Tenebris Somnia is an 8-bit horror adventure with a flashy twist

Some would say the best way to wind down after a rough day down the Content Reactors isn’t to play a grotty occult horror game, but I caught a trailer for Tenebris Somnia earlier, and couldn’t help myself. In this foetid offering from Argentinian devs Andrés Borghi and Tobías Rusjan of Saibot Studios, you play a young woman, Julia, who is visiting her film-maker ex-boyfriend to drop off their old apartment key. Julia’s having a hard time getting over the break-up, but she’s clearly doing better than her ex: his apartment is full of broken glass, anomalous red gloop and creepy occult books.

The game’s twist is that it’s two visual styles thrust into the same frame. On the one hand, you’ll explore an 8-bit world of unpleasantly bright colours, finding and combining objects adventure-game style (I say adventure-game-style, because this is a bit more energetic than most adventure games – you can equip and swing a wrench, and there’s a run button). On the other hand, well. Click the headline to find out, if you dare. Yes, this is me trying to do a jumpscare. Brace yourself!

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Feature: ‘Rugrats’ Dev’s Mission To Make NES-Style Games “That Should Have Existed”

“I want people to feel like they’re a 10-year-old kid again”.

While sauntering through the Seattle Convention Center at this year’s PAX West, we saw hundreds of developers showing off their biggest, flashiest games to the enthusiastic crowds — many of which had already been announced and were highly anticipated by fans.

However, in a tucked-away corner of the show floor sat an unassuming display featuring a well-loved NES system and a small board signifying its role: demoing a brand new title called Rugrats: Adventures in Gameland.

Read the full article on nintendolife.com

EA Sports UFC 5 – It’s (Almost) Time for the Premier Mixed Martial Arts Game in all of Combat Sports

Summary

  • For the first time in series history, EA Sports UFC 5 will use the Frostbite engine and run at 60 FPS, delivering stunning character likeness, authentic damage, and a cinematic experience.
  • Tons of new features including seamless submissions, real impact system, and doctor stoppages, create a truly authentic Mixed Martial Arts (MMA) simulation.
  • Releases October 27 for Xbox Series X|S and is available for pre-order today. Bonus content for pre-ordering includes three of the greatest warriors to ever compete in combat sports.

There’s that moment in every major UFC event, where you’ve cheered for your fighters during the preliminaries, main card, and co-main event, but then the time comes for the main event. You’re on the edge of your seat as the arena lights go dark. The walk out song starts playing, the fighter begins the trek out to the octagon, the arena erupts in flashing lights, and a thunderous crash of cheers resonates throughout the arena – and you know two warriors are about to engage in violent battle until one emerges as the victor.

Watching the EA Sports UFC 5 reveal trailer perfectly recreates this heart-pounding rush of adrenaline experience. It’s so lifelike from start to finish – from the walk out, to Israel Adesanya “shooting arrows” into his fallen opponent, right down to Jon Jones staring out across the ring at his next victim. Chills!

In a follow up to the cover athlete announcement from a few days ago, Electronic Arts just shared the full reveal about EA Sports UFC 5, including release date, pre-order details, new features, and more! I attended a press event supporting today’s announcement and witnessed many of these new features firsthand and explained in greater detail. All I can say is, fight fans, you are in for a treat!

We already know Alexander “The Great” Volkanovski and Valentina “Bullet” Shevchenko share the cover of EA Sports UFC 5’s standard edition, while Israel “The Last Stylebender” Adesanya graces the cover of the Deluxe Edition in spectacular fashion befitting the iconic fighter and current Middleweight champion. If that wasn’t reason enough to cheer, check out what else is coming to the game when it launches in October.

My biggest takeaway from the event was how the team is so invested in creating the most realistic Mixed Martial Arts (MMA) simulation in all of combat sports, and how many of the innovative new features and technology will be incorporated in the series for the first time. During the press event, the team focused on three main pillars in the development of EA Sports UFC 5 – making it as real as it gets; creating an authentic MMA experience; and celebrating the culmination of all the hard work and training with an exciting Fight Week.

EA Sports UFC 5

As Real As It Gets


I mentioned EA Sports UFC 5 is implementing several “for the first time” features in the latest installment, and one of the most exciting instances of this is, for the first time in series history the game will be utilizing the Frostbite engine and will support 60 Frames Per Second (FPS) during gameplay and when rendering replays.

Using Frostbite technology allows for “highly detailed characters, next-gen lighting and shading, improved rendering quality, all new presentation of environment, and visual effects.” Simply put, the game looks and plays – as real as it gets! With features like strand-based hair, new facial animation technology (FaceRig) and advanced body technology (Shapeshifter), you will experience a level of realism never experienced in the games before now.

While Frostbite guarantee fighters look their best at the start of the fight, it will also ensure they look like they’ve gone through three (or five) rounds of all-out war. Damage is authentically represented with realistic accuracy. To put that in greater detail, your character model will have 8 regions for cuts, bruising, and swelling, with multiple levels of injury progression in each region, resulting in a combined 64,000 different possibilities. All inflicted damage carries true game play altering consequences – affecting stamina, mobility, and defensive ability.

All the technology used to bring a level of realism to gameplay will also be used to recreate those spectacular Knock Out moments with more intensity than ever before, with dramatic lighting, dynamic cameras, super slow motion, and immersive sound effects. The video I saw of this demonstration showed a devastating head kick that landed with ear ringing, jaw jarring effect that sent blood and sweat flying across the octagon – I thought I was watching an actual highlight reel from an Adesanya fight. Spectacular!

EA Sports UFC 5

Authentic MMA


In addition to having lifelike athletes who look, sound, act, and bleed like their real-world counterparts, EA Sports UFC 5 must immerse you in an authentic MMA experience for you to fully feel like you are the next UFC champion, and feel it you will, with the new strike and submission animations, physics driven hit reactions, and Real Impact System.

The game features new and improved strike animations including ground and pound elbows, spinning attacks, calf kicks, body punches, and more. Plus, with the Real Impact System, the damage you and your opponent sustain isn’t just a visual representation but is translated into authentic damage impacting gameplay – a broken nose will result in slower stamina recovery; a cut or swollen eye will result in more vulnerability on the affected side; leg damage (those calf kicks can be a game changer) will result in slower movement and impaired takedowns. And any injury, if severe enough, can ultimately lead to a doctor stoppage.

In another series first, the ringside physician plays a role in EA Sports UFC 5. Sustain an injury severe enough, or badly damage your opponent, and the referee will pause the fight long enough for the doctor to come in and evaluate the severity of the injury. If you’re lucky enough, you’ll be able to continue (or is that unlucky), but if it’s too severe, the doctor can call a stop to the fight.

It’s important to note combat sports can be a bloody and brutal endeavor, and the level of realism on display in EA Sports UFC 5 has resulted in the game receiving a Mature rating for the first time for blood, violence, and language. The developers were careful to honor the fighters with the same amount of respect they often show one another after the battle is over and the dust settles, so some of the more gruesome and often career ending injuries will not appear in the game – they very rarely happen in real life, nobody wants to see them happen, so the decision was made to leave them out. Fine by me!

One of the most significant changes from previous editions in the series is the new seamless submission feature. Previous games relied on a submission system using multistage mini games, but the team felt this was too lengthy of a process that bogged you down and removed you from the excitement of the fight. The new method features over six hundred grappling and submission animations allowing you to focus on the fight while smoothly and seamlessly switching from transitions, counters, and reversals. You’ll feel like a black belt in Brazilian Jiu Jitsu in no time, and to help you perfect your skills, you’ll have access to another series first – the Performance Institute (PI), hosted by none other than former Women’s Flyweight Champion – Valentina Shevchenko.

As part of your training camp and quest for the championship in UFC 5, you’ll have access to the PI where you can focus on improving and mastering your striking, grappling, health, damage, and stamina attributes. The whole training camp experience has been improved with the return of Coach Davis, upgraded sparring challenges, and a new challenge pack grading system.

EA Sports UFC 5

Fight Week


Fight week is an exciting time for the fighters and fans and features several events leading up to the actual fight night. In real life, this manifests in press conferences, ceremonial weigh-ins, and the often-tense face-off between the competitors. And now for the first time in series history, EA Sports UFC 5 is incorporating real world UFC events into special in-game challenges and events. I don’t want to spoil some of the specific details since they will result in a unique player experience, but one feature I’m looking forward to is Fight Predictions.

Leading up the next UFC event, you will have the opportunity to view the fight card and pick your predictions for winners and losers, the method and round the fight will end, and who will get the fight of the night bonus. You’ll automatically be pooled to compete with others, and whoever scores the best based on the real-world UFC fight results will be rewarded with in-game coins. How cool is that!

There are also daily matches you can participate in for a chance to win in-game coins, and these matchups are also based on the real UFC schedule, with each daily match getting progressively harder as you near the end of the week. As a big fan of UFC in real life and the video game series, I applaud this innovative integration between the two.

There’s a lot for fight fans to look forward to in EA Sports UFC 5, and the good news is the launch is less than two months away, right around the time many of us will be watching UFC 294 and wanting to jump in a game and recreate the epic battles on that card! 

EA Sports UFC 5 releases October 27 for Xbox Series X|S and is available for pre-order today. The Deluxe Edition includes 3 days of early access, plus Fedor Emelianenko, Muhammad Ali, and Mike Tyson – three of the greatest warriors to ever compete in combat sports. Check out the official website and follow @EASPORTSUFC for more details.

Xbox Live

UFC® 5 Deluxe Edition

Electronic Arts


$99.99

$89.99

EA SPORTS™ UFC® 5 is as real as it gets. Powered by Frostbite™ engine’s advanced rendering capabilities, your favorite fighters now have unparalleled character likenesses to complement next-level environment fidelity that’ll make their walk to the Octagon feel like a PPV main event. The all-new authentic damage system brings the intensity and strategy of a fight to life, as cuts and strikes absorbed can affect mobility, defense, stamina, and more. Take too much damage, and the doctor will check to see if you’re able to continue. For lovers of the ground game, the new Transition-Based Submissions make grappling feel more fluid and realistic than ever before. And if you like to admire your handiwork, new Cinematic K.O. Replays capture your fight-ending finishes in all their punishing glory. Plus, a completely revamped live service schedule builds exciting challenges around all PPV fight weeks. Bring the next evolution of the fight game home with UFC 5.

Pre-order* EA SPORTS™ UFC® 5 Deluxe Edition and receive:**
-3-days early access
-Mike Tyson
-Fedor Emelianenko
-Muhammad Ali
-Bruce Lee Bundle
-4 Alter Egos (Jon Jones, Israel Adesanya, Alexander Volkanovski, Valentina Shevchenko)
-Origins Bundle (Conor McGregor [2013], Leon Edwards [2015], and 22 Vanity Items)
-30th Anniversary Vanity Bundle (4 Vanity Items)
-Online Career Mode XP Boosts (x5)

**EA account, internet connection, and all game updates required to claim and use pre-order content.

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items.

*Conditions & restrictions apply. See http://www.ea.com/games/ufc/ufc-5/game-and-offer-disclaimers for details.

Xbox Live

UFC® 5

Electronic Arts


$69.99

$62.99

EA SPORTS™ UFC® 5 is as real as it gets. Powered by Frostbite™ engine’s advanced rendering capabilities, your favorite fighters now have unparalleled character likenesses to complement next-level environment fidelity that’ll make their walk to the Octagon feel like a PPV main event. The all-new authentic damage system brings the intensity and strategy of a fight to life, as cuts and strikes absorbed can affect mobility, defense, stamina, and more. Take too much damage, and the doctor will check to see if you’re able to continue. For lovers of the ground game, the new Transition-Based Submissions make grappling feel more fluid and realistic than ever before. And if you like to admire your handiwork, new Cinematic K.O. Replays capture your fight-ending finishes in all their punishing glory. Plus, a completely revamped live service schedule builds exciting challenges around all PPV fight weeks. Bring the next evolution of the fight game home with UFC 5.

Pre-order* EA SPORTS™ UFC® 5 Standard Edition and receive:**
-2 Alter Egos (Alexander Volkanovski, Valentina Shevchenko)
-Muhammad Ali
-30th Anniversary Bundle (4 Vanity Items)
-Online Career Mode XP boosts (x5)

**EA account, internet connection, and all game updates required to claim and use pre-order content.

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items.

*Conditions & restrictions apply. See http://www.ea.com/games/ufc/ufc-5/game-and-offer-disclaimers for details.

Related:
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The Sims 4 Addresses Xbox Fan Feedback
Wild Hearts Is Adding New Monsters, New Tools, and More – and There’s a Free Trial

Last Epoch’s new mage class is out now, with 1.0 release planned for December

Early access action RPG Last Epoch has just received update 0.9.2, which adds a new class of mage called the Runemaster. The Runemaster has five new spells they can use to tear through the game’s monsters, and each spell can be customised via its own skill tree.

The update, called “Runes Of Power”, also adds eight new languages, and a new type of event called Rune Prisons. Developers Eleventh Hour also announced that Last Epoch’s 1.0 release would happen in December this year.

Read more

Detective Pikachu Returns Interview: How the Pokémon Spin-Off Is a Mystery Novel in Video Game Form

Have you ever flipped to the very last chapter of a mystery novel because you couldn’t wait a second longer to find out whodunit? In Detective Pikachu Returns, impatient mystery-solvers will be able to do exactly that.

“There might be someone who watches movies at two or three times the speed. There might be people who just jump to the very end and figure out how the story ends and then go back to beginning to kind of follow how that conclusion came to be,” explains Creatures’ Senior Creative Director Yasunori Yanagisawa.

Players can hop around anywhere they’d like in Detective Pikachu Returns through the mystery game’s Story Jump Mode, which is just one way the upcoming Pokémon spin-off replicates a mystery novel. Other examples include a play on the classic “the butler did it” trope, or Detective Pikachu exhibiting the mannerisms of a grumpy middle-aged man.

At a preview event for Detective Pikachu Returns, IGN spoke with Yanagisawa through an interpreter. For this game, Yanagisawa was mostly involved with reviewing the setting and the production, animation, and lines in the cutscenes. Read on for IGN’s full interview with Yanagisawa, and be sure to check out our gameplay preview of Detective Pikachu Returns, which is coming to Nintendo Switch on October 6.

IGN: When you start up [Detective Pikachu Returns], you kind of get a recap of what happened in the first game. It’s been a long wait for fans for a sequel to Detective Pikachu. Can you share any info about why there was such a long gap between the reveal in 2019 and now?

Yasunori Yanagisawa: Yeah. As you mentioned, there was quite a bit of a wait. The overall development and production was about five years for this game.

One of the main reasons behind this is mostly the change in hardware, and that with the more specs available hardware-wise there are just a lot more things that were possible to do. It was hard to narrow down and figure out exactly what sort of things the developers wanted to do with this game.

IGN: What were some of the things you did with the new hardware in that development time?

Yasunori Yanagisawa: One of the obvious main differences between the hardware is that the 3DS was two screens, and now with the Switch we have one screen. There was kind of this overhaul in the UI and the interface. The appearance of that has really changed a lot.

As for hardware specs, since it is… There’s more things we can do with it. We can show a lot more Pokémon appearing on the screen at the same time. We’re hoping that is making the world of Ryme City a lot more lively and also really expanding on the world where humans and Pokémon co-exist.

IGN: I think that one of the best things about the original Detective Pikachu was how Pokémon live alongside humans beyond that trainer/partner relationship we see in the main games. How does your development team choose which Pokémon make the cut to go to Ryme City and then how they’ll interact with the world in unique ways?

Yasunori Yanagisawa: Yes. There’s a lot of flavor text when it comes to the conversations with Pokémon in this game. An example is with Machop. He’s very strong. Something like a very strong Pokémon would be seen maybe moving things or working for a moving company to really utilize the Pokémon, different Pokémon’s characteristics and their strengths.

There’s also the aspect of the different developers’ preferences on Pokémon, so that was also a factor in choosing which Pokémon would appear.

IGN: Who’s your favorite Pokémon that’s in the game?

Yasunori Yanagisawa: That would be Detective Pikachu. The reason is that obviously there’s … Pokémon’s been around, Pikachu’s been around, but Detective Pikachu himself, he’s a very unique character.

With him being this original character that Creatures created, we had a lot of opportunities to really play around with this character and just, yeah, develop his own personality.

IGN: Pikachu’s already so well-defined from the show. I think people have an idea of what Pikachu’s personality is like. Was it fun to totally make a different spin on Detective Pikachu and this totally different character than what fans are used to?

Yasunori Yanagisawa: Yeah. As you said, the Pikachu that’s known from the show with Ash and Pikachu and Detective Pikachu are almost like complete opposites. Even though Pikachu is kind of seen as this more cute, adorable character, there is that aspect of him kind of being this more middle-aged man character.

Seeing detective stories that have characters that are more hard-boiled and a little bit more serious in other detective works, we wanted to kind of find a good balance between this cute Pikachu and this kind of more middle-aged, serious kind of character, and kind of have a good blend of those two.

IGN: What target audience do you have in mind when developing the Detective Pikachu games? Because the mysteries are a little bit simple to solve, but there is a lot of reading. Is it kind of intended for kids to play with their parents or a family game, or all ages?

Yasunori Yanagisawa: Yeah. A big kind of foundation is that this is a Pokémon game. The intent would be to target all ages from young children to older generations as well.

Just as we see parents and kids playing the Pokémon Trading Card game together, ideally it would be great if parents and kids could also play Detective Pikachu together.

IGN: I want to ask about Story Jump Mode, which is interesting in a story-based game, where players can skip around the main story. How are players still going to be able to make sense of everything that’s happening when they’re skipping around? What led to the implementation of this feature?

Yasunori Yanagisawa: To the first part of your question about fans who kind of jump through the story and being able to follow the main story, there is a text that kind of explains what is going on, so the players will be able to keep track of the story.

As for why the Story Jump Mode was added, it really is to kind of cater to all different sorts of playing styles that people have. For example, there might be someone who watches movies at two or three times the speed. There might be people who just jump to the very end and figure out how the story ends and then go back to beginning to kind of follow how that conclusion came to be.

It really is to try and be flexible to all sorts of play styles that people might have.

IGN: Is it like if you were reading a detective novel and flipped to the last chapter?

Yasunori Yanagisawa: (Laughs), Yes, it’s kind of similar to that.

IGN: How many Pokémon can we expect to see in Ryme City this time? Are there any Paldean Pokémon from Scarlet and Violet?

Yasunori Yanagisawa: It is difficult to say exactly how many Pokémon are appearing, so it’d be great if you could play the game and find out for yourself, but a lot of exciting things are happening in this game. Yeah, we hope that you can look forward to it.

IGN: The first game kind of left off on a bit of a cliffhanger story-wise. Does this one kind of wrap things up or does it leave it open for more adventures with Detective Pikachu and Tim?

Yasunori Yanagisawa: For this game, there is some sort of a good cut off point with Tim and Detective Pikachu’s story.

IGN: Can you tell me anything about amiibo support or the potential of a reprint of the Detective Pikachu amiibo?

Yasunori Yanagisawa: Nothing planned.

IGN: Did reception to the Detective Pikachu movie impact the sequel in any way at all?

Yasunori Yanagisawa: I had the opportunity to kind of observe some of the filming of the film in London. I was able to look at various sketches and kind of miniature models for the movie, and there was definitely some impact from that.

On the way home at Heathrow Airport, I was talking to the producers and started to come up with a scenario for this game. There was definitely some inspiration from the film, the story, and the desire to come up with something at a similar level story-wise.

IGN: We’ve seen Professor Layton and Phoenix Wright team up to solve mysteries. How do you think Detective Pikachu would get along with those two?

Yasunori Yanagisawa: (Laughs), No plans at the moment.

IGN: I think that’s all I have. Thanks so much.

Yasunori Yanagisawa: Thank you.

Editor’s note: This interview was edited for clarity.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over seven years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

I’ve become obsessed with short games, do not send help

Maybe it was replaying Aperture Desk Job for the RPS Game Club, or maybe it was the sheer scale of Baldur’s Gate 3 activating the ol’ fight-or-flight. Either way, I’ve recently developed an intense appreciation for teeny, tiny microgames, to the point where I’ve essentially been begging in the RPS Slack channel for recommendations. Just one more Steam link and I’ll be fine, promise.

And I don’t mean short games in the seven- or eight-hour sense. Not even film-length games like Portal or Jazzpunk. No, I seek to gorge on the slightest sub-hour canapés, games in which you can see and do everything in one or hour or less. “Irresponsibly large”? Another time, Mister Starfield, I crave something irrevocably small.

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Disney’s Gargoyles Remastered Brings Sega Genesis Classic To Switch This October

The age of Gargoyles returns.

Disney has announced that the remaster of the 16-bit favourite Gargoyles will be launching on Switch on 19th October.

Gargoyles Remastered, developed by Empty Clip Studios, was announced last September and we’ve heard nothing about it until now. But a brand new trailer confirmed that the game is coming very soon — next month soon, even.

Read the full article on nintendolife.com

Get the Gang Back Together With Dying Light 2’s Payday 2 Crossover

Villedor is a lawless land used to looting here and there, but The City has never seen a heist of this magnitude. Dallas and the crew are ready to show Aiden and his fellow citizens how it’s done. That’s right, Payday 2 is the second crossover of Dying Light 2 Stay Human’s Summer of Horrors, an event which promises new content, goals, updates and a lot more! So get ready to prepare your plan of action, put on your mask and grab some loot. But don’t forget, once you put it on, there’s no turning back…

“What’s up? You itchin’ for a new heist?”

Payday is a series which needs no introduction. Created by Overkill, Payday: The Heist took the world by storm when it released in 2011 and the sequel, Payday 2, just took it to a whole new level. With over a decade of support and updates, Overkill have certainly given a lot back to their community. Payday 2 is all about camaraderie as a single heister is only going to end up in custody. From casing banks and jewelry stores to prison breakouts and everything in between, Payday 2 sees four criminals get their hands on some well-earned loot (as well as their adrenaline fix), all while some banging tracks play during the chaos.

“Great work, my friends! Great work!”

Just like Starbreeze and Overkill, we want to keep the content coming with new updates, events and a whole lot more to reward our devoted communities. And speaking of community, both games are well-known for their memeability and if there’s something we know about our own community is that they love memes. As we are doing, Payday 2 has partnered with IPs to see a fair few notable characters join the gang: John Wick, Jacket from Hotline Miami and Ethan and Hila from h3h3Productions, to name but a few. Now, let’s move onto what players can expect this week!

“Honestly, I think this place is haunted or something.”

During the Payday 2 crossover event, Pilgrims will be tasked with looting a new commodity that’s well known to Dallas and the crew: Red Diamonds. These valuable items can be looted from Infected Robbers who will be found mainly in Forsaken Stores and Dark Hollows or players can hunt down Thieving Bolters, who are guaranteed to be holding some diamonds. Pilgrims, we mean heisters, will be handsomely rewarded for taking on such tasks with such items as Nightrunner Safety Pack, the Money Bundle weapon and Dallas’ own stars and stripes mask. To quote the Mastermind himself when masking up: “Time to break a little bad.”

As Payday 2 is all about camaraderie between the gang, we’ve also set up a goal for the community to come together to complete. For collecting over 11,000,000 Red Diamonds, players will be rewarded with 25 Pilgrim Tokens that can be used at the Pilgrim Outpost. These unique diamonds will be lootable throughout Villedor until 4PM CEST on September 21st. And to get you in the mood, Hoxton has prepared a little motivational speech for you: “Alright fellas, let’s do this. Mask up, wan…” Yeah, Hoxton, they get it.

“Put your game face on, buddies.”

Additionally, we’ve prepared a special bundle so you can look the part. Featuring the aforementioned Money Bundle weapon, you’ll also get your hands on the Payday Gang Outfit so you can blend in when sizing up a prospective target, the Payday Paraglider (perfect for a quick getaway, whether it’s with loot or without) and The Change weapon charm. The Money Bundle weapon stuns your foes and drops them to the ground, perfect if they disobey your call to “Get down on the ground!”, while The Change is more than just a reminder of the reason you’re doing all this: it will help reinforce your weapon, meaning it’ll withstand more hits. For more information about the Payday 2 crossover event, head to the Outpost, Pilgrims.

“Overkill – enough said. See you at the safe house.”

We are sure that our Pilgrims will be excited with the news of our latest crossover. Remember: As in Payday 2, just make sure when looting that you aren’t too greedy and get yourself killed. So, head to the Forsaken Stores and Dark Hollows. Encounter those Infected Robbers and loot their bodies. Now, there’s just one more thing to say: Keep those helmets flying, Pilgrims!

Dying Light 2 Stay Human is available for purchase on Xbox Series X|S and Xbox One.

Xbox Live

Dying Light 2 Stay Human

Techland


986


$59.99

$29.99

Upgrade your experience with Smart Delivery. Buy the game once to both play it on Xbox One and get its optimized version for Xbox Series X | S

It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz’s torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.

You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.

A WORLD AFTER THE APOCALYPSE
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.

DAY’S FOR THE LIVING, NIGHT’S FOR THE DEAD
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.

YOU HAVE TO MOVE TO SURVIVE
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you free run across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.

GET BRUTAL AND BE CREATIVE ABOUT IT
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.

FOUR PILGRIMS ARE BETTER THAN ONE
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.

Related:
Behind the Scenes of Starfield
Chants of Sennaar Is a Puzzle Game About Decoding Five Separate Fictional Languages
Starfield Starters: Space Combat 101

The Armored Core 6 Official Game Guide is Up for Preorder

For those who have been stepping into the mechs in FromSoftware’s latest game, Armored Core VI, you can now preorder the official game guide for it (titled the Pilot’s Manual) over at Amazon. It’s made by Future Press, who also did the spectacular Elden Ring strategy guides, and is expected to be released this year on November 30. What’s even better, though, is that it’s even on sale at the moment. Right now, you can preorder it for $33.58 instead of its usual price of $44.99 (saving you 25%). You can check out the deal in full at the link below.

Preorder the Armored Core VI Pilot’s Manual (Official Game Guide)

According to Future Press, this guide is a 432-page hardback collector’s edition “that will bring rookie pilots up to speed while teaching even series veterans some new tricks.” It contains information on combat training, assembly, walkthroughs for each mission, information on how to approach enemies, and even bonus content, which includes “a dedicated 50-page S Rank guide featuring unique route maps and assembly recommendations.”

We gave Armored Core 6 an 8/10 in our review, stating that it “doesn’t look to reinvent the bipedal legs of the mech action genre, but it does update, refine, and polish them to an aggressive shine.” We also found that it’s “a welcome return of a classic mecha series.”

If you’re looking to pick up more game guides for your collection, you can also save on both the Standard and Collector’s Edition of The Legend of Zelda: Tears of the Kingdom strategy guides right now. Considering how massive that game is, it’s a smart idea to pick up these guides now while they’re discounted before they go back up in price. Plus, the Collector’s Edition has a gorgeous design that’s worth showing off.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.