Category: Video Games
“I Feel A Great Responsibility To Get It Right” – Naoki Hamaguchi On The Pressure Of Remaking Final Fantasy VII
“I find myself torn about how best to adapt it on a daily basis”.
Final Fantasy VII Remake Intergrade will finally make its way onto the Switch 2 early next year on 22nd January 2026.
For many, the 1997 original stands as one of the most iconic games of all time, and it’s certainly up there as one of the best entries in the long-running series. For Naoki Hamaguchi, the director of the Remake Trilogy (of which the latter two entries have also been confirmed for Switch 2), tackling such a monumental project comes with its own sense of pressure.
Read the full article on nintendolife.com
Activision Knows Call of Duty Cheaters ‘Will Try to Test the Limits’ During the Black Ops 7 Beta, Says ‘That’s Exactly What We Want’

Activision has warned PC gamers that they will not be able to play Call of Duty: Black Ops 7 during the beta and at launch if they do not enable TPM 2.0 and Secure Boot.
Like rival shooter Battlefield 6, TPM 2.0 and Secure Boot are required for Black Ops 7 to run on PC as part of strict anti-cheat measures. These features block modified hardware and unauthorized software, with the goal of creating a fair, secure environment for all players even as cheaters ramp up their efforts.
Indeed, Activision has said it’s well aware Call of Duty cheaters will hammer on the Black Ops 7 beta, insisting: “that’s exactly what we want.”
In a new blog post, Activision suggested PC gamers enable both TPM 2.0 and Secure Boot now to be ready on day one, with the Black Ops 7 beta set to kick off on October 2 for those with early access, then October 5 in open beta form.
However, some Battlefield 6 players ran into issues enabling TPM 2.0 and Secure Boot, preventing them from playing on PC. Speaking to Eurogamer, Battlefield 6 technical director Christian Buhl lamented the situation. “The fact is I wish we didn’t have to do things like Secure Boot,” Buhl said.
“It does prevent some players from playing the game. Some people’s PCs can’t handle it and they can’t play; that really sucks. I wish everyone could play the game with low friction and not have to do these sorts of things.”
Enabling Secure Boot involves tinkering with a part of a computer not all PC gamers will be instantly familiar with: the BIOS. You need to make sure your Windows disk is GPT and not MBR (not everyone will know what these are), too. All this before you can even enable Secure Boot — and then you may not be able to enable it anyway, which then means you need to refer to your manufacturer for guidance. While this won’t be a problem for more experienced PC gamers, it will be an intimidating process for some.
Perhaps with this in mind, Activision has released guides to help Call of Duty players enable TPM 2.0 and Secure Boot, including BIOS updates for the top 10 motherboard makers used by Call of Duty players.
“When Black Ops 7 launches on November 14, these requirements will combine with our newest RICOCHET Anti-Cheat upgrades,” Activision said. “At that point, we will introduce a remote verification system (known as Remote Attestation) to provide the strongest safeguard possible. This type of attestation is the most secure method of validation, more stringent than the client or local attestation methods found in other games, allowing us to validate TPM 2.0 and Secure Boot settings with Microsoft Azure servers in the cloud.
“This creates a tougher environment for cheats to operate in and ensures that the protections these features detect cannot be bypassed or spoofed, which would be possible if we used local verification on a player’s PC.
“Our layered defense that combines TPM 2.0, Secure Boot, and RICOCHET Anti-Cheat’s upgraded detection systems delivers our most advanced anti-cheat protection yet, safeguarding fair play across Call of Duty.”
Activision continued: “We’re setting a new standard for gaming security. TPM 2.0 and Secure Boot are not optional; they are the foundation of our multifaceted defense system, and with your help, they ensure a fair and secure experience for everyone.”
Call of Duty has a reputation for cheating, especially with the free-to-download battle royale Warzone. Activision has spent a significant amount of time, money, and energy in response, even taking on cheat makers in court, although it, like all video game developers, faces an uphill battle in the war on cheaters.
And Activision knows cheaters will descend upon the Black Ops 7 beta (despite it being a beta, it happens with Call of Duty every year, and indeed the Battlefield 6 beta suffered the same fate). In the blog post, Activision welcomed the onslaught that is to come.
“Cheaters will try to test the limits during the Beta. That’s exactly what we want because #TeamRICOCHET is here, watching, learning, and removing them as they appear,” Activision said. “Any account permanently banned for cheating during the Beta will be banned across all Call of Duty titles, from Call of Duty: Modern Warfare to future releases.”
It’s worth noting that Activision has highlighted its new aimbot detection, which it said is “one of the strongest detection systems we have ever built,” and its new wall hacking detections, “making it harder for cheaters who manipulate the game to see enemies through surfaces harder to escape detection.”
Check out all the Call of Duty: Black Ops 7 multiplayer details announced so far to find out what to expect.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Civilization 7 update 1.2.5 arrives today, bringing new map types, building UI improvements and Napoleon buffs

Civ 7 beefy update 1.2.5 arrives today, September 30th. Developers Firaxis have laid out its major tweaks and additions, which include new map types and city states, plus a revamp of the construction interface and a hefty helping of balancing.
The polarising 4X strategy nation-builder has gotten the likes of auto-explore and world wonder reworks in its last couple of monthly updates, with Firaxis having settled in for the long haul after an initial flurry of post-release tweaking. 1.2.5 is the first update the game’s gotten since an undisclosed number of workers – “dozens of people”, according to Game Developer sources – were laid off at Firaxis earlier this month, in what publishers 2K told RPS was a “staff reduction” as the studio “restructures and optimizes its development process for adaptability, collaboration, and creativity”.
Terminator 2D: No Fate Delayed, Proving That Not Even Skynet Is Safe From Tariffs

Terminator 2D: No Fate — the new retro game that blends scenes from Terminator 2: Judgment Day with original scenarios and multiple endings — has once again been delayed, this time to November 26, 2025.
It would appear that not even Skynet is immune from tariffs; publisher Reef Entertainment confirmed the delay in a brief blog post, claiming the release date had been pushed back from the original October 31 date due to “ongoing global trade and tariff changes that delayed shipment of the components for our Day One and Collector’s Editions.”
“Because we are committed to launching all editions together, this new date applies to both physical and digital releases worldwide,” Reef added. “We truly appreciate your patience and understanding, and we’re sorry for this further delay. The team is working hard to make sure your wait is worth it, and we can’t wait to share Terminator 2D: No Fate with you all this November.”
Terminator 2D sees you play as Sarah Connor and the T-800 as you try to put a stop to Skynet’s plans before the human race is annihilated. It’s coming to PC via Steam, Nintendo Switch, PS5, Xbox Series X/S, and last-gen console systems. It was initially slated to release on September 5 before being delayed to the end of October.
In June, IGN reported on how developer developers at Bitmap Bureau tracked down the actor who played future war John Connor back in 1991 to include his likeness, and found out why Arnold Schwarzenegger isn’t in the game.
(Terminator 2D: No Fate includes gameplay that sees the player control future war John Connor in a fight against the machines, fleshing out that brief opening scene in the movie into an entire section of the video game.)
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Mario And Yoshi First 4 Figures Statue Back In Production, Early Bird Pre-Orders Live
Just in time for the 40th anniversary.
Nintendo recently kicked off Mario’s 40th anniversary, and it appears other companies are joining in on the celebrations.
Read the full article on nintendolife.com
LEGO Party Review

Given that the LEGO brand has been slapped onto almost every kind of family-friendly multiplayer game you can think of at this point, from kart racers to Super Smash Bros clones and even a Rock Band spin-off, it’s surprising that it’s taken this long for the world’s biggest brick maker to construct its own monument to Mario Party. LEGO Party is something more than a block-based knockoff of Nintendo’s long-running virtual boardgame series, though. Sure, it might use Mario Party’s fundamentals as a baseplate to build upon, with a host of wacky minifigs in place of the Mushroom Kingdom’s finest, but every last piece here is absolutely pulsating with personality and there isn’t a single stud-based dud in the 60 minigames on offer. If lots of laughter is what you’re after, LEGO Party has all the right parts for assembling a fun night in with friends and family.
If you’ve ever played one of Nintendo’s party-starters before then the basics of LEGO Party will be as easy to grasp as a tiny coffee mug in a minifig’s fist. In this instance, the goal is to collect gold bricks and studs instead of stars and coins, as you and three other players move around four uniquely themed game boards littered with various stud-sapping hazards and potentially lucrative event spaces to land on. Depending on the board you choose, each session can be as short as six rounds or roughly 45 minutes but can be extended all the way up to three-hour-long, 24-round epics, and each round pits all four players against each other in a minigame designed to be easy to pick up for LEGO Juniors and old-timer Technic fans alike, but tricky to master.
Everybody can carry up to three power-ups that can be bought with studs at the shop or collected from Wheel of Fortune-style spins, and these can have dramatic leaderboard-levelling impacts, like teleporting your minifig directly to a gold brick space, or slowing your roll so you can increase your chances of moving the exact number of spaces you need. Many of these basics have been established in the Mario Party blueprint several times over, and Lego Party takes an ‘if it ain’t broke, don’t fish the dog-eared instruction booklet out of the toy chest and rebuild it’ approach to keeping many of these proven core concepts intact.
However, there are some key elements to be found in LEGO Party’s Pirate, Ninjago, Space, and Theme Park boards that set them apart. For starters, each minigame is chosen democratically by moving your minifig in front of one of three options presented at the beginning of each round, and I liked that it meant my party was given a bit more control over which events we were able to enjoy in each evening’s session. (Of course, if you prefer a more randomised minigame experience like Mario Party, you can opt for that too.) I also prefer LEGO Party’s system of letting the results of each minigame determine the order of turns in each subsequent round, as opposed to Mario Party’s more rigid setup of dictating the order via a dice roll at the start and sticking with that all the way to the end. I find that LEGO Party’s results-driven method increases the ebb and flow of each board and brings extra incentive to do well in each minigame.
More notably, each of LEGO Party’s wonderfully candy-coloured and brilliantly detailed boards has a number of special construction zones to land on, giving you the choice of two structures to build on that space that can dramatically alter the map and introduce a variety of game-changing additions. For example, in the Theme Park board you might opt to build the Extreme Zone, which introduces a gauntlet run of twitchy stunt challenges to successfully pull off in order to earn a gold brick. Alternatively you could go for the Royal Ramparts, which brings with it a ballista-based minigame for quickly snaring studs, and a catapult for lobbing you at another random player and stealing one of their gold bricks. Mixed in with the various other board-specific features, like when the Space map briefly transforms into a turn-based battle against a giant green alien, and each go-around of these game boards has felt fresh and fun over the dozen or so hours of playtime my family and I have put in together so far.
Everything is Awesome
It’s also been consistently funny, and that’s largely due to the inclusion of Ted Talker and Paige Turner, LEGO Party’s own quip-cracking commentary team. Seemingly inspired by gag-making game show playcallers like those of Wipeout or Holey Moley, Ted and Paige provide colourful context to each turn taken, as well as responding in real time to each player’s performance in a minigame – either bigging them up when they’re on top, or hilariously dragging them when they’re struggling. Surprisingly, even after multiple playthroughs of each of LEGO Party’s four boards I’ve barely heard the same joke twice, although in fairness that could be because half the time the commentary has been completely drowned out either by fits of uncontrollable laughter or salty bickering as a hard-earned gold brick is ruthlessly snatched away from another player. Seriously, if you’re playing with a competitive group, that tends to sting harder than suddenly finding a lost LEGO brick with the fleshy part of your bare foot.
The rest of the comedy in LEGO Party stems from the competitive chaos of the challenges themselves, and developer SMG Studio – who previously entertained with the slapstick-based shenanigans of its Moving Out series – has really outdone itself as far as crafting a construction derby of morish minigames. From memory-testing challenges to physics-driven races and rhythm-based dance-offs, Lego Party’s roster of minigames is as diverse as it is diverting, dripping with personality and creative flair. Besides, it’s always a great indication for how immediately engaging multiplayer minigames are when players get caught up in the competition without realising they haven’t even left the pre-game practice screen, which has been a regular occurrence during my time with LEGO Party so far.
Some minigames are terrific, toybox tributes to other titans of multiplayer mayhem, such as the obstacle course dash that feels straight out of Fall Guys or the zero-gravity space shuttle soccer that’s very much in the same orbit as Rocket League. Others lean into the familiarly tactile feel of playing with LEGO itself, like the one that involves trying to build monsters out of a pile of different-shaped blocks without being provided any instructions. There’s one challenge with four soccer goals to defend from an ever-increasing number of balls that plays out like an inverted game of Hungry Hungry Hippos, and another that sits each minifig on a LEGO motorbike and challenges you to navigate an undulating course like a cutesy recreation of Trials HD.
Some of the most popular minigames amongst the contestants on my couch are the ones that feel like nothing else we’ve ever played. There’s the frantic, four-way battle to smash your opponents’ LEGO vase with a brick boulder that gradually speeds up as it’s deflected off each player, or the nightclub-themed showdown that sees each of you scramble to fling your minifig onto a floating dance floor with elastic grappling hooks. Of course, everyone in my party has their own personal picks: I love anything on four-wheels, my son’s really into the zero-gravity games, while my daughter’s favourite is… basically whichever minigame she won most recently. But the quality of challenges here is so consistent across the game board, that even when we opt for a random minigame choice we’re rarely disappointed with whatever comes our way.
Everything is Cool When You’re Part of a Team
I also appreciate that success in these minigames is mostly reliant on a combination of skill and luck. You won’t find any cheap button-mashing challenge types here like the ones that often pop up in Mario Party, which I always felt put unnecessary wear and tear on my expensive game controllers, not to mention seeming somewhat unfair to the younger players in my lounge room who haven’t had decades of button-pressing practice pumped into their biceps.
There also aren’t any lopsided three-vs-one match types to force the majority to unfairly gang up on an individual, as LEGO Party’s minigames are always evenly split – either every man for himself, or face-offs in teams of two on the occasions you land on a Brick Battle square. These team-based clashes range from the pure intensity of a doubles game of air hockey through to more ridiculous co-op tasks where one person aims a T-shirt cannon and the other fires it at an audience of shirtless minifigs, and all of them demand effective communication and coordination between duos in order to get the win. In fact, I enjoyed these Brick Battles so much that I was slightly disappointed to find there were only nine of them included in the roster.
Even so, I am happy that LEGO Party doesn’t bother with random participation awards at the end of each board, like many Mario Party games do. There’s still plenty of twists and turns as fortune-changing chance spaces are sprinkled across the map in the closing stages, and many games I’ve played have seen the lead constantly change hands all the way through to the final round, but the winner is always clearly defined by the time you reach the end – not unfairly elevated into first position after the fact purely because of some arbitrary, unseen statistic like they happened to land on the most event spaces. It makes victory feel like it was achieved through genuine merit rather than more mystifying means. That doesn’t mean that other players won’t take any opportunity to knock you off the winner’s podium, though – and I mean that quite literally, especially during the riotously interactive results screen that typically devolves into delirious slap fights, slipping on banana peels, and background breakdancing.
While LEGO Party’s lineup of playable minifigs might not feature anyone as iconic as Mario or Yoshi, it makes up for it in terms of sheer numbers and the substantial suite of options for character customisation. Playing through each of the game boards or one of the curated minigame playlists earns XP that gradually unlocks new minifigs along a series of simple progression paths, as well as awarding you carrots that can be spent unlocking a separate collection of minifigs in the shop. There are more minifigs here than you could shake a mini twig at – by my count well over 200, from goth kid minifigs to person-shaped pizza slices and stylish ninja warriors – and as you unlock each one their individual parts can be used to craft entirely new creations of your own. Want a minifig with tigerprint pants, a Miami Vice-style linen jacket, and an American football helmet? Weird combination but sure, it’s all yours.
Speaking of bolting things together, I’d love to see LEGO Party leverage the many pop culture partnerships that the Danish brickmaker has amassed over the years and bring them to the party either in the form of expansion packs or future sequels. A LEGO Star Wars board with minigames designed around lightsaber battles and Death Star trench runs would be a treat, as would a LEGO Indiana Jones board that had event spaces to trigger Raiders of the Lost-ark style booby traps and boulders. Given Nintendo’s cosying up with the LEGO brand in recent times, it’s not inconceivable that we could even see a LEGO Mario LEGO Party expansion, at least in the Switch versions, to really bring things full circle. To be clear, nothing of this nature has been announced and I’m merely thinking out loud, but I’ve had a blast with LEGO Party so far, and I really hope that it’s set the fantastic plastic foundations for a series that’s here to stay.
Nintendo Announces Establishment Of New Local Entity In Singapore
Nintendo Singapore aims to accelerate business.
Nintendo is continually growing its business in all sorts of ways, and today it’s announced the establishment of a new local entity located in the Republic of Singapore.
According to the official press release, Nintendo Singapore Pte. Ltd. was established last week on 26th September 2025. It aims to accelerate the growth of the company’s business in Southeast Asia and will be led by managing director Takahiro Miura. Here’s the announcement:
Read the full article on nintendolife.com
(For Southeast Asia) Announcing the Ghost of Yōtei Hokkaido Tour, Presented by PlayStation and Klook
PlayStation and Klook, a leading travel and experiences platform in Asia Pacific, invite you to embark on the Ghost of Yōtei Hokkaido Tour, a curated journey through Hokkaido, inspired by the landscapes that shaped the game’s world. This exclusive tour brings fans, gamers, and travelers closer to the real-life locations that influenced the Sucker Punch development team during their reference trips. Booking starts from today (30 September 2025) and the tour will commence from 3 November 2025.
Discover the Real-World Inspiration Behind Ghost of Yōtei
From Edo-period villages to dramatic volcanic valleys, the tour uncovers the authentic settings that breathe life into the game:

Noboribetsu Date Jidai Mura, living history village of Hokkaido during Edo-era.
Noboribetsu Date Jidai Mura
Experience the Edo period at this living history village. Try your hand at Japanese archery, shuriken tossing, and even dress as a samurai. Explore the Katana Museum, a recreation of Katakura Kojuro’s samurai residence, and climb the Fire Watchtower for a unique perspective on Edo-era life.

Hell Valley, which inspired key moments in the game.
Noboribetsu Jigokudani (Hell Valley)
This volcanic landscape, alive with steaming vents and jagged cliffs, inspired the game’s mist-shrouded fortresses and Oni domains. The local legends of demons and the many oni statues found here directly influenced the game’s mythos and atmosphere.

Tranquil waters of Lake Toya
Lake Toya
With its tranquil waters, onsen culture, and the majestic Mount Yōtei as a backdrop, Lake Toya inspired the game’s serene hot spring scenes. Take time to relax, soak in the hot springs, and enjoy the peaceful scenery.

Mount Yōtei, the symbol of Hokkaido
Mount Yōtei
The namesake of the game, Mount Yōtei—known as “the Female Mountain” by the Ainu—stands as a symbol of Hokkaido and a constant presence in the game’s landscape. Enjoy breathtaking views from Nakayama Pass and Lake Hill Farm, and see the mountain that anchors both the story and the scenery.
Experience Ghost of Yōtei in a New Way
Join the Ghost of Yōtei Hokkaido Tour on Klook and immerse yourself in the beauty and culture of Hokkaido. Whether you’re a fan of the game or a curious traveller, this tour offers a unique opportunity to walk in the footsteps of the developers and discover the inspiration behind the adventure.
Ghost of Yōtei Giveaway Campaign
To celebrate the partnership between PlayStation and Klook, we’re launching the Experience Ghost of Yōtei Campaign! Here’s how you can participate:
- Watch the Campaign Video
Pay close attention to the video below and follow the instructions in this post for a chance to win a Ghost of Yōtei Collector’s Edition, a Klook travel voucher (worth USD 100), or exclusive Ghost of Yōtei merchandise.
- Photo Mode Giveaway
There will be two giveaway campaigns where you can share your in-game shots that capture the spirit of the Beauty and the Hunt to stand a chance to win Ghost of Yōtei Collector’s Edition, Ghost of Yōtei Limited Edition Peripherals, a Klook travel voucher (worth USD 100) or Ghost of Yōtei merchandise set. Sharpen your photo mode skills and get ready to capture your best moments once Ghost of Yōtei launches on PS5 on October 2, 2025. Visit the campaign website for more details and follow @PlayStationAsia on Facebook and Instagram for updates.
Ready to Begin Your Journey?
Explore Hokkaido, celebrate its rich culture, and experience Ghost of Yōtei like never before. Book your spot on the curated day tour via Klook and join the adventure!
Nintendo Music App Update Adds Princess Peach Game Album
It’s showtime!
The Nintendo Music app for Switch Online subscribers has received all sorts of themed music in recent weeks and months, and now to add to this, Nintendo has released the Princess Peach: Showtime! album on the service.
Princess Peach: Showtime! originally made its debut on the Switch in March last year. According to Nintendo, this album contains 73 tracks and has a runtime of 1 hour and 45 minutes.
Read the full article on nintendolife.com