Hell is Us: The First Preview

Let’s get this one out of the way: Hell is Us isn’t a soulslike. Nor is it an open-world game. Instead, it aims to separate itself from other action adventures by emphasising investigation and discovery, ushering you to get lost in its weirdness. That’s exactly what happened to me during my two-hour hands-on with developer Rogue Factor’s latest, an arresting mixture of medieval and sci-fi aesthetics set against a 90s European civil war backdrop. I enjoyed its approach to tense melee combat encounters and information-gathering puzzles, but what excites me the most is what I don’t know – where its intriguing story will lead me next.

Hell is Us is one of the bleaker games I’ve played in a while. Upon entering a village surrounded by muddy marshland, I’m greeted by a mass grave, bodies hanging from a tree, and the yearnful strings of a local’s violins. You’ll become used to such scenes during the early hours of venturing through the fictional European nation of Hadea, circa an alternate 1990s. It’s a country ravaged by civil war that has cut itself off from the rest of the world, and the place that main character Rémi fled as a child. Fast forward years later and he’s back in his homeland having smuggled himself over the border in search of the parents who sent him off for a better life.

The first step of the mystery brings me to a lonely farmhouse, the basement of which the owner now calls home. Through conversation about my father and the larger conflict at play, I’m able to pull on a thread that eventually reveals the village of Jova as his last known location. Hell is Us wants you to take your time talking to people and investigating every avenue of conversation. Indeed, being a wandering detective appears to be as much a part of its gameplay as its punishing combat (more on that in a bit). It forces you to observe its world and the people trapped in it. You are deprived of map markers, waypoints, and – thanks to that 90s setting – a mobile phone. Instead of those tools, you are reliant on directions and clues given by mouth or read on scattered notes.

In order to reach Jova I’ll need a vehicle, and it just so happens that a military APC is parked nearby. Retrieving its engine’s lost key appears a simple fetch quest at first, but Hell is Us’ emphasis on investigation means this task quickly reveals itself to be a much more complex problem. I talk to a wounded soldier who gives me rough directions through a forest, which in turn leads me to a puzzle where I need to match symbols on a door using a contraption. The gateway unlocked, I then delve deep into the tomb inside. This is where things get weird.

Foes take the form of milky white humanoids that move slowly yet menacingly, echoing images from the finale of Annihilation.

During a conversation at gamescom 2024, creative director Jonathan Jacques-Belletête revealed to me the influence that Annihilation plays on Hell is Us. The team has been inspired not just by the visuals of Alex Garland’s striking 2018 film, but also the overall off-kilter tone of Jeff VanderMeer’s trilogy of novels it’s based on. It can be heard in the unsettling score that soundtracks Hadea, filled with droning, stuttering electronics and twinkling otherworldliness, but becomes much more evident when you’re face-to-face with enemies.

The basic foes take the form of milky white humanoids that move slowly yet menacingly, echoing images from the finale of Garland’s movie. Others are more developed quadrupeds that possess blades for limbs that slice at you if you get too close – I couldn’t help but think of the necromorphs that haunt Dead Space’s corridors when faced with them. But the horrors don’t end there. In fact, they’re hidden around every tight corner and in every open field. This is best exemplified near the end of my demo as I venture far too near a giant shimmering blob of spiking goo and wavy ribbing. It’s a hard thing to try and describe in words, and in turn quite unlike anything else I’ve ever seen.

So far it all sounds very sci-fi horror, but that’s just one side of Hell is Us’ coin, because the way you deal with these threats is thoroughly medieval fantasy. I quickly discover that standard weapons have no effect on them, but thankfully soon receive a glowing white sword that’s much more effective. Alongside a standard mix of dodging and blocking, you can slice at enemies with both standard and charged heavy attacks. At its core it’s a relatively basic melee combat system that I found fairly unforgiving at times (though never unfair,) but more wrinkles do reveal themselves over time. Recovery items are scarce, so you’ll largely be relying on the smart “healing pulse” system, which is triggered by hitting the right bumper button when a burst of particles emerges from an enemy after hitting them. It encourages aggression when playing, and kept me on the front foot when searching for a health top-up, just as some of my favourite action-heavy games like Control and Doom Eternal do.

This doesn’t mean you can go in all blades blazing, however, as the length of your stamina bar is directly linked to the amount of health you have left. This means you can only get a hit or two in when near death before needing to hang back and rest a moment. Should you find yourself in need of a helping hand, you can call upon your drone companion who, among other abilities, can distract enemies while you sneak up on them for a critical hit. This isn’t necessarily a stealth game, but it’s nice to know the option is there.

Alongside special attacks, these systems all combine to create a tense dance in each combat encounter that’s a consistent thrill to navigate through, especially when faced with more complex threats. A prime example of such foes are those connected to glowing, pulsating entities that are colour-coded depending on the type of attack they use. For example, the red ones plow into you, whereas the yellow ones attack from range. Deal enough damage to them and they’ll retreat into their fleshier counterparts and make them vulnerable.

During my playtime, I also got my hands on several other weapons, too, such as a very cool pair of twin axes that unleashed flurries of charged attacks, and a hulking polearm that delivered slow but heavy hits. The latter seemed an entirely optional find, too, unlocked by collecting a series of ancient medallions and slotting them into a side door hidden in the catacombs. It’s nice to see the investigation side of the game leading to new treasures and cleverly integrated into these open zone areas, rather than just being there to reveal story information.

Of course, this combat is what stands between Rémi and him being reunited with his father. That connection will remain lost for the time being, however, as upon arriving in Jova it is revealed that he left town with the global peacekeeping forces. The journey continues and the next stage of the investigation is underway as I wander around speaking to weary, sometimes dismissive, villagers. There’s obviously some deeper mystery at play too, as alien languages and arresting sci-fi gothic architecture lurk underground, waiting to emerge and reveal their secrets. It’s worth noting that Hell is Us is striking throughout, no coincidence when you consider Jacques-Belletête was an art director of both Deus Ex: Human Revolution and Mankind Divided – two games that have stood the test of time incredibly well from a stylistic perspective.

It’s this willingness to just get a bit weird that makes me so encouraged by what I’ve played of Hell is Us. Its 90s setting and appropriate lack of modern technology is not only a vehicle to encourage genuine exploration, but also feels like a throwback to a decade where games held your hand a little more loosely. I, for one, welcome it, and look forward to seeing where Hell is Us leads me to next.

Simon Cardy is also up for wallowing in bleakness. Follow him on Twitter at @CardySimon.

The Tekken director failed to get KFC’s Colonel Sanders in the fighting game, but here are 10 other corporate mascots he could try

The long-running chief of the Tekken series, Katsuhiro Harada, once tried to convince KFC to let him use Colonel Sanders as a character in the fighting game, according to an interview with TheGamer. “[They] weren’t very open to the idea,” added game designer Michael Murray, who sat in on the interview. “[Colonel Sanders] appeared in games after that. So maybe it was just him fighting against someone [that] was posing a problem for them.”

Never mind, Harada. Here’s a few other corporate characters you could try to squeeze into Tekken 8.

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Tekken Boss Katsuhiro Harada Actually Tried to Get Colonel Sanders as a Guest Character — But KFC Turned Him Down

Tekken development chief Katsuhiro Harada revealed he tried and failed to have Colonel Sanders added to the fighting game as a guest character.

“A long time ago, I wanted to have Colonel Sanders from Kentucky Fried Chicken fight,” Harada told The Gamer. “So, I asked to use Colonel Sanders and go to the head office in Japan.”

Unfortunately, Harada’s pitch was turned down with a “bad look.” Since then, Colonel Sanders actually did appear in a video game: I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator, a dating sim commissioned by KFC and released for free on Steam on September 24, 2019 as a bizarre promo for the fast food chain.

“[Harada] went to Kentucky Fried Chicken and tried to get Colonel Sanders,” game designer Michael Murray added. “They weren’t very open to the idea.

“[Colonel Sanders] appeared in games after that. So maybe it was just him fighting against someone [that] was posing a problem for them. But it just goes to show how difficult these types of discussions are.”

So, no Colonel Sanders. But what about that Waffle House stage Tekken fans are desperate for? “It’s not something that we can accomplish on our own,” Harada said, pointing to the need for Waffle House’s unlikely approval for such a DLC.

Still, Tekken 8 fans do have the game’s third DLC character, Heihachi Mishima, to look forward to. The once-dead fighting veteran joins the roster as part of the upcoming free story expansion for Tekken 8, titled Unforgotten Echoes.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Upcoming Sea Of Stars Free Update Adds Local Co-Op, New Combat, Cinematics And More

Set sail this November.

Well, this is a nice surprise. Ahead of next year’s ‘Throes of the Watchmaker’ DLC, Sabotage Studio has today announced another feature-rich free update for the excellent nautical RPG Sea of Stars. What’s more, it’ll set sail on 12th November.

The ‘Dawn of Equinox’ update is all about adding some of the game’s most requested features, with Sabotage stating that it represents the “fully realised vision for Sea of Stars’ spectacular adventure”.

Read the full article on nintendolife.com

PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off

The PlayStation 5 now has an advert system built into the dashboard user interface you can’t disable without disconnecting from the internet.

Users noticed how hovering over a video game icon on the homepage now forces an advert to replace the unique art — as close to a theme as the PS5 gets.

What appears to be happening is the PS5 is pulling in the latest news for each game, whether it be a YouTube video, patch notes, or even the announcement of a different game entirely.

However, some users have critisized the move for replacing main video game images on the homepage with what are in some cases outdated adverts.

IGN’s testing shows the latest promotional Warhammer 40,000: Space Marine 2 video released by publisher Focus Entertainment has replaced the art of protagonist Titus in the background of the homescreen.

Black Myth: Wukong, meanwhile, now forces an image signaling the latest patch notes.

And Call of Duty promotes The Haunting update for Season 6.

Other users have reported particularly confusing ads. MP1st showed how an ad for the upcoming Lego Horizon Adventures takes up the background when selecting Horizon Zero Dawn, making it look like you’re about to play a game that’s not out yet.

Perhaps most annoying of all, some of the latest news the PS5 is pulling from is significantly out of date, which will perhaps confuse some less clued up users. For example, Marvel’s Spider-Man Miles Morales brite-forces an advertisement for the movie theatre release of Spider-Man Across the Spider-Verse, which came out in June 2023.

Bizarrely, some games do not use the new advert system (perhaps there’s no latest news to pull from). The recently released Astro Bot, for example, is spared for now, as is Yakuza Kiwami 2.

The PlayStation dashboard has featured ads for years now, but mostly those were relegated to the PlayStation Store itself. This new homescreen feature is new, though. Similarly, Microsoft’s Xbox dashboard is littered with ads, but at least its console supports themes that take priority on the homescreen background.

There is some speculation that Sony added this feature as part of the PS5’s recent Welcome Hub firmware update, but there was no mention of it in the patch notes. Either way, it’s fair to say core PS5 users aren’t massive fans of the intrusion.

“There definitely should be a way to disable this,” redditor mikelman999 said. “I get its usefulness in modern games that are still getting updated but since it just displays the newest “news” item it’s a lot more problematic with older titles. It just ends up covering your screen with irrelevant information that’s potentially a decade out of date.”

“Terrible decision and I hope this gets changed or a way to opt out quickly,” said ConcreteSnake. “At least with the explore tab I could ignore it and not have it infect every game I ‘own’.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

EA FC 25 review: ol’ familiar football, even if it does encourage a different style

Something feels off. I’ve brought an utterly improbable Champions League title to Aston Villa, built an enviable Ultimate Team and developed a formation that keeps at least outright humiliation at bay in online matches… And yet, my heart isn’t bursting with the joy of joga bonito. This must be how Guardiola feels, popping onto the pitch to celebrate his annual Prem title with the latest batch of ruthlessly efficient, lab-grown wonderkids and pushing down the feeling that this one doesn’t feel quite as special as the first.

That is to say, EA Sports FC25 is a bit like FC24. Which was quite a lot like FIFAs 21-23, which had a lot in common with the FIFAs our ancient ancestors used to play by the fireside in their primitive tribal dwellings. There are noticeable additions – particularly new tactics controls and a 5v5 Rush mode – and I’m glad they’re here. But as much as they contribute towards a continuously compelling suite of foot-to-ball, they can’t quite dislodge the nagging feeling that this shouldn’t be an annual, full-price release anymore.

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Warhammer 40,000: Space Marine 2 Datamine Reveals Unannounced Armor Pieces — Including the Beaky Helmet

Following the release of Warhammer 40,000: Space Marine 2’s game-changing patch 3.0 last week, dataminers have dug into the files and unearthed what looks like upcoming armor customization pieces — including one fans had hoped would be added to the game.

Images of the Mark 6 Corvus and Mark 7 Aquila Astartes helmets were posted to reddit, showing that developer Saber Interactive likely plans to expand the game’s Space Marine customization beyond variations of the latest Mark 10 Tacticus power armor.

Space Marine 2, which is set in Warhammer 40,000’s current and ongoing Indomitus Era, features Primaris (bigger, stronger, better) marines and thus focuses on the latest armor sets in the tabletop. However, this datamine suggests old favorites are potentially on the way, and it’s the “beaky” helmet popularized by the Raven Guard chapter of Space Marines that’s got Warhammer 40,000 fans most excited.

There’s more. Redditor agentduckman12 found a number of images in the game files that reveal what looks like the new customization pieces coming to Space Marine 2 as part of its big October patch and the launch of Season 2 of the game.

We see images of a number of weapons skins, that beaky helmet again, and winged Dark Angels helmets alongside the chapter’s new armor set. There’s also an image of a Salamanders Sniper Rifle skin, supposedly part of a Salamanders Champion Pack coming at some point for the Sniper class.

This tallies with what Saber has announced is coming to Space Marine 2 in Season 2 (a Dark Angels Champion Pack, Cosmetic Pack, and Weapon Skin pack).

Saber has yet to show off upcoming customization pieces, so for now this all remains firmly in datamined territory, but with October around the corner, it won’t be long before the developer reveals what’s to come.

Speaking of patch 3.0, IGN has reported on a seemingly innocuous change it made to Space Marine 2’s ending that got Warhammer 40,000 fans excited. IGN also recently interviewed Saber chief creative officer Tim Willits about the boost he expects the PS5 Pro will give the game, and how the breakout success of Space Marine 2 has “changed everything” for the studio.

Meanwhile, Warhammer 40,000 superfan Henry Cavill has been playing Space Marine 2 and delivered his verdict, and we also have details on what fans can expect from Space Marine 2’s seasonal post-launch content model. Season 2 runs from October until the end of 2024, and includes a new Operations map, a new enemy, a harder difficulty level, a new weapon, and various other improvements.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

StarCraft 2 production director pitched WarCraft 4 and a Call Of Duty RTS before leaving Blizzard, claims report

It’s been the best part of a decade since Blizzard, developers of StarCraft and WarCraft, released a new real-time strategy game, but not for want of enthusiasm from certain Blizzard developers. According to a report, former StarCraft 2 production director Tim Morten and unnamed accomplices pitched several RTS projects to higher-ups at Activision-Blizzard, before Morten jumped ship to co-found Stormgate creators Frost Giant in 2020. These pitches included WarCraft 4, as you’d expect, and also a Call Of Duty RTS, as you’d probably also expect, though seemingly no new StarCraft.

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Pirate Adventure Ahoy! ‘Mark Of The Deep’ Sets Sail On Switch Next Week

To the depths.

Publisher and developer Mad Mimic has revealed that its upcoming pirate-themed action-adventure Mark of the Deep will be swashbuckling its way onto Switch on 8th October.

After his ship mysteriously crashes off the coast of a spooky cursed island, Marcus “Rookie” Ramsey sets out to reassemble his crew and take down whatever monsters, gangs or nefarious cult leaders stand in his way.

Read the full article on nintendolife.com

Call of Duty: Black Ops 6 Preorders Get a Massive Discount Just a Month Before Release in the UK

Thinking about grabbing the new Call of Duty this year? We’ve got the best deal in the UK right here. You don’t need to pay the full £70 for the highly anticipated return to the Black Ops series. Right now, you can secure Black Ops 6 for just £53.99 with the code GHOST10 at Currys, available on PS5, PS4, and Xbox.

The new installment brings the sub-series up to the early 1990s, with in-game representations of world leaders like George H. W. Bush, Saddam Husseine, and Margaret Thatcher. As usual, it will include a single-player campaign, multiplayer, and zombies.

Activision also recently announced all the changes coming to Call of Duty: Black Ops 6 Multiplayer based on feedback to the recent beta. Black Ops 6, due out October 25, has Multiplayer developed by Treyarch, with the Campaign developed by Warzone developer Raven.

Treyarch also weighed in on the ongoing community debate regarding the map sizes, following the beta’s focus on smaller, more chaotic close-quarters maps. Treyarch emphasized that most of the 12 core 6v6 maps available at launch will be medium-sized, explaining that the eight maps featured in the beta “trended smaller” and included some Strike maps, which support 2v2 to 6v6 gameplay.

Other top deals in the UK right now include Meta Quest 3 headsets getting a significant discount at Amazon. You can pick up a 512GB VR headset with Batman Arkham Shadow included for free at just £469, over £150 off the RRP. Amazon has also dropped the price of an Xbox Controller down to just £39.99 right before October Prime Day.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.