Fallen Aces has just enough immersive sim substance to match up to its eye-popping pulp comic style

Fallen Aces is a stylish FPS lead pipe ‘em up with immersive sim elements, published by good gun-knowers New Blood Interactive. Your gumshoe ‘tagonist wakes up, hungover of brain, skint of wallet, and unshaven of face, to discover your apartment – undoubtedly reeking of smokerettes and dehydration wee – is being broken into by foes goonly and mookish. They take a while to boot the door down, which gives you a moment to observe the place and consider which of Fallen Aces’ expansive makeshift weapon selection you’d like to batter them with. Decisions, decisions…

After eating some fridge fruit, I prepare an ambush by flicking off the lightswitch, then hide behind a desk. When they break in, I bravely sneak up behind them and put the frying pan I picked up to work. The sound effects tell me this a quality bit of cookware. Probably cast iron. Barely a dent. In the pan.

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Ex Destiny and Halo Producer Says Live Service Is ‘Better for Developers and Players’

A former Halo and Destiny executive producer at Bungie has said the live service model is “so much better for developers and players” than the one-off $60 or $70 purchase model.

Speaking to PC Gamer, Theorycraft Games CEO and former Halo: Reach and Destiny executive producer Joe Tung said the traditional method of buying video games, meaning to make a single payment of around $60 or $70, causes developers to make decisions which were not “in the best interest” of players.

“I always felt like, in the $60 boxed product model, I was having to make decisions that were not in the best interest of players,” Tung said.

The games as a service model is so much better for developers and players.

“It was in the best interest of: ‘How do we sell as many copies in the first 48 hours as we can?’ One of the huge strengths of the games as a service model is you can be long term, you can think long term in terms of what is best for the player, and how does that overlap with what is best for the company. I think it allows you to make much, much, much better decisions overall.”

Tung referenced the now defunct E3 and the trailers and gameplay clips which premiered there, promising what he called “bulls**t vaporware” that players would never actually get to experience, because all developers had to do was convince them to spend $60.

“I would wager that any developer who has ever worked in the $60 box product model, up until the point where E3 was cancelled, has a story about the E3 build,” he said. “It’s like, let’s jam as much bulls**t vaporware into the build as we can in the next three months because we have to have a huge showing at E3, because it’s our one opportunity to talk to our audience before we launch the game.”

“I would have to wager that some hugely significant percentage of those E3 efforts ended up on the cutting room floor because they were half-baked and caused people to crunch and really make huge sacrifices to get it in,” Tung added. “That’s my favorite example of hugely impactful decisions that were not about what is best for the player.”

Live service, on the other hand, allows developers to continue working on games after launch, communicate with their audience to see what players actually want, and so on. Tung therefore believes “the games as a service model is so much better for developers and players.”

The topic has proved controversial amongst gamers, with many frustrated that even single player games now have microtransactions, preorder bonuses, early access periods, and so on, and as a result the $60 purchase, which is more commonly $70 in 2024, no longer grants everything a game has to offer.

Ubisoft titles Star Wars: Outlaws and Assassin’s Creed Shadows have both faced criticism for this recently, as both have missions locked behind more expensive editions and can’t be played on their true launch date unless players spend upwards of $100.

Some developers have seemingly managed to thread the needle between one-off purchase and live service, however, with PlayStation and PC hit Helldivers 2 being the best recent example of a successful game balancing both models.

It launched for a lesser $40 and still features microtransactions, but its live service components feature incredible depth as the game’s story is weaved around them and changes depending on what players can and can’t accomplish in timed events.

This combination appears to have worked as Helldivers 2 wasn’t just received well by critics but had sold more than 12 million copies by May 14, 2024.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Helldivers 2 developers have big, opaque plans for Galactic War and that black hole you made

Game development studio and intergalactic war ministry Arrowhead have launched a new series of written update posts for players of Helldivers 2 to help keep the war record straight. Mostly, this is the usual case of somebody on the team gathering quotes as the developers batter their fingertips against keyboards to bring you, the video gamer, fresh cannons and what-have-you. But there is some insight into what the conflict-pushers at Arrowhead have enjoyed most about player actions over the last month, including bringing an entire planet to the liberated state of post-existence.

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Elden Ring Shadow Of The Erdtree patch makes Blessings stronger and the game easier

When I finished my review for Soulslike Lies Of P, the devs released a patch not long after that nerfed bosses and made things for ol’ Pinnochio easier overall. Sod’s Law struck that day… and it’s returned with a smirk. Shadow Of The Erdtree has just been patched, making its Shadow Realm Blessings stronger from the off, and in turn, things a little easier for everybody. Such is the life of a reviewer, eh.

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Review: Metal Slug Attack Reloaded (Switch) – Tower Defence In Its Goofiest, Gacha-iest Form

Sluggish.

Once again, the world is on the cusp of being taken over by the evil General Donald Morden and his Rebel Army. Only the Peregrine Falcon Squad, led by the heroic Marco Rossi, stand in the way of the Rebels establishing their New World Order. This could be the plot of just about any entry in the Metal Slug series, which is at its best when you don’t take it too seriously. Metal Slug Attack Reloaded, a remake of a microtransaction-laden gacha tower-defence mobile game, does its best to uphold the goofy tone of the series while stripping out the worst bits of the 2016 version.

At least, it does its best to take the frustrating bits out. The Switch version doesn’t have any microtransactions, thankfully – but it does still very much feel like a gacha game that expects you to log in every day and grind your way to victory. The result is an uneven but still enjoyable game that is constrained by its origins.

Read the full article on nintendolife.com

The original Resident Evil from 1996 comes back to PC after decades of gathering flies

With a groan, it rises. The first Resident Evil is a piece of horror game history, and it has just come shambling back to PC after a long time putrefying. Ye olde games shoppe, GOG.com is selling the 1996 survival horror classic as a digital download, so you don’t have to go rummaging through eBay auctions to find an original physical copy anymore. It’s going for £9/$10. But the smile-raiser is the revelation that its sequels, Resident Evil 2 and Resident Evil 3: Nemesis, will also be getting reanimated in their original polygonal glory.

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Elden Ring: Shadow of the Erdtree Gets First Patch in Update 1.12.2

Elden Ring developer FromSoftware has released its first patch for the game following the release of Shadow of the Erdtree, bringing it up to Update 1.12.2.

A blog post from Bandai Namco outlined the changes, which mainly involve a handful of balancing updates. Shadow Realm Blessings have been revised, affecting their attack and damage negation curve scaling.

The patch also addresses a PC bug where raytracing settings are automatically enabled if players have previously loaded save data from previous game versions. This can be addressed by visiting System, then Graphics Settings, then Raytracing Quality, and setting Raytracing to Off.

FromSoftware made no mention of the bug affecting Steam Deck users that makes the game unplayable if left idle for more than five minutes, potentially leading to corrupted data.

It did, unsurprisingly, note that more updates are on the way, however. “Other balance adjustments as well as bug fixes are also planned for a future patch,” FromSoftware said. The full patch notes are available below.

Shadow of the Erdtree, which arrived June 21, 2024, features bosses with which FromSoftware “really pushed the envelope” on what the player can withstand, director Hidetaka Miyazaki said ahead of its release. In fact, getting into the expansion even poses a challenge as players must defeat an optional boss.

Those eager to explore every inch of the expansion can check out IGN’s extensive guide, which covers Shadow of the Erdtree’s new weapons, its various quest lines, and how to defeat those pesky new bosses.

In our 10/10 review, IGN said: “Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single player expansions,” we said. “It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.”

Elden Ring: Shadow of the Erdtree Update 1.12.2 Patch Notes

Attack and damage negation curve scaling of the Shadow Realm Blessings has been revised.

  • The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
  • The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.

The calibration update can be applied by logging into the multiplayer server.

If the Calibration Ver. listed at the bottom right of the title menu is not “1.12.2”, then select LOGIN and apply the latest regulations before enjoying the game.

About graphics settings (PC version only)

We have confirmed a bug where the raytracing settings are automatically enabled if you have previously loaded saved data from previous game versions.

If your framerate is unstable, please check in the ‘SYSTEM’ > ‘Graphics Settings’ > ‘Raytracing Quality’ settings from the title menu or in-game menu to check if it has been unintentionally set to ‘ON’. Once set to ‘OFF’, Ray Tracing will no longer be automatically enabled.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

You can beat Shadow of The Erdtree’s final boss in 13 seconds using perfume and lightning apparently

The human body is a wonderfully complex organism, and it’s well worth trusting your instincts when it comes to feeling repulsed by certain things. We know that if the milk looks bad and smells bad, it is bad. Do not taste the forbidden yogurt, as much as it calls to you. How, then, to interpret my visceral repulsion to the most disgusting Shadow Of The Erdtree build yet seen? So gross, in fact, that YouTuber SYROBE has managed to beat the Elden Ring DLC’s infamously ridiculous final boss in a mere 13 seconds. Here’s the video. Massive spoilers, obviously.

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1994 Classic ‘Little Big Adventure’ Is Getting A Full Remake, Out This Year

“A prisoner has escaped! Sound the alarm!”.

We have some wildly vivid memories of playing a demo for the original Little Big Adventure included with a copy of Official PlayStation Magazine in the UK before getting our hands on the full game. It was such a uniquely weird title. You could switch your stances depending on the situation; so if you want to whallop a guard, you’d toggle the ‘aggressive’ stance and throw a few punches before hightailing it with the ‘athletic’ stance. So good.

Now, in Fall 2024, a full remake titled Little Big Adventure – Twinsen’s Quest will be making its way to the Nintendo Switch from Microids and studio , boasting completely revamped visuals, a modernised control system, and numerous quality-of-life improvements.

Read the full article on nintendolife.com

Mortal Kombat 1’s Next DLC Fighters Possibly Revealed In New Datamine

Six more characters are supposedly on the way.

Following a datamine last September, there’s been another update about a new batch of DLC characters that could be on the way to Mortal Kombat 1.

Although there’s been no official announcement about a second Kombat Pack, according to dataminer known as ‘interloko’ on social media, six more characters, two new arenas, and five new announcers are apparently on the way to the game.

Read the full article on nintendolife.com