Death Stranding 2: On the Beach, the sequel to Hideo Kojima’s 2019 hit Death Stranding, was well-received at launch. It’s “incredibly exciting and original,” and “bold work that deserves to be encouraged,” at least, according to our review. As a result, fans might be hoping for an eventual third game in the series. But for right now, Kojima isn’t planning to make Death Stranding 3…even though he already has a concept written.
Kojima said this in an interview in Riyadh, Saudia Arabia, as a part of the Death Stranding 2 World Strand Tour. When asked by the interviewer about Death Stranding 3, he replied with the following:
“I’m not planning to do that at the moment, because the ending of Death Stranding 2 was my finale of 1 and 2. But I already wrote the concept of DS3, so I have that in data. I hope that someone would create it for me.”
This isn’t the first time Kojima has suggested that someone else might pick up the mantle of his games after him. Back in May, he said that he’d been thinking more and more about his own death lately, prompting him to create a USB stick “kind of like a will” that lays out the future of his studio, Kojima Productions, if he dies.
“I gave a USB stick with all my ideas on it to my personal assistant, kind of like a will,” he said. “Perhaps they could continue to make things after I’m gone at Kojima Productions… This is a fear for me: what happens to Kojima Productions after I’m gone? I don’t want them to just manage our existing IP.”
While we won’t be getting a Death Stranding 3 anytime soon it sounds like, there’s plenty coming from Kojima’s mind in the near future. Death Stranding is getting a live-action film adaptation in partnership with A24, and Kojima is busy working on two different games: horror project OD, in collaboration with Xbox, and Metal Gear successor Physint.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
After a high-profile failure in Concord and a high-profile success in Astro Bot last year, PlayStation is looking to adjust its strategy to incorporate fewer live service games, more big franchises, and stricter oversight of its owned studios.
In an interview with Financial Times, PlayStation CEO Hermen Hulst says the company is hoping to mitigate future big, expensive risks with future games. “I don’t want teams to always play it safe, but I would like for us, when we fail, to fail early and cheaply.”
The differences between the two games are myriad, certainly, and their development stories are quite different as well. But what Hulst has taken away from this is that there needs to be more supervision of Sony’s owned studios to ensure that games veering in the direction of Concord are spotted before they become expensive failures, so they can be canceled or corrected in time.
“We have since put in place much more rigorous and more frequent testing in very many different ways,” Hulst said. “The advantage of every failure . . . is that people now understand how necessary that [oversight] is.”
Financial Times spoke to multiple Sony studio heads, who said that this oversight means more focus on group testing, more communication between internal Sony studios, and closer relationships between the studios’ top executives. “If we’re heading towards a giant landmine, like there’s another studio making exactly the same game, that’s good information,” said Jason Connell, art director at Ghost of Yōtei studio Sucker Punch.
That comment rings especially poignant in light of Concord’s failure, which analysts say occurred for a number of reasons, including an oversaturation of multiplayer, live service shooters. Hulst suggests in the interview that PlayStation isn’t as intent on churning out live service games as it used to be. That said, PlayStation does have Bungie’s Marathon coming up before March 2026, a game that has a number of Bungie fans concerned amid delays, staff layoffs, and a general lack of information as to what the game entails.
But there’s another strategy Hulst also wants to pursue: he wants more, massive Sony IP. Astro Bot’s success has come about over the course of multiple games, with the little robot icon growing in popularity each time. According to Financial Times, Hulst wants studios to be thinking about how their IP can be turned into bigger and bigger franchises over time, following in the footsteps of The Last of Us and Uncharted. “We take a very intentional approach to IP creation . . . understanding how a new concept can turn into an iconic franchise for PlayStation, that can then again become a franchise for people beyond gaming,” he said.
Currently on the docket, PlayStation has Ghost of Yōtei and Lost Soul Aside coming this year, with Marvel Tōkon: Fighting Souls and Housemarque’s Saros for 2026. Other games such as Fairgames, Marvel’s Wolverine, Naughty Dog’s Intergalactic: The Heretic Prophet, Marathon, and more remain in the works.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
“They would love to do Switch 2 versions. They can’t get the hardware.”.
We’re almost three months on from the Nintendo Switch 2’s release, and while we have plenty of third-party games to come on the newer hybrid console, many developers say that they’re still having issues getting hold of dev kits.
This comes from the folks at Digital Foundry in response to a question from a listener during this week’s DF Direct (timestamped, 8:20). Part of the question focuses on Switch 2 kits, particularly pointing out Ninja Gaiden: Ragebound, which runs at 30fps on the newer console (though it doesn’t have a specific Switch 2 version either): “Do you think Nintendo are regretting not sharing the dev kits wider, sooner?”
The Magic: The Gathering product release schedule continues, with anticipation building for the arrival of Spider-Man next month, but there are plenty of price changes to come before then. From classic cards seeing new life and staggering value changes, to big drops for some of Edge of Eternities’ most popular cards, there’s plenty to keep up with. Here are the big shifts this week for August 28, and why they’re happening.
This Week’s Climbers
Need for Speed debuted in 2001 (the card, not the video game series) and it lets you sack lands to give creatures haste, but folks have noticed that Toph, the First Metalbender from the upcoming Avatar set can take advantage of its effects.
Toph means all nontoken artifacts are counted as lands, while also taking cards, making them creatures, and bringing them back when they die or are exiled. This means a buffet of lands to get rid of and haste to pass around. It’s up to $7 from around a dollar as a result.
Toph’s also seen Ugin’s Nexus get some attention, but as the folks at Wargamer pointed out, a potential Toph/Ugin’s Nexus combo doesn’t work. The card has been climbing in value to around $5 because players think that Ugin’s Nexus will give them a bunch of extra turns, but the card actually says ‘If a player would begin an extra turn, that player skips that turn instead.’ It’s still a cool card, but be mindful before you buy.
Terra Eternal is our final Toph synergy this week, and it’s seen a price spike up to $7 from $1 thanks to its ability to make lands indestructible. With Toph’s ability to make artifacts into lands, that means they’re indestructible, too.
Scrapheap has been around since 1999 (the good ol’ days) and gives you life for sacrificing your artifacts or enchantments. It’s simple, but it pairs nicely with Ragost, Deft Gastronaut (remember him?) because he’s chomping through artifacts all day long. Scrapheap is up to almost $8 from around ninety cents.
Repurposing Bay can work nicely with it, too, with this Aetherdrift card powersliding up to a dollar or two in the last few days, having been around 50 cents just a short time ago. It’s seeing some use in Standard right now, hence the popularity.
This Week’s Crashers
Once one of the most sought-after cards of Edge of Eternities, Breeding Pool (Borderless) is a looker, and it’s seeing a drop. Not long ago, it was well above $100, but has dropped to around $35 now and could drop further.
Ouroboroid has also seen a drop, and it’s now around $20 having been upwards of $25 in recent weeks, while Tannuk, Steadfast Second has trailed off to around $7 from double that not long ago.
If you’ve been looking for The Endstone, this card draw engine is now close to hitting $5, while Terrasymbiosis is a dollar or so less, with both cards commanding around double those fees recently.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
The school year is a-coming, and as a result, there are some great offers to be had on PCs and other gaming hardware that’s ideal for newcomers looking for some graphical grunt for creative projects during the day and something that’ll let them ‘click heads’ at night.
Cast your minds back, if you’re still able, to the year of our lord 2022 and the release of Moral Anxiety Studio’s tremendousRoadwarden. Yes, you know the one, that PC game you may not have played but certainly heard plenty about, as it garnered a whole bunch of Very Nice Reviews™.
And here, to be blunt, is another for the pile. What’s the point in mincing words? Who has time in this economy? Roadwarden is a special game, you see, one of those that stays with you long after the fact of having played it. It’s been compared, and rightly so, to the likes of the also-rather-good Disco Elysium, in how it creates an unflinching world that’s absolutely dripping in atmosphere and tiny details, a world that’s stuffed to the gills with meaningful encounters, fascinating conversations and choices that embed you in it all. Right up to your eyeballs, my friends.
What’s up, everyone? I’m gonna assume you’ve already seen the announcement trailer for Grasshopper Manufacture’s all-new title, Romeo Is A Dead Man. If not, then do yourself a favor and go watch it now. It’s cool – I’ll wait two and a half minutes.
OK, so you get that there’s gonna be a whole lot of extremely bloody battle action and exploring some weird places, but I think a lot of people may be confused by the sheer amount of information packed into two and a half minutes… Today, we’ll give you a teensy little glimpse of how Romeo Stargazer – aka “DeadMan”, a special agent in the FBI division known as the Space-Time Police – goes about his “investigations”.
Romeo Is A Dead Man, abbreviated as… I don’t know, RiaDM? or maybe RoDeMa, if you’re nasty? Anyway, one of the most notable features of the game is the rich variety of graphic styles used to depict the game world. Seriously, it’s all over the place – but like, in a good way. The meticulously-tweaked action parts are done in stunning, almost photorealistic 3D, and we’ve thrown everything but the kitchen sink into the more story-based parts.
And don’t worry, GhM fans – we promise: for as much work as we’ve put into making the game look cool and unique, the story itself is also ridiculously bonkers, as is tradition here at Grasshopper Manufacture. We think longtime fans will enjoy it, and newcomers will have their heads exploding. Either way, you’re guaranteed to see some stuff you’ve never seen before.
As for the actual battles, our hero Romeo is heavily armed with both katana-style melee weapons and gun-style ranged weapons alike, which the player can switch between while dispersing beatdowns. However even the weaker, goombah-type enemies are pretty hardcore. You’re gonna have to think up combinations of melee, ranged, heavy, and light attacks to get by. But the stupidly gratuitous amount of blood splatter and catharsis you’re rewarded with when landing a real nuclear power move of a combo is awe-inspiring, if that’s your thing. On top of the kinda-humanoid creatures you’ve already seen, known as “Rotters”, we’ve got all kinds of other ultra-creepy, unique enemies waiting to bite your face off!
Now, let’s look at one of the main centerpieces of any GhM game: the boss battles. This particular boss is, well, hella big. His name is “Everyday Is Like Monday”, because of course it is. It’s on you to make sure Romeo can dodge the mess of attacks launched by this big-ass tyrant and take him down to Chinatown. It’s one of the most feelgood beatdowns of the year!
Also, being a member of something called the “Space-Time Police” means that obviously Romeo is gonna be visiting all sorts of weird, “…what?”-type places. And awaiting him at these weird, “…what?”-type places are a range of weird, “…what?”-type puzzles that only the highest double-digit IQ players will be able to solve! This thing looks like a simple sphere that someone just kinda dropped and busted, but once you really wrap your dome around it and get it solved, damn it feels good. There are a slew of other puzzles and gimmicks strategically or possibly just randomly strewn throughout the game, so keep your eyeballs peeled for them and try not to break any controllers as you encounter them along your mission.
That’s all for now, but obviously there are still a whole bunch of important game elements we have yet to discuss, so stay tuned for next time!
Considering it was revealed to the world with a trailer that featured four zombie-blasting soldiers singing along to Bon Jovi’s “You Give Love a Bad Name”, I expected John Carpenter’s Toxic Commando to be much funnier than it is. Inspired in equal measure by the supernatural horror and buddy action movies of the 1980s, it is big and dumb and goofy… yet never as batshit bananas as you’d expect for a game that’s quite literally about fighting an entity called the Sludge God. But while it may not be that funny, it is fun. You may have already forgotten about that 2023 reveal trailer, but after playing three hours of its co-op missions, I don’t think Toxic Commando is going to fade into the background thanks to its surprisingly solid Left 4 Dead-alike antics.
While it is presented akin to a story campaign shooter with cutscenes, plot points, and a lore-dropping man-in-the-chair vaguely modelled after John Carpenter himself, Toxic Commando is clearly designed to be a regular destination for a team of four friends who can run through its missions on repeat. Each expedition takes place on a reasonably-sized open map, dotted with a handful of optional objectives and loot caches alongside the quest’s main goals. With no ticking timer or shrinking circle, you can take your time to collect everything, scour every point-of-interest, and generally mess around with your pals before pushing onwards to the mission’s finale. It’s surprisingly leisurely… at least until the horde applies the pressure.
Developed by Saber Interactive, Toxic Commando is built on the studio’s now-signature horde technology that renders hundreds of sprinting zombies simultaneously, allowing for enemies to clamber up walls like a reverse waterfall of rotting flesh. In many ways, Toxic Commando feels like a successor to the game where this tech originated, World War Z, and even features near-identical mechanics – during frequent hold-the-line defence objectives, you mow down incoming enemies with the same array of emplaced machineguns, mortars, and electrified grids. It’s just that this time it’s all rendered with a gloriously gross horror aesthetic. Who wants zombies to look like humans when they can look like lamp-eyed freaks from the death dimension?
Those freaks burst and break when they’re introduced to the hot lead dispensed by a very healthy arsenal. They’re all based on real-world guns (aside from the wildly powerful rail gun, which scatters foes like bowling pins) and divided up into your regular groups of shotguns, SMGs, sniper rifles, and other formats not beginning with “S”. Saving them from feeling utterly ordinary is how they fire with the exaggerated bravado of an ultra-violent b-movie – all sputtering muzzles, wide bullet spread, and explosive impacts. Legs are severed, ribcages torn open, and brains pinwheel out of busted skulls. It’s all as squelchy and sinewey as you’d hope from a game associated with the director of The Thing.
Your choice of loadout defines the combat experience much more than the four character classes, which feel like minor augmentations to standard FPS action rather than crucial battlefield roles. Each is defined by a single special ability – the Operator uses a drone that automatically bombards enemies for a few seconds, the Strike can unleash a barrage of energy blasts, the Medic has an area-of-effect heal, and the Defender can put up a damage-absorbing barrier. At least during my hours of play, these abilities came in handy during a pinch but did little to direct how I played. Perhaps filling out the skill tree will give each class stronger definition, but right now it seems like the regular shooting is the main event.
There’s admittedly very little new or experimental in Toxic Commando, but what’s here is genuinely good fun.
Mowing down a lot (a lot) of zombies is the crux of Toxic Commando’s objectives. Sometimes that’ll involve the genre-trademark special infected that largely work exactly as Left 4 Dead dictated (sticky ones that grab you, tanky ones that charge at you, gross ones that spit at you.) Elsewhere you’ll need to unload a belts-worth of ammunition into a tangled mess of tentacles, or use demolition charges to blow some kind of growth to smithereens. It’s mostly by-the-numbers co-op shooter fare, but across the few missions I’ve played there’s the odd one that shines brighter. One quest sees the map covered by a Fortnite-ish, life-sapping storm, and the only way to navigate between the shielded pockets of safety is to drive an ambulance that can trickle heal those sitting inside it. It’s a really coherent meshing of environment, situation, and equipment design.
Regardless of if the mission requires one or not, vehicles are as significant to Toxic Commando as its zombies and guns. The spaced-out objectives and open nature of the maps mean you’ll need some wheels to effectively cover ground, especially as that ground is so often practically carpeted by the undead. Cars like the armoured Maverick are good for both protection and doubling as a battering ram – you’ll just need to occasionally deal with the zombies who clamber aboard like particularly diseased monkeys at the safari.
All vehicles have a special ability, such as the ambulance’s healing aura or the Thunder pick-up’s flamethrower, but it’s the winch attached to all but the family sedans that really makes a difference. Essentially a grapple hook that can be fired into a variety of anchor points, it can be used to rip gates off their hinges, bust open treasure containers, and pull your vehicle up slippy inclines. See, the Sludge God, in his infinite sticky wisdom, has covered each map in great big stretches of gloop, and so without a MudRunner-lite approach you’ll be spinning tires and going nowhere.
There’s admittedly very little new or experimental in Toxic Commando, but what’s here is genuinely good fun. It’s a more open take on Left 4 Dead’s horde-filled adventures, fuelled by the same “arcane evil” feel that’s made Call of Duty’s zombie mode feel so aesthetically solid. There are some issues that threaten that fun, though. Every mission I played felt like it had had the wind kicked out of it by the final stretch thanks to dwindling resources. Health kits are in short supply, ammunition can get a little tricky, and spare parts – a currency that unlocks special weapons and defensive structures – can only be found in a limited number of loot caches. By the end of a mission it can feel like the odds are really against you, and while I appreciate the need to ratchet tension and create a challenge spike in the final objective, in a game where zombies arrive by the truckful, restocking ammo only to find you’ve been given a single magazine does feel a bit unbalanced. I was having a lot more fun during the earlier minutes, when bullets were plentiful and the blood spilled like wine, so I’m not sure if the flow and tone really mesh with the current resource levels.
The more concerning thing, though, is progression. All weapons have individual XP bars, and must be levelled up to particular milestones to unlock different modifications. When you unlock a mod, you then need to spend a currency to actually fit it to the weapon, and each one costs several thousand. I can’t help but look at the entire armoury and envision the hundreds and hundreds of hours I’d need to sink into Toxic Commando to achieve a decently functioning, varied loadout. It’s the sort of system that funnels you into picking a single favourite, rather than encouraging you to constantly switch between missions. This, combined with a trio of different currencies and palette-swap character skins, has me a little suspicious that the sludge of live-service has tainted something I’ve otherwise had a pretty good blast with. But these grindy woes can also be found in Saber’s Warhammer 40,000: Space Marine 2, and they didn’t stop it from being one of my favourite games of 2024.
That’s not to say I’m expecting John Carpenter’s Toxic Commando to have anywhere near the same impact Space Marine had. But, provided the full game has a solid range of missions that genuinely prove replayable, I do think the strong shooting and entertaining enemies have a decent enough chance to secure it a home among friendship groups who’d happily re-watch gloopy ‘80s horror over and over until the VHS wears out. Whether they’ll ever unlock the attachments they want for their favourite weapons… well, we’ll have to wait to find out.
Matt Purslow is IGN’s Executive Editor of Features.
If you’re sick of looking at the insane pricing of Pokémon TCG at big box retailers, I’m here to help. I’ve gone through the Amazon’s latest stock updates, and I’ve found some deals that are either in-line with their current value on the collectors market, or below if you’re quick enough. ETBs, Booster Bundles, Big box ex collections, single boosters and more, I’ve got you covered in today’s daily deals.
TCGPlayer is showing up Amazon’s predatory pricing practices with Pokémon TCG, with up to 10% on some of the latest sets, including Black Bolt, White Flare, Destined Rivals and more. Still above MSRP, but its by far the best deal players and collectors are going to get on sealed ETB’s right now.
Pokémon TCG Booster Bundle Deals
Booster Bundles are even cheaper, and again from the most popular Scarlet and Violet sets. Prismatic Evolutions is 21% cheaper, Black Bolt is 22% down, White Flare is 18% and Destined Rivals is a moddest 8% down. Don’t pay more when you don’t have too.
Pokémon TCG Big Box Collection Deals
Binder boxes, special collections and more are the big box Pokémon TCG products that make great gifts that usually come with a few exclusive pormo cards and other cool swag that can only be found in these boxes. Infact, if you’re just after the bits and bats inside, you can usually find seperate listings on TCGPlayer for just that to save a few dollars.
Pokémon TCG Tins and Booster Packs
With up to 44% off booster tins, blisters and single packs, it’s an absolute no-brainer hopping over to TCGPlayer over Amazon. It’s actually amazing that some of these products are nearly double the price of the secondary market, but I’m here to save you some money after all!
Most Expensive Pokémon Cards from Japan’s Mega Brave and Mega Symphonia
Japan’s Mega Brave and Mega Symphonia Pokémon TCG sets have quickly gained popularity with collectors and competitive players alike, thanks to their focus on iconic Mega Evolutions, powerful Supporter cards, and premium artwork. High-value chase cards like Mega Gardevoir ex 092/063 and Mega Lucario ex 092/063 are priced at $664 and $444 respectively, while many others remain above the $100 mark.
These sets combine strong gameplay mechanics such as Psychic energy acceleration and hard-hitting Fighting-type attacks with visually stunning Special and Ultra Rare treatments that elevate their appeal. Booster boxes and Premium Trainer Boxes are available on TCGPlayer and include guaranteed rare pulls due to Japanese packaging rules. While the most expensive cards draw attention, more affordable options like Lillie’s Determination 086/063, Mega Kangaskhan ex SAR, and Mega Absol ex SAR offer great value with solid gameplay and collector-friendly art, making these sets a standout release for fans looking for both playability and display-worthy cards.
This Weeks Crashers and Climbers
Stellar Crown’s Illustration Rares like Squirtle, Bulbasaur, and Terapagos ex are dropping fast, with nostalgia-driven hype fading as supply grows and competitive players move on. Squirtle is down about 32% since February and Bulbasaur is down 31%, both sliding because their gameplay value is minimal. Earthen Vessel and the Special Illustration Rare Fezandipiti ex are also slipping, while Terapagos ex has been hit hardest, losing over half its value.
On the other hand, Shrouded Fable cards with practical utility are steadily climbing. Hyper Rare Basic Darkness Energy has gained around 17% as Dark-focused decks get more popular, and Dusclops is creeping up thanks to its creative ability. Even the Double Rare Fezandipiti ex is bucking the trend, nearly doubling in value as competitive players embrace it. Smaller gains from Powerglass and Okidogi ex reinforce the idea that functional, playable cards are holding their ground while flashy artwork is losing steam.
METAL GEAR SOLID Δ: SNAKE EATER
Fanatical is offering Steam pre-purchases of METAL GEAR SOLID Δ: SNAKE EATER, the stunning Unreal Engine 5 remake of the legendary 2004 stealth-action game. The Standard Edition is available for $52.38, while the Digital Deluxe Edition is marked down to $59.87 (normally $79.99 — 25% off). The Deluxe upgrade comes with exclusive pre-order bonuses, 48-hour early access, and the Sneaking DLC Pack, which includes multiple alternate uniforms, masks, and cosmetic extras. With rebuilt visuals, immersive 3D audio, and modernized controls, this Cold War-era tale of betrayal, survival, and espionage is more gripping than ever.
Clair Obscur: Expedition 33 – Mirror Edition – PlayStation 5
Amazon has the Clair Obscur: Expedition 33 – Mirror Edition (PlayStation 5, Amazon Exclusive) up for pre-order at $59.99. This edition includes the full game on disc, a collectible tuckbox, an exclusive steelbook featuring Verso and Alicia, plus three of ten limited-edition character cards you won’t find elsewhere. We gave it a 9/10, so it’s worth a playthrough if you haven’t already!
Clair Obscur: Expedition 33 – Mirror Edition – Xbox Series X
Elden Ring Nightreign Amazon Exclusive Deluxe Edition
Elden Ring: Nightreign Deluxe Edition (Amazon Exclusive) is down to $39.99 (regularly $54.99 — 27% off) on Woot. This standalone adventure in the Elden Ring universe reimagines the series’ core design with a fresh cooperative twist. The Deluxe Edition packs in extra value with additional playable characters and bosses, a digital artbook, a mini soundtrack, and an exclusive 11×17 key art poster. Designed around three-player co-op, Nightreign has you and your allies pushing back against a world consumed by the creeping night, where shifting environments, formidable threats, and massive bosses make every session feel unique. We gave it 7/10, so it’s worth a go for $39.99
Apple AirPods 4 Wireless Earbuds
Amazon has Apple AirPods 4 (USB-C Charging Case, no Active Noise Cancellation) on sale for $89.99 (regularly $129 — 30% off). Redesigned for improved comfort and stability, AirPods 4 feature Apple’s H2 chip for upgraded sound quality, clearer calls with voice isolation, and seamless pairing with iPhone. They also support Personalized Spatial Audio with dynamic head tracking for a more immersive listening experience.
LEGO The Legend of Zelda Great Deku Tree 2in1
This 2,500-piece collector’s kit lets fans choose between building the Ocarina of Time or Breath of the Wild version of the iconic Great Deku Tree, complete with detailed features like posable facial expressions and side panels. The set also includes four minifigures, Princess Zelda and three variations of Link, along with iconic items such as the Master Sword, Hylian Shield, and Ocarina of Time. Plus it’s over one foot tall once built!
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.
Here’s some good news for RPG fans. Clair Obscur: Expedition 33, the surprise blockbuster from earlier this year, is getting a new physical edition for PS5 and Xbox Series X. It’s called the Mirror Edition, and it comes with some new physical goodies. It’s only available at Amazon (see it here), with a price tag of $59.99 and a release date that’s yet to be announced. Read on for a rundown of everything you get with Clair Obscur: Expedition 33 Mirror Edition.
This is the only version of the new Mirror Edition. Alternatively, you can buy a physical version of the standard edition (see it at Amazon). That edition is available now and has an MSRP of $49.99.
In addition to the game on disc, the Mirror Edition also includes the following items:
Collectible Cards – includes 3 of 10 possible cards
Exclusive steelbook – featuring Verso and Alicia
Tuckbox
Regarding the collectible cards, there are 10 available, but you get three random cards included with your copy. The only three cards shown on Amazon’s listing page feature Gustave, Maelle, and Lune.
Other Preorder Guides
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.