Openblack is a an attempt to recreate lost god game Black & White in a modern, open source game engine

Black & White was a god game that frustrated more often than it delighted, but which was nevertheless delivered with enough verve and ambition to be worth playing. It’s a crying shame that it’s not currently available to buy anywhere digitally, presumably because the rights are soaked in a gutter between EA (the original publisher) and Microsoft (who bought and closed developers Lionhead).

If you do still own a physical copy of Black & White however, you might be interested in Openblack. It’s a fan-led project to create a modern, open source engine for running Black & White, and its first build was just released yesterday.

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Upcoming Alan Wake Update Will Remove David Bowie’s Space Oddity From the Soundtrack, Replace It With a New Original Song

Remedy Entertainment will soon issue an update for the original Alan Wake that will remove one of its songs on PC.

The studio announced the news in a post on the official Alan Wake X/Twitter account, saying that the changes will arrive in a few days, starting September 10 at 11 a.m. UTC. It’s an update that will affect Steam, Epic Games Store, and GOG versions of the 2010 experience, removing David Bowie’s classic ‘60s tune, Space Oddity.

The dreamy rock song appears in Alan Wake to bookend the story as it plays over its credits sequence. It’s a notable finale for the adventure that eventually picks back up in Alan Wake 2, but Remedy isn’t leaving fans without a proper replacement. When Bowie’s spacey song is removed from Alan Wake, an original song written by Petri Alanko called Strange Moons will take its place. The composer has worked with the studio on projects like Control and Alan Wake 2 in the past, so while we can’t hear what Strange Moons sounds like yet, expect it to fit in with the atmosphere fans love the series for.

Remedy notes that Alan Wake Remastered, which released in 2021, will not be affected by the impending update. Meanwhile, Alanko took to X to tease what Strange Moons has in store, saying that a slice of the song was once included in an original Alan Wake level that was “cut out long before release.”

Expired music licenses have impacted games in the past, so while it may be disappointing to hear Alan Wake join the list of affected titles, it isn’t a complete shock. Just earlier this year, Yager Development’s Spec Ops: The Line suffered an even worse fate when publisher 2K announced that it would be completely delisting the experience from a number of digital storefronts due to the expiration of “several partnership licenses related to the game.” While it wasn’t explicitly stated that the 2012 third-person shooter’s removal was related to music licenses, many believe the frequent appearance of notable songs in-game is to blame.

We gave the PC version of Alan Wake a 9/10 in our review, saying, “Remedy has built a world that, despite being a fantastical realm of twisting shadows and realities, is solidly anchored in authenticity.” With or without Bowie, the franchise will continue to be a part of Remedy’s connected universe of IP. The studio’s future plans include movies based on some of its franchises and Control 2.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Parking Garage Rally Circuit is an arcade racer designed like a “lost Sega Saturn” game and from the maker of JellyCar

Every week of late I seem to pop up here with another new arcade racer to talk about, and well, I wouldn’t want to break the streak. This week’s new hotness is Parking Garage Rally Circuit, which is about powersliding around multi-storey car parks and is designed to look like a lost Sega Saturn game. It now has a release date: September 20th.

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How Will PS5 Price Increases in Japan Impact the PS5 Pro Price? What the Experts are Saying

It feels like every few months or so, we’re writing about another price hike. Often, we’re talking about subscription services such as Netflix, Hulu, Disney+, PlayStation Plus, or Xbox Game Pass. But we’ve also written about multiple price increases on gaming hardware in recent years. The PS5 pricing jumped everywhere except the United States in 2022, and the Xbox Series X followed suit one year later. Now, we’re watching hardware prices rise yet again – this time on the PS5 in Japan.

Common as it has become to see costs tick up and up this console generation, Sony’s Japanese price hike comes at a surprising time. Rumors have been swirling for months that the company is on the cusp of announcing and releasing an even more expensive console in a PS5 Pro. Assuming those rumors are founded (and they do seem to be), what’s Sony thinking jacking up console prices before releasing something even more expensive? Will ever-increasing sticker prices impact sales of either box?

Once again, I asked professional analysts to explain the situation. Here’s what I learned.

Why did Sony raise the price of the PS5 in Japan?

The answer here is a fairly simple one: economics. I spoke to Kantan Games’ Dr. Serkan Toto, Michael Wagner from Newzoo, and Daniel Ahmad from Niko Partners, and all three agreed that the PS5 price increase in Japan isn’t some sort of harbinger of global price increases to come. “Japan is coming out of literally decades of deflation, prices are generally going up for consumer goods over here, and Sony is simply jumping on that bandwagon.“ Toto explained.

Ahmad offered more detail in a lengthy post on X/Twitter. He noted that since launch, the cost of a PS5 with a disc drive has increased by 60% and the cost of the all-digital edition has increased by 82.5% in Japan.

“Sony cites a challenging external environment, including fluctuations in the global economy, for the reason behind the three price increases,” he continued. “Japan is on the extreme end, but other markets have seen 1 or 2 price increases too, which is unique for console hardware.

“The weakened yen against the dollar is certainly one reason. In 2020, the PS5 launched for what was the equivalent of $480. Today, that would be equal to $345, hence price increases to what is essentially $550.”

Ahmad added that crackdowns on exports of Japanese consoles to other markets, especially China, was another likely factor.

As for what this means for everyone else, Toto and Ahmad confirmed that the price increases were likely limited to the Japanese market for the foreseeable future. And while no one was willing to speculate as to whether we’d see a comparable Xbox console price increase in Japan anytime soon (Xbox raised the price on the Xbox in Japan already in early 2023), Toto and Ahmad both acknowledged that both companies were under economic pressure, and would adjust strategy accordingly.

What does this mean for the PS5 Pro?

Though there’s been no official announcement yet, there are a lot of good reasons to believe a PS5 Pro upgrade of some sort is imminent. The analysts I spoke to are confident, too. Toto in particular said he has “no doubt” a PS5 Pro is coming. And everyone agreed that a PS5 Pro would obviously be priced higher than the current PS5. As Ahmad said:

“One, production and shipping costs are not declining in-line with previous generations, especially for components such as SSDs. This was especially notable during the early COVID-19 period which severely impacted supply chains and led to shortages for chips, paired with an increase in demand for at-home entertainment, which led to increasing costs. Two, console platform holders are struggling to maintain gross profit margins across the board. This has led to price maintenance (or even price increases in some markets) to ensure hardware remains profitable. Three, the Xbox Series S and PS5 Digital Edition were already sold at a significant loss on day 1. The increased focus on profitability for disc models is to try and offset losses, maintain margins, and weather external factors that may impact spending on games such as cost of living increases.”

But the other two analysts differed slightly on how Sony might make the higher PS5 Pro price palatable. Toto doesn’t believe there will be a price cut on the PS5 base model. “We can expect the PS5 Pro to cost $600 to $650 in the US,” he said. “Now, I am curious what Sony will do in the Japanese market where the current model costs 79,980 yen. For that price, you can get two Switches and almost an additional Switch Lite here. Will they dare to offer the PS5 Pro for 100,000 yen or even more?”

I am curious what Sony will do in Japan where the PS5 costs 79,980 yen…Will they dare to offer the PS5 Pro for 100,000 yen?

Wagner has a different take: “While we do not collect revenue on hardware, when the PS4 Pro version came to market, we saw a decrease in the cost of the base model. If a PS5 Pro is on the horizon, we have no reason to believe Sony will change their pricing strategy for this generation.”

Toto and Wagner also differed in their perspectives on how effective a PS5 Pro release would be for Sony. Both analysts pointed out that its projected timing ahead of the release of Grand Theft Auto 6 would certainly help bolster sales. Toto recalled that by the end of the life cycle, the PS4 Pro accounted for 10-15% of overall PS4 hardware sales. He believes a PS5 Pro can reach the same percentage.

But Wagner believes that the PS5 Pro “may not move the needle for this generation in the same way that a price decrease in the base model may,” and while GTA 6 might be a hardware sales driver, it might not be as significant as some would expect.

“We have also shown that many players are playing more mature titles that do not require hardware upgrades (Fortnite, Minecraft, etc.). Due to this, it will be interesting to see how Sony positions a Pro version to drive console sales for players who are not already interested in the base model.”

Ahmad didn’t explicitly take either position, but he did have an interesting addendum on a different console entirely.

“It’s also worth noting that [a PS5 Pro release] will likely impact the successor to the Nintendo Switch’s price in Japan too. As it’s unlikely Nintendo will be able to price it as low as the original Switch was at launch.”

The recent PS5 price increase in Japan may almost certainly be nothing more complex than a reaction to larger economic factors, especially given its limitation to one region and Xbox’s corresponding increase last year. But we’re coming off of a generation of price increase after increase on subscriptions, games, and hardware amid widespread inflation. And with a PS5 Pro seemingly imminent, a Switch successor almost certain to follow, and whatever Xbox is doing, the question of what companies can reasonably ask of consumers for a new game box is becoming an increasingly spicy one.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Soapbox: Switch Really Needs Third-Party Profile Icons – Here Are Our Top Picks

Icon-ic.

We’re not sure about you, but we’ve always loved tinkering with online avatars or profile icons.

Whether it be a basic JPEG on an online forum, or a fully customised image on the Switch, PlayStation, or Xbox, profile icons are a wonderful way of expressing who you are and what kind of games you love to play.

Read the full article on nintendolife.com

Warhammer 40,000: Space Marine 2 – Making a Sequel to a 13-Year Old Game (and How It Could Lead to More)

Space Marine 2 Screenshot

Warhammer 40,000: Space Marine 2 – Making a Sequel to a 13-Year Old Game (and How It Could Lead to More)

Warhammer 40,000: Space Marine is a rare case of a game increasing in reputation over time – the 2011 third-person shooter arrived amid a swathe of similar games, but its dogged approach to representing the ultra-violent world of Games Workshop’s tabletop universe has seen it steadily become a cult classic. That could quite easily have been all we ever got – Space Marine’s original planned sequels were shelved, and little was heard about a return in the decade-plus since release.

That was until Saber Interactive unexpectedly announced a sequel. The arrival of Warhammer 40,000: Space Marine 2 – which takes place a full century after the events of the original, and still follows original hero Captain Titus – is a cause of celebration for fans. A true, old-school shooter with some very modern ideas, it’s a marriage of what people loved about the original, with new ideas on how to keep this series not just alive, but thriving.

But Saber faced a practically unique challenge; how do you approach creating a true sequel to a 13 year-old game – especially when you didn’t work on the original? I caught up with Creative Director Oliver Hollis to find out about the deft work needed to revitalize the world of Space Marine.

“The first step was to look at what everybody’s memories of that first game were,” Hollis explains. “Because as we all know, we play things in our youth and then have slightly rosy memories of them. So, we tried to look at what everybody loved about Space Marine. The key things were embodying the unstoppable force of a Space Marine, the absence of any cover system, or the ability to recover health by doing massive amounts of damage.

“We then went back and looked at the actual game and, of course, it didn’t quite marry up. All those elements were there, but games have moved on a lot in that time. So then we thought, OK, well, how can we take everybody’s memories of what that game was and honor them, while taking them to the next level of current day gaming?”

The answers are myriad. Space Marine 2 feels gratifyingly similar to the original when it comes to ranged combat – Bolters fire with a satisfying thud, your Marines move with real weight, and enemies arrive thick and fast (and die just as quickly). But Saber has injected action game mechanics into the mix – improved melee, parries, finisher moves, and more. Tweaks have also been made to make the game challenging while still offering the sense of playing as a superhuman soldier:

“We always try to place the Space Marines in a context that makes them seem powerful. We begin the game with manageable enemies – we set the stage with, ‘Wow, this guy’s tough. He can take on 20 enemies at a time and succeed.’ Once we’ve set that tone, we increase the pressure, so it goes from 20 enemies to 50, or 60, or 100. Then we add 2 extra Space Marines – you’re always fighting with two brothers – so then that allows us to increase the pressure even further. Now, you’ve got three guys fighting 200 enemies.”

Saber’s bringing its own experience to bear with those huge numbers – where the first game saw sizeable Ork hordes, the switch to a Tyranid invasion allowed the team to go so, so much further.

“The team that made Space Marine 2 also made World War Z, which was a huge success for us, and introduced the Swarm Engine, our own proprietary engine. When we first pitched this to Games Workshop, we showed them scenes from World War Z and said ‘Imagine that, but with Tyranids.’ And they jumped straight in.”

The result is a game that can have hundreds of enemies onscreen at any one time, wave after wave meeting the business end of your chainsword, Multi-Melta, or good old-fashioned gauntlets. Saber has bridged the gap between playing as a single character, while still feeling like you’re part of a full-scale war worthy of the tabletop game.

As you might expect, Warhammer creator Games Workshop has been heavily involved in helping Saber find that path – and Hollis and his team have had some conversations that’ll be the envy of Warhammer fans.

“Games Workshop were incredibly helpful to us. At the very beginning, they opened up some of their personnel to us, gave us access in a way that they just don’t normally do. So I got to meet Jes Goodwin, the creator of the Space Marine, and he explained how all the armour works, or what each of the little ports does in the armour for injecting combat stims – he was incredible.”

Games Workshop stayed in touch throughout development, explaining things like how Space Marine weapons should be balanced, and even informed the team on deep lore around more obscure elements, like how computers need to be turned on in the world of 40K (“a lot of rites and rituals, incense burnings, offerings, and sacred ointments”). And they also gave Saber the key to telling a new story with the original game’s hero: “We were told from the very beginning that this was a Primaris game.”

Primaris Marines are a new, enhanced breed of Space Marine – introduced to the 8th Edition of the tabletop game in 2017, meaning they hadn’t even been dreamt up when the original Space Marine arrived. In many ways, Titus’ (very violent) ascent to become a Primaris is a metaphor for the game as a whole. Space Marine 2 offers a bigger, stronger, more modern version of the original.

And the benefit of being a modern game is that Space Marine 2 is built to last. Beyond its campaign, there’s a PvP mode, and even what amounts to an entire second campaign designed for 3-player co-op, called Operations. There’s room to expand both.

Saber has already announced a roadmap of updates for the game, and it’s clear that the team is thinking well beyond launch, even in such a generous game. For PvP, new customization options will pop up over time – including, it seems, for the Chaos Marines that act as one of the two teams:

“People love to be bad. We created Chaos Marines not just as a as a tool to make PvP work, but because people love to play them. We’ve built so many systems now that that’s just begging for expansion.”

Similarly, Hollis has plans for PvE to go further than it already does: “Operations is definitely an area that we can continue to explore. If you think about World War 2 movies, there’s always a new one coming out about some crazy operation that was going on under the radar that nobody knew about. That’s the thing about a war – there are so many untold stories.”

But the burning question for fans is, with all this work put in, does Saber see this as not just a return to a long-awaited game, but the rebirth of a series?

“I really believe in this game,” Hollis enthuses. “This is a really, really solid offering – we’ve built so much tech and so many systems to support future stories, that we’re in a really good place to move straight onto another game, if that’s how things work out.”

I’m very hopeful that it won’t take another 13 years for a Space Marine sequel – and in the meantime, Space Marine 2 seems destined to evolve in itself. The Emperor himself would be proud.

Space Marine 2 launches today on Xbox Series X|S for those who pre-order the Gold, Ultra, or Collector’s Editions of the game. The game will see general release on September 9.


Warhammer 40,000: Space Marine 2 – Ultra Edition (Pre-order)

Focus Entertainment


21

$109.99

Pre-order the Warhammer 40,000: Space Marine 2 Ultra Edition to receive the Macragge’s Chosen DLC and play up to 4 days before release.

The Warhammer 40,000: Space Marine 2 Ultra Edition includes the base game, the Ultramarines Champion Pack and the Season Pass.

Your Craft is Death.

Embody the superhuman skill and brutality of a Space Marine, the greatest of the Emperor’s warriors. Hold at bay the horrors of the galaxy in epic battles on far-flung planets with your deadly abilities and devastating weaponry. Uncover dark secrets to drive back the everlasting night and prove your ultimate loyalty to humanity.

Crush the Tyranid swarms. Defend humanity.

● Purge the relentless Tyranid swarms as legendary Space Marine Titus in a spectacular new campaign. Play solo or with up to 2 friends in 3 player co-op.
● Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, from the creators of blockbuster co-op shooter World War Z.
● Defend the Imperium as your own Space Marine in an endlessly brutal and replayable PvE missions up to 3 players featuring 6 classes, unlocking new skills and cosmetics.
● Wage eternal war on your enemies in ferocious 6v6 PvP matches and bring glory to your faction!

Warhammer 40,000: Space Marine 2 – Gold Edition (pre-order)

Focus Entertainment


13

$99.99

Pre-order the Warhammer 40,000: Space Marine 2 Gold Edition to receive the Macragge’s Chosen DLC and play up to 4 days before release.

The Warhammer 40,000: Space Marine 2 Gold Edition includes the base game Warhammer 40,000: Space Marine 2 and the Season Pass.

Your Craft is Death.

Embody the superhuman skill and brutality of a Space Marine, the greatest of the Emperor’s warriors. Hold at bay the horrors of the galaxy in epic battles on far-flung planets with your deadly abilities and devastating weaponry. Uncover dark secrets to drive back the everlasting night and prove your ultimate loyalty to humanity.

Crush the Tyranid swarms. Defend humanity.

● Purge the relentless Tyranid swarms as legendary Space Marine Titus in a spectacular new campaign. Play solo or with up to 2 friends in 3 player co-op.
● Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, from the creators of blockbuster co-op shooter World War Z.
● Defend the Imperium as your own Space Marine in an endlessly brutal and replayable PvE missions up to 3 players featuring 6 classes, unlocking new skills and cosmetics.
● Wage eternal war on your enemies in ferocious 6v6 PvP matches and bring glory to your faction!

Warhammer 40,000: Space Marine 2

Focus Entertainment

Your Craft is Death.

Embody the superhuman skill and brutality of a Space Marine, the greatest of the Emperor’s warriors. Hold at bay the horrors of the galaxy in epic battles on far-flung planets with your deadly abilities and devastating weaponry. Uncover dark secrets to drive back the everlasting night and prove your ultimate loyalty to humanity.

Crush the Tyranid swarms. Defend humanity.

● Purge the relentless Tyranid swarms as legendary Space Marine Titus in a spectacular new campaign. Play solo or with up to 2 friends in 3 player co-op.
● Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, from the creators of blockbuster co-op shooter World War Z.
● Defend the Imperium as your own Space Marine in an endlessly brutal and replayable PvE missions up to 3 players featuring 6 classes, unlocking new skills and cosmetics.
● Wage eternal war on your enemies in ferocious 6v6 PvP matches and bring glory to your faction!

The post Warhammer 40,000: Space Marine 2 – Making a Sequel to a 13-Year Old Game (and How It Could Lead to More) appeared first on Xbox Wire.

Celebrating 30 years of PlayStation: My First GT, digital soundtracks, “Shapes of Play” collection – and there’s more to come

Hello PlayStation fans! As we celebrate this Friday’s upcoming release of Astro Bot, Team Asobi’s tribute to 30 years of iconic PlayStation characters, stories, and magical moments, we want to thank you for the love and passion you’ve shown for PlayStation. Your enduring support has made these past three decades possible. While PlayStation’s 30th anniversary is still a few months away, today we’re delighted to share some of the ways we’ll be commemorating this milestone with all of you.

Explore a nostalgic homage to the original Gran Turismo, enjoy digital soundtracks from classic PlayStation games, and create fun moments with our new “Shapes of Play” collection – these are just a few of the ways we’re inviting you to join our community celebration, which starts this month.

And for everyone excited to jump into Astro Bot, we’re pleased to share a first look at a 30th anniversary photo opportunity located in the game’s central hub where Bots you’ve saved throughout your spacefaring adventures will hang out, ready to dance along with your stylish moves.


Celebrating 30 years of PlayStation: My First GT, digital soundtracks, “Shapes of Play” collection – and there’s more to come

An early look at what’s ahead

  • My First GT.  This holiday, look forward to a free trial version designed to attract a diverse players of all skill levels to the globally acclaimed Gran Turismo 7. This upcoming release will include some of the favorite cars, tracks, and race events that evoke the nostalgia and excitement of the very first GT experience. Look out for more details on My First GT, available to all PS5 and PS4 players this holiday.

  • Digital game soundtracks. In collaboration with Sony Music, each month from October through January, we’ll release for the first time on Spotify a set of digital soundtracks from fan-favorite PlayStation franchises. You’ll be able to stream the following game soundtracks on Spotify or purchase them on various digital music storefronts, including Amazon Music, Apple Music, and participating music retailers:
  • God of War​
  • God of War II​
  • God of War: Ghost of Sparta
  • Twisted Metal​
  • Starhawk​
  • Unit 13

You can also vibe to our specially curated PlayStation 30th Anniversary playlist on Spotify, available to stream today. We’ll have more to share on the upcoming digital soundtrack releases, which will be added to this playlist over time, so stay tuned!

  • Shapes of Play. A new collection of products called “Shapes of Play,” crafted by the team behind the design of PlayStation consoles, gives you opportunities to create fun moments with our iconic shapes:
    • Shapes of Play: Battle is a board game where you can challenge a friend to line up four different shapes of the same color on the board to win.
    • Shapes of Play: Create is a set of magnetic blocks that you can position in any direction to create fun shapes.
    • Shapes of Play: Recharge lets you experience a new way to recharge between games, especially after that tough boss battle.

Shapes of Play will launch in December 2024, exclusively through direct.playstation.com in the US, UK, France, Germany, Austria, Spain, Portugal, Italy and Benelux. Preorders start later today exclusively through direct.playstation.com.

  • Free online multiplayer weekend and esports tournaments. Join us later this month for a free online multiplayer weekend and exciting esports tournaments! To celebrate the fantastic online games and communities on PlayStation, we’re hosting a free online multiplayer weekend on Sept. 21 and 22.* During those days, you can enjoy online multiplayer for games you own without having a PlayStation Plus membership, on PS5 and PS4 consoles.

During the same weekend, we’ll host a series of PS5 esports tournaments, featuring titles like NBA 2K24, NBA 2K25, Madden NFL 24, MLB The Show 24, EA UFC 5, Tekken 8, and Guilty Gear Strive. If you own any of these games and qualify, you can compete on Sept 21 and 22 to win a special 30th anniversary-themed avatar and other game-specific prizes. Players on PS5 can sign up via the Game Hub or the in-game PlayStation Tournaments button. Keep an eye on compete.playstation.com for all the upcoming tournament details.

Image of the PlayStation avatars players will receive for participating in any of the Sept. 21 – 22 esports tournaments.

As we celebrate 30 years of play, these upcoming activities and releases are just a taste of what’s to come. Be on the lookout for more announcements in the near future!

*Available for PS5 and PS4 games with online mode. Internet connection and account for PlayStation Network required.

NBA 2K25 Bug Has Players Competing With Clones of Their Own MyPlayer

NBA 2K25 players are encountering a somewhat hilarious but very frustrating bug that sees their own MyPlayer character cloned and competing against or alongside them.

The annualized basketball game is already available to most under the “Early Tip-Off” banner, a somewhat bizarre faux early access period available to anyone who buys the game digitally or physically at “participating retailers”, with only some retailers and Nintendo Switch players unable to play until September 6, 2024.

Players are therefore encountering unusual bugs like the character clones and sharing them online. And while facing off against another version of the heroic protagonist is somewhat of a video game cliche, it’s definitely not intentional in NBA 2K25.

“Playing my first MyCareer game. Anyone get this glitch?” asked New-Tutor-8702 on Reddit, who posted a photo of his Chicago Bulls player and his identical twin. “My MP has duplicated and is playing on court at the same time as me,” said Honest_Database_1550, who encountered the same issue on the Los Angeles Clippers.

A representative of NBA 2K25 did respond to this post, however, saying the team was “looking into this,” though no specifics regarding a fix were shared. It’s also unclear if whatever fix that comes will address all variations of the clone bug.

Putting the others to shame, SinStealer posted a photo of his Philadelphia 76ers MyPlayer cloned not just once but twice, meaning three out of the five players on the floor were mirror images of himself.

Other fans are having fun with it, of course, with one posting a monologue as if from a basketball documentary akin to The Last Dance. “He was crazy. It’s like he was all over the court. He was in front of me, I passed the ball and he was in front of that guy too,” they said.

Some clones are even stealing stats, with players reporting their own numbers being divided between them all. If a player had two clones and scored 12 points, for example, they’d only be credited for four at the end of the game.

But the opposite is happening too: Some players are being awarded for all two or three players combined. “Whichever one is in your position will get your stats but at the end of the game they all count for you,” said NOsaints16. “Combined between my three duplicates I got the GOAT achievement for tying Kobe’s 81 point game.”

And finally, some players aren’t just competing with an annoying bug but literally having to compete with themselves, as some clones are spawning on the opposite team. “I’m in the Jazz and on my second game I was going against myself on the other team for some reason,” said ShadowzOn144hz. “My points per game were divided by half to 47 and it gives feedback for both myself and the clone on the top right.”

This specific version of the bug appears to have a more explicit caus. NBA 2K25 opens with players competing for the 2025 NBA Championship. It’s overtime of Game 7 eand they must win the game for their chosen team.

It turns out to be a “manifestation,” of course, and players come out of a meditative state to begin their MyCareer proper, before the season has even begun. NBA 2K25 then asks the player to choose their actual team, but players are encountering the clone glitch if they choose a different one to their “manifestation” team.

If, for example, a player choose the Miami Heat as their “manifestation” team, and goes through the sequence of pretending to win the 2025 NBA Championship, and they then choose the Orlando Magic as their actual starting MyCareer team, they’ll come up against the clone version of themselves in the Orlando versus Miami games.

The bug will hopefully be addressed by 2K soon, though players will just have to put up with themselves in the meantime.

NBA 2K25 puts Boston Celtics star and 2024 NBA champion Jayson Tatum on the cover alongside WNBA champion A’ja Wilson. The developer announced the top 10 players just ahead of launch, revealing that three Europeans are now considered the three best basketball players by 2K.

Image Credit: SinStealer on Reddit

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Heed the Dark Urge and check out Baldur’s Gate 3’s Patch 7, which adds 13 new evil endings plus official mod tools

Did you forget about Baldur’s Gate 3? Because Baldur’s Gate 3 did not forget about you. Specifically, it did not forget about the incorrigible evil-doers amongst you who’ve been gunning for some additional plot catharsis. Larian’s very bestest RPG has been biding its time in the shadows while you’ve been busy with other games. It has lingered silently while you occupy yourself heisting on Tatooine or messing up Golden-Eyed Beasts, waiting and waiting for the perfect moment – and now, it has finally struck with an unholy new patch, which adds 13 new Evil Endings, revamped splitscreen and an official modding toolkit. Foolish summer child! It is too late to flee.

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