After years of anticipation, Elden Ring’s first – and only – expansion Shadow of the Erdtree is finally out as of today. While there are plenty of intriguing secrets hiding in the new corner (it’s a big corner) of the Lands Between, Steam Deck players might stumble upon a not-so-welcome new discovery too, courtesy of a bug that can make your game unresponsive.
Category: Video Games
How Working with Theatre Actors Enhanced our Indie Horror/Mystery NightGhast
As an indie game developer with a passion for filmmaking, I’ve always sought to blend the cinematic with the interactive. My latest project, NightGhast, is a testament to this fusion. NightGhast is a first-person horror game that delves into the eerie world of wicked witches and sinister widows. Developed using Unreal Engine 5, this game stands out not just for its chilling narrative but also for the innovative techniques we employed during its creation. A significant part of this process involved working with real-life theatre actors, filming them on green screen, and integrating their performances into the game. This approach not only enhanced the game’s realism but also opened new doors for future projects.

The Vision Behind NightGhast
My background in filmmaking has always driven me to create visually compelling and narratively rich experiences. Even though I have self-developed and self-published many indie games, NightGhast is special because it allowed me to merge my two passions: filmmaking and game development. The game’s story required a level of emotional depth and authenticity that could only be achieved through the nuanced performances of real actors. This led us to explore the use of real-time theatre actor shooting on green screen as a core part of our development process.
The Role of ID@Xbox
The journey of NightGhast was significantly supported by the ID@Xbox program, which assists indie developers in bringing their games to Xbox platforms. The ID@Xbox team was instrumental during the certification process, providing invaluable support and resources. Their assistance ensured that NightGhast met all technical and quality standards, allowing us to focus on the creative aspects of the game.

Integrating Real Actors into the Game
The use of Unreal Engine 5’s virtual production and cinematic tools allowed us to push the boundaries of traditional game development. We collaborated with talented theatre actors, filming their performances against a green screen. This process involved capturing a wide range of emotions and actions that were essential to the game’s narrative. The actors’ performances as image sequences were then imported into Unreal Engine 5, where we utilized advanced virtual production techniques to seamlessly integrate them into the game world. Although our budget was limited, for an indie game, I’m happy how their performance enhanced the narrative. Naturally, for future reference, if we ever have a chance to shoot real-time actors over a sophisticated virtual set, the results would be much more compelling.

Technical and Creative Highlights
Realism and Authenticity
The inclusion of real actors brought a level of realism to NightGhast that would have been difficult to achieve with purely digital characters. The subtle nuances of human performance added depth to the characters, making the horror elements more impactful and the story more engaging.
- Enhanced Player Immersion
Using real actors helped create more believable interactions and heightened the emotional connection between the player and the game. The actors’ performances were not just visual; they conveyed the underlying tension and fear essential to a horror game, drawing players deeper into the experience. For example, one of the main adversaries in the game is inspired from Alpen folklore, a mystical character named “Schnabelperchten”. We experimented with great detail for her costume and make up, which would be nearly impossible if we wanted to develop that character as a 3D model, within our very limited budget.
- Innovation in Game Development
This project demonstrated the potential of combining traditional filmmaking techniques with modern game development tools. By using green screen and virtual production, we were able to create complex scenes and character interactions more efficiently and with greater creative freedom.

Obstacles We Crushed
While the process was incredibly rewarding, it was not without its challenges. Filming on a green screen requires precise lighting and camera work to ensure that the actors’ performances are captured accurately. Additionally, integrating these performances into a real-time engine like Unreal Engine 5 involved overcoming some problems like “video codes”. Initially, we had certain problems with video and audio codecs on different platforms, and in the end, we had to develop new workflows and pipelines to manage the data and ensure that the final product was seamless.
What’s Next?
The success of NightGhast has opened up new possibilities for future projects. The technique of using real actors filmed on green screen can be applied to various genres and game types, offering a way to bring more lifelike characters and performances into the gaming world. This approach not only enhances the storytelling potential of games but also provides opportunities for actors to explore new forms of performance art.NightGhast is a pioneering blend of traditional filmmaking and cutting-edge game development, creating a unique and immersive horror experience. This innovative approach sets NightGhast apart and paves the way for future projects that will continue to push the boundaries of interactive storytelling. As an indie developer, this journey has been incredibly fulfilling, and I hope you, too, will soon be immersed in a strange and eerie world as you jump in to NightGhast, out now on Xbox.

NightGhast
Playstige Interactive
$4.99
$3.99
“I have received an invitation from a widow named Mildred Bartgis, who resides in the countryside. She claims that her house became haunted after her divorce. She insists that an entity by the name of ‘Schnabelperchten’ is angry with her because her house is never clean enough. Perhaps, due to her depression after the divorce, she has become obsessive-compulsive.
However, I’m not a psychologist, so I’m not concerned about her mental state. This case is perfect for me as it holds many paranormal clues. I must search her house to determine whether it is genuinely haunted or not.”
The post How Working with Theatre Actors Enhanced our Indie Horror/Mystery NightGhast appeared first on Xbox Wire.
Beyond Good & Evil anniversary remaster includes a new mission with a “narrative link” to Beyond Good & Evil 2

Ubisoft revealed a remastered Beyond Good & Evil 20th anniversary edition this week, out on 25th June, but that’s not the Beyond Good & Evil many are hungering for. Beyond Good & Evil 2 was announced back in 2008, around 16 years ago. I remember writing about that trailer of Pey’j the porcine mechanic eating a fly for a blog somewhere. “Fly-eating mechanics confirmed?” I probably scribbled, in the blessed innocence of youth.
Blue Prince Preview: Wandering Through an Empty House Hasn’t Been This Fascinating Since Gone Home
I’m never more excited than when I’m playing games where I’m not even sure the main mechanic is fundamentally interesting. Despite hours playing Blue Prince and still thinking about it when I’m doing anything else, somehow, delightfully, I can’t figure it out. This clawing madness – trying to get a sense of whether this is all a waste of time, while happily wasting that time – is a feeling few things have been able to evoke within me.
With Blue Prince, the first release from up-until-now film studio Dogubomb, that metagaming sense of not quite having the full picture in mind perfectly mirrors the in-game activity of exploring a procedurally generated mansion in search of its answers and rarely finding any.
Hurrying through the grand estate of Mt. Holly to ensure the retrieval of some inheritance from a departed family member, every time you open a door you’re presented with a choice of three additional rooms. Whichever one gets picked is instantly bolted on ahead, as if it was always there. Each room is carefully authored by the development team, but the order that they’re offered up is procedurally chosen from a pool that grows in size over the course of a run. Ideally every choice is the one that’s most beneficial for that moment. Often enough, it’s actually just the least worst.
A decent handful of these rooms are complete dead-ends. Maybe they’ll contain a useful item like a key or a gem, which will need to be spent to place more complicated structures. Some of the rooms have additional doors which lead on to other rooms. If you’re lucky, you’re facing the right direction, and there aren’t any other rooms already blocking the potential exits, a hallway or such with multiple additional doors will appear and you’ll be able to create even more options for how to proceed.
Certain techniques for making proper progress are beginning to occur to me after more than five hours playing the surprisingly generous demo. I’m deliberately drafting dead-end rooms without much clear need to return in the same area of the map so that I don’t waste time heading back to them. Each in-game day limits your exploration to entering just 50 rooms before having to start a new run, with the ability to gain more energy earned through making good room choices. Ideally, every room is placed with all the important stuff together to limit any back-tracking, but Man Plans, God Laughs.
Some of these rooms offer unique features and challenges. Drafting the Security Room gives access to a terminal showing all the items that have been missed during exploration. A photography Dark Room will completely obscure which of the three selections you’re actually picking for your next move, unless you’ve managed to find the mansion’s breaker box and manually turned the lights back on. Placing a chapel – which demands an immediate tithe of 1 gold coin every time you walk through it – would be terrible in a busy intersection, but it’d be great to put the bedroom walkway that replenishes some of your energy in a spot you’re likely to return to often. Certain rooms only seem to appear on the edges of the 9×5 grid, of which many are expensive green rooms which regularly need multiple gems to unlock, though that cost can be mitigated by getting lucky enough to select an early room that voids the expense toward any future green rooms entirely.
Strategy in Blue Prince is, then, all about location and timing. Picking bad rooms feels great when there’s a lot of options for where to move on to next, and it’s agonizingly tense when the only three options available, on the last free door of the run, are all glorified closets.
But I couldn’t help but wonder if it even works. I don’t know if continually seeing the same environments in different orders is compelling, in and of itself. Maybe it’s the limited input. I’m not against a walking sim, but I’m hesitant to play a walking sim that asks me to continue to see the same things over and over. Blue Prince occasionally injects puzzles and surprise features – the Parlor Room, which appears with a unique guessing-game each time it’s drafted – is a fun reprieve every time, but the Billiards Room, which offers different takes on the same rudimentary math problem of addition, subtraction and multiplication, gets pretty dull after the second appearance.
I’ve been thinking about it in contrast with 2021’s Phantom Abyss, another game about revisiting the same procedurally generated environments under different contexts, where the purpose was for you to make the perfect execution of movement to avoid danger and be quicker than everyone else that came before. Blue Prince’s mystery hasn’t hooked me, though the presentation – with gorgeous cutscenes that have far greater investment than you might expect – is really noteworthy.
Blue Prince isn’t a scary game. There are sparse musical cues in key moments of discovery that help build the atmosphere, but it’s un-scary in the same way Gone Home is un-scary. Nothing’s going to jump out and chase you, but something strange happened in this place and you’re forced to both know that and still be there.
Blue Prince’s demo is currently available on Steam. I wonder if you’ll end up any clearer than me on what you think about it.
Elden Ring: Shadow of the Erdtree Boss Locations Map is Now Available
IGN’s Shadow of the Erdtree map is here! Our interactive Elden Ring DLC map tracks every boss in the Land of Shadow, so you know exactly where to go to defeat them. The best part? It doesn’t just show regular bosses: you’ll also find locations for Invasions, Legendary Bosses, and more.
Note that our Shadow of the Erdtree interactive map isn’t 100% complete yet, but our guides team is working hard to ensure new content is added as quickly as possible, so don’t forget to check back!
Elden Ring: Shadow of the Erdtree Boss Locations Map
The available boss location map filters include:
- Bosses, such as Blackgaol Knight and Black Knight Garrew.
- Great Bosses, including the Golden Hippopotamus.
- Invasions, so you’re not caught off guard when you’re faced with a duel.
- Legendary Bosses, such as the Divine Beast Dancing Lion.
- Other notable map markers, such as regular Enemy and Elite Enemy locations.
Our Shadow of the Erdtree interactive map also has map filters for the following:
- Locations, such as Sites of Grace, Landmarks, and Stakes of Marika.
- Key Items, including Map Fragments, Cookbooks, and Revered Spirit Ash.
- Items, including Golden Runes, Larval Tears, and Rune Arcs.
- Equipment, such as Talismans, Incantations, and Ashes of War.
Shadow of the Erdtree Scadutree Fragment Locations
If you’re struggling with a boss fight in Elden Ring: Shadow of the Erdtree, it’s highly beneficial to collect Scadutree Fragments. These increase your Scadutree Blessing level, which, in turn, increases your attack and your damage negation stats.
Our Shadow of the Erdtree interactive map shows the exact locations of Scadutree Fragments, so you know exactly where to go to buff yourself and increase your chance of surviving those challenging boss fights – the Elden Ring DLC is full of ’em!
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her adventuring around Eorzea in Final Fantasy XIV.
Nintendo Files DMCA Against Fan-Made ‘Rhythm Heaven’ Remix Software
Wubbadubbadub izzat true?
Nintendo has filed a DMCA takedown against fan-made software ‘Heaven Studio’, a tool which enabled people to upload their own music and pair it with one of the rhythm-based minigames from the Rhythm Heaven series.
As reported by TorrentFreak (thanks, VGC), the Heaven Studio GitHub repository has been removed following Nintendo’s request, which cites copyright on the assets included with the software.
Read the full article on nintendolife.com
Next Week on Xbox: New Games for June 24 to 28
Next Week on Xbox: New Games for June 24 to 28
Welcome to Next Week on Xbox! This weekly feature highlights all the games arriving soon on Xbox Series X|S, Xbox One, Windows PC, and Game Pass. Explore more about these upcoming titles below and click on their profiles for additional information (note that release dates are subject to change). Let’s dive in!
Frogun Encore – June 25
Optimized for Xbox Series X|S / Smart Delivery
Join Renata on a brand new Frogun adventure in this fast-paced classic 3D platformer! Building off the original gameplay, Frogun Encore features a slew of new movements, like the double jump, sling catapult and toss jump!
Garten of Banban 2 – June 25
Optimized for Xbox Series X|S / Smart Delivery
Continue the eerie story of Banban’s Kindergarten in Garten of Banban 2. Delve deeper into the bizarre, suspiciously abandoned underground facility and uncover the truth behind it with the help of your trusty drone… if you can survive meeting its eccentric residents.
Garten of Banban 3 – June 25
Optimized for Xbox Series X|S / Smart Delivery
Delve even deeper into Banban’s Kindergarten in Garten of Banban 3. Explore the bizarre, suspiciously abandoned underground facility and continue the search for your child. Can you find them before the facility’s unexpected residents find you?
Garten of Banban 4 – June 25
Optimized for Xbox Series X|S / Smart Delivery
Explore the bandoned underground levels of Banban’s Kindergarten in Garten of Banban 4. Delve deep into the bizarre, suspiciously abandoned underground facility and continue the search for your missing child. Can you find them before the facility’s residents find you?
Graven – June 25
Optimized for Xbox Series X|S / Smart Delivery
Go forth, pious priest, alleviate suffering, uncover deceptions, and smash the eldritch perversions encroaching upon reality with a stark late 90s aesthetic that brings the first-person action-adventure Graven to life. Featuring character designs by Chuck Jones (Duke Nukem 3D, Half-Life) and the voice talent of Stephan Weyte (Blood, Fire Emblem, Dusk) in a dark yet distinct medieval fantasy experience.
BattleCakes: a snack-sized RPG – June 26
Indulge in a delicious adventure as you choose to battle or befriend your enemies to save the day your way! Personalize your cupcake hero and meet charming friends along the way. Leave the world better off than you found it in this turn-based RPG.
Dash & Swing – June 26
Optimized for Xbox Series X|S
A fast-paced action platformer where you’ll use your acrobatic skills to navigate through challenging levels. Swing and dash through a variety of obstacles to reach the end of each stage. With intuitive controls and thrilling gameplay, Dash & Swing offers an exciting experience for players who love platformers.
Go Go Jump!!! – June 26
Optimized for Xbox Series X|S / Smart Delivery
Platforming adventure gets a survival twist in Go Go Jump!!! Take on all the Jump masters as you earn badges in story mode or compete in various survival scenarios against your friends. Go Go Jump!!! is a side-scrolling action extravaganza presented in a mix of 3D environments, hand-drawn HD sprites, and fully voiced hilarity.
A stylish turn-based action platformer with bits of roguelite, bullet hell and time manipulation. Dash through your enemies, freeze time and throw your sword to solve every situation in your way.
NeoSprint – June 27
Optimized for Xbox Series X|S / Smart Delivery
NeoSprint zooms back to life as a single screen arcade racer for up to 8 players, paired with a robust track builder and intuitive sharing tools, ensuring a racing experience that satisfies speed demons and architects alike. Campaign mode, Grand Prix, Obstacle Courses and Time Trials provide tons of pulse-pounding race content, and multiplayer modes make for chaotic fun.
Wild Seas – June 27
Optimized for Xbox Series X|S / Smart Delivery
In this 2D tower defense game, you play as a friendly crocodile who possesses a jewel that has been passed down through generations, protecting the nearby islands. Now, you need all the help you can get to combat the pirates who want to conquer everything in their path and steal the great jewel.
Aimlabs – June 28
Optimized for Xbox Series X|S
Aimlabs is a training platform to help sharpen up your core FPS aiming skills, with a comprehensive set of tools to improve your aim, regardless of which FPS you play. Dive into specifically designed training exercises to master the art of flicking, tracking, and switching with detailed feedback that gives you valuable insights and guides you towards rapid improvement.
Gigantosaruus: Dino Sports – June 28
Optimized for Xbox Series X|S / Smart Delivery
On your marks for The Giganto Games, a roar-some sports party for one to four dinos! Play as Mazu, Rocky, Bill and Tiny and compete in eight chomp-sized games. You’ll fly across deserts, race across glaciers, blast targets with berrys and more. But look out – Giganto himself might just stomp into the action!
How to Sing to Open Your Heart Remastered – June 28
Optimized for Xbox Series X|S
Princess Myana loves to sing and believes she can make her people happy with her song. This time, she visits the human’s country Eroolia as the leader of Laarz, the country of cat people. Relations between humans and luccretias have never been good, and Princess Myana experiences it herself in Eroolia. Will her song be able to unite the hearts between humans and luccretias?
Kingdom’s Dungeon Rage – June 28
Optimized for Xbox Series X|S / Smart Delivery
The king has been taken hostage and locked inside a dungeon that changes each time you die or complete a level. Complete in challenges from becoming invisible, turning the world upside down, and a lot more. Are you up for the impossible task?
Last Night of Winter – June 28
Optimized for Xbox Series X|S / Smart Delivery
The story takes place in an old stronghold, at the last days of a great battle. You died, but your will was stronger than your body, so you woke up again, to continue the siege in a never-ending night. Remembering little more than your purpose, you’ll have to leave the dungeons, advance through the stronghold’s outskirts, and reach the highest tower. To find the Heir and finally end your curse.
Local News with Cliff Rockslide – June 28
You’re the cameraperson of Butterfly Valley’s #1 influencer: Cliff Rockslide. Frame every shot like you were a professional and follow the stories to make Cliff famous. Local News with Cliff Rockslide is a first-person visual novel with an amazingly funny story to laugh for days.
Test your skills in Mr Trials. Compete in 50 amazing levels over five different worlds. Beat the stunt score to receive the Golden Helmets. Have you got what it takes?
See what it’s like to be a farmer and maker of sweet treats. Grow cocoa trees, build mills, make squirrel houses, and decorate your own farmhouse. Work your new lands and become the best maker of sweet treats around in new time management game New Lands 2!
One ordinary November night, Jamie witnesses a paranormal event. Shortly afterwards, he is transported to Aliorbis, a mysterious alternate version of Earth where magic and science coexist in almost perfect harmony. He quickly becomes part of SEEK, an organization that investigates crimes that are a threat to both worlds. Play as Jamie and other characters with unique personalities and explore otherworldly scenarios, solve puzzles, and investigate gory crime scenes.
A long time ago, all the animals lived in peace in their vast city, the Citadel. But then, evil Cats took over, exiled dogs beyond the city walls and sent others to work in factories and mines. Now, dissenters have united to form the Resistance — it’s time to overthrow the tyranny of cats!
The post Next Week on Xbox: New Games for June 24 to 28 appeared first on Xbox Wire.
Witcher 3 Dev Congratulates FromSoftware After Elden Ring DLC Shadow of the Erdtree Overtakes Blood and Wine as Best-Reviewed Expansion Ever
The developer of Witcher 3 has congratulated the developer of Elden Ring after the Shadow of the Erdtree expansion overtook Blood and Wine to become the best-reviewed expansion ever.
At the time of this article’s publication, Shadow of the Erdtree has a Metascore of 95, whereas Witcher 3 expansion Blood and Wine currently sits on a Metascore of 92.
IGN’s Shadow of the Erdtree review returned a 10/10. We said: “Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single-player DLC expansions. It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.”
Blood and Wine, which came out in 2016, got a 9/10. We said: “Geralt gets a fitting sendoff in The Witcher 3: Wild Hunt – Blood and Wine, courtesy of a strong cast and new items.”
In a tweet, CD Projekt congratulated Elden Ring developer FromSoftware for the release of Shadow of the Erdtree, and even pointed to its own staff preparing for its release today, June 21.
“For the last eight years, The Witcher 3: Blood and Wine had the honor of being the best reviewed expansion for a role-playing game,” CD Projekt said, “but @ELDENRING gets to wear that crown now. Congratulations to the entire team at @fromsoftware_pr on their stellar work!”
Here’s a live view of REDs this week trying to prepare for Shadow of the Erdtree. pic.twitter.com/Ixb3rxrpyZ
— The Witcher (@witchergame) June 21, 2024
The tweet about CD Projekt staff preparing for the release of Shadow of the Erdtree is of course in relation to the requirements that must be met in order to access the expansion within the base game — players must tick off a handful of obscure feats beforehand, including beating an optional boss.
IGN’s guide on how to prepare for the Shadow of Erdtree is fully up to date with everything you need, however, and make sure to check out our Elden Ring interactive map to ensure you’re not missing any important collectibles.
As for The Witcher 3, CD Projekt is working on another game set within the fantasy universe, codenamed Polaris, but it won’t arrive until 2025 at the absolute earliest, and probably later. There are two other Witcher games on the horizon too, including a remake of the original Witcher and a multiplayer spin-off.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Forget Roach, This Witcher 3: Wild Hunt Mod Lets You Ride a Vicious Fiend
Someone has made a mod for The Witcher 3: Wild Hunt which replaces beloved horse companion Roach with a vicious fiend for Geralt to ride around The Continent.
Nexus Mods user apokryphos created the Rideable Fiend Mount mod, which does exactly what it says on the tin, letting monster and monster hunter team up to take on the world. What’s more, the fiend even mimics Roach’s behaviour by backing Geralt up when not being ridden, and its savage swipes are a touch more effective than a horse kick.
Only a handful of Fiends exist in The Witcher 3 naturally, and the massive monsters are always a threat. “Fiends are walking mountains of muscle capped with horned, tooth-filled heads,” reads the in-game bestiary entry. “When possible they avoid humans, but when not possible, they kill them, and without much difficulty.”
The Witcher 3 has enjoyed an influx of creative mods like this thanks to developer CD Projekt Red releasing official modding software for the role-playing game. REDkit is available for free on Steam, the Epic Games Store, and GOG to anyone who owns The Witcher 3 but will remain a PC exclusive despite fellow role-playing game makers Bethesda bringing mod support to the likes of The Elder Scrolls 5: Skyrim and Larian Studios bringing it to Baldur’s Gate 3.
CD Projekt Red announced REDkit in November 2023, saying “it will allow you to create your own experiences in the game by making something completely new or editing existing quests and content.” Fans are still getting to grips with the new tools, and while full expansion-like mods are likely on the way, smaller projects have so far seen the likes of this and a miniature remake of the original Witcher game release.
Mods will be the only new content coming to The Witcher 3 going forward, of course, as while the game received a PlayStation 5 and Xbox Series X update in December 2022, it otherwise won’t get any more official content as CD Projekt focuses on its wealth of other incoming projects.
The highly anticipated next mainline Witcher game, codenamed Polaris, is currently in development but won’t arrive until 2025 at the absolute earliest, and probably later. There are two other Witcher games on the horizon too, including a remake of the original Witcher and a multiplayer spin-off.
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
LXD Red Honey is an astonishingly good free metroidvania that owes something to psychedelic bees

Sometimes I have proper critical thoughts about games and sometimes I am Marge Simpson giving her opinion on a potato. Take LXD Red Honey, a free 2D metroidvania created in just 18 days for the Metroidvania Month 24 jam by sarn and OvergrownRobot, with playtesting by Oroshibu. I just think it’s neat. So neat.