Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! Something extra magical has happened! And by magical, I mean that I’ve bollocksed it up, yet again! I foresaw this coming, honestly, and should have addressed it last week. Alas, I dared to dream that I’d have sorted things out by now. Well, this is what I get for mild optimism!
Bandai Namco could be gearing up for a remaster of the 2011 fantasy role-playing game Tales of Xillia, according to a new rumour doing the rounds online.
I’m a huge sucker for Collector’s Editions of games. I know they’re expensive but there’s something jubilant about opening a massive box for a game and pulling out artbooks and soundtracks and gorgeous steelbook cases that I’ll throw out immediately because I have no more shelf space left. Into the book of loose Blu-ray discs you go! Maybe I Iike Collector’s Editions so much because they remind me of old-school computer game boxes that always came in weird shapes and always included more documentation than necessary. They were goofy and grandiose. They were treasure chests.
But not every video game Collector’s Edition can be as good as, say, Cyberpunk 2077. While you could argue that a statue of V on a motorcycle is embarrassing (and you’d win that argument), the piece itself is well done and the rest of the set does a good job expanding and immersing you into the universe of the game. It really feels like you’re a tourist visiting Night City and those are your souvenirs. Including the statue, because that’s exactly what a tourist would buy at a cheap shop at the airport.
That said, we all know that not every Collector’s Edition is great. In fact, some video game special editions are absolutely useless. Much like myself, they have no purpose and they definitely have no reason to exist. Some of them actually make the game worse just by having touched this Earth. May God have mercy on their souls and may God have mercy on the poor fools who lost their shelfspace and money.
7. Halo 3: Legendary Edition
Before you get mad, let me say that this is actually a pretty good Collector’s Edition. In addition to the game, it had two discs with extra features about the Halo series, including a couple episodes of Red vs. Blue. The most important part, however, was the Master Chief MJOLNIR Mark VI helmet.
Which was almost big enough to wear but somehow just not. Not that every collectible has to be wearable, but how dare you give me a Master Chief helmet that just almost fits? It could’ve been bigger! It could’ve been smaller! How dare you make every person who sees this stupid thing try to put it on and go, “Oh, it won’t fit.”
Also, not for nothing, when I left one writing job, I abandoned my Master Chief helmet on my desk. I just couldn’t take it anymore. And when I came back to that job again years later for a second run, they tried to give it back to me like a cursed object. I said no.
6. Call of Duty: Modern Warfare 2 Prestige Edition
Yeah, I’ll admit: Night vision goggles are pretty cool. But, uh, do you really need them? And if you did need night vision goggles, you probably wouldn’t buy them as an extra in an Activision game. You might do a little research. You might find brands that work for your night vision needs. I doubt you were like, “Babe, get the truck; we’re killing two birds with one stone by getting a hit game and those night vision goggles we discussed.”
It’s definitely cool that the goggles work, but it’s also an item that sat in the box for years because I live in a city and I’m not casing my neighbor’s house at 2 am for a robbery. I’d say they look cool on a shelf, but they don’t. They’re night vision goggles. Even on a stand, they just look like there’s a giant military camera pointing at the room. Like the Master Chief helmet, you will get frustrated by how much space it takes up and you will eventually get rid of it during a move.
And, let’s be honest, if you’re getting a ton of use out of your video game special edition night vision goggles, you’re also probably on a few lists.
5. Ultima IX: Ascension Dragon Edition
That’s right, baby, we’re going back in time to the game that killed the series! The year was 1999. The Matrix was in theaters and Susan Lucci finally won her Emmy for the role of Erica Kane in All My Children after eighteen previous nominations. It was truly a big year for us all. And Ultima IX: Ascension sounded incredible, both as a game and as a collector’s edition. It included stuff like spooky books, tarot cards, and a map! It was fancy! The kids loved it.
As for the game, it was awful and broken. It played like a first draft of Skyrim that someone made in their sleep after a night of drinking. Nobody wants to make a bad game, but Ultima IX was kind of a bad game. That doesn’t make it the worst video game to ever have a collector’s edition, but it definitely feels like a milestone in that tradition.
You can include all the extras on Earth, but if the game is awful, it’s meaningless.
4. Catherine: Love Is Over Edition
The special edition for Catherine absolutely fits the theme of the games. Among its items are a sexy pillowcase, a cute romance shirt, and polka dot boxers that I assure you will not fit. None of these items are egregious and Catherine is a fantastic game. It’s just that… I don’t… Are you going to put that Catherine pillowcase on a pillow? When? As a bit? Are you doing it ironically? Unless you’re dating an extremely understanding person with your same freak tendencies, I don’t advise using anything in this collection. Despite the game being a sexy puzzle adventure, this will not contribute any meaningful help to your romantic life. It will do the opposite.
Here’s how unboxing this Collector’s Edition goes: You take out the pillow case, shirt, boxers, and fake pizza box. Then you put them in the back of your closet with the wedding album you couldn’t bring yourself to toss out after the divorce.
3. Fallout 76: Power Armor Edition
You know why we’re all here: The bag! Everything else is pretty cool: I mean, hey, the Power Armor helmet actually fits! That’s something! And the little toys and glow-in-the-dark map were pretty neat. It’s just… we were promised a canvas duffle bag. That was one of the cool selling points: A Fallout-themed duffle bag. I know that seems stupid to care about, but they changed it from being a cool military-style bag to nylon with the texture of an extremely cheap umbrella. If you went into the Wasteland, the bag would die of radiation before you would.
We get enough bait and switching in the games themselves. They couldn’t source it better? It’s not like they didn’t have the budget. People are paying hundreds of dollars here and one of the coolest features turned into a bag less useful than a tote you receive for donating to a radio station. Plus, Fallout 76 at launch was completely different than it is now; it was giving off real Ultima IX: Ascension vibes.
2. Mass Effect: Andromeda
Here’s the best part of Mass Effect: Andromeda’s Collector’s Edition: It doesn’t come with the game. Why would it? When I’m buying a special edition, I want all those extras to shove out the game entirely like it’s that woman’s sarcophagus in The Pearl of Love. Seriously, it’s almost impressive to call something the Mass Effect: Andromeda Collector’s Edition and not include Mass Effect: Andromeda.
Instead, it includes a remote control car. Which would be super fun if the game was released in 1992. Now, to be fair, promotional information did say that the game wouldn’t come with the Collector’s Edition. It’s just a weird choice to make. And it’s one that’s going to keep happening as companies realize that if we’re willing to spend $200 on extras for a video game, we’re probably willing to spend $70 on top of that for the game itself.
While there have been other examples of special editions without the game (including another Mass Effect release), Mass Effect: Andromeda feels like the one that turned the tide. And, not for nothing, it wasn’t really the best game until it got patched up. So, in a way, it was almost better that the special edition didn’t include the game?
Yes, it’s super annoying when there are download codes for games rather than physical discs. But no game at all? That’s the chef’s kiss of useless.
1. Dead Island: Riptide Zombie Bait Edition
Jesus Christ! Oh God! Who’s idea was this? Remember when I said that some special editions actually make a game worse? Well, here we are! Holy crap. What an awful, awful idea. I’m sorry. Not all of you can see the image. This special edition of the zombie series included the game (that’s nice!), a weapon pack (pew pew!), and a sculpture of a woman’s bloodied, decapitated torso. I don’t mean that, like, a mannequin without a head. No, it’s been sculpted to make sure you know that, yes, the head and arms have been torn off this woman.
Oh, also the woman is in a bikini. That wouldn’t be a problem, but the whole “she’s been horribly mutilated to death” part takes away from the appeal. I believe this special edition was only released in Europe, I’m assuming because someone on the development team wanted to only punish Europe.
Not only is this big, weirdo thing useless, it will make people judge you. You think having the dust-covered cat-sized Halo helmet can be a little awkward? You hate having to explain your favorite video game’s night vision goggles? All child’s play. Wait until the world sees you as the type of person who owns that statue.
I mean, at least it includes the game. But if you put up that statue, if anyone sees it and escapes your basement, the feds are going to take away your computer. And then there will be no games at all.
Hello folks, and welcome to another edition of Box Art Brawl!
Last time, we looked at Kirby’s Pinball Land for the Game Boy (jeez, how many Kirby games are there..? Don’t answer that), pitting Europe and North America against Japan in a good ol’ fashioned duel.
As promised, Marvel vs. Capcom Fighting Collection: Arcade Classics made an appearance at EVO 2024 this weekend. Not only was it playable to the general public on the show floor, but it was also showcased by some veterans, including the fighting game and EVO legend Justin Wong.
Capcom’s dev team has big dreams, but fans will need to show their support.
The fighting game community got a huge surprise recently with Capcom’s announcement of the Marvel vs. Capcom Fighting Collection: Arcade Classics. It’s raised the question if fans might see some new entries in the future, and it seems there’s now a real possibility.
Speaking in an “exclusive” with Dexerto, the collection’s producer Shuhei Matsumoto said that “maybe there is an opportunity for a new Marvel vs Capcom game”. He feels the same way about “a new Capcom-based SNK game” if fans are willing to show their support.
At EVO 2024 SNK shared announced SNK vs Capcom: SVC Chaos would be coming to the Nintendo Switch and other platforms. It’s available now on Steam and will be released on 22nd July 2024 for the Switch. Here are the full details about this title (via Steam):
SNK and CAPCOM legends clash in this star-studded crossover fighting game! The 2003 arcade hit SVC CHAOS is back and better than ever!
MultiVersus Season 2: Back in Time will see the addition of Samurai Jack and Beetlejuice and it will arrive on July 23, which is the same time the game will be getting its long-awaited Ranked Mode.
Samurai Jack will be available at the launch of Season 2 on July 23, and Beetlejuice will arrive sometime before Beetlejuice Beetlejuice is released in theaters on September 6 in North America and September 4 internationally.
You can check out a glimpse of Samurai Jack’s gameplay below, and Warner Bros. Games revealed he will be a Bruiser class character who will “utilize his mystical katana blade, agile footwork, and quick reflexes to send opponents flying off the map.” The clip also shows off the Righteous Warrior Jack character variant that can be purchased on July 23 as well.
As for Ranked Mode, it will allow players to compete in 1 vs. 1 and 2 vs. 2 matches and claim leaderboard points that will help unlock exclusive rank-based cosmetic rewards.
Lastly, players will be delighted to know the Water Tower map will also be part of Season 2 and will let players fight it out on the iconic Warner Bros. Water Tower, with “surprise nods to popular Warner Bros. Discovery characters and franchises.”
In our MultiVersus review, we said it “is an entertaining and deep platform fighter, but everything outside of simply jumping into a 1v1 or 2v2 match as any one of the eclectic characters in its cast (who are only related by a common corporate overlord) is tedious. I’ll keep coming back to experiment with my Iron Giant’s perk build for team play or learn how to use Marvin The Martian to his fullest, but I’d be glued to this game if I was given more opportunities to earn memorable variant skins or challenge my skills in increasingly tough PvE battles.”
Warframe developer Digital Extremes has unveiled more gameplay for its upcoming fantasy MMO, Soulframe.
The studio pulled back the curtain on its next project during an inaugural dev stream as part of TennoCon 2024. It’s a closer look at some of the game’s opening moments, revealing customization features, new magical abilities, and combat. The footage also gives us a longer look at the players’ wolf-like mount and the Nightfold hub, where you can relax, customize your arsenal, and talk to NPCs, all with the press of a button. It shares some similarities with Warframe’s Orbiter ship, and in case you were wondering, yes, you can pet your mount here.
It all kicks off with a look at the Warsong Prologue, which higlights customization options for their mother’s hair, skin color, eyes, and more as Soulframe begins. It reveals a taste of not only new features but also how themes of ancestry have been woven throughout the experience. This fully narrated intro sequence is then cut short as a time-skip launches us into the future, revealing what will eventually become each player’s Envoy character.
We got an even better look at the importance of visuals in Soulframe thanks to the introduction of a new NPC: Verminia, the Rat Witch. Digital Extremes says this character can “enhance the customization of cosmetics” while also helping out with potions, elixirs, and more. Although the Envoy’s abilities allows them to hurl their weapons at enemies and turn invisible for stealth approaches, Soulframe players will need more than brute force to take out large foes like Nimrod. This towering behemoth uses lightning abilities for ranged combat while using staff for close-quarters fights, and it looks like we’ll be fighting them more than once.
“The community we’ve formed around Soulframehas been really inspiring for the team and they are the backbone of everything we do.
“The community we’ve formed around Soulframe has been really inspiring for the team and they are the backbone of everything we do,” Soulframe Community Manager Sarah Asselin said in a statement. “We’re welcoming more new players than ever and we can’t wait to share our progress through regular Devstreams with the team as we continue to peel back Soulframe’s layers of intrigue.”
Today’s Soulframe gameplay should whet the appetite of both Warframe veterans and those who have never touched a Digital Extremes game, but there’s still a lot of waiting to do before it officially launches. However, during today’s TennoCon presentation, Digital Extremes promised plans to get its fantasy MMO in the hands of more players sometime this fall. As long as the plan goes unchanged, the studio says that anyone who wants to play Soulframe Preludes will be able to when they sign up.
“The closed testing we’ve been doing with our community has been so impactful; we’ve learned a ton, and we continue to listen and learn each day,” Soulframe Creative Director Geoff Crookes said in a statement. “We’re hoping to open this up to a lot more players this fall. Everything is still rough around the edges, but that’s part of our style – the feedback is important to us, and we really do iterate on it regularly.”
We learned even more about Soulframe during our interview with Digital Extremes CEO Steve Sinclair, Crookes, and Asselin. During our talk, we gained insight into how the studio is keeping with its community-driven development approach, weapon variety, potential Warframe tie-ins, and so much more. Keep an eye out for the full interview to drop early next week.
Soulframe is launching first for PC with plans to come to consoles at an unspecified point in the future. Another dev stream is set to take place in September.
Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.
Be sure to give him a follow on Twitter @MikeCripe.