Age of Empire IV: Anniversary Edition Is Available Now on Xbox

At Gamescom Opening Night Live, Xbox and Relic Entertainment announced that Age of Empires IV is now available on Xbox consoles.

First revealed last October during the Age of Empires 25th Anniversary Broadcast, Age of Empires IV: Anniversary Edition is now on Xbox Series X/S, Xbox One, and Xbox Game Pass. The game was originally launched on PC in 2021.

The console versions of Xbox feature native inputs for those using an Xbox wireless controller with a UI designed specifically for the console versions. To ensure new players to the series are not overwhelmed, Relic Entertainment confirmed that the console versions of Age of Empires IV have a new tutorial designed to ease them in.

Another new change introduced in Age of Empires IV: Anniversary Edition is the Villager Priority System, which Relic Entertainment describes as a “brand new system that allows for accelerated play,” noting that it allows players to assign their villagers to focus on specific areas of resource gathering with just the press of a button.

The Xbox version supports up to 4K resolution on Series X, 1080p on Series S, 1440p on Xbox One X, and 900p on other Xbox One devices. Additionally, the Xbox Series X supports 60fps and the Series S supports up to 60fps, with the Xbox being uptimizing for up to 30fps.

In our review of Age of Empires IV, which we gave an 8 out of 10 and said, “Age of Empires 4 is an enjoyable RTS throwback that often plays it too safe, but excels when it doesn’t.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Fort Solis review: a handsome haunted spacehouse with a deflating shortage of spectres

Glance at a Fort Solis screenshot and you might summarise it as “Dead Space if it were set in a moodier corner of Ridley Scott flick The Martian”. The correct bundle of analogies is actually “Tacoma if it was made by Supermassive Games or Quantic Dream – and also, if it were set in a moodier corner of Ridley Scott flick The Martian”. If you’re unfamiliar with all of those things, here’s the translation: this is a creepy but seldom scary mystery-horror game about a couple of engineers exploring an abandoned spacebase full of quick-time events (aka, “push the button before the prompt vanishes”) and audio/video diaries from the Project X Proceeds Apace School of Ominous Backstory.

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Mortal Kombat 1 Fatalities Can Be Narrated With an Inclusive and Hilarious New Accessibility Option

Blind players can now have Fatalities narrated to them in Mortal Kombat 1. The new descriptive audio option adds humor to the otherwise gory beatdowns.

Edmond Tran, the managing editor of GamesHub, shared a video in a post on X, formerly known as Twitter, showing Li Mei ripping his player character, apparently another Li Mei, to shreds in the pre-order beta for Mortal Kombat 1, as the narrator explains her Fatality move with the same calming diction of a nature documentary narrator. He deemed the audio description option “ABSOLUTELY INCREDIBLE” because of its narrative delivery.

The narrator explains Li Mei’s Fatality move against her opponent as follows: “Li Mei punches through the victim’s stomach and yanks out their guts. She clenches her fist and a purple spark of energy slithers along an intestine towards her victim. She kicks their head off and the spark explodes their severed head like a bloody firework.”

Tran shared a TikTok video on GamesHub’s account showing examples of other fighters having their Fatality moves being described to players, from Johnny Cage shoving his victim’s face onto a Walk of Fame plaque followed by selfie with the dead victim’s torn face to Sonya’s explosive kiss of death. Jax also had a hilarious narration, as his Fatality move involves him turning into a giant before crushing his victim, making the description sound as cartoony as possible: “Jax enlarges himself into a towering giant, then crushes the victim under his boot,” the narrator says.

Mortal Kombat 1 releases Sept. 19. The pre-order beta is available now.

Awaken Your Inner Picasso On Switch With Passpartout 2: The Lost Artist

Coming ‘soon’.

Publisher Flamebait Games has announced that its quaint PC title Passpartout 2: The Lost Artist will be coming to the Nintendo Switch at an undetermined future date.

Boasting some rather charming 3D visuals, Passpartout 2 features point-and-click gameplay along with touchscreen support to allow players to create their own painted masterpieces. You’ll be able to paint on a range of different canvasses and eventually sell your work to buy fancier, more efficient tools.

Read the full article on nintendolife.com

Destiny 2: The Final Shape and Season of the Witch full details revealed

The conclusion of the Light and Darkness Saga is coming with Destiny 2: The Final Shape. With the next expansion for Destiny 2, the development team is creating a climactic finish for the decade-long saga, full of drama, poignancy, and action, while also paving the way for the future of Destiny 2. Today, during the Destiny 2 Showcase event, Bungie gave viewers an inside look at the epic conflict to come, as well as a preview of the content coming to Destiny 2 in the year ahead. 

The Final Shape will find Guardians pursuing their ultimate adversary – the Witness – and confronting its efforts to use the powers of Light and Darkness to reshape the universe as it sees fit (into “The Final Shape,” thus the name). 

In the expansion’s campaign, Guardians will unite with old friends, including Vanguard mentors Commander Zavala, Ikora Rey, and Cayde-6, and venture into the Pale Heart, a new destination located within the Traveler. Created and continuously reshaped by the Witness’s twisted vision, the Pale Heart will be a fully linear location (the first in the Destiny history), and one that will allow the player to revisit famous moments from the game’s past, including a version of the Tower from the original Destiny. 

During the campaign, the player will traverse The Pale Heart, battling the forces of the Witness, leading to a confrontation in the associated raid, which will launch after the release of the expansion. The Final Shape launches February 27, 2024. 

The Destiny 2 team is making a significant shift to its Seasonal cadence in 2024. Instead of four Seasons, Destiny 2 will feature three larger Episodes in 2024, with the first one (titled “Echoes”) set shortly after the release of The Final Shape expansion. These independent standalone stories will cover the fallout and ramifications of the events of The Final Shape, while also introducing new activities and rewards for players to enjoy throughout the year of The Final Shape and beyond.  

The Showcase also featured tons of information about gameplay improvements and new content coming to the game, including three new Light subclass Supers (one for each Guardian class); a vicious new enemy type known as the Subjugator, able to wield Stasis and Strand powers; details on the upcoming LFG feature known as Fireteam Finder; a new Vex-themed PvP map (along with a new PvP mode known as Relic, among other PvP features); and a revamped Power system designed to make it easier for Guardians to enjoy playing together regardless of Power levels. 

While much of the Destiny 2 Showcase was focused on the near future of the game, rest assured there is a lot of new content available now. As in right now, in fact. With that in mind, let’s turn down the lights a bit, put on some ambient spooky music, and introduce you to the latest Season in Destiny 2.  

Season of the Witch available today 

The new Destiny 2 Season—Season of the Witch—begins when Savathûn’s Ghost, Immaru, approaches Guardians with a bargain: Resurrect the Witch Queen Savathûn and help defeat her sister, Xivu Arath, the Hive god of war. If the Guardians succeed, Savathûn will reveal the secret of how to follow the Witness through the portal inside the Traveler.  

That’s the narrative setup for this Season in Destiny 2 and, as the title suggests, this Season will find Guardians encountering not just old enemies, but also old friends in the form of noted former Hunter and Hive expert Eris Morn. To complete her mission, Eris will undergo a significant transformation, one that will bring her closer to her Hive roots. Along the way, Guardians will navigate Savathûn’s Spire and the Altars of Summoning in two new Seasonal activities designed to help Eris build her power in preparation for her confrontation with Xivu Arath. 

A whisper, a shout 

One of the key components of Season of the Witch is the new Seasonal progression system known as the Deck of Whispers. This Hive-magic-infused deck of mysterious cards represent a collectible set of perks and buffs that Guardians can use to power up before they take on Seasonal activities like the Altars of Summoning or Savathûn’s Spire. The Deck of Whispers feature was designed not just as a fun, collectible-focused twist on progression for players, but also to give players even more options for building their perfect loadout.  

“We had been looking for new ways to present Seasonal upgrades and rewards,” said Destiny 2 Senior Designer Joshua Billeaudeau. “When the Narrative team presented what they were planning for Season of the Witch, the idea of a deck of cards came up and we started to form a plan around that concept.  

“What we ended up with was the Deck of Whispers. Guardians can find unidentified cards as rewards through broad activity gameplay, quest rewards, or even hidden in activities themselves. These cards can be brought to the Season’s Lectern of Divination to uncover the card’s mystery. There are two categories of card types in the Deck of Whispers: Major Arcana and Minor Arcana. 

“Major Arcana cards represent key aspects of Hive magic and its potential relationship with the Light and history with the Darkness. Once a Guardian has collected enough Major Arcana cards, they can draw a card from their own Deck of Whispers before any Seasonal activity encounter begins. Each fireteam member will be granted a buff based on the card drawn. If more than one fireteam member draws the same card, the strength of that buff is greatly increased for that encounter.”  

According to Billeaudeau, Minor Arcana cards reward passive Seasonal upgrades that, once discovered, become active for the Guardian for the remainder of the Season. These cards can also reward the Guardian with extra keys, weapons, engrams, and other currencies, among other benefits. 

“As the Season goes on, the Guardians will find more Major Arcana cards and can use them to build a deck (choosing which cards to take with them into Seasonal activities) allowing players to buildcraft around their class, loadout, and their fireteam.” 

Developing the Deck of Whispers feature was a collaborative effort across teams at Bungie. In addition to working out the narrative reasoning and gameplay ramifications for retooling the player progression systems, the Destiny art team spent a great deal of time making sure the art style for the individual cards themselves hit the Seasonal theme just right.  

“We knew from the very beginning we wanted to do an arcane-style card deck for Season of the Witch, so we immediately started looking for inspiration in that direction,” said Sam Rucks, Destiny 2 Associate Art Director, when asked about the inspirations behind the Deck of Whispers. Rucks also cited medieval illuminated manuscripts as a source of inspiration for the team. 

In rotation 

If you’ve been around Destiny 2 for a while now, you’ve probably played an Exotic mission. These are special missions that feature not just top-tier storytelling and challenging encounters, they also reward the player with a special Exotic weapon that is worth the challenge by itself. Exotic missions are a core part of the PvE fun in Destiny 2 and, with the launch of Season of the Witch, the team is making these missions more accessible than ever. 

The new Exotic Mission Rotator feature, available now in Destiny 2, allows players to play Exotic missions from Destiny 2’s recent past (provided they own the expansion or Season the mission debuted in). The Exotic Mission Rotator will update weekly—you can replay the classic Presage mission starting today—and will feature both a Normal and Legendary difficulty option to choose from (along with an associated pool of legacy Seasonal rewards). Even better, completing the mission will reward you with a craftable version of that mission’s Exotic weapon.  

Three missions are part of the Exotic Mission Rotator weekly rotation including Presage (offering a craftable version of the Dead Man’s Tale Exotic Scout Rifle), as well as Vox Obscura (along with the craftable Dead Messenger Exotic Grenade Launcher), and Operation: Seraph’s Shield (with the still-craftable Revision Zero Exotic Pulse Rifle). For the truly adventurous, completing the Legendary version of these Exotic Missions will also award a Catalyst upgrade for the crafted Exotic weapon. 

Destiny 2 Design Lead Baldur Tangvald recalls what it was like for the team to bring these missions back to life. “It was fun to see this content again and exciting to know that it was coming back. Some of my absolute favorite moments in Destiny 2 come from some of these missions: Presage’s Screeb-filled trash compactor and Operation: Seraph Shield’s spacewalk come to mind. It was especially fun to utilize some of the new sandbox elements like Strand in these missions. Platforming sections feel quite different with Grapple—now I can reach our good boy Archie much more easily!” 

Timeline to reflect 

Been away from Destiny for a while and want to get caught up quick? Looking to relive some of the canon events from Destiny 2’s storied past? The Destiny dev team has got you covered with the new Timeline Reflections feature. Designed to help new players catch up on the rich and ever-evolving Destiny 2 lore, this new feature is available to everyone and can be accessed from the Timeline feature in the Destiny 2 Director. 

“The goals of Timeline Reflections centered on quickly catching players up on the major story points, getting them back into fun Destiny gameplay, and awarding them meaningful weapons to feel on par with their fellow Guardians,” said Destiny 2 Design Lead Kevin O’Hara. 

Timeline Reflections missions are designed to be short and easily digestible adventures, full of high-impact gameplay and cinematic summaries of key moments in Destiny history. There are three missions to choose from for now, including Cayde-6’s climactic showdown with the Scorn from Destiny 2: Forsaken, the introduction of the first Darkness damage type, Stasis, in Destiny 2: Beyond Light; and the first appearance of the Light-wielding Lucent Hive from Destiny 2: The Witch Queen (Destiny 2: The Witch Queen is now available in the PlayStation Plus Game Catalog, included with PlayStation Plus Extra and Premium memberships)..  

“We wanted to make this experience short so players could learn what they need to and then get right to playing the current Season or latest expansion with their friends,” said O’Hara. “All the missions are fun and highlight the breadth of Destiny 2 gameplay, locations, and enemies, but going back to the Prison of Elders and reliving the prison break with Cayde-6 is my favorite. It’s a joy to hear his quick wit while I make my way through the Hive, Cabal, Fallen, and meet the Scorn for the first time. As Cayde says during that mission, ‘Can I just say I’m having the time of my life right now?’”  

Destiny 2: Season of the Witch is available today. Destiny 2: The Final Shape arrives on February 27, 2024. 

PSA: Starfield Spoilers Have Begun to Leak

Well, friends, we are just over a week away from the early access launch of Starfield and spoilers have begun leaking, including the opening 40 minutes of the game from someone who got a copy early.

IGN won’t be sharing any of the spoilers, but we wanted to warn all of you to be careful on social media (block appropriate hashtags, keywords, etc.), YouTube, and beyond. The first new Bethesda universe in over 25 years is almost here, and we hope it isn’t ruined for any who wish to journey through it.

Bethesda has already fallen victim to a number of Starfield leaks perpetrated by bad actors, who have either foolishly breached their non-disclosure agreements, or, as is the case here, have taken advantage of being sent the game ahead of release.

While it’s not necessarily a spoiler of the game itself, Starfield’s start screen has leaked and was criticized by a former Blizzard employee, which prompted Bethesda head of publishing Pete Hines to issue a sharply worded rebuke.

Be sure to check out IGN’s review of Starfield when the embargo lifts at 9 A.M. Pacific Time on August 31, ahead of the game’s early access release on September 1 for players who have purchased the Premium Edition, Premium Upgrade, or Constellation Editions of the game. Starfield will be getting its full release on September 6, as a day one Game Pass title.

For more, check out 10 things we learned from a recent developer Q&A and everything else we already know about Starfield.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Star Fox meets Vampire Survivors in this new roguelite starring cat pilots

Countless rivals have stepped up to challenge Vampire Survivors in the bullet heaven roguelite arena – Vtuber cats, Nic Cage’s Renfield, Deep Rock Galactic: Survivor – but the recently-released Whisker Squadron: Survivor is probably the most unexpected challenger yet. That’s because it’s brave enough to ask the mind-expanding question: what if Star Fox was a Vampire Survivors-like?

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Cult of the Lamb Gets a Free Update That Adds a Don’t Starve Together Crossover and Survival Mode

Cult of the Lamb developer Massive Monster is teaming up with Don’t Starve Together developer Klei Entertainment for a special crossover event which will bring themed in-game items, decorations, a new survival mode, Webber as a follower, and so much more.

The free Cult of the Lamb update is available as of today, and, as we mentioned, it will see Don’t Starve Together’s friendly spider-infused character Webber make the leap to the charming roguelite as a follower with multiple variants. To get your hooves on Webber you’ll first need to obtain a skull dropped by a defeated spider. Proceed to bury said skull in a grave – as any self respecting lamb would – and the arachnid sycophant will pop out of the ground, ready and willing to do your unholy bidding.

Unlocking Webber as a follower has the added benefit of unlocking new Don’t Starve Together themed decorations for your cult, including the alchemy engine, marbled tree, and, of course, the aptly named pig head flag.

Gaining Webber also grants access to the Penitence game mode, which introduces Don’t Starve-inspired hunger and sleep mechanics to your unholy adventure. After selecting the Penitence mode upon starting a new game, the player will have to contend with two ever decreasing bars, representing the protagonist’s hunger and need for sleep. A failure to satiate either of these needs will result in permadeath, much like it would in real life.

“The key to survival will be to manage both your Hunger and Sleep levels – they will continue to go down, even when on crusades,” read a post on Cult of the Lamb’s Steam store page describing the new additions. “You will be able to abandon a crusade early, but this will come at a slight cost of some of the resources you gathered.”

Don’t Starve Together has also received a selection of Cult of the Lamb themed items, including the Crown trinket, which can be extracted from wet pouches fished from the oasis lake and offered to the Antlion in exchange for new blueprints. Klei Entertainment is also offering a limited time log-in reward, which will net players a number of item skins and rewards to let you starve in occult style.

The update is available now on Xbox, and PlayStation consoles, and PC, and a Nintendo Switch version containing the content will be available “very soon”.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Forza Motorsport PC Requirements Revealed

Xbox and Turn 10 Studios have finally shared the PC requirements for the next iteration of Forza Motorsport.

In a new blog post, the developer confirms that Forza Motorsport’s PC release will support native resolutions up to 4K and higher. The upcoming racing sim will also support Nvidia’s DLSS 2 and AMD’s FSR 2.2 supersampling technologies.

The PC requirements note that players must free up 130GB of SSD on their rigs to install Forza Motorsport. The “Ideal Specs,” which will have the game running at Ultra settings, notes that you should use a NvME SSD to install Forza Motorsport. You can check out the complete PC requirements in the image below.

Turn 10 Studios also provided transparency on what racing wheels will work on the Xbox and PC versions: 18 racing wheels are supported on the console version and the PC version supports 41 racing wheels. You can check the full list here.

An Xbox Wire blog post that went up at the same time confirms that Forza Motorosport’s PC release will also have cross-play and cross-progression available across PC and console. Additionally, Xbox noted that Forza Motorsport features rumble vibration on the Xbox controllers and improved force feedback for those using a racing wheel.

The announcement coincides with Gamescom 2023. And to celebrate Xbox’s presence at the trade show, the publisher announced that the Nürburgring GP circuit will be available in Forza Motorsport when the game releases in October.

Forza Motrosport arrives on October 10 for PC and Xbox Series X/S.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.