Another Silksong Patch Is On The Way, But Don’t Expect More Difficulty Tweaks

The cherry on top.

Hollow Knight: Silksong just got its first post-release patch last week — one which actually nerfed the difficulty of a few early game bosses — but Team Cherry is almost ready to put out a second one.

This time around, however, it’s all about bug fixes (haaa…) and tweaks to Tools. Sharing the details on Steam, the developer has detailed what these entail, with many of them focusing on enemies accidentally going out-of-bounds and certain Tools not doing the right amount of damage or not working as intended.

Read the full article on nintendolife.com

New Atomfall DLC is Available Today – Do You Dare to Face the Red Strain?

New Atomfall DLC is Available Today – Do You Dare to Face the Red Strain?

Atomfall - The Red Stain Asset

Summary

  • The Red Strain takes you to a new region in the Quarantine Zone – Scafell Crag.
  • A deadly virus has infected the region, and it is seeping out from a secret network of underground labs and bunkers.
  • There are new tools and weapons for you to discover, as well as additional skills to learn, which can transform the way you play every region of the Quarantine Zone.

The new story expansion pack for Atomfall is available from today. Called The Red Strain, it contains a wealth of new content including a top-secret location, interesting characters, powerful enemies, new skills which change the way you play, and leads which reveal new endings to the Atomfall story.

For those of you who are new to Atomfall, it is a post-apocalyptic survival-action game set in the UK. It is inspired by the real life Windscale nuclear incident which occurred in northern England in the 1950s. You embark an on adventure set in a fictionalised Quarantine Zone where you will meet a cast of eccentric characters – some trustworthy, some not. You are trying to uncover the mystery of what really happened at Windscale, decide who to trust, and earn your escape.

Can You Stop the Red Strain?

The Red Strain takes you to a new region in the Quarantine Zone – Scafell Crag. Here you will find Test Site Moriah, a secret research site built by B.A.R.D on an old missile testing facility. Nestled in the hills away from prying eyes, it has been shrouded in mystery ever since it became operational.

A deadly virus has infected the region, and it is seeping out from a secret network of underground labs and bunkers. It’s up to you to explore the sprawling area and unravel the mystery of what really happened at Test Site Moriah – and try to find a way to eliminate the Red Strain.

While investigating the site you will uncover new leads that intertwine with the Atomfall narrative and may ultimately unlock new endings. New characters will help to guide you through the mystery, while a variety of infected and mechanical enemies could bring your adventure to an untimely end.

There are also new tools and weapons for you to discover, as well as additional skills to learn along the way, which can transform the way you play every region of the Quarantine Zone.

How to Get Started in The Red Strain

Firstly, you need to find Scafell Crag… The route there can be found by exploring the Slate Mine Cave, where you will find an old B.A.R.D. lift. You may well have found this location while playing the main game through access points in both Slatten Dale and Skethermoor. The cave is home to trader, Reg Stansfield.

We don’t want to spoil too much – but when you arrive in the new area you will find yourself at an abandoned train station where a mysterious voice will speak to you over the speaker system, giving you your first Lead and directing you to Test Site Moriah. Between the station and Moriah, you will find a nearby abandoned village to explore, complete with the ruins of shops and a pub – and the surrounding area is crawling with infected soldiers, villagers, and even worse, so you need to keep your wits about you.

Your first major challenge is going to be getting access to the site from the village. The gate is heavily guarded by B.A.R.D hardware, so be sure to pack your Rewiring Tool!

Once inside you will find several top-secret research facilities to explore, each giving you an insight into what happened at the test site, and what secretive project got out of control. From here the story of the Red Strain and the mission codenamed ‘High Albion’ begin to unfold.

Be prepared to face a barrage of new threats and enemies, including an upgraded robot, complete with an induction launcher which deals incredible damage once they lock on. However, by finding (or crafting!) training stimulants you will be able to unlock vital new skills, including the ability to equip the heavy weaponry wielded by the robots found throughout the Quarantine Zone, turning their awesome firepower against your enemies.

There is far more for you to discover as you explore Test Site Moriah in search of answers and a way to escape the Quarantine Zone – but we don’t want to spoil the fun by revealing too much!

Atomfall is playable today with Xbox Game Pass, PC Game Pass, and available for purchase through the Xbox Store. The new Red Strain expansion pack is also available to buy now.

To keep up to date with all the latest news from our studio be sure to follow Atomfall on our social channels: Twitter, Facebook, Instagram, and YouTube.


Atomfall Story Expansion Pack: The Red Strain

Rebellion

$19.99

Continue the adventure of Atomfall with “The Red Strain” Story Expansion Pack, introducing a new location, enemies, quests, characters, items, weapons, and more.
Nestled in the hills, away from the prying eyes of the locals, lies Test Site Moriah. A secret research station built on the site of an old missile testing facility, it has been shrouded in mystery ever since it opened. But something changed when the quarantine came into effect and the facility has fallen into more nefarious hands who are keen to keep its secrets for themselves. Now a route back into the facility has been located, and with it the opportunity to finally get some answers.
Investigate Test Site Moriah
Before the Windscale Disaster, the research site was home to top-secret government projects, so classified that even those at the top of B.A.R.D were unaware of their existence. Now the facility lies forgotten, deliberately sealed away from the rest of the Quarantine Zone. What secrets rest behind the locked doors? Only you can find out.
A new story in its own right, The Red Strain offers original leads that interlink with Atomfall’s core narrative, expanding the story and unlocking new endings to your adventure.
Enhance your Arsenal
Enhance your experience with a variety of new skills and equipment. Strike from the shadows with new suppressed firearms or unlock the ability to equip the heavy weaponry from disabled robots and unleash devastating attacks on your enemies.
Fight for Survival
A terrifying new threat, never encountered before enemies and challenging obstacles await you, offering an immense challenge. You will need to have your wits about you if you are to have any chance of making it out alive.


Atomfall Deluxe Edition

Rebellion


503


$79.99

$63.99

Deluxe Edition includes:
• The entire Atomfall game
• Story Expansion Pack: Wicked Isle
• “Basic Supply Bundle” Pack
• “Enhanced Supply Bundle” Pack

• The Atomfall story continues with a thrilling game expansion, introducing a new location to explore, gameplay features, enemies, quests, characters, items, weapons, and more!
• “Basic Supply Bundle” – Supplies are scarce in the quarantine zone. Improve your chances for survival with additional items to find, including an exclusive melee weapon to help you in those brutal close-quarters engagements.
• Exclusive Melee Weapon Variant
• Additional Loot Caches
• Item Recipe
• “Enhanced Supply Bundle” – Nothing is given to you inside these walls, but this pack will help you find more great gear for yourself. You’ll be able to uncover an exclusive firearm, unearth hidden treasures with a custom skin for the metal detector, and unlock additional items and upgrades to help you survive.
• Exclusive Pistol Variant
• Metal Detector Skin
• Extra ‘Skill Manual’ for quicker character upgrades

A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Explore this Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you.
Search, Scavage, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!


Xbox Play Anywhere

Atomfall

Rebellion


492


$59.99

$47.99
PC Game Pass
Xbox Game Pass

A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.

Search, Scavage, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!

Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.

Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.

Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.


The post New Atomfall DLC is Available Today – Do You Dare to Face the Red Strain? appeared first on Xbox Wire.

Assassin’s Creed Shadows: Claws of Awaji DLC Review

Assassin’s Creed expansions come in two flavors: straightforward follow ups that elaborate on the drama and intrigue of the main game, or completely bonkers flights of fancy that turn everything upside down by adding unicorns or dragging you to Asgard. Shadows’ expansion, Claws of Awaji, is firmly the former, almost to a fault. Naoe gets some new combat tricks thanks to a whole new weapon type, and the general pace of exploration is made more hectic and tense as enemies are way more dangerous and way more motivated to bring the fight to you. But the land itself doesn’t feel much different than the rest of Japan, and the straightforward adventure is light on revelation and doesn’t make too great a case for its own existence.

The story that carries our heroes off of the mainland and onto the island is much like that of the main game, filled with colorful characters and a shadowy group of conspirators that need to be brought down systematically, but it’s a simple and predictable tale on the whole. It does pick up the threads of Naoe’s missing mother and the growing influence of the Templar order in Japan, but it doesn’t do much to tie those up in satisfying ways by the end. It also doesn’t make much of a case for seeing anymore of this world. For all Valhalla’s faults, each expansion felt like it was introducing a new dimension to the greater world that Eivor and friends occupied. Claws ends, and 16th century Japan doesn’t feel much bigger than it did 10 hours before it.

Awaji Island is just as beautiful as the rest of Japan, but it’s not so significantly different from the mainland that a person who hasn’t already spent 60+ hours playing would be able to spot the difference at first glance, unlike when Eivor went to Ireland in Valhalla, for instance. Awaji is a bit more mountainous, which is more noticeable when having to navigate up and down the length of the map because of the significant lack of fast travel points throughout. And there are some visual gems hidden away like a dark swamp with creepy foliage, or a big warship that’s under construction. But if you’ve seen a mountain caked in winter snow earlier this year, this will look exactly like that.

If you’ve seen a mountain caked in winter snow earlier this year, this will look exactly like that. 

There’s more of the same kinds of side quests and activities to do on Awaji as well, which is good for gaining knowledge points to invest in the limited amount of new skills and upgrades available to Naoe and Yasuke, but still pretty optional and ignorable otherwise. Side quests seem even more tucked away than the main game – I didn’t come across any of them organically and had to put extra effort into finding people with problems I can solve.

Naoe gets her hands on a new weapon in Claws of Awaji, the bo staff. Fashioned as a hybrid of a long-ranged crowd controller and a single-target mix-up machine, I found it to be much better at the latter than the former. This is mostly because of its novel stance-based attacks, using high jabs to interrupt enemies and low sweeps to take them off their feet and open them up to big, reliable damage. On the off chance I got into extended brawls as the Shinobi, the bo was reliably my second slot choice.

There are new skills for both Yasuke and Naoe, but I didn’t find them to be particularly spicy.

There are new skills for both Yasuke and Naoe as well but I didn’t find them to be particularly spicy enough to unseat my tried-and-true staples tested under dozens of hours of chopping and stabbing. Some new equipment is available to plunder from castles but as it was in the base game, these aren’t really much of a carrot worth chasing unless you really love having all of the icons on the map cleared.

The island of Awaji is thick with opportunities to put all of your skills and gear to the test. It’s dense with folks who at best don’t trust you, or at worse would travel far and wide for a chance to kill you. I felt I was being hunted and conspired against much more than in the base game. Every horse trip longer than 100 meters left me exposed to road traps set by enemy ninja. City guards are much jumpier and more suspicious, and will not hesitate to start a melee in the middle of the market to take you down.

The general chaos of the island cleverly married with the main quest’s objectives.

I liked how the general chaos of the island cleverly married with the main quest’s objectives to take down the three trusted taisho of the Templar leader in the region. For instance, those road side ninja? They work for Nowaki, a gun-toting hunter that is terrorizing the region for sport. Stopping to take them out instead of avoiding them gives you the chance to run their pockets for clues to where their master might be hiding. Those jumpy guards all answer to Tomeji, the beefy vanguard that enforces order with an iron fist. He’s very conspicuous in a castle surrounded by his elite guard but picking fights and causing general ruckus will compel him to send those guards out to stop you. And when they don’t return on account of you retiring them early, he’s left more and more vulnerable to your inevitable siege. Using your scouts to track down objectives will put the search zone on high alert thanks to the third big bad on the island: a shadowy spymaster of a thousand aliases. It’s a strange harmony that might have been obnoxious in the larger adventure but is a welcome challenge when considering Claws’ relative brevity.

When the main quest missions come to crescendos that require the team to work together more directly, Claws of Awaji still splits the tasks up between Yasuke and Naoe appropriately, leaving Yasuke to do much of the open combat, and Naoe to take stealth and assassination duty. The handful of new boss fights also do a good job of playing to the pair’s individual strengths, including a very cool stealth battle that kind of evokes Metal Gear Solid and demands all of Naoe’s skills to overcome.

Psst, Borderlands 4 has a pretty broken infinite damage build, and it may soon go the way of the dodo

Be very, very quiet. Yes, I know this is being yelled from a page on a video game website that at least five people have heard of, so it’s hardly hush-hush, but if Randy keeps shouting unhinged things at people about PC specs, I think we might slip under the radar.

There’s a Borderlands 4 build. It’s a bit broken, and can reportedly down bosses in a click of your fingers by doing a craptonne of damage. I am telling you this information now. The game’s director is aware of the quirk at the heart of this slapping-up setup, and I’ve a sneaking suspicion it might be tweaked soon.

Read more

Y’know what, I’m putting my Silksong struggles on hold to become a humble deliverybug

I maintain that the bounties of Hollow Knight: Silksong’s drum-tight action and hyper-intricate world exploration ultimately outweigh its repeated acts of smirking sadism. It’s a fine dining restaurant where the waiters insist on bashing your kneecaps out with claw hammers before serving the most delightful, perfectly layered mille-feuille you’ve had in your life. It’sh delishush, you mumble through a full mouth and agonised tears.

Still, sometimes I’ll fancy a taste of the good stuff without necessarily having my skeleton destroyed. To that end, I’ve been taking regular breaks from Silksong’s usual heroics to pursue the simpler life of a package courier for Pharloom’s surviving insects.

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Super Mario Galaxy 1 + 2 Switch Comparison Video Makes Nintendo’s Upgrades Clearer

Silver wallet linings?

There’s been some fairly heated debate since the announcement of Super Mario Galaxy + Super Mario Galaxy 2, over the remastered collection’s hefty price tag. It’s quite a lot of money for a pair of Wii games, as absolutely phenomenal as they are, there’s no getting around it.

However, we do already know that the games present at 4K/1080p on Switch 2 (1080p docked on Switch 1), and that they offer up a sprinkling of new features such as a new Assist Mode, a new chapter of Rosalina’s storybook, amiibo support, and what’s described as “visual enhancements”. How very vague of you, Nintendo.

Read the full article on nintendolife.com

‘Abuse It While You Can’ — Borderlands 4 Has an Infinite Damage Build So Broken It Kills Bosses in Seconds

Borderlands 4 players have discovered an infinite damage build so broken it kills bosses in seconds — even on the hardest difficulty levels.

As reported by PC Gamer, YouTuber NickTew released gameplay showing a Vex build that makes a mockery of Borderlands 4’s toughest enemies. And now the build is spreading like wildfire, fans are convinced Gearbox will soon nerf it into the ground. So, as NickTew suggested: “abuse it while you can.”

To make this build work you need the Vampiric Vivisecting Throwing Knife with the Penetrator Augment. Land a hit with this knife and subsequent damage to the target are automatic critical hits for five seconds.

Here’s the trick: add bleed stacking and each tick of the bleed effect registers as a critical hit. Yep, every one is a crit.

That’s brilliant for every class, but it’s even better for Vex because of her Bloodletter passive. This makes your gun and skill critical hits have a chance to apply bleed, which counts as gun damage and is based on the initial damage dealt.

Vex’s Contamination passive adds to the carnage, because it causes critical hits to increase status effect application chance up to 100%, ensuring the bleed re-procs infinitely. So, throw the knife, land one big shot on the boss, and watch the numbers get bigger and bigger as the bleed ticks it down.

NickTew nukes a boss with a level 32 weapon on the Ultimate Vault Hunter Level 5 difficulty, just to show how effective the build really is. This difficulty means enemies have an additional 350% HP, and the boss still goes down in seconds.

The problem is, a knife with this augment is a rare find (hopefully you didn’t sell or drop one you picked up early game!), so you’ll probably need to do some farming to get it (Splashzone seems like a good shout). Once done, though, the build is essentially complete.

If you are delving into Borderlands 4, don’t go without updated hourly SHiFT codes list. We’ve also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players’ choices for which character to choose (no one agreed).

It’s worth noting that there appears to be an issue with using this build in co-op, although we’re not sure why.

Obviously, Gearbox will take a look at this one, although Borderlands 4 creative director Graeme Timmins has said the developer won’t “knee jerk react to anything.” Indeed, fans are saying this build should be nerfed, as it’s clearly operating in a way that breaks the game.

“I honestly think this has to get nerfed,” said one YouTube commenter. “There’s OP build and then there’s this. It just trivialises the game to the point that the guns don’t even matter anymore. Just apply the penetrator debuff and bleed and then watch it go exponential in damage. Probably not an interaction the devs picked up on in balance testing.”

Gearbox has a lot to contend with right now, including improving performance (while Randy Pitchford tweets through it), adding a field of view (FOV) slider to the console version, and working on post-launch content.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Freshly released The Crew fan revival gets early fixes, devs say they aren’t responsible for issues caused by game files from “shady sources”

The Crew Unlimited, a fan project making Ubisoft racer The Crew playable again following its unceremonious shutdown last year, released yesterday, September 15th. There’s been some early issues to rectify, with the developers having put out two hotfixes already and emphasised that they’re “not responsible” for any problems caused by people having grabbed “broken/corrupted game files” from “shady sources”.

As we reported earlier this month, The Crew Unlimited’s devs started working on it not long after Ubisoft pulled the racer’s official servers offline in March 2024, rendering it unplayable. Cue a group of fans deciding to set up a server emulator that’d allow them to get it up and running again for players who still had the game files installed.

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Sega Mocks Mario Kart World and its Dull Open World in Sonic Racing: CrossWorlds Trailer

Sega has reignited its old rivalry against Nintendo in a spicy trailer for Sonic Racing: CrossWorlds that doesn’t hold back on its comparisons with Switch 2 launch title Mario Kart World.

In a voiceover for CrossWorlds’ “Come Race on Our Level” trailer, Sega highlights the differences between the two games, hyping up its game’s multiverse-spanning racetracks and cross-platform gameplay. The same voiceover then noticeably sounds bored when referencing the other game‘s ability to “roam around on the open world” — a clear nod to Mario Kart World, whose open-world gameplay has garnered a mixed response from fans.

What looks to be actual footage of Mario Kart World is even featured in the trailer — although Sega has pixellated the video, presumably to avoid getting sued.

The excitement levels from both games are represented visually with a sleek and speedy racecar for Crossworlds, compared to a dusty, old-fashioned RV for Mario Kart World. One shot shows it stall next to a cow (a likely nod to the game’s breakout Cow character) and a tortoise — an animal not known for its speed.

“We all know that kart racing game,” the trailer’s voiceover states. “It’s great, we don’t need to show it to you. But what if you could blast through and race on a whole other level? What if you could warp across different dimensions, fully customise and build out your machine and compete head-to-head across different platforms?

“Or, er, what if you want to… roam around on the open road…”

Sonic Racing: CrossWorlds launches for PC, PlayStation 4, PS5, Switch 1, Xbox One and Xbox Series X/S on September 25, just six months after the arrival of Mario Kart World on Switch 2.

A Switch 2 version of CrossWorlds is also on the way, but curiously not this month. Could this be Sega knowing it would do better to leave more of a gap between CrossWorlds and Mario Kart World on Switch 2, or has Nintendo suggested it would rather Sega not release a direct competitor so soon?

Whichever is the case, here’s hoping Nintendo still has a sense of humor when it sees this.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Sega Reignites Its Nintendo Rivalry In New Sonic Racing: CrossWorlds Trailer

“Segaaah!”.

Sega has released a new trailer for the upcoming Sonic Racing: CrossWorlds, and with it has reignited its rivalry with Nintendo (albeit in a cute, harmless sort of way).

In an effort to pay homage to its Sega Genesis vs. SNES advertisement from the early ’90s, the new trailer highlights CrossWorlds’ high-speed action, broad customisation, and cross-platform compatibility, all the while throwing slight shade at Mario Kart World.

Read the full article on nintendolife.com