Frontier
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!

Your Commander, Your Way
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own -whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!

Enlist Your Companions
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.


The post Turning the Moon into The Moon Man’s Playground with Snapchat for The Outer Worlds 2 appeared first on Xbox Wire.

Arc Raiders Release Date Between Battlefield 6 and Call of Duty: Black Ops 7 May Have Some People Wondering ‘What the Hell Are They’re Doing?’ but Dev Insists ‘We Believe the Game Can Launch There’

The developer of Arc Raiders isn’t worried about coming out between Battlefield 6 and Call of Duty: Black Ops 7, insisting: “we believe the game can launch there.”

Arc Raiders ended its recent ‘Server Slam’ playtest with big player numbers on Steam, suggesting a strong launch ahead of its October 30 release date. It hit a peak concurrent player count of 189,668, making it one of the most-played games on Valve’s platform the weekend it ran and the biggest extraction shooter ever on Steam. That said, with the full release slated for tomorrow, which happens to be between the launch dates of two of the world’s biggest FPS franchises, Embark Studios CEO Patrick Soderlund admitted some people may wonder “what the hell are they doing?”

“I know. The insanity,” Soderlund told The Game Business. “People may look at that [Arc Raiders’ release date] and say, ‘What the hell are they doing?’ We have spent a lot of time looking at this from multiple angles and you know, for right or wrong, we believe that the game can launch there. This is the start of a long journey. It needs to start somewhere.”

As for whether or not the game’s huge playtest was enough to retain players for a full release? “I think it comes down to not being complacent enough to believe that we can build something without making a meaningful impact or innovation,” Soderlund said. “We have to bring something so that people pay attention. And if we’ve done a good enough job, maybe they’ll stick around. But in order for them to break away from what they’re already playing, there needs to be an attraction.

“A couple of years ago, I was concerned about Arc Raiders and whether it would find its market. So, when we launched the technical test, which was earlier in the spring, we were just blown away by how many people played it. We obviously tried our best to market it, but it became one of those things that just spread virally. We were humbled by that. It’s testament to the work that the team has done building something that is complicated, yet accessible. Something that is easy to play, yet has a lot of gameplay depth.”

Arc Raiders’ design director has said it was fortuitous timing to have its extraction shooter launch a playtest around the same time as Bungie’s Marathon, calling it “a great A/B test for us.” In an interview last week, Virgil Watkins said: “It was very coincidental that they had their test around the time we did. To my knowledge, I don’t think any of us knew that was going to happen. It was a very great A/B test for us, because obviously, they made decisions that we didn’t, and vice versa. So we could kind of compare and contrast how some of those things shook out.”

Embark Studios’ previous game, free-to-download competitive shooter The Finals, is still going, although its concurrent player numbers on Steam are a far cry from those during its explosive launch back in December 2023.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

MMO New World Enters Maintenance Mode as Amazon Cuts 14,000 Jobs — but What’s Happening With Its Lord of the Rings MMO?

Amazon is walking away from making new content from its MMO, New World, amid huge layoffs affecting 14,000 roles at the company. Now, there is concern over the status of its The Lord of the Rings MMO.

Yesterday, October 28, Amazon confirmed cuts affecting an eye-watering 14,000 roles. It’s one of the biggest round of layoffs the tech giant has ever seen, and comes at a time when other companies in the tech sector, such as Microsoft and Meta, have made similarly huge cuts.

It also comes at a time when Amazon is performing well. So why are they happening? AI, basically. In a note to employees, Beth Galetti, Senior Vice President of People Experience and Technology at Amazon, said:

Some may ask why we’re reducing roles when the company is performing well. Across our businesses, we’re delivering great customer experiences every day, innovating at a rapid rate, and producing strong business results. What we need to remember is that the world is changing quickly. This generation of AI is the most transformative technology we’ve seen since the Internet, and it’s enabling companies to innovate much faster than ever before (in existing market segments and altogether new ones). We’re convinced that we need to be organized more leanly, with fewer layers and more ownership, to move as quickly as possible for our customers and business.

What does this all mean for Amazon’s gaming business? According to a report by Bloomberg, nothing good. There are “significant” cuts coming to Amazon’s video game operation, which will reduce development work and layoff staff mainly in its Irvine and San Diego offices.

The New World changes are a part of that, and while the game will remain online during 2026, this is basically the beginning of the end for once hugely popular MMO. Let’s remember, New World was a rare hit for Amazon in the video game space, and followed multiple flops that resulted in game and studio closures. The MMO set in an alternate 1600s America saw huge player numbers on Steam, with a whopping 913,634 peak concurrents on Valve’s platform back in 2021. Player numbers have significantly declined since that peak, however.

Bloomberg said Amazon is cutting back especially on MMOs, but will continue to develop Amazon Games Montreal’s strategy March of Giants, its new Tomb Raider game in the works at Crystal Dynamics, and “casual and AI-focused games” for its cloud gaming service Luna. UK studio Maverick Games will continue to work on its racing game, too. Amazon Games also continues to publish externally developed games such as Lost Ark and Throne & Liberty in western markets.

Amazon is also working on an in-house The Lord of the Rings MMO, although we haven’t heard much about it since it was announced in 2023. In August last year, Amazon Games boss Christoph Hartmann told IGN the company had 10 games in development and was negotiating “a couple more.” These include Tomb Raider and The Lord of the Rings MMO, as well as the new driving game from the former developers behind Forza Horizon.

On The Lord of the Rings MMO, however, Hartmann insisted it was still early days. “We’re still trying to find the hook, find that idea of what it is because we don’t just want to go and do the same thing over,” Hartmann said at the time.

“While it’s tempting sometimes with an existing IP, that’s not the point of doing it. You’ve got to find a fresh twist, and we’re still, I think, in that period where we really want to find out what could be the hook, what could be the thing which is different to all the other games out there. So it’s a little bit early.”

IGN has asked Amazon for an update on The Lord of the Rings MMO.

There are also plenty of questions around Tomb Raider, which has been caught up in the mire around the Embracer Group. Hartmann mostly waved off those concerns, saying that developer Crystal Dynamics is “fairly sheltered from everything going on with Embracer.”

“People obviously look at what the parent company is doing, but it never impacted on resources, never led to any changes on management for them, so they’re fine. I mean, doing a new Tomb Raider, the bar is so high. The longer you go, the expectation goes higher, so it’s a huge, huge task, but things are progressing. I mean, there’s some really great ideas here,” Hartmann said.

“Obviously, we’re not going to share any with you even if we would love to, but things are going well, things are moving forward. And from what I could tell, Crystal was pretty sheltered, because also when you look before…they went through a couple of ownership changes anyway before, it’s not brand new for them.”

Crystal Dynamics recently laid off a number of workers following Microsoft’s cancelation of the Perfect Dark reboot. At the time, the studio insisted Tomb Raider was still in development and unaffected by the decision.

Crystal Dynamics was originally brought in to revitalize Perfect Dark after struggles getting the project moving with former co-developer, Certain Affinity. Crystal was later acquired by the Embracer Group in 2022, at which time the studio was revealed to have 273 employees across its Austin, Bellevue, and San Mateo offices. Crystal laid off 10 people in 2023, and laid off 17 more people earlier this year. It’s unclear how many remain now.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

New World won’t be getting any more new additions following mass layoffs at Amazon

New World has seen its last content update, with Amazon Games confirming their development of the MMO is winding down. The game’s servers will be staying online in the short term. This news follows mass layoffs at Amazon, with over 14,000 roles reportedly being affected across the company and the gaming division seeing “significant” cuts.

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The Outer Worlds 2 pre-launch hotfix makes you less likely to fall through the world or have to fight a closet

The Outer Worlds 2 arrives in full today, October 29th. Ahead of the gates to Arcadia finally being flung open to those who didn’t fancy paying extra for early access, Obsidian have taken a stab at fixing some key issues and pesky bugs which’ve reared their heads so far. Good news, unless your roleplaying was set to be contingent upon being swallowed up by the ground or having to try and beat up an angry cupboard at some point in the space adventure.

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Two Classic Donkey Kong Icons May Soon Join Bananza As Unlockable Figures

They’re back! Sort of…

Eagle-eyed Donkey Kong Bananza fans have spotted an advertisement for the game’s next event, and it sounds like the rewards will be quite familiar to those who played Donkey Kong 64 back in the day.

Yes, as spotted by X user @upachan64 (thanks, Gaming Reinvented), both Lanky Kong and Chunky Kong appear to be entering the fray as unlockable figures. This comes via the Japanese version of the Switch 2 news app, which states:

Read the full article on nintendolife.com

Hideo Kojima Is as Surprised as We Are That Konami Reportedly Turned Down a Matrix Video Game: ‘There Could’ve Been a Way to Make It Work’

Metal Gear Solid and Death Stranding developer Hideo Kojima says he was “surprised” to read that the creators of The Matrix wanted him to develop a game based on the franchise, insisting: “no one ever told me such a conversation had taken place.”

Yesterday, IGN reported that The Wachowskis, the writers and directors behind the Matrix movies, once asked Metal Gear creator Hideo Kojima to design a Matrix video game, but publisher Konami reportedly turned it down. “The Wachowskis were big fans of Kojima,” Konami Digital Entertainment VP of licensing, Christopher Bergstresser, said. “So Kazumi Kitaue, Kojima, Aki Saito (who still works with Kojima), and I were at the Konami HQ, and we got a call from the Wachowskis, who wanted to come in and meet with Kojima. So they did!

“The two of them came in with their concept artist, and effectively they said to Kojima, ‘We really want you to do the Matrix game. Can you do that?’ Aki translated this into Japanese for Mr. Kitaue, and Kitaue just looked at them and told them plainly, ‘No.’ We did still get to enjoy the Matrix Japanese premiere and afterparty, though.”

However, in a message posted to social media in English, Kojima said that while he and The Wachowskis were “mutual fans and exchanged emails,” he didn’t know they were hoping he’d take on a game adaptation of the movie, and “there could’ve been a way to make it work” despite his commitment to Metal Gear Solid 2: Sons of Liberty.

“I was surprised to see on social media that the Wachowski sisters had ‘offered me a Matrix game project!’ back in 1999,” he wrote. “In all these 26 years, no one ever told me such a conversation had taken place. At the time, we were mutual fans and exchanged emails. The Matrix hadn’t been released in Japan yet, but I had already seen it in theaters in the U.S. and at a preview screening.

“When the Wachowskis came to Japan for promotion, I believe I met them three times. In the morning, we had a Famitsu interview in Shinjuku — that time, Geof Darrow joined us for the talk session. In the afternoon, they were invited to the headquarters of Konami’s CS Division. Back then, I was vice-president of KCE Japan, a wholly-owned subsidiary. When I arrived at the headquarters, their meeting with Mr. Kitaue, the head of the CS Division, had just ended.

“I joined them afterward, and we chatted for about an hour without an interpreter (Aki wasn’t even there),” he added. “I think John Gaeta, the visual effects supervisor, was also present. That evening, I attended the premiere screening and party, where I also met Joel Silver. Even then, there was no mention of an offer.

“At that time, I was already extremely busy with [Metal Gear Solid 2] and probably couldn’t have accepted the offer right away. But if someone had told me, maybe there could’ve been a way to make it work.”

Kojima is working on a number of new projects, including horror game OD for Xbox Game Studios. He revealed the first trailer for it last month, sparking speculation that it is connected to P.T. in some way. The mysterious game will star Dungeons & Dragons: Honor Among Thieves’ Sophia Lillis, Hunters’ Udo Kier, and Euphoria’s Hunter Schafer, with the trailer showcasing Lillis’ character in a spooky house, lighting candles before meeting a malevolent figure.

The Matrix franchise was eventually adapted into a series of games, of course, starting with Shiny Entertainment’s Enter the Matrix in 2003, follow up The Matrix: Path of Neo in 2005, and Monolith Production’s The Matrix Online in the same year. We were also treated to a Matrix-themed tech demo in 2021, The Matrix Awakens: An Unreal Engine 5 Experience, in which Epic Games showed us what Unreal Engine 5 was capable of.

Photo by Phillip Faraone/Getty Images for Kojima Productions.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.