Metal Gear Solid Delta: Snake Eater – hands-on report

When Konami announced Metal Gear Solid Delta: Snake Eater on PlayStation 5, you could almost hear the iconic “!” alert ring across the gaming world’s collective ears. A remake of the stealth genre classic Metal Gear Solid 3: Snake Eater – originally on PlayStation 2 – coming our way? With a wealth of updates and enhancements? There’s no place for Snake to hide – the entire planet is watching…

I got to play a short demo of MGS Delta, as well as talk with the game’s producer, Noriaki Okamura, on how the game is shaping up to be much more than simply solid.

The right team for the job

It’s no small feat to remake a revered classic like MGS3. Which is exactly why Komani and Virtuos Studios’ combined development team has a mixture of talent new and familiar to the original, combining fresh eyes and safe hands.

“We had to sift out some old dev documents, but thanks to the expertise of some of the veterans who worked on Snake Eater we didn’t have to spend too much time figuring out preparation,” says Okamura. “We’re also aware that there’s an entire generation who have never played a single Metal Gear Solid game before.”

Revamped controls with traditional options

Keeping with the vital but tricky philosophy of ensuring Delta appeals to all, a strong focus has been on the controls. Traditionalists to MGS3 will feel right at home, but there’s also an option that will feel natural to modern audiences. So if you prefer to play with a third-person camera on the right stick while being able to move and fire simultaneously via an over the shoulder viewpoint, you’ve got it.

“Initially our goal was to keep things as close to the original as possible,” explains Okamura. “But obviously over the course of 20 years, the way people play games has evolved and changed. So we looked at modern action games to ensure Delta was on par with some of those, so it doesn’t detract from the experience.”

This definitely had a desired effect on my playthrough of the demo, where the changes to Delta created a satisfying illusion of how I remembered MGS3 controlled even though it wasn’t. The transition felt natural, smooth and fun.

Accessibility considerations 

The number of quality-of-life improvements also extend to a modernized menu design and a variety of accessibility options that will invaluably make the game better to play for a wider audience. This includes the ability to tweak how you ready and use your weapons/equipment, removing the need to hold down a button when grabbing enemies, and the chance to change visual elements such as color correction and the center dot display.

Utilizing Unreal Engine 5

Of course, the general presentation doesn’t fall short of upgrades, either. Unreal Engine 5 gives Delta an incredible visual punch. “We didn’t want new players coming to the game feeling that it’s old or retro,” says Okamura.

It’s an impressive feat. All the directorial flourishes remain, whether it’s taking in the deep detail and staggering background distance of the Tselinoyarsk jungle, or using the camera during a real time cutscene to zoom close enough to see the pores on Snake’s skin. 

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Visually blending the old with the new

Just like any Snake mission, however, such improvements don’t come easy. “Initially we thought we could just change the basic outside skeleton of the models,” laughs Okamura. “But once we saw them move around in the game with the old character movements, we noticed they didn’t quite blend that well anymore. So we had to tweak them – it was important to keep the player in the experience but also as close to the original way the characters moved and breathed, and still make it seamless.”

Showing off the battle damage system

Creating new looks that also feel familiar isn’t just around cosmetics, either. Konami has already highlighted that any wounds Snake picks up over his missions will be visible throughout the game, which led me to seeing how bloody Snake could get after being discovered by some guards. The answer? Well, let’s just say Snake was practically crimson by the time I was finished.

While cagey about how much this extends to the gameplay, Okamura confirmed that this will noticeably affect Snake, accentuating the original’s battle damage system. Want to keep Snake sharp? Better treat his breaks and fractures…

Playing in the Camo Index dirt

And then there’s the ever-intricate Camouflage Index System. Different uniforms, face paints and disguises help improve Snake’s chances of remaining unseen during his mission, but this is given a new dimension with the improved visuals. Roll around in dirt and mud and Snake will get convincingly covered in it, increasing his camouflage.

To test its enhanced faithfulness to the original MGS3, I dunked Snake into the Dremuchij Swampland mud, fully enveloping him (admittedly, this was after accidentally drowning him in an earlier attempt). His entire face and body became dripping wet brown, his hair sludgy and slicked… and his Camo Index maxed out, rendering him practically invisible to nearby crocodiles.

Fighting expectations old and new

If there was one final thing that was just as clear as some of Metal Gear Solid Delta’s improvements, it’s how seriously Okamura and the team take the task of reviving Snake Eater. “There’s only pressure all the time, every day,” he says.

“We have a lot of veteran staff at hand but they’re also aging out as well, so it might be the last chance for some of the critical members to work on these titles while they’re still at the company. But it’s our duty to make sure these games are still playable – not only to current players but future generations as well.”

Although the demo finished all too quickly at the fabled Boss bridge scene, it was enough to ensure to me that Metal Gear Solid Delta: Snake Eater is going to do justice to its original and the lofty expectations placed on it. You’ll be able to experience it for yourself on PS5, with a release date to be revealed later this year.

Metal Gear Solid Delta: Snake Eater – The First Preview

Few games truly deserve the remake treatment as much as Metal Gear Solid 3: Snake Eater. Arguably the best stealth-action game of its generation, back in 2004 it pushed the PlayStation 2 to its very limits – so much so that the hardware occasionally weighed down its ambitions. Twenty years later, a complete remake from Konami using the power of modern consoles has the potential to unlock the full, uncompromised vision of the game’s original creators. Instead, this new, Kojima-less Metal Gear Solid Delta seems more like a very shiny HD remaster than the elegant remake it could have been. It’s an admittedly beautiful nostalgia trip, but almost faithful to a fault.

In a recent hands-on demonstration I was able to play through Metal Gear Solid Delta’s Virtuous Mission; a complete recreation of MGS3’s prologue built in Unreal Engine 5. It looks every bit as fantastic as you’d hope, particularly when it comes to character models – faces and clothing are a real highlight. The jungle is the true star of the show, though, with modern lighting techniques helping showcase the graphical overhaul to every blade of grass, every pool of mud, and every writhing python.

If you’re a Metal Gear veteran, you’ll know that the roughly 90-minute duration of the Virtuous Mission is dominated by cutscenes and codec calls. It’s not the ideal section to test drive any changes Konami has made (visuals aside) particularly since Delta uses the same dialogue audio as the original Snake Eater and thus all cinematics are frame-for-frame and line-for-line identical. But, if this slice is anything to go by, any gameplay changes are minimal. Delta appears to be a painstaking recreation of Metal Gear Solid 3 down to the millimetre. Trees stand exactly where they originally stood. The same enemies patrol the same routes. And frustratingly frequent load screens once again divide the jungle into small, self-contained maps.

This structure, perfectly preserved from the 2004 original, makes Metal Gear Solid Delta feel so much older than its new high-definition visuals. The jungle is small and claustrophobic, not because of its imposing canopy but because of its limited playspaces. The loading screens act as hard barriers, meaning what happens in one zone doesn’t impact another – alerted guards can’t chase you into a different map, for instance. This lack of continuity between each segment limits your creativity; there’s seemingly no way to cause distractions that fool enemies into investigating beyond a loading screen boundary, or line up a perfect shot across the stitching between zones.

Frustratingly frequent load screens once again divide the jungle into small, self-contained maps.

All of this, of course, was not just forgivable back in 2004 but expected. The PS2 simply couldn’t render an entire seamless playspace this detailed. But in 2024 the freedom of Metal Gear Solid 5’s sprawling maps, which would be perfectly at home retrofitted into Snake Eater’s Soviet wilderness, is sorely missing here. I’m reminded of Capcom’s Resident Evil 2 remake, which eliminated the original game’s iconic door-opening loading screens in favour of a more immersive, completely seamless police station. Without a similar approach, I worry that the overall play experience of MGS Delta won’t be significantly different enough from the Snake Eater HD remaster available as part of last year’s Master Collection Vol. 1 – a game with a much lower price point and packaged with two other truly excellent games.

After playing the demo I had the chance to talk with producer Noriaki Okamura and I asked why the team didn’t opt to bring MGS3’s map design up to date. “We did debate about this internally,” he told me. “Maybe we should reskin the game into the current open-world type map? But after thinking about this, we would definitely have to basically remake the game from scratch, and by doing so it could alter other things about the game, and we decided that’s not the direction we really wanted to take.”

While the playspace of the Virtuous Mission is exactly what you remember, Konami has made some smart changes that incontestably make Delta more comfortable to play than its parent. The most important is a modernised control scheme that works in tandem with over-the-shoulder aiming, a feature pulled from the 3DS version of MGS3. This setup is practically revolutionary. The original Snake Eater used inputs that had their roots in the comparatively basic MGS1, but the increasingly complex and ambitious boss battles demanded a level of fine control that the scheme simply couldn’t keep up with. Thankfully the old, fiddly aim mechanics are now gone, replaced with contemporary trigger-based gun control that allows for easy, precise headshots. There’s nothing in the Virtuous Mission that really challenged my marksmanship, but I’m really looking forward to battling The Fury; a boss whose speed and attack patterns were an uncomfortable fit for the original game’s clunky controls.

Other welcome enhancements are a quick-dial system for your codec, allowing you to access vital functions like saving the game by tapping down on the d-pad, while the up button opens a quick-select for your camouflage. The two remaining d-pad buttons cycle through your equipment, which is a minor but solid improvement over the original scheme.

More essential is the fact that Snake can now crouch walk (another feature first included in the 3DS version), which practically feels like a necessity in a stealth game. Combined with the refreshed aiming system and modern 3D camera, Snake Eater now plays much more intuitively. However, I will caveat that by saying it does still feel like a game from a prior generation; Snake unfortunately does not move with the fluidity of his MGS5 counterpart. Again, it feels like Konami has missed a clear opportunity to bring modern enhancements to MGS Delta.

There are smart changes that incontestably make Delta more comfortable to play than its parent.

Provided the entire game follows suit with this demo, I think your feelings on Delta are going to depend on just how faithful you want this remake to be. If you’re a purist, then you’re in luck: the new MGS team at Konami clearly sees the original Snake Eater as something of a religious text. But it means Delta’s creative vision is held prisoner by the early 2000s. Even the cutscenes feature the same fade-to-black loading between scenes as the original – something surely cinephile Kojima would have exorcised if only he’d had access to SSDs back in the day.

Beyond the updated graphics and controls, there’s nothing surprising, refreshing, or dare I say exciting about MGS Delta, at least in this demo. The only significant change we did find was that shooting Ocelot did not trigger the time paradox game over screen. It’s not clear if this omission is simply because the demo is not pulled from the final version of the game, but such a famous Kojima-ism being missing from the first press showing of Delta did raise a concerned eyebrow. Hopefully it makes it into the full release.

Okamura told me that he “wanted to avoid a situation where this series will be forgotten in time,” and that the goal of Delta was to “make sure we deliver the game as faithfully as possible so it doesn’t take away from the nostalgic aspect.” That’s a noble goal, but I can’t help but feel that was the job of the Master Collection. I had hoped Delta would have seen the team upgrade and enhance Snake Eater with ideas from The Phantom Pain and beyond, offering the same story and objectives but in a more modern, more flexible, and more reactive stealth hunting ground. That could have made it the remake to topple Resident Evil 2 from its perch. Instead, Metal Gear Solid Delta is shaping up to be little more than a prettier, more intuitive version of 2004’s most essential stealth game.

Matt Purslow is IGN’s Senior Features Editor.

Daily Deals: Apple iPad, Octopath Traveler II, Razer Wolverine V2, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Sunday, August 25, below:

2021 9th Gen Apple iPad 10.2″ 64GB for $199

Amazon is offering the 9th gen (2021) Apple iPad 10.2″ Wi-Fi 64GB tablet for only $199. This is the best price we’ve ever seen for this particular model, and right now, it’s $100 cheaper than the newest 10th gen model. This is the most affordable iPad model you can get brand new with a warranty.

LEGO Star Wars Luke Skywalker’s Landspeeder UCS Set for $150.49

LEGO fans, this deal is one you do not want to miss. You can save $90 off the Ultimate Collector’s Series set of Luke’s Landspeeder. This iconic vehicle from A New Hope is recreated with brimming accuracy, with Luke and C-3PO minifigures included.

Arcade1Up Pong Head-to-Head Arcade Table for $299.99

If you’re looking to build out your game room or add a new device to your home, the Arcade 1Up Head-to-Head machine is perfect for you. 12 different games are included, with classic Atari classics like Pong, Destroyer, and more available. This 57% discount is the lowest we’ve seen any of the Head-to-Head Arcade1Up machines.

Monster Hunter Stories Collection for $39.99

The recently released Monster Hunter Stories Collection includes both Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin. This marks the first time that players can experience the first game with the Japan-exclusive Title Updates, in addition to full voice acting. Jump into the world of Monster Hunter in a new light with this collection!

Razer Wolverine V2 Controller for $54.99

This Razer Wolverine V2 Wired Controller is an excellent choice if you’re in the market for a new Xbox or PC controller. The device has remappable front-facing buttons, allowing for an immense amount of customization, regardless of game. Additionally, a Hair Trigger mode is available, which reduces the travel distance for a quick rate of fire.

SteelSeries Arctis Nova 7P Gaming Headset for $109.99

Best Buy has heavily discounted the SteelSeries Arctis Nova 7 FaZe Clan Limited Edition wireless gaming headset for PlayStation 5 and PC. Right now you can grab it for only $109.99 after a hefty $80 instant discount. That’s 43% off and the best price we’ve seen for an Arctis Nova 7 series headset so far this year. We deemed the Arctis Nova 7P as the best wireless PS5 gaming headset of 2024. Do note that this headset is only compatible with Nintendo Switch, PlayStation 4, PlayStation 5, and PC. Xbox users will need to look elsewhere.

Arcade 1Up PAC-MAN Arcade Game Projector for $189.99

Right now, you can save 29% off this neat Arcade1Up PAC-MAN Arcade Projector. This device allows you to take the all-time classic arcade game with you anywhere you go! As long as you have a wall, you can play anywhere. The projector has a light capacity of 21,000 Lumens, and you can easily swap the control decks to play different games. In total, 12 games are included with this system.

ASUS ROG 65W Charger Dock for $29.99

Best Buy currently has the ROG 65W Charger Dock available for $29.99. This device is the perfect accessory if you’re looking to play with your handheld PC on the big screen. With its minimal size, you can easily pack it in a bag with no issues. This device works with both the ROG Ally and the Steam Deck, as it just requires a USB-C port to pass through both power and display.

iBUYPOWER PC (AMD Ryzen 7 7700, 32GB RAM, RTX 4060 Ti) for $979.99

Best Buy currently has this great iBUYPOWER PC bundle for $979.99. Included with this build is an AMD Ryzen 7 7700, 32GB of DDR5 RAM, and an RTX 4060 Ti. You’ll have no problem running any of the latest games with excellent performance.

Save 48% Off the be quiet! Pure Base 500DX ATX Midi Tower PC case

If you’re in the market for a new PC case, this be quiet! Case might be perfect for you. be quiet! is best known for its high airflow but low noise designs. The front and top of the case feature a mesh design to allow for maximum airflow. Additionally, both the front and the inside of the case even feature ARGB LEDs.

Borderlands 3 Ultimate Edition for $18.99

The Nintendo Switch version of Borderlands 3 Ultimate Edition is available right now on Amazon for just $18.99. There is easily over 100 hours of content in this package, with plenty of mayhem to be had with friends. The game itself runs quite well on the Switch, with only occasional FPS drops in high-volume areas. If you haven’t yet played Borderlands 3, this is the perfect time to do so.

What’s on your bookshelf?: Supermassive and Niantic narrative designer Anastasia Dukakis

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! As is customary, I must jam my new cat into every article. I’ve tried to offer her several books, but she’s failed to turn even a single page so far. What a big dumbo. The best dumbo. The sweetest, smartest dumbo in the world, yes she is. Ahem. This week, it’s Supermassive, Niantic, and Sensible Object narrative designer and Limit Break mentor, Anastasia Dukakis! Cheers Ana! Mind if we have a nose at your bookshelf?

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Review: WitchSpring R (Switch) – A Tasty Slice Of Whimsical RPG With Some Sour Notes

The longest journey for a slice of strawberry pie.

Would you battle fearsome monsters for a homemade strawberry pie? If so, you’re in good company. WitchSpring R is a whimsical, story-driven RPG that follows the story of Pieberry, a talented young witch who’s grown up in the woods by herself.

As the name might suggest, Pieberry is a big fan of pies. And strawberries. The story starts off calmly enough, with Pieberry attempting to leave her magical forest home to track down a strawberry pie like the one she ate as a child, all while trying to understand why she was seemingly abandoned by her parents. It spirals from there, with a vast world and vibrant roster of characters, ranging from pudding monsters and lightning lions to witch hunters and celestial beings. It’s a narrative-driven experience, but the gameplay switches from turn-based combat to fun puzzles quickly.

Read the full article on nintendolife.com

Poll: Box Art Brawl: Duel – Astro Boy: Omega Factor

Let’s Rocket!

We are back, back, back for another edition of Box Art Brawl!

Last week, we took a look at a trio of Contra: Hard Corps covers for the Sega Genesis / Mega Drive. Despite three rather sweet designs (by our eye), the vote wasn’t even close. You lovely lot crowned the North American variant the clear winner with 64% of the vote, leaving Japan and Europe to pick up the remaining 29% and 7%.

Read the full article on nintendolife.com

Crash Team Rumble Was Reportedly In Development For Switch But Got Cancelled

A Crash 5 project featuring Spyro also got axed.

In a new ‘DidYouKnowGaming’ video, game historian Liam Robertson has shed light on ‘Crash Bandicoot 5‘ as well as a Switch version of Crash Team Rumble.

The full video is well worth a watch, but if you want a quick recap, Toys for Bob reportedly had plans for a Switch version of Crash Team Rumble. It was supposedly in development but got cancelled by Activision due to the lukewarm reception of the game on other platforms.

Read the full article on nintendolife.com

Daily Deals: Apple iPad, SteelSeries Arctis Nova 7P, Monster Hunter Stories Collection, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Sunday, August 24, below:

2021 9th Gen Apple iPad 10.2″ 64GB for $199

Amazon is offering the 9th gen (2021) Apple iPad 10.2″ Wi-Fi 64GB tablet for only $199. This is the best price we’ve ever seen for this particular model, and right now, it’s $100 cheaper than the newest 10th gen model. This is the most affordable iPad model you can get brand new with a warranty.

Monster Hunter Stories Collection for $39.99

The recently released Monster Hunter Stories Collection includes both Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin. This marks the first time that players can experience the first game with the Japan-exclusive Title Updates, in addition to full voice acting. Jump into the world of Monster Hunter in a new light with this collection!

SteelSeries Arctis Nova 7P Gaming Headset for $109.99

Best Buy has heavily discounted the SteelSeries Arctis Nova 7 FaZe Clan Limited Edition wireless gaming headset for PlayStation 5 and PC. Right now you can grab it for only $109.99 after a hefty $80 instant discount. That’s 43% off and the best price we’ve seen for an Arctis Nova 7 series headset so far this year. We deemed the Arctis Nova 7P as the best wireless PS5 gaming headset of 2024. Do note that this headset is only compatible with Nintendo Switch, PlayStation 4, PlayStation 5, and PC. Xbox users will need to look elsewhere.

Arcade 1Up PAC-MAN Arcade Game Projector for $189.99

Right now, you can save 29% off this neat Arcade1Up PAC-MAN Arcade Projector. This device allows you to take the all-time classic arcade game with you anywhere you go! As long as you have a wall, you can play anywhere. The projector has a light capacity of 21,000 Lumens, and you can easily swap the control decks to play different games. In total, 12 games are included with this system.

iBUYPOWER PC (AMD Ryzen 7 7700, 32GB RAM, RTX 4060 Ti) for $979.99

Best Buy currently has this great iBUYPOWER PC bundle for $979.99. Included with this build is an AMD Ryzen 7 7700, 32GB of DDR5 RAM, and an RTX 4060 Ti. You’ll have no problem running any of the latest games with excellent performance.

Save 48% Off the be quiet! Pure Base 500DX ATX Midi Tower PC case

If you’re in the market for a new PC case, this be quiet! Case might be perfect for you. be quiet! is best known for its high airflow but low noise designs. The front and top of the case feature a mesh design to allow for maximum airflow. Additionally, both the front and the inside of the case even feature ARGB LEDs.

Save 23% Off Lenovo Legion Go

Amazon currently has the Lenovo Legion Go for $542.03, which is 23% off the MSRP of $699.99. This device includes the Ryzen Z1 Extreme, 16GB of RAM, and a 512GB SSD. If you’re on the lookout for a solid handheld gaming PC to play through your PC library, the Lenovo Legion Go can be a great choice.

Guide: Metroid Prime: The Story So Far – Everything You Need To Know Before Metroid Prime 4: Beyond

It’s just a Phaaze.

Metroid Prime Trilogy, the Wii compilation of Retro Studios’ first-person take on the Metroid series, launched in North America on 24th August 2009, exactly 15 years ago.

In honour of that sparking release (well, a little less sparkling than the originals in some places due to a few missing effects), we’re taking the opportunity to recap Samus’ story so far in the Metroid Prime games while we wait for the fourth numbered entry…

Read the full article on nintendolife.com