Coming to Game Pass: Kunitsu-Gami: Path of the Goddess, Flintlock: The Siege of Dawn, and Dungeons of Hinterberg

Coming to Game Pass: Kunitsu-Gami: Path of the Goddess, Flintlock: The Siege of Dawn, and Dungeons of Hinterberg

If your download queue was feeling a little lonely, we have some updates to fix that. Games available today, games you saw at the Xbox Games Showcase, and everything available day one. Let’s get to the games (and let’s stay in touch, we have another update for you soon)!

Available Today

Magical Delicacy (Cloud, Console, and PC)
Available on day one with Game Pass! A wholesome pixel art platformer. Cook magical delicacies from a vast collection of ingredients in your own shop. Explore an unfamiliar town and deliver tasty treats to the townsfolk. Learn new ways to traverse, discover secrets, and experience a unique witchy world.

Flock (Cloud, Console, and PC)
Available on day one with Game Pass! Flock is a multiplayer co-op game about the joy of flight and collecting adorable flying creatures with your friends. Soar through beautiful landscapes, seeking out rare and elusive creatures to add to your flock.

Coming Soon

Flintlock: The Siege of Dawn (Cloud, PC, and Xbox Series X|S) – July 18
Available on day one with Game Pass! Kill all gods in the upcoming action-RPG from the developers of Ashen! Step into the boots of Nor Vanek, an elite member of the Coalition army, joined by Enki, a fox-like companion, in their quest for vengeance against the Gods. Weave in melee, gunpowder, and magic in rhythmic battles where combos chain together to create a deadly dance.

Dungeons of Hinterberg (Cloud, PC, and Xbox Series X|S) – July 18
Available on day one with Game Pass! Welcome to Hinterberg, a new tourist hotspot in the idyllic Austrian Alps! There are plenty of dungeons to find and adventures to be had in Hinterberg – will you be sent packing on your first day, or remain to become a Master Slayer? Master magic, solve puzzles, slay monsters; all this and more await you in Hinterberg!

Kunitsu-Gami: Path of the Goddess (Cloud, Console, and PC) – July 19
Available on day one with Game Pass: A unique Japanese-inspired, single player Kagura Action Strategy game. The game takes place on a mountain covered by defilement. During the day, purify the villages and prepare yourself for sundown. During the night, protect the Maiden against the hordes of the Seethe. Repeat the day and night cycle until you cleanse the mountain of defilement and return peace to the land.

DLC / Game Updates

EA Sports College Football 25 Early Access Trial – Available today
Try EA Sports College Football 25 today with a 10-hour early access trial. Immerse yourself in iconic atmospheres with Game Pass Ultimate via EA Play. Plus, members score monthly Loyalist Ultimate Team Packs, featuring 4 Gold Players, and save 10% on purchases of EA digital content including pre-orders.

Xbox Game Pass Ultimate Perks

Stumble Guys: Cyborg Dance Bundle – Available now
Join millions of players and stumble to victory in this fun multiplayer knockout battle royale! Claim the bundle so you can look awesome in your Cyborg Legendary Skin and showoff when you win with your Robot Victory Animation.  Make sure to cap it off with something great by using your 250 Gems and 50 Stumble Tokens!

The First Descendant: Launch Edition Bundle – Available now
Play the next-generation looter shooter, The First Descendant now and claim your launch bundle for a unique edge in the game, including a back attachment, two weapon skins, and more cosmetic items to customize your Descendent’s appearance!

EA Sports UFC 4: Premium Starter Pack – Available now
The legend of the Kumite has influenced thousands of mixed martial artists, unlock vanity inspired by that same tradition with this premium starter pack available with your EA Play membership.

Leaving July 31

You can pick these up for up to 20% off before they go, or quickly find your save file and get those achievements before they’re gone!

  • A Short Hike (Cloud, Console, and PC)
  • Train Sim World 4 (Cloud, Console, and PC)
  • Venba (Cloud, Console, and PC)

Get your controllers some fresh batteries, find the USB dongle for your mouse, we’re all getting ready to download some games. We’ll be back here soon, or you can keep your eyes on social media for PC Game Pass, Xbox Game Pass, and Xbox updates for the latest. Cheers!

The post Coming to Game Pass: Kunitsu-Gami: Path of the Goddess, Flintlock: The Siege of Dawn, and Dungeons of Hinterberg appeared first on Xbox Wire.

The Outlast Trials: a behind-the-scenes look at Project Lupara

The team at Red Barrels is extremely excited to dive deeper into our very first seasonal update, Project Lupara. For any newcomers, The Outlast Trials is a cooperative PvE experience where up to four players, known in-game as Reagents, participate in experiments that push their psyches to the absolute limit. Our imminent (and free) update, Project Lupara’ packs a major wallop, including a brand-new story trial (it’s gross), a brand-new map (even grosser), and a brand-new Rig. 

On top of all that, we’re proud to introduce what all our Reagents have been fearfully waiting for: The sniffling, whining, bloodthirsty Franco ‘Il Bambino’ Barbi. The first of his kind, Franco hunts players with his beloved Lupara, a sawed-off shotgun that gives him range beyond any Outlast villain thus far.


The Outlast Trials: a behind-the-scenes look at Project Lupara

The perverse son of New Orleans mafia don Salvatore Barbi, Franco is driven by craven entitlement, greed, and psychosexual violence fueled by his impotence and insecurities, a freakish “big baby” obsessed with his Pacifier the titular boom stick he suckles on when he’s not using it to blow some poor unsuspecting Reagent to smithereens (including all that fun gore and viscera you’ve come to expect from us). With a face even his mother couldn’t love, players will be introduced to Franco in the new story Trial, Poison the Medicine, which will transport Reagents to The Docks, a brand-new map, and Barbi’s home turf.

Can’t get enough Barbi? During the four weeks following the release of the update, the fine folks at Murkoff have taken it upon themselves to shuttle Franco around to the other trials in the Bambino special event. Mother Gooseberry and Sergeant Coyle have promised to play nice, though I’d continue to keep my distance if I were you.

Escalation Therapy, a new game mode being introduced alongside this update, will allow hardcore Reagents to partake in a seemingly never-ending experience that will pit them against a series of randomized Trials, with randomized variations, and randomized upgrades. No playthrough will be the same, but each one will have you clawing your eyes out until you beg for mercy. And just when you think it’s over, the cycle begins anew. Start with nothing, survive as long as you can, and reap your rewards.

If that wasn’t enough, Easterman has signed off on adding another distraction to the Sleep Room. Alongside arm wrestling and chess, Reagents will be able to challenge each other to the Stroop Test. The Stroop Test is a classic challenge based on hastily choosing between mismatched colored words. It sounds easy, but this mind-liquifying test quickly becomes a classic Outlast head trip. Who said Murkoff never did anything nice for its Reagents?

We’ve heard the pained moans of our Reagents from behind the triple-reinforced glass, and so we took the time to give all of our menus a facelift. Browse the new Catalogs to find all sorts of player rewards and sickening cosmetics. Expect Trial Boards to refresh regularly, making Weekly Programs easily accessible for Reagents looking to dive back into their favorite Trials… With a twist or two. Speaking of Trials, this update will also include a wider range of difficulty settings, starting from Introductory going all the way to Psychosurgery. Furthermore, the new Tasks system will allow Murkoff to give the particularly meticulous Reagents special objectives to tackle as they go through their Trials. Alone or together, the chances to reap more rewards have never been more bountiful.

Last but not least, Reagents can gain access to the new Barricade Rig. Use it to block the path behind you or to troll your friends. Pursuers will have to bash their way through or take the long way around to catch up. Like the other Rigs, The Barricade comes with its own set of upgrades that can be unlocked to bolster Reagents even more in their absolute moment of need. Nothing can stop you.

For those looking for that immediate staycation, The Exotica Pack will include exclusive outfits and Cell decoration items that are sure to warm even the frailest, beaten-down Reagent. The Exotica Pack will be available for purchase for $19.99  and offers a treasure trove of new cosmetics.

The Exotica Pack includes all of the following:The Larva Drinker Suit, The Trenchmouth Suit, The Largo Decay Suit, The Ezekiel Suit, Tiki Party cell item, Jula Girl cell item, Coconut Drink cell item, Tiki Mask cell item, Ukulele cell item, Totem cell item, Beach Walls cell item, Palm Trees cell item, Stony Beach cell item, 4 Exclusive E.S.O.P.s, 3 Exclusive cell posters, 3 Exclusive player icons

We can’t wait for you to discover what Murkoff has been cooking up for you with Project Lupara. This is only the beginning of the Sinyala Facilities expansion. There will be many more surprises for our loyal Reagents in the not-so-distant future. So what are you waiting for? Begin your rebirth today, but in the meantime, enjoy this behind-the-scenes look at how we come up with this filth.

Elden Ring Shadow of the Erdtree Mod Lets Players Instigate Dramatic Boss vs Boss Showdowns

Warning! This article contains spoilers for Elden Ring Shadow of the Erdtree DLC bosses.

An Elden Ring modder has found a novel way to make the Shadow of the Erdtree DLC easier, by allowing players to unleash a cast of major bosses to fight by their side, setting up the potential for some dramatic boss-on-boss showdowns.

There’s no denying that the Shadow of the Erdtree poses a significant challenge even to experienced Souls veterans, with FromSoftware president Hidetaka Miyazaki himself noting that the DLC “pushed the envelope in terms of what we think can be withstood by the player.

Thankfully, the new DLC Summon Bosses Mod from NexusMod’s user FlippantTunic22 makes this challenge a whole lot easier, by replacing a number of spirit ash summons with — as the title would suggest — boss summons! As spotted by Eurogamer, a grand total of 11 named antagonists from the DLC are included in the mod, which directly replace select spirit ashes, though the art relating to those summons remains the same as in the vanilla version of the game.

For example, triggering the Kindred of Rot spirit ash will now summon the Divine Beast Dancing Lion to fight at your side, while the Nomad ash will call upon Messmer the Impaler to aid you in battle. YouTube user KanesGrace also posted a video of the mod at work, showcasing a number of climactic fights, including one in which Meytr, Mother of Fingers took down the DLC’s final boss, Promised Consort Radahn.

A full list of the summons and their counterparts can be found below, as per the NexusMods page, but obviously beware of spoilers for Shadow of the Erdtree’s cast of bosses.

  • Black Knife Tiche = Romina, Saint Of The Bud
  • Banished Knight Oleg = Twin Moon Rellana Summon
  • Banished Knight Engvall = Putrescent Knight
  • Latenna the Albinauric = Golden Hippopotamus (Can be Buggy, make sure to summon it on a clear area as it might fall through the map)
  • Nomad = Messmer The Impaler
  • Crystalian = Midra, Lord of Frenzied Flame (1st stage only)
  • Ancestral Follower = Midra, Lord of Frenzied Flame (2nd stage)
  • Cleanrot Knight Finlay = Commander Gaius
  • Fire Monk = Furnace Golem
  • Kaiden Sellsword = Promised Consort Radahn
  • Blackflame Monk Amon = Meytr, Mother of Fingers (Might be a little weird with it spawn and push you back)
  • Kindred of Rot = Divine Beast Dancing Lion (Might be a little weird with it spawn and push you back)

The mod’s creator is planning to add more DLC characters to the mod in the future, and has ambitions to upload a separate addon at a later date that will allow players to summon bosses featured in Elden Ring’s base game. For more cool Elden Ring stories, check out how a dataminer discovered cut dialogue from the final Shadow of the Erdtree boss fight. And if you’re playing, be sure to check out IGN’s Shadow of the Erdtree interactive map.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Flock review: indulge in playful weirdness with a bunch of flying potatoes

My favourite ever mode of travel in games is flying, so I was already poised (in mid-air) to really enjoy swooping around the world of Flock. It’s a gentle exploration game from the people who brought you Wimot’s Warehouse and I Am Dead (including Pip Warr, RPS in peace) where you never touch the ground, instead gliding around the strange forests and rippling meadows atop a giant bird with a beautiful trailing tail. Big Journey vibes, but more whimsical and colourful.

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Jackass Star Steve-O Was Paid $100,000 to Appear in NFL 2K5

Jackass star Steve-O was paid $100,000 for appearing in the Sega-published American football game NFL 2K5.

Speaking to GameSpot, Steve-O said he was paid “exactly $100,000” for appearing as a celebrity coach alongside Carmen Electra, David Arquette, Funkmaster Flex, and Jamie Kennedy. Only a picture and the voice of these celebrities was used as players chose to compete against them.

NFL 2K5, which starred wide receiver Terrell Owens on its cover, was the last of Sega’s football franchise which rivalled EA’s Madden NFL in the early 2000s. It was well-received though, earning a 9/10 in IGN’s review from 2004, and launched for only $20 compared to the standard (and Madden) price of $50 for PlayStation 2 and Xbox games.

“For sure they reached out to me,” Steve-O said. “It’s so funny that I went to promote this video game on the Howard Stern show. They paid me very well to do that. In 2004, I think it was exactly $100,000 they paid me to do that.”

Steve-O’s starring wasn’t his only video game appearance but it was seemingly his most lucrative. He also revealed his more involved cameo as a skater in Tony Hawk’s Underground 2, where he rode a mechanical bull instead of a skateboard, earned him $5,000.

“I think this one was wildly more popular, but who’s gonna not do that, you know?” Steve-O added.

Jackass, a show and film series about Steve-O and friends performing comedic but dangerous stunts, also had a video game, aptly called Jackass: The Game, but this seemingly didn’t earn its stars much money either. “Jackass was really good at not paying us that much,” he said.

Video games and sports games in particular have a long relationship with celebrity appearances, though they’re perhaps less common now. The cover star reveals for each annualised sports series are always highly anticipated, however, with recent examples including the Boston Celtics’ Jayson Tatum starring on NBA 2K25’s cover and England star Jude Bellingham appearing on EA Sports’ FC 25.

Image Credit: Amy Sussman/Getty Images for UTOPIA

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Star Citizen is free for the next few days, please don’t accidentally buy a $300 spaceship

My love of the chilly, lightless heavens is equalled only by my love of free things, and right now, Star Citizen ticks both boxes. Cloud Imperium are offering free access to the long-in-the-making space game until July 19th, as part of the latest Foundation Festival. During that fleeting window of opportunity, you can try out 10 ships and enjoy such astral pastimes as stripping wrecks, busting asteroids, or getting blown up by other pilots. If you’re an existing citizen of the stars, there are also festival-themed discounts of various kinds.

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Kunitsu-Gami: Path of the Goddess Review

In an time when innovative games are coming out constantly, it’s exciting that I’ve truly never played anything quite like Kunitsu-Gami: Path of the Goddess. It’s an otherworldly mix of action-strategy and tower defense set in a mystical feudal Japan. But while that unique setup may be what grabs your attention, Kunitsu-Gami’s execution on those ideas is also engaging, fun, and downright fascinating.

Kunitsu-Gami’s story is told quietly yet effectively, using essentially no dialogue. Mt. Kafuku has been corrupted by defilement and the “Seethe,” a representation of demons, spirits, and yokai. Your goal as Soh, the guardian of the maiden Yoshiro, is to lead her safely down a path on the mountain so she may perform her duty, rescuing villages and their inhabitants along the way. Secondarily, you must also defeat especially powerful Seethe to secure the stolen masks that contain the power of the Goddess, which then allows you to assign villagers to different roles to assist you.

It’s not a complicated story, but the handful of cinematics inspired me to care about Yoshiro, as well as the small, seemingly insignificant yet intimate act of watching her enjoy traditional sweets collected by repairing villages. In fact, while Soh is who you are directly controlling, it feels odd to deem them the main character – they very much feel like a personality-less extension of Yoshiro, the true protagonist of this tale.
Either way, the story isn’t meant to be the star of Kunitsu-Gami. That honor goes to its intricate enemy design, beautiful settings, and the clever action-strategy twist it puts on tower defense gameplay. Each stage is split into two phases: Day and night. During the day phase, your goal is to collect crystals by purifying defilement, rescue corrupted villagers, and then use your crystals to carve the Spirit Path through the stage for Yoshiro so she may reach the torii gate at the end to purify it. Meanwhile, at night, the Seethe emerge from those corrupted torii gates to wreak havoc and destroy the villages on the mountain.

New mechanics are introduced regularly enough to keep things interesting.

Yoshiro can never reach the end of a stage in a single day, so you must be prepared to protect the maiden from Seethe attacks with Soh’s sword and other abilities. Thankfully, you’re not alone against the hordes of Seethe, as you can place the villagers you’ve saved during the day along your path in order to optimally defend Yoshiro. You can even change where they are stationed in real-time during battles, and as you progress through the stages and defeat bosses, you’ll also collect masks which allow you to change a villager’s role – be that to the attention-drawing Sumo, the long-ranged Archer, or one of my favorites, the Ascetic, which slows down Seethe with barriers. You can even collect a resource called Musubi to upgrade a role’s abilities, which can mercifully be undone as often as you’d like, which turns what could have been an anxiety-inducing choice into lots of fun experimentation.

At first, this day-night loop was so easy I worried it might become too repetitive, but I quickly changed my tune after the third boss proved to be a skill check. After this point, new mechanics were introduced regularly enough to keep things interesting, including contraptions to help defend Yoshiro, new goals beyond just getting her from point A to point B, and greater enemy variety. It seemed every stage also brought a new Seethe with widely varied attack patterns and purposes, which not only shook things up nicely, but effectively increased the difficulty. It encouraged a broader train of strategic thought, ranging from which villager roles to upgrade to which contraptions to repair.

The entirety of Kunitsu-Gami is a practice in resource management, encouraging plenty of careful consideration without being over taxing mentally. The crystals you collect are used both to create Yoshiro’s Spirit Path and to give villagers roles, so I had to weigh the pros and cons of having more powerful villagers or potentially finishing a stage sooner. There’s also a limited amount of time in each day, and since it takes time to repair defensive contraptions, there’s only so many you can choose to save. Choose wrong, or be too indecisive, and you could end up with no extra defenses at all. Even just deciding where to stop Yoshiro on a path could vastly change the difficulty of the coming night.

Banal Base Building

Completing a stage unlocks a base in that stage’s setting, where you can then go to manage upgrades, manually save, collect offerings, and repair the structures of the village to earn additional rewards. At first I found these to be a nice, quiet reprieve between what could be the hectic action stages and bosses. There are a wide variety of cute animals to interact with, a delicate piano playing, and happy villagers meandering about. However, it soon became apparent I basically had to return to each base multiple times to complete repairs between stages in order to collect the Musubi that allowed me to upgrade villager roles.

Each base has multiple structures to repair which each require a certain number of villagers, but there are only so many villagers available to assign, and time must pass for the repairs to be completed. There were times between stages when I backtracked to three or four different bases to keep up on collecting rewards and instructing repairs, and I eventually found myself tired of repeating that process, no matter how charming the presentation. Still, this frustration was ultimately just a mildly irritating hiccup that didn’t prevent me from largely enjoying the flow of Kunitsu-Gami.

There’s a lot of replayability here, too. Each stage has hidden chests and three side objectives that can reward you with Tsuba Guards that grant special abilities, Mazo Talismans that grant passive buffs, and the highly necessary Musubi upgrade material. Because you can skip cutscenes, fast forward the day phase, and don’t have to re-rescue villagers to have them in your arsenal, replaying stages is much less of a slog than it could be. My only qualm is that the earlier stages can be a bit boring during the night phase, considering how easy they become with your newfound strength. However, you can always rely on the villagers to defend Yoshiro for you while you do some laundry or something – she’ll speak up if she needs help. After finishing the roughly 20-hour story, there is New Game+ option that lets you retain everything you’ve obtained so far (including the base repairs, thank the Goddess) and introduces enticing new rewards to chase.

Fantastical Yet Authentic

Capcom calls Kunitsu-Gami a “kagura action-strategy” game – a genre label of its own creation, but one that actually suits it a great deal. Kagura can literally translate into “god entertainment” or “god music,” and is a known form of Shinto ritual dance with origins tied to the folktale that inspired another Capcom game, Okami.

The Shinto-influenced ideas touched upon in Kunitsu-Gami aren’t entirely foreign to me, but the depth of its presentation is. The attention to detail here is fascinating – for example, the collectible sweets were made in real life by the famous Tsuruya Yoshinobu, a 220-year-old confectioner in Kyoto, Japan, before being scanned and turned into in-game models. It’s apparent that a great deal of care was put into making everything authentic despite the mythological twist put on this feudal-Japanese setting, from the fabrics to the objects to even the choreography.

Even the most fantastical parts, the Seethe monsters, are so incredibly detailed I could spend an ungodly amount of time just looking at their fascinatingly grotesque designs. Unlockable plaques allow you to examine their in-game models up close, and each includes a little tale that occasionally reads like a short from Scary Stories to Tell in the Dark. The plaques for the animals and villagers are much less interesting but welcome nonetheless, adorable on their own as they often depict Yoshiro or the villagers interacting with the subject animal. Why there is so much detail here I can’t really tell you, but the thoughtfulness is tangible.

Finally, I have to mention the diverse color palette being used – broad, colorful, and yet somehow cohesive in everything from the environment to the enemies themselves. Fantastic, but not so unrealistically vibrant to push it entirely into the spirit realm. Kunitsu-Gami isn’t the most graphically impressive action game I’ve seen, but its art direction is a thing of beauty.

Call Of Duty: Black Ops 6 multiplayer early access and open beta dates revealed

The ouroboros is a snake eating its own tail: an infinite thing, a never ending cycle. While I do think this is a rather metal logo, there’s an argument to be made that it’s not current or trendy enough. With this in mind, I think the words “Call Of Duty” should represent the endless, unstoppable nature of existence. And with Call Of Duty: Black Ops 6 revealing its multiplayer open beta and early access dates, we must further consume and be consumed by the circular march of COD. Let’s dolphin dive in, shall we.

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Alternative Titles For Pokémon Ruby And Sapphire Reportedly Discovered

No, not Pokémon: Too Much Water.

Pokémon Ruby and Sapphire launched over two decades ago on the Game Boy Advance, but according to a couple of Pokémon fans, the third-gen titles may have been called something completely different during development.

As highlighted by farore.gba and wobb on social media (thanks, VGC), after looking through data files for the games, they stumbled across the Japanese titles ‘藍バージョン’ and ‘朱バージョン’ which, when translated, read as ‘Indigo Version’ and ‘Crimson Version’ (we should note here that the direct translation of the latter title through Google yields a different result for us – 朱 translates to ‘Vermillion’).

Read the full article on nintendolife.com

Elden Ring Poster Signed by FromSoftware’s Hidetaka Miyazaki Currently Going for $15,000 at Auction

An Elden Ring poster signed by game director and FromSoftware president Hidetaka Miyazaki is currently going for $15,000 at auction.

YouTuber CDawgVA has listed the poster for charity on auction website Tiltify and, while bids started at just $1, it’s now selling for a whopping $15,000 despite the auction not concluding until July 19, 2024.

The money will go towards the Immune Deficiency Foundation, a charity which offers resources, education, and support for those with primary immunodeficiencies, a group of more than 450 rare, chronic conditions where a part of the body’s immune system is missing or does not function correctly.

The “fair market value” for the poster, which beyond Miyazaki’s signature features perhaps the base game’s toughest boss in Malenia, Blade of Miquella, is listed at $250, meaning those bidding thousands of dollars are likely doing so with the charity in mind.

Regardless, few games and game designers could draw this much attention in the first place. Miyazaki first gained renown for Demon’s Souls before going on to direct Dark Souls, Bloodborne, Dark Souls 3, Sekiro: Shadows Die Twice, and most recently Elden Ring.

While all these games are beloved for being intensely challenging but rewarding and featuring deep wells of lore, Elden Ring took Miyazaki and FromSoftware to another level as its open world nature made the core experience more accessible.

It became a smash hit, not just earning critical praise (including a 10/10 review from IGN) but commercial success too. Elden Ring had sold 25 million units before its expansion Shadow of the Erdtree launched, and this too went on to sell five million units in three days.

Image Credit: Stuart Wilson/BAFTA/Getty Images for BAFTA.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.