Warhammer 40,000: Space Marine 2 got its hotly anticipated Siege Mode update last week, and while fans are enjoying it, crashes and disconnects have marred the experience.
Siege Mode is Space Marine 2’s take on the classic video game Horde mode. It sees teams of three players fight against increasingly difficult waves of Tyranid and Chaos enemies for exclusive rewards.
Players have responded to Siege Mode and its accompanying Patch 8 well, and Space Marine 2 has seen a surge of players on Steam at least, where player data is public. But connection problems are on occasion ruining the experience, especially when they arrive deep into the waves.
“I just spent almost three hours in a Siege round. FINALLY got some good brothers who know what they are doing. Most epic experience I had in a long time. So looking forward to the rewards and feeling of accomplished, finally beating it. BUT NO MID FIGHT LAST ROUND BEFORE EVAC THE SERVERS JUST GIVE UP. NO MONEY, NO EXP, NO SKINS AND NOT EVEN AN SATISFYING END TO THE GLORIOUS FIGHT THAT ME AND MY BROTHERS HAD. I had fun, yes but essentially I just got robbed almost three hours of progress. That feels so incredibly insulting, I can’t man…
“Please anybody in charge I know you’re working already on it, with great haste too probably… BUT STILL, BY THE EMPEROR, WHAT THE WARP.”
In response, Space Marine 2 developer Saber Interactive and publisher Focus Entertainment have released the 8.1 hotfix, which is now live on every platform. It fixes various crashes and connectivity issues, as well as a bug preventing the reward for completing 25 waves in Siege Mode to unlock.
The hope is this hotfix stamps out the Siege Mode problems reported by the likes of poor old Justusowesme like a Space Marine stomping on the head of a xenos, but it’s early days yet.
Looking ahead, there’s a lot of exciting content coming to Space Marine 2. While Patch 9 will focus on balance changes only, Patch 10 adds a new Chaos vs Chaos PvP mode, the new Power Axe melee weapon, and the new Techmarine class. Check out all the Space Marine 2 Patch 10 details here.
Warhammer 40,000: Space Marine 2 8.1 hotfix patch notes:
Fixed several crashes
Fixed several issues causing disconnects
Fixed Siege Mode rewards from wave 25+
Lots of small fixes to Siege Mode map geometry
Fixed bug that was causing random enemies to get stronger much faster in infinite waves, causing one shot deaths randomly (Note: enemies are still going to get stronger but it will be not random and more consistent)
Fixed a bug in Siege Mode that occurred when a player would join a game in progress, the game would not apply difficulty modifiers correctly.
Fixed a bug in UI that was causing inability to change colour presets
Minor localization fixes
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Hey, deez two. Sorry, Hades 2 has just gotten a fresh patch following on from its beefy Unseen update last month. The big news? Supergiant say this latest batch of tweaks “will likely be our final patch before our v1.0 launch”.
Damn, maybe it’s time for me to dive back in and get some extra practice taking down those pesky sirens that try to smite you mid-gig like they’re aquatic Van Halen. Ok, maybe I actually mean fire the game back up to stare at Narcissus. Sue me.
Edwin gave Ostrich Farm header honours in this week’s Maw, and with good reason I think. “Breed vibrant ostriches”, he wrote. I misread it as “breed violent ostriches” and got excited. I still liked the concept even after realising my mistake. I pinned the Steam page tab (aka “The Coward’s Wishlist”), and forgot about it for a couple of days.
This morning, I clicked on the tab again while browser tidying. “I wonder how Steam likes the ostrich game?”, I mused. One review. A single, negative review. “The performance tanked for me once I had around 70 ostriches and made the game totally unplayable”.
We’re now just weeks out from the smashing arrival of Donkey Kong Bananza on the Switch 2 and Nintendo has now released a overview trailer.
It uploaded plenty of these in the leadup to key releases during the Switch generation and this trend continues with eight minutes of footage for the new Switch 2 exclusive. It highlights DK and Pauline’s abilities, transformations, boss battles, and much more.
Bandai Namco ended its latest showcase with another look at Digimon Story: Time Stranger. If you were wondering about the possibility of a Nintendo release, there’s reportedly been a new development.
As highlighted by multiple sources, a new listing has popped up on the EAN database in Europe which includes a code for an apparent “Switch 2 version”. These codes are used by retailers to identify products at sale.
As you’ll know if you’ve been around RPS for a while, we love the Steam Deck. Valve’s system blends the library and options of a PC with the portability and ease of use of a console, and a big part of that is Steam OS.
Like the Switch 1 before it, the Switch 2 will no doubt play host to dozens of third-party controllers over the course of its (hopefully) long lifespan. First out of the gate is PowerA with its Advantage Wired Controller, which I received in a rather jovial Mario Time theme. You can also get a Mushroom Kingdom themed variant along with a standard black design – y’know, if you’re boring (joking!).
Boasting a similar layout to Nintendo’s official Pro Controller, the Advantage pad features offset analogue sticks, two mappable ‘AGL’ and ‘AGR’ buttons on the backside, and a handy headphone jack on the bottom. Really, the only major change in terms of layout is the placement of the start, select, home, GameChat, and capture buttons, which are all housed beneath the d-pad and right analogue stick.
June, quite unsurprisingly, set a high bar, launching the console itself, selling out almost instantly, and delivering a flood of third-party releases, Switch 2 Editions of hits like Tears of the Kingdom, and even a brand-new Mario Kart.
But July isn’t slowing down. From major first-party launches to more surprises, it’s already shaping up to be another strong month for early adopters.
Switch 2 Games in July 2025 – At a Glance
Tony Hawk’s Pro Skater 3 + 4 Remastered – July 11
Donkey Kong Bananza – July 17
Super Mario Party Jamboree + Jamboree TV (Switch 2 Edition) – July 24
No Sleep for Kaname Date – AI: Escape Code – July 25
Wild Hearts S – July 25
Tony Hawk’s Pro Skater 3+4: July 11, 2025
Tony Hawk’s Pro Skater 3+4 is coming to Nintendo Switch 2 on July 11, and is one of the first new major third party releases for the new console. It’s not just Nintendo exclusives anymore, folks.
In our recent preview of the game, IGN’s Nick Maillet had this to say: “In a time where it seems like every game from the early 2000’s is getting a modern facelift, Tony Hawk’s Pro Skater 3 + 4 is shaping up to be a welcome addition to a year full of excellent remakes and remasters.”
“From its faithful recreation of what made the PS2-era classics so memorable, to its modern quality of life improvements, excellent soundtrack, and overall love letter to the series early days, Tony Hawk’s Pro Skater 3 + 4 is very much something that should be on your radar if you’re a fan of skateboarding, enjoy action sports games, or just want to play something that’s simple and fun. It might be the easiest kickflip you’ll land this year.”
Donkey Kong Bananza finally swings onto Switch 2 on July 17, marking the first all-new 3D Donkey Kong game since 1999’s Donkey Kong 64.
Nintendo has now confirmed it’s developed by the Super Mario Odyssey team, and that polish shows in everything from the destructible environments to the game’s momentum-driven platforming.
This time around, DK and Pauline team up to run, climb, roll, and, most importantly, dig through a world that’s practically begging to be smashed apart.
The new digging mechanic lets Donkey Kong burrow into the ground or tunnel through cliff faces, uncovering hidden treasure like Banandium Gems and gold, or surf on chunks of debris.
Nintendo is also releasing a new Donkey Kong and Pauline amiibo on the same day. Scanning it in-game unlocks Pauline’s Diva Dress early and boosts your chances of finding discs, collectibles that let you replay individual tracks in the game’s music player.
Shadow Labyrinth: July 18, 2025
In case you’ve got a hankering for some kind of twisted Pan-Man Metroidvania, Shadow Labyrinth could be great option to play on the go on the Switch 2, starting on July 18. It’ll run at 4K 60 FPS with a free Switch 2 Edition download from day one of release.
“8’s raw power and durability, or the fact that Pac-Man can turn into a mech that shoots lasers out of its mouth, everything about this Metroidvania is absurdly fun. The game features something for everyone here, as the platforming, combat, and puzzles each stand out on their own as enjoyable experiences.”
“I implore you to suspend your disbelief about how this bizarre concept can even work, and at least give Shadow Labyrinth a try when it is released, as this insane creative bet by Bandai looks like it might actually pay off.”
Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV: July 24, 2025
Super Mario Party Jamboree – Switch 2 Edition + Jamboree TV drops exclusively on Nintendo Switch 2 on July 24. This expanded version includes everything from the original Super Mario Party Jamboree on Switch, plus the brand-new Jamboree TV expansion, a flashy game show mode hosted by Toad that leans even harder into chaotic party-game energy.
This is also another example of Nintendo’s new pricing strategy for Switch 2. While most first-party games on the original Switch launched at $59.99, Switch 2 titles are climbing higher.
Super Mario Party Jamboree – Switch 2 Edition will retail for $79.99, matching the price of Mario Kart World and Tears of the Kingdom – Switch 2 Edition, though not every game is hitting that ceiling.
This version includes the original game, an HD upgrade with smoother performance, and the new expansion content. If you already own Jamboree on the original Switch, you can skip the full re-buy and grab the Switch 2 Edition Upgrade Pack separately for $19.99 via the Nintendo eShop or participating retailers.
No Sleep for Kaname Date – From AI: THE SOMNIUM FILES: July 25, 2025
Step into the mind of Kaname Date, a special agent with an AI partner living in his cybernetic left eye, as you race to uncover the truth behind a missing internet idol.
No Sleep for Kaname Date throws you into a surreal mystery where Iris, a popular streamer, has been trapped inside a bizarre, high-stakes escape game, and the only way to find her is to interrogate suspects, dive into dreams, and decode the secrets buried deep in the subconscious.
Expect psychological twists, dream logic puzzles, and plenty of stylish weirdness when the game launches for Nintendo Switch 2 on July 25.
Wild Hearts S: July 25, 2025
Wild Hearts S is back with a vengeance on Switch 2, bringing its beast-slaying action to a new generation. Set in a fantasy world inspired by feudal Japan, this enhanced edition lets players wield ancient tech to track and take down colossal nature-infused monsters.
Hunt solo or team up with up to three friends in seamless co-op as you craft weapons, build your own hunting grounds, and face off against towering threats in a world where nature fights back—hard. It’s fast, frantic, and completely untamed.
Plenty More New Switch 2 Games Are on the Way
That’s all for July on Nintendo Switch 2. Next up, we can look forward to Madden NFL 25, Drag x Drive, Story of Seasons: Grand Bazaar in August, alongside even more big releases later in the year like Borderlands 4 in September, Pokemon Legends: Z-A in October, and hopefully a confirmed release date for Metroid Prime 4: Beyond sooner rather than later.
Matt Firor, boss of The Elder Scrolls Online developer ZeniMax Online Studios, has stepped down amid the cancellation of the studio’s unannounced MMO.
Sources close to the project told IGN that this MMO was a brand new IP unrelated to both Fallout and The Elder Scrolls, and that it had a sizeable team behind it. This team is now cut as part of the layoffs hitting Microsoft today.
In a memo to staff verified by IGN, Jill Braff, head of studio for Bethesda and ZeniMax, named Joseph Burba as Firor’s replacement as the new studio director for ZOS.
Dear Team,
Building on Matt’s note below, I first want to take a moment to acknowledge the changes happening today across Microsoft Gaming, including Bethesda/ZeniMax. Saying goodbye to talented colleagues and friends is painful. These individuals have contributed meaningfully to our studios, our games, and our culture. I want to thank them for the contributions they have made that shaped our journey as a team and as a company.
Today is a day to support one another. Please know we are working closely with impacted employees to ensure they are treated with respect and have our full support during these difficult times. If you have any questions or concerns, please contact your manager or HR support team.
I also want to share today that Matt Firor has decided to step down from his role as the head of ZeniMax Online Studios, effective July 14. I want to offer heartfelt thanks to Matt for his incredible leadership of ZOS over the last 18 years. As a driving force behind the success of The Elder Scrolls Online, Matt has grown the game into one of the most enduring and beloved MMOs in the industry.
I’m pleased to announce that Joseph (“Jo”) Burba will be taking over for Matt Firor as the new Studio Director for ZOS. With over 20 years in the industry, his extensive experience in live service multiplayer titles, and a strong background in various roles across ZOS the past thirteen years, Jo is well-prepared to lead the team into its next chapter.
Matt, Jo, and I will work together to finalize our transition plan – more to come soon. In the meantime, please join me in wishing Matt all the best and congratulating Jo on his new role.
Thank you to all of you for your dedication to Bethesda/ZeniMax, our community, and to each other.
Jill
The reference to Matt’s note here is the prior memo Matt Booty, head of Xbox Game Studios, sent to Microsoft gaming staff today confirming the cancelation of Rare’s Everwild and the Perfect Dark reboot, as well as the closure of Xbox studio The Initiative. Booty also mentioned the cancelation of “several unannounced projects” – the ZOS MMO was one of them.
IGN has reviewed Booty’s memo and published it in full, below:
Following Phil’s note, I want to share more about the changes to the Studios business units. We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio. As part of this, we are closing one of our studios, The Initiative. These decisions, along with other changes across our teams, reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination, and commitment.
Our overall portfolio strategy is unchanged: build games that excite our players, continue to grow our biggest franchises, and create new stories, worlds, and characters. We have more than 40 projects in active development, continued momentum on titles shipping this fall, and a strong slate headed into 2026.
For those directly affected, we are working closely with HR and studio leadership to provide support, including severance, career transition assistance, and where possible, opportunities to explore roles on other teams.
To everyone across our studios: thank you. Your creativity and resilience continue to define who we are. I believe in the strength of our teams and the direction we’re taking on the path ahead.
Speaking to IGN in June 2024, Xbox boss Phil Spencer said: “I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.