F1 23 Review

After roughly 940 million kilometres, the Earth has reached the point on its 12-month celestial march around the sun where it’s time for another Formula 1 game. Fitting, perhaps, considering I feel like I’ve driven roughly 940 million kilometres in this series over the past decade-and-change. Jokes aside, it’s a testament to the incredible robustness of Codemasters’ brand of open-wheel motorsport magic that climbing back into the cockpit each year remains a pleasure, and F1 23 is no exception. Alongside noticeably improved handling for the new-era cars, F1 23 also adds the next chapter of the Braking Point story mode introduced in F1 2021 – plus a new reward-based progression system with daily, weekly, and seasonal goals. The result is plenty to keep us busy, even if your personal mileage may vary substantially depending on your taste in both curated, solo campaigns and live service-style game modes.

Last season’s sweeping regulation changes ushered in a field full of brand-new F1 cars, and with their bigger wheels and tyres they were the best-looking cars the sport had seen in some time. However, they were also the heaviest cars in the championship’s history. In F1 22 this translated to a model that made manhandling that additional bulk quite tricky. Relearning the limits of these new cars was admittedly an absorbing challenge, but it wasn’t always a fun one; there was definitely a fickleness to the way the cars had a tendency to both understeer coming into corners and oversteer while trying to throttle out of them.

Driveability has improved dramatically.

In F1 23, driveability has improved dramatically. There’s still a sensation of bulk here in the hefty new-era cars, but they feel considerably more cooperative; grippier and more stable, especially clipping kerbs. Better still, for those of you without a wheel there’s a truly excellent intuitiveness to the game pad controls this year. This was most evident to me while navigating slow corners in narrow street circuits and snapping out of early slides when getting on the throttle a little too hard. I don’t know if I’ve ever really been able to catch oversteer so effectively on a humble analogue stick in any F1 game, ever. F1 23 is easily the best the F1 series has ever felt on a traditional controller. The cars feel lively and dangerous, but they respect your commands. It’s like walking an obedient Dobermann through a butcher’s shop.

Brakin’ 2: Electric Boogaloo

Braking Point 2 is the continuation of the story Codemasters kicked off in F1 2021 and, despite the fact its 17 chapters ultimately only lasted me a few sessions over a couple of days, it’s definitely my favourite part of F1 23.

For the purposes of a good yarn, Braking Point 2 adds a fictional eleventh team called Konnersport to the grid (much like we’ve been doing ourselves in My Team mode since F1 2020). The upshot here is that it seems to have resulted in a story with a bit more substance this time around. Emotion and conflict both run a little higher than I would suspect might have been possible within the bubble of an existing team with real-world sponsors. Also, while Braking Point 2 may move to a predictable enough conclusion, I was pleasantly surprised to be caught unawares by at least a couple of unexpected developments.

While Braking Point 2 may move to a predictable enough conclusion, I was pleasantly surprised to be caught unawares by at least a couple of unexpected developments.

While the original Braking Point concentrated on the chalk-and-cheese driving pair of rookie Aiden Jackson and retiring Dutch journeyman Casper Akkerman, Braking Point 2 broadens its lens. The focus here is really the whole Konnersport team, from the drivers (Jackson and his long-time nemesis Devon Butler) to likeable team principal Andreo Konner. Also in the frame is Davidoff Butler, Devon’s father and the CEO of Konnersport’s primary sponsor – plus up-and-coming F2 driver Callie Mayer, who’s being managed by Akkerman.

As with the original Braking Point, the events in Braking Point 2 are a mix of scenarios with specific challenges to achieve as Jackson, Mayer, and even Devon Butler himself. Some events are full races but most are mid-race situations where you may find yourself asked to finish ahead of specific drivers or teams, salvage or defend your position after dealing with some bad luck, or capitalise on some smart strategy. Overachieving this time around can earn you bonus objectives, and doing so ranks you up within the story mode to unlock new responses to press questions and internal staff queries, but it doesn’t change the overall story – just minor side stories and conversations along the way. That said, I really like the structure; I appreciate the variety and I enjoy having goals. Make up so many spots. Don’t finish behind so-and-so. Maybe I just like being bossed around.

Perhaps surprisingly considering his role in F1 2021, Jackson takes a bit of a backseat in Braking Point 2. This actually may be for the best as I found him even harder to warm to this time around, although some of that may be to do with the fact he’s still probably the least fleshed-out character. We learned very little about Jackson in the first Braking Point and we learn even less here. The spotlight instead has shifted to the ambitious Mayer and the smarmy Devon Butler. Intriguingly, while his stint as Braking Point’s heel continues, Devon easily emerges from Braking Point 2 as its most interesting and layered character.

Braking Point 2’s cutscenes are a big improvement over the original and the facial performance capture in particular is far stronger. The interview sequences make for some clever script segues but I do wonder whether it would’ve benefited from a more documentary-style, fly-on-the-wall approach to the dramatic scenes also. The inability to prod the mode with the team you actually chose in the original is a minor miss, but it seems like it would’ve been an easy win for immersion’s sake. As it stands, the Braking Point 1 recap has Jackson and Akkerman wearing Alfa Romeo gear – in my game two years ago they drove for Haas.

The World is Now Enough

The other big new addition in F1 23 is F1 World, which is a standalone mode that appears to be built on the bones of the naff, lifestyle and apparel focused F1 Life mode from F1 22. You could probably describe F1 World as a secondary career mode where, instead of taking on traditional championship seasons, you complete a range of daily, weekly, and seasonal goals and races to earn rewards and upgrade your F1 World car.

I don’t really know what to make of F1 World, but I do know I keep bouncing off it. I can certainly appreciate the appeal of a mode more suited to dipping in and out for short bursts of F1 action than the more time-consuming full race weekends in the normal career mode, but I’m just not attracted to the upgrade loop that comes alongside it.

Upgrades in F1 World come in the form of miscellaneous and eccentric parts and performance boosters, like brakes that will make my tyres last a tiny bit longer – but only on North and South American racetracks. Or a bloke called Robert who will make my engine more powerful for 60 seconds after I make a pitstop, like some kind of motorsport warlock.

There’s an elegance in having what’s essentially an evolving quick play mode all housed under a single umbrella that rewards you for time spent, but there’s a mobile game tone here that I’m just not sure I have the constitution for. If you’re in the same boat, the traditional career and My Team modes remain present. Just know they’re essentially the same as last year, only with some extra tracks: Lusail and Las Vegas. It’s hard to say what kind of race the Vegas Strip street course will make for in real life this November but it’s a cracking-looking track in F1 23, daubed in a busy neon background and brimming with verticality just beyond the track boundaries. It’s extremely eye-catching.

Suda51’s Shadows Of The Damned Remaster Is “Probably” Coming To All Current Platforms

Grasshopper has also teased a new game.

After much hype and even some technical hiccups, Grasshopper Manufacture was finally able to air its special “Direct” presentation today. Following a reveal of Shadows of the Damned, it’s now teased the game will “probably” be coming to “all current platforms”.

Read the full article on nintendolife.com

Switch’s “New Release Count” Has Increased By 21% This Year

And there’s more to come.

If you’ve been struggling to keep up with all the game releases so far this year, it’s not just you. In fact, across all platforms, there are more new releases in 2023 compared to the previous year.

Circana video game industry analyst Mat Piscatella recently shared some interesting data on social media – revealing Switch “new release” games have actually increased by +21% compared to 2022. PlayStation is leading the charge at 22% and Xbox is at 13%.

Read the full article on nintendolife.com

Atlus Relaxes Persona 5 Royal’s Strict Streaming Guidelines

But there are still some rules that must be followed.

Atlus has a habit of putting restrictions in place when it comes to streaming its new game releases. While it’s understandable in certain cases, in more recent times it’s arguably got a bit heavy-handed in recent times with the re-releases of Persona 3 Portable and Persona 4 Golden.

As of this week though, it’s relaxed some of these rules – with Siliconera noting how the company has updated its guidelines for Persona 5 Royal. It now allows content from the “entire game” to appear in video uploads as well as streams.

Read the full article on nintendolife.com

10 Things Diablo 4 Doesn’t Tell You

Diablo 4 is full of more demons than ever before, and its expansive regions can be both dangerous and confusing to explore. Whether you’re looking to tweak the difficulty, get help in combat, or understand its various mechanics, materials, and currencies, we’ve compiled the biggest things Diablo 4 doesn’t always tell you outright.

1 – When Can I Get That Mount?

As soon as you finish the Prologue tutorial and arrive in the main city of Kyovashad, you can try to interact with the stables where Lorath got a horse, only to find you aren’t able to purchase one as well. Even if you’ve bought special editions of the game or purchased cosmetics from the in-game store, you still won’t be able to have a mount of your own just yet.

Instead, you’ll need to progress through the Main Story’s multiple Acts for quite a bit of time. Though you’re welcome to undertake Act 1, Act 2, and Act 3 in any order you like, all of them must be completed before you can start Act 4 — where completing the second main mission, A Master’s Touch, will finally unlock a Priority Quest to visit the stable for your very own horse.

Mounts in Diablo 4 will allow you to traverse large expansive regions at a much quicker pace, and can be customized with various cosmetics that can either be unlocked in game or bought as microtransactions. You can’t exactly attack while mounted, but you can perform a leaping special move to dive straight into combat!

2 – Unlock More Clothing Options

As you start obtaining more and more gear, you may find some outfits look better on you than others. Luckily there’s a way to customize your look, as long as you know what to do with your old gear.

Head to the Blacksmith in any town (not to be confused with the Armorer who sells gear nearby), and you should find that several pieces of gear in your inventory have a pickaxe symbol on them. By clicking on the larger pickaxe symbol in the Blacksmith’s menu, and then clicking on the gear you want to Salvage, you’ll not only get materials in exchange, but you’ll also unlock that gear’s look. If you head to the Wardrobe in the large tavern just above the main town square, you can change the look and color of your currently equipped gear to any piece you have salvaged – including both armor and weapons!

3 – Don’t Sell Your Rare Items – Salvage Them

While speaking to merchants, it can be tempting to just sell extra Rare gear you happen to find as you level up for some easy Gold, but don’t be so quick to sell them away. The Blacksmith that can salvage gear for new looks can also salvage Rare items for a good chance at earning Veiled Crystals.

Using this material, you can upgrade your currently equipped Rare gear into Legendary armor and weapons at the Occultist. This is done by imprinting Aspects – which are gear modifiers you can earn by completing dungeons all across the open world. Be sure to check the list of Aspects and find the Dungeon that holds one that benefits your class, and then use the Veiled Crystals gained from salvaging extra Rare gear to make your own Legendaries!

Once you start to reach higher levels, imbuing Aspects will cost more than just Veiled Crystals, and you’ll have to salvage spare Legendary Gear of each type to be able to make more Legendaries of your own.

4 – Spend Your Murmuring Obols

When exploring the different regions, you’ll usually come across several different types of World Events, which are quick challenges that any nearby player can take part in. Completing these will award you a chest with loot (and even better quality if you complete an optional objective), as well as a handful Murmuring Obols. Depending on where the event takes place (outdoors, in cellars or dungeons, or Legion Events that require lots of players), and if you complete the Mastery objectives, you can stand to earn a lot of Obols for each Event you complete.

This type of currency can only be spent at a Curiosities Vendor in town, and you can buy unidentified items that may turn out to be Rare – or even Legendary gear (or just common vendor trash)! You can also purchase Whispering Keys, which are needed to unlock strange locked Silent Chests that can be found randomly in the world, so it’s worth always having a few on you. Since you can only hold a maximum amount of 500 Obols (which can be upgraded slightly over time by increasing your Renown in a region or finding Altars of Lilith), it’s always worth spending them before you hit the cap, and stop earning more from other Events you complete!

5 – Emotes Are Important

Diablo 4 allows you to call out to other players by pulling up a radial menu with several sections to choose emotes that convey thanks, greetings, and more. However, these emotes have multiple functions in Diablo, as they are needed to solve a variety of puzzles and side quests.

If you happen across strange weathered statues with barely legible inscriptions that hint at certain actions, you can perform the indicated emote to earn temporary buffs to help you in your adventure. Similarly, certain Side Quests will often pose riddles that are actually tied to emotes – like the Secret of the Springs. When they say you need “patience”, what they actually mean is try using the “wait” emote!

6 – Tweak the World Tier Difficulty

Diablo 4 mentions world tiers only in passing early on, so it can be easy to forget that you can tweak the risks and rewards associated with difficulty if you want to. Each of the major cities in each region has a large statue near the town square that you can interact with to change the World Tier Difficulty.

By default, you should start at Tier 1, which is balanced to provide a decently challenging experience for newer players. However, if you want the chance at slightly better loot and experience, you can turn things up to Tier 2 to fight monsters that are about 20% more difficult. Once you beat the main story and all of its Acts, you can start working your way up to Tier 3 and beyond for even more difficult encounters, unlock exclusive dungeons and events, and get better chances to earn the rarest of gear.

It’s worth noting that while Tier 2 claims to offer more experience against harder monsters, those looking to level as fast as possible may want to stick with Tier 1, as the time it takes to defeat these tougher monsters doesn’t always equate to earning experience at a faster rate!

7 – Strongholds Hide Multiple Unlocks

Each of the main regions in Diablo 4 contains multiple Strongholds, which are difficult and challenging events that act like outdoor dungeons. They consist of multiple objectives and very tough boss fights, but the rewards are more than you may expect.

Once you’ve completed defeating all the enemies within a Stronghold and conclude the event, you’ll get a bunch of gear rewards, but you may also find that the site of the Stronghold will be converted into an active settlement as villagers return to build up the area into a liveable place. This means you’ll now have a new place to use as a base camp, including various merchants to sell at, a fast travel spot – plus the potential addition of new Side Quests to undertake, and sometimes you may even uncover Dungeons that aren’t accessible otherwise.

8 – Potions Offer More Than Stat Boosts

It can be easy to overlook that your inventory has multiple tabs – and one of them is for consumables like potions, which are often given to you as quest rewards, but can also be brewed by visiting an Alchemist in most towns, if you’ve found the right materials when exploring.

The effects of early potions aren’t all that amazing, but what is important to note is that pretty much every potion you can craft or get from rewards also increases the amount of experience you gain by a decent amount. Even better, this effect lasts for 30 minutes, making it great to use before you set off into a Dungeon or undertake a larger part of the main story quests. Try to keep a potion effect going as much as possible unless you’re planning on spending time in town browsing shops or choosing your next skill point placement.

9 – Get Out of Dungeons Faster

Once you complete lengthy Dungeons — either by exploring the world or delving into story-related ruins and caves, you may not want to waste time having to trek all the way back to the entrance. Luckily, there are two options to make the trip home a lot easier.

The first option is to simply open up your radial menu, which can be done on PC by holding E, or on consoles by holding Up on the D-Pad. Among the Emotes you can use is an option to simply “Leave Dungeon”, which will take you right back to the entrance located in the open world region. Use this option if you’ve still got places nearby to explore, need to meet someone outside, or still have plenty of inventory space left.

If you need to head back to a town to sell, you can instead press T to activate a Town Portal, and warp directly back to your last major town you’ve visited. The Town Portal will remain in town to take you back should you want to return, but if you leave town by other means, the portal will disappear.

10 – Rewards Can Carry Over

While there are lots of loot and other prizes to earn as you defeat demons and delve through dungeons, certain activities will reward you with perks that aren’t just limited to your current character. There are some actions you can take that will benefit both your current character, and any others you create on that server — regardless of if they’ve already been created or not.

The open world regions of Diablo contain dozens of statues called Altars of Lilith, and interacting with one will either raise your stats, or increase the max amount of Murmuring Obols you can carry, but will do so for all of your characters. Any Legendary Aspects you are awarded by completing dungeons will also be stored in your codex and can be accessed by any character, even if your current character class cannot make use of it. Finally, by undertaking tasks in each region of the game, you’ll earn Renown that raises up to several tiers, and will give awards to both the current character, and benefit others you create as well, like extra skill points or healing potion charges. Even if you create a level 1 character at a later date, they’ll immediately start with extra skill points to allocate and a boost to their health potions, making leveling up new characters even easier!

More Diablo 4 Guides

Samsung’s premium Odyssey Neo G7 Mini LED monitor is £200 off with this code

I just finished promoting our previous deals post on a Samsung ultrawide, and now I’ve spotted another deal using the same 48HR20 discount code on another model – Samsung’s immensely impressive Odyssey Neo G7.

This 32-inch curved VA monitor offers a mighty 4K resolution, 165Hz refresh rate and a Mini LED backlight that provides superb, almost OLED-like HDR performance – without the burn-in potential or agressive brightness limiters that often feature on OLED panels. Now this is a premium option, with a normal price point of £999, but today with the 48HR20 code it’s a slightly more palatable £799 at the Samsung UK store.

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What’s better: snap-to construction, or fighting a little beastie then meeting the giant adults

Last time, you decided that by a mere two votes that glowing wings are better than slipstreaming. Two votes! Honestly, I am surprised by the outcome but if that’s what our infallible method rules, so be it. This week, I ask you to choose between a thing which helps you create something big, and a thing which gives you consequences after destroying something small. What’s better: snap-to construction, or fighting a little beastie then meeting the giant adults?

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Armored Core VI Fires of Rubicon Brings Mech Remixing to a New Level of Scale

In many ways, Armored Core VI Fires of Rubicon is a reintroduction to a series, more than a reboot of it. In the 11 years since Armored Core V, developer FromSoftware has moved from a niche proposition to one of the focal points of gaming culture, and its latest game feels like an attempt to proudly steer its newer fans towards one of the series that started its journey. As such, if you’re already a fans of From’s high-complexity mech combat games, much of what it has to offer will feel familiar – albeit much, much shinier than before.

The focus is still on taking your personally customized war machine through enemy-packed arenas, dominating a mixture of smaller, robotic enemies, bosses, and equally kitted-out mechs, collecting the funds and materials you need to graft on new weaponry, limbs, and internals to become more efficient as you go on.

Armored Core 6 Screenshot

But the first thing I notice in a hands-off look at gameplay isn’t the industrial-chic mech being launched from a high speed elevator – hard as it is to miss – but the world around it. The real change, at least for me, is a sense of scale. It may not have a truly open world in the vein of Elden Ring, but AC6 doesn’t lack for that game’s sense of wonder.

The mission I see has the player attempting to infiltrate the base of an enemy faction called RaD, who have taken over a vast industrial facility called Grid 086. It’s a marvel to look at, an enormous factory built over tens of storeys, without an invisible wall apparent to stop you exploring. It doesn’t appear to be a one-off – a montage of other levels shows me scorched deserts, ice caves, and entire cities. The focus here seems to be on turning standalone levels into truly enormous spaces to dole out mechanical justice within.

Armored Core 6 Screenshot

This should have a knock-on effect on gameplay too – where Armored Core missions of the past were more focused on getting you from objective to objective, there’s an element of choice involved here. Grid 086 doesn’t have a single entrance; instead, you’re given a choice of how to proceed. You could head to the front gate and take on its swarming, robotic guards, but you could equally use your thrusters to reach a much higher hidden entrance. These are the examples we’re given, but I’m positive there are more means of ingress to find.

That addition of choice broadens the level of strategy as a whole. The core of, well, Armored Core has always been in building a mech that meets your specifications – nimble, melee focused pursuers, walking artillery batteries, missile launcher-encrusted monsters, and more. That ability to approach levels in your own way only deepens the potential for choice, and allows for your particular brand of mech to shine.

Armored Core 6 Screenshot

But customization cuts both ways. Where From’s Souls games are often built on a relentless search for perfection, challenging you to build a character and then get better at using their specific strengths over the course of a whole game, Armored Core VI looks to ask for a little more flexibility. We see a stronger enemy make light work of the player guiding our demo, taking down their shorter range sword-and-rifle combo with a variety of quick melee attacks. Instead of simply reloading the checkpoint and heading back into the fray, our demoist instead heads to the Assembly menu and puts together a whole new machine. Among other changes, they swap out the legs for a more efficient dash attack, and replace a shoulder-mounted missile launcher with a full-on cannon, designed to more efficiently stagger enemies.

Heading back in, they cripple the once-victorious enemy by preventing it from moving as much as possible, and avoiding those dangerous, close-range attacks with dashes when they can’t immobilize it. It’s a little bit of design philosophy made tangible – in Armored Core VI, it’s not a case of “try, try again”, it’s more like a chemistry experiment, asking you to keep tinkering with the ingredients until you find the right mixture to take down your opponent.

Armored Core 6 Screenshot

I’m left very hopeful for what we have to come from Armored Core VI Fires of Rubicon – as a fan of the series, this is already feeling like a deft mix of the Armored Core fundamentals I’ve been missing, and new ideas to flesh them out for modern machines.

Armored Core VI Fires of Rubicon will be released for Xbox Series X|S and Xbox One on August 25.

Xbox Live

ARMORED CORE™ VI FIRES OF RUBICON™ – Deluxe Edition

Bandai Namco Entertainment America Inc.


28

$69.99

Pre-order now to receive the following bonus content:
MELANDER C3 G13 Special Customization “TENDERFOOT”
• MELANDER C3 parts set (early unlock)*
• Emblem (early unlock)*
• Exclusive AC Decal
* Early Unlock: The parts set and the emblem can also be obtained by progressing through the game.

The Deluxe Edition includes:
• Full game
• Exclusive Digital Artbook & Original Soundtrack
Allows players to view concept art and listen to in-game music.

Combining FromSoftware’s longstanding expertise in mech games with their signature action gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new action experience to the series.

Dynamic, Omni-directional Battles
Players will pilot their mech in fast-paced, omni-directional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.

Customized Parts for Individual Battle Styles
Customize Armored Core parts to suit a large variety of playstyles. Selecting different parts not only changes the mech’s attacks, but also directly affects its movement and battle style, so each mission can be approached with a unique mech strategy.

Thrilling Boss Battles
Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.

Xbox Live

ARMORED CORE™ VI FIRES OF RUBICON™

Bandai Namco Entertainment America Inc.


28

$59.99

Pre-order now to receive the following bonus content:
MELANDER C3 G13 Special Customization “TENDERFOOT”
• MELANDER C3 parts set (early unlock)*
• Emblem (early unlock)*
• Exclusive AC Decal
* Early Unlock: The parts set and the emblem can also be obtained by progressing through the game.

Combining FromSoftware’s longstanding expertise in mech games with their signature action gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new action experience to the series.

Dynamic, Omni-directional Battles
Players will pilot their mech in fast-paced, omni-directional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.

Customized Parts for Individual Battle Styles
Customize Armored Core parts to suit a large variety of playstyles. Selecting different parts not only changes the mech’s attacks, but also directly affects its movement and battle style, so each mission can be approached with a unique mech strategy.

Thrilling Boss Battles
Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.

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High On Life’s Narrative Takes A Turn With Spooky High On Knife DLC
Ryu Ga Gotoku Studio Premiers Trailers for Two Like A Dragon Games

Legend Bowl Is Bringing More Arcade-Inspired American Football To Switch This Summer

Get on the gridiron.

Publisher Top Hat Studios has today announced that it will be throwing Legend Bowl — the retro-inspired American football title — onto the Switch later this summer.

There are a couple of different modes available in this one, headlined by Franchise Mode, which will see you taking on the role of a coach and building a team to compete for the championship. Aside from the gameplay on the field, this mode has a lot of options for behind-the-scenes too including managing your stadium’s facilities, player contracts, off-season activities and more.

Read the full article on nintendolife.com

Rogue Legacy 2 comes to PlayStation Plus Game Catalog on June 20

Rogue Legacy 2 is landing on both the PlayStation 4 and PlayStation 5 on June 20. What’s more, it will be launching straight into the PlayStation Plus Game Catalog, so Extra and Premium members can download it straightaway and jump in! We’re going all-out by releasing RL2 with full cross-buy support for the PS4 to PS5. The game also includes the latest free content updates, the Fabled Heroes and the Swan Song, which are packed with additional challenges and exciting new game modes.

The original Rogue Legacy was released nearly a decade ago, and it’s incredible to think back on how it helped popularize roguelites on PlayStation. The community’s support for our little indie dream was nothing short of impossible. We were expecting a few hundred thousand players at best, but somehow ended up with more that 3.5 million across all PlayStation platforms. To say we were overwhelmed is an understatement.

With the upcoming aunch of Rogue Legacy 2 we’re excited to see if history will repeat itself. And to celebrate, Cellar Door Games is taking a look at some of our favourite roguelikes/lites (that aren’t Rogue Legacy) on PlayStation, and I’m giving some personal insight on what made them so great.


Rogue Legacy 2 comes to PlayStation Plus Game Catalog on June 20

Slay the Spire

What it is: A deckbuilding roguelike where you slowly build your own deck as you ascend a tower.

What We Liked: One of the first deckbuilding roguelikes that truly capitalized on the “one more run” addiction. You can tell that the developers had a deep understanding of deck-building mechanics because of how well the cards synergize with one another. The balance and tempo throughout every run is also impeccable, both on the micro (enemy encounter length) and macro scale (time it takes to curate your final deck).

Aside from being incredibly solid and consistently fun, the map progression system is one of those things that had a real impact on the roguelike genre as a whole. Since the release of Slay the Spire, the ‘tower path’ progress format has been copied endlessly, because it’s just ridiculously elegant and simple.


Rogue Legacy 2 comes to PlayStation Plus Game Catalog on June 20

Crypt of the Necrodancer

What it is: A dungeon-crawling roguelite where you move to the beat.

What We Liked: This is just an all-around fantastic rhythm-based roguelite. It’s fun, it’s crazy unique, and it’s incredibly catchy. But one of the coolest things it does is completely invisible to the player. If you slowly drift off-beat, the game will subtly change the tempo of the music in order to get you back on track. That level of player consideration isn’t seen in enough games these days.

It’s really easy to tell a game what you want it to do. If I press jump, I expect my character to jump. But what is ‘correct’ might not always be ‘fun’, because in reality nobody can play a game perfectly. Sometimes you might press the jump button a frame too late, and to compensate you need an input grace period when falling off a ledge, ubiquitously known as coyote time. Making a game feel good requires recognizing and accommodating player intent. Crypt of the Necrodancer understood this and implemented very creative ways to make it as enjoyable as possible.


Rogue Legacy 2 comes to PlayStation Plus Game Catalog on June 20

Gunfire Reborn

What it is: A one-to-two-player looter shooter roguelite.

What We Liked: I’m a sucker for mobility shooters, and Gunfire Reborn is absolutely fantastic in this regard. I tend to avoid random number generation (RNG) heavy roguelites/likes where luck can sometimes play a bigger role than skill, but the balance of both in this game is pure joy, and the co-op is hard to beat. I also loved their take on class diversity and character build design. They streamline each class into only three-to-four specific builds but are unapologetically blunt about it.


Rogue Legacy 2 comes to PlayStation Plus Game Catalog on June 20

Hades

What it is: You know what it is.

What We Liked: There’s so much to love about this game that it’s hard to choose only a few things, but what really stuck out to me was the narrative design. One of the major drawbacks to the “play it over and over” game loop of roguelikes/lites is how the story gets told. Since progress in these games isn’t always guaranteed, neither is progress in the narrative, which oftentimes makes it feel disjointed and repetitive. Hades somehow took the seemingly monotonous nature of repeated playthroughs and used it to its advantage. I won’t spoil anything, but because of that, there’s no story told quite like Hades.

And so many more

There are so many great roguelikes/lites out there that I could go on forever. We like to think the original Rogue Legacy played a tiny role in paving this path, one that even its sequel is now traversing. If you cherish creativity, then there are few genres that offer more variety than this one, and we’re excited to see how Rogue Legacy 2 pushes the boundaries even further. 

We hope Rogue Legacy 2 ends up on some of your favourites lists as well when it launches on PlayStation June 20.